Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Bim 2013-07-03 02:12:49 +02:00
commit acc22739b0
7 changed files with 19 additions and 13 deletions

View file

@ -169,3 +169,14 @@ GuiComponent* GuiComponent::getParent()
{
return mParent;
}
unsigned char GuiComponent::getOpacity()
{
return mOpacity;
}
void GuiComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
}

View file

@ -48,11 +48,14 @@ public:
void clearChildren();
unsigned int getChildCount();
GuiComponent* getChild(unsigned int i);
unsigned char getOpacity();
void setOpacity(unsigned char opacity);
protected:
//Default implementation just renders children - you should probably always call GuiComponent::onRender at some point in your custom onRender.
virtual void onRender();
unsigned char mOpacity;
Window* mWindow;
GuiComponent* mParent;
Vector2i mOffset;

View file

@ -76,7 +76,7 @@ void AnimationComponent::update(int deltaTime)
}
}
void AnimationComponent::addChild(ImageComponent* gui)
void AnimationComponent::addChild(GuiComponent* gui)
{
mChildren.push_back(gui);
}
@ -86,7 +86,7 @@ void AnimationComponent::moveChildren(int offsetx, int offsety)
Vector2i move(offsetx, offsety);
for(unsigned int i = 0; i < mChildren.size(); i++)
{
ImageComponent* comp = mChildren.at(i);
GuiComponent* comp = mChildren.at(i);
comp->setOffset(comp->getOffset() + move);
}
}

View file

@ -2,7 +2,6 @@
#define _ANIMATIONCOMPONENT_H_
#include "../GuiComponent.h"
#include "ImageComponent.h"
#include <vector>
#define ANIMATION_TICK_SPEED 16
@ -18,12 +17,12 @@ public:
void update(int deltaTime);
void addChild(ImageComponent* gui);
void addChild(GuiComponent* gui);
private:
unsigned char mOpacity;
std::vector<ImageComponent*> mChildren;
std::vector<GuiComponent*> mChildren;
void moveChildren(int offsetx, int offsety);
void setChildrenOpacity(unsigned char opacity);

View file

@ -352,8 +352,6 @@ bool ImageComponent::hasImage()
return !mPath.empty();
}
unsigned char ImageComponent::getOpacity() { return mOpacity; }
void ImageComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; }
void ImageComponent::copyScreen()
{

View file

@ -38,9 +38,6 @@ public:
void init();
void deinit();
unsigned char getOpacity();
void setOpacity(unsigned char opacity);
protected:
void onRender();
@ -51,8 +48,6 @@ private:
bool mAllowUpscale, mTiled, mFlipX, mFlipY;
unsigned char mOpacity;
void loadImage(std::string path);
void resize();
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs, float percentageX = 1, float percentageY = 1); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position

View file

@ -74,7 +74,7 @@ void TextComponent::onRender()
Renderer::pushClipRect(getGlobalOffset(), getSize());
Renderer::drawWrappedText(mText, (int)-mScrollPos.x, (int)-mScrollPos.y, mSize.x, mColor, font);
Renderer::drawWrappedText(mText, (int)-mScrollPos.x, (int)-mScrollPos.y, mSize.x, mColor >> 8 << 8 | getOpacity(), font);
Renderer::popClipRect();