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Fixed an issue where custom collections 'Jump to game' caused multiple mCursorStackHistory entries.
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@ -214,6 +214,18 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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// Jump to the randomly selected game.
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// Jump to the randomly selected game.
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if (mRandomGame) {
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if (mRandomGame) {
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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// If there is already an mCursorStackHistory entry for the collection, then
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// remove it so we don't get multiple entries.
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std::vector<FileData*> listEntries =
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mRandomGame->getSystem()->getRootFolder()->getChildrenListToDisplay();
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for (auto it = mCursorStackHistory.begin();
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it != mCursorStackHistory.end(); it++) {
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if (std::find(listEntries.begin(), listEntries.end(), *it) !=
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listEntries.end()) {
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mCursorStackHistory.erase(it);
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break;
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}
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}
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setCursor(mRandomGame);
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setCursor(mRandomGame);
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updateHelpPrompts();
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updateHelpPrompts();
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}
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}
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