Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).

This commit is contained in:
Aloshi 2013-10-04 18:24:41 -05:00
parent b510aa8cd4
commit a6dbaa2dea
16 changed files with 697 additions and 697 deletions

View file

@ -137,7 +137,6 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.h
@ -186,6 +185,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.h
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.h
${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
@ -193,7 +193,6 @@ set(ES_HEADERS
set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.cpp
@ -240,6 +239,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.cpp

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@ -2,7 +2,7 @@
#include "Renderer.h"
#include GLHEADER
#include <iostream>
#include "Font.h"
#include "resources/Font.h"
#include <boost/filesystem.hpp>
#include "Log.h"
#include <stack>

View file

@ -1,7 +1,7 @@
#include "Renderer.h"
#include "platform.h"
#include GLHEADER
#include "Font.h"
#include "resources/Font.h"
namespace Renderer
{

View file

@ -5,7 +5,7 @@
#include "InputManager.h"
#include "resources/ResourceManager.h"
#include <vector>
#include "Font.h"
#include "resources/Font.h"
class Window
{

View file

@ -2,7 +2,7 @@
#include "../GuiComponent.h"
#include <functional>
#include "../Font.h"
#include "../resources/Font.h"
#include "NinePatchComponent.h"
class ButtonComponent : public GuiComponent

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@ -2,7 +2,7 @@
#include "../GuiComponent.h"
#include <boost/date_time.hpp>
#include "../Font.h"
#include "../resources/Font.h"
class DateTimeComponent : public GuiComponent
{

View file

@ -1,7 +1,7 @@
#include "GuiDetectDevice.h"
#include "../Window.h"
#include "../Renderer.h"
#include "../Font.h"
#include "../resources/Font.h"
#include "GuiInputConfig.h"
#include <iostream>
#include <string>

View file

@ -1,7 +1,7 @@
#include "GuiInputConfig.h"
#include "../Window.h"
#include "../Renderer.h"
#include "../Font.h"
#include "../resources/Font.h"
#include "GuiGameList.h"
#include "../Log.h"

View file

@ -1,7 +1,7 @@
#pragma once
#include "../GuiComponent.h"
#include "../Font.h"
#include "../resources/Font.h"
#include <vector>
#include <functional>
#include "../Renderer.h"

View file

@ -1,6 +1,6 @@
#include "SwitchComponent.h"
#include "../Renderer.h"
#include "../Font.h"
#include "../resources/Font.h"
#include "../Window.h"
SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mState(state)

View file

@ -2,7 +2,7 @@
#define _TEXTCOMPONENT_H_
#include "../GuiComponent.h"
#include "../Font.h"
#include "../resources/Font.h"
class TextComponent : public GuiComponent
{

View file

@ -1,6 +1,6 @@
#include "TextEditComponent.h"
#include "../Log.h"
#include "../Font.h"
#include "../resources/Font.h"
#include "../Window.h"
#include "../Renderer.h"
#include "ComponentListComponent.h"

View file

@ -2,7 +2,7 @@
#define _TEXTLISTCOMPONENT_H_
#include "../Renderer.h"
#include "../Font.h"
#include "../resources/Font.h"
#include "../GuiComponent.h"
#include "../InputManager.h"
#include <vector>

View file

@ -6,7 +6,7 @@
#include "../GuiComponent.h"
#include "../pugiXML/pugixml.hpp"
#include "../AudioManager.h"
#include "../Font.h"
#include "../resources/Font.h"
//This class loads an XML-defined list of GuiComponents.
class ThemeComponent : public GuiComponent

File diff suppressed because it is too large Load diff

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@ -1,121 +1,121 @@
#ifndef _FONT_H_
#define _FONT_H_
#include <string>
#include "platform.h"
#include GLHEADER
#include <ft2build.h>
#include FT_FREETYPE_H
#include <Eigen/Dense>
#include "resources/ResourceManager.h"
class TextCache;
#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
#define FONT_SIZE_LARGE ((unsigned int)(0.1f * Renderer::getScreenHeight()))
//A TrueType Font renderer that uses FreeType and OpenGL.
//The library is automatically initialized when it's needed.
class Font : public IReloadable
{
public:
static void initLibrary();
static std::shared_ptr<Font> get(int size, const std::string& path = getDefaultPath());
~Font();
FT_Face face;
//contains sizing information for every glyph.
struct charPosData {
int texX;
int texY;
int texW;
int texH;
float advX; //!<The horizontal distance to advance to the next character after this one
float advY; //!<The vertical distance to advance to the next character after this one
float bearingX; //!<The horizontal distance from the cursor to the start of the character
float bearingY; //!<The vertical distance from the cursor to the start of the character
};
charPosData charData[128];
GLuint textureID;
TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
void renderTextCache(TextCache* cache);
//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
void drawText(std::string text, const Eigen::Vector2f& offset, unsigned int color);
Eigen::Vector2f sizeText(std::string text) const; //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
std::string wrapText(std::string text, float xLen) const;
void drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color);
Eigen::Vector2f sizeWrappedText(std::string text, float xLen) const;
Eigen::Vector2f getWrappedTextCursorOffset(std::string text, float xLen, int cursor) const;
void drawCenteredText(std::string text, float xOffset, float y, unsigned int color);
int getHeight() const;
void unload(std::shared_ptr<ResourceManager>& rm) override;
void reload(std::shared_ptr<ResourceManager>& rm) override;
int getSize() const;
static std::string getDefaultPath();
private:
static int getDpiX();
static int getDpiY();
static FT_Library sLibrary;
static bool libraryInitialized;
static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
Font(int size, const std::string& path);
void init(ResourceData data);
void deinit();
void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
int textureWidth; //OpenGL texture width
int textureHeight; //OpenGL texture height
int mMaxGlyphHeight;
float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
int mSize;
const std::string mPath;
};
class TextCache
{
public:
struct Vertex
{
Eigen::Vector2f pos;
Eigen::Vector2f tex;
};
struct CacheMetrics
{
Eigen::Vector2f size;
} metrics;
void setColor(unsigned int color);
TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m);
~TextCache();
int vertCount;
Vertex* verts;
GLubyte* colors;
};
#endif
#ifndef _FONT_H_
#define _FONT_H_
#include <string>
#include "../platform.h"
#include GLHEADER
#include <ft2build.h>
#include FT_FREETYPE_H
#include <Eigen/Dense>
#include "ResourceManager.h"
class TextCache;
#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
#define FONT_SIZE_LARGE ((unsigned int)(0.1f * Renderer::getScreenHeight()))
//A TrueType Font renderer that uses FreeType and OpenGL.
//The library is automatically initialized when it's needed.
class Font : public IReloadable
{
public:
static void initLibrary();
static std::shared_ptr<Font> get(int size, const std::string& path = getDefaultPath());
~Font();
FT_Face face;
//contains sizing information for every glyph.
struct charPosData {
int texX;
int texY;
int texW;
int texH;
float advX; //!<The horizontal distance to advance to the next character after this one
float advY; //!<The vertical distance to advance to the next character after this one
float bearingX; //!<The horizontal distance from the cursor to the start of the character
float bearingY; //!<The vertical distance from the cursor to the start of the character
};
charPosData charData[128];
GLuint textureID;
TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
void renderTextCache(TextCache* cache);
//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
void drawText(std::string text, const Eigen::Vector2f& offset, unsigned int color);
Eigen::Vector2f sizeText(std::string text) const; //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
std::string wrapText(std::string text, float xLen) const;
void drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color);
Eigen::Vector2f sizeWrappedText(std::string text, float xLen) const;
Eigen::Vector2f getWrappedTextCursorOffset(std::string text, float xLen, int cursor) const;
void drawCenteredText(std::string text, float xOffset, float y, unsigned int color);
int getHeight() const;
void unload(std::shared_ptr<ResourceManager>& rm) override;
void reload(std::shared_ptr<ResourceManager>& rm) override;
int getSize() const;
static std::string getDefaultPath();
private:
static int getDpiX();
static int getDpiY();
static FT_Library sLibrary;
static bool libraryInitialized;
static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
Font(int size, const std::string& path);
void init(ResourceData data);
void deinit();
void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
int textureWidth; //OpenGL texture width
int textureHeight; //OpenGL texture height
int mMaxGlyphHeight;
float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
int mSize;
const std::string mPath;
};
class TextCache
{
public:
struct Vertex
{
Eigen::Vector2f pos;
Eigen::Vector2f tex;
};
struct CacheMetrics
{
Eigen::Vector2f size;
} metrics;
void setColor(unsigned int color);
TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m);
~TextCache();
int vertCount;
Vertex* verts;
GLubyte* colors;
};
#endif