mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).
This commit is contained in:
parent
b510aa8cd4
commit
a6dbaa2dea
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@ -137,7 +137,6 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.h
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@ -186,6 +185,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.h
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${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
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@ -193,7 +193,6 @@ set(ES_HEADERS
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set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.cpp
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@ -240,6 +239,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.cpp
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@ -2,7 +2,7 @@
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#include "Renderer.h"
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#include GLHEADER
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#include <iostream>
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#include "Font.h"
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#include "resources/Font.h"
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#include <boost/filesystem.hpp>
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#include "Log.h"
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#include <stack>
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@ -1,7 +1,7 @@
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#include "Renderer.h"
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#include "platform.h"
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#include GLHEADER
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#include "Font.h"
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#include "resources/Font.h"
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namespace Renderer
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{
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@ -5,7 +5,7 @@
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#include "InputManager.h"
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#include "resources/ResourceManager.h"
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#include <vector>
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#include "Font.h"
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#include "resources/Font.h"
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class Window
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{
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@ -2,7 +2,7 @@
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#include "../GuiComponent.h"
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#include <functional>
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "NinePatchComponent.h"
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class ButtonComponent : public GuiComponent
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@ -2,7 +2,7 @@
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#include "../GuiComponent.h"
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#include <boost/date_time.hpp>
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#include "../Font.h"
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#include "../resources/Font.h"
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class DateTimeComponent : public GuiComponent
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{
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@ -1,7 +1,7 @@
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#include "GuiDetectDevice.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "GuiInputConfig.h"
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#include <iostream>
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#include <string>
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@ -1,7 +1,7 @@
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#include "GuiInputConfig.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "GuiGameList.h"
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#include "../Log.h"
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@ -1,7 +1,7 @@
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#pragma once
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#include "../GuiComponent.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include <vector>
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#include <functional>
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#include "../Renderer.h"
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@ -1,6 +1,6 @@
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#include "SwitchComponent.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "../Window.h"
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SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mState(state)
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@ -2,7 +2,7 @@
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#define _TEXTCOMPONENT_H_
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#include "../GuiComponent.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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class TextComponent : public GuiComponent
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{
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@ -1,6 +1,6 @@
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#include "TextEditComponent.h"
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#include "../Log.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "ComponentListComponent.h"
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@ -2,7 +2,7 @@
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#define _TEXTLISTCOMPONENT_H_
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "../GuiComponent.h"
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#include "../InputManager.h"
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#include <vector>
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@ -6,7 +6,7 @@
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#include "../GuiComponent.h"
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#include "../pugiXML/pugixml.hpp"
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#include "../AudioManager.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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//This class loads an XML-defined list of GuiComponents.
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class ThemeComponent : public GuiComponent
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File diff suppressed because it is too large
Load diff
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@ -1,121 +1,121 @@
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#ifndef _FONT_H_
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#define _FONT_H_
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#include <string>
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#include "platform.h"
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#include GLHEADER
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <Eigen/Dense>
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#include "resources/ResourceManager.h"
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class TextCache;
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#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
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#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
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#define FONT_SIZE_LARGE ((unsigned int)(0.1f * Renderer::getScreenHeight()))
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//A TrueType Font renderer that uses FreeType and OpenGL.
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//The library is automatically initialized when it's needed.
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class Font : public IReloadable
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{
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public:
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static void initLibrary();
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static std::shared_ptr<Font> get(int size, const std::string& path = getDefaultPath());
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~Font();
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FT_Face face;
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//contains sizing information for every glyph.
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struct charPosData {
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int texX;
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int texY;
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int texW;
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int texH;
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float advX; //!<The horizontal distance to advance to the next character after this one
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float advY; //!<The vertical distance to advance to the next character after this one
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float bearingX; //!<The horizontal distance from the cursor to the start of the character
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float bearingY; //!<The vertical distance from the cursor to the start of the character
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};
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charPosData charData[128];
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GLuint textureID;
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TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
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void renderTextCache(TextCache* cache);
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//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
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void drawText(std::string text, const Eigen::Vector2f& offset, unsigned int color);
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Eigen::Vector2f sizeText(std::string text) const; //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
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std::string wrapText(std::string text, float xLen) const;
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void drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color);
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Eigen::Vector2f sizeWrappedText(std::string text, float xLen) const;
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Eigen::Vector2f getWrappedTextCursorOffset(std::string text, float xLen, int cursor) const;
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void drawCenteredText(std::string text, float xOffset, float y, unsigned int color);
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int getHeight() const;
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void unload(std::shared_ptr<ResourceManager>& rm) override;
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void reload(std::shared_ptr<ResourceManager>& rm) override;
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int getSize() const;
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static std::string getDefaultPath();
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private:
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static int getDpiX();
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static int getDpiY();
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static FT_Library sLibrary;
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static bool libraryInitialized;
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static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
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Font(int size, const std::string& path);
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void init(ResourceData data);
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void deinit();
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void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
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int textureWidth; //OpenGL texture width
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int textureHeight; //OpenGL texture height
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int mMaxGlyphHeight;
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float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
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int mSize;
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const std::string mPath;
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};
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class TextCache
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{
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public:
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struct Vertex
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{
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Eigen::Vector2f pos;
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Eigen::Vector2f tex;
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};
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struct CacheMetrics
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{
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Eigen::Vector2f size;
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} metrics;
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void setColor(unsigned int color);
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TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m);
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~TextCache();
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int vertCount;
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Vertex* verts;
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GLubyte* colors;
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};
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#endif
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#ifndef _FONT_H_
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#define _FONT_H_
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#include <string>
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#include "../platform.h"
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#include GLHEADER
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <Eigen/Dense>
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#include "ResourceManager.h"
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class TextCache;
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#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
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#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
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#define FONT_SIZE_LARGE ((unsigned int)(0.1f * Renderer::getScreenHeight()))
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//A TrueType Font renderer that uses FreeType and OpenGL.
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//The library is automatically initialized when it's needed.
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class Font : public IReloadable
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{
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public:
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static void initLibrary();
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static std::shared_ptr<Font> get(int size, const std::string& path = getDefaultPath());
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~Font();
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FT_Face face;
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//contains sizing information for every glyph.
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struct charPosData {
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int texX;
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int texY;
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int texW;
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int texH;
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float advX; //!<The horizontal distance to advance to the next character after this one
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float advY; //!<The vertical distance to advance to the next character after this one
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float bearingX; //!<The horizontal distance from the cursor to the start of the character
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float bearingY; //!<The vertical distance from the cursor to the start of the character
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};
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charPosData charData[128];
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GLuint textureID;
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TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
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void renderTextCache(TextCache* cache);
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//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
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void drawText(std::string text, const Eigen::Vector2f& offset, unsigned int color);
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Eigen::Vector2f sizeText(std::string text) const; //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
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std::string wrapText(std::string text, float xLen) const;
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void drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color);
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Eigen::Vector2f sizeWrappedText(std::string text, float xLen) const;
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Eigen::Vector2f getWrappedTextCursorOffset(std::string text, float xLen, int cursor) const;
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void drawCenteredText(std::string text, float xOffset, float y, unsigned int color);
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int getHeight() const;
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void unload(std::shared_ptr<ResourceManager>& rm) override;
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void reload(std::shared_ptr<ResourceManager>& rm) override;
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int getSize() const;
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static std::string getDefaultPath();
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private:
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static int getDpiX();
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static int getDpiY();
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static FT_Library sLibrary;
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static bool libraryInitialized;
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static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
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Font(int size, const std::string& path);
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void init(ResourceData data);
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void deinit();
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void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
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int textureWidth; //OpenGL texture width
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int textureHeight; //OpenGL texture height
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int mMaxGlyphHeight;
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float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
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int mSize;
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const std::string mPath;
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};
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class TextCache
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{
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public:
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struct Vertex
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{
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Eigen::Vector2f pos;
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Eigen::Vector2f tex;
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};
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struct CacheMetrics
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{
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Eigen::Vector2f size;
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} metrics;
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void setColor(unsigned int color);
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TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m);
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~TextCache();
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int vertCount;
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Vertex* verts;
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GLubyte* colors;
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};
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#endif
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