mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
Made ViewController's launch animation to add current view's position to
center point. Fixed clipping with a scaled camera matrix.
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parent
5aeb2bc87f
commit
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@ -87,7 +87,7 @@ void ViewController::onFileChanged(FileData* file, FileChangeType change)
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}
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}
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}
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}
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void ViewController::launch(FileData* game, const Eigen::Vector3f& center)
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void ViewController::launch(FileData* game, Eigen::Vector3f center)
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{
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{
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if(game->getType() != GAME)
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if(game->getType() != GAME)
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{
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{
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@ -99,6 +99,7 @@ void ViewController::launch(FileData* game, const Eigen::Vector3f& center)
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game->getSystem()->getTheme()->playSound("gameSelectSound");
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game->getSystem()->getTheme()->playSound("gameSelectSound");
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Eigen::Affine3f origCamera = mCamera;
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Eigen::Affine3f origCamera = mCamera;
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center += mCurrentView->getPosition();
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setAnimation(new LaunchAnimation(mCamera, mFadeOpacity, center, 1500), [this, origCamera, center, game]
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setAnimation(new LaunchAnimation(mCamera, mFadeOpacity, center, 1500), [this, origCamera, center, game]
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{
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{
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game->getSystem()->launchGame(mWindow, game);
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game->getSystem()->launchGame(mWindow, game);
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@ -175,18 +176,19 @@ void ViewController::render(const Eigen::Affine3f& parentTrans)
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{
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{
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Eigen::Affine3f trans = mCamera * parentTrans;
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Eigen::Affine3f trans = mCamera * parentTrans;
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// camera position, position + size
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Eigen::Vector3f viewStart = trans.inverse().translation();
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Eigen::Vector3f viewEnd = trans.inverse() * Eigen::Vector3f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight(), 0);
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// draw systems
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// draw systems
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for(auto it = mSystemViews.begin(); it != mSystemViews.end(); it++)
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for(auto it = mSystemViews.begin(); it != mSystemViews.end(); it++)
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{
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{
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// clipping
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// clipping
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Eigen::Vector3f pos = it->second->getPosition();
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Eigen::Vector3f guiStart = it->second->getPosition();
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Eigen::Vector2f size = it->second->getSize();
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Eigen::Vector3f guiEnd = it->second->getPosition() + Eigen::Vector3f(it->second->getSize().x(), it->second->getSize().y(), 0);
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Eigen::Vector3f camPos = -trans.translation();
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if(guiEnd.x() >= viewStart.x() && guiEnd.y() >= viewStart.y() &&
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Eigen::Vector2f camSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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guiStart.x() <= viewEnd.x() && guiStart.y() <= viewEnd.y())
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if(pos.x() + size.x() >= camPos.x() && pos.y() + size.y() >= camPos.y() &&
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pos.x() <= camPos.x() + camSize.x() && pos.y() <= camPos.y() + camSize.y())
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it->second->render(trans);
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it->second->render(trans);
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}
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}
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@ -19,7 +19,7 @@ public:
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// Plays a nice launch effect and launches the game at the end of it.
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// Plays a nice launch effect and launches the game at the end of it.
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// Once the game terminates, plays a return effect.
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// Once the game terminates, plays a return effect.
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void launch(FileData* game, const Eigen::Vector3f& centerCameraOn = Eigen::Vector3f(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f, 0));
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void launch(FileData* game, Eigen::Vector3f centerCameraOn = Eigen::Vector3f(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f, 0));
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bool input(InputConfig* config, Input input) override;
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void update(int deltaTime) override;
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