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Tidied up an if statement in GameSelectorComponent.
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@ -29,9 +29,8 @@ public:
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~GameSelectorComponent()
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~GameSelectorComponent()
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{
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{
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if (std::find(SystemData::sSystemVector.cbegin(), SystemData::sSystemVector.cend(),
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if (std::find(SystemData::sSystemVector.cbegin(), SystemData::sSystemVector.cend(),
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mSystem) != SystemData::sSystemVector.cend())
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mSystem) != SystemData::sSystemVector.cend() ||
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mSystem->getRootFolder()->setUpdateListCallback(nullptr);
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(SystemData::sSystemVector.size() != 0 && mSystem->isGroupedCustomCollection()))
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else if (SystemData::sSystemVector.size() != 0 && mSystem->isGroupedCustomCollection())
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mSystem->getRootFolder()->setUpdateListCallback(nullptr);
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mSystem->getRootFolder()->setUpdateListCallback(nullptr);
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}
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}
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