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Updated the built-in Math::clamp() argument order to behave as the C++17 std::clamp().
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@ -151,7 +151,8 @@ void VideoVlcComponent::render(const Transform4x4f& parentTrans)
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Renderer::setMatrix(trans);
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if (mIsPlaying && mContext.valid) {
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const unsigned int fadeIn = (unsigned int)(Math::clamp(0.0f, mFadeIn, 1.0f) * 255.0f);
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// This fade in is only used by the video screensaver.
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const unsigned int fadeIn = (unsigned int)(Math::clamp(mFadeIn, 0.0f, 1.0f) * 255.0f);
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const unsigned int color =
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Renderer::convertColor((fadeIn << 24) | (fadeIn << 16) | (fadeIn << 8) | 255);
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Renderer::Vertex vertices[4];
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@ -51,7 +51,7 @@ namespace Math
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return (_num1 > _num2) ? _num1 : _num2;
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}
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float clamp(const float _min, const float _max, const float _num)
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float clamp(const float _num, const float _min, const float _max)
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{
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return max(min(_num, _max), _min);
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}
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@ -63,18 +63,18 @@ namespace Math
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float lerp(const float _start, const float _end, const float _fraction)
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{
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return (_start + ((_end - _start) * clamp(0, 1, _fraction)));
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return (_start + ((_end - _start) * clamp(_fraction, 0, 1)));
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}
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float smoothStep(const float _left, const float _right, const float _x)
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{
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const float x = clamp(0, 1, (_x - _left)/(_right - _left));
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const float x = clamp((_x - _left)/(_right - _left), 0, 1);
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return x * x * (3 - (2 * x));
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}
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float smootherStep(const float _left, const float _right, const float _x)
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{
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const float x = clamp(0, 1, (_x - _left)/(_right - _left));
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const float x = clamp((_x - _left)/(_right - _left), 0, 1);
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return x * x * x * (x * ((x * 6) - 15) + 10);
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}
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