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https://github.com/RetroDECK/ES-DE.git
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Added --no-exit switch.
This switch will keep ES from displaying the "Exit" option in the menu.
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13
README.md
13
README.md
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@ -49,7 +49,7 @@ EmulationStation will return once your system's command terminates (i.e. your em
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**Keyboard mappings:**
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```
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Up - Scroll up
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Down - Scroll down
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@ -71,9 +71,20 @@ F1 - Open the restart/shutdown system menu
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F2 - Open the fast select dialog
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F4 - Close EmulationStation (should work as long as ES hasn't frozen)
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```
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Unfortunately, there is no built-in way to change keyboard mappings - if you need to, check out `src/InputManager.cpp`. There's a switch statement with a list of keys; it should be pretty simple to change them.
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You can use `--help` to view a list of command-line options. Briefly outlined here:
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```
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-w [width] - specify resolution width.
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-h [height] - specify resolution height.
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--gamelist-only - only display games defined in a gamelist.xml file.
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--ignore-gamelist - do not parse any gamelist.xml files.
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--draw-framerate - draw the framerate.
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--no-exit - do not display 'exit' in the ES menu.
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```
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Writing an es_systems.cfg
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=========================
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The file `~/.emulationstation/es_systems.cfg` contains the system configuration data for EmulationStation. A system is a NAME, DESCNAME, PATH, EXTENSION, and COMMAND. You can define any number of systems. You can switch between them by pressing left and right. They will cycle in the order they are defined.
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@ -2,6 +2,9 @@
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#include <iostream>
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#include <SDL/SDL.h>
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//defined in main.cpp
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extern bool DONTSHOWEXIT;
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GuiMenu::GuiMenu(GuiComponent* parent)
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{
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mParent = parent;
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@ -71,7 +74,9 @@ void GuiMenu::populateList()
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//if you want to do something special within ES, override your command in the executeComand() method
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mList->addObject("Restart", "sudo shutdown -r now", 0x0000FFFF);
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mList->addObject("Shutdown", "sudo shutdown -h now", 0x0000FFFF);
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mList->addObject("Exit", "exit", 0xFF0000FF); //a special case; pushes an SDL quit event to the event stack instead of being called by system()
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if(!DONTSHOWEXIT)
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mList->addObject("Exit", "exit", 0xFF0000FF); //a special case; pushes an SDL quit event to the event stack instead of being called by system()
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}
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void GuiMenu::onRender()
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@ -20,6 +20,7 @@
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bool PARSEGAMELISTONLY = false;
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bool IGNOREGAMELIST = false;
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bool DRAWFRAMERATE = false;
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bool DONTSHOWEXIT = false;
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namespace fs = boost::filesystem;
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@ -48,6 +49,9 @@ int main(int argc, char* argv[])
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}else if(strcmp(argv[i], "--draw-framerate") == 0)
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{
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DRAWFRAMERATE = true;
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}else if(strcmp(argv[i], "--no-exit") == 0)
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{
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DONTSHOWEXIT = true;
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}else if(strcmp(argv[i], "--help") == 0)
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{
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std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n";
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@ -57,6 +61,7 @@ int main(int argc, char* argv[])
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std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n";
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std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n";
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std::cout << "--draw-framerate display the framerate\n";
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std::cout << "--no-exit don't show the exit option in the menu\n";
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std::cout << "--help summon a sentient, angry tuba\n\n";
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std::cout << "More information available in README.md.\n";
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return 0;
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