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Marked the Grid view style as experimental in the UI settings.
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@ -130,15 +130,16 @@ void GuiMenu::openUISettings()
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// GameList view style.
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auto gamelist_view_style = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
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std::vector<std::string> styles;
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styles.push_back("automatic");
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styles.push_back("basic");
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styles.push_back("detailed");
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styles.push_back("video");
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styles.push_back("grid");
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for (auto it = styles.cbegin(); it != styles.cend(); it++)
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gamelist_view_style->add(*it, *it, Settings::getInstance()->
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getString("GamelistViewStyle") == *it);
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std::string selectedViewStyle = Settings::getInstance()->getString("GamelistViewStyle");
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gamelist_view_style->add("automatic", "automatic", selectedViewStyle == "automatic");
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gamelist_view_style->add("basic", "basic", selectedViewStyle == "basic");
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gamelist_view_style->add("detailed", "detailed", selectedViewStyle == "detailed");
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gamelist_view_style->add("video", "video", selectedViewStyle == "video");
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gamelist_view_style->add("grid (experimental)", "grid", selectedViewStyle == "grid");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the view style to Automatic in this case.
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if (gamelist_view_style->getSelectedObjects().size() == 0)
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gamelist_view_style->selectEntry(0);
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s->addWithLabel("GAMELIST VIEW STYLE", gamelist_view_style);
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s->addSaveFunc([gamelist_view_style, s] {
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if (gamelist_view_style->getSelected() !=
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