Renamed SystemScreensaver to Screensaver.

This commit is contained in:
Leon Styhre 2022-01-17 18:43:29 +01:00
parent acd18bd1f8
commit a6be6225d8
4 changed files with 30 additions and 29 deletions

View file

@ -20,8 +20,8 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.h
${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Screensaver.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.h
${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h
# GUIs
@ -70,8 +70,8 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Screensaver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp
# GUIs

View file

@ -1,13 +1,13 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// SystemScreensaver.cpp
// Screensaver.cpp
//
// Screensaver, supporting the following types:
// Dim, black, slideshow, video.
//
#include "SystemScreensaver.h"
#include "Screensaver.h"
#include "FileData.h"
#include "Log.h"
@ -29,7 +29,7 @@
#define FADE_TIME 300
SystemScreensaver::SystemScreensaver()
Screensaver::Screensaver()
: mWindow {Window::getInstance()}
, mState {STATE_INACTIVE}
, mImageScreensaver {nullptr}
@ -50,14 +50,14 @@ SystemScreensaver::SystemScreensaver()
mWindow->setScreensaver(this);
}
SystemScreensaver::~SystemScreensaver()
Screensaver::~Screensaver()
{
mCurrentGame = nullptr;
delete mVideoScreensaver;
delete mImageScreensaver;
}
void SystemScreensaver::startScreensaver(bool generateMediaList)
void Screensaver::startScreensaver(bool generateMediaList)
{
std::string path = "";
std::string screensaverType = Settings::getInstance()->getString("ScreensaverType");
@ -181,7 +181,7 @@ void SystemScreensaver::startScreensaver(bool generateMediaList)
mCurrentGame = nullptr;
}
void SystemScreensaver::stopScreensaver()
void Screensaver::stopScreensaver()
{
delete mVideoScreensaver;
mVideoScreensaver = nullptr;
@ -199,13 +199,13 @@ void SystemScreensaver::stopScreensaver()
mGameOverlay.reset();
}
void SystemScreensaver::nextGame()
void Screensaver::nextGame()
{
stopScreensaver();
startScreensaver(false);
}
void SystemScreensaver::launchGame()
void Screensaver::launchGame()
{
if (mCurrentGame != nullptr) {
// Launching game
@ -218,7 +218,7 @@ void SystemScreensaver::launchGame()
}
}
void SystemScreensaver::goToGame()
void Screensaver::goToGame()
{
if (mCurrentGame != nullptr) {
// Go to the game in the gamelist view, but don't launch it.
@ -230,7 +230,7 @@ void SystemScreensaver::goToGame()
}
}
void SystemScreensaver::renderScreensaver()
void Screensaver::renderScreensaver()
{
std::string screensaverType = Settings::getInstance()->getString("ScreensaverType");
@ -377,7 +377,7 @@ void SystemScreensaver::renderScreensaver()
}
}
void SystemScreensaver::update(int deltaTime)
void Screensaver::update(int deltaTime)
{
// Use this to update the fade value for the current fade stage.
if (mState == STATE_FADE_OUT_WINDOW) {
@ -419,7 +419,7 @@ void SystemScreensaver::update(int deltaTime)
mImageScreensaver->update(deltaTime);
}
void SystemScreensaver::generateImageList()
void Screensaver::generateImageList()
{
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); ++it) {
@ -436,7 +436,7 @@ void SystemScreensaver::generateImageList()
}
}
void SystemScreensaver::generateVideoList()
void Screensaver::generateVideoList()
{
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); ++it) {
@ -453,7 +453,7 @@ void SystemScreensaver::generateVideoList()
}
}
void SystemScreensaver::generateCustomImageList()
void Screensaver::generateCustomImageList()
{
std::string imageDir = Utils::FileSystem::expandHomePath(
Settings::getInstance()->getString("ScreensaverSlideshowImageDir"));
@ -480,7 +480,7 @@ void SystemScreensaver::generateCustomImageList()
}
}
void SystemScreensaver::pickRandomImage(std::string& path)
void Screensaver::pickRandomImage(std::string& path)
{
mCurrentGame = nullptr;
@ -514,7 +514,7 @@ void SystemScreensaver::pickRandomImage(std::string& path)
mCurrentGame = mImageFiles.at(index);
}
void SystemScreensaver::pickRandomVideo(std::string& path)
void Screensaver::pickRandomVideo(std::string& path)
{
mCurrentGame = nullptr;
@ -548,7 +548,7 @@ void SystemScreensaver::pickRandomVideo(std::string& path)
mCurrentGame = mVideoFiles.at(index);
}
void SystemScreensaver::pickRandomCustomImage(std::string& path)
void Screensaver::pickRandomCustomImage(std::string& path)
{
if (mImageCustomFiles.size() == 0)
return;
@ -576,7 +576,7 @@ void SystemScreensaver::pickRandomCustomImage(std::string& path)
mSystemName = "";
}
void SystemScreensaver::generateOverlayInfo()
void Screensaver::generateOverlayInfo()
{
if (mGameName == "" || mSystemName == "")
return;

View file

@ -1,26 +1,27 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// SystemScreensaver.h
// Screensaver.h
//
// Screensaver, supporting the following types:
// Dim, black, slideshow, video.
//
#ifndef ES_APP_SYSTEM_SCREEN_SAVER_H
#define ES_APP_SYSTEM_SCREEN_SAVER_H
#ifndef ES_APP_SCREENSAVER_H
#define ES_APP_SCREENSAVER_H
#include "Window.h"
#include "resources/Font.h"
class ImageComponent;
class VideoComponent;
// Screensaver implementation.
class SystemScreensaver : public Window::Screensaver
class Screensaver : public Window::Screensaver
{
public:
SystemScreensaver();
virtual ~SystemScreensaver();
Screensaver();
virtual ~Screensaver();
virtual bool allowSleep()
{
@ -88,4 +89,4 @@ private:
std::vector<float> mGameOverlayRectangleCoords;
};
#endif // ES_APP_SYSTEM_SCREEN_SAVER_H
#endif // ES_APP_SCREENSAVER_H

View file

@ -24,10 +24,10 @@
#include "Log.h"
#include "MameNames.h"
#include "MediaViewer.h"
#include "Screensaver.h"
#include "Settings.h"
#include "Sound.h"
#include "SystemData.h"
#include "SystemScreensaver.h"
#include "guis/GuiDetectDevice.h"
#include "guis/GuiLaunchScreen.h"
#include "guis/GuiMsgBox.h"
@ -597,7 +597,7 @@ int main(int argc, char* argv[])
window = Window::getInstance();
ViewController::getInstance();
CollectionSystemsManager::getInstance();
SystemScreensaver screensaver;
Screensaver screensaver;
MediaViewer mediaViewer;
GuiLaunchScreen guiLaunchScreen;