diff --git a/es-app/src/guis/GuiMenu.cpp b/es-app/src/guis/GuiMenu.cpp index beddaddd8..04a40725f 100644 --- a/es-app/src/guis/GuiMenu.cpp +++ b/es-app/src/guis/GuiMenu.cpp @@ -830,7 +830,7 @@ void GuiMenu::openUIOptions() // Enable theme variant triggers. auto themeVariantTriggers = std::make_shared(); themeVariantTriggers->setState(Settings::getInstance()->getBool("ThemeVariantTriggers")); - s->addWithLabel("ENABLE THEME VARIANT TRIGGERS", themeVariantTriggers); + s->addWithLabel(_("ENABLE THEME VARIANT TRIGGERS"), themeVariantTriggers); s->addSaveFunc([themeVariantTriggers, s] { if (themeVariantTriggers->getState() != Settings::getInstance()->getBool("ThemeVariantTriggers")) { @@ -847,7 +847,7 @@ void GuiMenu::openUIOptions() if (mRenderer->getScreenRotation() == 90 || mRenderer->getScreenRotation() == 270) { // TODO: Add support for non-blurred background when rotating screen 90 or 270 degrees. menuBlurBackground->setState(true); - s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menuBlurBackground); + s->addWithLabel(_("BLUR BACKGROUND WHEN MENU IS OPEN"), menuBlurBackground); menuBlurBackground->setEnabled(false); menuBlurBackground->setOpacity(DISABLED_OPACITY); menuBlurBackground->getParent() @@ -856,7 +856,7 @@ void GuiMenu::openUIOptions() } else { menuBlurBackground->setState(Settings::getInstance()->getBool("MenuBlurBackground")); - s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menuBlurBackground); + s->addWithLabel(_("BLUR BACKGROUND WHEN MENU IS OPEN"), menuBlurBackground); s->addSaveFunc([menuBlurBackground, s] { if (menuBlurBackground->getState() != Settings::getInstance()->getBool("MenuBlurBackground")) { @@ -871,7 +871,7 @@ void GuiMenu::openUIOptions() // Sort folders on top of the gamelists. auto foldersOnTop = std::make_shared(); foldersOnTop->setState(Settings::getInstance()->getBool("FoldersOnTop")); - s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", foldersOnTop); + s->addWithLabel(_("SORT FOLDERS ON TOP OF GAMELISTS"), foldersOnTop); s->addSaveFunc([foldersOnTop, s] { if (foldersOnTop->getState() != Settings::getInstance()->getBool("FoldersOnTop")) { Settings::getInstance()->setBool("FoldersOnTop", foldersOnTop->getState()); @@ -884,7 +884,7 @@ void GuiMenu::openUIOptions() // Sort favorites on top of non-favorites in the gamelists. auto favoritesFirst = std::make_shared(); favoritesFirst->setState(Settings::getInstance()->getBool("FavoritesFirst")); - s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favoritesFirst); + s->addWithLabel(_("SORT FAVORITE GAMES ABOVE NON-FAVORITES"), favoritesFirst); s->addSaveFunc([favoritesFirst, s] { if (favoritesFirst->getState() != Settings::getInstance()->getBool("FavoritesFirst")) { Settings::getInstance()->setBool("FavoritesFirst", favoritesFirst->getState()); @@ -898,7 +898,7 @@ void GuiMenu::openUIOptions() // Enable gamelist star markings for favorite games. auto favoritesStar = std::make_shared(); favoritesStar->setState(Settings::getInstance()->getBool("FavoritesStar")); - s->addWithLabel("ADD STAR MARKINGS TO FAVORITE GAMES", favoritesStar); + s->addWithLabel(_("ADD STAR MARKINGS TO FAVORITE GAMES"), favoritesStar); s->addSaveFunc([favoritesStar, s] { if (favoritesStar->getState() != Settings::getInstance()->getBool("FavoritesStar")) { Settings::getInstance()->setBool("FavoritesStar", favoritesStar->getState()); @@ -911,7 +911,7 @@ void GuiMenu::openUIOptions() // Enable quick list scrolling overlay. auto listScrollOverlay = std::make_shared(); listScrollOverlay->setState(Settings::getInstance()->getBool("ListScrollOverlay")); - s->addWithLabel("ENABLE TEXTLIST QUICK SCROLLING OVERLAY", listScrollOverlay); + s->addWithLabel(_("ENABLE TEXTLIST QUICK SCROLLING OVERLAY"), listScrollOverlay); s->addSaveFunc([listScrollOverlay, s] { if (listScrollOverlay->getState() != Settings::getInstance()->getBool("ListScrollOverlay")) { @@ -923,7 +923,7 @@ void GuiMenu::openUIOptions() // Enable virtual (on-screen) keyboard. auto virtualKeyboard = std::make_shared(); virtualKeyboard->setState(Settings::getInstance()->getBool("VirtualKeyboard")); - s->addWithLabel("ENABLE VIRTUAL KEYBOARD", virtualKeyboard); + s->addWithLabel(_("ENABLE VIRTUAL KEYBOARD"), virtualKeyboard); s->addSaveFunc([virtualKeyboard, s] { if (virtualKeyboard->getState() != Settings::getInstance()->getBool("VirtualKeyboard")) { Settings::getInstance()->setBool("VirtualKeyboard", virtualKeyboard->getState()); @@ -941,7 +941,7 @@ void GuiMenu::openUIOptions() // Enable the 'Y' button for tagging games as favorites. auto favoritesAddButton = std::make_shared(); favoritesAddButton->setState(Settings::getInstance()->getBool("FavoritesAddButton")); - s->addWithLabel("ENABLE TOGGLE FAVORITES BUTTON", favoritesAddButton); + s->addWithLabel(_("ENABLE TOGGLE FAVORITES BUTTON"), favoritesAddButton); s->addSaveFunc([favoritesAddButton, s] { if (Settings::getInstance()->getBool("FavoritesAddButton") != favoritesAddButton->getState()) { @@ -953,7 +953,7 @@ void GuiMenu::openUIOptions() // Gamelist filters. auto gamelistFilters = std::make_shared(); gamelistFilters->setState(Settings::getInstance()->getBool("GamelistFilters")); - s->addWithLabel("ENABLE GAMELIST FILTERS", gamelistFilters); + s->addWithLabel(_("ENABLE GAMELIST FILTERS"), gamelistFilters); s->addSaveFunc([gamelistFilters, s] { if (Settings::getInstance()->getBool("GamelistFilters") != gamelistFilters->getState()) { Settings::getInstance()->setBool("GamelistFilters", gamelistFilters->getState()); @@ -965,7 +965,7 @@ void GuiMenu::openUIOptions() // On-screen help prompts. auto showHelpPrompts = std::make_shared(); showHelpPrompts->setState(Settings::getInstance()->getBool("ShowHelpPrompts")); - s->addWithLabel("DISPLAY ON-SCREEN HELP", showHelpPrompts); + s->addWithLabel(_("DISPLAY ON-SCREEN HELP"), showHelpPrompts); s->addSaveFunc([showHelpPrompts, s] { if (Settings::getInstance()->getBool("ShowHelpPrompts") != showHelpPrompts->getState()) { Settings::getInstance()->setBool("ShowHelpPrompts", showHelpPrompts->getState()); @@ -1072,7 +1072,7 @@ void GuiMenu::openSoundOptions() auto systemVolume = std::make_shared(0.0f, 100.0f, 1.0f, "%"); systemVolume->setValue(static_cast(currentVolume)); - s->addWithLabel("SYSTEM VOLUME", systemVolume); + s->addWithLabel(_("SYSTEM VOLUME"), systemVolume); s->addSaveFunc([systemVolume, currentVolume] { // No need to create the VolumeControl object unless the volume has actually been changed. if (static_cast(systemVolume->getValue()) != currentVolume) { @@ -1086,7 +1086,7 @@ void GuiMenu::openSoundOptions() auto soundVolumeNavigation = std::make_shared(0.0f, 100.0f, 1.0f, "%"); soundVolumeNavigation->setValue( static_cast(Settings::getInstance()->getInt("SoundVolumeNavigation"))); - s->addWithLabel("NAVIGATION SOUNDS VOLUME", soundVolumeNavigation); + s->addWithLabel(_("NAVIGATION SOUNDS VOLUME"), soundVolumeNavigation); s->addSaveFunc([soundVolumeNavigation, s] { if (soundVolumeNavigation->getValue() != static_cast(Settings::getInstance()->getInt("SoundVolumeNavigation"))) { @@ -1100,7 +1100,7 @@ void GuiMenu::openSoundOptions() auto soundVolumeVideos = std::make_shared(0.0f, 100.0f, 1.0f, "%"); soundVolumeVideos->setValue( static_cast(Settings::getInstance()->getInt("SoundVolumeVideos"))); - s->addWithLabel("VIDEO PLAYER VOLUME", soundVolumeVideos); + s->addWithLabel(_("VIDEO PLAYER VOLUME"), soundVolumeVideos); s->addSaveFunc([soundVolumeVideos, s] { if (soundVolumeVideos->getValue() != static_cast(Settings::getInstance()->getInt("SoundVolumeVideos"))) { @@ -1114,7 +1114,7 @@ void GuiMenu::openSoundOptions() // Play audio for gamelist videos. auto viewsVideoAudio = std::make_shared(); viewsVideoAudio->setState(Settings::getInstance()->getBool("ViewsVideoAudio")); - s->addWithLabel("PLAY AUDIO FOR GAMELIST AND SYSTEM VIEW VIDEOS", viewsVideoAudio); + s->addWithLabel(_("PLAY AUDIO FOR GAMELIST AND SYSTEM VIEW VIDEOS"), viewsVideoAudio); s->addSaveFunc([viewsVideoAudio, s] { if (viewsVideoAudio->getState() != Settings::getInstance()->getBool("ViewsVideoAudio")) { @@ -1126,7 +1126,7 @@ void GuiMenu::openSoundOptions() // Play audio for media viewer videos. auto mediaViewerVideoAudio = std::make_shared(); mediaViewerVideoAudio->setState(Settings::getInstance()->getBool("MediaViewerVideoAudio")); - s->addWithLabel("PLAY AUDIO FOR MEDIA VIEWER VIDEOS", mediaViewerVideoAudio); + s->addWithLabel(_("PLAY AUDIO FOR MEDIA VIEWER VIDEOS"), mediaViewerVideoAudio); s->addSaveFunc([mediaViewerVideoAudio, s] { if (mediaViewerVideoAudio->getState() != Settings::getInstance()->getBool("MediaViewerVideoAudio")) { @@ -1139,7 +1139,7 @@ void GuiMenu::openSoundOptions() // Play audio for screensaver videos. auto screensaverVideoAudio = std::make_shared(); screensaverVideoAudio->setState(Settings::getInstance()->getBool("ScreensaverVideoAudio")); - s->addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEOS", screensaverVideoAudio); + s->addWithLabel(_("PLAY AUDIO FOR SCREENSAVER VIDEOS"), screensaverVideoAudio); s->addSaveFunc([screensaverVideoAudio, s] { if (screensaverVideoAudio->getState() != Settings::getInstance()->getBool("ScreensaverVideoAudio")) { @@ -1152,7 +1152,7 @@ void GuiMenu::openSoundOptions() // Navigation sounds. auto navigationSounds = std::make_shared(); navigationSounds->setState(Settings::getInstance()->getBool("NavigationSounds")); - s->addWithLabel("ENABLE NAVIGATION SOUNDS", navigationSounds); + s->addWithLabel(_("ENABLE NAVIGATION SOUNDS"), navigationSounds); s->addSaveFunc([navigationSounds, s] { if (navigationSounds->getState() != Settings::getInstance()->getBool("NavigationSounds")) { @@ -1172,7 +1172,7 @@ void GuiMenu::openInputDeviceOptions() // Controller type. auto inputControllerType = std::make_shared>( - getHelpStyle(), "CONTROLLER TYPE", false); + getHelpStyle(), _("CONTROLLER TYPE"), false); std::string selectedPlayer {Settings::getInstance()->getString("InputControllerType")}; inputControllerType->add("XBOX", "xbox", selectedPlayer == "xbox"); inputControllerType->add("XBOX 360", "xbox360", selectedPlayer == "xbox360"); @@ -1185,7 +1185,7 @@ void GuiMenu::openInputDeviceOptions() // configuration file. Simply set the controller type to "xbox" in this case. if (inputControllerType->getSelectedObjects().size() == 0) inputControllerType->selectEntry(0); - s->addWithLabel("CONTROLLER TYPE", inputControllerType); + s->addWithLabel(_("CONTROLLER TYPE"), inputControllerType); s->addSaveFunc([inputControllerType, s] { if (inputControllerType->getSelected() != Settings::getInstance()->getString("InputControllerType")) { @@ -1198,17 +1198,17 @@ void GuiMenu::openInputDeviceOptions() #if defined(__ANDROID__) // Touch overlay size. auto touchOverlaySize = std::make_shared>( - getHelpStyle(), "TOUCH OVERLAY SIZE", false); + getHelpStyle(), _("TOUCH OVERLAY SIZE"), false); std::string selectedOverlaySize {Settings::getInstance()->getString("InputTouchOverlaySize")}; - touchOverlaySize->add("MEDIUM", "medium", selectedOverlaySize == "medium"); - touchOverlaySize->add("LARGE", "large", selectedOverlaySize == "large"); - touchOverlaySize->add("SMALL", "small", selectedOverlaySize == "small"); - touchOverlaySize->add("EXTRA SMALL", "x-small", selectedOverlaySize == "x-small"); + touchOverlaySize->add(_("MEDIUM"), "medium", selectedOverlaySize == "medium"); + touchOverlaySize->add(_("LARGE"), "large", selectedOverlaySize == "large"); + touchOverlaySize->add(_("SMALL"), "small", selectedOverlaySize == "small"); + touchOverlaySize->add(_("EXTRA SMALL"), "x-small", selectedOverlaySize == "x-small"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the overlay size to "medium" in this case. if (touchOverlaySize->getSelectedObjects().size() == 0) touchOverlaySize->selectEntry(0); - s->addWithLabel("TOUCH OVERLAY SIZE", touchOverlaySize); + s->addWithLabel(_("TOUCH OVERLAY SIZE"), touchOverlaySize); s->addSaveFunc([touchOverlaySize, s] { if (touchOverlaySize->getSelected() != Settings::getInstance()->getString("InputTouchOverlaySize")) { @@ -1221,12 +1221,12 @@ void GuiMenu::openInputDeviceOptions() // Touch overlay opacity. auto touchOverlayOpacity = std::make_shared>( - getHelpStyle(), "TOUCH OVERLAY OPACITY", false); + getHelpStyle(), _("TOUCH OVERLAY OPACITY"), false); std::string selectedOverlayOpacity { Settings::getInstance()->getString("InputTouchOverlayOpacity")}; - touchOverlayOpacity->add("NORMAL", "normal", selectedOverlayOpacity == "normal"); - touchOverlayOpacity->add("LOW", "low", selectedOverlayOpacity == "low"); - touchOverlayOpacity->add("VERY LOW", "verylow", selectedOverlayOpacity == "verylow"); + touchOverlayOpacity->add(_("NORMAL"), "normal", selectedOverlayOpacity == "normal"); + touchOverlayOpacity->add(_("LOW"), "low", selectedOverlayOpacity == "low"); + touchOverlayOpacity->add(_("VERY LOW"), "verylow", selectedOverlayOpacity == "verylow"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the overlay opacity to "normal" in this case. if (touchOverlayOpacity->getSelectedObjects().size() == 0) @@ -1246,7 +1246,7 @@ void GuiMenu::openInputDeviceOptions() auto touchOverlayFadeTime = std::make_shared(0.0f, 20.0f, 1.0f, "s"); touchOverlayFadeTime->setValue( static_cast(Settings::getInstance()->getInt("InputTouchOverlayFadeTime"))); - s->addWithLabel("TOUCH OVERLAY FADE-OUT TIME", touchOverlayFadeTime); + s->addWithLabel(_("TOUCH OVERLAY FADE-OUT TIME"), touchOverlayFadeTime); s->addSaveFunc([touchOverlayFadeTime, s] { if (touchOverlayFadeTime->getValue() != static_cast(Settings::getInstance()->getInt("InputTouchOverlayFadeTime"))) { @@ -1260,7 +1260,7 @@ void GuiMenu::openInputDeviceOptions() // Whether to enable the touch overlay. auto inputTouchOverlay = std::make_shared(); inputTouchOverlay->setState(Settings::getInstance()->getBool("InputTouchOverlay")); - s->addWithLabel("ENABLE TOUCH OVERLAY", inputTouchOverlay); + s->addWithLabel(_("ENABLE TOUCH OVERLAY"), inputTouchOverlay); s->addSaveFunc([inputTouchOverlay, s] { if (Settings::getInstance()->getBool("InputTouchOverlay") != inputTouchOverlay->getState()) { @@ -1297,11 +1297,11 @@ void GuiMenu::openInputDeviceOptions() touchOverlayOpacity, touchOverlayFadeTime]() { if (!inputTouchOverlay->getState()) { const std::string message { - "DON'T DISABLE THE TOUCH OVERLAY UNLESS YOU ARE USING A CONTROLLER OR YOU WILL " - "LOCK YOURSELF OUT OF THE APP. IF THIS HAPPENS YOU WILL NEED TO TEMPORARILY " - "PLUG IN A CONTROLLER OR A KEYBOARD TO ENABLE THIS SETTING AGAIN, OR YOU " - "COULD CLEAR THE ES-DE STORAGE IN THE ANDROID APP SETTINGS TO FORCE THE " - "CONFIGURATOR TO RUN ON NEXT STARTUP"}; + _("DON'T DISABLE THE TOUCH OVERLAY UNLESS YOU ARE USING A CONTROLLER OR YOU WILL " + "LOCK YOURSELF OUT OF THE APP. IF THIS HAPPENS YOU WILL NEED TO TEMPORARILY " + "PLUG IN A CONTROLLER OR A KEYBOARD TO ENABLE THIS SETTING AGAIN, OR YOU " + "COULD CLEAR THE ES-DE STORAGE IN THE ANDROID APP SETTINGS TO FORCE THE " + "CONFIGURATOR TO RUN ON NEXT STARTUP")}; Window* window {mWindow}; window->pushGui( @@ -1359,7 +1359,7 @@ void GuiMenu::openInputDeviceOptions() auto inputOnlyFirstController = std::make_shared(); inputOnlyFirstController->setState( Settings::getInstance()->getBool("InputOnlyFirstController")); - s->addWithLabel("ONLY ACCEPT INPUT FROM FIRST CONTROLLER", inputOnlyFirstController); + s->addWithLabel(_("ONLY ACCEPT INPUT FROM FIRST CONTROLLER"), inputOnlyFirstController); s->addSaveFunc([inputOnlyFirstController, s] { if (Settings::getInstance()->getBool("InputOnlyFirstController") != inputOnlyFirstController->getState()) { @@ -1372,7 +1372,7 @@ void GuiMenu::openInputDeviceOptions() // Whether to swap the A/B and X/Y buttons. auto inputSwapButtons = std::make_shared(); inputSwapButtons->setState(Settings::getInstance()->getBool("InputSwapButtons")); - s->addWithLabel("SWAP THE A/B AND X/Y BUTTONS", inputSwapButtons); + s->addWithLabel(_("SWAP THE A/B AND X/Y BUTTONS"), inputSwapButtons); s->addSaveFunc([inputSwapButtons, s] { if (Settings::getInstance()->getBool("InputSwapButtons") != inputSwapButtons->getState()) { Settings::getInstance()->setBool("InputSwapButtons", inputSwapButtons->getState()); @@ -1383,7 +1383,7 @@ void GuiMenu::openInputDeviceOptions() // Whether to ignore keyboard input (except the quit shortcut). auto inputIgnoreKeyboard = std::make_shared(); inputIgnoreKeyboard->setState(Settings::getInstance()->getBool("InputIgnoreKeyboard")); - s->addWithLabel("IGNORE KEYBOARD INPUT", inputIgnoreKeyboard); + s->addWithLabel(_("IGNORE KEYBOARD INPUT"), inputIgnoreKeyboard); s->addSaveFunc([inputIgnoreKeyboard, s] { if (Settings::getInstance()->getBool("InputIgnoreKeyboard") != inputIgnoreKeyboard->getState()) { @@ -1397,7 +1397,7 @@ void GuiMenu::openInputDeviceOptions() ComponentListRow configureInputRow; configureInputRow.elements.clear(); configureInputRow.addElement( - std::make_shared("CONFIGURE KEYBOARD AND CONTROLLERS", + std::make_shared(_("CONFIGURE KEYBOARD AND CONTROLLERS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); configureInputRow.addElement(mMenu.makeArrow(), false); @@ -1418,14 +1418,14 @@ void GuiMenu::openConfigInput(GuiSettings* settings) settings->setNeedsSaving(false); std::string message { - "THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY CONFIGURED, BUT USING THIS " - "CONFIGURATION TOOL YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS (THIS WILL NOT " - "AFFECT THE HELP PROMPTS)"}; + _("THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY CONFIGURED, BUT USING THIS " + "CONFIGURATION TOOL YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS (THIS WILL NOT " + "AFFECT THE HELP PROMPTS)")}; Window* window {mWindow}; window->pushGui(new GuiMsgBox( - getHelpStyle(), message, "PROCEED", - [window] { window->pushGui(new GuiDetectDevice(false, false, nullptr)); }, "CANCEL", + getHelpStyle(), message, _("PROCEED"), + [window] { window->pushGui(new GuiDetectDevice(false, false, nullptr)); }, _("CANCEL"), nullptr, "", nullptr, nullptr, false, true, (mRenderer->getIsVerticalOrientation() ? 0.84f :