mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).
This commit is contained in:
parent
b510aa8cd4
commit
a6dbaa2dea
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@ -137,7 +137,6 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.h
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@ -186,6 +185,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.h
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${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
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${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
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@ -193,7 +193,6 @@ set(ES_HEADERS
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set(ES_SOURCES
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set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.cpp
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@ -240,6 +239,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.cpp
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@ -2,7 +2,7 @@
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#include "Renderer.h"
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#include "Renderer.h"
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#include GLHEADER
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#include GLHEADER
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#include <iostream>
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#include <iostream>
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#include "Font.h"
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#include "resources/Font.h"
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#include <boost/filesystem.hpp>
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#include <boost/filesystem.hpp>
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#include "Log.h"
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#include "Log.h"
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#include <stack>
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#include <stack>
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@ -1,7 +1,7 @@
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#include "Renderer.h"
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#include "Renderer.h"
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#include "platform.h"
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#include "platform.h"
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#include GLHEADER
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#include GLHEADER
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#include "Font.h"
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#include "resources/Font.h"
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namespace Renderer
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namespace Renderer
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{
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{
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@ -5,7 +5,7 @@
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#include "InputManager.h"
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#include "InputManager.h"
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#include "resources/ResourceManager.h"
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#include "resources/ResourceManager.h"
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#include <vector>
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#include <vector>
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#include "Font.h"
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#include "resources/Font.h"
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class Window
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class Window
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{
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{
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@ -2,7 +2,7 @@
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#include "../GuiComponent.h"
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#include "../GuiComponent.h"
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#include <functional>
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#include <functional>
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "NinePatchComponent.h"
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#include "NinePatchComponent.h"
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class ButtonComponent : public GuiComponent
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class ButtonComponent : public GuiComponent
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@ -2,7 +2,7 @@
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#include "../GuiComponent.h"
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#include "../GuiComponent.h"
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#include <boost/date_time.hpp>
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#include <boost/date_time.hpp>
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#include "../Font.h"
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#include "../resources/Font.h"
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class DateTimeComponent : public GuiComponent
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class DateTimeComponent : public GuiComponent
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{
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{
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@ -1,7 +1,7 @@
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#include "GuiDetectDevice.h"
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#include "GuiDetectDevice.h"
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#include "../Window.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "GuiInputConfig.h"
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#include "GuiInputConfig.h"
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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@ -1,7 +1,7 @@
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#include "GuiInputConfig.h"
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#include "GuiInputConfig.h"
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#include "../Window.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "GuiGameList.h"
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#include "GuiGameList.h"
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#include "../Log.h"
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#include "../Log.h"
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../GuiComponent.h"
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#include "../GuiComponent.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include <vector>
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#include <vector>
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#include <functional>
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#include <functional>
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#include "../Renderer.h"
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#include "../Renderer.h"
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@ -1,6 +1,6 @@
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#include "SwitchComponent.h"
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#include "SwitchComponent.h"
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#include "../Renderer.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "../Window.h"
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#include "../Window.h"
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SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mState(state)
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SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mState(state)
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@ -2,7 +2,7 @@
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#define _TEXTCOMPONENT_H_
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#define _TEXTCOMPONENT_H_
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#include "../GuiComponent.h"
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#include "../GuiComponent.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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class TextComponent : public GuiComponent
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class TextComponent : public GuiComponent
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{
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{
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@ -1,6 +1,6 @@
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#include "TextEditComponent.h"
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#include "TextEditComponent.h"
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#include "../Log.h"
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#include "../Log.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "../Window.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "../Renderer.h"
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#include "ComponentListComponent.h"
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#include "ComponentListComponent.h"
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@ -2,7 +2,7 @@
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#define _TEXTLISTCOMPONENT_H_
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#define _TEXTLISTCOMPONENT_H_
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#include "../Renderer.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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#include "../GuiComponent.h"
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#include "../GuiComponent.h"
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#include "../InputManager.h"
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#include "../InputManager.h"
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#include <vector>
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#include <vector>
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@ -6,7 +6,7 @@
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#include "../GuiComponent.h"
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#include "../GuiComponent.h"
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#include "../pugiXML/pugixml.hpp"
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#include "../pugiXML/pugixml.hpp"
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#include "../AudioManager.h"
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#include "../AudioManager.h"
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#include "../Font.h"
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#include "../resources/Font.h"
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//This class loads an XML-defined list of GuiComponents.
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//This class loads an XML-defined list of GuiComponents.
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class ThemeComponent : public GuiComponent
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class ThemeComponent : public GuiComponent
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@ -2,9 +2,9 @@
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#include <iostream>
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#include <iostream>
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include "Renderer.h"
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#include "../Renderer.h"
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#include <boost/filesystem.hpp>
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#include <boost/filesystem.hpp>
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#include "Log.h"
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#include "../Log.h"
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FT_Library Font::sLibrary;
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FT_Library Font::sLibrary;
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bool Font::libraryInitialized = false;
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bool Font::libraryInitialized = false;
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@ -2,12 +2,12 @@
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#define _FONT_H_
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#define _FONT_H_
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#include <string>
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#include <string>
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#include "platform.h"
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#include "../platform.h"
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#include GLHEADER
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#include GLHEADER
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#include <ft2build.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_FREETYPE_H
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#include <Eigen/Dense>
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#include <Eigen/Dense>
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#include "resources/ResourceManager.h"
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#include "ResourceManager.h"
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class TextCache;
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class TextCache;
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