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Changed metadata text entry prompts to be more descriptive.
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@ -3,18 +3,19 @@
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#include "Log.h"
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MetaDataDecl gameDecls[] = {
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{"name", MD_STRING, "", false, "name"},
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{"desc", MD_MULTILINE_STRING, "", false, "description"},
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{"image", MD_IMAGE_PATH, "", false, "image"},
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{"thumbnail", MD_IMAGE_PATH, "", false, "thumbnail"},
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{"rating", MD_RATING, "0", false, "rating"},
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{"releasedate", MD_DATE, "0", false, "release date"},
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{"developer", MD_STRING, "unknown", false, "developer"},
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{"publisher", MD_STRING, "unknown", false, "publisher"},
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{"genre", MD_STRING, "unknown", false, "genre"},
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{"players", MD_INT, "1", false, "players"},
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{"playcount", MD_INT, "0", true, "play count"},
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{"lastplayed", MD_TIME, "0", true, "last played"}
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd
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{"name", MD_STRING, "", false, "name", "enter game name"},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"},
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{"image", MD_IMAGE_PATH, "", false, "image", "enter path to image"},
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{"thumbnail", MD_IMAGE_PATH, "", false, "thumbnail", "enter path to thumbnail"},
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{"rating", MD_RATING, "0", false, "rating", "enter rating"},
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{"releasedate", MD_DATE, "0", false, "release date", "enter release date"},
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer"},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre"},
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{"players", MD_INT, "1", false, "players", "enter number of players"},
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{"playcount", MD_INT, "0", true, "play count", "enter number of times played"},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date"}
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};
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const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0]));
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@ -28,6 +28,7 @@ struct MetaDataDecl
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std::string defaultValue;
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bool isStatistic; //if true, ignore scraper values for this metadata
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std::string displayName; // displayed as this in editors
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std::string displayPrompt; // phrase displayed in editors when prompted to enter value (currently only for strings)
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};
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boost::posix_time::ptime string_to_ptime(const std::string& str, const std::string& fmt = "%Y%m%dT%H%M%S%F%q");
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@ -111,7 +111,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector
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row.addElement(bracket, false);
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bool multiLine = iter->type == MD_MULTILINE_STRING;
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const std::string title = "INPUT GAME " + iter->key;
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const std::string title = iter->displayPrompt;
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auto updateVal = [ed](const std::string& newVal) { ed->setValue(newVal); }; // ok callback (apply new value to ed)
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row.makeAcceptInputHandler([this, title, ed, updateVal, multiLine] {
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mWindow->pushGui(new GuiTextEditPopup(mWindow, title, ed->getValue(), updateVal, multiLine));
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