Began working on GuiBox for theming of boxes (a revolutionary concept).

This commit is contained in:
Aloshi 2012-10-05 15:04:12 -05:00
parent a3c128f4ce
commit aea93748d5
12 changed files with 130 additions and 17 deletions

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@ -1,7 +1,7 @@
CC=g++ CC=g++
CFLAGS=-c -Wall -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_RPI_ CFLAGS=-c -Wall -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_RPI_
LDFLAGS=-L/opt/vc/lib -lbcm_host -lEGL -lGLESv2 -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage LDFLAGS=-L/opt/vc/lib -lbcm_host -lEGL -lGLESv2 -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage
SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp pugiXML/pugixml.cpp SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp pugiXML/pugixml.cpp
SOURCES=$(addprefix src/,$(SRCSOURCES)) SOURCES=$(addprefix src/,$(SRCSOURCES))
OBJECTS=$(SOURCES:.cpp=.o) OBJECTS=$(SOURCES:.cpp=.o)
EXECUTABLE=emulationstation EXECUTABLE=emulationstation

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@ -1,7 +1,7 @@
CC=g++ CC=g++
CFLAGS=-c -Wall -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_DESKTOP_ -g CFLAGS=-c -Wall -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_DESKTOP_ -g
LDFLAGS=-lGL -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage LDFLAGS=-lGL -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage
SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp pugiXML/pugixml.cpp SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp pugiXML/pugixml.cpp
SOURCES=$(addprefix src/,$(SRCSOURCES)) SOURCES=$(addprefix src/,$(SRCSOURCES))
OBJECTS=$(SOURCES:.cpp=.o) OBJECTS=$(SOURCES:.cpp=.o)
EXECUTABLE=emulationstation EXECUTABLE=emulationstation

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@ -1,5 +1,6 @@
October 5 October 5
-GuiFastSelect is working, but ugly. -GuiFastSelect is working, but ugly.
-Began work on GuiBox for theming the fast select dialog.
September 30 September 30
-Began implementing GuiFastSelect, currently invoked by holding F2. Unfortunately, it doesn't do anything yet. -Began implementing GuiFastSelect, currently invoked by holding F2. Unfortunately, it doesn't do anything yet.

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@ -35,7 +35,7 @@ void GuiComponent::removeChild(GuiComponent* comp)
if(mChildren.at(i) == comp) if(mChildren.at(i) == comp)
{ {
mChildren.erase(mChildren.begin() + i); mChildren.erase(mChildren.begin() + i);
break; return;
} }
} }

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@ -51,6 +51,7 @@ public:
void setOffsetY(int val); void setOffsetY(int val);
static void processTicks(int deltaTime); static void processTicks(int deltaTime);
private: private:
int mOffsetX, mOffsetY; int mOffsetX, mOffsetY;

53
src/components/GuiBox.cpp Normal file
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@ -0,0 +1,53 @@
#include "GuiBox.h"
GuiBox::GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height)
{
setOffsetX(offsetX);
setOffsetY(offsetY);
mWidth = width;
mHeight = height;
}
void GuiBox::setHorizontalImage(std::string path, bool tiled)
{
mHorizontalImage.setImage(path);
}
void GuiBox::setVerticalImage(std::string path, bool tiled)
{
mVerticalImage.setImage(path);
}
void GuiBox::setBackgroundImage(std::string path, bool tiled)
{
mBackgroundImage.setImage(path);
mBackgroundImage.setTiling(tiled);
}
void GuiBox::onRender()
{
//left border
mHorizontalImage.setOffsetX(getOffsetX());
mHorizontalImage.setOffsetY(getOffsetY());
mHorizontalImage.setOrigin(0.5, 0);
mHorizontalImage.setResize(12, mHeight, true);
mHorizontalImage.render();
//right border
mHorizontalImage.setOffsetX(getOffsetX() + mWidth);
mHorizontalImage.setOffsetY(getOffsetY());
mHorizontalImage.render();
}
void GuiBox::onInit()
{
mHorizontalImage.init();
mVerticalImage.init();
}
void GuiBox::onDeinit()
{
mHorizontalImage.deinit();
mVerticalImage.deinit();
}

27
src/components/GuiBox.h Normal file
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@ -0,0 +1,27 @@
#ifndef _GUIBOX_H_
#define _GUIBOX_H_
#include "../GuiComponent.h"
#include "GuiImage.h"
#include <string>
class GuiBox : public GuiComponent
{
public:
GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height);
void setBackgroundImage(std::string path, bool tiled = true);
void setHorizontalImage(std::string path, bool tiled = false);
void setVerticalImage(std::string path, bool tiled = false);
void onRender();
void onInit();
void onDeinit();
private:
GuiImage mBackgroundImage, mHorizontalImage, mVerticalImage;
unsigned int mWidth, mHeight;
};
#endif

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@ -22,6 +22,13 @@ GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, cha
mScrollTimer = 0; mScrollTimer = 0;
mScrollOffset = 0; mScrollOffset = 0;
unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
mBox = new GuiBox(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6);
addChild(mBox);
//set test mBox info
//mBox->setHorizontalImage("test.jpg");
mParent->pause(); mParent->pause();
} }
@ -30,12 +37,15 @@ GuiFastSelect::~GuiFastSelect()
Renderer::unregisterComponent(this); Renderer::unregisterComponent(this);
InputManager::unregisterComponent(this); InputManager::unregisterComponent(this);
removeChild(mBox);
delete mBox;
mParent->resume(); mParent->resume();
} }
void GuiFastSelect::onRender() void GuiFastSelect::onRender()
{ {
int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight(); unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0); Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0);
Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), 0xFF0000, Renderer::LARGE); Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), 0xFF0000, Renderer::LARGE);

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@ -5,6 +5,7 @@
#include "../SystemData.h" #include "../SystemData.h"
#include "../FolderData.h" #include "../FolderData.h"
#include "GuiList.h" #include "GuiList.h"
#include "GuiBox.h"
class GuiFastSelect : GuiComponent class GuiFastSelect : GuiComponent
{ {
@ -29,6 +30,8 @@ private:
size_t mLetterID; size_t mLetterID;
GuiComponent* mParent; GuiComponent* mParent;
GuiBox* mBox;
int mScrollTimer, mScrollOffset; int mScrollTimer, mScrollOffset;
bool mScrolling; bool mScrolling;
}; };

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@ -236,6 +236,7 @@ void GuiGameList::onPause()
void GuiGameList::onResume() void GuiGameList::onResume()
{ {
updateDetailData();
InputManager::registerComponent(this); InputManager::registerComponent(this);
} }

View file

@ -17,8 +17,8 @@ GuiImage::GuiImage(int offsetX, int offsetY, std::string path, unsigned int resi
mOriginX = 0.5; mOriginX = 0.5;
mOriginY = 0.5; mOriginY = 0.5;
mWidth = 0; mWidth = mDrawWidth = 0;
mHeight = 0; mHeight = mDrawHeight = 0;
mTiled = false; mTiled = false;
@ -160,6 +160,14 @@ void GuiImage::loadImage(std::string path)
//free the memory from that pointer //free the memory from that pointer
delete[] imageRGBA; delete[] imageRGBA;
resize();
}
void GuiImage::resize()
{
mDrawWidth = mWidth;
mDrawHeight = mHeight;
//(we don't resize tiled images) //(we don't resize tiled images)
if(!mTiled) if(!mTiled)
{ {
@ -184,12 +192,10 @@ void GuiImage::loadImage(std::string path)
resizeScaleX = resizeScaleY; resizeScaleX = resizeScaleY;
if(resizeScaleX) if(resizeScaleX)
mWidth *= resizeScaleX; mDrawWidth *= resizeScaleX;
if(resizeScaleY) if(resizeScaleY)
mHeight *= resizeScaleY; mDrawHeight *= resizeScaleY;
} }
//std::cout << "Image load successful, w: " << mWidth << " h: " << mHeight << " texID: " << mTextureID << "\n";
} }
void GuiImage::unloadImage() void GuiImage::unloadImage()
@ -229,6 +235,14 @@ void GuiImage::setTiling(bool tile)
mResizeExact = false; mResizeExact = false;
} }
void GuiImage::setResize(unsigned int width, unsigned int height, bool resizeExact)
{
mResizeWidth = width;
mResizeHeight = height;
mResizeExact = resizeExact;
resize();
}
void GuiImage::onRender() void GuiImage::onRender()
{ {
if(mTextureID) if(mTextureID)
@ -246,7 +260,7 @@ void GuiImage::onRender()
{ {
for(unsigned int y = 0; y < yCount; y++) for(unsigned int y = 0; y < yCount; y++)
{ {
buildImageArray(getOffsetX() + x*mWidth, getOffsetY() + y*mHeight, points + (12 * (x*yCount + y)), texs + (12 * (x*yCount + y))); buildImageArray(getOffsetX() + x*mDrawWidth, getOffsetY() + y*mDrawHeight, points + (12 * (x*yCount + y)), texs + (12 * (x*yCount + y)));
} }
} }
drawImageArray(points, texs, xCount * yCount * 6); drawImageArray(points, texs, xCount * yCount * 6);
@ -262,13 +276,13 @@ void GuiImage::onRender()
void GuiImage::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs) void GuiImage::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs)
{ {
points[0] = posX - (mWidth * mOriginX); points[1] = posY - (mHeight * mOriginY); points[0] = posX - (mDrawWidth * mOriginX); points[1] = posY - (mDrawHeight * mOriginY);
points[2] = posX - (mWidth * mOriginX); points[3] = posY + (mHeight * (1 - mOriginY)); points[2] = posX - (mDrawWidth * mOriginX); points[3] = posY + (mDrawHeight * (1 - mOriginY));
points[4] = posX + (mWidth * (1 - mOriginX)); points[5] = posY - (mHeight * mOriginY); points[4] = posX + (mDrawWidth * (1 - mOriginX)); points[5] = posY - (mDrawHeight * mOriginY);
points[6] = posX + (mWidth * (1 - mOriginX)); points[7] = posY - (mHeight * mOriginY); points[6] = posX + (mDrawWidth * (1 - mOriginX)); points[7] = posY - (mDrawHeight * mOriginY);
points[8] = posX - (mWidth * mOriginX); points[9] = posY + (mHeight * (1 - mOriginY)); points[8] = posX - (mDrawWidth * mOriginX); points[9] = posY + (mDrawHeight * (1 - mOriginY));
points[10] = posX + (mWidth * (1 -mOriginX)); points[11] = posY + (mHeight * (1 - mOriginY)); points[10] = posX + (mDrawWidth * (1 -mOriginX)); points[11] = posY + (mDrawHeight * (1 - mOriginY));

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@ -19,6 +19,7 @@ public:
void setImage(std::string path); //Loads the image at the given filepath. void setImage(std::string path); //Loads the image at the given filepath.
void setOrigin(float originX, float originY); //Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center) void setOrigin(float originX, float originY); //Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
void setTiling(bool tile); //Enables or disables tiling. Must be called before loading an image or resizing will be weird. void setTiling(bool tile); //Enables or disables tiling. Must be called before loading an image or resizing will be weird.
void setResize(unsigned int width, unsigned int height, bool resizeExact);
unsigned int getWidth(); //Returns render width in pixels. May be different than actual texture width. unsigned int getWidth(); //Returns render width in pixels. May be different than actual texture width.
unsigned int getHeight(); //Returns render height in pixels. May be different than actual texture height. unsigned int getHeight(); //Returns render height in pixels. May be different than actual texture height.
@ -35,6 +36,7 @@ private:
bool mResizeExact, mTiled; bool mResizeExact, mTiled;
void loadImage(std::string path); void loadImage(std::string path);
void resize();
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position
void drawImageArray(GLfloat* points, GLfloat* texs, unsigned int count = 6); //draws the given set of points and texture coordinates, number of coordinate pairs may be specified (default 6) void drawImageArray(GLfloat* points, GLfloat* texs, unsigned int count = 6); //draws the given set of points and texture coordinates, number of coordinate pairs may be specified (default 6)
void unloadImage(); void unloadImage();
@ -42,6 +44,7 @@ private:
std::string mPath; std::string mPath;
unsigned int mWidth, mHeight; //Our rendered size. unsigned int mWidth, mHeight; //Our rendered size.
unsigned int mDrawWidth, mDrawHeight;
GLuint mTextureID; GLuint mTextureID;
}; };