mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 17:45:38 +00:00
Began paving the way for custom font support.
Font sizes might be a little different than they were before - sorry about that!
This commit is contained in:
parent
8b242a0532
commit
aa6506aec1
57
src/Font.cpp
57
src/Font.cpp
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@ -5,31 +5,57 @@
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#include "Renderer.h"
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FT_Library Font::sLibrary;
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bool Font::libraryInitialized = false;
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int Font::getDpiX() { return 300; }
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int Font::getDpiY() { return 300; }
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int Font::getDpiX() { return 96; }
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int Font::getDpiY() { return 96; }
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void Font::initLibrary()
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{
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if(FT_Init_FreeType(&sLibrary))
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{
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std::cerr << "Error initializing FreeType!\n";
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}else{
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libraryInitialized = true;
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}
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}
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Font::Font(std::string path, int size)
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{
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//register to receive init/deinit callbacks
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Renderer::registerComponent(this);
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mPath = path;
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mSize = size;
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onInit();
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}
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void Font::onInit()
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{
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if(!libraryInitialized)
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initLibrary();
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mMaxGlyphHeight = 0;
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if(FT_New_Face(sLibrary, path.c_str(), 0, &face))
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if(FT_New_Face(sLibrary, mPath.c_str(), 0, &face))
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{
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std::cerr << "Error creating font face! (path: " << path.c_str() << "\n";
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while(true);
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std::cerr << "Error creating font face! (path: " << mPath.c_str() << "\n";
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return;
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}
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FT_Set_Char_Size(face, 0, size * 64, getDpiX(), getDpiY());
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//FT_Set_Char_Size(face, 0, size * 64, getDpiX(), getDpiY());
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FT_Set_Pixel_Sizes(face, 0, mSize);
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buildAtlas();
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FT_Done_Face(face);
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}
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void Font::onDeinit()
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{
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if(textureID)
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glDeleteTextures(1, &textureID);
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}
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void Font::buildAtlas()
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@ -130,9 +156,10 @@ void Font::buildAtlas()
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Font::~Font()
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{
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FT_Done_Face(face);
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Renderer::unregisterComponent(this);
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glDeleteTextures(1, &textureID);
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if(textureID)
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glDeleteTextures(1, &textureID);
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}
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@ -167,6 +194,13 @@ struct tex {
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void Font::drawText(std::string text, int startx, int starty, int color)
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{
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if(!textureID)
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{
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std::cerr << "Error - tried to draw with Font that has no texture loaded!\n";
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return;
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}
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starty += mMaxGlyphHeight;
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//padding (another 0.5% is added to the bottom through the sizeText function)
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@ -255,7 +289,7 @@ void Font::sizeText(std::string text, int* w, int* h)
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{
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unsigned char letter = text[i];
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if(letter < 32 || letter >= 128)
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continue;
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letter = 127;
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cwidth += charData[letter].advX;
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}
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@ -267,3 +301,8 @@ void Font::sizeText(std::string text, int* w, int* h)
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if(h != NULL)
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*h = mMaxGlyphHeight + mMaxGlyphHeight * 0.5;
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}
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int Font::getHeight()
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{
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return mMaxGlyphHeight * 1.5;
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}
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12
src/Font.h
12
src/Font.h
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@ -2,13 +2,14 @@
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#define _FONT_H_
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#include <string>
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#include "GuiComponent.h"
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#include "platform.h"
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#include GLHEADER
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#include <ft2build.h>
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#include FT_FREETYPE_H
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//A TrueType Font renderer that uses FreeType and OpenGL. initLibrary() MUST be called before using it.
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class Font
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class Font : GuiComponent
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{
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public:
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static void initLibrary();
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@ -37,17 +38,26 @@ public:
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void drawText(std::string text, int startx, int starty, int color); //Render some text using this font.
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void sizeText(std::string text, int* w, int* h); //Sets the width and height of a given string to given pointers. Skipped if pointer is NULL.
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int getHeight();
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void onInit();
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void onDeinit();
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private:
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static int getDpiX();
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static int getDpiY();
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static FT_Library sLibrary;
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static bool libraryInitialized;
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void buildAtlas(); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
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int textureWidth; //OpenGL texture width
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int textureHeight; //OpenGL texture height
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int mMaxGlyphHeight;
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std::string mPath;
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int mSize;
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};
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#endif
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@ -3,9 +3,12 @@
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#include <vector>
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#include <string>
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#include "Font.h"
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#include "platform.h"
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#include GLHEADER
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//#include "Font.h"
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class GuiComponent;
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class Font;
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//The Renderer provides several higher-level functions for drawing (rectangles, text, etc.).
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//Defined in multiple files - Renderer.cpp has the GuiComponent stuff, Renderer_draw_* includes renderer-specific drawing implementations, and Renderer_init_* includes renderer-specific init/deinit.
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unsigned int getScreenHeight();
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enum FontSize { SMALL, MEDIUM, LARGE };
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int getFontHeight(FontSize size); //sometimes font size is needed before fonts have been loaded; this takes care of that
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Font* getDefaultFont(FontSize size);
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
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//drawing commands
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void swapBuffers();
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void drawRect(int x, int y, int w, int h, unsigned int color);
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void drawText(std::string text, int x, int y, unsigned int color, FontSize fontsize = MEDIUM);
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, FontSize fontsize = MEDIUM);
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, FontSize fontsize = MEDIUM);
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void drawText(std::string text, int x, int y, unsigned int color, Font* font);
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font);
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font);
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}
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#endif
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@ -57,10 +57,29 @@ namespace Renderer {
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Font* fonts[3] = {NULL, NULL, NULL};
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//this is never really used, but is here "just in case"
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void unloadFonts()
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{
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std::cout << "unloading fonts...";
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for(unsigned int i = 0; i < 3; i++)
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{
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delete fonts[i];
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fonts[i] = NULL;
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}
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loadedFonts = false;
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std::cout << "done.\n";
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}
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void loadFonts()
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{
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if(loadedFonts)
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unloadFonts();
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std::cout << "loading fonts...";
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std::string fontPath = "LinLibertine_R.ttf";
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}
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}
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float fontSizes[] = {0.004, 0.006, 0.009};
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float fontSizes[] = {0.035, 0.05, 0.1};
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for(unsigned int i = 0; i < 3; i++)
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{
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fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenWidth()));
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fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenHeight()));
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}
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loadedFonts = true;
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std::cout << "done\n";
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}
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void unloadFonts()
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{
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std::cout << "unloading fonts...";
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for(unsigned int i = 0; i < 3; i++)
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{
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delete fonts[i];
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fonts[i] = NULL;
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}
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loadedFonts = false;
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std::cout << "done.\n";
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}
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Font* getFont(FontSize size)
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Font* getDefaultFont(FontSize size)
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{
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if(!loadedFonts)
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loadFonts();
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return fonts[size];
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}
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int getFontHeight(FontSize size)
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void drawText(std::string text, int x, int y, unsigned int color, Font* font)
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{
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if(!loadedFonts)
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loadFonts();
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int h;
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getFont(size)->sizeText("HEIGHT", NULL, &h);
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return h;
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font->drawText(text, x, y, color);
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}
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void drawText(std::string text, int x, int y, unsigned int color, FontSize font)
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font)
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{
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if(!loadedFonts)
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loadFonts();
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//if(x < 0)
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// std::cout << "drawing at " << x << std::endl;
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getFont(font)->drawText(text, x, y, color);
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}
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, FontSize fontsize)
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{
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if(!loadedFonts)
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loadFonts();
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Font* font = getFont(fontsize);
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int w, h;
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font->sizeText(text, &w, &h);
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x += xOffset * 0.5;
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drawText(text, x, y, color, fontsize);
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drawText(text, x, y, color, font);
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}
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//this could probably be optimized
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//draws text and ensures it's never longer than xLen
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, FontSize fontsize)
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font)
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{
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if(!loadedFonts)
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loadFonts();
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Font* font = getFont(fontsize);
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int y = yStart;
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std::string line, word, temp;
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{
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//render line now
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if(w > 0) //make sure it's not blank
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drawText(line, xStart, y, color, fontsize);
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drawText(line, xStart, y, color, font);
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//increment y by height and some extra padding for the next line
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y += h + 4;
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{
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onDeinit();
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unloadFonts();
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//unloadFonts();
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destroySurface();
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}
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};
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@ -79,7 +79,7 @@ namespace Renderer
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if(!createdSurface)
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return false;
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Font::initLibrary();
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//Font::initLibrary();
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glViewport(0, 0, display_width, display_height);
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glOrtho(0, display_width, display_height, 0, -1.0, 1.0);
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{
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onDeinit();
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unloadFonts();
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//unloadFonts();
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destroySurface();
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}
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};
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mBox->render();
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), mTextColor, Renderer::LARGE);
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getDefaultFont(Renderer::LARGE)->getHeight() * 0.5), mTextColor, Renderer::getDefaultFont(Renderer::LARGE));
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}
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void GuiFastSelect::onInput(InputManager::InputButton button, bool keyDown)
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@ -21,7 +21,7 @@ GuiGameList::GuiGameList(bool useDetail)
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//Those with smaller displays may prefer the older view.
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if(mDetailed)
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{
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mList = new GuiList<FileData*>(Renderer::getScreenWidth() * sInfoWidth, Renderer::getFontHeight(Renderer::LARGE) + 2);
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mList = new GuiList<FileData*>(Renderer::getScreenWidth() * sInfoWidth, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2);
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mScreenshot = new GuiImage(Renderer::getScreenWidth() * sInfoWidth * 0.5, Renderer::getScreenHeight() * mTheme->getGameImageOffsetY(), "", Renderer::getScreenWidth() * sInfoWidth * 0.7, 0, false);
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mScreenshot->setOrigin(mTheme->getGameImageOriginX(), mTheme->getGameImageOriginY());
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mImageAnimation->addChild(mScreenshot);
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addChild(mImageAnimation);
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}else{
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mList = new GuiList<FileData*>(0, Renderer::getFontHeight(Renderer::LARGE) + 2);
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mList = new GuiList<FileData*>(0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2);
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mScreenshot = NULL;
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mImageAnimation = NULL;
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}
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//header
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if(!mTheme->getHeaderHidden())
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Renderer::drawCenteredText(mSystem->getName(), 0, 1, 0xFF0000FF, Renderer::LARGE);
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Renderer::drawCenteredText(mSystem->getName(), 0, 1, 0xFF0000FF, Renderer::getDefaultFont(Renderer::LARGE));
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if(mDetailed)
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{
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//divider
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if(!mTheme->getDividersHidden())
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Renderer::drawRect(Renderer::getScreenWidth() * mTheme->getListOffsetX() - 4, Renderer::getFontHeight(Renderer::LARGE) + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
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Renderer::drawRect(Renderer::getScreenWidth() * mTheme->getListOffsetX() - 4, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
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//if we're not scrolling and we have selected a non-folder
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if(!mList->isScrolling() && mList->getSelectedObject() && !mList->getSelectedObject()->isFolder())
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@ -108,7 +108,7 @@ void GuiGameList::onRender()
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std::string desc = game->getDescription();
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if(!desc.empty())
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Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, mScreenshot->getOffsetY() + mScreenshot->getHeight() + 12, Renderer::getScreenWidth() * (mTheme->getListOffsetX() - 0.03), mTheme->getDescColor(), Renderer::SMALL);
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Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, mScreenshot->getOffsetY() + mScreenshot->getHeight() + 12, Renderer::getScreenWidth() * (mTheme->getListOffsetX() - 0.03), mTheme->getDescColor(), Renderer::getDefaultFont(Renderer::SMALL));
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}
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}
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}
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@ -38,19 +38,22 @@ void GuiInputConfig::onRender()
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{
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Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0xFFFFFFFF);
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int height = Renderer::getFontHeight(Renderer::MEDIUM) + 6;
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Font* font = Renderer::getDefaultFont(Renderer::MEDIUM);
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Renderer::drawCenteredText("It looks like you have a joystick plugged in!", 0, 2, 0x000000FF);
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Renderer::drawCenteredText("POV hats (some D-Pads) are automatically mapped to directions.", 0, height, 0x000000FF);
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Renderer::drawCenteredText("You can press a keyboard key to skip any input.", 0, height * 2, 0x000000FF);
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Renderer::drawCenteredText("If you want to remap later, just delete ~/.es_input.cfg.", 0, height * 3, 0x000000FF);
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Renderer::drawCenteredText("This interface only configures the first joystick plugged in.", 0, height * 4, 0x000000FF);
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Renderer::drawCenteredText("Remember - you'll need to set up your emulator separately!", 0, Renderer::getScreenHeight() - height, 0x000000FF);
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int height = font->getHeight() + 6;
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Renderer::drawCenteredText("It looks like you have a joystick plugged in!", 0, 2, 0x000000FF, font);
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Renderer::drawCenteredText("POV hats (some D-Pads) are automatically mapped to directions.", 0, height, 0x000000FF, font);
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Renderer::drawCenteredText("You can press a keyboard key to skip any input.", 0, height * 2, 0x000000FF, font);
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Renderer::drawCenteredText("If you want to remap later, just delete ~/.es_input.cfg.", 0, height * 3, 0x000000FF, font);
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Renderer::drawCenteredText("This interface only configures the first joystick plugged in.", 0, height * 4, 0x000000FF, font);
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Renderer::drawCenteredText("Remember - you'll need to set up your emulator separately!", 0, Renderer::getScreenHeight() - height, 0x000000FF, font);
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if(mDone)
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Renderer::drawCenteredText("All done! Press a keyboard key to save.", 0, height * 5, 0x00BB00FF);
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Renderer::drawCenteredText("All done! Press a keyboard key to save.", 0, height * 5, 0x00BB00FF, font);
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else
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Renderer::drawCenteredText("Please press the axis/button for " + sInputs[mInputNum], 0, height * 5, 0x00C000FF);
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Renderer::drawCenteredText("Please press the axis/button for " + sInputs[mInputNum], 0, height * 5, 0x00C000FF, font);
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}
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void GuiInputConfig::onInput(InputManager::InputButton button, bool keyDown)
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@ -16,7 +16,7 @@ GuiList<listType>::GuiList(int offsetX, int offsetY, Renderer::FontSize fontsize
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mTextOffsetX = 0;
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mFont = fontsize;
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||||
mFont = Renderer::getDefaultFont(fontsize);
|
||||
mSelectorColor = 0x000000FF;
|
||||
mSelectedTextColorOverride = 0x0000FF;
|
||||
mScrollSound = NULL;
|
||||
|
@ -35,7 +35,7 @@ template <typename listType>
|
|||
void GuiList<listType>::onRender()
|
||||
{
|
||||
const int cutoff = getOffsetY();
|
||||
const int entrySize = Renderer::getFontHeight(mFont) + 5;
|
||||
const int entrySize = mFont->getHeight() + 5;
|
||||
|
||||
int startEntry = 0;
|
||||
|
||||
|
@ -69,7 +69,7 @@ void GuiList<listType>::onRender()
|
|||
//draw selector bar
|
||||
if(mSelection == i)
|
||||
{
|
||||
Renderer::drawRect(getOffsetX(), y, Renderer::getScreenWidth(), Renderer::getFontHeight(mFont), mSelectorColor);
|
||||
Renderer::drawRect(getOffsetX(), y, Renderer::getScreenWidth(), mFont->getHeight(), mSelectorColor);
|
||||
}
|
||||
|
||||
ListRow row = mRowVector.at((unsigned int)i);
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define _GUILIST_H_
|
||||
|
||||
#include "../Renderer.h"
|
||||
#include "../Font.h"
|
||||
#include "../GuiComponent.h"
|
||||
#include "../InputManager.h"
|
||||
#include <vector>
|
||||
|
@ -52,7 +53,7 @@ private:
|
|||
int mScrollDir, mScrollAccumulator;
|
||||
bool mScrolling;
|
||||
|
||||
Renderer::FontSize mFont;
|
||||
Font* mFont;
|
||||
unsigned int mSelectorColor, mSelectedTextColorOverride;
|
||||
bool mDrawCentered;
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ GuiMenu::GuiMenu(GuiComponent* parent)
|
|||
mParent = parent;
|
||||
parent->pause();
|
||||
|
||||
mList = new GuiList<std::string>(0, Renderer::getFontHeight(Renderer::LARGE) + 2, Renderer::LARGE);
|
||||
mList = new GuiList<std::string>(0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::LARGE);
|
||||
populateList();
|
||||
addChild(mList);
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ void GuiTheme::setDefaults()
|
|||
mGameImageOriginX = 0.5;
|
||||
mGameImageOriginY = 0;
|
||||
mGameImageOffsetX = mListOffsetX / 2;
|
||||
mGameImageOffsetY = (float)Renderer::getFontHeight(Renderer::LARGE) / Renderer::getScreenHeight();
|
||||
mGameImageOffsetY = (float)Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / Renderer::getScreenHeight();
|
||||
mGameImageWidth = mListOffsetX;
|
||||
mGameImageHeight = 0;
|
||||
|
||||
|
@ -264,7 +264,7 @@ float GuiTheme::resolveExp(std::string str, float defaultVal)
|
|||
exp.setExpression(str);
|
||||
|
||||
//set variables
|
||||
exp.setVariable("headerHeight", Renderer::getFontHeight(Renderer::LARGE) / Renderer::getScreenHeight());
|
||||
exp.setVariable("headerHeight", Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / Renderer::getScreenHeight());
|
||||
exp.setVariable("infoWidth", mListOffsetX);
|
||||
|
||||
return exp.eval();
|
||||
|
|
|
@ -166,7 +166,7 @@ int main(int argc, char* argv[])
|
|||
ss << framerate;
|
||||
std::string fps;
|
||||
ss >> fps;
|
||||
Renderer::drawText(fps, 50, 50, 0x00FF00);
|
||||
Renderer::drawText(fps, 50, 50, 0x00FF00, Renderer::getDefaultFont(Renderer::MEDIUM));
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue