mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 15:15:38 +00:00
(Android) Added preliminary support for copying assets to the internal data directory
This commit is contained in:
parent
27feef1b23
commit
a83763c2c3
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@ -413,7 +413,7 @@ add_compile_definitions(GLM_FORCE_XYZW_ONLY)
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# For Unix systems, assign the installation prefix. If it's not explicitly set,
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# we use /usr on Linux, /usr/pkg on NetBSD and /usr/local on FreeBSD and OpenBSD.
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if(NOT WIN32 AND NOT APPLE)
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if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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if(CMAKE_SYSTEM_NAME MATCHES Linux)
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set(CMAKE_INSTALL_PREFIX /usr CACHE INTERNAL CMAKE_INSTALL_PREFIX)
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@ -719,6 +719,10 @@ int main(int argc, char* argv[])
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renderer = Renderer::getInstance();
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window = Window::getInstance();
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#if defined(__ANDROID__)
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Utils::Platform::Android::setupResources();
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#endif
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ViewController::getInstance()->setMenuColors();
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CollectionSystemsManager::getInstance();
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Screensaver screensaver;
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@ -709,6 +709,8 @@ void ThemeData::populateThemes()
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Utils::FileSystem::getExePath() + "/themes",
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#if defined(__APPLE__)
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Utils::FileSystem::getExePath() + "/../Resources/themes",
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#elif defined(__ANDROID__)
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ResourceManager::getInstance().getDataDirectory() + "/themes",
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#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
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Utils::FileSystem::getProgramDataPath() + "/themes",
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#endif
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@ -42,14 +42,17 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
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return applePackagePath;
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}
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#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
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#if defined(__ANDROID__)
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std::string testDataPath {mDataDirectory + "/resources/" + &path[2]};
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#else
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// Check under the data installation directory (Unix only).
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std::string testDataPath {Utils::FileSystem::getProgramDataPath() + "/resources/" +
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&path[2]};
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if (Utils::FileSystem::exists(testDataPath)) {
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return testDataPath;
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}
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#endif
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if (Utils::FileSystem::exists(testDataPath))
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return testDataPath;
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#endif
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#if !defined(__ANDROID__)
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// Check under the ES executable directory.
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std::string testExePath {Utils::FileSystem::getExePath() + "/resources/" + &path[2]};
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@ -60,6 +63,14 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
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// indicate that we have a broken EmulationStation installation. If the argument
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// terminateOnFailure is set to false though, then skip this step.
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else {
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#else
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SDL_RWops* resFile {SDL_RWFromFile(path.substr(2).c_str(), "rb")};
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if (resFile != nullptr) {
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SDL_RWclose(resFile);
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return path.substr(2);
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}
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else {
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#endif
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if (terminateOnFailure) {
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LOG(LogError) << "Program resource missing: " << path;
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LOG(LogError) << "Tried to find the resource in the following locations:";
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@ -69,7 +80,9 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
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#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
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LOG(LogError) << testDataPath;
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#endif
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#if !defined(__ANDROID__)
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LOG(LogError) << testExePath;
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#endif
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LOG(LogError) << "Has EmulationStation been properly installed?";
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Utils::Platform::emergencyShutdown();
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}
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@ -88,10 +101,19 @@ const ResourceData ResourceManager::getFileData(const std::string& path) const
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// Check if its a resource.
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const std::string respath {getResourcePath(path)};
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#if defined(__ANDROID__)
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SDL_RWops* resFile {SDL_RWFromFile(respath.c_str(), "rb")};
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if (resFile != nullptr) {
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ResourceData data {loadFile(resFile)};
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SDL_RWclose(resFile);
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return data;
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}
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#else
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if (Utils::FileSystem::exists(respath)) {
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ResourceData data {loadFile(respath)};
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return data;
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}
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#endif
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// If the file doesn't exist, return an "empty" ResourceData.
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ResourceData data {nullptr, 0};
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@ -107,7 +129,7 @@ ResourceData ResourceManager::loadFile(const std::string& path) const
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#endif
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stream.seekg(0, stream.end);
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size_t size {static_cast<size_t>(stream.tellg())};
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const size_t size {static_cast<size_t>(stream.tellg())};
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stream.seekg(0, stream.beg);
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// Supply custom deleter to properly free array.
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@ -120,6 +142,17 @@ ResourceData ResourceManager::loadFile(const std::string& path) const
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return ret;
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}
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ResourceData ResourceManager::loadFile(SDL_RWops* resFile) const
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{
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const size_t size {static_cast<size_t>(SDL_RWsize(resFile))};
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std::shared_ptr<unsigned char> data {new unsigned char[size],
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[](unsigned char* p) { delete[] p; }};
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SDL_RWread(resFile, reinterpret_cast<char*>(data.get()), 1, size);
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ResourceData ret {data, size};
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return ret;
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}
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bool ResourceManager::fileExists(const std::string& path) const
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{
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// If it exists as a resource file, return true.
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@ -1,6 +1,6 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ES-DE
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// ResourceManager.h
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//
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// Handles the application resources (fonts, graphics, sounds etc.).
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@ -14,6 +14,8 @@
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#include <memory>
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#include <string>
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#include <SDL2/SDL_rwops.h>
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// The ResourceManager exists to:
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// Allow loading resources embedded into the executable like an actual file.
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// Allow embedded resources to be optionally remapped to actual files for further customization.
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@ -42,6 +44,9 @@ public:
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void unloadAll();
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void reloadAll();
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void setDataDirectory(const std::string& dataDirectory) { mDataDirectory = dataDirectory; }
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const std::string& getDataDirectory() const { return mDataDirectory; }
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std::string getResourcePath(const std::string& path, bool terminateOnFailure = true) const;
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const ResourceData getFileData(const std::string& path) const;
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bool fileExists(const std::string& path) const;
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@ -49,9 +54,11 @@ public:
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private:
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ResourceManager() noexcept {}
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std::list<std::weak_ptr<IReloadable>> mReloadables;
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ResourceData loadFile(const std::string& path) const;
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ResourceData loadFile(SDL_RWops* resFile) const;
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std::list<std::weak_ptr<IReloadable>> mReloadables;
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std::string mDataDirectory;
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};
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#endif // ES_CORE_RESOURCES_RESOURCE_MANAGER_H
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@ -387,13 +387,53 @@ namespace Utils
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return result;
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}
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bool setupResources()
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{
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JNIEnv* jniEnv {reinterpret_cast<JNIEnv*>(SDL_AndroidGetJNIEnv())};
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{
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jclass jniClass {jniEnv->FindClass("org/es_de/frontend/MainActivity")};
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jmethodID methodID {jniEnv->GetStaticMethodID(jniClass, "getDataDirectory",
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"()Ljava/lang/String;")};
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jstring dataDirectory {
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static_cast<jstring>(jniEnv->CallStaticObjectMethod(jniClass, methodID))};
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const char* dataDirUtf {jniEnv->GetStringUTFChars(dataDirectory, nullptr)};
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ResourceManager::getInstance().setDataDirectory(std::string(dataDirUtf));
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jniEnv->ReleaseStringUTFChars(dataDirectory, dataDirUtf);
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jniEnv->DeleteLocalRef(jniClass);
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}
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{
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jclass jniClass {jniEnv->FindClass("org/es_de/frontend/MainActivity")};
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jmethodID methodID {
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jniEnv->GetStaticMethodID(jniClass, "setupResources", "()Z")};
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const bool returnValue {
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static_cast<bool>(jniEnv->CallStaticBooleanMethod(jniClass, methodID))};
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jniEnv->DeleteLocalRef(jniClass);
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if (returnValue) {
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LOG(LogError) << "Couldn't setup application resources on internal storage";
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return true;
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}
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}
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{
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jclass jniClass {jniEnv->FindClass("org/es_de/frontend/MainActivity")};
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jmethodID methodID {jniEnv->GetStaticMethodID(jniClass, "setupThemes", "()Z")};
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const bool returnValue {
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static_cast<bool>(jniEnv->CallStaticBooleanMethod(jniClass, methodID))};
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jniEnv->DeleteLocalRef(jniClass);
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if (returnValue) {
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LOG(LogError) << "Couldn't setup application themes on internal storage";
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return true;
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}
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}
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return false;
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}
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bool checkEmulatorInstalled(const std::string& packageName, const std::string& activity)
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{
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JNIEnv* jniEnv {reinterpret_cast<JNIEnv*>(SDL_AndroidGetJNIEnv())};
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jclass jniClass {jniEnv->FindClass("org/es_de/frontend/MainActivity")};
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jmethodID methodID {jniEnv->GetStaticMethodID(
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jniClass, "checkEmulatorInstalled", "(Ljava/lang/String;Ljava/lang/String;)Z")};
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bool returnValue {static_cast<bool>(jniEnv->CallStaticBooleanMethod(
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const bool returnValue {static_cast<bool>(jniEnv->CallStaticBooleanMethod(
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jniClass, methodID, jniEnv->NewStringUTF(packageName.c_str()),
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jniEnv->NewStringUTF(activity.c_str())))};
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// jniEnv->DeleteLocalRef(jniClass);
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@ -60,6 +60,7 @@ namespace Utils
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namespace Android
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{
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bool requestStoragePermission();
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bool setupResources();
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bool checkEmulatorInstalled(const std::string& packageName,
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const std::string& activity);
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int launchGame(const std::string& packageName,
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