diff --git a/THEMES.md b/THEMES.md index 51b76a4ab..eb7f6c90f 100644 --- a/THEMES.md +++ b/THEMES.md @@ -41,11 +41,16 @@ The "image" component Used to display an image. `` - path to the image file. Most common file types are supported, and . and ~ are properly expanded. + `` - the position, as two screen percentage, at which to display the image. -`` - the dimensions, as two screen percentages, that the image will be resized to. Leave one percentage 0 to keep the aspect ratio. + +`` - the dimensions, as two screen percentages, that the image will be resized to. Make one axis 0 to keep the aspect ratio. + `` - the point on the image that defines, as an image percentage. "0.5 0.5", the center of the image, by default. + `` - if present, the image is tiled instead of resized. Tiling isn't exact at the moment, but good enough for backgrounds. + `` - if present, the image will not be stripped of its alpha channel. It will render much slower, but should have transparency. @@ -54,10 +59,15 @@ Display tags Display tags must be at the root of the tree - for example, they can't be inside a component tag. They are not required. `` - the hex font color to use for games on the GuiGameList. + `` - the hex font color to use for folders on the GuiGameList. + `` - the hex font color to use for the description on the GuiGameList. + `` - the hex color to use for the "selector bar" on the GuiGameList. + `` - if present, the system name header won't be displayed (useful for replacing it with an image). + `` - if present, the divider between games on the detailed GuiGameList won't be displayed.