diff --git a/CMakeLists.txt b/CMakeLists.txt index d24e30115..c60009dfb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -200,6 +200,9 @@ set(ES_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp ${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp + ${CMAKE_CURRENT_SOURCE_DIR}/src/nanosvg/nanosvg.h + ${CMAKE_CURRENT_SOURCE_DIR}/src/nanosvg/nanosvgrast.h + ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.h @@ -216,6 +219,7 @@ set(ES_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.h ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.h + ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/SVGResource.h ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.h ${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h ) @@ -279,8 +283,11 @@ set(ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/src/nanosvg/nanosvg_impl.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/SVGResource.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.cpp diff --git a/src/components/ImageComponent.cpp b/src/components/ImageComponent.cpp index 732b5b2c9..0d9e7410d 100644 --- a/src/components/ImageComponent.cpp +++ b/src/components/ImageComponent.cpp @@ -6,6 +6,7 @@ #include "../Renderer.h" #include "../ThemeData.h" #include "../Util.h" +#include "../resources/SVGResource.h" Eigen::Vector2i ImageComponent::getTextureSize() const { @@ -73,6 +74,12 @@ void ImageComponent::resize() } } } + + SVGResource* svg = dynamic_cast(mTexture.get()); + if(svg) + { + svg->rasterizeAt((int)mSize.x(), (int)mSize.y()); + } } void ImageComponent::setImage(std::string path, bool tile) diff --git a/src/nanosvg/nanosvg.h b/src/nanosvg/nanosvg.h new file mode 100644 index 000000000..99bd608b9 --- /dev/null +++ b/src/nanosvg/nanosvg.h @@ -0,0 +1,2525 @@ +/* + * Copyright (c) 2013-14 Mikko Mononen memon@inside.org + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + * + * The SVG parser is based on Anti-Graim Geometry 2.4 SVG example + * Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/) + * + * Arc calculation code based on canvg (https://code.google.com/p/canvg/) + * + * Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html + * + */ + +#ifndef NANOSVG_H +#define NANOSVG_H + +#ifdef __cplusplus +extern "C" { +#endif + +// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes. +// +// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game. +// +// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request! +// +// The shapes in the SVG images are transformed by the viewBox and converted to specified units. +// That is, you should get the same looking data as your designed in your favorite app. +// +// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose +// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters. +// +// The units passed to NanoVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'. +// DPI (dots-per-inch) controls how the unit conversion is done. +// +// If you don't know or care about the units stuff, "px" and 96 should get you going. + + +/* Example Usage: + // Load + struct SNVGImage* image; + image = nsvgParseFromFile("test.svg", "px", 96); + printf("size: %f x %f\n", image->width, image->height); + // Use... + for (shape = image->shapes; shape != NULL; shape = shape->next) { + for (path = shape->paths; path != NULL; path = path->next) { + for (i = 0; i < path->npts-1; i += 3) { + float* p = &path->pts[i*2]; + drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]); + } + } + } + // Delete + nsvgDelete(image); +*/ + +#define NSVG_PAINT_NONE 0 +#define NSVG_PAINT_COLOR 1 +#define NSVG_PAINT_LINEAR_GRADIENT 2 +#define NSVG_PAINT_RADIAL_GRADIENT 3 + +#define NSVG_SPREAD_PAD 0 +#define NSVG_SPREAD_REFLECT 1 +#define NSVG_SPREAD_REPEAT 2 + +struct NSVGgradientStop { + unsigned int color; + float offset; +}; + +struct NSVGgradient { + float xform[6]; + char spread; + float fx, fy; + int nstops; + struct NSVGgradientStop stops[1]; +}; + +struct NSVGpaint { + char type; + union { + unsigned int color; + struct NSVGgradient* gradient; + }; +}; + +struct NSVGpath +{ + float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ... + int npts; // Total number of bezier points. + char closed; // Flag indicating if shapes should be treated as closed. + float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy]. + struct NSVGpath* next; // Pointer to next path, or NULL if last element. +}; + +struct NSVGshape +{ + struct NSVGpaint fill; // Fill paint + struct NSVGpaint stroke; // Stroke paint + float strokeWidth; // Stroke width (scaled) + float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy]. + struct NSVGpath* paths; // Linked list of paths in the image. + struct NSVGshape* next; // Pointer to next shape, or NULL if last element. +}; + +struct NSVGimage +{ + float width; // Width of the image. + float height; // Height of the image. + struct NSVGshape* shapes; // Linked list of shapes in the image. +}; + +// Parses SVG file from a file, returns SVG image as paths. +struct NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi); + +// Parses SVG file from a null terminated string, returns SVG image as paths. +struct NSVGimage* nsvgParse(char* input, const char* units, float dpi); + +// Deletes list of paths. +void nsvgDelete(struct NSVGimage* image); + +#ifdef __cplusplus +}; +#endif + +#endif // NANOSVG_H + +#ifdef NANOSVG_IMPLEMENTATION + +#include +#include +#include + +#define NSVG_PI (3.14159265358979323846264338327f) +#define NSVG_KAPPA90 (0.5522847493f) // Lenght proportional to radius of a cubic bezier handle for 90deg arcs. + +#define NSVG_ALIGN_MIN 0 +#define NSVG_ALIGN_MID 1 +#define NSVG_ALIGN_MAX 2 +#define NSVG_ALIGN_NONE 0 +#define NSVG_ALIGN_MEET 1 +#define NSVG_ALIGN_SLICE 2 + +#ifdef _MSC_VER + #pragma warning (disable: 4996) // Switch off security warnings + #pragma warning (disable: 4100) // Switch off unreferenced formal parameter warnings + #ifdef __cplusplus + #define NSVG_INLINE inline + #else + #define NSVG_INLINE + #endif +#else + #define NSVG_INLINE inline +#endif + + +static int nsvg__isspace(char c) +{ + return strchr(" \t\n\v\f\r", c) != 0; +} + +static int nsvg__isdigit(char c) +{ + return strchr("0123456789", c) != 0; +} + +static int nsvg__isnum(char c) +{ + return strchr("0123456789+-.eE", c) != 0; +} + +static NSVG_INLINE float nsvg__minf(float a, float b) { return a < b ? a : b; } +static NSVG_INLINE float nsvg__maxf(float a, float b) { return a > b ? a : b; } + + +// Simple XML parser + +#define NSVG_XML_TAG 1 +#define NSVG_XML_CONTENT 2 +#define NSVG_XML_MAX_ATTRIBS 256 + +static void nsvg__parseContent(char* s, + void (*contentCb)(void* ud, const char* s), + void* ud) +{ + // Trim start white spaces + while (*s && nsvg__isspace(*s)) s++; + if (!*s) return; + + if (contentCb) + (*contentCb)(ud, s); +} + +static void nsvg__parseElement(char* s, + void (*startelCb)(void* ud, const char* el, const char** attr), + void (*endelCb)(void* ud, const char* el), + void* ud) +{ + const char* attr[NSVG_XML_MAX_ATTRIBS]; + int nattr = 0; + char* name; + int start = 0; + int end = 0; + + // Skip white space after the '<' + while (*s && nsvg__isspace(*s)) s++; + + // Check if the tag is end tag + if (*s == '/') { + s++; + end = 1; + } else { + start = 1; + } + + // Skip comments, data and preprocessor stuff. + if (!*s || *s == '?' || *s == '!') + return; + + // Get tag name + name = s; + while (*s && !nsvg__isspace(*s)) s++; + if (*s) { *s++ = '\0'; } + + // Get attribs + while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) { + // Skip white space before the attrib name + while (*s && nsvg__isspace(*s)) s++; + if (!*s) break; + if (*s == '/') { + end = 1; + break; + } + attr[nattr++] = s; + // Find end of the attrib name. + while (*s && !nsvg__isspace(*s) && *s != '=') s++; + if (*s) { *s++ = '\0'; } + // Skip until the beginning of the value. + while (*s && *s != '\"') s++; + if (!*s) break; + s++; + // Store value and find the end of it. + attr[nattr++] = s; + while (*s && *s != '\"') s++; + if (*s) { *s++ = '\0'; } + } + + // List terminator + attr[nattr++] = 0; + attr[nattr++] = 0; + + // Call callbacks. + if (start && startelCb) + (*startelCb)(ud, name, attr); + if (end && endelCb) + (*endelCb)(ud, name); +} + +int nsvg__parseXML(char* input, + void (*startelCb)(void* ud, const char* el, const char** attr), + void (*endelCb)(void* ud, const char* el), + void (*contentCb)(void* ud, const char* s), + void* ud) +{ + char* s = input; + char* mark = s; + int state = NSVG_XML_CONTENT; + while (*s) { + if (*s == '<' && state == NSVG_XML_CONTENT) { + // Start of a tag + *s++ = '\0'; + nsvg__parseContent(mark, contentCb, ud); + mark = s; + state = NSVG_XML_TAG; + } else if (*s == '>' && state == NSVG_XML_TAG) { + // Start of a content or new tag. + *s++ = '\0'; + nsvg__parseElement(mark, startelCb, endelCb, ud); + mark = s; + state = NSVG_XML_CONTENT; + } else { + s++; + } + } + + return 1; +} + + +/* Simple SVG parser. */ + +#define NSVG_MAX_ATTR 128 + +#define NSVG_USER_SPACE 0 +#define NSVG_OBJECT_SPACE 1 + +struct NSVGgradientData +{ + char id[64]; + char ref[64]; + char type; + union { + struct { + float x1, y1, x2, y2; + } linear; + struct { + float cx, cy, r, fx, fy; + } radial; + }; + char spread; + char units; + float xform[6]; + int nstops; + struct NSVGgradientStop* stops; + struct NSVGgradientData* next; +}; + +struct NSVGattrib +{ + float xform[6]; + unsigned int fillColor; + unsigned int strokeColor; + float fillOpacity; + float strokeOpacity; + char fillGradient[64]; + char strokeGradient[64]; + float strokeWidth; + float fontSize; + unsigned int stopColor; + float stopOpacity; + float stopOffset; + char hasFill; + char hasStroke; + char visible; +}; + +struct NSVGparser +{ + struct NSVGattrib attr[NSVG_MAX_ATTR]; + int attrHead; + float* pts; + int npts; + int cpts; + struct NSVGpath* plist; + struct NSVGimage* image; + struct NSVGgradientData* gradients; + float viewMinx, viewMiny, viewWidth, viewHeight; + int alignX, alignY, alignType; + float dpi; + char pathFlag; + char defsFlag; +}; + +static void nsvg__xformIdentity(float* t) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = 0.0f; t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetTranslation(float* t, float tx, float ty) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = 0.0f; t[3] = 1.0f; + t[4] = tx; t[5] = ty; +} + +static void nsvg__xformSetScale(float* t, float sx, float sy) +{ + t[0] = sx; t[1] = 0.0f; + t[2] = 0.0f; t[3] = sy; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetSkewX(float* t, float a) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = tanf(a); t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetSkewY(float* t, float a) +{ + t[0] = 1.0f; t[1] = tanf(a); + t[2] = 0.0f; t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetRotation(float* t, float a) +{ + float cs = cosf(a), sn = sinf(a); + t[0] = cs; t[1] = sn; + t[2] = -sn; t[3] = cs; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformMultiply(float* t, float* s) +{ + float t0 = t[0] * s[0] + t[1] * s[2]; + float t2 = t[2] * s[0] + t[3] * s[2]; + float t4 = t[4] * s[0] + t[5] * s[2] + s[4]; + t[1] = t[0] * s[1] + t[1] * s[3]; + t[3] = t[2] * s[1] + t[3] * s[3]; + t[5] = t[4] * s[1] + t[5] * s[3] + s[5]; + t[0] = t0; + t[2] = t2; + t[4] = t4; +} + +static void nsvg__xformInverse(float* inv, float* t) +{ + double det = (double)t[0] * t[3] - (double)t[2] * t[1]; + if (det > -1e-6 && det < -1e-6) { + nsvg__xformIdentity(t); + return; + } + double invdet = 1.0 / det; + inv[0] = (float)(t[3] * invdet); + inv[2] = (float)(-t[2] * invdet); + inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet); + inv[1] = (float)(-t[1] * invdet); + inv[3] = (float)(t[0] * invdet); + inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet); +} + +static void nsvg__xformPremultiply(float* t, float* s) +{ + float s2[6]; + memcpy(s2, s, sizeof(float)*6); + nsvg__xformMultiply(s2, t); + memcpy(t, s2, sizeof(float)*6); +} + +static void nsvg__xformPoint(float* dx, float* dy, float x, float y, float* t) +{ + *dx = x*t[0] + y*t[2] + t[4]; + *dy = x*t[1] + y*t[3] + t[5]; +} + +static void nsvg__xformVec(float* dx, float* dy, float x, float y, float* t) +{ + *dx = x*t[0] + y*t[2]; + *dy = x*t[1] + y*t[3]; +} + +#define NSVG_EPSILON (1e-12) + +static int nsvg__ptInBounds(float* pt, float* bounds) +{ + return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3]; +} + + +static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3) +{ + float it = 1.0-t; + return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3; +} + +static void nsvg__curveBounds(float* bounds, float* curve) +{ + int i, j, count; + double roots[2], a, b, c, b2ac, t, v; + float* v0 = &curve[0]; + float* v1 = &curve[2]; + float* v2 = &curve[4]; + float* v3 = &curve[6]; + + // Start the bounding box by end points + bounds[0] = nsvg__minf(v0[0], v3[0]); + bounds[1] = nsvg__minf(v0[1], v3[1]); + bounds[2] = nsvg__maxf(v0[0], v3[0]); + bounds[3] = nsvg__maxf(v0[1], v3[1]); + + // Bezier curve fits inside the convex hull of it's control points. + // If control points are inside the bounds, we're done. + if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds)) + return; + + // Add bezier curve inflection points in X and Y. + for (i = 0; i < 2; i++) { + a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i]; + b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i]; + c = 3.0 * v1[i] - 3.0 * v0[i]; + count = 0; + if (fabs(a) < NSVG_EPSILON) { + if (fabs(b) > NSVG_EPSILON) { + t = -c / b; + if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON) + roots[count++] = t; + } + } else { + b2ac = b*b - 4.0*c*a; + if (b2ac > NSVG_EPSILON) { + t = (-b + sqrt(b2ac)) / (2.0 * a); + if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON) + roots[count++] = t; + t = (-b - sqrt(b2ac)) / (2.0 * a); + if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON) + roots[count++] = t; + } + } + for (j = 0; j < count; j++) { + v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]); + bounds[0+i] = nsvg__minf(bounds[0+i], (float)v); + bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v); + } + } +} + +static struct NSVGparser* nsvg__createParser() +{ + struct NSVGparser* p; + p = (struct NSVGparser*)malloc(sizeof(struct NSVGparser)); + if (p == NULL) goto error; + memset(p, 0, sizeof(struct NSVGparser)); + + p->image = (struct NSVGimage*)malloc(sizeof(struct NSVGimage)); + if (p->image == NULL) goto error; + memset(p->image, 0, sizeof(struct NSVGimage)); + + // Init style + nsvg__xformIdentity(p->attr[0].xform); + p->attr[0].fillColor = 0; + p->attr[0].strokeColor = 0; + p->attr[0].fillOpacity = 1; + p->attr[0].strokeOpacity = 1; + p->attr[0].stopOpacity = 1; + p->attr[0].strokeWidth = 1; + p->attr[0].hasFill = 0; + p->attr[0].hasStroke = 0; + p->attr[0].visible = 1; + + return p; + +error: + if (p) { + if (p->image) free(p->image); + free(p); + } + return NULL; +} + +static void nsvg__deletePaths(struct NSVGpath* path) +{ + while (path) { + struct NSVGpath *next = path->next; + if (path->pts != NULL) + free(path->pts); + free(path); + path = next; + } +} + +static void nsvg__deletePaint(struct NSVGpaint* paint) +{ + if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_LINEAR_GRADIENT) + free(paint->gradient); +} + +static void nsvg__deleteGradientData(struct NSVGgradientData* grad) +{ + struct NSVGgradientData* next; + while (grad != NULL) { + next = grad->next; + free(grad->stops); + free(grad); + grad = next; + } +} + +static void nsvg__deleteParser(struct NSVGparser* p) +{ + if (p != NULL) { + nsvg__deletePaths(p->plist); + nsvg__deleteGradientData(p->gradients); + nsvgDelete(p->image); + free(p->pts); + free(p); + } +} + +static void nsvg__resetPath(struct NSVGparser* p) +{ + p->npts = 0; +} + +static void nsvg__addPoint(struct NSVGparser* p, float x, float y) +{ + if (p->npts+1 > p->cpts) { + p->cpts = p->cpts ? p->cpts*2 : 8; + p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float)); + if (!p->pts) return; + } + p->pts[p->npts*2+0] = x; + p->pts[p->npts*2+1] = y; + p->npts++; +} + +static void nsvg__moveTo(struct NSVGparser* p, float x, float y) +{ + nsvg__addPoint(p, x, y); +} + +static void nsvg__lineTo(struct NSVGparser* p, float x, float y) +{ + float px,py, dx,dy; + if (p->npts > 0) { + px = p->pts[(p->npts-1)*2+0]; + py = p->pts[(p->npts-1)*2+1]; + dx = x - px; + dy = y - py; + nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f); + nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f); + nsvg__addPoint(p, x, y); + } +} + +static void nsvg__cubicBezTo(struct NSVGparser* p, float cpx1, float cpy1, float cpx2, float cpy2, float x, float y) +{ + nsvg__addPoint(p, cpx1, cpy1); + nsvg__addPoint(p, cpx2, cpy2); + nsvg__addPoint(p, x, y); +} + +static struct NSVGattrib* nsvg__getAttr(struct NSVGparser* p) +{ + return &p->attr[p->attrHead]; +} + +static void nsvg__pushAttr(struct NSVGparser* p) +{ + if (p->attrHead < NSVG_MAX_ATTR-1) { + p->attrHead++; + memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(struct NSVGattrib)); + } +} + +static void nsvg__popAttr(struct NSVGparser* p) +{ + if (p->attrHead > 0) + p->attrHead--; +} + +static struct NSVGgradientData* nsvg__findGradientData(struct NSVGparser* p, const char* id) +{ + struct NSVGgradientData* grad = p->gradients; + while (grad) { + if (strcmp(grad->id, id) == 0) + return grad; + } + return NULL; +} + +static struct NSVGgradient* nsvg__createGradient(struct NSVGparser* p, const char* id, const float* bounds, char* paintType) +{ + struct NSVGattrib* attr = nsvg__getAttr(p); + struct NSVGgradientData* data = NULL; + struct NSVGgradientData* ref = NULL; + struct NSVGgradientStop* stops = NULL; + struct NSVGgradient* grad; + float dx, dy, d; + int nstops = 0; + + data = nsvg__findGradientData(p, id); + if (data == NULL) return NULL; + + // TODO: use ref to fill in all unset values too. + ref = data; + while (ref != NULL) { + if (ref->stops != NULL) { + stops = ref->stops; + nstops = ref->nstops; + break; + } + ref = nsvg__findGradientData(p, ref->ref); + } + if (stops == NULL) return NULL; + + grad = (struct NSVGgradient*)malloc(sizeof(struct NSVGgradient) + sizeof(struct NSVGgradientStop)*(nstops-1)); + if (grad == NULL) return NULL; + + // TODO: handle data->units == NSVG_OBJECT_SPACE. + + if (data->type == NSVG_PAINT_LINEAR_GRADIENT) { + // Calculate transform aligned to the line + dx = data->linear.x2 - data->linear.x1; + dy = data->linear.y2 - data->linear.y1; + d = sqrtf(dx*dx + dy*dy); + grad->xform[0] = dy; grad->xform[1] = -dx; + grad->xform[2] = dx; grad->xform[3] = dy; + grad->xform[4] = data->linear.x1; grad->xform[5] = data->linear.y1; + } else { + // Calculate transform aligned to the circle + grad->xform[0] = data->radial.r; grad->xform[1] = 0; + grad->xform[2] = 0; grad->xform[3] = data->radial.r; + grad->xform[4] = data->radial.cx; grad->xform[5] = data->radial.cy; + grad->fx = data->radial.fx / data->radial.r; + grad->fy = data->radial.fy / data->radial.r; + } + + nsvg__xformMultiply(grad->xform, attr->xform); + nsvg__xformMultiply(grad->xform, data->xform); + + grad->spread = data->spread; + memcpy(grad->stops, stops, nstops*sizeof(struct NSVGgradientStop)); + grad->nstops = nstops; + + *paintType = data->type; + + return grad; +} + +static void nsvg__addShape(struct NSVGparser* p) +{ + struct NSVGattrib* attr = nsvg__getAttr(p); + float scale = 1.0f; + struct NSVGshape *shape, *cur, *prev; + struct NSVGpath* path; + + if (p->plist == NULL) + return; + + shape = (struct NSVGshape*)malloc(sizeof(struct NSVGshape)); + if (shape == NULL) goto error; + memset(shape, 0, sizeof(struct NSVGshape)); + + scale = nsvg__maxf(fabsf(attr->xform[0]), fabsf(attr->xform[3])); + shape->strokeWidth = attr->strokeWidth * scale; + + shape->paths = p->plist; + p->plist = NULL; + + // Calculate shape bounds + shape->bounds[0] = shape->paths->bounds[0]; + shape->bounds[1] = shape->paths->bounds[1]; + shape->bounds[2] = shape->paths->bounds[2]; + shape->bounds[3] = shape->paths->bounds[3]; + for (path = shape->paths->next; path != NULL; path = path->next) { + shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]); + shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]); + shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]); + shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]); + } + + // Set fill + if (attr->hasFill == 0) { + shape->fill.type = NSVG_PAINT_NONE; + } else if (attr->hasFill == 1) { + shape->fill.type = NSVG_PAINT_COLOR; + shape->fill.color = attr->fillColor; + shape->fill.color |= (unsigned int)(attr->fillOpacity*255) << 24; + } else if (attr->hasFill == 2) { + shape->fill.gradient = nsvg__createGradient(p, attr->fillGradient, shape->bounds, &shape->fill.type); + if (shape->fill.gradient == NULL) { + shape->fill.type = NSVG_PAINT_NONE; + } + } + + // Set stroke + if (attr->hasStroke == 0) { + shape->stroke.type = NSVG_PAINT_NONE; + } else if (attr->hasStroke == 1) { + shape->stroke.type = NSVG_PAINT_COLOR; + shape->stroke.color = attr->strokeColor; + shape->stroke.color |= (unsigned int)(attr->strokeOpacity*255) << 24; + } else if (attr->hasStroke == 2) { + shape->stroke.gradient = nsvg__createGradient(p, attr->strokeGradient, shape->bounds, &shape->stroke.type); + if (shape->stroke.gradient == NULL) + shape->stroke.type = NSVG_PAINT_NONE; + } + + // Add to tail + prev = NULL; + cur = p->image->shapes; + while (cur != NULL) { + prev = cur; + cur = cur->next; + } + if (prev == NULL) + p->image->shapes = shape; + else + prev->next = shape; + + return; + +error: + if (shape) free(shape); +} + +static void nsvg__addPath(struct NSVGparser* p, char closed) +{ + struct NSVGattrib* attr = nsvg__getAttr(p); + struct NSVGpath* path = NULL; + float bounds[4]; + float* curve; + int i; + + if (p->npts == 0) + return; + + if (closed) + nsvg__lineTo(p, p->pts[0], p->pts[1]); + + path = (struct NSVGpath*)malloc(sizeof(struct NSVGpath)); + if (path == NULL) goto error; + memset(path, 0, sizeof(struct NSVGpath)); + + path->pts = (float*)malloc(p->npts*2*sizeof(float)); + if (path->pts == NULL) goto error; + path->closed = closed; + path->npts = p->npts; + + // Transform path. + for (i = 0; i < p->npts; ++i) + nsvg__xformPoint(&path->pts[i*2], &path->pts[i*2+1], p->pts[i*2], p->pts[i*2+1], attr->xform); + + // Find bounds + for (i = 0; i < path->npts-1; i += 3) { + curve = &path->pts[i*2]; + nsvg__curveBounds(bounds, curve); + if (i == 0) { + path->bounds[0] = bounds[0]; + path->bounds[1] = bounds[1]; + path->bounds[2] = bounds[2]; + path->bounds[3] = bounds[3]; + } else { + path->bounds[0] = nsvg__minf(path->bounds[0], bounds[0]); + path->bounds[1] = nsvg__minf(path->bounds[1], bounds[1]); + path->bounds[2] = nsvg__maxf(path->bounds[2], bounds[2]); + path->bounds[3] = nsvg__maxf(path->bounds[3], bounds[3]); + } + } + + path->next = p->plist; + p->plist = path; + + return; + +error: + if (path != NULL) { + if (path->pts != NULL) free(path->pts); + free(path); + } +} + +static const char* nsvg__getNextPathItem(const char* s, char* it) +{ + int i = 0; + it[0] = '\0'; + // Skip white spaces and commas + while (*s && (nsvg__isspace(*s) || *s == ',')) s++; + if (!*s) return s; + if (*s == '-' || *s == '+' || nsvg__isdigit(*s)) { + // sign + if (*s == '-' || *s == '+') { + if (i < 63) it[i++] = *s; + s++; + } + // integer part + while (*s && nsvg__isdigit(*s)) { + if (i < 63) it[i++] = *s; + s++; + } + if (*s == '.') { + // decimal point + if (i < 63) it[i++] = *s; + s++; + // fraction part + while (*s && nsvg__isdigit(*s)) { + if (i < 63) it[i++] = *s; + s++; + } + } + // exponent + if (*s == 'e' || *s == 'E') { + if (i < 63) it[i++] = *s; + s++; + if (*s == '-' || *s == '+') { + if (i < 63) it[i++] = *s; + s++; + } + while (*s && nsvg__isdigit(*s)) { + if (i < 63) it[i++] = *s; + s++; + } + } + it[i] = '\0'; + } else { + // Parse command + it[0] = *s++; + it[1] = '\0'; + return s; + } + + return s; +} + +static float nsvg__actualWidth(struct NSVGparser* p) +{ + return p->viewWidth; +} + +static float nsvg__actualHeight(struct NSVGparser* p) +{ + return p->viewHeight; +} + +static float nsvg__actualLength(struct NSVGparser* p) +{ + float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p); + return sqrtf(w*w + h*h) / sqrtf(2.0f); +} + + +#define NSVG_RGB(r, g, b) (((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16)) + +static unsigned int nsvg__parseColorHex(const char* str) +{ + unsigned int c = 0, r = 0, g = 0, b = 0; + int n = 0; + str++; // skip # + // Calculate number of characters. + while(str[n] && !nsvg__isspace(str[n])) + n++; + if (n == 6) { + sscanf(str, "%x", &c); + } else if (n == 3) { + sscanf(str, "%x", &c); + c = (c&0xf) | ((c&0xf0) << 4) | ((c&0xf00) << 8); + c |= c<<4; + } + r = (c >> 16) & 0xff; + g = (c >> 8) & 0xff; + b = c & 0xff; + return NSVG_RGB(r,g,b); +} + +static unsigned int nsvg__parseColorRGB(const char* str) +{ + int r = -1, g = -1, b = -1; + char s1[32]="", s2[32]=""; + sscanf(str + 4, "%d%[%%, \t]%d%[%%, \t]%d", &r, s1, &g, s2, &b); + if (strchr(s1, '%')) { + return NSVG_RGB((r*255)/100,(g*255)/100,(b*255)/100); + } else { + return NSVG_RGB(r,g,b); + } +} + +struct NSVGNamedColor { + const char* name; + unsigned int color; +}; + +struct NSVGNamedColor nsvg__colors[] = { + + { "red", NSVG_RGB(255, 0, 0) }, + { "green", NSVG_RGB( 0, 128, 0) }, + { "blue", NSVG_RGB( 0, 0, 255) }, + { "yellow", NSVG_RGB(255, 255, 0) }, + { "cyan", NSVG_RGB( 0, 255, 255) }, + { "magenta", NSVG_RGB(255, 0, 255) }, + { "black", NSVG_RGB( 0, 0, 0) }, + { "grey", NSVG_RGB(128, 128, 128) }, + { "gray", NSVG_RGB(128, 128, 128) }, + { "white", NSVG_RGB(255, 255, 255) }, + +#ifdef NANOSVG_ALL_COLOR_KEYWORDS + { "aliceblue", NSVG_RGB(240, 248, 255) }, + { "antiquewhite", NSVG_RGB(250, 235, 215) }, + { "aqua", NSVG_RGB( 0, 255, 255) }, + { "aquamarine", NSVG_RGB(127, 255, 212) }, + { "azure", NSVG_RGB(240, 255, 255) }, + { "beige", NSVG_RGB(245, 245, 220) }, + { "bisque", NSVG_RGB(255, 228, 196) }, + { "blanchedalmond", NSVG_RGB(255, 235, 205) }, + { "blueviolet", NSVG_RGB(138, 43, 226) }, + { "brown", NSVG_RGB(165, 42, 42) }, + { "burlywood", NSVG_RGB(222, 184, 135) }, + { "cadetblue", NSVG_RGB( 95, 158, 160) }, + { "chartreuse", NSVG_RGB(127, 255, 0) }, + { "chocolate", NSVG_RGB(210, 105, 30) }, + { "coral", NSVG_RGB(255, 127, 80) }, + { "cornflowerblue", NSVG_RGB(100, 149, 237) }, + { "cornsilk", NSVG_RGB(255, 248, 220) }, + { "crimson", NSVG_RGB(220, 20, 60) }, + { "darkblue", NSVG_RGB( 0, 0, 139) }, + { "darkcyan", NSVG_RGB( 0, 139, 139) }, + { "darkgoldenrod", NSVG_RGB(184, 134, 11) }, + { "darkgray", NSVG_RGB(169, 169, 169) }, + { "darkgreen", NSVG_RGB( 0, 100, 0) }, + { "darkgrey", NSVG_RGB(169, 169, 169) }, + { "darkkhaki", NSVG_RGB(189, 183, 107) }, + { "darkmagenta", NSVG_RGB(139, 0, 139) }, + { "darkolivegreen", NSVG_RGB( 85, 107, 47) }, + { "darkorange", NSVG_RGB(255, 140, 0) }, + { "darkorchid", NSVG_RGB(153, 50, 204) }, + { "darkred", NSVG_RGB(139, 0, 0) }, + { "darksalmon", NSVG_RGB(233, 150, 122) }, + { "darkseagreen", NSVG_RGB(143, 188, 143) }, + { "darkslateblue", NSVG_RGB( 72, 61, 139) }, + { "darkslategray", NSVG_RGB( 47, 79, 79) }, + { "darkslategrey", NSVG_RGB( 47, 79, 79) }, + { "darkturquoise", NSVG_RGB( 0, 206, 209) }, + { "darkviolet", NSVG_RGB(148, 0, 211) }, + { "deeppink", NSVG_RGB(255, 20, 147) }, + { "deepskyblue", NSVG_RGB( 0, 191, 255) }, + { "dimgray", NSVG_RGB(105, 105, 105) }, + { "dimgrey", NSVG_RGB(105, 105, 105) }, + { "dodgerblue", NSVG_RGB( 30, 144, 255) }, + { "firebrick", NSVG_RGB(178, 34, 34) }, + { "floralwhite", NSVG_RGB(255, 250, 240) }, + { "forestgreen", NSVG_RGB( 34, 139, 34) }, + { "fuchsia", NSVG_RGB(255, 0, 255) }, + { "gainsboro", NSVG_RGB(220, 220, 220) }, + { "ghostwhite", NSVG_RGB(248, 248, 255) }, + { "gold", NSVG_RGB(255, 215, 0) }, + { "goldenrod", NSVG_RGB(218, 165, 32) }, + { "greenyellow", NSVG_RGB(173, 255, 47) }, + { "honeydew", NSVG_RGB(240, 255, 240) }, + { "hotpink", NSVG_RGB(255, 105, 180) }, + { "indianred", NSVG_RGB(205, 92, 92) }, + { "indigo", NSVG_RGB( 75, 0, 130) }, + { "ivory", NSVG_RGB(255, 255, 240) }, + { "khaki", NSVG_RGB(240, 230, 140) }, + { "lavender", NSVG_RGB(230, 230, 250) }, + { "lavenderblush", NSVG_RGB(255, 240, 245) }, + { "lawngreen", NSVG_RGB(124, 252, 0) }, + { "lemonchiffon", NSVG_RGB(255, 250, 205) }, + { "lightblue", NSVG_RGB(173, 216, 230) }, + { "lightcoral", NSVG_RGB(240, 128, 128) }, + { "lightcyan", NSVG_RGB(224, 255, 255) }, + { "lightgoldenrodyellow", NSVG_RGB(250, 250, 210) }, + { "lightgray", NSVG_RGB(211, 211, 211) }, + { "lightgreen", NSVG_RGB(144, 238, 144) }, + { "lightgrey", NSVG_RGB(211, 211, 211) }, + { "lightpink", NSVG_RGB(255, 182, 193) }, + { "lightsalmon", NSVG_RGB(255, 160, 122) }, + { "lightseagreen", NSVG_RGB( 32, 178, 170) }, + { "lightskyblue", NSVG_RGB(135, 206, 250) }, + { "lightslategray", NSVG_RGB(119, 136, 153) }, + { "lightslategrey", NSVG_RGB(119, 136, 153) }, + { "lightsteelblue", NSVG_RGB(176, 196, 222) }, + { "lightyellow", NSVG_RGB(255, 255, 224) }, + { "lime", NSVG_RGB( 0, 255, 0) }, + { "limegreen", NSVG_RGB( 50, 205, 50) }, + { "linen", NSVG_RGB(250, 240, 230) }, + { "maroon", NSVG_RGB(128, 0, 0) }, + { "mediumaquamarine", NSVG_RGB(102, 205, 170) }, + { "mediumblue", NSVG_RGB( 0, 0, 205) }, + { "mediumorchid", NSVG_RGB(186, 85, 211) }, + { "mediumpurple", NSVG_RGB(147, 112, 219) }, + { "mediumseagreen", NSVG_RGB( 60, 179, 113) }, + { "mediumslateblue", NSVG_RGB(123, 104, 238) }, + { "mediumspringgreen", NSVG_RGB( 0, 250, 154) }, + { "mediumturquoise", NSVG_RGB( 72, 209, 204) }, + { "mediumvioletred", NSVG_RGB(199, 21, 133) }, + { "midnightblue", NSVG_RGB( 25, 25, 112) }, + { "mintcream", NSVG_RGB(245, 255, 250) }, + { "mistyrose", NSVG_RGB(255, 228, 225) }, + { "moccasin", NSVG_RGB(255, 228, 181) }, + { "navajowhite", NSVG_RGB(255, 222, 173) }, + { "navy", NSVG_RGB( 0, 0, 128) }, + { "oldlace", NSVG_RGB(253, 245, 230) }, + { "olive", NSVG_RGB(128, 128, 0) }, + { "olivedrab", NSVG_RGB(107, 142, 35) }, + { "orange", NSVG_RGB(255, 165, 0) }, + { "orangered", NSVG_RGB(255, 69, 0) }, + { "orchid", NSVG_RGB(218, 112, 214) }, + { "palegoldenrod", NSVG_RGB(238, 232, 170) }, + { "palegreen", NSVG_RGB(152, 251, 152) }, + { "paleturquoise", NSVG_RGB(175, 238, 238) }, + { "palevioletred", NSVG_RGB(219, 112, 147) }, + { "papayawhip", NSVG_RGB(255, 239, 213) }, + { "peachpuff", NSVG_RGB(255, 218, 185) }, + { "peru", NSVG_RGB(205, 133, 63) }, + { "pink", NSVG_RGB(255, 192, 203) }, + { "plum", NSVG_RGB(221, 160, 221) }, + { "powderblue", NSVG_RGB(176, 224, 230) }, + { "purple", NSVG_RGB(128, 0, 128) }, + { "rosybrown", NSVG_RGB(188, 143, 143) }, + { "royalblue", NSVG_RGB( 65, 105, 225) }, + { "saddlebrown", NSVG_RGB(139, 69, 19) }, + { "salmon", NSVG_RGB(250, 128, 114) }, + { "sandybrown", NSVG_RGB(244, 164, 96) }, + { "seagreen", NSVG_RGB( 46, 139, 87) }, + { "seashell", NSVG_RGB(255, 245, 238) }, + { "sienna", NSVG_RGB(160, 82, 45) }, + { "silver", NSVG_RGB(192, 192, 192) }, + { "skyblue", NSVG_RGB(135, 206, 235) }, + { "slateblue", NSVG_RGB(106, 90, 205) }, + { "slategray", NSVG_RGB(112, 128, 144) }, + { "slategrey", NSVG_RGB(112, 128, 144) }, + { "snow", NSVG_RGB(255, 250, 250) }, + { "springgreen", NSVG_RGB( 0, 255, 127) }, + { "steelblue", NSVG_RGB( 70, 130, 180) }, + { "tan", NSVG_RGB(210, 180, 140) }, + { "teal", NSVG_RGB( 0, 128, 128) }, + { "thistle", NSVG_RGB(216, 191, 216) }, + { "tomato", NSVG_RGB(255, 99, 71) }, + { "turquoise", NSVG_RGB( 64, 224, 208) }, + { "violet", NSVG_RGB(238, 130, 238) }, + { "wheat", NSVG_RGB(245, 222, 179) }, + { "whitesmoke", NSVG_RGB(245, 245, 245) }, + { "yellowgreen", NSVG_RGB(154, 205, 50) }, +#endif +}; + +static unsigned int nsvg__parseColorName(const char* str) +{ + int i, ncolors = sizeof(nsvg__colors) / sizeof(struct NSVGNamedColor); + + for (i = 0; i < ncolors; i++) { + if (strcmp(nsvg__colors[i].name, str) == 0) { + return nsvg__colors[i].color; + } + } + + return NSVG_RGB(128, 128, 128); +} + +static unsigned int nsvg__parseColor(const char* str) +{ + int len = 0; + while(*str == ' ') ++str; + len = strlen(str); + if (len >= 1 && *str == '#') + return nsvg__parseColorHex(str); + else if (len >= 4 && str[0] == 'r' && str[1] == 'g' && str[2] == 'b' && str[3] == '(') + return nsvg__parseColorRGB(str); + return nsvg__parseColorName(str); +} + +static float nsvg__convertToPixels(struct NSVGparser* p, float val, const char* units, int dir) +{ + struct NSVGattrib* attr; + + if (p != NULL) { + // Convert units to pixels. + if (units[0] == '\0') { + return val; + } else if (units[0] == 'p' && units[1] == 'x') { + return val; + } else if (units[0] == 'p' && units[1] == 't') { + return val / 72.0f * p->dpi; + } else if (units[0] == 'p' && units[1] == 'c') { + return val / 6.0f * p->dpi; + } else if (units[0] == 'm' && units[1] == 'm') { + return val / 25.4f * p->dpi; + } else if (units[0] == 'c' && units[1] == 'm') { + return val / 2.54f * p->dpi; + } else if (units[0] == 'i' && units[1] == 'n') { + return val * p->dpi; + } else if (units[0] == '%') { + if (p != NULL) { + attr = nsvg__getAttr(p); + if (dir == 0) + return (val/100.0f) * nsvg__actualWidth(p); + else if (dir == 1) + return (val/100.0f) * nsvg__actualHeight(p); + else if (dir == 2) + return (val/100.0f) * nsvg__actualLength(p); + } else { + return (val/100.0f); + } + } else if (units[0] == 'e' && units[1] == 'm') { + if (p != NULL) { + attr = nsvg__getAttr(p); + return val * attr->fontSize; + } + } else if (units[0] == 'e' && units[1] == 'x') { + if (p != NULL) { + attr = nsvg__getAttr(p); + return val * attr->fontSize * 0.52f; // x-height of Helvetica. + } + } + } else { + // Convert units to pixels. + if (units[0] == '\0') { + return val; + } else if (units[0] == 'p' && units[1] == 'x') { + return val; + } else if (units[0] == '%') { + return (val/100.0f); + } + } + return val; +} + +static float nsvg__parseFloat(struct NSVGparser* p, const char* str, int dir) +{ + float val = 0; + char units[32]=""; + sscanf(str, "%f%s", &val, units); + return nsvg__convertToPixels(p, val, units, dir); +} + +static int nsvg__parseTransformArgs(const char* str, float* args, int maxNa, int* na) +{ + const char* end; + const char* ptr; + + *na = 0; + ptr = str; + while (*ptr && *ptr != '(') ++ptr; + if (*ptr == 0) + return 1; + end = ptr; + while (*end && *end != ')') ++end; + if (*end == 0) + return 1; + + while (ptr < end) { + if (nsvg__isnum(*ptr)) { + if (*na >= maxNa) return 0; + args[(*na)++] = (float)atof(ptr); + while (ptr < end && nsvg__isnum(*ptr)) ++ptr; + } else { + ++ptr; + } + } + return (int)(end - str); +} + +static int nsvg__parseMatrix(float* xform, const char* str) +{ + float t[6]; + int na = 0; + int len = nsvg__parseTransformArgs(str, t, 6, &na); + if (na != 6) return len; + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseTranslate(float* xform, const char* str) +{ + float args[2]; + float t[6]; + int na = 0; + int len = nsvg__parseTransformArgs(str, args, 2, &na); + if (na == 1) args[1] = 0.0; + nsvg__xformSetTranslation(t, args[0], args[1]); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseScale(float* xform, const char* str) +{ + float args[2]; + int na = 0; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 2, &na); + if (na == 1) args[1] = args[0]; + nsvg__xformSetScale(t, args[0], args[1]); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseSkewX(float* xform, const char* str) +{ + float args[1]; + int na = 0; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 1, &na); + nsvg__xformSetSkewX(t, args[0]/180.0f*NSVG_PI); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseSkewY(float* xform, const char* str) +{ + float args[1]; + int na = 0; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 1, &na); + nsvg__xformSetSkewY(t, args[0]/180.0f*NSVG_PI); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseRotate(float* xform, const char* str) +{ + float args[3]; + int na = 0; + float m[6]; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 3, &na); + if (na == 1) + args[1] = args[2] = 0.0f; + nsvg__xformIdentity(m); + + if (na > 1) { + nsvg__xformSetTranslation(t, -args[1], -args[2]); + nsvg__xformPremultiply(m, t); + } + + nsvg__xformSetRotation(t, args[0]/180.0f*NSVG_PI); + nsvg__xformPremultiply(0, t); + + if (na > 1) { + nsvg__xformSetTranslation(xform, args[1], args[2]); + nsvg__xformPremultiply(m, t); + } + + memcpy(xform, m, sizeof(float)*6); + + return len; +} + +static void nsvg__parseTransform(float* xform, const char* str) +{ + while (*str) + { + if (strncmp(str, "matrix", 6) == 0) + str += nsvg__parseMatrix(xform, str); + else if (strncmp(str, "translate", 9) == 0) + str += nsvg__parseTranslate(xform, str); + else if (strncmp(str, "scale", 5) == 0) + str += nsvg__parseScale(xform, str); + else if (strncmp(str, "rotate", 6) == 0) + str += nsvg__parseRotate(xform, str); + else if (strncmp(str, "skewX", 5) == 0) + str += nsvg__parseSkewX(xform, str); + else if (strncmp(str, "skewY", 5) == 0) + str += nsvg__parseSkewY(xform, str); + else + ++str; + } +} + +static void nsvg__parseUrl(char* id, const char* str) +{ + int i = 0; + str += 4; // "url("; + if (*str == '#') + str++; + while (i < 63 && *str != ')') { + id[i] = *str++; + i++; + } + id[i] = '\0'; +} + +static void nsvg__parseStyle(struct NSVGparser* p, const char* str); + +static int nsvg__parseAttr(struct NSVGparser* p, const char* name, const char* value) +{ + float xform[6]; + struct NSVGattrib* attr = nsvg__getAttr(p); + if (!attr) return 0; + + if (strcmp(name, "style") == 0) { + nsvg__parseStyle(p, value); + } else if (strcmp(name, "display") == 0) { + if (strcmp(value, "none") == 0) + attr->visible = 0; + else + attr->visible = 1; + } else if (strcmp(name, "fill") == 0) { + if (strcmp(value, "none") == 0) { + attr->hasFill = 0; + } else if (strncmp(value, "url(", 4) == 0) { + attr->hasFill = 2; + nsvg__parseUrl(attr->fillGradient, value); + } else { + attr->hasFill = 1; + attr->fillColor = nsvg__parseColor(value); + } + } else if (strcmp(name, "fill-opacity") == 0) { + attr->fillOpacity = nsvg__parseFloat(p, value, 2); + } else if (strcmp(name, "stroke") == 0) { + if (strcmp(value, "none") == 0) { + attr->hasStroke = 0; + } else if (strncmp(value, "url(", 4) == 0) { + attr->hasStroke = 2; + nsvg__parseUrl(attr->strokeGradient, value); + } else { + attr->hasStroke = 1; + attr->strokeColor = nsvg__parseColor(value); + } + } else if (strcmp(name, "stroke-width") == 0) { + attr->strokeWidth = nsvg__parseFloat(p, value, 2); + } else if (strcmp(name, "stroke-opacity") == 0) { + attr->strokeOpacity = nsvg__parseFloat(NULL, value, 2); + } else if (strcmp(name, "font-size") == 0) { + attr->fontSize = nsvg__parseFloat(p, value, 2); + } else if (strcmp(name, "transform") == 0) { + nsvg__parseTransform(xform, value); + nsvg__xformPremultiply(attr->xform, xform); + } else if (strcmp(name, "stop-color") == 0) { + attr->stopColor = nsvg__parseColor(value); + } else if (strcmp(name, "stop-opacity") == 0) { + attr->stopOpacity = nsvg__parseFloat(NULL, value, 2); + } else if (strcmp(name, "offset") == 0) { + attr->stopOffset = nsvg__parseFloat(NULL, value, 2); + } else { + return 0; + } + return 1; +} + +static int nsvg__parseNameValue(struct NSVGparser* p, const char* start, const char* end) +{ + const char* str; + const char* val; + char name[512]; + char value[512]; + int n; + + str = start; + while (str < end && *str != ':') ++str; + + val = str; + + // Right Trim + while (str > start && (*str == ':' || nsvg__isspace(*str))) --str; + ++str; + + n = (int)(str - start); + if (n > 511) n = 511; + if (n) memcpy(name, start, n); + name[n] = 0; + + while (val < end && (*val == ':' || nsvg__isspace(*val))) ++val; + + n = (int)(end - val); + if (n > 511) n = 511; + if (n) memcpy(value, val, n); + value[n] = 0; + + return nsvg__parseAttr(p, name, value); +} + +static void nsvg__parseStyle(struct NSVGparser* p, const char* str) +{ + const char* start; + const char* end; + + while (*str) { + // Left Trim + while(*str && nsvg__isspace(*str)) ++str; + start = str; + while(*str && *str != ';') ++str; + end = str; + + // Right Trim + while (end > start && (*end == ';' || nsvg__isspace(*end))) --end; + ++end; + + nsvg__parseNameValue(p, start, end); + if (*str) ++str; + } +} + +static void nsvg__parseAttribs(struct NSVGparser* p, const char** attr) +{ + int i; + for (i = 0; attr[i]; i += 2) + { + if (strcmp(attr[i], "style") == 0) + nsvg__parseStyle(p, attr[i + 1]); + else + nsvg__parseAttr(p, attr[i], attr[i + 1]); + } +} + +static int nsvg__getArgsPerElement(char cmd) +{ + switch (cmd) { + case 'v': + case 'V': + case 'h': + case 'H': + return 1; + case 'm': + case 'M': + case 'l': + case 'L': + case 't': + case 'T': + return 2; + case 'q': + case 'Q': + case 's': + case 'S': + return 4; + case 'c': + case 'C': + return 6; + case 'a': + case 'A': + return 7; + } + return 0; +} + +static void nsvg__pathMoveTo(struct NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) { + *cpx += args[0]; + *cpy += args[1]; + } else { + *cpx = args[0]; + *cpy = args[1]; + } + nsvg__moveTo(p, *cpx, *cpy); +} + +static void nsvg__pathLineTo(struct NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) { + *cpx += args[0]; + *cpy += args[1]; + } else { + *cpx = args[0]; + *cpy = args[1]; + } + nsvg__lineTo(p, *cpx, *cpy); +} + +static void nsvg__pathHLineTo(struct NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) + *cpx += args[0]; + else + *cpx = args[0]; + nsvg__lineTo(p, *cpx, *cpy); +} + +static void nsvg__pathVLineTo(struct NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) + *cpy += args[0]; + else + *cpy = args[0]; + nsvg__lineTo(p, *cpx, *cpy); +} + +static void nsvg__pathCubicBezTo(struct NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x1, y1, x2, y2, cx1, cy1, cx2, cy2; + + x1 = *cpx; + y1 = *cpy; + if (rel) { + cx1 = *cpx + args[0]; + cy1 = *cpy + args[1]; + cx2 = *cpx + args[2]; + cy2 = *cpy + args[3]; + x2 = *cpx + args[4]; + y2 = *cpy + args[5]; + } else { + cx1 = args[0]; + cy1 = args[1]; + cx2 = args[2]; + cy2 = args[3]; + x2 = args[4]; + y2 = args[5]; + } + + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx2; + *cpy2 = cy2; + *cpx = x2; + *cpy = y2; +} + +static void nsvg__pathCubicBezShortTo(struct NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x1, y1, x2, y2, cx1, cy1, cx2, cy2; + + x1 = *cpx; + y1 = *cpy; + if (rel) { + cx2 = *cpx + args[0]; + cy2 = *cpy + args[1]; + x2 = *cpx + args[2]; + y2 = *cpy + args[3]; + } else { + cx2 = args[0]; + cy2 = args[1]; + x2 = args[2]; + y2 = args[3]; + } + + cx1 = 2*x1 - *cpx2; + cy1 = 2*y1 - *cpy2; + + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx2; + *cpy2 = cy2; + *cpx = x2; + *cpy = y2; +} + +static void nsvg__pathQuadBezTo(struct NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x1, y1, x2, y2, cx, cy; + float cx1, cy1, cx2, cy2; + + x1 = *cpx; + y1 = *cpy; + if (rel) { + cx = *cpx + args[0]; + cy = *cpy + args[1]; + x2 = *cpx + args[2]; + y2 = *cpy + args[3]; + } else { + cx = args[0]; + cy = args[1]; + x2 = args[2]; + y2 = args[3]; + } + + // Convert to cubix bezier + cx1 = x1 + 2.0f/3.0f*(cx - x1); + cy1 = y1 + 2.0f/3.0f*(cy - y1); + cx2 = x2 + 2.0f/3.0f*(cx - x2); + cy2 = y2 + 2.0f/3.0f*(cy - y2); + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx; + *cpy2 = cy; + *cpx = x2; + *cpy = y2; +} + +static void nsvg__pathQuadBezShortTo(struct NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x1, y1, x2, y2, cx, cy; + float cx1, cy1, cx2, cy2; + + x1 = *cpx; + y1 = *cpy; + if (rel) { + x2 = *cpx + args[0]; + y2 = *cpy + args[1]; + } else { + x2 = args[0]; + y2 = args[1]; + } + + cx = 2*x1 - *cpx2; + cy = 2*y1 - *cpy2; + + // Convert to cubix bezier + cx1 = x1 + 2.0f/3.0f*(cx - x1); + cy1 = y1 + 2.0f/3.0f*(cy - y1); + cx2 = x2 + 2.0f/3.0f*(cx - x2); + cy2 = y2 + 2.0f/3.0f*(cy - y2); + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx; + *cpy2 = cy; + *cpx = x2; + *cpy = y2; +} + +static float nsvg__sqr(float x) { return x*x; } +static float nsvg__vmag(float x, float y) { return sqrtf(x*x + y*y); } + +static float nsvg__vecrat(float ux, float uy, float vx, float vy) +{ + return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy)); +} + +static float nsvg__vecang(float ux, float uy, float vx, float vy) +{ + float r = nsvg__vecrat(ux,uy, vx,vy); + if (r < -1.0f) r = -1.0f; + if (r > 1.0f) r = 1.0f; + return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r); +} + +static void nsvg__pathArcTo(struct NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + // Ported from canvg (https://code.google.com/p/canvg/) + float rx, ry, rotx; + float x1, y1, x2, y2, cx, cy, dx, dy, d; + float x1p, y1p, cxp, cyp, s, sa, sb; + float ux, uy, vx, vy, a1, da; + float x, y, tanx, tany, a, px, py, ptanx, ptany, t[6]; + float sinrx, cosrx; + int fa, fs; + int i, ndivs; + float hda, kappa; + + rx = fabsf(args[0]); // y radius + ry = fabsf(args[1]); // x radius + rotx = args[2] / 180.0f * NSVG_PI; // x rotation engle + fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc + fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction + x1 = *cpx; // start point + y1 = *cpy; + if (rel) { // end point + x2 = *cpx + args[5]; + y2 = *cpy + args[6]; + } else { + x2 = args[5]; + y2 = args[6]; + } + + dx = x1 - x2; + dy = y1 - y2; + d = sqrtf(dx*dx + dy*dy); + if (d < 1e-6f || rx < 1e-6f || ry < 1e-6f) { + // The arc degenerates to a line + nsvg__lineTo(p, x2, y2); + *cpx = x2; + *cpy = y2; + return; + } + + sinrx = sinf(rotx); + cosrx = cosf(rotx); + + // Convert to center point parameterization. + // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes + // 1) Compute x1', y1' + x1p = cosrx * dx / 2.0f + sinrx * dy / 2.0f; + y1p = -sinrx * dx / 2.0f + cosrx * dy / 2.0f; + d = nsvg__sqr(x1p)/nsvg__sqr(rx) + nsvg__sqr(y1p)/nsvg__sqr(ry); + if (d > 1) { + d = sqrtf(d); + rx *= d; + ry *= d; + } + // 2) Compute cx', cy' + s = 0.0f; + sa = nsvg__sqr(rx)*nsvg__sqr(ry) - nsvg__sqr(rx)*nsvg__sqr(y1p) - nsvg__sqr(ry)*nsvg__sqr(x1p); + sb = nsvg__sqr(rx)*nsvg__sqr(y1p) + nsvg__sqr(ry)*nsvg__sqr(x1p); + if (sa < 0.0f) sa = 0.0f; + if (sb > 0.0f) + s = sqrtf(sa / sb); + if (fa == fs) + s = -s; + cxp = s * rx * y1p / ry; + cyp = s * -ry * x1p / rx; + + // 3) Compute cx,cy from cx',cy' + cx = (x1 + x2)/2.0f + cosrx*cxp - sinrx*cyp; + cy = (y1 + y2)/2.0f + sinrx*cxp + cosrx*cyp; + + // 4) Calculate theta1, and delta theta. + ux = (x1p - cxp) / rx; + uy = (y1p - cyp) / ry; + vx = (-x1p - cxp) / rx; + vy = (-y1p - cyp) / ry; + a1 = nsvg__vecang(1.0f,0.0f, ux,uy); // Initial angle + da = nsvg__vecang(ux,uy, vx,vy); // Delta angle + +// if (vecrat(ux,uy,vx,vy) <= -1.0f) da = NSVG_PI; +// if (vecrat(ux,uy,vx,vy) >= 1.0f) da = 0; + + if (fa) { + // Choose large arc + if (da > 0.0f) + da = da - 2*NSVG_PI; + else + da = 2*NSVG_PI + da; + } + + // Approximate the arc using cubic spline segments. + t[0] = cosrx; t[1] = sinrx; + t[2] = -sinrx; t[3] = cosrx; + t[4] = cx; t[5] = cy; + + // Split arc into max 90 degree segments. + ndivs = (int)(fabsf(da) / (NSVG_PI*0.5f) + 0.5f); + hda = (da / (float)ndivs) / 2.0f; + kappa = fabsf(4.0f / 3.0f * (1.0f - cosf(hda)) / sinf(hda)); + if (da < 0.0f) + kappa = -kappa; + + for (i = 0; i <= ndivs; i++) { + a = a1 + da * (i/(float)ndivs); + dx = cosf(a); + dy = sinf(a); + nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position + nsvg__xformVec(&tanx, &tany, -dy*rx * kappa, dx*ry * kappa, t); // tangent + if (i > 0) + nsvg__cubicBezTo(p, px+ptanx,py+ptany, x-tanx, y-tany, x, y); + px = x; + py = y; + ptanx = tanx; + ptany = tany; + } + + *cpx = x2; + *cpy = y2; +} + +static void nsvg__parsePath(struct NSVGparser* p, const char** attr) +{ + const char* s = NULL; + char cmd; + float args[10]; + int nargs; + int rargs; + float cpx, cpy, cpx2, cpy2; + const char* tmp[4]; + char closedFlag; + int i; + char item[64]; + + for (i = 0; attr[i]; i += 2) { + if (strcmp(attr[i], "d") == 0) { + s = attr[i + 1]; + } else { + tmp[0] = attr[i]; + tmp[1] = attr[i + 1]; + tmp[2] = 0; + tmp[3] = 0; + nsvg__parseAttribs(p, tmp); + } + } + + if(s) + { + nsvg__resetPath(p); + cpx = 0; cpy = 0; + closedFlag = 0; + nargs = 0; + + while (*s) { + s = nsvg__getNextPathItem(s, item); + if (!*item) break; + if (nsvg__isnum(item[0])) { + if (nargs < 10) + args[nargs++] = (float)atof(item); + if (nargs >= rargs) { + switch (cmd) { + case 'm': + case 'M': + nsvg__pathMoveTo(p, &cpx, &cpy, args, cmd == 'm' ? 1 : 0); + // Moveto can be followed by multiple coordinate pairs, + // which should be treated as linetos. + cmd = (cmd =='m') ? 'l' : 'L'; + rargs = nsvg__getArgsPerElement(cmd); + break; + case 'l': + case 'L': + nsvg__pathLineTo(p, &cpx, &cpy, args, cmd == 'l' ? 1 : 0); + break; + case 'H': + case 'h': + nsvg__pathHLineTo(p, &cpx, &cpy, args, cmd == 'h' ? 1 : 0); + break; + case 'V': + case 'v': + nsvg__pathVLineTo(p, &cpx, &cpy, args, cmd == 'v' ? 1 : 0); + break; + case 'C': + case 'c': + nsvg__pathCubicBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'c' ? 1 : 0); + break; + case 'S': + case 's': + nsvg__pathCubicBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0); + break; + case 'Q': + case 'q': + nsvg__pathQuadBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'q' ? 1 : 0); + break; + case 'T': + case 't': + nsvg__pathQuadBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0); + break; + case 'A': + case 'a': + nsvg__pathArcTo(p, &cpx, &cpy, args, cmd == 'a' ? 1 : 0); + break; + default: + if (nargs >= 2) { + cpx = args[nargs-2]; + cpy = args[nargs-1]; + } + break; + } + nargs = 0; + } + } else { + cmd = item[0]; + rargs = nsvg__getArgsPerElement(cmd); + if (cmd == 'M' || cmd == 'm') { + // Commit path. + if (p->npts > 0) + nsvg__addPath(p, closedFlag); + // Start new subpath. + nsvg__resetPath(p); + closedFlag = 0; + nargs = 0; + } else if (cmd == 'Z' || cmd == 'z') { + closedFlag = 1; + // Commit path. + if (p->npts > 0) + nsvg__addPath(p, closedFlag); + // Start new subpath. + nsvg__resetPath(p); + closedFlag = 0; + nargs = 0; + } + } + } + // Commit path. + if (p->npts) + nsvg__addPath(p, closedFlag); + } + + nsvg__addShape(p); +} + +static void nsvg__parseRect(struct NSVGparser* p, const char** attr) +{ + float x = 0.0f; + float y = 0.0f; + float w = 0.0f; + float h = 0.0f; + float rx = -1.0f; // marks not set + float ry = -1.0f; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "x") == 0) x = nsvg__parseFloat(p, attr[i+1], 0); + if (strcmp(attr[i], "y") == 0) y = nsvg__parseFloat(p, attr[i+1], 1); + if (strcmp(attr[i], "width") == 0) w = nsvg__parseFloat(p, attr[i+1], 0); + if (strcmp(attr[i], "height") == 0) h = nsvg__parseFloat(p, attr[i+1], 1); + if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseFloat(p, attr[i+1], 0)); + if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseFloat(p, attr[i+1], 1)); + } + } + + if (rx < 0.0f && ry > 0.0f) rx = ry; + if (ry < 0.0f && rx > 0.0f) ry = rx; + if (rx < 0.0f) rx = 0.0f; + if (ry < 0.0f) ry = 0.0f; + if (rx > w/2.0f) rx = w/2.0f; + if (ry > h/2.0f) ry = h/2.0f; + + if (w != 0.0f && h != 0.0f) { + nsvg__resetPath(p); + + if (rx < 0.00001f || ry < 0.0001f) { + nsvg__moveTo(p, x, y); + nsvg__lineTo(p, x+w, y); + nsvg__lineTo(p, x+w, y+h); + nsvg__lineTo(p, x, y+h); + } else { + // Rounded rectangle + nsvg__moveTo(p, x+rx, y); + nsvg__lineTo(p, x+w-rx, y); + nsvg__cubicBezTo(p, x+w-rx*(1-NSVG_KAPPA90), y, x+w, y+ry*(1-NSVG_KAPPA90), x+w, y+ry); + nsvg__lineTo(p, x+w, y+h-ry); + nsvg__cubicBezTo(p, x+w, y+h-ry*(1-NSVG_KAPPA90), x+w-rx*(1-NSVG_KAPPA90), y+h, x+w-rx, y+h); + nsvg__lineTo(p, x+rx, y+h); + nsvg__cubicBezTo(p, x+rx*(1-NSVG_KAPPA90), y+h, x, y+h-ry*(1-NSVG_KAPPA90), x, y+h-ry); + nsvg__lineTo(p, x, y+ry); + nsvg__cubicBezTo(p, x, y+ry*(1-NSVG_KAPPA90), x+rx*(1-NSVG_KAPPA90), y, x+rx, y); + } + + nsvg__addPath(p, 1); + + nsvg__addShape(p); + } +} + +static void nsvg__parseCircle(struct NSVGparser* p, const char** attr) +{ + float cx = 0.0f; + float cy = 0.0f; + float r = 0.0f; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseFloat(p, attr[i+1], 0); + if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseFloat(p, attr[i+1], 1); + if (strcmp(attr[i], "r") == 0) r = fabsf(nsvg__parseFloat(p, attr[i+1], 2)); + } + } + + if (r > 0.0f) { + nsvg__resetPath(p); + + nsvg__moveTo(p, cx+r, cy); + nsvg__cubicBezTo(p, cx+r, cy+r*NSVG_KAPPA90, cx+r*NSVG_KAPPA90, cy+r, cx, cy+r); + nsvg__cubicBezTo(p, cx-r*NSVG_KAPPA90, cy+r, cx-r, cy+r*NSVG_KAPPA90, cx-r, cy); + nsvg__cubicBezTo(p, cx-r, cy-r*NSVG_KAPPA90, cx-r*NSVG_KAPPA90, cy-r, cx, cy-r); + nsvg__cubicBezTo(p, cx+r*NSVG_KAPPA90, cy-r, cx+r, cy-r*NSVG_KAPPA90, cx+r, cy); + + nsvg__addPath(p, 1); + + nsvg__addShape(p); + } +} + +static void nsvg__parseEllipse(struct NSVGparser* p, const char** attr) +{ + float cx = 0.0f; + float cy = 0.0f; + float rx = 0.0f; + float ry = 0.0f; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseFloat(p, attr[i+1], 0); + if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseFloat(p, attr[i+1], 1); + if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseFloat(p, attr[i+1], 0)); + if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseFloat(p, attr[i+1], 1)); + } + } + + if (rx > 0.0f && ry > 0.0f) { + + nsvg__resetPath(p); + + nsvg__moveTo(p, cx+rx, cy); + nsvg__cubicBezTo(p, cx+rx, cy+ry*NSVG_KAPPA90, cx+rx*NSVG_KAPPA90, cy+ry, cx, cy+ry); + nsvg__cubicBezTo(p, cx-rx*NSVG_KAPPA90, cy+ry, cx-rx, cy+ry*NSVG_KAPPA90, cx-rx, cy); + nsvg__cubicBezTo(p, cx-rx, cy-ry*NSVG_KAPPA90, cx-rx*NSVG_KAPPA90, cy-ry, cx, cy-ry); + nsvg__cubicBezTo(p, cx+rx*NSVG_KAPPA90, cy-ry, cx+rx, cy-ry*NSVG_KAPPA90, cx+rx, cy); + + nsvg__addPath(p, 1); + + nsvg__addShape(p); + } +} + +static void nsvg__parseLine(struct NSVGparser* p, const char** attr) +{ + float x1 = 0.0; + float y1 = 0.0; + float x2 = 0.0; + float y2 = 0.0; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "x1") == 0) x1 = nsvg__parseFloat(p, attr[i + 1], 0); + if (strcmp(attr[i], "y1") == 0) y1 = nsvg__parseFloat(p, attr[i + 1], 1); + if (strcmp(attr[i], "x2") == 0) x2 = nsvg__parseFloat(p, attr[i + 1], 0); + if (strcmp(attr[i], "y2") == 0) y2 = nsvg__parseFloat(p, attr[i + 1], 1); + } + } + + nsvg__resetPath(p); + + nsvg__moveTo(p, x1, y1); + nsvg__lineTo(p, x2, y2); + + nsvg__addPath(p, 0); + + nsvg__addShape(p); +} + +static void nsvg__parsePoly(struct NSVGparser* p, const char** attr, int closeFlag) +{ + int i; + const char* s; + float args[2]; + int nargs, npts = 0; + char item[64]; + + nsvg__resetPath(p); + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "points") == 0) { + s = attr[i + 1]; + nargs = 0; + while (*s) { + s = nsvg__getNextPathItem(s, item); + args[nargs++] = (float)atof(item); + if (nargs >= 2) { + if (npts == 0) + nsvg__moveTo(p, args[0], args[1]); + else + nsvg__lineTo(p, args[0], args[1]); + nargs = 0; + npts++; + } + } + } + } + } + + nsvg__addPath(p, (char)closeFlag); + + nsvg__addShape(p); +} + +static void nsvg__parseSVG(struct NSVGparser* p, const char** attr) +{ + int i; + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "width") == 0) { + p->image->width = nsvg__parseFloat(p, attr[i + 1], 0); + } else if (strcmp(attr[i], "height") == 0) { + p->image->height = nsvg__parseFloat(p, attr[i + 1], 1); + } else if (strcmp(attr[i], "viewBox") == 0) { + sscanf(attr[i + 1], "%f%*[%%, \t]%f%*[%%, \t]%f%*[%%, \t]%f", &p->viewMinx, &p->viewMiny, &p->viewWidth, &p->viewHeight); + } else if (strcmp(attr[i], "preserveAspectRatio") == 0) { + if (strstr(attr[i + 1], "none") != 0) { + // No uniform scaling + p->alignType = NSVG_ALIGN_NONE; + } else { + // Parse X align + if (strstr(attr[i + 1], "xMin") != 0) + p->alignX = NSVG_ALIGN_MIN; + else if (strstr(attr[i + 1], "xMid") != 0) + p->alignX = NSVG_ALIGN_MID; + else if (strstr(attr[i + 1], "xMax") != 0) + p->alignX = NSVG_ALIGN_MAX; + // Parse X align + if (strstr(attr[i + 1], "yMin") != 0) + p->alignY = NSVG_ALIGN_MIN; + else if (strstr(attr[i + 1], "yMid") != 0) + p->alignY = NSVG_ALIGN_MID; + else if (strstr(attr[i + 1], "yMax") != 0) + p->alignY = NSVG_ALIGN_MAX; + // Parse meet/slice + p->alignType = NSVG_ALIGN_MEET; + if (strstr(attr[i + 1], "slice") != 0) + p->alignType = NSVG_ALIGN_SLICE; + } + } + } + } +} + +static void nsvg__parseGradient(struct NSVGparser* p, const char** attr, char type) +{ + int i; + struct NSVGgradientData* grad = (struct NSVGgradientData*)malloc(sizeof(struct NSVGgradientData)); + if (grad == NULL) return; + memset(grad, 0, sizeof(struct NSVGgradientData)); + + grad->type = type; + nsvg__xformIdentity(grad->xform); + + // TODO: does not handle percent and objectBoundingBox correctly yet. + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "gradientUnits") == 0) { + if (strcmp(attr[i+1], "objectBoundingBox") == 0) + grad->units = NSVG_OBJECT_SPACE; + else + grad->units = NSVG_USER_SPACE; + } else if (strcmp(attr[i], "gradientTransform") == 0) { + nsvg__parseTransform(grad->xform, attr[i + 1]); + } else if (strcmp(attr[i], "cx") == 0) { + grad->radial.cx = nsvg__parseFloat(p, attr[i + 1], 0); + } else if (strcmp(attr[i], "cy") == 0) { + grad->radial.cy = nsvg__parseFloat(p, attr[i + 1], 1); + } else if (strcmp(attr[i], "r") == 0) { + grad->radial.r = nsvg__parseFloat(p, attr[i + 1], 2); + } else if (strcmp(attr[i], "fx") == 0) { + grad->radial.fx = nsvg__parseFloat(p, attr[i + 1], 0); + } else if (strcmp(attr[i], "fy") == 0) { + grad->radial.fy = nsvg__parseFloat(p, attr[i + 1], 1); + } else if (strcmp(attr[i], "x1") == 0) { + grad->linear.x1 = nsvg__parseFloat(p, attr[i + 1], 0); + } else if (strcmp(attr[i], "y1") == 0) { + grad->linear.y1 = nsvg__parseFloat(p, attr[i + 1], 1); + } else if (strcmp(attr[i], "x2") == 0) { + grad->linear.x2 = nsvg__parseFloat(p, attr[i + 1], 0); + } else if (strcmp(attr[i], "y2") == 0) { + grad->linear.y2 = nsvg__parseFloat(p, attr[i + 1], 1); + } else if (strcmp(attr[i], "spreadMethod") == 0) { + if (strcmp(attr[i+1], "pad") == 0) + grad->spread = NSVG_SPREAD_PAD; + else if (strcmp(attr[i+1], "reflect") == 0) + grad->spread = NSVG_SPREAD_REFLECT; + else if (strcmp(attr[i+1], "repeat") == 0) + grad->spread = NSVG_SPREAD_REPEAT; + } else if (strcmp(attr[i], "xlink:href") == 0) { + strncpy(grad->ref, attr[i+1], 63); + grad->ref[63] = '\0'; + } else if (strcmp(attr[i], "id") == 0) { + strncpy(grad->id, attr[i+1], 63); + grad->id[63] = '\0'; + } + } + } + + grad->next = p->gradients; + p->gradients = grad; +} + +static void nsvg__parseGradientStop(struct NSVGparser* p, const char** attr) +{ + struct NSVGattrib* curAttr = nsvg__getAttr(p); + struct NSVGgradientData* grad; + struct NSVGgradientStop* stop; + int i, idx; + + curAttr->stopOffset = 0; + curAttr->stopColor = 0; + curAttr->stopOpacity = 1.0f; + + for (i = 0; attr[i]; i += 2) { + nsvg__parseAttr(p, attr[i], attr[i + 1]); + } + + // Add stop to the last gradient. + grad = p->gradients; + if (grad == NULL) return; + + grad->nstops++; + grad->stops = (struct NSVGgradientStop*)realloc(grad->stops, sizeof(struct NSVGgradientStop)*grad->nstops); + if (grad->stops == NULL) return; + + // Insert + idx = grad->nstops-1; + for (i = 0; i < grad->nstops-1; i++) { + if (curAttr->stopOffset < grad->stops[i].offset) { + idx = i; + break; + } + } + if (idx != grad->nstops-1) { + for (i = grad->nstops-1; i > idx; i--) + grad->stops[i] = grad->stops[i-1]; + } + + stop = &grad->stops[idx]; + stop->color = curAttr->stopColor; + stop->color |= (unsigned int)(curAttr->stopOpacity*255) << 24; + stop->offset = curAttr->stopOffset; +} + +static void nsvg__startElement(void* ud, const char* el, const char** attr) +{ + struct NSVGparser* p = (struct NSVGparser*)ud; + + if (p->defsFlag) { + // Skip everything but gradients in defs + if (strcmp(el, "linearGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT); + } else if (strcmp(el, "radialGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT); + } else if (strcmp(el, "stop") == 0) { + nsvg__parseGradientStop(p, attr); + } + return; + } + + if (strcmp(el, "g") == 0) { + nsvg__pushAttr(p); + nsvg__parseAttribs(p, attr); + } else if (strcmp(el, "path") == 0) { + if (p->pathFlag) // Do not allow nested paths. + return; + nsvg__pushAttr(p); + nsvg__parsePath(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "rect") == 0) { + nsvg__pushAttr(p); + nsvg__parseRect(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "circle") == 0) { + nsvg__pushAttr(p); + nsvg__parseCircle(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "ellipse") == 0) { + nsvg__pushAttr(p); + nsvg__parseEllipse(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "line") == 0) { + nsvg__pushAttr(p); + nsvg__parseLine(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "polyline") == 0) { + nsvg__pushAttr(p); + nsvg__parsePoly(p, attr, 0); + nsvg__popAttr(p); + } else if (strcmp(el, "polygon") == 0) { + nsvg__pushAttr(p); + nsvg__parsePoly(p, attr, 1); + nsvg__popAttr(p); + } else if (strcmp(el, "linearGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT); + } else if (strcmp(el, "radialGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT); + } else if (strcmp(el, "stop") == 0) { + nsvg__parseGradientStop(p, attr); + } else if (strcmp(el, "defs") == 0) { + p->defsFlag = 1; + } else if (strcmp(el, "svg") == 0) { + nsvg__parseSVG(p, attr); + } +} + +static void nsvg__endElement(void* ud, const char* el) +{ + struct NSVGparser* p = (struct NSVGparser*)ud; + + if (strcmp(el, "g") == 0) { + nsvg__popAttr(p); + } else if (strcmp(el, "path") == 0) { + p->pathFlag = 0; + } else if (strcmp(el, "defs") == 0) { + p->defsFlag = 0; + } +} + +static void nsvg__content(void* ud, const char* s) +{ + // empty +} + +static void nsvg__imageBounds(struct NSVGparser* p, float* bounds) +{ + struct NSVGshape* shape; + shape = p->image->shapes; + bounds[0] = shape->bounds[0]; + bounds[1] = shape->bounds[1]; + bounds[2] = shape->bounds[2]; + bounds[3] = shape->bounds[3]; + for (shape = shape->next; shape != NULL; shape = shape->next) { + bounds[0] = nsvg__minf(bounds[0], shape->bounds[0]); + bounds[1] = nsvg__minf(bounds[1], shape->bounds[1]); + bounds[2] = nsvg__maxf(bounds[2], shape->bounds[2]); + bounds[3] = nsvg__maxf(bounds[3], shape->bounds[3]); + } +} + +static float nsvg__viewAlign(float content, float container, int type) +{ + if (type == NSVG_ALIGN_MIN) + return 0; + else if (type == NSVG_ALIGN_MAX) + return container - content; + // mid + return (container - content) * 0.5f; +} + +static void nsvg__scaleGradient(struct NSVGgradient* grad, float tx, float ty, float sx, float sy) +{ + grad->xform[0] *= sx; + grad->xform[1] *= sx; + grad->xform[2] *= sy; + grad->xform[3] *= sy; + grad->xform[4] += tx*sx; + grad->xform[5] += ty*sx; +} + +static void nsvg__scaleToViewbox(struct NSVGparser* p, const char* units) +{ + struct NSVGshape* shape; + struct NSVGpath* path; + float tx, ty, sx, sy, us, bounds[4], t[6]; + int i; + float* pt; + + // Guess image size if not set completely. + nsvg__imageBounds(p, bounds); + if (p->viewWidth == 0) { + if (p->image->width > 0) + p->viewWidth = p->image->width; + else + p->viewWidth = bounds[2]; + } + if (p->viewHeight == 0) { + if (p->image->height > 0) + p->viewHeight = p->image->height; + else + p->viewHeight = bounds[3]; + } + if (p->image->width == 0) + p->image->width = p->viewWidth; + if (p->image->height == 0) + p->image->height = p->viewHeight; + + tx = -p->viewMinx; + ty = -p->viewMiny; + sx = p->viewWidth > 0 ? p->image->width / p->viewWidth : 0; + sy = p->viewHeight > 0 ? p->image->height / p->viewHeight : 0; + us = 1.0f / nsvg__convertToPixels(p, 1.0f, units, 0); + + // Fix aspect ratio + if (p->alignType == NSVG_ALIGN_MEET) { + // fit whole image into viewbox + sx = sy = nsvg__minf(sx, sy); + tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx; + ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy; + } else if (p->alignType == NSVG_ALIGN_SLICE) { + // fill whole viewbox with image + sx = sy = nsvg__maxf(sx, sy); + tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx; + ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy; + } + + // Transform + sx *= us; + sy *= us; + for (shape = p->image->shapes; shape != NULL; shape = shape->next) { + shape->bounds[0] = (shape->bounds[0] + tx) * sx; + shape->bounds[1] = (shape->bounds[1] + ty) * sy; + shape->bounds[2] = (shape->bounds[2] + tx) * sx; + shape->bounds[3] = (shape->bounds[3] + ty) * sy; + for (path = shape->paths; path != NULL; path = path->next) { + path->bounds[0] = (path->bounds[0] + tx) * sx; + path->bounds[1] = (path->bounds[1] + ty) * sy; + path->bounds[2] = (path->bounds[2] + tx) * sx; + path->bounds[3] = (path->bounds[3] + ty) * sy; + for (i =0; i < path->npts; i++) { + pt = &path->pts[i*2]; + pt[0] = (pt[0] + tx) * sx; + pt[1] = (pt[1] + ty) * sy; + } + } + + if (shape->fill.type == NSVG_PAINT_LINEAR_GRADIENT || shape->fill.type == NSVG_PAINT_RADIAL_GRADIENT) { + nsvg__scaleGradient(shape->fill.gradient, tx,ty, sx,sy); + memcpy(t, shape->fill.gradient->xform, sizeof(float)*6); + nsvg__xformInverse(shape->fill.gradient->xform, t); + } + if (shape->stroke.type == NSVG_PAINT_LINEAR_GRADIENT || shape->stroke.type == NSVG_PAINT_RADIAL_GRADIENT) { + nsvg__scaleGradient(shape->stroke.gradient, tx,ty, sx,sy); + memcpy(t, shape->stroke.gradient->xform, sizeof(float)*6); + nsvg__xformInverse(shape->stroke.gradient->xform, t); + } + + } + + sx *= us; + sy *= us; +} + +struct NSVGimage* nsvgParse(char* input, const char* units, float dpi) +{ + struct NSVGparser* p; + struct NSVGimage* ret = 0; + + p = nsvg__createParser(); + if (p == NULL) { + return NULL; + } + p->dpi = dpi; + + nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p); + + // Scale to viewBox + nsvg__scaleToViewbox(p, units); + + ret = p->image; + p->image = NULL; + + nsvg__deleteParser(p); + + return ret; +} + +struct NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi) +{ + FILE* fp = NULL; + int size; + char* data = NULL; + struct NSVGimage* image = NULL; + + fp = fopen(filename, "rb"); + if (!fp) goto error; + fseek(fp, 0, SEEK_END); + size = ftell(fp); + fseek(fp, 0, SEEK_SET); + data = (char*)malloc(size+1); + if (data == NULL) goto error; + fread(data, size, 1, fp); + data[size] = '\0'; // Must be null terminated. + fclose(fp); + image = nsvgParse(data, units, dpi); + free(data); + + return image; + +error: + if (fp) fclose(fp); + if (data) free(data); + if (image) nsvgDelete(image); + return NULL; +} + +void nsvgDelete(struct NSVGimage* image) +{ + struct NSVGshape *snext, *shape; + if (image == NULL) return; + shape = image->shapes; + while (shape != NULL) { + snext = shape->next; + nsvg__deletePaths(shape->paths); + nsvg__deletePaint(&shape->fill); + nsvg__deletePaint(&shape->stroke); + free(shape); + shape = snext; + } + free(image); +} + +#endif diff --git a/src/nanosvg/nanosvg_impl.cpp b/src/nanosvg/nanosvg_impl.cpp new file mode 100644 index 000000000..995d3372c --- /dev/null +++ b/src/nanosvg/nanosvg_impl.cpp @@ -0,0 +1,6 @@ +#define NANOSVG_IMPLEMENTATION +#define NANOSVGRAST_IMPLEMENTATION + +#include +#include "nanosvg.h" +#include "nanosvgrast.h" diff --git a/src/nanosvg/nanosvg_license.txt b/src/nanosvg/nanosvg_license.txt new file mode 100644 index 000000000..f896f2eb0 --- /dev/null +++ b/src/nanosvg/nanosvg_license.txt @@ -0,0 +1,18 @@ +Copyright (c) 2013-14 Mikko Mononen memon@inside.org + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/src/nanosvg/nanosvgrast.h b/src/nanosvg/nanosvgrast.h new file mode 100644 index 000000000..c489f3076 --- /dev/null +++ b/src/nanosvg/nanosvgrast.h @@ -0,0 +1,794 @@ +/* + * Copyright (c) 2013-14 Mikko Mononen memon@inside.org + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + * + * The polygon rasterization is heavily based on stb_truetype rasterizer + * by Sean Barrett - http://nothings.org/ + * + */ + +#ifndef NANOSVGRAST_H +#define NANOSVGRAST_H + +#ifdef __cplusplus +extern "C" { +#endif + +/* Example Usage: + // Load SVG + struct SNVGImage* image = nsvgParseFromFile("test.svg."); + + // Create rasterizer (can be used to render multiple images). + struct NSVGrasterizer* rast = nsvgCreateRasterizer(); + // Allocate memory for image + unsigned char* img = malloc(w*h*4); + // Rasterize + nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4); +*/ + +// Allocated rasterizer context. +struct NSVGrasterizer* nsvgCreateRasterizer(); + +// Rasterizes SVG image, returns RGBA image (non-premultiplied alpha) +// r - pointer to rasterizer context +// image - pointer to image to rasterize +// tx,ty - image offset (applied after scaling) +// scale - image scale +// dst - pointer to destination image data, 4 bytes per pixel (RGBA) +// w - width of the image to render +// h - height of the image to render +// stride - number of bytes per scaleline in the destination buffer +void nsvgRasterize(struct NSVGrasterizer* r, + struct NSVGimage* image, float tx, float ty, float scale, + unsigned char* dst, int w, int h, int stride); + +// Deletes rasterizer context. +void nsvgDeleteRasterizer(struct NSVGrasterizer*); + + +#ifdef __cplusplus +}; +#endif + +#endif // NANOSVGRAST_H + +#ifdef NANOSVGRAST_IMPLEMENTATION + +#include + +#define NSVG__SUBSAMPLES 5 +#define NSVG__FIXSHIFT 10 +#define NSVG__FIX (1 << NSVG__FIXSHIFT) +#define NSVG__FIXMASK (NSVG__FIX-1) +#define NSVG__MEMPAGE_SIZE 1024 + +struct NSVGedge { + float x0,y0, x1,y1; + int dir; + struct NSVGedge* next; +}; + +struct NSVGactiveEdge { + int x,dx; + float ey; + int dir; + struct NSVGactiveEdge *next; +}; + +struct NSVGmemPage { + unsigned char mem[NSVG__MEMPAGE_SIZE]; + int size; + struct NSVGmemPage* next; +}; + +struct NSVGcachedPaint { + char type; + char spread; + float xform[6]; + unsigned int colors[256]; +}; + +struct NSVGrasterizer +{ + float px, py; + + struct NSVGedge* edges; + int nedges; + int cedges; + + struct NSVGactiveEdge* freelist; + struct NSVGmemPage* pages; + struct NSVGmemPage* curpage; + + unsigned char* scanline; + int cscanline; + + unsigned char* bitmap; + int width, height, stride; +}; + +struct NSVGrasterizer* nsvgCreateRasterizer() +{ + struct NSVGrasterizer* r = (struct NSVGrasterizer*)malloc(sizeof(struct NSVGrasterizer)); + if (r == NULL) goto error; + memset(r, 0, sizeof(struct NSVGrasterizer)); + + return r; + +error: + nsvgDeleteRasterizer(r); + return NULL; +} + +void nsvgDeleteRasterizer(struct NSVGrasterizer* r) +{ + struct NSVGmemPage* p; + + if (r == NULL) return; + + p = r->pages; + while (p != NULL) { + struct NSVGmemPage* next = p->next; + free(p); + p = next; + } + + if (r->edges) free(r->edges); + if (r->scanline) free(r->scanline); + + free(r); +} + +static struct NSVGmemPage* nsvg__nextPage(struct NSVGrasterizer* r, struct NSVGmemPage* cur) +{ + struct NSVGmemPage *newp; + + // If using existing chain, return the next page in chain + if (cur != NULL && cur->next != NULL) { + return cur->next; + } + + // Alloc new page + newp = (struct NSVGmemPage*)malloc(sizeof(struct NSVGmemPage)); + if (newp == NULL) return NULL; + memset(newp, 0, sizeof(struct NSVGmemPage)); + + // Add to linked list + if (cur != NULL) + cur->next = newp; + else + r->pages = newp; + + return newp; +} + +static void nsvg__resetPool(struct NSVGrasterizer* r) +{ + struct NSVGmemPage* p = r->pages; + while (p != NULL) { + p->size = 0; + p = p->next; + } + r->curpage = r->pages; +} + +static unsigned char* nsvg__alloc(struct NSVGrasterizer* r, int size) +{ + unsigned char* buf; + if (size > NSVG__MEMPAGE_SIZE) return NULL; + if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) { + r->curpage = nsvg__nextPage(r, r->curpage); + } + buf = &r->curpage->mem[r->curpage->size]; + r->curpage->size += size; + return buf; +} + +static void nsvg__addEdge(struct NSVGrasterizer* r, float x0, float y0, float x1, float y1) +{ + struct NSVGedge* e; + + // Skip horizontal edges + if (y0 == y1) + return; + + if (r->nedges+1 > r->cedges) { + r->cedges = r->cedges > 0 ? r->cedges * 2 : 64; + r->edges = (struct NSVGedge*)realloc(r->edges, sizeof(struct NSVGedge) * r->cedges); + if (r->edges == NULL) return; + } + + e = &r->edges[r->nedges]; + r->nedges++; + + if (y0 < y1) { + e->x0 = x0; + e->y0 = y0; + e->x1 = x1; + e->y1 = y1; + e->dir = 1; + } else { + e->x0 = x1; + e->y0 = y1; + e->x1 = x0; + e->y1 = y0; + e->dir = -1; + } +} + +static float nsvg__absf(float x) { return x < 0 ? -x : x; } + +static void nsvg__flattenCubicBez(struct NSVGrasterizer* r, + float x1, float y1, float x2, float y2, + float x3, float y3, float x4, float y4, + float tol, int level) +{ + float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234; + + if (level > 10) return; + + if (nsvg__absf(x1+x3-x2-x2) + nsvg__absf(y1+y3-y2-y2) + nsvg__absf(x2+x4-x3-x3) + nsvg__absf(y2+y4-y3-y3) < tol) { + nsvg__addEdge(r, r->px, r->py, x4, y4); + r->px = x4; + r->py = y4; + return; + } + + x12 = (x1+x2)*0.5f; + y12 = (y1+y2)*0.5f; + x23 = (x2+x3)*0.5f; + y23 = (y2+y3)*0.5f; + x34 = (x3+x4)*0.5f; + y34 = (y3+y4)*0.5f; + x123 = (x12+x23)*0.5f; + y123 = (y12+y23)*0.5f; + x234 = (x23+x34)*0.5f; + y234 = (y23+y34)*0.5f; + x1234 = (x123+x234)*0.5f; + y1234 = (y123+y234)*0.5f; + + nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, tol, level+1); + nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, tol, level+1); +} + +static void nsvg__flattenShape(struct NSVGrasterizer* r, struct NSVGshape* shape, float scale) +{ + struct NSVGpath* path; + float tol = 0.25f * 4.0f / scale; + int i; + + for (path = shape->paths; path != NULL; path = path->next) { + // Flatten path + r->px = path->pts[0]; + r->py = path->pts[1]; + for (i = 0; i < path->npts-1; i += 3) { + float* p = &path->pts[i*2]; + nsvg__flattenCubicBez(r, p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7], tol, 0); + } + // Close path + nsvg__addEdge(r, r->px,r->py, path->pts[0],path->pts[1]); + } +} + +static int nsvg__cmpEdge(const void *p, const void *q) +{ + struct NSVGedge* a = (struct NSVGedge*)p; + struct NSVGedge* b = (struct NSVGedge*)q; + + if (a->y0 < b->y0) return -1; + if (a->y0 > b->y0) return 1; + return 0; +} + + +static struct NSVGactiveEdge* nsvg__addActive(struct NSVGrasterizer* r, struct NSVGedge* e, float startPoint) +{ + struct NSVGactiveEdge* z; + + if (r->freelist != NULL) { + // Restore from freelist. + z = r->freelist; + r->freelist = z->next; + } else { + // Alloc new edge. + z = (struct NSVGactiveEdge*)nsvg__alloc(r, sizeof(struct NSVGactiveEdge)); + if (z == NULL) return NULL; + } + + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); +// STBTT_assert(e->y0 <= start_point); + // round dx down to avoid going too far + if (dxdy < 0) + z->dx = -floorf(NSVG__FIX * -dxdy); + else + z->dx = floorf(NSVG__FIX * dxdy); + z->x = floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0))); +// z->x -= off_x * FIX; + z->ey = e->y1; + z->next = 0; + z->dir = e->dir; + + return z; +} + +static void nsvg__freeActive(struct NSVGrasterizer* r, struct NSVGactiveEdge* z) +{ + z->next = r->freelist; + r->freelist = z; +} + +// note: this routine clips fills that extend off the edges... ideally this +// wouldn't happen, but it could happen if the truetype glyph bounding boxes +// are wrong, or if the user supplies a too-small bitmap +static void nsvg__fillActiveEdges(unsigned char* scanline, int len, struct NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax) +{ + // non-zero winding fill + int x0 = 0, w = 0; + + while (e != NULL) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w += e->dir; + } else { + int x1 = e->x; w += e->dir; + // if we went to zero, we need to draw + if (w == 0) { + int i = x0 >> NSVG__FIXSHIFT; + int j = x1 >> NSVG__FIXSHIFT; + if (i < *xmin) *xmin = i; + if (j > *xmax) *xmax = j; + if (i < len && j >= 0) { + if (i == j) { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] += (unsigned char)((x1 - x0) * maxWeight >> NSVG__FIXSHIFT); + } else { + if (i >= 0) // add antialiasing for x0 + scanline[i] += (unsigned char)(((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] += (unsigned char)(((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] += (unsigned char)maxWeight; + } + } + } + } + e = e->next; + } +} + +static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); } + +static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + return (r) | (g << 8) | (b << 16) | (a << 24); +} + +static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u) +{ + int iu = (float)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f); + int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8; + int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8; + int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8; + int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8; + return nsvg__RGBA(r,g,b,a); +} + +static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y, + float tx, float ty, float scale, struct NSVGcachedPaint* cache) +{ + + if (cache->type == NSVG_PAINT_COLOR) { + int i, cr, cg, cb, ca; + cr = cache->colors[0] & 0xff; + cg = (cache->colors[0] >> 8) & 0xff; + cb = (cache->colors[0] >> 16) & 0xff; + ca = (cache->colors[0] >> 24) & 0xff; + + for (i = 0; i < count; i++) { + int r,g,b; + int a = ((int)cover[0] * ca) >> 8; + int ia = 255 - a; + // Premultiply + r = (cr * a) >> 8; + g = (cg * a) >> 8; + b = (cb * a) >> 8; + + // Blend over + r += ((ia * (int)dst[0]) >> 8); + g += ((ia * (int)dst[1]) >> 8); + b += ((ia * (int)dst[2]) >> 8); + a += ((ia * (int)dst[3]) >> 8); + + dst[0] = (unsigned char)r; + dst[1] = (unsigned char)g; + dst[2] = (unsigned char)b; + dst[3] = (unsigned char)a; + + cover++; + dst += 4; + } + } else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) { + // TODO: spread modes. + // TODO: plenty of opportunities to optimize. + float fx, fy, dx, gy; + float* t = cache->xform; + int i, cr, cg, cb, ca; + unsigned int c; + + fx = (x - tx) / scale; + fy = (y - ty) / scale; + dx = 1.0f / scale; + + for (i = 0; i < count; i++) { + int r,g,b,a,ia; + gy = fx*t[1] + fy*t[3] + t[5]; + c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)]; + cr = (c) & 0xff; + cg = (c >> 8) & 0xff; + cb = (c >> 16) & 0xff; + ca = (c >> 24) & 0xff; + + a = ((int)cover[0] * ca) >> 8; + ia = 255 - a; + + // Premultiply + r = (cr * a) >> 8; + g = (cg * a) >> 8; + b = (cb * a) >> 8; + + // Blend over + r += ((ia * (int)dst[0]) >> 8); + g += ((ia * (int)dst[1]) >> 8); + b += ((ia * (int)dst[2]) >> 8); + a += ((ia * (int)dst[3]) >> 8); + + dst[0] = (unsigned char)r; + dst[1] = (unsigned char)g; + dst[2] = (unsigned char)b; + dst[3] = (unsigned char)a; + + cover++; + dst += 4; + fx += dx; + } + } else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) { + // TODO: spread modes. + // TODO: plenty of opportunities to optimize. + // TODO: focus (fx,fy) + float fx, fy, dx, gx, gy, gd; + float* t = cache->xform; + int i, cr, cg, cb, ca; + unsigned int c; + + fx = (x - tx) / scale; + fy = (y - ty) / scale; + dx = 1.0f / scale; + + for (i = 0; i < count; i++) { + int r,g,b,a,ia; + gx = fx*t[0] + fy*t[2] + t[4]; + gy = fx*t[1] + fy*t[3] + t[5]; + gd = sqrtf(gx*gx + gy*gy); + c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)]; + cr = (c) & 0xff; + cg = (c >> 8) & 0xff; + cb = (c >> 16) & 0xff; + ca = (c >> 24) & 0xff; + + a = ((int)cover[0] * ca) >> 8; + ia = 255 - a; + + // Premultiply + r = (cr * a) >> 8; + g = (cg * a) >> 8; + b = (cb * a) >> 8; + + // Blend over + r += ((ia * (int)dst[0]) >> 8); + g += ((ia * (int)dst[1]) >> 8); + b += ((ia * (int)dst[2]) >> 8); + a += ((ia * (int)dst[3]) >> 8); + + dst[0] = (unsigned char)r; + dst[1] = (unsigned char)g; + dst[2] = (unsigned char)b; + dst[3] = (unsigned char)a; + + cover++; + dst += 4; + fx += dx; + } + } +} + +static void nsvg__rasterizeSortedEdges(struct NSVGrasterizer *r, float tx, float ty, float scale, struct NSVGcachedPaint* cache) +{ + struct NSVGactiveEdge *active = NULL; + int y, s; + int e = 0; + int maxWeight = (255 / NSVG__SUBSAMPLES); // weight per vertical scanline + int xmin, xmax; + + for (y = 0; y < r->height; y++) { + memset(r->scanline, 0, r->width); + xmin = r->width; + xmax = 0; + for (s = 0; s < NSVG__SUBSAMPLES; ++s) { + // find center of pixel for this scanline + float scany = y*NSVG__SUBSAMPLES + s + 0.5f; + struct NSVGactiveEdge **step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) { + struct NSVGactiveEdge *z = *step; + if (z->ey <= scany) { + *step = z->next; // delete from list +// NSVG__assert(z->valid); + nsvg__freeActive(r, z); + } else { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + } + + // resort the list if needed + for (;;) { + int changed = 0; + step = &active; + while (*step && (*step)->next) { + if ((*step)->x > (*step)->next->x) { + struct NSVGactiveEdge* t = *step; + struct NSVGactiveEdge* q = t->next; + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } + + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e < r->nedges && r->edges[e].y0 <= scany) { + if (r->edges[e].y1 > scany) { + struct NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany); + if (z == NULL) break; + // find insertion point + if (active == NULL) { + active = z; + } else if (z->x < active->x) { + // insert at front + z->next = active; + active = z; + } else { + // find thing to insert AFTER + struct NSVGactiveEdge* p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + e++; + } + + // now process all active edges in non-zero fashion + if (active != NULL) + nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax); + } + // Blit + if (xmin < 0) xmin = 0; + if (xmax > r->width-1) xmax = r->width-1; + if (xmin <= xmax) { + nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty,scale,cache); + } + } + +} + +static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride) +{ + int x,y; + + // Unpremultiply + for (y = 0; y < h; y++) { + unsigned char *row = &image[y*stride]; + for (x = 0; x < w; x++) { + int r = row[0], g = row[1], b = row[2], a = row[3]; + if (a != 0) { + row[0] = (int)(r*255/a); + row[1] = (int)(g*255/a); + row[2] = (int)(b*255/a); + } + row += 4; + } + } + + // Defringe + for (y = 0; y < h; y++) { + unsigned char *row = &image[y*stride]; + for (x = 0; x < w; x++) { + int r = 0, g = 0, b = 0, a = row[3], n = 0; + if (a == 0) { + if (x-1 > 0 && row[-1] != 0) { + r += row[-4]; + g += row[-3]; + b += row[-2]; + n++; + } + if (x+1 < w && row[7] != 0) { + r += row[4]; + g += row[5]; + b += row[6]; + n++; + } + if (y-1 > 0 && row[-stride+3] != 0) { + r += row[-stride]; + g += row[-stride+1]; + b += row[-stride+2]; + n++; + } + if (y+1 < h && row[stride+3] != 0) { + r += row[stride]; + g += row[stride+1]; + b += row[stride+2]; + n++; + } + if (n > 0) { + row[0] = r/n; + row[1] = g/n; + row[2] = b/n; + } + } + row += 4; + } + } +} + + +static void nsvg__initPaint(struct NSVGcachedPaint* cache, struct NSVGpaint* paint) +{ + int i, j; + struct NSVGgradient* grad; + + cache->type = paint->type; + + if (paint->type == NSVG_PAINT_COLOR) { + cache->colors[0] = paint->color; + return; + } + + grad = paint->gradient; + + cache->spread = grad->spread; + memcpy(cache->xform, grad->xform, sizeof(float)*6); + + if (grad->nstops == 0) { + for (i = 0; i < 256; i++) + cache->colors[i] = 0; + } if (grad->nstops == 1) { + for (i = 0; i < 256; i++) + cache->colors[i] = grad->stops[i].color; + } else { + unsigned int ca, cb; + float ua, ub, du, u; + int ia, ib, count; + + ca = grad->stops[0].color; + cb = grad->stops[grad->nstops-1].color; + ua = nsvg__clampf(grad->stops[0].offset, 0, 1); + ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1); + ia = ua * 255.0f; + ib = ub * 255.0f; + for (i = 0; i < ia; i++) { + cache->colors[i] = ca; + } + + for (i = 0; i < grad->nstops-1; i++) { + ca = grad->stops[i].color; + cb = grad->stops[i+1].color; + ua = nsvg__clampf(grad->stops[i].offset, 0, 1); + ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1); + ia = ua * 255.0f; + ib = ub * 255.0f; + count = ib - ia; + if (count <= 0) continue; + u = 0; + du = 1.0f / (float)count; + for (j = 0; j < count; j++) { + cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u); + u += du; + } + } + + for (i = ib; i < 256; i++) + cache->colors[i] = cb; + } + +} + +void nsvgRasterize(struct NSVGrasterizer* r, + struct NSVGimage* image, float tx, float ty, float scale, + unsigned char* dst, int w, int h, int stride) +{ + struct NSVGshape *shape = NULL; + struct NSVGedge *e = NULL; + struct NSVGcachedPaint cache; + int i; + + r->bitmap = dst; + r->width = w; + r->height = h; + r->stride = stride; + + if (w > r->cscanline) { + r->cscanline = w; + r->scanline = (unsigned char*)realloc(r->scanline, w); + if (r->scanline == NULL) return; + } + + for (i = 0; i < h; i++) + memset(&dst[i*stride], 0, w*4); + + for (shape = image->shapes; shape != NULL; shape = shape->next) { + + if (shape->fill.type == NSVG_PAINT_NONE) + continue; + + nsvg__resetPool(r); + r->freelist = NULL; + r->nedges = 0; + + nsvg__flattenShape(r, shape, scale); + + // Scale and translate edges + for (i = 0; i < r->nedges; i++) { + e = &r->edges[i]; + e->x0 = tx + e->x0 * scale; + e->y0 = (ty + e->y0 * scale) * NSVG__SUBSAMPLES; + e->x1 = tx + e->x1 * scale; + e->y1 = (ty + e->y1 * scale) * NSVG__SUBSAMPLES; + } + + // Rasterize edges + qsort(r->edges, r->nedges, sizeof(struct NSVGedge), nsvg__cmpEdge); + + // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule + nsvg__initPaint(&cache, &shape->fill); + + nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache); + } + + nsvg__unpremultiplyAlpha(dst, w, h, stride); + + r->bitmap = NULL; + r->width = 0; + r->height = 0; + r->stride = 0; +} + +#endif diff --git a/src/resources/SVGResource.cpp b/src/resources/SVGResource.cpp new file mode 100644 index 000000000..f11bbdfbe --- /dev/null +++ b/src/resources/SVGResource.cpp @@ -0,0 +1,88 @@ +#include "SVGResource.h" +#include "../nanosvg/nanosvg.h" +#include "../nanosvg/nanosvgrast.h" +#include "../Log.h" + +#define DPI 96 + +SVGResource::SVGResource(const std::string& path, bool tile) : TextureResource(path, tile), mSVGImage(NULL) +{ + assert(tile == false); +} + +SVGResource::~SVGResource() +{ + deinitSVG(); +} + +void SVGResource::unload(std::shared_ptr& rm) +{ + deinitSVG(); + TextureResource::unload(rm); +} + +void SVGResource::initFromMemory(const char* file, size_t length) +{ + deinit(); + deinitSVG(); + + // nsvgParse excepts a modifiable, null-terminated string + char* copy = (char*)malloc(length + 1); + memcpy(copy, file, length); + copy[length] = '\0'; + + mSVGImage = nsvgParse(copy, "px", DPI); + free(copy); + + if(!mSVGImage) + { + LOG(LogError) << "Error parsing SVG image."; + return; + } + + rasterizeAt((int)mSVGImage->width, (int)mSVGImage->height); +} + +void SVGResource::rasterizeAt(size_t width, size_t height) +{ + if(!mSVGImage) + return; + + unsigned char* imagePx = (unsigned char*)malloc(width * height * 4); + + NSVGrasterizer* rast = nsvgCreateRasterizer(); + nsvgRasterize(rast, mSVGImage, 0, 0, width / mSVGImage->width, imagePx, width, height, width * 4); + nsvgDeleteRasterizer(rast); + + // flip the pixels + unsigned int temp; + unsigned int* arr = (unsigned int*)imagePx; + for(size_t y = 0; y < height / 2; y++) + { + for(size_t x = 0; x < width; x++) + { + temp = arr[x + (y * width)]; + arr[x + (y * width)] = arr[x + (height * width) - ((y + 1) * width)]; + arr[x + (height * width) - ((y + 1) * width)] = temp; + } + } + + initFromPixels(imagePx, width, height); + free(imagePx); +} + +Eigen::Vector2i SVGResource::getImageSize() const +{ + if(mSVGImage) + return Eigen::Vector2i((int)mSVGImage->width, (int)mSVGImage->height); + + return Eigen::Vector2i::Zero(); +} + +void SVGResource::deinitSVG() +{ + if(mSVGImage) + nsvgDelete(mSVGImage); + + mSVGImage = NULL; +} diff --git a/src/resources/SVGResource.h b/src/resources/SVGResource.h new file mode 100644 index 000000000..46519d799 --- /dev/null +++ b/src/resources/SVGResource.h @@ -0,0 +1,25 @@ +#pragma once + +#include "TextureResource.h" + +struct NSVGimage; + +class SVGResource : public TextureResource +{ +public: + virtual ~SVGResource(); + + virtual void unload(std::shared_ptr& rm) override; + + virtual void initFromMemory(const char* image, size_t length) override; + + void rasterizeAt(size_t width, size_t height); + Eigen::Vector2i getImageSize() const; + +protected: + friend TextureResource; + SVGResource(const std::string& path, bool tile); + void deinitSVG(); + + NSVGimage* mSVGImage; +}; diff --git a/src/resources/TextureResource.cpp b/src/resources/TextureResource.cpp index 398161122..98d3174c8 100644 --- a/src/resources/TextureResource.cpp +++ b/src/resources/TextureResource.cpp @@ -5,12 +5,13 @@ #include "../ImageIO.h" #include "../Renderer.h" +#include "SVGResource.h" + std::map< TextureResource::TextureKeyType, std::weak_ptr > TextureResource::sTextureMap; TextureResource::TextureResource(const std::string& path, bool tile) : mTextureID(0), mPath(path), mTextureSize(Eigen::Vector2i::Zero()), mTile(tile) { - reload(ResourceManager::getInstance()); } TextureResource::~TextureResource() @@ -26,28 +27,23 @@ void TextureResource::unload(std::shared_ptr& rm) void TextureResource::reload(std::shared_ptr& rm) { if(!mPath.empty()) - initFromResource(rm->getFileData(mPath)); + { + const ResourceData& data = rm->getFileData(mPath); + initFromMemory((const char*)data.ptr.get(), data.length); + } } -void TextureResource::initFromResource(const ResourceData data) +void TextureResource::initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height) { - //make sure we aren't going to leak an old texture deinit(); - size_t width, height; - std::vector imageRGBA = ImageIO::loadFromMemoryRGBA32(const_cast(data.ptr.get()), data.length, width, height); - - if(imageRGBA.size() == 0) - { - LOG(LogError) << "Could not initialize texture (invalid resource data)!"; - return; - } + assert(width > 0 && height > 0); //now for the openGL texture stuff glGenTextures(1, &mTextureID); glBindTexture(GL_TEXTURE_2D, mTextureID); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageRGBA.data()); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataRGBA); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -61,8 +57,6 @@ void TextureResource::initFromResource(const ResourceData data) void TextureResource::initFromMemory(const char* data, size_t length) { - deinit(); - size_t width, height; std::vector imageRGBA = ImageIO::loadFromMemoryRGBA32((const unsigned char*)(data), length, width, height); @@ -72,20 +66,7 @@ void TextureResource::initFromMemory(const char* data, size_t length) return; } - //now for the openGL texture stuff - glGenTextures(1, &mTextureID); - glBindTexture(GL_TEXTURE_2D, mTextureID); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageRGBA.data()); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - const GLint wrapMode = mTile ? GL_REPEAT : GL_CLAMP_TO_EDGE; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapMode); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapMode); - - mTextureSize << width, height; + initFromPixels(imageRGBA.data(), width, height); } void TextureResource::deinit() @@ -97,7 +78,7 @@ void TextureResource::deinit() } } -Eigen::Vector2i TextureResource::getSize() const +const Eigen::Vector2i& TextureResource::getSize() const { return mTextureSize; } @@ -135,8 +116,20 @@ std::shared_ptr TextureResource::get(const std::string& path, b return foundTexture->second.lock(); } - std::shared_ptr tex = std::shared_ptr(new TextureResource(path, tile)); + // need to create it + std::shared_ptr tex; + + // is it an SVG? + if(path.substr(path.size() - 4, std::string::npos) == ".svg") + { + // probably + tex = std::shared_ptr(new SVGResource(path, tile)); + }else{ + tex = std::shared_ptr(new TextureResource(path, tile)); + } + sTextureMap[key] = std::weak_ptr(tex); rm->addReloadable(tex); + tex->reload(ResourceManager::getInstance()); return tex; } diff --git a/src/resources/TextureResource.h b/src/resources/TextureResource.h index 2ec75e43f..4c3893e0a 100644 --- a/src/resources/TextureResource.h +++ b/src/resources/TextureResource.h @@ -16,28 +16,29 @@ public: virtual ~TextureResource(); - void unload(std::shared_ptr& rm) override; - void reload(std::shared_ptr& rm) override; + virtual void unload(std::shared_ptr& rm) override; + virtual void reload(std::shared_ptr& rm) override; bool isTiled() const; - Eigen::Vector2i getSize() const; + const Eigen::Vector2i& getSize() const; void bind() const; // Warning: will NOT correctly reinitialize when this texture is reloaded (e.g. ES starts/stops playing a game). - void initFromMemory(const char* image, size_t length); + virtual void initFromMemory(const char* file, size_t length); -private: + // Warning: will NOT correctly reinitialize when this texture is reloaded (e.g. ES starts/stops playing a game). + void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height); + +protected: TextureResource(const std::string& path, bool tile); - - void initFromPath(); - void initFromResource(const ResourceData data); void deinit(); Eigen::Vector2i mTextureSize; - GLuint mTextureID; const std::string mPath; const bool mTile; +private: + GLuint mTextureID; typedef std::pair TextureKeyType; static std::map< TextureKeyType, std::weak_ptr > sTextureMap; };