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Merge pull request #170 from hex007/separate-carousel-transition
Move Carousel transition to separate switch
This commit is contained in:
commit
acf4223f96
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@ -170,12 +170,17 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
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s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect", quick_sys_select->getState()); });
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// carousel transition option
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auto move_carousel = std::make_shared<SwitchComponent>(mWindow);
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move_carousel->setState(Settings::getInstance()->getBool("MoveCarousel"));
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s->addWithLabel("CAROUSEL TRANSITIONS", move_carousel);
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s->addSaveFunc([move_carousel] { Settings::getInstance()->setBool("MoveCarousel", move_carousel->getState()); });
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// transition style
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auto transition_style = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
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std::vector<std::string> transitions;
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transitions.push_back("fade");
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transitions.push_back("slide");
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transitions.push_back("simple slide");
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transitions.push_back("instant");
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for(auto it = transitions.begin(); it != transitions.end(); it++)
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transition_style->add(*it, *it, Settings::getInstance()->getString("TransitionStyle") == *it);
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@ -243,12 +243,13 @@ void SystemView::onCursorChanged(const CursorState& state)
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return;
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Animation* anim;
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bool move_carousel = Settings::getInstance()->getBool("MoveCarousel");
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std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
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if(transition_style == "fade")
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{
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float startExtrasFade = mExtrasFadeOpacity;
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anim = new LambdaAnimation(
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[startExtrasFade, startPos, endPos, posMax, this](float t)
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[this, startExtrasFade, startPos, endPos, posMax, move_carousel](float t)
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{
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t -= 1;
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float f = lerp<float>(startPos, endPos, t*t*t + 1);
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@ -257,7 +258,7 @@ void SystemView::onCursorChanged(const CursorState& state)
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if(f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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this->mCamOffset = move_carousel ? f : endPos;
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t += 1;
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if(t < 0.3f)
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@ -274,7 +275,7 @@ void SystemView::onCursorChanged(const CursorState& state)
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} else if (transition_style == "slide") {
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// slide
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax](float t)
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[this, startPos, endPos, posMax, move_carousel](float t)
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{
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t -= 1;
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float f = lerp<float>(startPos, endPos, t*t*t + 1);
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@ -283,32 +284,24 @@ void SystemView::onCursorChanged(const CursorState& state)
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if(f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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this->mCamOffset = move_carousel ? f : endPos;
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this->mExtrasCamOffset = f;
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}, 500);
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} else if (transition_style == "simple slide") {
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// simple slide
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax](float t)
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{
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t -= 1;
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float f = lerp<float>(startPos, endPos, t*t*t + 1);
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if(f < 0)
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f += posMax;
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if(f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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this->mExtrasCamOffset = endPos;
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}, 500);
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} else {
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// instant
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anim = new LambdaAnimation(
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[this, endPos](float t)
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[this, startPos, endPos, posMax, move_carousel ](float t)
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{
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this->mCamOffset = endPos;
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t -= 1;
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float f = lerp<float>(startPos, endPos, t*t*t + 1);
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if(f < 0)
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f += posMax;
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if(f >= posMax)
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f -= posMax;
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this->mCamOffset = move_carousel ? f : endPos;
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this->mExtrasCamOffset = endPos;
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}, 1);
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}, move_carousel ? 500 : 1);
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}
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@ -189,7 +189,7 @@ void ViewController::playViewTransition()
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}else{
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advanceAnimation(0, (int)(mFadeOpacity * FADE_DURATION));
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}
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} else if (transition_style == "slide" || transition_style == "simple slide"){
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} else if (transition_style == "slide"){
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// slide or simple slide
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setAnimation(new MoveCameraAnimation(mCamera, target));
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updateHelpPrompts(); // update help prompts immediately
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@ -246,7 +246,7 @@ void ViewController::launch(FileData* game, Eigen::Vector3f center)
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setAnimation(new LambdaAnimation(fadeFunc, 800), 0, nullptr, true);
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this->onFileChanged(game, FILE_METADATA_CHANGED);
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});
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} else if (transition_style == "slide" || transition_style == "simple slide"){
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} else if (transition_style == "slide"){
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// move camera to zoom in on center + fade out, launch game, come back in
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setAnimation(new LaunchAnimation(mCamera, mFadeOpacity, center, 1500), 0, [this, origCamera, center, game]
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{
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@ -60,6 +60,7 @@ void Settings::setDefaults()
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mBoolMap["IgnoreGamelist"] = false;
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mBoolMap["HideConsole"] = true;
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mBoolMap["QuickSystemSelect"] = true;
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mBoolMap["MoveCarousel"] = true;
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mBoolMap["SaveGamelistsOnExit"] = true;
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mBoolMap["Debug"] = false;
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