mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Began working on GuiBox for theming of boxes (a revolutionary concept).
This commit is contained in:
parent
a3c128f4ce
commit
aea93748d5
2
Makefile
2
Makefile
|
@ -1,7 +1,7 @@
|
|||
CC=g++
|
||||
CFLAGS=-c -Wall -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_RPI_
|
||||
LDFLAGS=-L/opt/vc/lib -lbcm_host -lEGL -lGLESv2 -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage
|
||||
SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp pugiXML/pugixml.cpp
|
||||
SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp pugiXML/pugixml.cpp
|
||||
SOURCES=$(addprefix src/,$(SRCSOURCES))
|
||||
OBJECTS=$(SOURCES:.cpp=.o)
|
||||
EXECUTABLE=emulationstation
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
CC=g++
|
||||
CFLAGS=-c -Wall -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_DESKTOP_ -g
|
||||
LDFLAGS=-lGL -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage
|
||||
SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp pugiXML/pugixml.cpp
|
||||
SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp pugiXML/pugixml.cpp
|
||||
SOURCES=$(addprefix src/,$(SRCSOURCES))
|
||||
OBJECTS=$(SOURCES:.cpp=.o)
|
||||
EXECUTABLE=emulationstation
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
October 5
|
||||
-GuiFastSelect is working, but ugly.
|
||||
-Began work on GuiBox for theming the fast select dialog.
|
||||
|
||||
September 30
|
||||
-Began implementing GuiFastSelect, currently invoked by holding F2. Unfortunately, it doesn't do anything yet.
|
||||
|
|
|
@ -35,7 +35,7 @@ void GuiComponent::removeChild(GuiComponent* comp)
|
|||
if(mChildren.at(i) == comp)
|
||||
{
|
||||
mChildren.erase(mChildren.begin() + i);
|
||||
break;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@ public:
|
|||
void setOffsetY(int val);
|
||||
|
||||
static void processTicks(int deltaTime);
|
||||
|
||||
private:
|
||||
int mOffsetX, mOffsetY;
|
||||
|
||||
|
|
53
src/components/GuiBox.cpp
Normal file
53
src/components/GuiBox.cpp
Normal file
|
@ -0,0 +1,53 @@
|
|||
#include "GuiBox.h"
|
||||
|
||||
GuiBox::GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height)
|
||||
{
|
||||
setOffsetX(offsetX);
|
||||
setOffsetY(offsetY);
|
||||
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
}
|
||||
|
||||
void GuiBox::setHorizontalImage(std::string path, bool tiled)
|
||||
{
|
||||
mHorizontalImage.setImage(path);
|
||||
}
|
||||
|
||||
void GuiBox::setVerticalImage(std::string path, bool tiled)
|
||||
{
|
||||
mVerticalImage.setImage(path);
|
||||
}
|
||||
|
||||
void GuiBox::setBackgroundImage(std::string path, bool tiled)
|
||||
{
|
||||
mBackgroundImage.setImage(path);
|
||||
mBackgroundImage.setTiling(tiled);
|
||||
}
|
||||
|
||||
void GuiBox::onRender()
|
||||
{
|
||||
//left border
|
||||
mHorizontalImage.setOffsetX(getOffsetX());
|
||||
mHorizontalImage.setOffsetY(getOffsetY());
|
||||
mHorizontalImage.setOrigin(0.5, 0);
|
||||
mHorizontalImage.setResize(12, mHeight, true);
|
||||
mHorizontalImage.render();
|
||||
|
||||
//right border
|
||||
mHorizontalImage.setOffsetX(getOffsetX() + mWidth);
|
||||
mHorizontalImage.setOffsetY(getOffsetY());
|
||||
mHorizontalImage.render();
|
||||
}
|
||||
|
||||
void GuiBox::onInit()
|
||||
{
|
||||
mHorizontalImage.init();
|
||||
mVerticalImage.init();
|
||||
}
|
||||
|
||||
void GuiBox::onDeinit()
|
||||
{
|
||||
mHorizontalImage.deinit();
|
||||
mVerticalImage.deinit();
|
||||
}
|
27
src/components/GuiBox.h
Normal file
27
src/components/GuiBox.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
#ifndef _GUIBOX_H_
|
||||
#define _GUIBOX_H_
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "GuiImage.h"
|
||||
#include <string>
|
||||
|
||||
class GuiBox : public GuiComponent
|
||||
{
|
||||
public:
|
||||
GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height);
|
||||
|
||||
void setBackgroundImage(std::string path, bool tiled = true);
|
||||
void setHorizontalImage(std::string path, bool tiled = false);
|
||||
void setVerticalImage(std::string path, bool tiled = false);
|
||||
|
||||
void onRender();
|
||||
|
||||
void onInit();
|
||||
void onDeinit();
|
||||
private:
|
||||
GuiImage mBackgroundImage, mHorizontalImage, mVerticalImage;
|
||||
|
||||
unsigned int mWidth, mHeight;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -22,6 +22,13 @@ GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, cha
|
|||
mScrollTimer = 0;
|
||||
mScrollOffset = 0;
|
||||
|
||||
unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
|
||||
mBox = new GuiBox(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6);
|
||||
addChild(mBox);
|
||||
|
||||
//set test mBox info
|
||||
//mBox->setHorizontalImage("test.jpg");
|
||||
|
||||
mParent->pause();
|
||||
}
|
||||
|
||||
|
@ -30,12 +37,15 @@ GuiFastSelect::~GuiFastSelect()
|
|||
Renderer::unregisterComponent(this);
|
||||
InputManager::unregisterComponent(this);
|
||||
|
||||
removeChild(mBox);
|
||||
delete mBox;
|
||||
|
||||
mParent->resume();
|
||||
}
|
||||
|
||||
void GuiFastSelect::onRender()
|
||||
{
|
||||
int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
|
||||
unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
|
||||
|
||||
Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0);
|
||||
Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), 0xFF0000, Renderer::LARGE);
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "../SystemData.h"
|
||||
#include "../FolderData.h"
|
||||
#include "GuiList.h"
|
||||
#include "GuiBox.h"
|
||||
|
||||
class GuiFastSelect : GuiComponent
|
||||
{
|
||||
|
@ -29,6 +30,8 @@ private:
|
|||
size_t mLetterID;
|
||||
GuiComponent* mParent;
|
||||
|
||||
GuiBox* mBox;
|
||||
|
||||
int mScrollTimer, mScrollOffset;
|
||||
bool mScrolling;
|
||||
};
|
||||
|
|
|
@ -236,6 +236,7 @@ void GuiGameList::onPause()
|
|||
|
||||
void GuiGameList::onResume()
|
||||
{
|
||||
updateDetailData();
|
||||
InputManager::registerComponent(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -17,8 +17,8 @@ GuiImage::GuiImage(int offsetX, int offsetY, std::string path, unsigned int resi
|
|||
mOriginX = 0.5;
|
||||
mOriginY = 0.5;
|
||||
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
mWidth = mDrawWidth = 0;
|
||||
mHeight = mDrawHeight = 0;
|
||||
|
||||
mTiled = false;
|
||||
|
||||
|
@ -160,6 +160,14 @@ void GuiImage::loadImage(std::string path)
|
|||
//free the memory from that pointer
|
||||
delete[] imageRGBA;
|
||||
|
||||
resize();
|
||||
}
|
||||
|
||||
void GuiImage::resize()
|
||||
{
|
||||
mDrawWidth = mWidth;
|
||||
mDrawHeight = mHeight;
|
||||
|
||||
//(we don't resize tiled images)
|
||||
if(!mTiled)
|
||||
{
|
||||
|
@ -184,12 +192,10 @@ void GuiImage::loadImage(std::string path)
|
|||
resizeScaleX = resizeScaleY;
|
||||
|
||||
if(resizeScaleX)
|
||||
mWidth *= resizeScaleX;
|
||||
mDrawWidth *= resizeScaleX;
|
||||
if(resizeScaleY)
|
||||
mHeight *= resizeScaleY;
|
||||
mDrawHeight *= resizeScaleY;
|
||||
}
|
||||
|
||||
//std::cout << "Image load successful, w: " << mWidth << " h: " << mHeight << " texID: " << mTextureID << "\n";
|
||||
}
|
||||
|
||||
void GuiImage::unloadImage()
|
||||
|
@ -229,6 +235,14 @@ void GuiImage::setTiling(bool tile)
|
|||
mResizeExact = false;
|
||||
}
|
||||
|
||||
void GuiImage::setResize(unsigned int width, unsigned int height, bool resizeExact)
|
||||
{
|
||||
mResizeWidth = width;
|
||||
mResizeHeight = height;
|
||||
mResizeExact = resizeExact;
|
||||
resize();
|
||||
}
|
||||
|
||||
void GuiImage::onRender()
|
||||
{
|
||||
if(mTextureID)
|
||||
|
@ -246,7 +260,7 @@ void GuiImage::onRender()
|
|||
{
|
||||
for(unsigned int y = 0; y < yCount; y++)
|
||||
{
|
||||
buildImageArray(getOffsetX() + x*mWidth, getOffsetY() + y*mHeight, points + (12 * (x*yCount + y)), texs + (12 * (x*yCount + y)));
|
||||
buildImageArray(getOffsetX() + x*mDrawWidth, getOffsetY() + y*mDrawHeight, points + (12 * (x*yCount + y)), texs + (12 * (x*yCount + y)));
|
||||
}
|
||||
}
|
||||
drawImageArray(points, texs, xCount * yCount * 6);
|
||||
|
@ -262,13 +276,13 @@ void GuiImage::onRender()
|
|||
|
||||
void GuiImage::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs)
|
||||
{
|
||||
points[0] = posX - (mWidth * mOriginX); points[1] = posY - (mHeight * mOriginY);
|
||||
points[2] = posX - (mWidth * mOriginX); points[3] = posY + (mHeight * (1 - mOriginY));
|
||||
points[4] = posX + (mWidth * (1 - mOriginX)); points[5] = posY - (mHeight * mOriginY);
|
||||
points[0] = posX - (mDrawWidth * mOriginX); points[1] = posY - (mDrawHeight * mOriginY);
|
||||
points[2] = posX - (mDrawWidth * mOriginX); points[3] = posY + (mDrawHeight * (1 - mOriginY));
|
||||
points[4] = posX + (mDrawWidth * (1 - mOriginX)); points[5] = posY - (mDrawHeight * mOriginY);
|
||||
|
||||
points[6] = posX + (mWidth * (1 - mOriginX)); points[7] = posY - (mHeight * mOriginY);
|
||||
points[8] = posX - (mWidth * mOriginX); points[9] = posY + (mHeight * (1 - mOriginY));
|
||||
points[10] = posX + (mWidth * (1 -mOriginX)); points[11] = posY + (mHeight * (1 - mOriginY));
|
||||
points[6] = posX + (mDrawWidth * (1 - mOriginX)); points[7] = posY - (mDrawHeight * mOriginY);
|
||||
points[8] = posX - (mDrawWidth * mOriginX); points[9] = posY + (mDrawHeight * (1 - mOriginY));
|
||||
points[10] = posX + (mDrawWidth * (1 -mOriginX)); points[11] = posY + (mDrawHeight * (1 - mOriginY));
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ public:
|
|||
void setImage(std::string path); //Loads the image at the given filepath.
|
||||
void setOrigin(float originX, float originY); //Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
|
||||
void setTiling(bool tile); //Enables or disables tiling. Must be called before loading an image or resizing will be weird.
|
||||
void setResize(unsigned int width, unsigned int height, bool resizeExact);
|
||||
|
||||
unsigned int getWidth(); //Returns render width in pixels. May be different than actual texture width.
|
||||
unsigned int getHeight(); //Returns render height in pixels. May be different than actual texture height.
|
||||
|
@ -35,6 +36,7 @@ private:
|
|||
bool mResizeExact, mTiled;
|
||||
|
||||
void loadImage(std::string path);
|
||||
void resize();
|
||||
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position
|
||||
void drawImageArray(GLfloat* points, GLfloat* texs, unsigned int count = 6); //draws the given set of points and texture coordinates, number of coordinate pairs may be specified (default 6)
|
||||
void unloadImage();
|
||||
|
@ -42,6 +44,7 @@ private:
|
|||
std::string mPath;
|
||||
|
||||
unsigned int mWidth, mHeight; //Our rendered size.
|
||||
unsigned int mDrawWidth, mDrawHeight;
|
||||
|
||||
GLuint mTextureID;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue