Changed the PlayStation 3 controller type to PlayStation 1/2/3

This commit is contained in:
Leon Styhre 2023-01-21 13:45:54 +01:00
parent 480263160d
commit a982dce328
7 changed files with 17 additions and 17 deletions

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@ -1087,7 +1087,7 @@ void GuiMenu::openInputDeviceOptions()
std::string selectedPlayer {Settings::getInstance()->getString("InputControllerType")}; std::string selectedPlayer {Settings::getInstance()->getString("InputControllerType")};
inputControllerType->add("XBOX", "xbox", selectedPlayer == "xbox"); inputControllerType->add("XBOX", "xbox", selectedPlayer == "xbox");
inputControllerType->add("XBOX 360", "xbox360", selectedPlayer == "xbox360"); inputControllerType->add("XBOX 360", "xbox360", selectedPlayer == "xbox360");
inputControllerType->add("PLAYSTATION 3", "ps3", selectedPlayer == "ps3"); inputControllerType->add("PLAYSTATION 1/2/3", "ps123", selectedPlayer == "ps123");
inputControllerType->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4"); inputControllerType->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4");
inputControllerType->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5"); inputControllerType->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5");
inputControllerType->add("SWITCH PRO", "switchpro", selectedPlayer == "switchpro"); inputControllerType->add("SWITCH PRO", "switchpro", selectedPlayer == "switchpro");

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@ -140,10 +140,10 @@ void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::s
mCustomButtons.button_x_PS = elem->get<std::string>(PREFIX "button_x_PS"); mCustomButtons.button_x_PS = elem->get<std::string>(PREFIX "button_x_PS");
if (elem->has(PREFIX "button_y_PS")) if (elem->has(PREFIX "button_y_PS"))
mCustomButtons.button_y_PS = elem->get<std::string>(PREFIX "button_y_PS"); mCustomButtons.button_y_PS = elem->get<std::string>(PREFIX "button_y_PS");
if (elem->has(PREFIX "button_back_PS3")) if (elem->has(PREFIX "button_back_PS123"))
mCustomButtons.button_back_PS3 = elem->get<std::string>(PREFIX "button_back_PS3"); mCustomButtons.button_back_PS123 = elem->get<std::string>(PREFIX "button_back_PS123");
if (elem->has(PREFIX "button_start_PS3")) if (elem->has(PREFIX "button_start_PS123"))
mCustomButtons.button_start_PS3 = elem->get<std::string>(PREFIX "button_start_PS3"); mCustomButtons.button_start_PS123 = elem->get<std::string>(PREFIX "button_start_PS123");
if (elem->has(PREFIX "button_back_PS4")) if (elem->has(PREFIX "button_back_PS4"))
mCustomButtons.button_back_PS4 = elem->get<std::string>(PREFIX "button_back_PS4"); mCustomButtons.button_back_PS4 = elem->get<std::string>(PREFIX "button_back_PS4");
if (elem->has(PREFIX "button_start_PS4")) if (elem->has(PREFIX "button_start_PS4"))

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@ -65,8 +65,8 @@ struct HelpStyle {
std::string button_b_PS; std::string button_b_PS;
std::string button_x_PS; std::string button_x_PS;
std::string button_y_PS; std::string button_y_PS;
std::string button_back_PS3; std::string button_back_PS123;
std::string button_start_PS3; std::string button_start_PS123;
std::string button_back_PS4; std::string button_back_PS4;
std::string button_start_PS4; std::string button_start_PS4;
std::string button_back_PS5; std::string button_back_PS5;

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@ -101,7 +101,7 @@ void HelpComponent::assignIcons()
":/graphics/help/button_start_switch.svg" : ":/graphics/help/button_start_switch.svg" :
mStyle.mCustomButtons.button_start_switch; mStyle.mCustomButtons.button_start_switch;
} }
else if (controllerType == "ps3") { else if (controllerType == "ps123") {
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ? sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ?
":/graphics/help/button_a_PS.svg" : ":/graphics/help/button_a_PS.svg" :
mStyle.mCustomButtons.button_a_PS; mStyle.mCustomButtons.button_a_PS;
@ -114,12 +114,12 @@ void HelpComponent::assignIcons()
sIconPathMap["y"] = mStyle.mCustomButtons.button_y_PS.empty() ? sIconPathMap["y"] = mStyle.mCustomButtons.button_y_PS.empty() ?
":/graphics/help/button_y_PS.svg" : ":/graphics/help/button_y_PS.svg" :
mStyle.mCustomButtons.button_y_PS; mStyle.mCustomButtons.button_y_PS;
sIconPathMap["back"] = mStyle.mCustomButtons.button_back_PS3.empty() ? sIconPathMap["back"] = mStyle.mCustomButtons.button_back_PS123.empty() ?
":/graphics/help/button_back_PS3.svg" : ":/graphics/help/button_back_PS123.svg" :
mStyle.mCustomButtons.button_back_PS3; mStyle.mCustomButtons.button_back_PS123;
sIconPathMap["start"] = mStyle.mCustomButtons.button_start_PS3.empty() ? sIconPathMap["start"] = mStyle.mCustomButtons.button_start_PS123.empty() ?
":/graphics/help/button_start_PS3.svg" : ":/graphics/help/button_start_PS123.svg" :
mStyle.mCustomButtons.button_start_PS3; mStyle.mCustomButtons.button_start_PS123;
} }
else if (controllerType == "ps4") { else if (controllerType == "ps4") {
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ? sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ?

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@ -218,9 +218,9 @@ void GuiInputConfig::populateConfigList()
sGuiInputConfigList[9] = {"X", true, "X", ":/graphics/help/mbuttons_x_switch.svg"}; sGuiInputConfigList[9] = {"X", true, "X", ":/graphics/help/mbuttons_x_switch.svg"};
sGuiInputConfigList[8] = {"Y", true, "Y", ":/graphics/help/mbuttons_y_switch.svg"}; sGuiInputConfigList[8] = {"Y", true, "Y", ":/graphics/help/mbuttons_y_switch.svg"};
} }
else if (controllerType == "ps3") { else if (controllerType == "ps123") {
sGuiInputConfigList[4] = {"Back", false, "SELECT", ":/graphics/help/button_back_PS3.svg"}; sGuiInputConfigList[4] = {"Back", false, "SELECT", ":/graphics/help/button_back_PS123.svg"};
sGuiInputConfigList[5] = {"Start", false, "START", ":/graphics/help/button_start_PS3.svg"}; sGuiInputConfigList[5] = {"Start", false, "START", ":/graphics/help/button_start_PS123.svg"};
sGuiInputConfigList[6] = {"A", false, "CROSS", ":/graphics/help/mbuttons_a_PS.svg"}; sGuiInputConfigList[6] = {"A", false, "CROSS", ":/graphics/help/mbuttons_a_PS.svg"};
sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/graphics/help/mbuttons_b_PS.svg"}; sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/graphics/help/mbuttons_b_PS.svg"};
sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/graphics/help/mbuttons_x_PS.svg"}; sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/graphics/help/mbuttons_x_PS.svg"};

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