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Remove .cpp #includes
It is cleaner to not do that and just include the proper file in the build files if needed.
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e8472581fa
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@ -85,6 +85,7 @@
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<ClCompile Include="..\..\src\pugiXML\pugixml.cpp" />
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<ClCompile Include="..\..\src\pugiXML\pugixml.cpp" />
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<ClCompile Include="..\..\src\Renderer_draw_gl.cpp" />
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<ClCompile Include="..\..\src\Renderer_draw_gl.cpp" />
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<ClCompile Include="..\..\src\Renderer_init.cpp" />
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<ClCompile Include="..\..\src\Renderer_init.cpp" />
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<ClCompile Include="..\..\src\Renderer_init_sdlgl.cpp" />
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<ClCompile Include="..\..\src\Sound.cpp" />
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<ClCompile Include="..\..\src\Sound.cpp" />
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<ClCompile Include="..\..\src\SystemData.cpp" />
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<ClCompile Include="..\..\src\SystemData.cpp" />
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<ClCompile Include="..\..\src\Window.cpp" />
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<ClCompile Include="..\..\src\Window.cpp" />
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@ -102,6 +102,9 @@
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<ClCompile Include="..\..\src\platform.cpp">
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<ClCompile Include="..\..\src\platform.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\Renderer_init_sdlgl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\AudioManager.h">
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<ClInclude Include="..\..\src\AudioManager.h">
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@ -1,12 +1,7 @@
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#include "Renderer.h"
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#include "platform.h"
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#include "platform.h"
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#include GLHEADER
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#ifdef _RPI_
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#include "Font.h"
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#include "Renderer_init_rpi.cpp"
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#endif
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#ifdef _DESKTOP_
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#include "Renderer_init_sdlgl.cpp"
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#endif
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namespace Renderer
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namespace Renderer
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{
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{
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