Formatted the es-app source tree using clang-format.

This commit is contained in:
Leon Styhre 2021-07-07 20:03:42 +02:00
parent 745cf6ff92
commit af5e32e121
78 changed files with 4345 additions and 4308 deletions

View file

@ -21,19 +21,19 @@
#include "CollectionSystemsManager.h"
#include "guis/GuiInfoPopup.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include "views/gamelist/IGameListView.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "FileData.h"
#include "FileFilterIndex.h"
#include "Log.h"
#include "Settings.h"
#include "SystemData.h"
#include "ThemeData.h"
#include "guis/GuiInfoPopup.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "views/gamelist/IGameListView.h"
#include <fstream>
#include <pugixml.hpp>
@ -47,8 +47,10 @@ std::string myCollectionsName = "collections";
// saving and deletion of a CollectionSystemsManager instance.
CollectionSystemsManager* CollectionSystemsManager::sInstance = nullptr;
CollectionSystemsManager::CollectionSystemsManager(Window* window) : mWindow(window)
CollectionSystemsManager::CollectionSystemsManager(Window* window)
: mWindow(window)
{
// clang-format off
CollectionSystemDecl systemDecls[] = {
// Type Name Long name Theme folder isCustom
{ AUTO_ALL_GAMES, "all", "all games", "auto-allgames", false },
@ -56,10 +58,11 @@ CollectionSystemsManager::CollectionSystemsManager(Window* window) : mWindow(win
{ AUTO_FAVORITES, "favorites", "favorites", "auto-favorites", false },
{ CUSTOM_COLLECTION, myCollectionsName, "collections", "custom-collections", true }
};
// clang-format on
// Create a map of the collections.
std::vector<CollectionSystemDecl> tempSystemDecl = std::vector<CollectionSystemDecl>
(systemDecls, systemDecls + sizeof(systemDecls) / sizeof(systemDecls[0]));
std::vector<CollectionSystemDecl> tempSystemDecl = std::vector<CollectionSystemDecl>(
systemDecls, systemDecls + sizeof(systemDecls) / sizeof(systemDecls[0]));
for (std::vector<CollectionSystemDecl>::const_iterator it = tempSystemDecl.cbegin();
it != tempSystemDecl.cend(); it++)
@ -95,8 +98,8 @@ CollectionSystemsManager::~CollectionSystemsManager()
removeCollectionsFromDisplayedSystems();
// Delete all custom collections.
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = mCustomCollectionSystemsData.cbegin();
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
mCustomCollectionSystemsData.cbegin();
it != mCustomCollectionSystemsData.cend(); it++)
delete it->second.system;
@ -105,10 +108,9 @@ CollectionSystemsManager::~CollectionSystemsManager()
delete mCustomCollectionsBundle;
// Delete the auto collections systems.
for (auto it = mAutoCollectionSystemsData.cbegin();
it != mAutoCollectionSystemsData.cend(); it++) {
for (auto it = mAutoCollectionSystemsData.cbegin(); // Line break.
it != mAutoCollectionSystemsData.cend(); it++)
delete (*it).second.system;
}
delete mCollectionEnvData;
sInstance = nullptr;
@ -136,8 +138,8 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
{
const std::string rompath = FileData::getROMDirectory();
std::string name = sys->getName();
std::unordered_map<std::string, FileData*>
games = sys->getRootFolder()->getChildrenByFilename();
std::unordered_map<std::string, FileData*> games =
sys->getRootFolder()->getChildrenByFilename();
bool found = mCustomCollectionSystemsData.find(name) != mCustomCollectionSystemsData.cend();
if (found) {
@ -155,13 +157,13 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
std::ifstream configFileIn;
std::ofstream configFileOut;
#if defined(_WIN64)
configFileIn.open(Utils::String::
stringToWideString(getCustomCollectionConfigPath(name)).c_str());
#else
#if defined(_WIN64)
configFileIn.open(
Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str());
#else
configFileIn.open(getCustomCollectionConfigPath(name));
#endif
for (std::string gameEntry; getline(configFileIn, gameEntry); ) {
#endif
for (std::string gameEntry; getline(configFileIn, gameEntry);) {
std::string gamePath = Utils::String::replace(gameEntry, "%ROMPATH%", rompath);
gamePath = Utils::String::replace(gamePath, "//", "/");
// Only add the entry if it's not a regular file or a symlink, in other words
@ -172,8 +174,8 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
}
configFileIn.close();
for (std::unordered_map<std::string, FileData*>::const_iterator
it = games.cbegin(); it != games.cend(); it++) {
for (std::unordered_map<std::string, FileData*>::const_iterator it = games.cbegin();
it != games.cend(); it++) {
std::string path = it->first;
// If the ROM path of the game begins with the path from the setting
// ROMDirectory (or the default ROM directory), then replace it with %ROMPATH%.
@ -189,12 +191,12 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
auto last = std::unique(fileGameEntries.begin(), fileGameEntries.end());
fileGameEntries.erase(last, fileGameEntries.end());
#if defined(_WIN64)
configFileOut.open(Utils::String::
stringToWideString(getCustomCollectionConfigPath(name)).c_str());
#else
#if defined(_WIN64)
configFileOut.open(
Utils::String::stringToWideString(getCustomCollectionConfigPath(name)).c_str());
#else
configFileOut.open(getCustomCollectionConfigPath(name));
#endif
#endif
for (auto it = fileGameEntries.cbegin(); it != fileGameEntries.cend(); it++)
configFileOut << (*it) << std::endl;
@ -231,12 +233,11 @@ void CollectionSystemsManager::loadEnabledListFromSettings()
Settings::getInstance()->getString("CollectionSystemsAuto"), ",", true);
// Iterate the map.
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator
it = mAutoCollectionSystemsData.begin();
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator it =
mAutoCollectionSystemsData.begin();
it != mAutoCollectionSystemsData.end(); it++) {
it->second.isEnabled = (std::find(autoSelected.cbegin(),
autoSelected.cend(), it->first) != autoSelected.cend());
it->second.isEnabled = (std::find(autoSelected.cbegin(), autoSelected.cend(), it->first) !=
autoSelected.cend());
}
mHasEnabledCustomCollection = false;
@ -246,12 +247,11 @@ void CollectionSystemsManager::loadEnabledListFromSettings()
Settings::getInstance()->getString("CollectionSystemsCustom"), ",", true);
// Iterate the map.
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator
it = mCustomCollectionSystemsData.begin();
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator it =
mCustomCollectionSystemsData.begin();
it != mCustomCollectionSystemsData.end(); it++) {
it->second.isEnabled = (std::find(customSelected.cbegin(),
customSelected.cend(), it->first) != customSelected.cend());
it->second.isEnabled = (std::find(customSelected.cbegin(), customSelected.cend(),
it->first) != customSelected.cend());
if (it->second.isEnabled)
mHasEnabledCustomCollection = true;
}
@ -269,8 +269,8 @@ void CollectionSystemsManager::updateSystemsList()
FileData* rootFolder = mCustomCollectionsBundle->getRootFolder();
// Sort the bundled custom collections.
if (rootFolder->getChildren().size() > 0) {
rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->
getSortTypeString()), Settings::getInstance()->getBool("FavFirstCustom"));
rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
Settings::getInstance()->getBool("FavFirstCustom"));
SystemData::sSystemVector.push_back(mCustomCollectionsBundle);
}
}
@ -279,7 +279,7 @@ void CollectionSystemsManager::updateSystemsList()
addEnabledCollectionsToDisplayedSystems(&mAutoCollectionSystemsData);
// Create views for collections, before reload.
for (auto sysIt = SystemData::sSystemVector.cbegin();
for (auto sysIt = SystemData::sSystemVector.cbegin(); // Line break.
sysIt != SystemData::sSystemVector.cend(); sysIt++) {
if ((*sysIt)->isCollection())
ViewController::get()->getGameListView((*sysIt));
@ -311,12 +311,11 @@ void CollectionSystemsManager::refreshCollectionSystems(FileData* file,
}
std::map<std::string, CollectionSystemData> allCollections;
allCollections.insert(mAutoCollectionSystemsData.cbegin(),
mAutoCollectionSystemsData.cend());
allCollections.insert(mAutoCollectionSystemsData.cbegin(), mAutoCollectionSystemsData.cend());
allCollections.insert(mCustomCollectionSystemsData.cbegin(),
mCustomCollectionSystemsData.cend());
for (auto sysDataIt = allCollections.cbegin();
for (auto sysDataIt = allCollections.cbegin(); // Line break.
sysDataIt != allCollections.cend(); sysDataIt++) {
if (sysDataIt->second.isEnabled || (refreshDisabledAutoCollections &&
!sysDataIt->second.system->isGroupedCustomCollection()))
@ -363,32 +362,35 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
// Found it, and we are removing it.
if (name == "favorites" && file->metadata.get("favorite") == "false") {
// Need to check if it is still marked as favorite, if not remove it.
ViewController::get()->
getGameListView(curSys).get()->remove(collectionEntry, false);
ViewController::get()->getGameListView(curSys).get()->remove(collectionEntry,
false);
}
else if (name == "recent" && file->metadata.get("lastplayed") == "0") {
// If lastplayed is set to 0 it means the entry has been cleared, and the
// game should therefore be removed.
ViewController::get()->
getGameListView(curSys).get()->remove(collectionEntry, false);
ViewController::get()->getGameListView(curSys).get()->remove(collectionEntry,
false);
ViewController::get()->onFileChanged(rootFolder, true);
}
else if (curSys->isCollection() && !file->getCountAsGame()) {
// If the countasgame flag has been set to false, then remove the game.
if (curSys->isGroupedCustomCollection()) {
ViewController::get()->getGameListView(curSys->getRootFolder()->getParent()->
getSystem()).get()->remove(collectionEntry, false);
ViewController::get()
->getGameListView(curSys->getRootFolder()->getParent()->getSystem())
.get()
->remove(collectionEntry, false);
FileData* parentRootFolder =
rootFolder->getParent()->getSystem()->getRootFolder();
parentRootFolder->sort(parentRootFolder->getSortTypeFromString(
parentRootFolder->getSortTypeString()), mFavoritesSorting);
parentRootFolder->getSortTypeString()),
mFavoritesSorting);
}
else {
ViewController::get()->
getGameListView(curSys).get()->remove(collectionEntry, false);
ViewController::get()->getGameListView(curSys).get()->remove(collectionEntry,
false);
}
rootFolder->sort(rootFolder->getSortTypeFromString(
rootFolder->getSortTypeString()), mFavoritesSorting);
rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
mFavoritesSorting);
}
else {
// Re-index with new metadata.
@ -402,10 +404,12 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
if ((name == "recent" && file->metadata.get("playcount") > "0" &&
file->getCountAsGame() && includeFileInAutoCollections(file)) ||
(name == "favorites" && file->metadata.get("favorite") == "true" &&
file->getCountAsGame()))
file->getCountAsGame())) {
addGame = true;
else if (name == "all" && file->getCountAsGame())
}
else if (name == "all" && file->getCountAsGame()) {
addGame = true;
}
if (addGame) {
CollectionFileData* newGame = new CollectionFileData(file, curSys);
rootFolder->addChild(newGame);
@ -424,14 +428,13 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
}
// If the game doesn't exist in the current system and it's a custom
// collection, then skip the sorting.
else if (sysData.decl.isCustom &&
children.find(file->getFullPath()) != children.cend()) {
else if (sysData.decl.isCustom && children.find(file->getFullPath()) != children.cend()) {
// For custom collections, update either the actual system or its parent depending
// on whether the collection is grouped or not.
if (rootFolder->getSystem()->isGroupedCustomCollection()) {
rootFolder->getParent()->sort(rootFolder->getParent()->
getSortTypeFromString(rootFolder->getParent()->
getSortTypeString()), mFavoritesSorting);
rootFolder->getParent()->sort(rootFolder->getParent()->getSortTypeFromString(
rootFolder->getParent()->getSortTypeString()),
mFavoritesSorting);
}
else {
rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
@ -453,11 +456,11 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
// and therefore jump to the first line. The two seconds is incredibly generous
// as normally it would rather be some milliseconds, but who knows what special
// circumstances could cause a slight delay so let's keep a large margin.
if (Utils::Time::now() -
Utils::Time::stringToTime(file->metadata.get("lastplayed")) < 2) {
auto nTime = Utils::Time::now();
if (nTime - Utils::Time::stringToTime(file->metadata.get("lastplayed")) < 2) {
// Select the first row of the gamelist (the game just played).
IGameListView* gameList = ViewController::get()->
getGameListView(getSystemToView(sysData.system)).get();
IGameListView* gameList =
ViewController::get()->getGameListView(getSystemToView(sysData.system)).get();
gameList->setCursor(gameList->getFirstEntry());
}
}
@ -482,8 +485,7 @@ void CollectionSystemsManager::deleteCollectionFiles(FileData* file)
// Find games in collection systems.
std::map<std::string, CollectionSystemData> allCollections;
allCollections.insert(mAutoCollectionSystemsData.cbegin(),
mAutoCollectionSystemsData.cend());
allCollections.insert(mAutoCollectionSystemsData.cbegin(), mAutoCollectionSystemsData.cend());
allCollections.insert(mCustomCollectionSystemsData.cbegin(),
mCustomCollectionSystemsData.cend());
@ -496,8 +498,10 @@ void CollectionSystemsManager::deleteCollectionFiles(FileData* file)
if (found) {
FileData* collectionEntry = children.at(key);
SystemData* systemViewToUpdate = getSystemToView(sysDataIt->second.system);
ViewController::get()->getGameListView(systemViewToUpdate).get()->
remove(collectionEntry, false);
ViewController::get()
->getGameListView(systemViewToUpdate)
.get()
->remove(collectionEntry, false);
if (sysDataIt->second.decl.isCustom)
saveCustomCollection(sysDataIt->second.system);
}
@ -543,20 +547,18 @@ std::string CollectionSystemsManager::getValidNewCollectionName(std::string inNa
if (index == 0) {
size_t remove = std::string::npos;
// Get valid name.
while ((remove = name.find_first_not_of(
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-[]()' "))
!= std::string::npos)
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-[]()' ")) !=
std::string::npos)
name.erase(remove, 1);
}
else {
name += " (" + std::to_string(index) + ")";
}
if (name == "") {
if (name == "")
name = "new collection";
}
name = Utils::String::toLower(name);
@ -580,13 +582,13 @@ std::string CollectionSystemsManager::getValidNewCollectionName(std::string inNa
for (auto sysIt = systemsInUse.cbegin(); sysIt != systemsInUse.cend(); sysIt++) {
if (*sysIt == name) {
if (index > 0)
name = name.substr(0, name.size()-4);
return getValidNewCollectionName(name, index+1);
name = name.substr(0, name.size() - 4);
return getValidNewCollectionName(name, index + 1);
}
}
// If it matches one of the custom collections reserved names then return it.
if (mCollectionSystemDeclsIndex.find(name) != mCollectionSystemDeclsIndex.cend())
return getValidNewCollectionName(name, index+1);
return getValidNewCollectionName(name, index + 1);
return name;
}
@ -607,9 +609,11 @@ void CollectionSystemsManager::setEditMode(std::string collectionName, bool show
mEditingCollectionSystemData = sysData;
if (showPopup) {
GuiInfoPopup* s = new GuiInfoPopup(mWindow, "EDITING THE '" +
Utils::String::toUpper(collectionName) +
"' COLLECTION, ADD/REMOVE GAMES WITH 'Y'", 10000);
GuiInfoPopup* s =
new GuiInfoPopup(mWindow,
"EDITING '" + Utils::String::toUpper(collectionName) +
"' COLLECTION, ADD/REMOVE GAMES WITH 'Y'",
10000);
mWindow->setInfoPopup(s);
}
@ -618,8 +622,10 @@ void CollectionSystemsManager::setEditMode(std::string collectionName, bool show
void CollectionSystemsManager::exitEditMode(bool showPopup)
{
if (showPopup) {
GuiInfoPopup* s = new GuiInfoPopup(mWindow, "FINISHED EDITING THE '" +
Utils::String::toUpper(mEditingCollection) + "' COLLECTION", 4000);
GuiInfoPopup* s = new GuiInfoPopup(
mWindow,
"FINISHED EDITING '" + Utils::String::toUpper(mEditingCollection) + "' COLLECTION",
4000);
mWindow->setInfoPopup(s);
}
@ -628,8 +634,7 @@ void CollectionSystemsManager::exitEditMode(bool showPopup)
mEditingCollection = "Favorites";
// Remove all tick marks from the games that are part of the collection.
for (auto it = SystemData::sSystemVector.begin();
it != SystemData::sSystemVector.end(); it++) {
for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++) {
ViewController::get()->getGameListView((*it))->onFileChanged(
ViewController::get()->getGameListView((*it))->getCursor(), false);
}
@ -637,8 +642,8 @@ void CollectionSystemsManager::exitEditMode(bool showPopup)
mEditingCollectionSystemData->system->onMetaDataSavePoint();
}
bool CollectionSystemsManager::inCustomCollection(
const std::string& collectionName, FileData* gameFile)
bool CollectionSystemsManager::inCustomCollection(const std::string& collectionName,
FileData* gameFile)
{
auto collectionEntry = mCustomCollectionSystemsData.find(collectionName);
@ -647,7 +652,6 @@ bool CollectionSystemsManager::inCustomCollection(
collectionEntry->second.system->getRootFolder()->getChildrenByFilename();
return children.find(gameFile->getFullPath()) != children.cend();
}
return false;
}
@ -666,8 +670,8 @@ bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
std::string key = file->getFullPath();
FileData* rootFolder = sysData->getRootFolder();
const std::unordered_map<std::string, FileData*>&
children = rootFolder->getChildrenByFilename();
const std::unordered_map<std::string, FileData*>& children =
rootFolder->getChildrenByFilename();
bool found = children.find(key) != children.cend();
FileFilterIndex* fileIndex = sysData->getIndex();
std::string name = sysData->getName();
@ -678,10 +682,12 @@ bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
adding = false;
// If we found it, we need to remove it.
FileData* collectionEntry = children.at(key);
ViewController::get()->getGameListView(systemViewToUpdate).get()->
remove(collectionEntry, false);
systemViewToUpdate->getRootFolder()->sort(rootFolder->getSortTypeFromString(
rootFolder->getSortTypeString()),
ViewController::get()
->getGameListView(systemViewToUpdate)
.get()
->remove(collectionEntry, false);
systemViewToUpdate->getRootFolder()->sort(
rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
Settings::getInstance()->getBool("FavFirstCustom"));
ViewController::get()->reloadGameListView(systemViewToUpdate);
@ -692,8 +698,8 @@ bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
CollectionFileData* newGame = new CollectionFileData(file, sysData);
rootFolder->addChild(newGame);
systemViewToUpdate->getRootFolder()->sort(rootFolder->getSortTypeFromString(
rootFolder->getSortTypeString()),
systemViewToUpdate->getRootFolder()->sort(
rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
Settings::getInstance()->getBool("FavFirstCustom"));
ViewController::get()->onFileChanged(systemViewToUpdate->getRootFolder(), true);
fileIndex->addToIndex(newGame);
@ -722,17 +728,23 @@ bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
file->getSourceFileData()->getSystem()->onMetaDataSavePoint();
refreshCollectionSystems(file->getSourceFileData());
if (mAutoCollectionSystemsData["favorites"].isEnabled)
ViewController::get()->
reloadGameListView(mAutoCollectionSystemsData["favorites"].system);
ViewController::get()->reloadGameListView(
mAutoCollectionSystemsData["favorites"].system);
}
if (adding) {
s = new GuiInfoPopup(
mWindow,
"ADDED '" + Utils::String::toUpper(Utils::String::removeParenthesis(name)) +
"' TO '" + Utils::String::toUpper(sysName) + "'",
4000);
}
else {
s = new GuiInfoPopup(
mWindow,
"REMOVED '" + Utils::String::toUpper(Utils::String::removeParenthesis(name)) +
"' FROM '" + Utils::String::toUpper(sysName) + "'",
4000);
}
if (adding)
s = new GuiInfoPopup(mWindow, "ADDED '" +
Utils::String::toUpper(Utils::String::removeParenthesis(name)) +
"' TO '" + Utils::String::toUpper(sysName) + "'", 4000);
else
s = new GuiInfoPopup(mWindow, "REMOVED '" +
Utils::String::toUpper(Utils::String::removeParenthesis(name)) +
"' FROM '" + Utils::String::toUpper(sysName) + "'", 4000);
mWindow->setInfoPopup(s);
return true;
}
@ -745,8 +757,8 @@ SystemData* CollectionSystemsManager::getSystemToView(SystemData* sys)
FileData* rootFolder = sys->getRootFolder();
FileData* bundleRootFolder = mCustomCollectionsBundle->getRootFolder();
const std::unordered_map<std::string, FileData*>&
bundleChildren = bundleRootFolder->getChildrenByFilename();
const std::unordered_map<std::string, FileData*>& bundleChildren =
bundleRootFolder->getChildrenByFilename();
// Is the rootFolder bundled in the "My Collections" system?
bool sysFoundInBundle = bundleChildren.find(rootFolder->getKey()) != bundleChildren.cend();
@ -780,7 +792,7 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
if (gameCount > 1) {
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::mt19937 engine { randDev() };
unsigned int target;
for (unsigned int i = 0; i < 3; i++) {
@ -800,23 +812,25 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
if (gameCount > 0) {
if (Settings::getInstance()->getBool("CollectionShowSystemInfo")) {
switch (gameCount) {
case 1:
case 1: {
desc = "This collection contains 1 game: '" +
gamesList[0]->metadata.get("name") + " [" +
gamesList[0]->getSourceFileData()->getSystem()->getName() + "]'";
break;
case 2:
}
case 2: {
desc = "This collection contains 2 games: '" +
gamesList[0]->metadata.get("name") + " [" +
gamesList[0]->getSourceFileData()->getSystem()->getName() +
"]' and '" + gamesList[1]->metadata.get("name") + " [" +
gamesList[0]->getSourceFileData()->getSystem()->getName() + "]' and '" +
gamesList[1]->metadata.get("name") + " [" +
gamesList[1]->getSourceFileData()->getSystem()->getName() + "]'";
break;
default:
desc = "This collection contains " + std::to_string(gameCount) +
" games: '" + gamesList[0]->metadata.get("name") +
" [" + gamesList[0]->getSourceFileData()->getSystem()->getName() +
"]', '" + gamesList[1]->metadata.get("name") + " [" +
}
default: {
desc = "This collection contains " + std::to_string(gameCount) + " games: '" +
gamesList[0]->metadata.get("name") + " [" +
gamesList[0]->getSourceFileData()->getSystem()->getName() + "]', '" +
gamesList[1]->metadata.get("name") + " [" +
gamesList[1]->getSourceFileData()->getSystem()->getName() + "]' and '" +
gamesList[2]->metadata.get("name") + " [" +
gamesList[2]->getSourceFileData()->getSystem()->getName() + "]'";
@ -824,27 +838,31 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
break;
}
}
}
else {
switch (gameCount) {
case 1:
case 1: {
desc = "This collection contains 1 game: '" +
gamesList[0]->metadata.get("name") + " '";
break;
case 2:
}
case 2: {
desc = "This collection contains 2 games: '" +
gamesList[0]->metadata.get("name") +
"' and '" + gamesList[1]->metadata.get("name") + "'";
gamesList[0]->metadata.get("name") + "' and '" +
gamesList[1]->metadata.get("name") + "'";
break;
default:
desc = "This collection contains " + std::to_string(gameCount) +
" games: '" + gamesList[0]->metadata.get("name") +
"', '" + gamesList[1]->metadata.get("name") + "' and '" +
}
default: {
desc = "This collection contains " + std::to_string(gameCount) + " games: '" +
gamesList[0]->metadata.get("name") + "', '" +
gamesList[1]->metadata.get("name") + "' and '" +
gamesList[2]->metadata.get("name") + "'";
desc += (gameCount == 3 ? "" : ", among others");
break;
}
}
}
}
if (idx->isFiltered())
desc += "\n\n'" + rootFolder->getSystem()->getFullName() +
@ -877,7 +895,7 @@ std::vector<std::string> CollectionSystemsManager::getUnusedSystemsFromTheme()
systemsInUse.insert(systemsInUse.cend(), customSys.cbegin(), customSys.cend());
systemsInUse.insert(systemsInUse.cend(), userSys.cbegin(), userSys.cend());
for (auto sysIt = themeSys.cbegin(); sysIt != themeSys.cend(); ) {
for (auto sysIt = themeSys.cbegin(); sysIt != themeSys.cend();) {
if (std::find(systemsInUse.cbegin(), systemsInUse.cend(), *sysIt) != systemsInUse.cend())
sysIt = themeSys.erase(sysIt);
else
@ -920,10 +938,12 @@ void CollectionSystemsManager::deleteCustomCollection(std::string collectionName
std::string configFile = getCustomCollectionConfigPath(collectionName);
Utils::FileSystem::removeFile(configFile);
LOG(LogDebug) << "CollectionSystemsManager::deleteCustomCollection(): Deleted the "
"configuration file '" << configFile << "'.";
"configuration file '"
<< configFile << "'.";
GuiInfoPopup* s = new GuiInfoPopup(mWindow, "DELETED THE COLLECTION '" +
Utils::String::toUpper(collectionName) + "'", 5000);
GuiInfoPopup* s = new GuiInfoPopup(
mWindow, "DELETED COLLECTION '" + Utils::String::toUpper(collectionName) + "'",
5000);
mWindow->setInfoPopup(s);
}
else {
@ -941,16 +961,16 @@ void CollectionSystemsManager::reactivateCustomCollectionEntry(FileData* game)
// matching entries for the game passed as the parameter. If so, then enable it in each
// of those collections. This is done also for disabled collections, as otherwise the
// game would be missing if the collection was enabled during the program session.
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = mCustomCollectionSystemsData.cbegin();
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
mCustomCollectionSystemsData.cbegin();
it != mCustomCollectionSystemsData.cend(); it++) {
std::string path = getCustomCollectionConfigPath(it->first);
if (Utils::FileSystem::exists(path)) {
#if defined(_WIN64)
#if defined(_WIN64)
std::ifstream input(Utils::String::stringToWideString(path).c_str());
#else
#else
std::ifstream input(path);
#endif
#endif
for (std::string gameKey; getline(input, gameKey);) {
if (gameKey == gamePath) {
setEditMode(it->first, false);
@ -966,11 +986,12 @@ void CollectionSystemsManager::reactivateCustomCollectionEntry(FileData* game)
void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
{
for (auto it = mAutoCollectionSystemsData.cbegin();
for (auto it = mAutoCollectionSystemsData.cbegin(); // Line break.
it != mAutoCollectionSystemsData.cend(); it++) {
if ((*it).second.system == sysData) {
LOG(LogDebug) << "CollectionSystemsManager::repopulateCollection(): "
"Repopulating auto collection \"" << it->first << "\"";
"Repopulating auto collection \""
<< it->first << "\"";
CollectionSystemData* autoSystem = &mAutoCollectionSystemsData[it->first];
std::vector<FileData*> systemEntries =
@ -1005,18 +1026,19 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
autoView->setCursor(autoView->getLastEntry());
}
else {
autoView->setCursor(autoSystem->system->getRootFolder()->
getChildrenRecursive().front());
autoView->setCursor(
autoSystem->system->getRootFolder()->getChildrenRecursive().front());
autoView->setCursor(autoView->getFirstEntry());
}
}
}
for (auto it = mCustomCollectionSystemsData.cbegin();
for (auto it = mCustomCollectionSystemsData.cbegin(); // Line break.
it != mCustomCollectionSystemsData.cend(); it++) {
if ((*it).second.system == sysData) {
LOG(LogDebug) << "CollectionSystemsManager::repopulateCollection(): "
"Repopulating custom collection '" << it->first << "'.";
"Repopulating custom collection '"
<< it->first << "'.";
CollectionSystemData* customSystem = &mCustomCollectionSystemsData[it->first];
std::vector<FileData*> systemEntries =
@ -1035,8 +1057,8 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
populateCustomCollection(customSystem);
auto autoView = ViewController::get()->getGameListView(customSystem->system).get();
autoView->setCursor(customSystem->system->getRootFolder()->
getChildrenRecursive().front());
autoView->setCursor(
customSystem->system->getRootFolder()->getChildrenRecursive().front());
autoView->setCursor(autoView->getFirstEntry());
}
}
@ -1044,8 +1066,8 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
void CollectionSystemsManager::initAutoCollectionSystems()
{
for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator
it = mCollectionSystemDeclsIndex.cbegin();
for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator it =
mCollectionSystemDeclsIndex.cbegin();
it != mCollectionSystemDeclsIndex.cend(); it++) {
CollectionSystemDecl sysDecl = it->second;
@ -1071,11 +1093,13 @@ SystemData* CollectionSystemsManager::getAllGamesCollection()
return allSysData->system;
}
SystemData* CollectionSystemsManager::createNewCollectionEntry(
std::string name, CollectionSystemDecl sysDecl, bool index, bool custom)
SystemData* CollectionSystemsManager::createNewCollectionEntry(std::string name,
CollectionSystemDecl sysDecl,
bool index,
bool custom)
{
SystemData* newSys = new SystemData(name, sysDecl.longName,
mCollectionEnvData, sysDecl.themeFolder, true, custom);
SystemData* newSys = new SystemData(name, sysDecl.longName, mCollectionEnvData,
sysDecl.themeFolder, true, custom);
CollectionSystemData newCollectionData;
newCollectionData.system = newSys;
@ -1099,7 +1123,7 @@ void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysD
CollectionSystemDecl sysDecl = sysData->decl;
FileData* rootFolder = newSys->getRootFolder();
FileFilterIndex* index = newSys->getIndex();
for (auto sysIt = SystemData::sSystemVector.cbegin();
for (auto sysIt = SystemData::sSystemVector.cbegin(); // Line break.
sysIt != SystemData::sSystemVector.cend(); sysIt++) {
// We won't iterate all collections.
if ((*sysIt)->isGameSystem() && !(*sysIt)->isCollection()) {
@ -1108,17 +1132,20 @@ void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysD
bool include = includeFileInAutoCollections((*gameIt));
switch (sysDecl.type) {
case AUTO_LAST_PLAYED:
case AUTO_LAST_PLAYED: {
include = include && (*gameIt)->metadata.get("playcount") > "0";
break;
case AUTO_FAVORITES:
}
case AUTO_FAVORITES: {
// We may still want to add files we don't want in auto collections
// to "favorites".
include = (*gameIt)->metadata.get("favorite") == "true";
break;
default:
}
default: {
break;
}
}
if (include) {
// Exclude files that are set not to be counted as games.
@ -1132,6 +1159,7 @@ void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysD
}
}
}
if (rootFolder->getName() == "recent")
rootFolder->sort(rootFolder->getSortTypeFromString("last played, ascending"));
else
@ -1148,12 +1176,14 @@ void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysD
// The following is needed to avoid a crash when repopulating the system as the previous
// cursor pointer may point to a random memory address.
auto recentGamelist = ViewController::get()->getGameListView(rootFolder->getSystem()).get();
recentGamelist->setCursor(rootFolder->getSystem()->getRootFolder()->
getChildrenRecursive().front());
recentGamelist->setCursor(
rootFolder->getSystem()->getRootFolder()->getChildrenRecursive().front());
recentGamelist->setCursor(recentGamelist->getFirstEntry());
if (rootFolder->getChildren().size() > 0)
ViewController::get()->getGameListView(rootFolder->getSystem()).get()->
onFileChanged(rootFolder->getChildren().front(), false);
ViewController::get()
->getGameListView(rootFolder->getSystem())
.get()
->onFileChanged(rootFolder->getChildren().front(), false);
}
sysData->isPopulated = true;
@ -1176,15 +1206,16 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy
FileFilterIndex* index = newSys->getIndex();
// Get configuration for this custom collection.
#if defined (_WIN64)
#if defined(_WIN64)
std::ifstream input(Utils::String::stringToWideString(path).c_str());
#else
#else
std::ifstream input(path);
#endif
#endif
// Get all files map.
std::unordered_map<std::string,FileData*>
allFilesMap = getAllGamesCollection()->getRootFolder()->getChildrenByFilename();
std::unordered_map<std::string, FileData*> allFilesMap =
getAllGamesCollection()->getRootFolder()->getChildrenByFilename();
// Get the ROM directory, either as configured in es_settings.xml, or if no value
// is set there, then use the default hardcoded path.
@ -1200,15 +1231,16 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy
gameKey = Utils::String::replace(gameKey, "%ROMPATH%", rompath);
gameKey = Utils::String::replace(gameKey, "//", "/");
std::unordered_map<std::string,FileData*>::const_iterator it = allFilesMap.find(gameKey);
std::unordered_map<std::string, FileData*>::const_iterator it = allFilesMap.find(gameKey);
if (it != allFilesMap.cend()) {
CollectionFileData* newGame = new CollectionFileData(it->second, newSys);
rootFolder->addChild(newGame);
index->addToIndex(newGame);
}
else {
LOG(LogWarning) << "File \"" << gameKey <<
"\" does not exist, is hidden, or is not counted as a game, ignoring entry";
LOG(LogWarning)
<< "File \"" << gameKey
<< "\" does not exist, is hidden, or is not counted as a game, ignoring entry";
}
}
@ -1220,7 +1252,7 @@ void CollectionSystemsManager::removeCollectionsFromDisplayedSystems()
{
// Remove all collection Systems.
for (auto sysIt = SystemData::sSystemVector.cbegin();
sysIt != SystemData::sSystemVector.cend(); ) {
sysIt != SystemData::sSystemVector.cend();) {
if ((*sysIt)->isCollection())
sysIt = SystemData::sSystemVector.erase(sysIt);
else
@ -1244,8 +1276,9 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
std::map<std::string, CollectionSystemData, stringComparator>* colSystemData)
{
// Add auto enabled collections.
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator
it = colSystemData->begin(); it != colSystemData->end(); it++) {
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator it =
colSystemData->begin();
it != colSystemData->end(); it++) {
if (it->second.isEnabled) {
// Check if populated, otherwise populate.
if (!it->second.isPopulated) {
@ -1263,12 +1296,12 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
// If this is a non-bundled custom collection, then sort it.
if (it->second.decl.isCustom == true) {
FileData* rootFolder = it->second.system->getRootFolder();
rootFolder->sort(rootFolder->getSortTypeFromString(
rootFolder->getSortTypeString()),
rootFolder->sort(
rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
Settings::getInstance()->getBool("FavFirstCustom"));
// Jump to the first row of the game list, assuming it's not empty.
IGameListView* gameList = ViewController::get()->
getGameListView((it->second.system)).get();
IGameListView* gameList =
ViewController::get()->getGameListView((it->second.system)).get();
if (!gameList->getCursor()->isPlaceHolder()) {
gameList->setCursor(gameList->getFirstEntry());
}
@ -1294,11 +1327,11 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
return systems;
pugi::xml_document doc;
#if defined(_WIN64)
#if defined(_WIN64)
pugi::xml_parse_result res = doc.load_file(Utils::String::stringToWideString(path).c_str());
#else
#else
pugi::xml_parse_result res = doc.load_file(path.c_str());
#endif
#endif
if (!res)
return systems;
@ -1309,8 +1342,8 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
if (!systemList)
return systems;
for (pugi::xml_node system = systemList.child("system");
system; system = system.next_sibling("system")) {
for (pugi::xml_node system = systemList.child("system"); system;
system = system.next_sibling("system")) {
// Theme folder.
std::string themeFolder = system.child("theme").text().get();
systems.push_back(themeFolder);
@ -1328,8 +1361,8 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromTheme()
if (themeSets.empty())
return systems; // No theme sets available.
std::map<std::string, ThemeSet>::const_iterator
set = themeSets.find(Settings::getInstance()->getString("ThemeSet"));
std::map<std::string, ThemeSet>::const_iterator set =
themeSets.find(Settings::getInstance()->getString("ThemeSet"));
if (set == themeSets.cend()) {
// Currently selected theme set is missing, so just pick the first available set.
set = themeSets.cbegin();
@ -1341,12 +1374,12 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromTheme()
if (Utils::FileSystem::exists(themePath)) {
Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(themePath);
for (Utils::FileSystem::stringList::const_iterator
it = dirContent.cbegin(); it != dirContent.cend(); it++) {
for (Utils::FileSystem::stringList::const_iterator it = dirContent.cbegin();
it != dirContent.cend(); it++) {
if (Utils::FileSystem::isDirectory(*it)) {
// ... here you have a directory.
std::string folder = *it;
folder = folder.substr(themePath.size()+1);
folder = folder.substr(themePath.size() + 1);
if (Utils::FileSystem::exists(set->second.getThemePath(folder)))
systems.push_back(folder);
@ -1362,19 +1395,17 @@ std::vector<std::string> CollectionSystemsManager::getCollectionsFromConfigFolde
std::vector<std::string> systems;
std::string configPath = getCollectionsFolder();
if (Utils::FileSystem::exists(configPath))
{
Utils::FileSystem::stringList dirContent =
Utils::FileSystem::getDirContent(configPath);
for (Utils::FileSystem::stringList::const_iterator
it = dirContent.cbegin(); it != dirContent.cend(); it++) {
if (Utils::FileSystem::exists(configPath)) {
Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(configPath);
for (Utils::FileSystem::stringList::const_iterator it = dirContent.cbegin();
it != dirContent.cend(); it++) {
if (Utils::FileSystem::isRegularFile(*it)) {
// It's a file.
std::string filename = Utils::FileSystem::getFileName(*it);
// Need to confirm filename matches config format.
if (filename != "custom-.cfg" && Utils::String::startsWith(
filename, "custom-") && Utils::String::endsWith(filename, ".cfg")) {
filename = filename.substr(7, filename.size()-11);
if (filename != "custom-.cfg" && Utils::String::startsWith(filename, "custom-") &&
Utils::String::endsWith(filename, ".cfg")) {
filename = filename.substr(7, filename.size() - 11);
systems.push_back(filename);
}
else {
@ -1390,8 +1421,8 @@ std::vector<std::string> CollectionSystemsManager::getCollectionsFromConfigFolde
std::vector<std::string> CollectionSystemsManager::getCollectionThemeFolders(bool custom)
{
std::vector<std::string> systems;
for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator
it = mCollectionSystemDeclsIndex.cbegin();
for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator it =
mCollectionSystemDeclsIndex.cbegin();
it != mCollectionSystemDeclsIndex.cend(); it++) {
CollectionSystemDecl sysDecl = it->second;
if (sysDecl.isCustom == custom)
@ -1403,8 +1434,8 @@ std::vector<std::string> CollectionSystemsManager::getCollectionThemeFolders(boo
std::vector<std::string> CollectionSystemsManager::getUserCollectionThemeFolders()
{
std::vector<std::string> systems;
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = mCustomCollectionSystemsData.cbegin();
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
mCustomCollectionSystemsData.cbegin();
it != mCustomCollectionSystemsData.cend(); it++)
systems.push_back(it->second.decl.themeFolder);
return systems;

View file

@ -34,7 +34,7 @@ class Window;
struct SystemEnvironmentData;
enum CollectionSystemType {
AUTO_ALL_GAMES,
AUTO_ALL_GAMES, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
AUTO_LAST_PLAYED,
AUTO_FAVORITES,
CUSTOM_COLLECTION
@ -115,13 +115,17 @@ public:
// Repopulate the collection, which is basically a forced update of its complete content.
void repopulateCollection(SystemData* sysData);
inline std::map<std::string, CollectionSystemData, stringComparator>
getAutoCollectionSystems() { return mAutoCollectionSystemsData; };
inline std::map<std::string, CollectionSystemData, stringComparator>
getCustomCollectionSystems() { return mCustomCollectionSystemsData; };
inline SystemData* getCustomCollectionsBundle() { return mCustomCollectionsBundle; };
inline bool isEditing() { return mIsEditingCustom; };
inline std::string getEditingCollection() { return mEditingCollection; };
std::map<std::string, CollectionSystemData, stringComparator> getAutoCollectionSystems()
{
return mAutoCollectionSystemsData;
}
std::map<std::string, CollectionSystemData, stringComparator> getCustomCollectionSystems()
{
return mCustomCollectionSystemsData;
}
SystemData* getCustomCollectionsBundle() { return mCustomCollectionsBundle; }
bool isEditing() { return mIsEditingCustom; }
std::string getEditingCollection() { return mEditingCollection; }
private:
static CollectionSystemsManager* sInstance;
@ -143,7 +147,9 @@ private:
SystemData* getAllGamesCollection();
// Create a new empty collection system based on the name and declaration.
SystemData* createNewCollectionEntry(std::string name,
CollectionSystemDecl sysDecl, bool index = true, bool custom = false);
CollectionSystemDecl sysDecl,
bool index = true,
bool custom = false);
// Populate an automatic collection system.
void populateAutoCollection(CollectionSystemData* sysData);
// Populate a custom collection system.
@ -151,8 +157,8 @@ private:
// Functions to handle System View removal and insertion of collections:
void removeCollectionsFromDisplayedSystems();
void addEnabledCollectionsToDisplayedSystems(std::map<std::string,
CollectionSystemData, stringComparator>* colSystemData);
void addEnabledCollectionsToDisplayedSystems(
std::map<std::string, CollectionSystemData, stringComparator>* colSystemData);
// Auxiliary functions:
std::vector<std::string> getSystemsFromConfig();

View file

@ -10,14 +10,16 @@
// These numbers and strings need to be manually updated for a new version.
// Do this version number update as the very last commit for the new release version.
// clang-format off
#define PROGRAM_VERSION_MAJOR 1
#define PROGRAM_VERSION_MINOR 0
#define PROGRAM_VERSION_MINOR 1
#define PROGRAM_VERSION_MAINTENANCE 0
// clang-format on
#define PROGRAM_VERSION_STRING "1.1.0-rc-dev"
#define PROGRAM_BUILT_STRING __DATE__ " - " __TIME__
#define RESOURCE_VERSION_STRING "1,1,0\0"
#define RESOURCE_VERSION PROGRAM_VERSION_MAJOR,PROGRAM_VERSION_MINOR,PROGRAM_VERSION_MAINTENANCE
#define RESOURCE_VERSION PROGRAM_VERSION_MAJOR, PROGRAM_VERSION_MINOR, PROGRAM_VERSION_MAINTENANCE
#endif // ES_APP_EMULATION_STATION_H

View file

@ -10,12 +10,6 @@
#include "FileData.h"
#include "guis/GuiInfoPopup.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "AudioManager.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
@ -26,24 +20,29 @@
#include "Scripting.h"
#include "SystemData.h"
#include "Window.h"
#include "guis/GuiInfoPopup.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include <assert.h>
FileData::FileData(
FileType type,
FileData::FileData(FileType type,
const std::string& path,
SystemEnvironmentData* envData,
SystemData* system)
: mType(type),
mPath(path),
mSystem(system),
mEnvData(envData),
mSourceFileData(nullptr),
mParent(nullptr),
mOnlyFolders(false),
mDeletionFlag(false),
: mType(type)
, mPath(path)
, mSystem(system)
, mEnvData(envData)
, mSourceFileData(nullptr)
, mParent(nullptr)
, mOnlyFolders(false)
, mDeletionFlag(false)
// Metadata is set in the constructor.
metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA)
, metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA)
{
// Metadata needs at least a name field (since that's what getName() will return).
if (metadata.get("name").empty()) {
@ -51,8 +50,7 @@ FileData::FileData(
system->hasPlatformId(PlatformIds::SNK_NEO_GEO)) &&
metadata.getType() != FOLDER_METADATA) {
// If it's a MAME or Neo Geo game, expand the game name accordingly.
metadata.set("name",
MameNames::getInstance()->getCleanName(getCleanName()));
metadata.set("name", MameNames::getInstance()->getCleanName(getCleanName()));
}
else {
if (metadata.getType() == FOLDER_METADATA && Utils::FileSystem::isHidden(mPath)) {
@ -89,6 +87,7 @@ std::string FileData::getCleanName() const
const std::string& FileData::getName()
{
// Return metadata name.
return metadata.get("name");
}
@ -144,14 +143,13 @@ const std::vector<FileData*> FileData::getChildrenRecursive() const
{
std::vector<FileData*> childrenRecursive;
for (auto it = mChildrenByFilename.cbegin();
it != mChildrenByFilename.cend(); it++) {
for (auto it = mChildrenByFilename.cbegin(); it != mChildrenByFilename.cend(); it++) {
childrenRecursive.push_back((*it).second);
// Recurse through any subdirectories.
if ((*it).second->getType() == FOLDER) {
std::vector<FileData*> childrenSubdirectory = (*it).second->getChildrenRecursive();
childrenRecursive.insert(childrenRecursive.end(),
childrenSubdirectory.begin(), childrenSubdirectory.end());
childrenRecursive.insert(childrenRecursive.end(), childrenSubdirectory.begin(),
childrenSubdirectory.end());
}
}
@ -171,13 +169,13 @@ const std::string FileData::getROMDirectory()
// Expand home path if ~ is used.
romDirPath = Utils::FileSystem::expandHomePath(romDirPath);
#if defined(_WIN64)
#if defined(_WIN64)
if (romDirPath.back() != '\\')
romDirPath = romDirPath + "\\";
#else
#else
if (romDirPath.back() != '/')
romDirPath = romDirPath + "/";
#endif
#endif
}
// If %ESPATH% is used for the ROM path configuration, then expand it to the binary
@ -202,8 +200,8 @@ const std::string FileData::getMediaDirectory()
// If %ESPATH% is used for the media directory configuration, then expand it to the
// binary directory of ES-DE.
mediaDirPath = Utils::String::replace(
mediaDirPath, "%ESPATH%", Utils::FileSystem::getExePath());
mediaDirPath =
Utils::String::replace(mediaDirPath, "%ESPATH%", Utils::FileSystem::getExePath());
if (mediaDirPath.back() != '/')
mediaDirPath = mediaDirPath + "/";
@ -219,8 +217,8 @@ const std::string FileData::getMediafilePath(std::string subdirectory, std::stri
// Extract possible subfolders from the path.
if (mEnvData->mStartPath != "")
subFolders = Utils::String::replace(
Utils::FileSystem::getParent(mPath), mEnvData->mStartPath, "");
subFolders =
Utils::String::replace(Utils::FileSystem::getParent(mPath), mEnvData->mStartPath, "");
const std::string tempPath = getMediaDirectory() + mSystemName + "/" + subdirectory +
subFolders + "/" + getDisplayName();
@ -253,31 +251,37 @@ const std::string FileData::getImagePath() const
const std::string FileData::get3DBoxPath() const
{
// Return path to the 3D box image.
return getMediafilePath("3dboxes", "3dbox");
}
const std::string FileData::getCoverPath() const
{
// Return path to the cover image.
return getMediafilePath("covers", "cover");
}
const std::string FileData::getMarqueePath() const
{
// Return path to the marquee image.
return getMediafilePath("marquees", "marquee");
}
const std::string FileData::getMiximagePath() const
{
// Return path to the miximage.
return getMediafilePath("miximages", "miximage");
}
const std::string FileData::getScreenshotPath() const
{
// Return path to the screenshot image.
return getMediafilePath("screenshots", "screenshot");
}
const std::string FileData::getThumbnailPath() const
{
// Return path to the thumbnail image.
return getMediafilePath("thumbnails", "thumbnail");
}
@ -288,8 +292,8 @@ const std::string FileData::getVideoPath() const
// Extract possible subfolders from the path.
if (mEnvData->mStartPath != "")
subFolders = Utils::String::replace(
Utils::FileSystem::getParent(mPath), mEnvData->mStartPath, "");
subFolders =
Utils::String::replace(Utils::FileSystem::getParent(mPath), mEnvData->mStartPath, "");
const std::string tempPath =
getMediaDirectory() + mSystemName + "/videos" + subFolders + "/" + getDisplayName();
@ -322,7 +326,8 @@ const std::vector<FileData*>& FileData::getChildrenListToDisplay()
}
std::vector<FileData*> FileData::getFilesRecursive(unsigned int typeMask,
bool displayedOnly, bool countAllGames) const
bool displayedOnly,
bool countAllGames) const
{
std::vector<FileData*> out;
FileFilterIndex* idx = mSystem->getIndex();
@ -354,7 +359,8 @@ std::vector<FileData*> FileData::getFilesRecursive(unsigned int typeMask,
}
std::vector<FileData*> FileData::getScrapeFilesRecursive(bool includeFolders,
bool excludeRecursively, bool respectExclusions) const
bool excludeRecursively,
bool respectExclusions) const
{
std::vector<FileData*> out;
@ -383,17 +389,14 @@ std::vector<FileData*> FileData::getScrapeFilesRecursive(bool includeFolders,
return out;
}
std::string FileData::getKey() {
return getFileName();
}
std::string FileData::getKey() { return getFileName(); }
const bool FileData::isArcadeAsset()
{
const std::string stem = Utils::FileSystem::getStem(mPath);
return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
mSystem->hasPlatformId(PlatformIds::SNK_NEO_GEO))) &&
(MameNames::getInstance()->isBios(stem) ||
MameNames::getInstance()->isDevice(stem)));
(MameNames::getInstance()->isBios(stem) || MameNames::getInstance()->isDevice(stem)));
}
const bool FileData::isArcadeGame()
@ -401,14 +404,10 @@ const bool FileData::isArcadeGame()
const std::string stem = Utils::FileSystem::getStem(mPath);
return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
mSystem->hasPlatformId(PlatformIds::SNK_NEO_GEO))) &&
(!MameNames::getInstance()->isBios(stem) &&
!MameNames::getInstance()->isDevice(stem)));
(!MameNames::getInstance()->isBios(stem) && !MameNames::getInstance()->isDevice(stem)));
}
FileData* FileData::getSourceFileData()
{
return this;
}
FileData* FileData::getSourceFileData() { return this; }
void FileData::addChild(FileData* file)
{
@ -657,16 +656,16 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator,
// Sort favorite games and the other games separately.
if (foldersOnTop && mOnlyFolders) {
std::stable_sort(mChildrenFavoritesFolders.begin(),
mChildrenFavoritesFolders.end(), comparator);
std::stable_sort(mChildrenFavoritesFolders.begin(), mChildrenFavoritesFolders.end(),
comparator);
std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(), comparator);
}
std::stable_sort(mChildrenFavorites.begin(), mChildrenFavorites.end(), comparator);
std::stable_sort(mChildrenOthers.begin(), mChildrenOthers.end(), comparator);
// Iterate through any child favorite folders.
for (auto it = mChildrenFavoritesFolders.cbegin(); it !=
mChildrenFavoritesFolders.cend(); it++) {
for (auto it = mChildrenFavoritesFolders.cbegin(); // Line break.
it != mChildrenFavoritesFolders.cend(); it++) {
if ((*it)->getChildren().size() > 0)
(*it)->sortFavoritesOnTop(comparator, gameCount);
}
@ -731,7 +730,8 @@ void FileData::countGames(std::pair<unsigned int, unsigned int>& gameCount)
mGameCount = gameCount;
}
FileData::SortType FileData::getSortTypeFromString(std::string desc) {
FileData::SortType FileData::getSortTypeFromString(std::string desc)
{
std::vector<FileData::SortType> SortTypes = FileSorts::SortTypes;
for (unsigned int i = 0; i < FileSorts::SortTypes.size(); i++) {
@ -752,10 +752,12 @@ void FileData::launchGame(Window* window)
// Check if there is a launch command override for the game
// and the corresponding option to use it has been set.
if (Settings::getInstance()->getBool("LaunchCommandOverride") &&
!metadata.get("launchcommand").empty())
!metadata.get("launchcommand").empty()) {
command = metadata.get("launchcommand");
else
}
else {
command = mEnvData->mLaunchCommand;
}
std::string commandRaw = command;
@ -794,14 +796,14 @@ void FileData::launchGame(Window* window)
// Hack to show an error message if there was no emulator entry in es_find_rules.xml.
if (binaryPath.substr(0, 18) == "NO EMULATOR RULE: ") {
std::string emulatorEntry = binaryPath.substr(18, binaryPath.size() - 18);
LOG(LogError) << "Couldn't launch game, either there is no emulator entry for \"" <<
emulatorEntry << "\" in es_find_rules.xml or there are no systempath or staticpath "
"rules defined";
LOG(LogError)
<< "Couldn't launch game, either there is no emulator entry for \"" << emulatorEntry
<< "\" in es_find_rules.xml or there are no systempath or staticpath rules defined";
LOG(LogError) << "Raw emulator launch command:";
LOG(LogError) << commandRaw;
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: MISSING EMULATOR CONFIGURATION FOR '" +
emulatorEntry + "'", 6000);
GuiInfoPopup* s = new GuiInfoPopup(
window, "ERROR: MISSING EMULATOR CONFIGURATION FOR '" + emulatorEntry + "'", 6000);
window->setInfoPopup(s);
return;
}
@ -810,20 +812,23 @@ void FileData::launchGame(Window* window)
LOG(LogError) << "Raw emulator launch command:";
LOG(LogError) << commandRaw;
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: COULDN'T FIND EMULATOR, HAS IT " \
"BEEN PROPERLY INSTALLED?", 6000);
GuiInfoPopup* s = new GuiInfoPopup(window,
"ERROR: COULDN'T FIND EMULATOR, HAS IT "
"BEEN PROPERLY INSTALLED?",
6000);
window->setInfoPopup(s);
return;
}
else {
#if defined(_WIN64)
LOG(LogDebug) << "FileData::launchGame(): Found emulator binary \"" <<
Utils::String::replace(Utils::String::replace(
binaryPath, "%ESPATH%", esPath), "/", "\\") << "\"";
#else
LOG(LogDebug) << "FileData::launchGame(): Found emulator binary \"" <<
Utils::String::replace(binaryPath, "%ESPATH%", esPath) << "\"";
#endif
#if defined(_WIN64)
LOG(LogDebug) << "FileData::launchGame(): Found emulator binary \""
<< Utils::String::replace(
Utils::String::replace(binaryPath, "%ESPATH%", esPath), "/", "\\")
<< "\"";
#else
LOG(LogDebug) << "FileData::launchGame(): Found emulator binary \""
<< Utils::String::replace(binaryPath, "%ESPATH%", esPath) << "\"";
#endif
}
// If %EMUPATH% is used in es_systems.xml for this system, then check that the core
@ -834,8 +839,8 @@ void FileData::launchGame(Window* window)
unsigned int quotationMarkPos = 0;
if (command.find("\"%EMUPATH%", emuPathPos - 1) != std::string::npos) {
hasQuotationMark = true;
quotationMarkPos = static_cast<unsigned int>(
command.find("\"", emuPathPos + 9) - emuPathPos);
quotationMarkPos =
static_cast<unsigned int>(command.find("\"", emuPathPos + 9) - emuPathPos);
}
size_t spacePos = command.find(" ", emuPathPos + quotationMarkPos);
std::string coreRaw;
@ -850,15 +855,16 @@ void FileData::launchGame(Window* window)
}
if (!Utils::FileSystem::isRegularFile(coreFile) &&
!Utils::FileSystem::isSymlink(coreFile)) {
LOG(LogError) << "Couldn't launch game, emulator core file \"" <<
Utils::FileSystem::getFileName(coreFile) << "\" not found";
LOG(LogError) << "Couldn't launch game, emulator core file \""
<< Utils::FileSystem::getFileName(coreFile) << "\" not found";
LOG(LogError) << "Raw emulator launch command:";
LOG(LogError) << commandRaw;
GuiInfoPopup* s = new GuiInfoPopup(window,
GuiInfoPopup* s = new GuiInfoPopup(
window,
"ERROR: COULDN'T FIND EMULATOR CORE FILE '" +
Utils::String::toUpper(Utils::FileSystem::getFileName(coreFile)) +
"'", 6000);
Utils::String::toUpper(Utils::FileSystem::getFileName(coreFile)) + "'",
6000);
window->setInfoPopup(s);
return;
}
@ -877,8 +883,10 @@ void FileData::launchGame(Window* window)
LOG(LogError) << "Raw emulator launch command:";
LOG(LogError) << commandRaw;
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: INVALID ENTRY IN SYSTEMS " \
"CONFIGURATION FILE", 6000);
GuiInfoPopup* s = new GuiInfoPopup(window,
"ERROR: INVALID ENTRY IN SYSTEMS "
"CONFIGURATION FILE",
6000);
window->setInfoPopup(s);
return;
}
@ -886,13 +894,13 @@ void FileData::launchGame(Window* window)
// Error handling in case of no core find rule.
if (coreEntry != "" && emulatorCorePaths.empty()) {
LOG(LogError) << "Couldn't launch game, either there is no core entry for \"" <<
coreEntry << "\" in es_find_rules.xml or there are no corepath rules defined";
LOG(LogError) << "Couldn't launch game, either there is no core entry for \"" << coreEntry
<< "\" in es_find_rules.xml or there are no corepath rules defined";
LOG(LogError) << "Raw emulator launch command:";
LOG(LogError) << commandRaw;
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: MISSING CORE CONFIGURATION FOR '" +
coreEntry + "'", 6000);
GuiInfoPopup* s = new GuiInfoPopup(
window, "ERROR: MISSING CORE CONFIGURATION FOR '" + coreEntry + "'", 6000);
window->setInfoPopup(s);
return;
}
@ -915,30 +923,31 @@ void FileData::launchGame(Window* window)
if (separatorPos != std::string::npos) {
coreName = command.substr(coreFilePos + 2, separatorPos - (coreFilePos + 2));
#if defined(_WIN64)
#if defined(_WIN64)
std::string coreFile = Utils::FileSystem::expandHomePath(path + "\\" + coreName);
#else
#else
std::string coreFile = Utils::FileSystem::expandHomePath(path + "/" + coreName);
#endif
#endif
// Expand %EMUPATH% if it has been used in the %CORE_ variable.
size_t stringPos = coreFile.find("%EMUPATH%");
if (stringPos != std::string::npos) {
#if defined (_WIN64)
coreFile = Utils::String::replace(coreFile.replace(stringPos, 9,
Utils::FileSystem::getParent(binaryPath)), "/", "\\");
#else
#if defined(_WIN64)
coreFile = Utils::String::replace(
coreFile.replace(stringPos, 9, Utils::FileSystem::getParent(binaryPath)), "/",
"\\");
#else
coreFile = coreFile.replace(stringPos, 9, Utils::FileSystem::getParent(binaryPath));
#endif
#endif
}
// Expand %ESPATH% if it has been used in the %CORE_ variable.
stringPos = coreFile.find("%ESPATH%");
if (stringPos != std::string::npos) {
coreFile = coreFile.replace(stringPos, 8, esPath);
#if defined(_WIN64)
#if defined(_WIN64)
coreFile = Utils::String::replace(coreFile, "/", "\\");
#endif
#endif
}
if (Utils::FileSystem::isRegularFile(coreFile) ||
@ -948,11 +957,11 @@ void FileData::launchGame(Window* window)
if (coreFile.find(" ") != std::string::npos)
coreFile = Utils::FileSystem::getEscapedPath(coreFile);
command.replace(coreEntryPos, separatorPos - coreEntryPos, coreFile);
#if !defined(_WIN64)
#if !defined(_WIN64)
// Remove any quotation marks as it would make the launch function fail.
if (command.find("\"") != std::string::npos)
command = Utils::String::replace(command, "\"", "");
#endif
#endif
break;
}
}
@ -961,23 +970,28 @@ void FileData::launchGame(Window* window)
LOG(LogError) << "Raw emulator launch command:";
LOG(LogError) << commandRaw;
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: INVALID ENTRY IN SYSTEMS " \
"CONFIGURATION FILE", 6000);
GuiInfoPopup* s = new GuiInfoPopup(window,
"ERROR: INVALID ENTRY IN SYSTEMS "
"CONFIGURATION FILE",
6000);
window->setInfoPopup(s);
return;
}
}
if (!foundCoreFile && coreName.size() > 0) {
LOG(LogError) << "Couldn't launch game, emulator core file \"" <<
coreName.substr(0, coreName.size()) << "\" not found";
LOG(LogError) << "Couldn't launch game, emulator core file \""
<< coreName.substr(0, coreName.size()) << "\" not found";
LOG(LogError) << "Raw emulator launch command:";
LOG(LogError) << commandRaw;
LOG(LogError) <<
"Tried to find the core file using these paths as defined by es_find_rules.xml:";
LOG(LogError)
<< "Tried to find the core file using these paths as defined by es_find_rules.xml:";
LOG(LogError) << Utils::String::vectorToDelimitedString(emulatorCorePaths, ", ");
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: COULDN'T FIND EMULATOR CORE FILE '" +
Utils::String::toUpper(coreName.substr(0, coreName.size()) + "'"), 6000);
GuiInfoPopup* s =
new GuiInfoPopup(window,
"ERROR: COULDN'T FIND EMULATOR CORE FILE '" +
Utils::String::toUpper(coreName.substr(0, coreName.size()) + "'"),
6000);
window->setInfoPopup(s);
return;
}
@ -990,12 +1004,13 @@ void FileData::launchGame(Window* window)
// swapBuffers() is called here to turn the screen black to eliminate some potential
// flickering and to avoid showing the game launch message briefly when returning
// from the game.
#if defined(_WIN64)
#if defined(_WIN64)
if (!(Settings::getInstance()->getBool("LaunchWorkaround") ||
ViewController::get()->runInBackground(mSystem)))
#else
#else
if (!ViewController::get()->runInBackground(mSystem))
#endif
#endif
Renderer::swapBuffers();
Scripting::fireEvent("game-start", romPath, getSourceFileData()->metadata.get("name"));
@ -1004,28 +1019,31 @@ void FileData::launchGame(Window* window)
LOG(LogDebug) << "Raw emulator launch command:";
LOG(LogDebug) << commandRaw;
LOG(LogInfo) << "Expanded emulator launch command:";
LOG(LogInfo) << command;
// Possibly keep ES-DE running in the background while the game is launched.
#if defined(_WIN64)
#if defined(_WIN64)
returnValue = launchGameWindows(Utils::String::stringToWideString(command),
ViewController::get()->runInBackground(mSystem));
#else
#else
returnValue = launchGameUnix(command, ViewController::get()->runInBackground(mSystem));
#endif
#endif
// Notify the user in case of a failed game launch using a popup window.
if (returnValue != 0) {
LOG(LogWarning) << "...launch terminated with nonzero return value " << returnValue;
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR LAUNCHING GAME '" +
Utils::String::toUpper(metadata.get("name")) + "' (ERROR CODE " +
Utils::String::toUpper(std::to_string(returnValue) + ")"), 6000);
GuiInfoPopup* s = new GuiInfoPopup(
window,
"ERROR LAUNCHING GAME '" + Utils::String::toUpper(metadata.get("name")) +
"' (ERROR CODE " + Utils::String::toUpper(std::to_string(returnValue) + ")"),
6000);
window->setInfoPopup(s);
}
else {
// Stop showing the game launch notification.
window->stopInfoPopup();
#if defined(_WIN64)
#if defined(_WIN64)
// For some game systems or if the "RunInBackground" setting has been enabled, keep
// ES-DE running while the game is launched. This pauses any video and keeps the
// screensaver from getting activated.
@ -1035,7 +1053,7 @@ void FileData::launchGame(Window* window)
// Normalize deltaTime so that the screensaver does not start immediately
// when returning from the game.
window->normalizeNextUpdate();
#else
#else
// For some game systems we need to keep ES-DE running while the game is launched.
// This pauses any video and keeps the screensaver from getting activated.
if (ViewController::get()->runInBackground(mSystem))
@ -1043,7 +1061,7 @@ void FileData::launchGame(Window* window)
// Normalize deltaTime so that the screensaver does not start immediately
// when returning from the game.
window->normalizeNextUpdate();
#endif
#endif
}
Scripting::fireEvent("game-end", romPath, getSourceFileData()->metadata.get("name"));
@ -1062,8 +1080,8 @@ void FileData::launchGame(Window* window)
// If the parent is a folder and it's not the root of the system, then update its lastplayed
// timestamp to the same time as the game that was just launched.
if (gameToUpdate->getParent()->getType() == FOLDER && gameToUpdate->getParent()->getName() !=
gameToUpdate->getSystem()->getFullName()) {
if (gameToUpdate->getParent()->getType() == FOLDER &&
gameToUpdate->getParent()->getName() != gameToUpdate->getSystem()->getFullName()) {
gameToUpdate->getParent()->metadata.set("lastplayed",
gameToUpdate->metadata.get("lastplayed"));
}
@ -1086,9 +1104,9 @@ std::string FileData::findEmulatorPath(std::string& command)
// Method 1, emulator binary is defined using find rules:
#if defined(_WIN64)
#if defined(_WIN64)
std::vector<std::string> emulatorWinRegistryPaths;
#endif
#endif
std::vector<std::string> emulatorSystemPaths;
std::vector<std::string> emulatorStaticPaths;
std::string emulatorEntry;
@ -1101,10 +1119,10 @@ std::string FileData::findEmulatorPath(std::string& command)
}
if (emulatorEntry != "") {
#if defined(_WIN64)
#if defined(_WIN64)
emulatorWinRegistryPaths =
SystemData::sFindRules.get()->mEmulators[emulatorEntry].winRegistryPaths;
#endif
#endif
emulatorSystemPaths = SystemData::sFindRules.get()->mEmulators[emulatorEntry].systemPaths;
emulatorStaticPaths = SystemData::sFindRules.get()->mEmulators[emulatorEntry].staticPaths;
}
@ -1113,7 +1131,7 @@ std::string FileData::findEmulatorPath(std::string& command)
if (emulatorEntry != "" && emulatorSystemPaths.empty() && emulatorStaticPaths.empty())
return "NO EMULATOR RULE: " + emulatorEntry;
#if defined(_WIN64)
#if defined(_WIN64)
for (std::string path : emulatorWinRegistryPaths) {
// Search for the emulator using the App Paths keys in the Windows Registry.
std::string registryKeyPath =
@ -1126,33 +1144,19 @@ std::string FileData::findEmulatorPath(std::string& command)
DWORD pathSize = 1024;
// First look in HKEY_CURRENT_USER.
keyStatus = RegOpenKeyEx(
HKEY_CURRENT_USER,
registryKeyPath.c_str(),
0,
KEY_QUERY_VALUE,
keyStatus = RegOpenKeyEx(HKEY_CURRENT_USER, registryKeyPath.c_str(), 0, KEY_QUERY_VALUE,
&registryKey);
// If not found, then try in HKEY_LOCAL_MACHINE.
if (keyStatus != ERROR_SUCCESS) {
keyStatus = RegOpenKeyEx(
HKEY_LOCAL_MACHINE,
registryKeyPath.c_str(),
0,
KEY_QUERY_VALUE,
&registryKey);
keyStatus = RegOpenKeyEx(HKEY_LOCAL_MACHINE, registryKeyPath.c_str(), 0,
KEY_QUERY_VALUE, &registryKey);
}
// If the key exists, then try to retrieve the value.
if (keyStatus == ERROR_SUCCESS) {
pathStatus = RegGetValue(
registryKey,
nullptr,
nullptr,
RRF_RT_REG_SZ,
nullptr,
&registryPath,
&pathSize);
pathStatus = RegGetValue(registryKey, nullptr, nullptr, RRF_RT_REG_SZ, nullptr,
&registryPath, &pathSize);
}
else {
RegCloseKey(registryKey);
@ -1171,25 +1175,24 @@ std::string FileData::findEmulatorPath(std::string& command)
}
RegCloseKey(registryKey);
}
#endif
#endif
for (std::string path : emulatorSystemPaths) {
#if defined(_WIN64)
#if defined(_WIN64)
std::wstring pathWide = Utils::String::stringToWideString(path);
// Search for the emulator using the PATH environmental variable.
DWORD size = SearchPathW(nullptr, pathWide.c_str(), L".exe", 0, nullptr, nullptr);
if (size) {
std::vector<wchar_t> pathBuffer(static_cast<size_t>(size) + 1 );
std::vector<wchar_t> pathBuffer(static_cast<size_t>(size) + 1);
wchar_t* fileName = nullptr;
SearchPathW(nullptr, pathWide.c_str(), L".exe", size + 1 ,
pathBuffer.data(), &fileName);
SearchPathW(nullptr, pathWide.c_str(), L".exe", size + 1, pathBuffer.data(), &fileName);
std::wstring pathString = pathBuffer.data();
if (pathString.length()) {
exePath = Utils::String::wideStringToString(pathString.substr(0,
pathString.size() - std::wstring(fileName).size()));
exePath = Utils::String::wideStringToString(
pathString.substr(0, pathString.size() - std::wstring(fileName).size()));
exePath.pop_back();
}
}
@ -1198,14 +1201,14 @@ std::string FileData::findEmulatorPath(std::string& command)
command.replace(0, endPos + 1, exePath);
return exePath;
}
#else
#else
exePath = Utils::FileSystem::getPathToBinary(path);
if (exePath != "") {
exePath += "/" + path;
command.replace(0, endPos + 1, exePath);
return exePath;
}
#endif
#endif
}
for (std::string path : emulatorStaticPaths) {
@ -1214,11 +1217,10 @@ std::string FileData::findEmulatorPath(std::string& command)
path = Utils::String::replace(path, "%ESPATH%", Utils::FileSystem::getExePath());
// Likewise for the %ROMPATH% variable which expands to the configured ROM directory.
path = Utils::String::replace(path, "%ROMPATH%", getROMDirectory());
#if defined(_WIN64)
#if defined(_WIN64)
path = Utils::String::replace(path, "/", "\\");
#endif
if (Utils::FileSystem::isRegularFile(path) ||
Utils::FileSystem::isSymlink(path)) {
#endif
if (Utils::FileSystem::isRegularFile(path) || Utils::FileSystem::isSymlink(path)) {
command.replace(0, endPos + 1, path);
return path;
}
@ -1228,9 +1230,9 @@ std::string FileData::findEmulatorPath(std::string& command)
// If %ESPATH% is used, then expand it to the binary directory of ES-DE.
command = Utils::String::replace(command, "%ESPATH%", Utils::FileSystem::getExePath());
#if defined(_WIN64)
#if defined(_WIN64)
command = Utils::String::replace(command, "/", "\\");
#endif
#endif
// If the first character is a quotation mark, then we need to extract up to the
// next quotation mark, otherwise we'll only extract up to the first space character.
@ -1242,21 +1244,21 @@ std::string FileData::findEmulatorPath(std::string& command)
emuExecutable = command.substr(0, command.find(' '));
}
#if defined(_WIN64)
#if defined(_WIN64)
std::wstring emuExecutableWide = Utils::String::stringToWideString(emuExecutable);
// Search for the emulator using the PATH environmental variable.
DWORD size = SearchPathW(nullptr, emuExecutableWide.c_str(), L".exe", 0, nullptr, nullptr);
if (size) {
std::vector<wchar_t> pathBuffer(static_cast<size_t>(size) + 1 );
std::vector<wchar_t> pathBuffer(static_cast<size_t>(size) + 1);
wchar_t* fileName = nullptr;
SearchPathW(nullptr, emuExecutableWide.c_str(), L".exe", size + 1 ,
pathBuffer.data(), &fileName);
SearchPathW(nullptr, emuExecutableWide.c_str(), L".exe", size + 1, pathBuffer.data(),
&fileName);
exePath = Utils::String::wideStringToString(pathBuffer.data());
}
#else
#else
if (Utils::FileSystem::isRegularFile(emuExecutable) ||
Utils::FileSystem::isSymlink(emuExecutable)) {
exePath = emuExecutable;
@ -1266,14 +1268,16 @@ std::string FileData::findEmulatorPath(std::string& command)
if (exePath != "")
exePath += "/" + emuExecutable;
}
#endif
#endif
return exePath;
}
CollectionFileData::CollectionFileData(FileData* file, SystemData* system)
: FileData(file->getSourceFileData()->getType(), file->getSourceFileData()->getPath(),
file->getSourceFileData()->getSystemEnvData(), system)
: FileData(file->getSourceFileData()->getType(),
file->getSourceFileData()->getPath(),
file->getSourceFileData()->getSystemEnvData(),
system)
{
// We use this constructor to create a clone of the filedata, and change its system.
mSourceFileData = file->getSourceFileData();
@ -1291,15 +1295,6 @@ CollectionFileData::~CollectionFileData()
mParent = nullptr;
}
std::string CollectionFileData::getKey() {
return getFullPath();
}
FileData* CollectionFileData::getSourceFileData()
{
return mSourceFileData;
}
void CollectionFileData::refreshMetadata()
{
metadata = mSourceFileData->metadata;

View file

@ -11,8 +11,8 @@
#ifndef ES_APP_FILE_DATA_H
#define ES_APP_FILE_DATA_H
#include "utils/FileSystemUtil.h"
#include "MetaData.h"
#include "utils/FileSystemUtil.h"
#include <unordered_map>
@ -30,8 +30,10 @@ enum FileType {
class FileData
{
public:
FileData(FileType type, const std::string& path,
SystemEnvironmentData* envData, SystemData* system);
FileData(FileType type,
const std::string& path,
SystemEnvironmentData* envData,
SystemData* system);
virtual ~FileData();
@ -41,17 +43,19 @@ public:
const bool getKidgame();
const bool getHidden();
const bool getCountAsGame();
const std::pair<unsigned int, unsigned int> getGameCount() { return mGameCount; };
const std::pair<unsigned int, unsigned int> getGameCount() { return mGameCount; }
const bool getExcludeFromScraper();
const std::vector<FileData*> getChildrenRecursive() const;
inline FileType getType() const { return mType; }
inline const std::string& getPath() const { return mPath; }
inline FileData* getParent() const { return mParent; }
inline const std::unordered_map<std::string, FileData*>& getChildrenByFilename() const
{ return mChildrenByFilename; }
inline const std::vector<FileData*>& getChildren() const { return mChildren; }
inline SystemData* getSystem() const { return mSystem; }
inline SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
FileType getType() const { return mType; }
const std::string& getPath() const { return mPath; }
FileData* getParent() const { return mParent; }
const std::unordered_map<std::string, FileData*>& getChildrenByFilename() const
{
return mChildrenByFilename;
}
const std::vector<FileData*>& getChildren() const { return mChildren; }
SystemData* getSystem() const { return mSystem; }
SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
const bool getOnlyFoldersFlag() { return mOnlyFolders; }
const bool getHasFoldersFlag() { return mHasFolders; }
static const std::string getROMDirectory();
@ -66,29 +70,31 @@ public:
const std::string getThumbnailPath() const;
const std::string getVideoPath() const;
bool getDeletionFlag() { return mDeletionFlag; };
void setDeletionFlag(bool setting) { mDeletionFlag = setting; };
bool getDeletionFlag() { return mDeletionFlag; }
void setDeletionFlag(bool setting) { mDeletionFlag = setting; }
const std::vector<FileData*>& getChildrenListToDisplay();
std::vector<FileData*> getFilesRecursive(unsigned int typeMask,
bool displayedOnly = false, bool countAllGames = true) const;
std::vector<FileData*> getScrapeFilesRecursive(bool includeFolders, bool excludeRecursively,
bool displayedOnly = false,
bool countAllGames = true) const;
std::vector<FileData*> getScrapeFilesRecursive(bool includeFolders,
bool excludeRecursively,
bool respectExclusions) const;
void addChild(FileData* file); // Error if mType != FOLDER
void removeChild(FileData* file); //Error if mType != FOLDER
void removeChild(FileData* file); // Error if mType != FOLDER
inline bool isPlaceHolder() { return mType == PLACEHOLDER; };
bool isPlaceHolder() { return mType == PLACEHOLDER; }
virtual inline void refreshMetadata() { return; };
virtual void refreshMetadata() { return; }
virtual std::string getKey();
const bool isArcadeAsset();
const bool isArcadeGame();
inline std::string getFullPath() { return getPath(); };
inline std::string getFileName() { return Utils::FileSystem::getFileName(getPath()); };
std::string getFullPath() { return getPath(); }
std::string getFileName() { return Utils::FileSystem::getFileName(getPath()); }
virtual FileData* getSourceFileData();
inline std::string getSystemName() const { return mSystemName; };
std::string getSystemName() const { return mSystemName; }
// Returns our best guess at the "real" name for this file.
std::string getDisplayName() const;
@ -104,7 +110,10 @@ public:
ComparisonFunction* comparisonFunction;
std::string description;
SortType(ComparisonFunction* sortFunction, const std::string& sortDescription)
: comparisonFunction(sortFunction), description(sortDescription) {}
: comparisonFunction(sortFunction)
, description(sortDescription)
{
}
};
void sort(ComparisonFunction& comparator, std::pair<unsigned int, unsigned int>& gameCount);
@ -115,8 +124,8 @@ public:
// Only count the games, a cheaper alternative to a full sort when that is not required.
void countGames(std::pair<unsigned int, unsigned int>& gameCount);
inline void setSortTypeString(std::string typestring) { mSortTypeString = typestring; }
inline std::string getSortTypeString() { return mSortTypeString; }
void setSortTypeString(std::string typestring) { mSortTypeString = typestring; }
std::string getSortTypeString() { return mSortTypeString; }
FileData::SortType getSortTypeFromString(std::string desc);
protected:
@ -130,7 +139,7 @@ private:
std::string mPath;
SystemEnvironmentData* mEnvData;
SystemData* mSystem;
std::unordered_map<std::string,FileData*> mChildrenByFilename;
std::unordered_map<std::string, FileData*> mChildrenByFilename;
std::vector<FileData*> mChildren;
std::vector<FileData*> mFilteredChildren;
// The pair includes all games, and favorite games.
@ -148,8 +157,8 @@ public:
~CollectionFileData();
const std::string& getName();
void refreshMetadata();
FileData* getSourceFileData();
std::string getKey();
FileData* getSourceFileData() { return mSourceFileData; }
std::string getKey() { return getFullPath(); }
private:
// Needs to be updated when metadata changes.

View file

@ -8,12 +8,12 @@
#include "FileFilterIndex.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "views/UIModeController.h"
#include "FileData.h"
#include "Log.h"
#include "Settings.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "views/UIModeController.h"
#include <cmath>
@ -21,19 +21,20 @@
#define INCLUDE_UNKNOWN false;
FileFilterIndex::FileFilterIndex()
: mFilterByText(false),
mFilterByFavorites(false),
mFilterByGenre(false),
mFilterByPlayers(false),
mFilterByPubDev(false),
mFilterByRatings(false),
mFilterByKidGame(false),
mFilterByCompleted(false),
mFilterByBroken(false),
mFilterByHidden(false)
: mFilterByText(false)
, mFilterByFavorites(false)
, mFilterByGenre(false)
, mFilterByPlayers(false)
, mFilterByPubDev(false)
, mFilterByRatings(false)
, mFilterByKidGame(false)
, mFilterByCompleted(false)
, mFilterByBroken(false)
, mFilterByHidden(false)
{
clearAllFilters();
// clang-format off
FilterDataDecl filterDecls[] = {
//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
{ FAVORITES_FILTER, &mFavoritesIndexAllKeys, &mFilterByFavorites, &mFavoritesIndexFilteredKeys, "favorite", false, "", "FAVORITES" },
@ -46,21 +47,18 @@ FileFilterIndex::FileFilterIndex()
{ BROKEN_FILTER, &mBrokenIndexAllKeys, &mFilterByBroken, &mBrokenIndexFilteredKeys, "broken", false, "", "BROKEN" },
{ HIDDEN_FILTER, &mHiddenIndexAllKeys, &mFilterByHidden, &mHiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
};
// clang-format on
filterDataDecl = std::vector<FilterDataDecl>(filterDecls, filterDecls +
sizeof(filterDecls) / sizeof(filterDecls[0]));
filterDataDecl = std::vector<FilterDataDecl>(
filterDecls, filterDecls + sizeof(filterDecls) / sizeof(filterDecls[0]));
}
FileFilterIndex::~FileFilterIndex()
{
// Reset the index when destroyed.
resetIndex();
}
std::vector<FilterDataDecl>& FileFilterIndex::getFilterDataDecls()
{
return filterDataDecl;
}
void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
{
struct IndexImportStructure {
@ -80,24 +78,25 @@ void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
{ &mHiddenIndexAllKeys, &(indexToImport->mHiddenIndexAllKeys) },
};
std::vector<IndexImportStructure> indexImportDecl =
std::vector<IndexImportStructure>(indexStructDecls, indexStructDecls +
sizeof(indexStructDecls) / sizeof(indexStructDecls[0]));
std::vector<IndexImportStructure> indexImportDecl = std::vector<IndexImportStructure>(
indexStructDecls,
indexStructDecls + sizeof(indexStructDecls) / sizeof(indexStructDecls[0]));
for (std::vector<IndexImportStructure>::const_iterator indexesIt =
indexImportDecl.cbegin(); indexesIt != indexImportDecl.cend(); indexesIt++)
{
for (std::vector<IndexImportStructure>::const_iterator indexesIt = indexImportDecl.cbegin();
indexesIt != indexImportDecl.cend(); indexesIt++) {
for (std::map<std::string, int>::const_iterator sourceIt =
(*indexesIt).sourceIndex->cbegin(); sourceIt !=
(*indexesIt).sourceIndex->cend(); sourceIt++) {
(*indexesIt).sourceIndex->cbegin();
sourceIt != (*indexesIt).sourceIndex->cend(); sourceIt++) {
if ((*indexesIt).destinationIndex->find((*sourceIt).first) ==
(*indexesIt).destinationIndex->cend())
(*indexesIt).destinationIndex->cend()) {
// Entry doesn't exist.
(*((*indexesIt).destinationIndex))[(*sourceIt).first] = (*sourceIt).second;
else
}
else {
(*((*indexesIt).destinationIndex))[(*sourceIt).first] += (*sourceIt).second;
}
}
}
}
void FileFilterIndex::resetIndex()
@ -115,7 +114,8 @@ void FileFilterIndex::resetIndex()
}
std::string FileFilterIndex::getIndexableKey(FileData* game,
FilterIndexType type, bool getSecondary)
FilterIndexType type,
bool getSecondary)
{
std::string key = "";
switch (type) {
@ -166,8 +166,8 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
// These values should only exist if a third party application has
// been used for scraping the ratings, or if the gamelist.xml file
// has been manually edited.
ratingNumber = static_cast<int>(
(ceilf(stof(ratingString) / 0.1f) / 10) * 5);
ratingNumber =
static_cast<int>((ceilf(stof(ratingString) / 0.1f) / 10.0f) * 5.0f);
if (ratingNumber < 0)
ratingNumber = 0;
@ -179,8 +179,8 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
std::to_string(ratingNumber) + ".5 STARS";
}
catch (int e) {
LOG(LogError) << "Error parsing Rating (invalid value, exception nr.): " <<
ratingString << ", " << e;
LOG(LogError) << "Error parsing Rating (invalid value, exception nr.): "
<< ratingString << ", " << e;
}
}
}
@ -259,8 +259,8 @@ void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>*
FilterDataDecl filterData = (*it);
*(filterData.filteredByRef) = values->size() > 0;
filterData.currentFilteredKeys->clear();
for (std::vector<std::string>::const_iterator vit =
values->cbegin(); vit != values->cend(); vit++) {
for (std::vector<std::string>::const_iterator vit = values->cbegin();
vit != values->cend(); vit++) {
// Check if it exists.
if (filterData.allIndexKeys->find(*vit) != filterData.allIndexKeys->cend()) {
filterData.currentFilteredKeys->push_back(std::string(*vit));
@ -272,15 +272,15 @@ void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>*
return;
}
void FileFilterIndex::setTextFilter(std::string textFilter)
{
void FileFilterIndex::setTextFilter(std::string textFilter)
{
mTextFilter = textFilter;
if (textFilter == "")
mFilterByText = false;
else
mFilterByText = true;
};
};
void FileFilterIndex::clearAllFilters()
{
@ -312,19 +312,19 @@ void FileFilterIndex::setKidModeFilters()
void FileFilterIndex::debugPrintIndexes()
{
LOG(LogInfo) << "Printing Indexes...";
for (auto x: mFavoritesIndexAllKeys) {
for (auto x : mFavoritesIndexAllKeys) {
LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
}
for (auto x: mGenreIndexAllKeys) {
for (auto x : mGenreIndexAllKeys) {
LOG(LogInfo) << "Genre Index: " << x.first << ": " << x.second;
}
for (auto x: mPlayersIndexAllKeys) {
for (auto x : mPlayersIndexAllKeys) {
LOG(LogInfo) << "Multiplayer Index: " << x.first << ": " << x.second;
}
for (auto x: mPubDevIndexAllKeys) {
for (auto x : mPubDevIndexAllKeys) {
LOG(LogInfo) << "PubDev Index: " << x.first << ": " << x.second;
}
for (auto x: mRatingsIndexAllKeys) {
for (auto x : mRatingsIndexAllKeys) {
LOG(LogInfo) << "Ratings Index: " << x.first << ": " << x.second;
}
for (auto x : mKidGameIndexAllKeys) {
@ -348,8 +348,8 @@ bool FileFilterIndex::showFile(FileData* game)
if (game->getType() == FOLDER) {
std::vector<FileData*> children = game->getChildren();
// Iterate through all of the children, until there's a match.
for (std::vector<FileData*>::const_iterator it = children.cbegin();
it != children.cend(); it++) {
for (std::vector<FileData*>::const_iterator it = children.cbegin(); it != children.cend();
it++) {
if (showFile(*it))
return true;
}
@ -361,8 +361,8 @@ bool FileFilterIndex::showFile(FileData* game)
// Name filters take precedence over all other filters, so if there is no match for
// the game name, then always return false.
if (mTextFilter != "" && !(Utils::String::toUpper(game->
getName()).find(mTextFilter) != std::string::npos)) {
if (mTextFilter != "" &&
!(Utils::String::toUpper(game->getName()).find(mTextFilter) != std::string::npos)) {
return false;
}
else if (mTextFilter != "") {
@ -419,13 +419,14 @@ bool FileFilterIndex::isFiltered()
bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type)
{
const FilterIndexType filterTypes[9] = { FAVORITES_FILTER, GENRE_FILTER,
PLAYER_FILTER, PUBDEV_FILTER, RATINGS_FILTER, KIDGAME_FILTER,
const FilterIndexType filterTypes[9] = { FAVORITES_FILTER, GENRE_FILTER, PLAYER_FILTER,
PUBDEV_FILTER, RATINGS_FILTER, KIDGAME_FILTER,
COMPLETED_FILTER, BROKEN_FILTER, HIDDEN_FILTER };
std::vector<std::string> filterKeysList[9] = { mFavoritesIndexFilteredKeys,
mGenreIndexFilteredKeys, mPlayersIndexFilteredKeys, mPubDevIndexFilteredKeys,
mRatingsIndexFilteredKeys, mKidGameIndexFilteredKeys, mCompletedIndexFilteredKeys,
mBrokenIndexFilteredKeys, mHiddenIndexFilteredKeys };
std::vector<std::string> filterKeysList[9] = {
mFavoritesIndexFilteredKeys, mGenreIndexFilteredKeys, mPlayersIndexFilteredKeys,
mPubDevIndexFilteredKeys, mRatingsIndexFilteredKeys, mKidGameIndexFilteredKeys,
mCompletedIndexFilteredKeys, mBrokenIndexFilteredKeys, mHiddenIndexFilteredKeys
};
for (int i = 0; i < 9; i++) {
if (filterTypes[i] == type) {
@ -589,7 +590,8 @@ void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
}
void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
std::string key, bool remove)
std::string key,
bool remove)
{
bool includeUnknown = INCLUDE_UNKNOWN;
if (!includeUnknown && key == UNKNOWN_LABEL)
@ -600,7 +602,7 @@ void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
if (index->find(key) == index->cend()) {
// Disabled for now as this could happen because default values are assigned as
// filters, for example 'FALSE' for favorites and kidgames for non-game entries.
// LOG(LogDebug) << "Couldn't find entry in index! " << key;
// LOG(LogDebug) << "Couldn't find entry in index! " << key;
}
else {
(index->at(key))--;
@ -617,8 +619,3 @@ void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
(index->at(key))++;
}
}
void FileFilterIndex::clearIndex(std::map<std::string, int>& indexMap)
{
indexMap.clear();
}

View file

@ -52,13 +52,13 @@ public:
void removeFromIndex(FileData* game);
void setFilter(FilterIndexType type, std::vector<std::string>* values);
void setTextFilter(std::string textFilter);
std::string getTextFilter() { return mTextFilter; };
std::string getTextFilter() { return mTextFilter; }
void clearAllFilters();
void debugPrintIndexes();
bool showFile(FileData* game);
bool isFiltered();
bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
std::vector<FilterDataDecl>& getFilterDataDecls();
std::vector<FilterDataDecl>& getFilterDataDecls() { return filterDataDecl; }
void importIndex(FileFilterIndex* indexToImport);
void resetIndex();
@ -81,7 +81,7 @@ private:
void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
void clearIndex(std::map<std::string, int>& indexMap);
void clearIndex(std::map<std::string, int>& indexMap) { indexMap.clear(); }
std::string mTextFilter;
bool mFilterByText;
@ -117,7 +117,6 @@ private:
std::vector<std::string> mHiddenIndexFilteredKeys;
FileData* mRootFolder;
};
#endif // ES_APP_FILE_FILTER_INDEX_H

View file

@ -48,8 +48,9 @@ namespace FileSorts
FileData::SortType(&compareSystemDescending, "system, descending")
};
const std::vector<FileData::SortType> SortTypes(typesArr, typesArr +
sizeof(typesArr)/sizeof(typesArr[0]));
const std::vector<FileData::SortType> SortTypes(typesArr,
typesArr +
sizeof(typesArr) / sizeof(typesArr[0]));
bool compareName(const FileData* file1, const FileData* file2)
{
@ -155,11 +156,13 @@ namespace FileSorts
file2Players = file2Players.substr(dashPos + 1, file2Players.size() - dashPos - 1);
// Any non-numeric value will end up as zero.
if (!file1Players.empty() &&
std::all_of(file1Players.begin(), file1Players.end(), ::isdigit))
std::all_of(file1Players.begin(), file1Players.end(), ::isdigit)) {
file1Int = stoi(file1Players);
}
if (!file2Players.empty() &&
std::all_of(file2Players.begin(), file2Players.end(), ::isdigit))
std::all_of(file2Players.begin(), file2Players.end(), ::isdigit)) {
file2Int = stoi(file2Players);
}
return file1Int < file2Int;
}
@ -177,11 +180,13 @@ namespace FileSorts
if (dashPos != std::string::npos)
file2Players = file2Players.substr(dashPos + 1, file2Players.size() - dashPos - 1);
if (!file1Players.empty() &&
std::all_of(file1Players.begin(), file1Players.end(), ::isdigit))
std::all_of(file1Players.begin(), file1Players.end(), ::isdigit)) {
file1Int = stoi(file1Players);
}
if (!file2Players.empty() &&
std::all_of(file2Players.begin(), file2Players.end(), ::isdigit))
std::all_of(file2Players.begin(), file2Players.end(), ::isdigit)) {
file2Int = stoi(file2Players);
}
return file1Int > file2Int;
}
@ -201,16 +206,18 @@ namespace FileSorts
{
// Only games have playcount metadata.
if (file1->metadata.getType() == GAME_METADATA &&
file2->metadata.getType() == GAME_METADATA)
file2->metadata.getType() == GAME_METADATA) {
return (file1)->metadata.getInt("playcount") < (file2)->metadata.getInt("playcount");
}
return false;
}
bool compareTimesPlayedDescending(const FileData* file1, const FileData* file2)
{
if (file1->metadata.getType() == GAME_METADATA &&
file2->metadata.getType() == GAME_METADATA)
file2->metadata.getType() == GAME_METADATA) {
return (file1)->metadata.getInt("playcount") > (file2)->metadata.getInt("playcount");
}
return false;
}
@ -227,4 +234,5 @@ namespace FileSorts
std::string system2 = Utils::String::toUpper(file2->getSystemName());
return system1.compare(system2) > 0;
}
};
}; // namespace FileSorts

View file

@ -38,6 +38,6 @@ namespace FileSorts
bool compareSystemDescending(const FileData* file1, const FileData* file2);
extern const std::vector<FileData::SortType> SortTypes;
};
}; // namespace FileSorts
#endif // ES_APP_FILE_SORTS_H

View file

@ -8,12 +8,12 @@
#include "Gamelist.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "FileData.h"
#include "Log.h"
#include "Settings.h"
#include "SystemData.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include <pugixml.hpp>
@ -25,8 +25,8 @@ FileData* findOrCreateFile(SystemData* system, const std::string& path, FileType
std::string relative = Utils::FileSystem::removeCommonPath(path, root->getPath(), contains);
if (!contains) {
LOG(LogError) << "Path \"" << path << "\" is outside system path \"" <<
system->getStartPath() << "\"";
LOG(LogError) << "Path \"" << path << "\" is outside system path \""
<< system->getStartPath() << "\"";
return nullptr;
}
@ -71,8 +71,9 @@ FileData* findOrCreateFile(SystemData* system, const std::string& path, FileType
}
// Create missing folder.
FileData* folder = new FileData(FOLDER, Utils::FileSystem::getStem(treeNode->getPath())
+ "/" + *path_it, system->getSystemEnvData(), system);
FileData* folder = new FileData(
FOLDER, Utils::FileSystem::getStem(treeNode->getPath()) + "/" + *path_it,
system->getSystemEnvData(), system);
treeNode->addChild(folder);
treeNode = folder;
}
@ -89,24 +90,24 @@ void parseGamelist(SystemData* system)
std::string xmlpath = system->getGamelistPath(false);
if (!Utils::FileSystem::exists(xmlpath)) {
LOG(LogDebug) << "Gamelist::parseGamelist(): System \"" << system->getName() <<
"\" does not have a gamelist.xml file";
LOG(LogDebug) << "Gamelist::parseGamelist(): System \"" << system->getName()
<< "\" does not have a gamelist.xml file";
return;
}
LOG(LogInfo) << "Parsing gamelist file \"" << xmlpath << "\"...";
pugi::xml_document doc;
#if defined(_WIN64)
#if defined(_WIN64)
pugi::xml_parse_result result =
doc.load_file(Utils::String::stringToWideString(xmlpath).c_str());
#else
#else
pugi::xml_parse_result result = doc.load_file(xmlpath.c_str());
#endif
#endif
if (!result) {
LOG(LogError) << "Error parsing gamelist file \"" << xmlpath <<
"\": " << result.description();
LOG(LogError) << "Error parsing gamelist file \"" << xmlpath
<< "\": " << result.description();
return;
}
@ -124,24 +125,24 @@ void parseGamelist(SystemData* system)
for (int i = 0; i < 2; i++) {
std::string tag = tagList[i];
FileType type = typeList[i];
for (pugi::xml_node fileNode = root.child(tag.c_str()); fileNode; fileNode =
fileNode.next_sibling(tag.c_str())) {
const std::string path =
Utils::FileSystem::resolveRelativePath(fileNode.child("path").text().get(),
relativeTo, false);
for (pugi::xml_node fileNode = root.child(tag.c_str()); fileNode;
fileNode = fileNode.next_sibling(tag.c_str())) {
const std::string path = Utils::FileSystem::resolveRelativePath(
fileNode.child("path").text().get(), relativeTo, false);
if (!trustGamelist && !Utils::FileSystem::exists(path)) {
LOG(LogWarning) << (type == GAME ? "File \"" : "Folder \"") << path <<
"\" does not exist, ignoring entry";
LOG(LogWarning) << (type == GAME ? "File \"" : "Folder \"") << path
<< "\" does not exist, ignoring entry";
continue;
}
// Skip hidden files, check both the file itself and the directory in which
// it is located.
if (!showHiddenFiles && (Utils::FileSystem::isHidden(path) ||
if (!showHiddenFiles &&
(Utils::FileSystem::isHidden(path) ||
Utils::FileSystem::isHidden(Utils::FileSystem::getParent(path)))) {
LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden file \"" <<
path << "\"";
LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden file \"" << path
<< "\"";
continue;
}
@ -163,8 +164,8 @@ void parseGamelist(SystemData* system)
else {
// Skip arcade asset entries as these will not be used in any way inside
// the application.
LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping arcade asset \"" <<
file->getName() << "\"";
LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping arcade asset \""
<< file->getName() << "\"";
delete file;
continue;
}
@ -174,9 +175,10 @@ void parseGamelist(SystemData* system)
// application restart.
if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
if (file->getHidden()) {
LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden " <<
(type == GAME ? "file" : "folder") << " entry \"" <<
file->getName() << "\"" << " (\"" << file->getPath() << "\")";
LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden "
<< (type == GAME ? "file" : "folder") << " entry \""
<< file->getName() << "\""
<< " (\"" << file->getPath() << "\")";
delete file;
}
// Also delete any folders which are empty, i.e. all their entries are hidden.
@ -188,8 +190,10 @@ void parseGamelist(SystemData* system)
}
}
void addFileDataNode(pugi::xml_node& parent, const FileData* file,
const std::string& tag, SystemData* system)
void addFileDataNode(pugi::xml_node& parent,
const FileData* file,
const std::string& tag,
SystemData* system)
{
// Create game and add to parent node.
pugi::xml_node newNode = parent.append_child(tag.c_str());
@ -211,8 +215,9 @@ void addFileDataNode(pugi::xml_node& parent, const FileData* file,
// Try and make the path relative if we can so things still
// work if we change the ROM folder location in the future.
newNode.prepend_child("path").text().set(Utils::FileSystem::createRelativePath(file->
getPath(), system->getStartPath(), false).c_str());
newNode.prepend_child("path").text().set(
Utils::FileSystem::createRelativePath(file->getPath(), system->getStartPath(), false)
.c_str());
}
}
@ -232,23 +237,23 @@ void updateGamelist(SystemData* system)
if (Utils::FileSystem::exists(xmlReadPath)) {
// Parse an existing file first.
#if defined(_WIN64)
#if defined(_WIN64)
pugi::xml_parse_result result =
doc.load_file(Utils::String::stringToWideString(xmlReadPath).c_str());
#else
#else
pugi::xml_parse_result result = doc.load_file(xmlReadPath.c_str());
#endif
#endif
if (!result) {
LOG(LogError) << "Error parsing gamelist file \"" << xmlReadPath << "\": " <<
result.description();
LOG(LogError) << "Error parsing gamelist file \"" << xmlReadPath
<< "\": " << result.description();
return;
}
root = doc.child("gameList");
if (!root) {
LOG(LogError) << "Couldn't find <gameList> node in gamelist \"" <<
xmlReadPath << "\"";
LOG(LogError) << "Couldn't find <gameList> node in gamelist \"" << xmlReadPath << "\"";
return;
}
}
@ -266,7 +271,7 @@ void updateGamelist(SystemData* system)
// Get only files, no folders.
std::vector<FileData*> files = rootFolder->getFilesRecursive(GAME | FOLDER);
// Iterate through all files, checking if they're already in the XML file.
for (std::vector<FileData*>::const_iterator fit = files.cbegin();
for (std::vector<FileData*>::const_iterator fit = files.cbegin(); // Line break.
fit != files.cend(); fit++) {
const std::string tag = ((*fit)->getType() == GAME) ? "game" : "folder";
@ -284,9 +289,9 @@ void updateGamelist(SystemData* system)
continue;
}
std::string nodePath = Utils::FileSystem::getCanonicalPath(
Utils::FileSystem::resolveRelativePath(pathNode.text().get(),
system->getStartPath(), true));
std::string nodePath =
Utils::FileSystem::getCanonicalPath(Utils::FileSystem::resolveRelativePath(
pathNode.text().get(), system->getStartPath(), true));
std::string gamePath = Utils::FileSystem::getCanonicalPath((*fit)->getPath());
if (nodePath == gamePath) {
@ -312,16 +317,17 @@ void updateGamelist(SystemData* system)
std::string xmlWritePath(system->getGamelistPath(true));
Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(xmlWritePath));
LOG(LogDebug) << "Gamelist::updateGamelist(): Added/updated " << numUpdated <<
(numUpdated == 1 ? " entity in \"" : " entities in \"") << xmlReadPath << "\"";
LOG(LogDebug) << "Gamelist::updateGamelist(): Added/updated " << numUpdated
<< (numUpdated == 1 ? " entity in \"" : " entities in \"") << xmlReadPath
<< "\"";
#if defined(_WIN64)
#if defined(_WIN64)
if (!doc.save_file(Utils::String::stringToWideString(xmlWritePath).c_str())) {
#else
#else
if (!doc.save_file(xmlWritePath.c_str())) {
#endif
LOG(LogError) << "Error saving gamelist.xml to \"" <<
xmlWritePath << "\" (for system " << system->getName() << ")";
#endif
LOG(LogError) << "Error saving gamelist.xml to \"" << xmlWritePath
<< "\" (for system " << system->getName() << ")";
}
}
}

View file

@ -12,11 +12,14 @@
#if defined(BUILD_VLC_PLAYER)
#include "components/VideoVlcComponent.h"
#endif
#include "views/ViewController.h"
#include "AudioManager.h"
#include "Sound.h"
#include "views/ViewController.h"
MediaViewer::MediaViewer(Window* window) : mWindow(window), mVideo(nullptr), mImage(nullptr)
MediaViewer::MediaViewer(Window* window)
: mWindow(window)
, mVideo(nullptr)
, mImage(nullptr)
{
mWindow->setMediaViewer(this);
}
@ -90,7 +93,7 @@ void MediaViewer::render()
if (mVideo && !mDisplayingImage) {
mVideo->render(transform);
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
Renderer::shaderParameters videoParameters;
unsigned int shaders = 0;
if (Settings::getInstance()->getBool("MediaViewerVideoScanlines"))
@ -98,6 +101,7 @@ void MediaViewer::render()
if (Settings::getInstance()->getBool("MediaViewerVideoBlur")) {
shaders |= Renderer::SHADER_BLUR_HORIZONTAL;
float heightModifier = Renderer::getScreenHeightModifier();
// clang-format off
if (heightModifier < 1)
videoParameters.blurPasses = 2; // Below 1080
else if (heightModifier >= 4)
@ -112,18 +116,19 @@ void MediaViewer::render()
videoParameters.blurPasses = 3; // 1440
else if (heightModifier >= 1)
videoParameters.blurPasses = 2; // 1080
// clang-format on
}
Renderer::shaderPostprocessing(shaders, videoParameters);
#endif
#endif
}
else if (mImage && mImage->hasImage() && mImage->getSize() != 0) {
mImage->render(transform);
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
if (mCurrentImageIndex == mScreenShotIndex &&
Settings::getInstance()->getBool("MediaViewerScreenshotScanlines"))
Renderer::shaderPostprocessing(Renderer::SHADER_SCANLINES);
#endif
#endif
// This is necessary so that the video loops if viewing an image when
// the video ends.
@ -244,14 +249,14 @@ void MediaViewer::playVideo()
mDisplayingImage = false;
ViewController::get()->onStopVideo();
#if defined(BUILD_VLC_PLAYER)
#if defined(BUILD_VLC_PLAYER)
if (Settings::getInstance()->getString("VideoPlayer") == "ffmpeg")
mVideo = new VideoFFmpegComponent(mWindow);
else
mVideo = new VideoVlcComponent(mWindow);
#else
#else
mVideo = new VideoFFmpegComponent(mWindow);
#endif
#endif
mVideo->topWindow(true);
mVideo->setOrigin(0.5f, 0.5f);

View file

@ -9,10 +9,10 @@
#ifndef ES_APP_MEDIA_VIEWER_H
#define ES_APP_MEDIA_VIEWER_H
#include "components/ImageComponent.h"
#include "components/VideoComponent.h"
#include "FileData.h"
#include "Window.h"
#include "components/ImageComponent.h"
#include "components/VideoComponent.h"
class MediaViewer : public Window::MediaViewer
{

View file

@ -9,11 +9,12 @@
#include "MetaData.h"
#include "utils/FileSystemUtil.h"
#include "Log.h"
#include "utils/FileSystemUtil.h"
#include <pugixml.hpp>
// clang-format off
MetaDataDecl gameDecls[] = {
// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape
{"name", MD_STRING, "", false, "name", "enter name", true},
@ -39,9 +40,6 @@ MetaDataDecl gameDecls[] = {
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
};
const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls +
sizeof(gameDecls) / sizeof(gameDecls[0]));
MetaDataDecl folderDecls[] = {
{"name", MD_STRING, "", false, "name", "enter name", true},
{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
@ -59,13 +57,18 @@ MetaDataDecl folderDecls[] = {
{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
};
// clang-format on
const std::vector<MetaDataDecl> folderMDD(folderDecls, folderDecls +
const std::vector<MetaDataDecl> gameMDD(gameDecls,
gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0]));
const std::vector<MetaDataDecl> folderMDD(folderDecls,
folderDecls +
sizeof(folderDecls) / sizeof(folderDecls[0]));
const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
{
switch(type) {
switch (type) {
case GAME_METADATA:
return gameMDD;
case FOLDER_METADATA:
@ -77,7 +80,8 @@ const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
}
MetaDataList::MetaDataList(MetaDataListType type)
: mType(type), mWasChanged(false)
: mType(type)
, mWasChanged(false)
{
const std::vector<MetaDataDecl>& mdd = getMDD();
for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++)
@ -85,7 +89,8 @@ MetaDataList::MetaDataList(MetaDataListType type)
}
MetaDataList MetaDataList::createFromXML(MetaDataListType type,
pugi::xml_node& node, const std::string& relativeTo)
pugi::xml_node& node,
const std::string& relativeTo)
{
MetaDataList mdl(type);
@ -107,7 +112,8 @@ MetaDataList MetaDataList::createFromXML(MetaDataListType type,
return mdl;
}
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults,
void MetaDataList::appendToXML(pugi::xml_node& parent,
bool ignoreDefaults,
const std::string& relativeTo) const
{
const std::vector<MetaDataDecl>& mdd = getMDD();
@ -138,30 +144,33 @@ void MetaDataList::set(const std::string& key, const std::string& value)
const std::string& MetaDataList::get(const std::string& key) const
{
// Check that the key actually exists, otherwise return empty string.
// Check that the key actually exists, otherwise return an empty string.
if (mMap.count(key) > 0)
return mMap.at(key);
else
return mNoResult;
}
int MetaDataList::getInt(const std::string& key) const
{
// Return integer value.
return atoi(get(key).c_str());
}
float MetaDataList::getFloat(const std::string& key) const
{
// Return float value.
return static_cast<float>(atof(get(key).c_str()));
}
bool MetaDataList::wasChanged() const
{
// Return whether the metadata was changed.
return mWasChanged;
}
void MetaDataList::resetChangedFlag()
{
// Reset the change flag.
mWasChanged = false;
}

View file

@ -18,7 +18,10 @@
#include <string>
#include <vector>
namespace pugi { class xml_node; }
namespace pugi
{
class xml_node;
}
enum MetaDataType {
// Generic types.
@ -51,7 +54,7 @@ struct MetaDataDecl {
};
enum MetaDataListType {
GAME_METADATA,
GAME_METADATA, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
FOLDER_METADATA
};
@ -61,8 +64,10 @@ class MetaDataList
{
public:
static MetaDataList createFromXML(MetaDataListType type,
pugi::xml_node& node, const std::string& relativeTo);
void appendToXML(pugi::xml_node& parent, bool ignoreDefaults,
pugi::xml_node& node,
const std::string& relativeTo);
void appendToXML(pugi::xml_node& parent,
bool ignoreDefaults,
const std::string& relativeTo) const;
MetaDataList(MetaDataListType type);
@ -76,10 +81,12 @@ public:
bool wasChanged() const;
void resetChangedFlag();
inline MetaDataListType getType() const { return mType; }
inline const std::vector<MetaDataDecl>& getMDD() const { return getMDDByType(getType()); }
inline const std::vector<MetaDataDecl>& getMDD(MetaDataListType type) const
{ return getMDDByType(type); }
MetaDataListType getType() const { return mType; }
const std::vector<MetaDataDecl>& getMDD() const { return getMDDByType(getType()); }
const std::vector<MetaDataDecl>& getMDD(MetaDataListType type) const
{
return getMDDByType(type);
}
private:
MetaDataListType mType;

View file

@ -9,28 +9,26 @@
#include "MiximageGenerator.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "Log.h"
#include "Settings.h"
#include "SystemData.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include <chrono>
MiximageGenerator::MiximageGenerator(FileData* game, std::string& resultMessage)
: mGame(game),
mResultMessage(resultMessage),
mWidth(1280),
mHeight(960),
mMarquee(false),
mBox3D(false),
mCover(false)
: mGame(game)
, mResultMessage(resultMessage)
, mWidth(1280)
, mHeight(960)
, mMarquee(false)
, mBox3D(false)
, mCover(false)
{
}
MiximageGenerator::~MiximageGenerator()
{
}
MiximageGenerator::~MiximageGenerator() {}
void MiximageGenerator::startThread(std::promise<bool>* miximagePromise)
{
@ -68,7 +66,7 @@ void MiximageGenerator::startThread(std::promise<bool>* miximagePromise)
mBox3D = true;
}
else if (Settings::getInstance()->getBool("MiximageCoverFallback") &&
(mCoverPath= mGame->getCoverPath()) != "") {
(mCoverPath = mGame->getCoverPath()) != "") {
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): "
"No 3D box image found, using cover image as fallback";
mCover = true;
@ -93,9 +91,10 @@ void MiximageGenerator::startThread(std::promise<bool>* miximagePromise)
else {
const auto endTime = std::chrono::system_clock::now();
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): Processing completed in: " <<
std::chrono::duration_cast<std::chrono::milliseconds>
(endTime - startTime).count() << " ms";
LOG(LogDebug)
<< "MiximageGenerator::MiximageGenerator(): Processing completed in: "
<< std::chrono::duration_cast<std::chrono::milliseconds>(endTime - startTime).count()
<< " ms";
}
mResultMessage = mMessage;
@ -113,19 +112,19 @@ bool MiximageGenerator::generateImage()
unsigned int fileHeight = 0;
unsigned int filePitch = 0;
#if defined(_WIN64)
#if defined(_WIN64)
fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mScreenshotPath).c_str());
#else
#else
fileFormat = FreeImage_GetFileType(mScreenshotPath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN)
#if defined(_WIN64)
#if defined(_WIN64)
fileFormat = FreeImage_GetFIFFromFilenameU(
Utils::String::stringToWideString(mScreenshotPath).c_str());
#else
#else
fileFormat = FreeImage_GetFIFFromFilename(mScreenshotPath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN) {
LOG(LogError) << "Screenshot image in unknown image format, aborting";
@ -135,12 +134,12 @@ bool MiximageGenerator::generateImage()
// Make sure that we can actually read this format.
if (FreeImage_FIFSupportsReading(fileFormat)) {
#if defined(_WIN64)
screenshotFile = FreeImage_LoadU(fileFormat,
Utils::String::stringToWideString(mScreenshotPath).c_str());
#else
#if defined(_WIN64)
screenshotFile =
FreeImage_LoadU(fileFormat, Utils::String::stringToWideString(mScreenshotPath).c_str());
#else
screenshotFile = FreeImage_Load(fileFormat, mScreenshotPath.c_str());
#endif
#endif
}
else {
LOG(LogError) << "Screenshot file format not supported";
@ -155,20 +154,20 @@ bool MiximageGenerator::generateImage()
}
if (mMarquee) {
#if defined(_WIN64)
fileFormat = FreeImage_GetFileTypeU(
Utils::String::stringToWideString(mMarqueePath).c_str());
#else
#if defined(_WIN64)
fileFormat =
FreeImage_GetFileTypeU(Utils::String::stringToWideString(mMarqueePath).c_str());
#else
fileFormat = FreeImage_GetFileType(mMarqueePath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN)
#if defined(_WIN64)
#if defined(_WIN64)
fileFormat = FreeImage_GetFIFFromFilenameU(
Utils::String::stringToWideString(mMarqueePath).c_str());
#else
#else
fileFormat = FreeImage_GetFIFFromFilename(mMarqueePath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN) {
LOG(LogDebug) << "Marquee in unknown format, skipping image";
@ -180,12 +179,12 @@ bool MiximageGenerator::generateImage()
mMarquee = false;
}
else {
#if defined(_WIN64)
#if defined(_WIN64)
marqueeFile = FreeImage_LoadU(fileFormat,
Utils::String::stringToWideString(mMarqueePath).c_str());
#else
#else
marqueeFile = FreeImage_Load(fileFormat, mMarqueePath.c_str());
#endif
#endif
if (!marqueeFile) {
LOG(LogError) << "Couldn't load marquee image, corrupt file?";
mMessage = "Error loading marquee image, corrupt file?";
@ -195,19 +194,19 @@ bool MiximageGenerator::generateImage()
}
if (mBox3D) {
#if defined(_WIN64)
#if defined(_WIN64)
fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mBox3DPath).c_str());
#else
#else
fileFormat = FreeImage_GetFileType(mBox3DPath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN)
#if defined(_WIN64)
#if defined(_WIN64)
fileFormat = FreeImage_GetFIFFromFilenameU(
Utils::String::stringToWideString(mBox3DPath).c_str());
#else
#else
fileFormat = FreeImage_GetFIFFromFilename(mBox3DPath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN) {
LOG(LogDebug) << "3D box in unknown format, skipping image";
@ -219,12 +218,12 @@ bool MiximageGenerator::generateImage()
mBox3D = false;
}
else {
#if defined(_WIN64)
boxFile = FreeImage_LoadU(fileFormat,
Utils::String::stringToWideString(mBox3DPath).c_str());
#else
#if defined(_WIN64)
boxFile =
FreeImage_LoadU(fileFormat, Utils::String::stringToWideString(mBox3DPath).c_str());
#else
boxFile = FreeImage_Load(fileFormat, mBox3DPath.c_str());
#endif
#endif
if (!boxFile) {
LOG(LogError) << "Couldn't load 3D box image, corrupt file?";
mMessage = "Error loading 3d box image, corrupt file?";
@ -233,20 +232,19 @@ bool MiximageGenerator::generateImage()
}
}
else if (mCover) {
#if defined(_WIN64)
fileFormat = FreeImage_GetFileTypeU(
Utils::String::stringToWideString(mCoverPath).c_str());
#else
#if defined(_WIN64)
fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mCoverPath).c_str());
#else
fileFormat = FreeImage_GetFileType(mCoverPath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN)
#if defined(_WIN64)
#if defined(_WIN64)
fileFormat = FreeImage_GetFIFFromFilenameU(
Utils::String::stringToWideString(mCoverPath).c_str());
#else
#else
fileFormat = FreeImage_GetFIFFromFilename(mCoverPath.c_str());
#endif
#endif
if (fileFormat == FIF_UNKNOWN) {
LOG(LogDebug) << "Box cover in unknown format, skipping image";
@ -258,12 +256,12 @@ bool MiximageGenerator::generateImage()
mCover = false;
}
else {
#if defined(_WIN64)
boxFile = FreeImage_LoadU(fileFormat,
Utils::String::stringToWideString(mCoverPath).c_str());
#else
#if defined(_WIN64)
boxFile =
FreeImage_LoadU(fileFormat, Utils::String::stringToWideString(mCoverPath).c_str());
#else
boxFile = FreeImage_Load(fileFormat, mCoverPath.c_str());
#endif
#endif
if (!boxFile) {
LOG(LogError) << "Couldn't load box cover image, corrupt file?";
mMessage = "Error loading box cover image, corrupt file?";
@ -409,7 +407,7 @@ bool MiximageGenerator::generateImage()
yPosMarquee = 0;
// Only RGB channels for the image.
marqueeImageRGB = CImg<unsigned char>(marqueeImage.get_shared_channels(0,2));
marqueeImageRGB = CImg<unsigned char>(marqueeImage.get_shared_channels(0, 2));
// Only alpha channel for the image.
marqueeImageAlpha = CImg<unsigned char>(marqueeImage.get_shared_channel(3));
}
@ -427,17 +425,17 @@ bool MiximageGenerator::generateImage()
std::vector<unsigned char> boxVector(fileWidth * fileHeight * 4);
FreeImage_ConvertToRawBits(reinterpret_cast<BYTE*>(&boxVector.at(0)), boxFile,
filePitch, 32, FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE, 1);
FreeImage_ConvertToRawBits(reinterpret_cast<BYTE*>(&boxVector.at(0)), boxFile, filePitch,
32, FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE, 1);
boxImage = CImg<unsigned char>(FreeImage_GetWidth(boxFile),
FreeImage_GetHeight(boxFile), 1, 4);
boxImage =
CImg<unsigned char>(FreeImage_GetWidth(boxFile), FreeImage_GetHeight(boxFile), 1, 4);
Utils::CImg::convertRGBAToCImg(boxVector, boxImage);
Utils::CImg::removeTransparentPadding(boxImage);
float scaleFactor = static_cast<float>(boxTargetHeight) /
static_cast<float>(boxImage.height());
float scaleFactor =
static_cast<float>(boxTargetHeight) / static_cast<float>(boxImage.height());
unsigned int width = static_cast<int>(static_cast<float>(boxImage.width()) * scaleFactor);
unsigned int targetWidth = 0;
@ -464,7 +462,7 @@ bool MiximageGenerator::generateImage()
yPosBox = canvasImage.height() - boxImage.height();
// Only RGB channels for the image.
boxImageRGB = CImg<unsigned char>(boxImage.get_shared_channels(0,2));
boxImageRGB = CImg<unsigned char>(boxImage.get_shared_channels(0, 2));
// Only alpha channel for the image.
boxImageAlpha = CImg<unsigned char>(boxImage.get_shared_channel(3));
}
@ -478,20 +476,15 @@ bool MiximageGenerator::generateImage()
sampleFrameColor(screenshotImage, frameColor);
// Upper / lower frame.
frameImage.draw_rectangle(
xPosScreenshot + 2,
yPosScreenshot - screenshotFrameWidth,
frameImage.draw_rectangle(xPosScreenshot + 2, yPosScreenshot - screenshotFrameWidth,
xPosScreenshot + screenshotWidth - 2,
yPosScreenshot + screenshotHeight + screenshotFrameWidth - 1,
frameColor);
// Left / right frame.
frameImage.draw_rectangle(
xPosScreenshot - screenshotFrameWidth,
yPosScreenshot + 2,
frameImage.draw_rectangle(xPosScreenshot - screenshotFrameWidth, yPosScreenshot + 2,
xPosScreenshot + screenshotWidth + screenshotFrameWidth - 1,
yPosScreenshot + screenshotHeight - 2,
frameColor);
yPosScreenshot + screenshotHeight - 2, frameColor);
// We draw circles in order to get rounded corners for the frame.
const unsigned int circleRadius = 8 * resolutionMultiplier;
@ -505,10 +498,12 @@ bool MiximageGenerator::generateImage()
yPosScreenshot + circleOffset, circleRadius, frameColor);
// Lower right corner.
frameImage.draw_circle(xPosScreenshot + screenshotWidth - circleOffset - 1,
yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius, frameColor);
yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius,
frameColor);
// Lower left corner.
frameImage.draw_circle(xPosScreenshot + circleOffset,
yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius, frameColor);
yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius,
frameColor);
CImg<unsigned char> frameImageRGB(frameImage.get_shared_channels(0, 2));
@ -516,8 +511,8 @@ bool MiximageGenerator::generateImage()
canvasImage.draw_image(xPosScreenshot, yPosScreenshot, screenshotImage);
if (mMarquee)
canvasImage.draw_image(xPosMarquee, yPosMarquee, marqueeImageRGB,
marqueeImageAlpha, 1, 255);
canvasImage.draw_image(xPosMarquee, yPosMarquee, marqueeImageRGB, marqueeImageAlpha, 1,
255);
if (mBox3D || mCover)
canvasImage.draw_image(xPosBox, yPosBox, boxImageRGB, boxImageAlpha, 1, 255);
@ -531,12 +526,13 @@ bool MiximageGenerator::generateImage()
canvasImage.height(), canvasImage.width() * 4, 32,
FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE);
#if defined(_WIN64)
bool savedImage = (FreeImage_SaveU(FIF_PNG, mixImage,
#if defined(_WIN64)
bool savedImage =
(FreeImage_SaveU(FIF_PNG, mixImage,
Utils::String::stringToWideString(getSavePath()).c_str()) != 0);
#else
#else
bool savedImage = (FreeImage_Save(FIF_PNG, mixImage, getSavePath().c_str()) != 0);
#endif
#endif
if (!savedImage) {
LOG(LogError) << "Couldn't save miximage, permission problems or disk full?";
@ -555,7 +551,9 @@ bool MiximageGenerator::generateImage()
}
void MiximageGenerator::calculateMarqueeSize(const unsigned int& targetWidth,
const unsigned int& targetHeight, unsigned int& width, unsigned int& height)
const unsigned int& targetHeight,
unsigned int& width,
unsigned int& height)
{
unsigned int adjustedTargetWidth = 0;
float widthModifier = 0.5f;
@ -572,8 +570,8 @@ void MiximageGenerator::calculateMarqueeSize(const unsigned int& targetWidth,
if (widthRatio >= 4)
widthModifier += Math::clamp(widthRatio / 40.0f, 0.0f, 0.3f);
adjustedTargetWidth = static_cast<unsigned int>(
static_cast<float>(targetWidth) * widthModifier);
adjustedTargetWidth =
static_cast<unsigned int>(static_cast<float>(targetWidth) * widthModifier);
scaleFactor = static_cast<float>(adjustedTargetWidth) / static_cast<float>(width);
// For really tall and narrow images, we may have exceeded the target height.
@ -627,7 +625,7 @@ void MiximageGenerator::sampleFrameColor(CImg<unsigned char>& screenshotImage,
unsigned char blueC = Math::clamp(static_cast<int>(blueLine / 255), 0, 255);
// Convert to the HSL color space to be able to modify saturation and lightness.
CImg<float> colorHSL = CImg<>(1,1,1,3).fill(redC, greenC, blueC).RGBtoHSL();
CImg<float> colorHSL = CImg<>(1, 1, 1, 3).fill(redC, greenC, blueC).RGBtoHSL();
float hue = colorHSL(0, 0, 0, 0);
float saturation = colorHSL(0, 0, 0, 1);

View file

@ -10,9 +10,9 @@
#ifndef ES_APP_SCRAPERS_MIXIMAGE_GENERATOR_H
#define ES_APP_SCRAPERS_MIXIMAGE_GENERATOR_H
#include "utils/CImgUtil.h"
#include "FileData.h"
#include "GuiComponent.h"
#include "utils/CImgUtil.h"
#include <FreeImage.h>
#include <future>
@ -29,8 +29,10 @@ public:
private:
bool generateImage();
void calculateMarqueeSize(const unsigned int& targetWidth, const unsigned int& targetHeight,
unsigned int& width, unsigned int& height);
void calculateMarqueeSize(const unsigned int& targetWidth,
const unsigned int& targetHeight,
unsigned int& width,
unsigned int& height);
void sampleFrameColor(CImg<unsigned char>& screenshotImage, unsigned char (&frameColor)[4]);
std::string getSavePath();

View file

@ -13,6 +13,7 @@
namespace PlatformIds
{
// clang-format off
std::vector<std::string> platformNames = {
"unknown", // Nothing set.
@ -132,6 +133,7 @@ namespace PlatformIds
"ignore", // Do not allow scraping for this system.
"invalid"
};
// clang-format on
PlatformId getPlatformId(const std::string& str)
{
@ -148,6 +150,8 @@ namespace PlatformIds
const std::string getPlatformName(PlatformId id)
{
// Return the platform name.
return platformNames[id];
}
}
} // namespace PlatformIds

View file

@ -135,6 +135,7 @@ namespace PlatformIds
PlatformId getPlatformId(const std::string& str);
const std::string getPlatformName(PlatformId id);
}
} // namespace PlatformIds
#endif // ES_APP_PLATFORM_ID_H

View file

@ -11,12 +11,6 @@
#include "SystemData.h"
#include "resources/ResourceManager.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "views/gamelist/IGameListView.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
#include "FileSorts.h"
@ -25,6 +19,12 @@
#include "Platform.h"
#include "Settings.h"
#include "ThemeData.h"
#include "resources/ResourceManager.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "views/gamelist/IGameListView.h"
#include <fstream>
#include <pugixml.hpp>
@ -39,10 +39,6 @@ FindRules::FindRules()
loadFindRules();
}
FindRules::~FindRules()
{
}
void FindRules::loadFindRules()
{
std::string customSystemsDirectory =
@ -54,16 +50,16 @@ void FindRules::loadFindRules()
LOG(LogInfo) << "Found custom find rules configuration file";
}
else {
#if defined(_WIN64)
path = ResourceManager::getInstance()->
getResourcePath(":/systems/windows/es_find_rules.xml", false);
#elif defined(__APPLE__)
path = ResourceManager::getInstance()->
getResourcePath(":/systems/macos/es_find_rules.xml", false);
#else
path = ResourceManager::getInstance()->
getResourcePath(":/systems/unix/es_find_rules.xml", false);
#endif
#if defined(_WIN64)
path = ResourceManager::getInstance()->getResourcePath(
":/systems/windows/es_find_rules.xml", false);
#elif defined(__APPLE__)
path = ResourceManager::getInstance()->getResourcePath(":/systems/macos/es_find_rules.xml",
false);
#else
path = ResourceManager::getInstance()->getResourcePath(":/systems/unix/es_find_rules.xml",
false);
#endif
}
if (path == "") {
@ -74,11 +70,11 @@ void FindRules::loadFindRules()
LOG(LogInfo) << "Parsing find rules configuration file \"" << path << "\"...";
pugi::xml_document doc;
#if defined(_WIN64)
#if defined(_WIN64)
pugi::xml_parse_result res = doc.load_file(Utils::String::stringToWideString(path).c_str());
#else
#else
pugi::xml_parse_result res = doc.load_file(path.c_str());
#endif
#endif
if (!res) {
LOG(LogError) << "Couldn't parse es_find_rules.xml: " << res.description();
@ -104,25 +100,25 @@ void FindRules::loadFindRules()
continue;
}
if (mEmulators.find(emulatorName) != mEmulators.end()) {
LOG(LogWarning) << "Found repeating emulator tag \"" << emulatorName <<
"\", skipping entry";
LOG(LogWarning) << "Found repeating emulator tag \"" << emulatorName
<< "\", skipping entry";
continue;
}
for (pugi::xml_node rule = emulator.child("rule"); rule; rule = rule.next_sibling("rule")) {
std::string ruleType = rule.attribute("type").as_string();
if (ruleType.empty()) {
LOG(LogWarning) << "Found rule tag without type attribute for emulator \"" <<
emulatorName << "\", skipping entry";
LOG(LogWarning) << "Found rule tag without type attribute for emulator \""
<< emulatorName << "\", skipping entry";
continue;
}
#if defined(_WIN64)
#if defined(_WIN64)
if (ruleType != "winregistrypath" && ruleType != "systempath" &&
ruleType != "staticpath") {
#else
#else
if (ruleType != "systempath" && ruleType != "staticpath") {
#endif
LOG(LogWarning) << "Found invalid rule type \"" << ruleType <<
"\" for emulator \"" << emulatorName << "\", skipping entry";
#endif
LOG(LogWarning) << "Found invalid rule type \"" << ruleType << "\" for emulator \""
<< emulatorName << "\", skipping entry";
continue;
}
for (pugi::xml_node entry = rule.child("entry"); entry;
@ -132,42 +128,40 @@ void FindRules::loadFindRules()
emulatorRules.systemPaths.push_back(entryValue);
else if (ruleType == "staticpath")
emulatorRules.staticPaths.push_back(entryValue);
#if defined(_WIN64)
#if defined(_WIN64)
else if (ruleType == "winregistrypath")
emulatorRules.winRegistryPaths.push_back(entryValue);
#endif
#endif
}
}
mEmulators[emulatorName] = emulatorRules;
emulatorRules.systemPaths.clear();
emulatorRules.staticPaths.clear();
#if defined(_WIN64)
#if defined(_WIN64)
emulatorRules.winRegistryPaths.clear();
#endif
#endif
}
for (pugi::xml_node core = ruleList.child("core"); core;
core = core.next_sibling("core")) {
for (pugi::xml_node core = ruleList.child("core"); core; core = core.next_sibling("core")) {
std::string coreName = core.attribute("name").as_string();
if (coreName.empty()) {
LOG(LogWarning) << "Found core tag without name attribute, skipping entry";
continue;
}
if (mCores.find(coreName) != mCores.end()) {
LOG(LogWarning) << "Found repeating core tag \"" << coreName <<
"\", skipping entry";
LOG(LogWarning) << "Found repeating core tag \"" << coreName << "\", skipping entry";
continue;
}
for (pugi::xml_node rule = core.child("rule"); rule; rule = rule.next_sibling("rule")) {
std::string ruleType = rule.attribute("type").as_string();
if (ruleType.empty()) {
LOG(LogWarning) << "Found rule tag without type attribute for core \"" <<
coreName << "\", skipping entry";
LOG(LogWarning) << "Found rule tag without type attribute for core \"" << coreName
<< "\", skipping entry";
continue;
}
if (ruleType != "corepath") {
LOG(LogWarning) << "Found invalid rule type \"" << ruleType <<
"\" for core \"" << coreName << "\", skipping entry";
LOG(LogWarning) << "Found invalid rule type \"" << ruleType << "\" for core \""
<< coreName << "\", skipping entry";
continue;
}
for (pugi::xml_node entry = rule.child("entry"); entry;
@ -182,23 +176,22 @@ void FindRules::loadFindRules()
}
}
SystemData::SystemData(
const std::string& name,
SystemData::SystemData(const std::string& name,
const std::string& fullName,
SystemEnvironmentData* envData,
const std::string& themeFolder,
bool CollectionSystem,
bool CustomCollectionSystem)
: mName(name),
mFullName(fullName),
mEnvData(envData),
mThemeFolder(themeFolder),
mIsCollectionSystem(CollectionSystem),
mIsCustomCollectionSystem(CustomCollectionSystem),
mIsGroupedCustomCollectionSystem(false),
mIsGameSystem(true),
mScrapeFlag(false),
mPlaceholder(nullptr)
: mName(name)
, mFullName(fullName)
, mEnvData(envData)
, mThemeFolder(themeFolder)
, mIsCollectionSystem(CollectionSystem)
, mIsCustomCollectionSystem(CustomCollectionSystem)
, mIsGroupedCustomCollectionSystem(false)
, mIsGameSystem(true)
, mScrapeFlag(false)
, mPlaceholder(nullptr)
{
mFilterIndex = new FileFilterIndex();
@ -289,9 +282,9 @@ bool SystemData::populateFolder(FileData* folder)
// Skip hidden files and folders.
if (!showHiddenFiles && Utils::FileSystem::isHidden(filePath)) {
LOG(LogDebug) << "SystemData::populateFolder(): Skipping hidden " <<
(Utils::FileSystem::isDirectory(filePath) ? "directory \"" : "file \"") <<
filePath << "\"";
LOG(LogDebug) << "SystemData::populateFolder(): Skipping hidden "
<< (Utils::FileSystem::isDirectory(filePath) ? "directory \"" : "file \"")
<< filePath << "\"";
continue;
}
@ -327,7 +320,8 @@ bool SystemData::populateFolder(FileData* folder)
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(filePath);
const std::string canonicalStartPath =
Utils::FileSystem::getCanonicalPath(mEnvData->mStartPath);
const std::string combinedPath = mEnvData->mStartPath +
const std::string combinedPath =
mEnvData->mStartPath +
canonicalPath.substr(canonicalStartPath.size(),
canonicalStartPath.size() - canonicalPath.size());
if (filePath.find(combinedPath) == 0) {
@ -335,6 +329,7 @@ bool SystemData::populateFolder(FileData* folder)
continue;
}
}
FileData* newFolder = new FileData(FOLDER, filePath, mEnvData, this);
populateFolder(newFolder);
@ -352,16 +347,14 @@ void SystemData::indexAllGameFilters(const FileData* folder)
{
const std::vector<FileData*>& children = folder->getChildren();
for (std::vector<FileData*>::const_iterator it = children.cbegin();
for (std::vector<FileData*>::const_iterator it = children.cbegin(); // Line break.
it != children.cend(); it++) {
switch ((*it)->getType()) {
case GAME: {
case GAME:
mFilterIndex->addToIndex(*it);
}
break;
case FOLDER: {
case FOLDER:
indexAllGameFilters(*it);
}
break;
default:
break;
@ -400,11 +393,11 @@ bool SystemData::loadConfig()
LOG(LogInfo) << "Parsing systems configuration file \"" << path << "\"...";
pugi::xml_document doc;
#if defined(_WIN64)
#if defined(_WIN64)
pugi::xml_parse_result res = doc.load_file(Utils::String::stringToWideString(path).c_str());
#else
#else
pugi::xml_parse_result res = doc.load_file(path.c_str());
#endif
#endif
if (!res) {
LOG(LogError) << "Couldn't parse es_systems.xml: " << res.description();
@ -436,21 +429,21 @@ bool SystemData::loadConfig()
// the ROM path configured as ROMDirectory in es_settings.xml. If it's set to ""
// in this configuration file, the default hardcoded path $HOME/ROMs/ will be used.
path = Utils::String::replace(path, "%ROMPATH%", rompath);
#if defined(_WIN64)
#if defined(_WIN64)
path = Utils::String::replace(path, "\\", "/");
#endif
#endif
path = Utils::String::replace(path, "//", "/");
// Check that the ROM directory for the system is valid or otherwise abort the processing.
if (!Utils::FileSystem::exists(path)) {
LOG(LogDebug) << "SystemData::loadConfig(): Skipping system \"" <<
name << "\" as the defined ROM directory \"" << path << "\" does not exist";
LOG(LogDebug) << "SystemData::loadConfig(): Skipping system \"" << name
<< "\" as the defined ROM directory \"" << path << "\" does not exist";
continue;
}
if (!Utils::FileSystem::isDirectory(path)) {
LOG(LogDebug) << "SystemData::loadConfig(): Skipping system \"" <<
name << "\" as the defined ROM directory \"" << path <<
"\" is not actually a directory";
LOG(LogDebug) << "SystemData::loadConfig(): Skipping system \"" << name
<< "\" as the defined ROM directory \"" << path
<< "\" is not actually a directory";
continue;
}
if (Utils::FileSystem::isSymlink(path)) {
@ -458,9 +451,9 @@ bool SystemData::loadConfig()
// as that would lead to an infite loop, meaning the application would never start.
std::string resolvedRompath = Utils::FileSystem::getCanonicalPath(rompath);
if (resolvedRompath.find(Utils::FileSystem::getCanonicalPath(path)) == 0) {
LOG(LogWarning) << "Skipping system \"" << name <<
"\" as the defined ROM directory \"" << path <<
"\" is an infinitely recursive symlink";
LOG(LogWarning) << "Skipping system \"" << name
<< "\" as the defined ROM directory \"" << path
<< "\" is an infinitely recursive symlink";
continue;
}
}
@ -489,8 +482,8 @@ bool SystemData::loadConfig()
// If there's a platform entry defined but it does not match the list of supported
// platforms, then generate a warning.
if (str != "" && platformId == PlatformIds::PLATFORM_UNKNOWN)
LOG(LogWarning) << "Unknown platform \"" << str << "\" defined for system \"" <<
name << "\"";
LOG(LogWarning) << "Unknown platform \"" << str << "\" defined for system \""
<< name << "\"";
else if (platformId != PlatformIds::PLATFORM_UNKNOWN)
platformIds.push_back(platformId);
}
@ -501,12 +494,13 @@ bool SystemData::loadConfig()
// Validate.
if (name.empty()) {
LOG(LogError) <<
"A system in the es_systems.xml file has no name defined, skipping entry";
LOG(LogError)
<< "A system in the es_systems.xml file has no name defined, skipping entry";
continue;
}
else if (fullname.empty() || path.empty() || extensions.empty() || cmd.empty()) {
LOG(LogError) << "System \"" << name << "\" is missing the fullname, path, "
LOG(LogError) << "System \"" << name
<< "\" is missing the fullname, path, "
"extension, or command tag, skipping entry";
continue;
}
@ -514,13 +508,13 @@ bool SystemData::loadConfig()
// Convert path to generic directory seperators.
path = Utils::FileSystem::getGenericPath(path);
#if defined(_WIN64)
#if defined(_WIN64)
if (!Settings::getInstance()->getBool("ShowHiddenFiles") &&
Utils::FileSystem::isHidden(path)) {
LOG(LogWarning) << "Skipping hidden ROM folder \"" << path << "\"";
continue;
}
#endif
#endif
// Create the system runtime environment data.
SystemEnvironmentData* envData = new SystemEnvironmentData;
@ -535,8 +529,7 @@ bool SystemData::loadConfig()
// If the option to show hidden games has been disabled, then check whether all
// games for the system are hidden. That will flag the system as empty.
if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
std::vector<FileData*> recursiveGames =
newSys->getRootFolder()->getChildrenRecursive();
std::vector<FileData*> recursiveGames = newSys->getRootFolder()->getChildrenRecursive();
onlyHidden = true;
for (auto it = recursiveGames.cbegin(); it != recursiveGames.cend(); it++) {
if ((*it)->getType() != FOLDER) {
@ -548,8 +541,8 @@ bool SystemData::loadConfig()
}
if (newSys->getRootFolder()->getChildrenByFilename().size() == 0 || onlyHidden) {
LOG(LogDebug) << "SystemData::loadConfig(): Skipping system \"" <<
name << "\" as no files matched any of the defined file extensions";
LOG(LogDebug) << "SystemData::loadConfig(): Skipping system \"" << name
<< "\" as no files matched any of the defined file extensions";
delete newSys;
}
else {
@ -559,8 +552,7 @@ bool SystemData::loadConfig()
// Sort systems by their full names.
std::sort(std::begin(sSystemVector), std::end(sSystemVector),
[](SystemData* a, SystemData* b) {
return a->getFullName() < b->getFullName(); });
[](SystemData* a, SystemData* b) { return a->getFullName() < b->getFullName(); });
// Don't load any collections if there are no systems available.
if (sSystemVector.size() > 0)
@ -580,12 +572,12 @@ void SystemData::deleteSystems()
std::string SystemData::getConfigPath(bool legacyWarning)
{
if (legacyWarning) {
std::string legacyConfigFile = Utils::FileSystem::getHomePath() +
"/.emulationstation/es_systems.cfg";
std::string legacyConfigFile =
Utils::FileSystem::getHomePath() + "/.emulationstation/es_systems.cfg";
if (Utils::FileSystem::exists(legacyConfigFile)) {
LOG(LogInfo) << "Found legacy systems configuration file \"" << legacyConfigFile <<
"\", to retain your customizations move it to "
LOG(LogInfo) << "Found legacy systems configuration file \"" << legacyConfigFile
<< "\", to retain your customizations move it to "
"\"custom_systems/es_systems.xml\" or otherwise delete the file";
}
}
@ -608,16 +600,14 @@ std::string SystemData::getConfigPath(bool legacyWarning)
return path;
}
#if defined(_WIN64)
path = ResourceManager::getInstance()->
getResourcePath(":/systems/windows/es_systems.xml", true);
#elif defined(__APPLE__)
path = ResourceManager::getInstance()->
getResourcePath(":/systems/macos/es_systems.xml", true);
#else
path = ResourceManager::getInstance()->
getResourcePath(":/systems/unix/es_systems.xml", true);
#endif
#if defined(_WIN64)
path =
ResourceManager::getInstance()->getResourcePath(":/systems/windows/es_systems.xml", true);
#elif defined(__APPLE__)
path = ResourceManager::getInstance()->getResourcePath(":/systems/macos/es_systems.xml", true);
#else
path = ResourceManager::getInstance()->getResourcePath(":/systems/unix/es_systems.xml", true);
#endif
return path;
}
@ -635,8 +625,8 @@ bool SystemData::createSystemDirectories()
LOG(LogInfo) << "Generating ROM directory structure...";
if (Utils::FileSystem::exists(rompath) && Utils::FileSystem::isRegularFile(rompath)) {
LOG(LogError) <<
"Requested ROM directory \"" << rompath << "\" is actually a file, aborting";
LOG(LogError) << "Requested ROM directory \"" << rompath
<< "\" is actually a file, aborting";
return true;
}
@ -654,11 +644,11 @@ bool SystemData::createSystemDirectories()
LOG(LogInfo) << "Parsing systems configuration file \"" << path << "\"...";
pugi::xml_document doc;
#if defined(_WIN64)
#if defined(_WIN64)
pugi::xml_parse_result res = doc.load_file(Utils::String::stringToWideString(path).c_str());
#else
#else
pugi::xml_parse_result res = doc.load_file(path.c_str());
#endif
#endif
if (!res) {
LOG(LogError) << "Couldn't parse es_systems.xml";
@ -701,7 +691,8 @@ bool SystemData::createSystemDirectories()
// Check that the %ROMPATH% variable is actually used for the path element.
// If not, skip the system.
if (path.find("%ROMPATH%") != 0) {
LOG(LogWarning) << "The path element for system \"" << name << "\" does not "
LOG(LogWarning) << "The path element for system \"" << name
<< "\" does not "
"utilize the %ROMPATH% variable, skipping entry";
continue;
}
@ -711,14 +702,13 @@ bool SystemData::createSystemDirectories()
// Trim any leading directory separator characters.
systemDir.erase(systemDir.begin(),
std::find_if(systemDir.begin(), systemDir.end(), [](char c) {
return c != '/' && c != '\\';
}));
std::find_if(systemDir.begin(), systemDir.end(),
[](char c) { return c != '/' && c != '\\'; }));
if (!Utils::FileSystem::exists(rompath + systemDir)) {
if (!Utils::FileSystem::createDirectory(rompath + systemDir)) {
LOG(LogError) << "Couldn't create system directory \"" << systemDir <<
"\", permission problems or disk full?";
LOG(LogError) << "Couldn't create system directory \"" << systemDir
<< "\", permission problems or disk full?";
return true;
}
else {
@ -739,16 +729,17 @@ bool SystemData::createSystemDirectories()
return true;
}
#if defined(_WIN64)
systemInfoFile.open(Utils::String::stringToWideString(rompath +
systemDir + systemInfoFileName).c_str());
#else
#if defined(_WIN64)
systemInfoFile.open(
Utils::String::stringToWideString(rompath + systemDir + systemInfoFileName).c_str());
#else
systemInfoFile.open(rompath + systemDir + systemInfoFileName);
#endif
#endif
if (systemInfoFile.fail()) {
LOG(LogError) << "Couldn't create system information file \"" << rompath +
systemDir + systemInfoFileName << "\", permission problems or disk full?";
LOG(LogError) << "Couldn't create system information file \""
<< rompath + systemDir + systemInfoFileName
<< "\", permission problems or disk full?";
systemInfoFile.close();
return true;
}
@ -770,12 +761,12 @@ bool SystemData::createSystemDirectories()
systemsVector.push_back(systemDir + ": " + fullname);
if (replaceInfoFile) {
LOG(LogInfo) << "Replaced existing system information file \"" <<
rompath + systemDir + systemInfoFileName << "\"";
LOG(LogInfo) << "Replaced existing system information file \""
<< rompath + systemDir + systemInfoFileName << "\"";
}
else {
LOG(LogInfo) << "Created system information file \"" <<
rompath + systemDir + systemInfoFileName << "\"";
LOG(LogInfo) << "Created system information file \""
<< rompath + systemDir + systemInfoFileName << "\"";
}
}
@ -793,11 +784,11 @@ bool SystemData::createSystemDirectories()
if (systemsFileSuccess) {
std::ofstream systemsFile;
#if defined(_WIN64)
#if defined(_WIN64)
systemsFile.open(Utils::String::stringToWideString(rompath + systemsFileName).c_str());
#else
#else
systemsFile.open(rompath + systemsFileName);
#endif
#endif
if (systemsFile.fail()) {
systemsFileSuccess = false;
}
@ -867,8 +858,8 @@ std::string SystemData::getGamelistPath(bool forWrite) const
if (Utils::FileSystem::exists(filePath))
return filePath;
filePath = Utils::FileSystem::getHomePath() + "/.emulationstation/gamelists/" +
mName + "/gamelist.xml";
filePath = Utils::FileSystem::getHomePath() + "/.emulationstation/gamelists/" + mName +
"/gamelist.xml";
// Make sure the directory exists if we're going to write to it,
// or crashes will happen.
@ -899,17 +890,12 @@ std::string SystemData::getThemePath() const
return localThemePath;
// Not system theme, try default system theme in theme set.
localThemePath = Utils::FileSystem::getParent(Utils::FileSystem::getParent(localThemePath)) +
"/theme.xml";
localThemePath =
Utils::FileSystem::getParent(Utils::FileSystem::getParent(localThemePath)) + "/theme.xml";
return localThemePath;
}
bool SystemData::hasGamelist() const
{
return (Utils::FileSystem::exists(getGamelistPath(false)));
}
SystemData* SystemData::getRandomSystem(const SystemData* currentSystem)
{
unsigned int total = 0;
@ -927,7 +913,7 @@ SystemData* SystemData::getRandomSystem(const SystemData* currentSystem)
// Get a random number in range.
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::mt19937 engine { randDev() };
std::uniform_int_distribution<int> uniform_dist(0, total - 1);
int target = uniform_dist(engine);
@ -942,8 +928,7 @@ SystemData* SystemData::getRandomSystem(const SystemData* currentSystem)
}
}
}
}
while (randomSystem == currentSystem);
} while (randomSystem == currentSystem);
return randomSystem;
}
@ -956,13 +941,17 @@ FileData* SystemData::getRandomGame(const FileData* currentGame)
// If we're in the custom collection group list, then get the list of collections,
// otherwise get a list of all the folder and file entries in the view.
if (currentGame && currentGame->getType() == FOLDER && currentGame->
getSystem()->isGroupedCustomCollection()) {
if (currentGame && currentGame->getType() == FOLDER &&
currentGame->getSystem()->isGroupedCustomCollection()) {
gameList = mRootFolder->getParent()->getChildrenListToDisplay();
}
else {
gameList = ViewController::get()->getGameListView(mRootFolder->
getSystem()).get()->getCursor()->getParent()->getChildrenListToDisplay();
gameList = ViewController::get()
->getGameListView(mRootFolder->getSystem())
.get()
->getCursor()
->getParent()
->getChildrenListToDisplay();
}
if (gameList.size() > 0 && gameList.front()->getParent()->getOnlyFoldersFlag())
@ -1003,11 +992,10 @@ FileData* SystemData::getRandomGame(const FileData* currentGame)
// Get a random number in range.
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::mt19937 engine { randDev() };
std::uniform_int_distribution<int> uniform_dist(0, total - 1);
target = uniform_dist(engine);
}
while (currentGame && gameList.at(target) == currentGame);
} while (currentGame && gameList.at(target) == currentGame);
return gameList.at(target);
}
@ -1020,23 +1008,25 @@ void SystemData::sortSystem(bool reloadGamelist, bool jumpToFirstRow)
bool favoritesSorting;
if (this->isCustomCollection() ||
(this->isCollection() && this->getFullName() == "collections"))
(this->isCollection() && this->getFullName() == "collections")) {
favoritesSorting = Settings::getInstance()->getBool("FavFirstCustom");
else
}
else {
favoritesSorting = Settings::getInstance()->getBool("FavoritesFirst");
}
FileData* rootFolder = getRootFolder();
// Assign the sort type to all grouped custom collections.
if (mIsCollectionSystem && mFullName == "collections") {
for (auto it = rootFolder->getChildren().begin();
for (auto it = rootFolder->getChildren().begin(); // Line break.
it != rootFolder->getChildren().end(); it++) {
setupSystemSortType((*it)->getSystem()->getRootFolder());
}
}
setupSystemSortType(rootFolder);
rootFolder->sort(rootFolder->getSortTypeFromString(
rootFolder->getSortTypeString()), favoritesSorting);
rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
favoritesSorting);
if (reloadGamelist)
ViewController::get()->reloadGameListView(this, false);
@ -1079,7 +1069,8 @@ void SystemData::loadTheme()
}
}
void SystemData::writeMetaData() {
void SystemData::writeMetaData()
{
if (Settings::getInstance()->getBool("IgnoreGamelist") || mIsCollectionSystem)
return;
@ -1087,7 +1078,8 @@ void SystemData::writeMetaData() {
updateGamelist(this);
}
void SystemData::onMetaDataSavePoint() {
void SystemData::onMetaDataSavePoint()
{
if (Settings::getInstance()->getString("SaveGamelistsMode") != "always")
return;
@ -1101,14 +1093,14 @@ void SystemData::setupSystemSortType(FileData* mRootFolder)
for (unsigned int i = 0; i < FileSorts::SortTypes.size(); i++) {
if (FileSorts::SortTypes.at(i).description ==
Settings::getInstance()->getString("DefaultSortOrder")) {
mRootFolder->setSortTypeString(Settings::getInstance()->
getString("DefaultSortOrder"));
mRootFolder->setSortTypeString(
Settings::getInstance()->getString("DefaultSortOrder"));
break;
}
}
}
// If no valid sort type was defined in the configuration file, set to default sorting.
if (mRootFolder->getSortTypeString() == "")
mRootFolder->setSortTypeString(Settings::getInstance()->
getDefaultString("DefaultSortOrder"));
mRootFolder->setSortTypeString(
Settings::getInstance()->getDefaultString("DefaultSortOrder"));
}

View file

@ -35,15 +35,14 @@ class FindRules
{
public:
FindRules();
~FindRules();
void loadFindRules();
private:
struct EmulatorRules {
#if defined(_WIN64)
#if defined(_WIN64)
std::vector<std::string> winRegistryPaths;
#endif
#endif
std::vector<std::string> systemPaths;
std::vector<std::string> staticPaths;
};
@ -61,8 +60,7 @@ private:
class SystemData
{
public:
SystemData(
const std::string& name,
SystemData(const std::string& name,
const std::string& fullName,
SystemEnvironmentData* envData,
const std::string& themeFolder,
@ -71,28 +69,32 @@ public:
~SystemData();
inline FileData* getRootFolder() const { return mRootFolder; };
inline const std::string& getName() const { return mName; }
inline const std::string& getFullName() const { return mFullName; }
inline const std::string& getStartPath() const { return mEnvData->mStartPath; }
inline const std::vector<std::string>& getExtensions() const
{ return mEnvData->mSearchExtensions; }
inline const std::string& getThemeFolder() const { return mThemeFolder; }
inline SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
inline const std::vector<PlatformIds::PlatformId>& getPlatformIds() const
{ return mEnvData->mPlatformIds; }
inline bool hasPlatformId(PlatformIds::PlatformId id) { if (!mEnvData) return false;
return std::find(mEnvData->mPlatformIds.cbegin(), mEnvData->mPlatformIds.cend(), id)
!= mEnvData->mPlatformIds.cend(); }
FileData* getRootFolder() const { return mRootFolder; }
const std::string& getName() const { return mName; }
const std::string& getFullName() const { return mFullName; }
const std::string& getStartPath() const { return mEnvData->mStartPath; }
const std::vector<std::string>& getExtensions() const { return mEnvData->mSearchExtensions; }
const std::string& getThemeFolder() const { return mThemeFolder; }
SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
const std::vector<PlatformIds::PlatformId>& getPlatformIds() const
{
return mEnvData->mPlatformIds;
}
bool hasPlatformId(PlatformIds::PlatformId id)
{
if (!mEnvData)
return false;
return std::find(mEnvData->mPlatformIds.cbegin(), mEnvData->mPlatformIds.cend(), id) !=
mEnvData->mPlatformIds.cend();
}
inline const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
std::string getGamelistPath(bool forWrite) const;
bool hasGamelist() const;
std::string getThemePath() const;
std::pair<unsigned int, unsigned int> getDisplayedGameCount() const;
bool getScrapeFlag() { return mScrapeFlag; };
bool getScrapeFlag() { return mScrapeFlag; }
void setScrapeFlag(bool scrapeflag) { mScrapeFlag = scrapeflag; }
static void deleteSystems();
@ -106,16 +108,22 @@ public:
static std::vector<SystemData*> sSystemVector;
static std::unique_ptr<FindRules> sFindRules;
inline std::vector<SystemData*>::const_iterator getIterator() const
{ return std::find(sSystemVector.cbegin(), sSystemVector.cend(), this); };
inline std::vector<SystemData*>::const_reverse_iterator getRevIterator() const
{ return std::find(sSystemVector.crbegin(), sSystemVector.crend(), this); };
inline bool isCollection() { return mIsCollectionSystem; };
inline bool isCustomCollection() { return mIsCustomCollectionSystem; };
inline bool isGroupedCustomCollection() { return mIsGroupedCustomCollectionSystem; };
std::vector<SystemData*>::const_iterator getIterator() const
{
return std::find(sSystemVector.cbegin(), sSystemVector.cend(), this);
}
std::vector<SystemData*>::const_reverse_iterator getRevIterator() const
{
return std::find(sSystemVector.crbegin(), sSystemVector.crend(), this);
}
bool isCollection() { return mIsCollectionSystem; }
bool isCustomCollection() { return mIsCustomCollectionSystem; }
bool isGroupedCustomCollection() { return mIsGroupedCustomCollectionSystem; }
void setIsGroupedCustomCollection(bool isGroupedCustom)
{ mIsGroupedCustomCollectionSystem = isGroupedCustom; };
inline bool isGameSystem() { return mIsGameSystem; };
{
mIsGroupedCustomCollectionSystem = isGroupedCustom;
};
bool isGameSystem() { return mIsGameSystem; }
bool isVisible();
@ -123,14 +131,14 @@ public:
SystemData* getPrev() const;
static SystemData* getRandomSystem(const SystemData* currentSystem);
FileData* getRandomGame(const FileData* currentGame = nullptr);
FileData* getPlaceholder() { return mPlaceholder; };
FileData* getPlaceholder() { return mPlaceholder; }
void sortSystem(bool reloadGamelist = true, bool jumpToFirstRow = false);
// Load or re-load theme.
void loadTheme();
FileFilterIndex* getIndex() { return mFilterIndex; };
FileFilterIndex* getIndex() { return mFilterIndex; }
void onMetaDataSavePoint();
void writeMetaData();

View file

@ -16,15 +16,15 @@
#if defined(BUILD_VLC_PLAYER)
#include "components/VideoVlcComponent.h"
#endif
#include "resources/Font.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "views/gamelist/IGameListView.h"
#include "views/ViewController.h"
#include "AudioManager.h"
#include "FileData.h"
#include "Log.h"
#include "SystemData.h"
#include "resources/Font.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include "views/gamelist/IGameListView.h"
#include <random>
#include <time.h>
@ -36,24 +36,23 @@
#define FADE_TIME 300
SystemScreensaver::SystemScreensaver(
Window* window)
: mWindow(window),
mState(STATE_INACTIVE),
mImageScreensaver(nullptr),
mVideoScreensaver(nullptr),
mCurrentGame(nullptr),
mPreviousGame(nullptr),
mTimer(0),
mMediaSwapTime(0),
mTriggerNextGame(false),
mHasMediaFiles(false),
mFallbackScreensaver(false),
mOpacity(0.0f),
mDimValue(1.0),
mRectangleFadeIn(50),
mTextFadeIn(0),
mSaturationAmount(1.0)
SystemScreensaver::SystemScreensaver(Window* window)
: mWindow(window)
, mState(STATE_INACTIVE)
, mImageScreensaver(nullptr)
, mVideoScreensaver(nullptr)
, mCurrentGame(nullptr)
, mPreviousGame(nullptr)
, mTimer(0)
, mMediaSwapTime(0)
, mTriggerNextGame(false)
, mHasMediaFiles(false)
, mFallbackScreensaver(false)
, mOpacity(0.0f)
, mDimValue(1.0)
, mRectangleFadeIn(50)
, mTextFadeIn(0)
, mSaturationAmount(1.0)
{
mWindow->setScreensaver(this);
}
@ -65,21 +64,6 @@ SystemScreensaver::~SystemScreensaver()
delete mImageScreensaver;
}
bool SystemScreensaver::allowSleep()
{
return ((mVideoScreensaver == nullptr) && (mImageScreensaver == nullptr));
}
bool SystemScreensaver::isScreensaverActive()
{
return (mState != STATE_INACTIVE);
}
bool SystemScreensaver::isFallbackScreensaver()
{
return mFallbackScreensaver;
}
void SystemScreensaver::startScreensaver(bool generateMediaList)
{
std::string path = "";
@ -179,7 +163,7 @@ void SystemScreensaver::startScreensaver(bool generateMediaList)
if (Settings::getInstance()->getBool("ScreensaverVideoGameInfo"))
generateOverlayInfo();
#if defined(_RPI_)
#if defined(_RPI_)
// Create the correct type of video component.
if (Settings::getInstance()->getBool("ScreensaverOmxPlayer"))
mVideoScreensaver = new VideoOmxComponent(mWindow);
@ -187,14 +171,14 @@ void SystemScreensaver::startScreensaver(bool generateMediaList)
mVideoScreensaver = new VideoVlcComponent(mWindow);
else
mVideoScreensaver = new VideoFFmpegComponent(mWindow);
#elif defined(BUILD_VLC_PLAYER)
#elif defined(BUILD_VLC_PLAYER)
if (Settings::getInstance()->getString("VideoPlayer") == "vlc")
mVideoScreensaver = new VideoVlcComponent(mWindow);
else
mVideoScreensaver = new VideoFFmpegComponent(mWindow);
#else
#else
mVideoScreensaver = new VideoFFmpegComponent(mWindow);
#endif
#endif
mVideoScreensaver->topWindow(true);
mVideoScreensaver->setOrigin(0.5f, 0.5f);
@ -229,16 +213,17 @@ void SystemScreensaver::stopScreensaver()
mState = STATE_INACTIVE;
mDimValue = 1.0;
mDimValue = 1.0f;
mRectangleFadeIn = 50;
mTextFadeIn = 0;
mSaturationAmount = 1.0;
mSaturationAmount = 1.0f;
if (mGameOverlay)
mGameOverlay.reset();
}
void SystemScreensaver::nextGame() {
void SystemScreensaver::nextGame()
{
stopScreensaver();
startScreensaver(false);
}
@ -249,8 +234,8 @@ void SystemScreensaver::launchGame()
// Launching game
ViewController::get()->triggerGameLaunch(mCurrentGame);
ViewController::get()->goToGameList(mCurrentGame->getSystem());
IGameListView* view = ViewController::get()->
getGameListView(mCurrentGame->getSystem()).get();
IGameListView* view =
ViewController::get()->getGameListView(mCurrentGame->getSystem()).get();
view->setCursor(mCurrentGame);
ViewController::get()->cancelViewTransitions();
}
@ -261,8 +246,8 @@ void SystemScreensaver::goToGame()
if (mCurrentGame != nullptr) {
// Go to the game in the gamelist view, but don't launch it.
ViewController::get()->goToGameList(mCurrentGame->getSystem());
IGameListView* view = ViewController::get()->
getGameListView(mCurrentGame->getSystem()).get();
IGameListView* view =
ViewController::get()->getGameListView(mCurrentGame->getSystem()).get();
view->setCursor(mCurrentGame);
ViewController::get()->cancelViewTransitions();
}
@ -305,20 +290,20 @@ void SystemScreensaver::renderScreensaver()
Renderer::setMatrix(Transform4x4f::Identity());
if (Settings::getInstance()->getString("ScreensaverType") == "slideshow") {
if (mHasMediaFiles) {
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
if (Settings::getInstance()->getBool("ScreensaverSlideshowScanlines"))
Renderer::shaderPostprocessing(Renderer::SHADER_SCANLINES);
#endif
#endif
if (Settings::getInstance()->getBool("ScreensaverSlideshowGameInfo") &&
mGameOverlay) {
if (mGameOverlayRectangleCoords.size() == 4) {
Renderer::drawRect(mGameOverlayRectangleCoords[0],
mGameOverlayRectangleCoords[1], mGameOverlayRectangleCoords[2],
mGameOverlayRectangleCoords[3], 0x00000000 | mRectangleFadeIn,
0x00000000 | mRectangleFadeIn );
Renderer::drawRect(
mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
mGameOverlayRectangleCoords[2], mGameOverlayRectangleCoords[3],
0x00000000 | mRectangleFadeIn, 0x00000000 | mRectangleFadeIn);
}
mRectangleFadeIn = Math::clamp(mRectangleFadeIn + 6 +
mRectangleFadeIn / 20, 0, 170);
mRectangleFadeIn =
Math::clamp(mRectangleFadeIn + 6 + mRectangleFadeIn / 20, 0, 170);
mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
if (mTextFadeIn > 50)
@ -333,7 +318,7 @@ void SystemScreensaver::renderScreensaver()
}
else if (Settings::getInstance()->getString("ScreensaverType") == "video") {
if (mHasMediaFiles) {
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
Renderer::shaderParameters videoParameters;
unsigned int shaders = 0;
if (Settings::getInstance()->getBool("ScreensaverVideoScanlines"))
@ -341,6 +326,7 @@ void SystemScreensaver::renderScreensaver()
if (Settings::getInstance()->getBool("ScreensaverVideoBlur")) {
shaders |= Renderer::SHADER_BLUR_HORIZONTAL;
float heightModifier = Renderer::getScreenHeightModifier();
// clang-format off
if (heightModifier < 1)
videoParameters.blurPasses = 2; // Below 1080
else if (heightModifier >= 4)
@ -355,21 +341,22 @@ void SystemScreensaver::renderScreensaver()
videoParameters.blurPasses = 3; // 1440
else if (heightModifier >= 1)
videoParameters.blurPasses = 2; // 1080
// clang-format on
}
Renderer::shaderPostprocessing(shaders, videoParameters);
#endif
#endif
if (Settings::getInstance()->getBool("ScreensaverVideoGameInfo") && mGameOverlay) {
if (mGameOverlayRectangleCoords.size() == 4) {
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
Renderer::shaderPostprocessing(Renderer::SHADER_OPACITY);
#endif
Renderer::drawRect(mGameOverlayRectangleCoords[0],
mGameOverlayRectangleCoords[1], mGameOverlayRectangleCoords[2],
mGameOverlayRectangleCoords[3], 0x00000000 | mRectangleFadeIn,
0x00000000 | mRectangleFadeIn );
#endif
Renderer::drawRect(
mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
mGameOverlayRectangleCoords[2], mGameOverlayRectangleCoords[3],
0x00000000 | mRectangleFadeIn, 0x00000000 | mRectangleFadeIn);
}
mRectangleFadeIn = Math::clamp(mRectangleFadeIn + 6 +
mRectangleFadeIn / 20, 0, 170);
mRectangleFadeIn =
Math::clamp(mRectangleFadeIn + 6 + mRectangleFadeIn / 20, 0, 170);
mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
if (mTextFadeIn > 50)
@ -384,7 +371,7 @@ void SystemScreensaver::renderScreensaver()
}
if (mFallbackScreensaver ||
Settings::getInstance()->getString("ScreensaverType") == "dim") {
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
Renderer::shaderParameters dimParameters;
dimParameters.fragmentDimValue = mDimValue;
Renderer::shaderPostprocessing(Renderer::SHADER_DIM, dimParameters);
@ -394,22 +381,22 @@ void SystemScreensaver::renderScreensaver()
Renderer::shaderPostprocessing(Renderer::SHADER_DESATURATE, dimParameters);
if (mSaturationAmount > 0.0)
mSaturationAmount = Math::clamp(mSaturationAmount - 0.035f, 0.0f, 1.0f);
#else
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
Renderer::getScreenHeight(), 0x000000A0, 0x000000A0);
#endif
#else
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(), Renderer::getScreenHeight(),
0x000000A0, 0x000000A0);
#endif
}
else if (Settings::getInstance()->getString("ScreensaverType") == "black") {
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
Renderer::shaderParameters blackParameters;
blackParameters.fragmentDimValue = mDimValue;
Renderer::shaderPostprocessing(Renderer::SHADER_DIM, blackParameters);
if (mDimValue > 0.0)
mDimValue = Math::clamp(mDimValue - 0.045f, 0.0f, 1.0f);
#else
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
Renderer::getScreenHeight(), 0x000000FF, 0x000000FF);
#endif
#else
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(), Renderer::getScreenHeight(),
0x000000FF, 0x000000FF);
#endif
}
}
}
@ -458,7 +445,7 @@ void SystemScreensaver::update(int deltaTime)
void SystemScreensaver::generateImageList()
{
for (auto it = SystemData::sSystemVector.cbegin();
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
// We only want nodes from game systems that are not collections.
if (!(*it)->isGameSystem() || (*it)->isCollection())
@ -475,7 +462,7 @@ void SystemScreensaver::generateImageList()
void SystemScreensaver::generateVideoList()
{
for (auto it = SystemData::sSystemVector.cbegin();
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
// We only want nodes from game systems that are not collections.
if (!(*it)->isGameSystem() || (*it)->isCollection())
@ -513,8 +500,7 @@ void SystemScreensaver::generateCustomImageList()
}
}
else {
LOG(LogWarning) << "Custom screensaver image directory '" <<
imageDir << "' does not exist.";
LOG(LogWarning) << "Custom screensaver image directory '" << imageDir << "' does not exist";
}
}
@ -540,12 +526,11 @@ void SystemScreensaver::pickRandomImage(std::string& path)
// Get a random number in range.
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::uniform_int_distribution<int>
uniform_dist(0, static_cast<int>(mImageFiles.size()) - 1);
std::mt19937 engine { randDev() };
std::uniform_int_distribution<int> uniform_dist(0,
static_cast<int>(mImageFiles.size()) - 1);
index = uniform_dist(engine);
}
while (mPreviousGame && mImageFiles.at(index) == mPreviousGame);
} while (mPreviousGame && mImageFiles.at(index) == mPreviousGame);
path = mImageFiles.at(index)->getImagePath();
mGameName = mImageFiles.at(index)->getName();
@ -575,12 +560,11 @@ void SystemScreensaver::pickRandomVideo(std::string& path)
// Get a random number in range.
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::uniform_int_distribution<int>
uniform_dist(0, static_cast<int>(mVideoFiles.size()) - 1);
std::mt19937 engine { randDev() };
std::uniform_int_distribution<int> uniform_dist(0,
static_cast<int>(mVideoFiles.size()) - 1);
index = uniform_dist(engine);
}
while (mPreviousGame && mVideoFiles.at(index) == mPreviousGame);
} while (mPreviousGame && mVideoFiles.at(index) == mPreviousGame);
path = mVideoFiles.at(index)->getVideoPath();
mGameName = mVideoFiles.at(index)->getName();
@ -604,12 +588,11 @@ void SystemScreensaver::pickRandomCustomImage(std::string& path)
// Get a random number in range.
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::uniform_int_distribution<int>
uniform_dist(0, static_cast<int>(mImageCustomFiles.size()) - 1);
std::mt19937 engine { randDev() };
std::uniform_int_distribution<int> uniform_dist(
0, static_cast<int>(mImageCustomFiles.size()) - 1);
index = uniform_dist(engine);
}
while (mPreviousCustomImage != "" && mImageCustomFiles.at(index) == mPreviousCustomImage);
} while (mPreviousCustomImage != "" && mImageCustomFiles.at(index) == mPreviousCustomImage);
path = mImageCustomFiles.at(index);
mPreviousCustomImage = path;
@ -633,8 +616,8 @@ void SystemScreensaver::generateOverlayInfo()
const std::string systemName = Utils::String::toUpper(mSystemName);
const std::string overlayText = gameName + "\n" + systemName;
mGameOverlay = std::unique_ptr<TextCache>(mGameOverlayFont.at(0)->
buildTextCache(overlayText, posX, posY, 0xFFFFFFFF));
mGameOverlay = std::unique_ptr<TextCache>(
mGameOverlayFont.at(0)->buildTextCache(overlayText, posX, posY, 0xFFFFFFFF));
float textSizeX;
float textSizeY = mGameOverlayFont[0].get()->sizeText(overlayText).y();

View file

@ -22,9 +22,12 @@ public:
SystemScreensaver(Window* window);
virtual ~SystemScreensaver();
virtual bool allowSleep();
virtual bool isScreensaverActive();
virtual bool isFallbackScreensaver();
virtual bool allowSleep()
{
return ((mVideoScreensaver == nullptr) && (mImageScreensaver == nullptr));
}
virtual bool isScreensaverActive() { return (mState != STATE_INACTIVE); }
virtual bool isFallbackScreensaver() { return mFallbackScreensaver; }
virtual void startScreensaver(bool generateMediaList);
virtual void stopScreensaver();
@ -35,8 +38,8 @@ public:
virtual void renderScreensaver();
virtual void update(int deltaTime);
virtual FileData* getCurrentGame() { return mCurrentGame; };
virtual void triggerNextGame() { mTriggerNextGame = true; };
virtual FileData* getCurrentGame() { return mCurrentGame; }
virtual void triggerNextGame() { mTriggerNextGame = true; }
private:
void generateImageList();

View file

@ -8,8 +8,8 @@
#include "VolumeControl.h"
#include "math/Misc.h"
#include "Log.h"
#include "math/Misc.h"
#if defined(_RPI_)
#include "Settings.h"
@ -38,15 +38,15 @@ std::string VolumeControl::mixerCard = "default";
VolumeControl* VolumeControl::sInstance = nullptr;
VolumeControl::VolumeControl()
#if defined(__linux__)
: mixerIndex(0),
mixerHandle(nullptr),
mixerElem(nullptr),
mixerSelemId(nullptr)
#elif defined(_WIN64)
: mixerHandle(nullptr),
endpointVolume(nullptr)
#endif
#if defined(__linux__)
: mixerIndex(0)
, mixerHandle(nullptr)
, mixerElem(nullptr)
, mixerSelemId(nullptr)
#elif defined(_WIN64)
: mixerHandle(nullptr)
, endpointVolume(nullptr)
#endif
{
init();
}
@ -54,9 +54,9 @@ VolumeControl::VolumeControl()
VolumeControl::~VolumeControl()
{
deinit();
#if defined(__linux__)
#if defined(__linux__)
snd_config_update_free_global();
#endif
#endif
}
VolumeControl* VolumeControl::getInstance()
@ -79,14 +79,15 @@ void VolumeControl::deleteInstance()
void VolumeControl::init()
{
// Initialize audio mixer interface.
#if defined(__linux__)
#if defined(__linux__)
// Try to open mixer device.
if (mixerHandle == nullptr) {
#if defined(_RPI_)
// Allow user to override the AudioCard and AudioDevice in es_settings.xml.
#if defined(_RPI_)
mixerCard = Settings::getInstance()->getString("AudioCard");
mixerName = Settings::getInstance()->getString("AudioDevice");
#endif
#endif
snd_mixer_selem_id_alloca(&mixerSelemId);
// Sets simple-mixer index and name.
@ -106,8 +107,8 @@ void VolumeControl::init()
LOG(LogDebug) << "VolumeControl::init(): Mixer initialized";
}
else {
LOG(LogError) <<
"VolumeControl::init(): Failed to find mixer elements!";
LOG(LogError)
<< "VolumeControl::init(): Failed to find mixer elements!";
snd_mixer_close(mixerHandle);
mixerHandle = nullptr;
}
@ -119,8 +120,8 @@ void VolumeControl::init()
}
}
else {
LOG(LogError) <<
"VolumeControl::init(): Failed to register simple element class!";
LOG(LogError)
<< "VolumeControl::init(): Failed to register simple element class!";
snd_mixer_close(mixerHandle);
mixerHandle = nullptr;
}
@ -135,22 +136,22 @@ void VolumeControl::init()
LOG(LogError) << "VolumeControl::init(): Failed to open ALSA mixer!";
}
}
#elif defined(_WIN64)
#elif defined(_WIN64)
// Windows Vista or above.
if (endpointVolume == nullptr) {
CoInitialize(nullptr);
IMMDeviceEnumerator* deviceEnumerator = nullptr;
CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator), reinterpret_cast<LPVOID *>(&deviceEnumerator));
__uuidof(IMMDeviceEnumerator),
reinterpret_cast<LPVOID*>(&deviceEnumerator));
if (deviceEnumerator != nullptr) {
// Get default endpoint.
IMMDevice * defaultDevice = nullptr;
IMMDevice* defaultDevice = nullptr;
deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice);
if (defaultDevice != nullptr) {
// Retrieve endpoint volume.
defaultDevice->Activate(__uuidof(IAudioEndpointVolume),
CLSCTX_INPROC_SERVER, nullptr,
reinterpret_cast<LPVOID *>(&endpointVolume));
defaultDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER,
nullptr, reinterpret_cast<LPVOID*>(&endpointVolume));
if (endpointVolume == nullptr)
LOG(LogError) << "VolumeControl::init(): "
"Failed to get default audio endpoint volume!";
@ -158,8 +159,7 @@ void VolumeControl::init()
defaultDevice->Release();
}
else {
LOG(LogError) <<
"VolumeControl::init(): Failed to get default audio endpoint!";
LOG(LogError) << "VolumeControl::init(): Failed to get default audio endpoint!";
}
// Release device enumerator. we don't need it anymore.
deviceEnumerator->Release();
@ -169,13 +169,14 @@ void VolumeControl::init()
CoUninitialize();
}
}
#endif
#endif
}
void VolumeControl::deinit()
{
// Deinitialize audio mixer interface.
#if defined(__linux__)
#if defined(__linux__)
if (mixerHandle != nullptr) {
snd_mixer_detach(mixerHandle, mixerCard.c_str());
snd_mixer_free(mixerHandle);
@ -183,28 +184,28 @@ void VolumeControl::deinit()
mixerHandle = nullptr;
mixerElem = nullptr;
}
#elif defined(_WIN64)
#elif defined(_WIN64)
if (endpointVolume != nullptr) {
endpointVolume->Release();
endpointVolume = nullptr;
CoUninitialize();
}
#endif
#endif
}
int VolumeControl::getVolume() const
{
int volume = 0;
#if defined(__linux__)
#if defined(__linux__)
if (mixerElem != nullptr) {
// Get volume range.
long minVolume;
long maxVolume;
if (snd_mixer_selem_get_playback_volume_range(mixerElem, &minVolume, &maxVolume) == 0) {
long rawVolume;
if (snd_mixer_selem_get_playback_volume(mixerElem,
SND_MIXER_SCHN_MONO, &rawVolume) == 0) {
if (snd_mixer_selem_get_playback_volume(mixerElem, SND_MIXER_SCHN_MONO, &rawVolume) ==
0) {
// Bring into range 0-100.
rawVolume -= minVolume;
if (rawVolume > 0)
@ -218,7 +219,7 @@ int VolumeControl::getVolume() const
LOG(LogError) << "VolumeControl::getVolume(): Failed to get volume range";
}
}
#elif defined(_WIN64)
#elif defined(_WIN64)
if (endpointVolume != nullptr) {
// Windows Vista or above, uses EndpointVolume API.
float floatVolume = 0.0f; // 0-1
@ -230,7 +231,7 @@ int VolumeControl::getVolume() const
LOG(LogError) << "VolumeControl::getVolume(): Failed to get master volume!";
}
}
#endif
#endif
volume = Math::clamp(volume, 0, 100);
return volume;
@ -240,7 +241,7 @@ void VolumeControl::setVolume(int volume)
{
volume = Math::clamp(volume, 0, 100);
#if defined(__linux__)
#if defined(__linux__)
if (mixerElem != nullptr) {
// Get volume range.
long minVolume;
@ -248,10 +249,10 @@ void VolumeControl::setVolume(int volume)
if (snd_mixer_selem_get_playback_volume_range(mixerElem, &minVolume, &maxVolume) == 0) {
// Bring into minVolume-maxVolume range and set.
long rawVolume = (volume * (maxVolume - minVolume) / 100) + minVolume;
if (snd_mixer_selem_set_playback_volume(mixerElem,
SND_MIXER_SCHN_FRONT_LEFT, rawVolume) < 0 ||
snd_mixer_selem_set_playback_volume(mixerElem,
SND_MIXER_SCHN_FRONT_RIGHT, rawVolume) < 0) {
if (snd_mixer_selem_set_playback_volume(mixerElem, SND_MIXER_SCHN_FRONT_LEFT,
rawVolume) < 0 ||
snd_mixer_selem_set_playback_volume(mixerElem, SND_MIXER_SCHN_FRONT_RIGHT,
rawVolume) < 0) {
LOG(LogError) << "VolumeControl::getVolume(): Failed to set mixer volume";
}
}
@ -259,7 +260,7 @@ void VolumeControl::setVolume(int volume)
LOG(LogError) << "VolumeControl::getVolume(): Failed to get volume range";
}
}
#elif defined(_WIN64)
#elif defined(_WIN64)
if (endpointVolume != nullptr) {
// Windows Vista or above, uses EndpointVolume API.
float floatVolume = 0.0f; // 0-1
@ -268,5 +269,5 @@ void VolumeControl::setVolume(int volume)
if (endpointVolume->SetMasterVolumeLevelScalar(floatVolume, nullptr) != S_OK)
LOG(LogError) << "VolumeControl::setVolume(): Failed to set master volume";
}
#endif
#endif
}

View file

@ -38,18 +38,18 @@ public:
static VolumeControl* sInstance;
#if defined(__linux__)
#if defined(__linux__)
static std::string mixerName;
static std::string mixerCard;
int mixerIndex;
snd_mixer_t* mixerHandle;
snd_mixer_elem_t* mixerElem;
snd_mixer_selem_id_t* mixerSelemId;
#elif defined(_WIN64)
#elif defined(_WIN64)
HMIXER mixerHandle;
MIXERCONTROL mixerControl;
IAudioEndpointVolume * endpointVolume;
#endif
IAudioEndpointVolume* endpointVolume;
#endif
};
#endif // ES_APP_VOLUME_CONTROL_H

View file

@ -14,12 +14,12 @@
class MoveCameraAnimation : public Animation
{
public:
MoveCameraAnimation(
Transform4x4f& camera,
const Vector3f& target)
: mCameraStart(camera),
mTarget(target),
cameraOut(camera) {}
MoveCameraAnimation(Transform4x4f& camera, const Vector3f& target)
: mCameraStart(camera)
, mTarget(target)
, cameraOut(camera)
{
}
int getDuration() const override { return 400; }

View file

@ -9,6 +9,7 @@
#include "guis/GuiCollectionSystemsOptions.h"
#include "CollectionSystemsManager.h"
#include "components/OptionListComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
@ -16,21 +17,23 @@
#include "guis/GuiTextEditPopup.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
Window* window,
std::string title)
: GuiSettings(window, title),
mAddedCustomCollection(false),
mDeletedCustomCollection(false)
GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::string title)
: GuiSettings(window, title)
, mAddedCustomCollection(false)
, mDeletedCustomCollection(false)
{
// Finish editing custom collection.
if (CollectionSystemsManager::get()->isEditing()) {
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" +
Utils::String::toUpper(CollectionSystemsManager::get()->getEditingCollection()) +
"' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(
mWindow,
"FINISH EDITING '" +
Utils::String::toUpper(
CollectionSystemsManager::get()->getEditingCollection()) +
"' COLLECTION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.makeAcceptInputHandler([this] {
CollectionSystemsManager::get()->exitEditMode();
mWindow->invalidateCachedBackground();
@ -40,13 +43,14 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
}
// Automatic collections.
collection_systems_auto = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
collection_systems_auto = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
std::map<std::string, CollectionSystemData, stringComparator> autoSystems =
CollectionSystemsManager::get()->getAutoCollectionSystems();
// Add automatic systems.
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = autoSystems.cbegin(); it != autoSystems.cend() ; it++)
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
autoSystems.cbegin();
it != autoSystems.cend(); it++)
collection_systems_auto->add(it->second.decl.longName, it->second.decl.name,
it->second.isEnabled);
addWithLabel("AUTOMATIC GAME COLLECTIONS", collection_systems_auto);
@ -78,8 +82,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
}
if (!addedAutoSystems.empty()) {
for (std::string system : addedAutoSystems)
CollectionSystemsManager::get()->
repopulateCollection(autoSystems.find(system)->second.system);
CollectionSystemsManager::get()->repopulateCollection(
autoSystems.find(system)->second.system);
}
setNeedsSaving();
setNeedsReloading();
@ -88,22 +92,24 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
});
// Custom collections.
collection_systems_custom = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
collection_systems_custom = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
std::map<std::string, CollectionSystemData, stringComparator> customSystems =
CollectionSystemsManager::get()->getCustomCollectionSystems();
// Add custom systems.
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = customSystems.cbegin(); it != customSystems.cend() ; it++)
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
customSystems.cbegin();
it != customSystems.cend(); it++)
collection_systems_custom->add(it->second.decl.longName, it->second.decl.name,
it->second.isEnabled);
addWithLabel("CUSTOM GAME COLLECTIONS", collection_systems_custom);
addSaveFunc([this, customSystems] {
if (!mDeletedCustomCollection) {
std::string customSystemsSelected = Utils::String::vectorToDelimitedString(
collection_systems_custom->getSelectedObjects(), ",", true);
std::string customSystemsConfig = Settings::getInstance()->
getString("CollectionSystemsCustom");
std::string customSystemsConfig =
Settings::getInstance()->getString("CollectionSystemsCustom");
if (customSystemsSelected != customSystemsConfig) {
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
@ -130,8 +136,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
}
if (!mAddedCustomCollection && !addedCustomSystems.empty()) {
for (std::string system : addedCustomSystems)
CollectionSystemsManager::get()->
repopulateCollection(customSystems.find(system)->second.system);
CollectionSystemsManager::get()->repopulateCollection(
customSystems.find(system)->second.system);
}
setNeedsSaving();
setNeedsReloading();
@ -146,29 +152,30 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
CollectionSystemsManager::get()->getUnusedSystemsFromTheme();
if (unusedFolders.size() > 0) {
ComponentListRow row;
auto themeCollection = std::make_shared<TextComponent>(mWindow,
"CREATE NEW CUSTOM COLLECTION FROM THEME", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto themeCollection =
std::make_shared<TextComponent>(mWindow, "CREATE NEW CUSTOM COLLECTION FROM THEME",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketThemeCollection = std::make_shared<ImageComponent>(mWindow);
bracketThemeCollection->setImage(":/graphics/arrow.svg");
bracketThemeCollection->setResize(Vector2f(0,
Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
bracketThemeCollection->setResize(
Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
row.addElement(themeCollection, true);
row.addElement(bracketThemeCollection, false);
row.makeAcceptInputHandler([this, unusedFolders] {
auto ss = new GuiSettings(mWindow, "SELECT THEME FOLDER");
std::shared_ptr<OptionListComponent<std::string>> folderThemes =
std::make_shared<OptionListComponent<std::string>>(mWindow,
getHelpStyle(), "SELECT THEME FOLDER", true);
std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
"SELECT THEME FOLDER", true);
// Add custom systems.
for (auto it = unusedFolders.cbegin() ; it != unusedFolders.cend() ; it++ ) {
for (auto it = unusedFolders.cbegin(); it != unusedFolders.cend(); it++) {
ComponentListRow row;
std::string name = *it;
std::function<void()> createCollectionCall = [this, name] {
createCustomCollection(name);
};
row.makeAcceptInputHandler(createCollectionCall);
auto themeFolder = std::make_shared<TextComponent>(mWindow,
Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
auto themeFolder = std::make_shared<TextComponent>(
mWindow, Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
row.addElement(themeFolder, true);
// This transparent bracket is only added to generate the correct help prompts.
auto bracket = std::make_shared<ImageComponent>(mWindow);
@ -184,12 +191,11 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
// Create new custom collection.
ComponentListRow row;
auto newCollection = std::make_shared<TextComponent>(mWindow,
"CREATE NEW CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto newCollection = std::make_shared<TextComponent>(mWindow, "CREATE NEW CUSTOM COLLECTION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketNewCollection = std::make_shared<ImageComponent>(mWindow);
bracketNewCollection->setImage(":/graphics/arrow.svg");
bracketNewCollection->setResize(Vector2f(0,
Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
bracketNewCollection->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
row.addElement(newCollection, true);
row.addElement(bracketNewCollection, false);
auto createCollectionCall = [this](const std::string& newVal) {
@ -202,36 +208,38 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
createCustomCollection(name);
};
row.makeAcceptInputHandler([this, createCollectionCall] {
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(),
"New Collection Name", "", createCollectionCall, false, "SAVE"));
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "New Collection Name", "",
createCollectionCall, false, "SAVE"));
});
addRow(row);
// Delete custom collection.
row.elements.clear();
auto deleteCollection = std::make_shared<TextComponent>(mWindow,
"DELETE CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto deleteCollection = std::make_shared<TextComponent>(
mWindow, "DELETE CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketDeleteCollection = std::make_shared<ImageComponent>(mWindow);
bracketDeleteCollection->setImage(":/graphics/arrow.svg");
bracketDeleteCollection->setResize(Vector2f(0,
Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
bracketDeleteCollection->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
row.addElement(deleteCollection, true);
row.addElement(bracketDeleteCollection, false);
row.makeAcceptInputHandler([this, customSystems] {
auto ss = new GuiSettings(mWindow, "SELECT COLLECTION TO DELETE");
std::shared_ptr<OptionListComponent<std::string>> customCollections =
std::make_shared<OptionListComponent<std::string>>(mWindow,
getHelpStyle(), "", true);
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = customSystems.cbegin(); it != customSystems.cend() ; it++) {
std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(), "", true);
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
customSystems.cbegin();
it != customSystems.cend(); it++) {
ComponentListRow row;
std::string name = (*it).first;
std::function<void()> deleteCollectionCall = [this, name] {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
mWindow->pushGui(new GuiMsgBox(
mWindow, getHelpStyle(),
"THIS WILL PERMANENTLY\nDELETE THE COLLECTION\n'" +
Utils::String::toUpper(name) + "'\n"
Utils::String::toUpper(name) +
"'\n"
"ARE YOU SURE?",
"YES", [this, name] {
"YES",
[this, name] {
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
mDeletedCustomCollection = true;
@ -261,13 +269,11 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
CollectionSystemsManager::get()->deleteCustomCollection(name);
return true;
},
"NO", [this] {
return false;
}));
"NO", [this] { return false; }));
};
row.makeAcceptInputHandler(deleteCollectionCall);
auto customCollection = std::make_shared<TextComponent>(mWindow,
Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
auto customCollection = std::make_shared<TextComponent>(
mWindow, Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
row.addElement(customCollection, true);
// This transparent bracket is only added generate the correct help prompts.
auto bracket = std::make_shared<ImageComponent>(mWindow);
@ -310,8 +316,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
// Group unthemed custom collections.
auto use_custom_collections_system = std::make_shared<SwitchComponent>(mWindow);
use_custom_collections_system->setState(Settings::getInstance()->
getBool("UseCustomCollectionsSystem"));
use_custom_collections_system->setState(
Settings::getInstance()->getBool("UseCustomCollectionsSystem"));
addWithLabel("GROUP UNTHEMED CUSTOM COLLECTIONS", use_custom_collections_system);
addSaveFunc([this, use_custom_collections_system] {
if (use_custom_collections_system->getState() !=
@ -330,8 +336,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
// Show system names in collections.
auto collection_show_system_info = std::make_shared<SwitchComponent>(mWindow);
collection_show_system_info->setState(Settings::getInstance()->
getBool("CollectionShowSystemInfo"));
collection_show_system_info->setState(
Settings::getInstance()->getBool("CollectionShowSystemInfo"));
addWithLabel("SHOW SYSTEM NAMES IN COLLECTIONS", collection_show_system_info);
addSaveFunc([this, collection_show_system_info] {
if (collection_show_system_info->getState() !=
@ -350,10 +356,9 @@ void GuiCollectionSystemsOptions::createCustomCollection(std::string inName)
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
std::string collectionName = CollectionSystemsManager::get()->
getValidNewCollectionName(inName);
SystemData* newCollection = CollectionSystemsManager::get()->
addNewCustomCollection(collectionName);
std::string collectionName = CollectionSystemsManager::get()->getValidNewCollectionName(inName);
SystemData* newCollection =
CollectionSystemsManager::get()->addNewCustomCollection(collectionName);
CollectionSystemsManager::get()->saveCustomCollection(newCollection);
collection_systems_custom->add(collectionName, collectionName, true);

View file

@ -12,8 +12,7 @@
#include "GuiSettings.h"
template<typename T>
class OptionListComponent;
template <typename T> class OptionListComponent;
class GuiCollectionSystemsOptions : public GuiSettings
{

View file

@ -10,23 +10,22 @@
#include "guis/GuiGameScraper.h"
#include "FileData.h"
#include "MameNames.h"
#include "SystemData.h"
#include "components/ButtonComponent.h"
#include "components/MenuComponent.h"
#include "components/TextComponent.h"
#include "views/ViewController.h"
#include "FileData.h"
#include "MameNames.h"
#include "SystemData.h"
GuiGameScraper::GuiGameScraper(
Window* window,
GuiGameScraper::GuiGameScraper(Window* window,
ScraperSearchParams params,
std::function<void(const ScraperSearchResult&)> doneFunc)
: GuiComponent(window),
mGrid(window, Vector2i(1, 7)),
mBox(window, ":/graphics/frame.svg"),
mSearchParams(params),
mClose(false)
: GuiComponent(window)
, mGrid(window, Vector2i(1, 7))
, mBox(window, ":/graphics/frame.svg")
, mSearchParams(params)
, mClose(false)
{
addChild(&mBox);
addChild(&mGrid);
@ -41,42 +40,42 @@ GuiGameScraper::GuiGameScraper(
else {
if (params.game->isArcadeGame() &&
Settings::getInstance()->getString("Scraper") == "thegamesdb")
scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath()) + " (" +
MameNames::getInstance()->getCleanName(mSearchParams.game->getCleanName()) +
")";
scrapeName =
Utils::FileSystem::getFileName(mSearchParams.game->getPath()) + " (" +
MameNames::getInstance()->getCleanName(mSearchParams.game->getCleanName()) + ")";
else
scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath());
}
mGameName = std::make_shared<TextComponent>(mWindow, scrapeName +
mGameName = std::make_shared<TextComponent>(
mWindow,
scrapeName +
((mSearchParams.game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR : ""),
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mGameName, Vector2i(0, 1), false, true);
// Row 2 is a spacer.
mSystemName = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(
mSearchParams.system->getFullName()), Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_CENTER);
mSystemName = std::make_shared<TextComponent>(
mWindow, Utils::String::toUpper(mSearchParams.system->getFullName()),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mSystemName, Vector2i(0, 3), false, true);
// Row 4 is a spacer.
// GuiScraperSearch.
mSearch = std::make_shared<GuiScraperSearch>(window,
GuiScraperSearch::NEVER_AUTO_ACCEPT, 1);
mSearch = std::make_shared<GuiScraperSearch>(window, GuiScraperSearch::NEVER_AUTO_ACCEPT, 1);
mGrid.setEntry(mSearch, Vector2i(0, 5), true);
// Buttons
std::vector<std::shared_ptr<ButtonComponent>> buttons;
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
"refine search", [&] {
buttons.push_back(
std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH", "refine search", [&] {
mSearch->openInputScreen(mSearchParams);
mGrid.resetCursor();
}));
buttons.push_back(std::make_shared<ButtonComponent>(
mWindow, "CANCEL", "cancel", [&] {
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel", [&] {
if (mSearch->getSavedNewMedia()) {
// If the user aborted the scraping but there was still some media downloaded,
// then force an unload of the textures for the game image and marquee, and make
@ -86,36 +85,16 @@ GuiGameScraper::GuiGameScraper(
TextureResource::manualUnload(mSearchParams.game->getMarqueePath(), false);
ViewController::get()->onFileChanged(mSearchParams.game, true);
}
delete this; }));
delete this;
}));
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, Vector2i(0, 6), true, false);
// We call this->close() instead of just 'delete this' in the accept callback.
// This is because of how GuiComponent::update works. If it was just 'delete this',
// the following would happen when the metadata resolver is done:
// GuiGameScraper::update()
// GuiComponent::update()
// it = mChildren.cbegin();
// mBox::update()
// it++;
// mSearchComponent::update()
// acceptCallback -> delete this
// it++; // Error, mChildren has been deleted because it was part of 'this'.
// So instead we do this:
// GuiGameScraper::update()
// GuiComponent::update()
// it = mChildren.cbegin();
// mBox::update()
// it++;
// mSearchComponent::update()
// acceptCallback -> close() -> mClose = true
// it++; // OK.
// if (mClose)
// delete this;
mSearch->setAcceptCallback([this, doneFunc](const ScraperSearchResult& result) {
doneFunc(result); close(); });
doneFunc(result);
close();
});
mSearch->setCancelCallback([&] { delete this; });
// Limit the width of the GUI on ultrawide monitors. The 1.778 aspect ratio value is
@ -124,8 +103,8 @@ GuiGameScraper::GuiGameScraper(
float width = Math::clamp(0.95f * aspectValue, 0.70f, 0.95f) * Renderer::getScreenWidth();
setSize(width, Renderer::getScreenHeight() * 0.747f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() -
mSize.y()) / 2);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
mGrid.resetCursor();
mSearch->search(params); // Start the search.
@ -133,14 +112,14 @@ GuiGameScraper::GuiGameScraper(
void GuiGameScraper::onSizeChanged()
{
mBox.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
mBox.fitTo(mSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
mGrid.setRowHeightPerc(0, 0.04f, false);
mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() /
mSize.y(), false); // Game name.
mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() / mSize.y(),
false); // Game name.
mGrid.setRowHeightPerc(2, 0.04f, false);
mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() /
mSize.y(), false); // System name.
mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() / mSize.y(),
false); // System name.
mGrid.setRowHeightPerc(4, 0.04f, false);
mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y(), false); // Buttons.
mGrid.setSize(mSize);
@ -190,5 +169,6 @@ HelpStyle GuiGameScraper::getHelpStyle()
void GuiGameScraper::close()
{
// This will cause update() to close the GUI.
mClose = true;
}

View file

@ -11,14 +11,15 @@
#ifndef ES_APP_GUIS_GUI_GAME_SCRAPER_H
#define ES_APP_GUIS_GUI_GAME_SCRAPER_H
#include "GuiComponent.h"
#include "components/NinePatchComponent.h"
#include "guis/GuiScraperSearch.h"
#include "GuiComponent.h"
class GuiGameScraper : public GuiComponent
{
public:
GuiGameScraper(Window* window, ScraperSearchParams params,
GuiGameScraper(Window* window,
ScraperSearchParams params,
std::function<void(const ScraperSearchResult&)> doneFunc);
void onSizeChanged() override;

View file

@ -10,21 +10,20 @@
#include "guis/GuiGamelistFilter.h"
#include "SystemData.h"
#include "components/OptionListComponent.h"
#include "guis/GuiTextEditPopup.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "SystemData.h"
GuiGamelistFilter::GuiGamelistFilter(
Window* window,
GuiGamelistFilter::GuiGamelistFilter(Window* window,
SystemData* system,
std::function<void(bool)> filterChangedCallback)
: GuiComponent(window),
mMenu(window, "FILTER GAMELIST BY"),
mSystem(system),
mFiltersChangedCallback(filterChangedCallback),
mFiltersChanged(false)
: GuiComponent(window)
, mMenu(window, "FILTER GAMELIST BY")
, mSystem(system)
, mFiltersChangedCallback(filterChangedCallback)
, mFiltersChanged(false)
{
initializeMenu();
}
@ -41,7 +40,8 @@ void GuiGamelistFilter::initializeMenu()
// Show filtered menu.
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow, "RESET ALL FILTERS",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.makeAcceptInputHandler(std::bind(&GuiGamelistFilter::resetAllFilters, this));
mMenu.addRow(row);
row.elements.clear();
@ -56,8 +56,10 @@ void GuiGamelistFilter::initializeMenu()
// Save the initial filter values to be able to check later if any changes were made.
mInitialTextFilter = mTextFilterField->getValue();
for (std::map<FilterIndexType, std::shared_ptr<OptionListComponent<std::string>>>::
const_iterator it = mFilterOptions.cbegin(); it != mFilterOptions.cend(); it++) {
for (std::map<FilterIndexType,
std::shared_ptr<OptionListComponent<std::string>>>::const_iterator it =
mFilterOptions.cbegin();
it != mFilterOptions.cend(); it++) {
std::shared_ptr<OptionListComponent<std::string>> optionList = it->second;
std::vector<std::string> filters = optionList->getSelectedObjects();
mInitialFilters.push_back(filters);
@ -67,8 +69,10 @@ void GuiGamelistFilter::initializeMenu()
void GuiGamelistFilter::resetAllFilters()
{
mFilterIndex->resetFilters();
for (std::map<FilterIndexType, std::shared_ptr< OptionListComponent<std::string>>>::
const_iterator it = mFilterOptions.cbegin(); it != mFilterOptions.cend(); it++) {
for (std::map<FilterIndexType,
std::shared_ptr<OptionListComponent<std::string>>>::const_iterator it =
mFilterOptions.cbegin();
it != mFilterOptions.cend(); it++) {
std::shared_ptr<OptionListComponent<std::string>> optionList = it->second;
optionList->selectNone();
}
@ -78,21 +82,18 @@ void GuiGamelistFilter::resetAllFilters()
mFiltersChanged = true;
}
GuiGamelistFilter::~GuiGamelistFilter()
{
mFilterOptions.clear();
}
GuiGamelistFilter::~GuiGamelistFilter() { mFilterOptions.clear(); }
void GuiGamelistFilter::addFiltersToMenu()
{
ComponentListRow row;
auto lbl = std::make_shared<TextComponent>(mWindow,
Utils::String::toUpper("TEXT FILTER (GAME NAME)"),
auto lbl =
std::make_shared<TextComponent>(mWindow, Utils::String::toUpper("TEXT FILTER (GAME NAME)"),
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
mTextFilterField = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_RIGHT);
mTextFilterField = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_MEDIUM),
0x777777FF, ALIGN_RIGHT);
// Don't show the free text filter entry unless there are any games in the system.
if (mSystem->getRootFolder()->getChildren().size() > 0) {
@ -118,19 +119,19 @@ void GuiGamelistFilter::addFiltersToMenu()
};
row.makeAcceptInputHandler([this, updateVal] {
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(),
"TEXT FILTER (GAME NAME)", mTextFilterField->getValue(),
updateVal, false, "OK", "APPLY CHANGES?"));
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "TEXT FILTER (GAME NAME)",
mTextFilterField->getValue(), updateVal, false, "OK",
"APPLY CHANGES?"));
});
mMenu.addRow(row);
std::vector<FilterDataDecl> decls = mFilterIndex->getFilterDataDecls();
for (std::vector<FilterDataDecl>::const_iterator it =
decls.cbegin(); it != decls.cend(); it++) {
for (std::vector<FilterDataDecl>::const_iterator it = decls.cbegin(); // Line break.
it != decls.cend(); it++) {
FilterIndexType type = (*it).type; // Type of filter.
// All possible filters for this type.
std::map<std::string, int>* allKeys = (*it).allIndexKeys;
std::string menuLabel = (*it).menuLabel; // Text to show in menu.
@ -140,9 +141,9 @@ void GuiGamelistFilter::addFiltersToMenu()
ComponentListRow row;
// Add genres.
optionList = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), menuLabel, true);
for (auto it: *allKeys)
optionList = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
menuLabel, true);
for (auto it : *allKeys)
optionList->add(it.first, it.first, mFilterIndex->isKeyBeingFilteredBy(it.first, type));
if (allKeys->size() > 0)
mMenu.addWithLabel(menuLabel, optionList);
@ -157,8 +158,10 @@ void GuiGamelistFilter::applyFilters()
mFiltersChanged = true;
std::vector<FilterDataDecl> decls = mFilterIndex->getFilterDataDecls();
for (std::map<FilterIndexType, std::shared_ptr<OptionListComponent<std::string>>>::
const_iterator it = mFilterOptions.cbegin(); it != mFilterOptions.cend(); it++) {
for (std::map<FilterIndexType,
std::shared_ptr<OptionListComponent<std::string>>>::const_iterator it =
mFilterOptions.cbegin();
it != mFilterOptions.cend(); it++) {
std::shared_ptr<OptionListComponent<std::string>> optionList = it->second;
std::vector<std::string> filters = optionList->getSelectedObjects();
auto iteratorDistance = std::distance(mFilterOptions.cbegin(), it);

View file

@ -11,19 +11,19 @@
#ifndef ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
#define ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
#include "components/MenuComponent.h"
#include "FileFilterIndex.h"
#include "GuiComponent.h"
#include "components/MenuComponent.h"
template<typename T>
class OptionListComponent;
template <typename T> class OptionListComponent;
class SystemData;
class GuiGamelistFilter : public GuiComponent
{
public:
GuiGamelistFilter(Window* window,
SystemData* system, std::function<void(bool)> filtersChangedCallback);
SystemData* system,
std::function<void(bool)> filtersChangedCallback);
~GuiGamelistFilter();
bool input(InputConfig* config, Input input) override;

View file

@ -12,11 +12,6 @@
#include "GuiGamelistOptions.h"
#include "guis/GuiGamelistFilter.h"
#include "scrapers/Scraper.h"
#include "views/gamelist/IGameListView.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
#include "FileSorts.h"
@ -24,18 +19,21 @@
#include "MameNames.h"
#include "Sound.h"
#include "SystemData.h"
#include "guis/GuiGamelistFilter.h"
#include "scrapers/Scraper.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "views/gamelist/IGameListView.h"
GuiGamelistOptions::GuiGamelistOptions(
Window* window,
SystemData* system)
: GuiComponent(window),
mSystem(system),
mMenu(window, "OPTIONS"),
mFiltersChanged(false),
mCancelled(false),
mIsCustomCollection(false),
mIsCustomCollectionGroup(false),
mCustomCollectionSystem(nullptr)
GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
: GuiComponent(window)
, mSystem(system)
, mMenu(window, "OPTIONS")
, mFiltersChanged(false)
, mCancelled(false)
, mIsCustomCollection(false)
, mIsCustomCollectionGroup(false)
, mCustomCollectionSystem(nullptr)
{
addChild(&mMenu);
@ -46,8 +44,7 @@ GuiGamelistOptions::GuiGamelistOptions(
ComponentListRow row;
// There is some special logic required for custom collections.
if (file->getSystem()->isCustomCollection() &&
file->getPath() != file->getSystem()->getName())
if (file->getSystem()->isCustomCollection() && file->getPath() != file->getSystem()->getName())
mIsCustomCollection = true;
else if (file->getSystem()->isCustomCollection() &&
file->getPath() == file->getSystem()->getName())
@ -84,12 +81,12 @@ GuiGamelistOptions::GuiGamelistOptions(
else {
// Check if the currently selected game is a favorite.
bool isFavorite = false;
if (mFirstLetterIndex.size() == 1 && mFirstLetterIndex.front() ==
ViewController::FAVORITE_CHAR)
if (mFirstLetterIndex.size() == 1 &&
mFirstLetterIndex.front() == ViewController::FAVORITE_CHAR)
isFavorite = true;
else if (mFirstLetterIndex.size() > 1 && (mFirstLetterIndex.front() ==
ViewController::FAVORITE_CHAR || mFirstLetterIndex[1] ==
ViewController::FAVORITE_CHAR))
else if (mFirstLetterIndex.size() > 1 &&
(mFirstLetterIndex.front() == ViewController::FAVORITE_CHAR ||
mFirstLetterIndex[1] == ViewController::FAVORITE_CHAR))
isFavorite = true;
// Get the first character of the game name (which could be a Unicode character).
@ -99,8 +96,8 @@ GuiGamelistOptions::GuiGamelistOptions(
mCurrentFirstCharacter = Utils::String::getFirstCharacter(file->getSortName());
}
mJumpToLetterList = std::make_shared<LetterList>(mWindow, getHelpStyle(),
"JUMP TO...", false);
mJumpToLetterList =
std::make_shared<LetterList>(mWindow, getHelpStyle(), "JUMP TO...", false);
// Populate the quick selector.
for (unsigned int i = 0; i < mFirstLetterIndex.size(); i++) {
@ -146,8 +143,9 @@ GuiGamelistOptions::GuiGamelistOptions(
if (!mIsCustomCollectionGroup && system->getRootFolder()->getChildren().size() > 0) {
if (system->getName() != "recent" && Settings::getInstance()->getBool("GamelistFilters")) {
row.elements.clear();
row.addElement(std::make_shared<TextComponent>
(mWindow, "FILTER GAMELIST", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow, "FILTER GAMELIST",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openGamelistFilter, this));
mMenu.addRow(row);
@ -155,12 +153,12 @@ GuiGamelistOptions::GuiGamelistOptions(
}
// Add a dummy entry when applicable as the menu looks quite ugly if it's just blank.
else if (!CollectionSystemsManager::get()->isEditing() &&
mSystem->getRootFolder()->getChildren().size() == 0 &&
!mIsCustomCollectionGroup && !mIsCustomCollection) {
mSystem->getRootFolder()->getChildren().size() == 0 && !mIsCustomCollectionGroup &&
!mIsCustomCollection) {
row.elements.clear();
row.addElement(std::make_shared<TextComponent>
(mWindow, "THIS SYSTEM HAS NO GAMES",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow, "THIS SYSTEM HAS NO GAMES",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
mMenu.addRow(row);
}
@ -174,9 +172,10 @@ GuiGamelistOptions::GuiGamelistOptions(
(mIsCustomCollection || mIsCustomCollectionGroup)) {
if (CollectionSystemsManager::get()->getEditingCollection() != customSystem) {
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(
mWindow, "ADD/REMOVE GAMES TO THIS COLLECTION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow,
"ADD/REMOVE GAMES TO THIS COLLECTION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::startEditMode, this));
mMenu.addRow(row);
}
@ -186,9 +185,13 @@ GuiGamelistOptions::GuiGamelistOptions(
CollectionSystemsManager::get()->isEditing()) {
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(
mWindow, "FINISH EDITING '" + Utils::String::toUpper(
mWindow,
"FINISH EDITING '" +
Utils::String::toUpper(
CollectionSystemsManager::get()->getEditingCollection()) +
"' COLLECTION",Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
"' COLLECTION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::exitEditMode, this));
mMenu.addRow(row);
}
@ -197,8 +200,9 @@ GuiGamelistOptions::GuiGamelistOptions(
if (UIModeController::getInstance()->isUIModeFull() && !mFromPlaceholder &&
!(mSystem->isCollection() && file->getType() == FOLDER)) {
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow,
"EDIT THIS FOLDER'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS FOLDER'S METADATA",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
mMenu.addRow(row);
@ -208,8 +212,9 @@ GuiGamelistOptions::GuiGamelistOptions(
if (UIModeController::getInstance()->isUIModeFull() && !mFromPlaceholder &&
!(mSystem->isCollection() && file->getType() == FOLDER)) {
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow,
"EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
mMenu.addRow(row);
@ -219,18 +224,24 @@ GuiGamelistOptions::GuiGamelistOptions(
// Buttons. The logic to apply or cancel settings are handled by the destructor.
if ((!mIsCustomCollectionGroup && system->getRootFolder()->getChildren().size() == 0) ||
system->getName() == "recent") {
mMenu.addButton("CLOSE", "close", [&] { mCancelled = true; delete this; });
mMenu.addButton("CLOSE", "close", [&] {
mCancelled = true;
delete this;
});
}
else {
mMenu.addButton("APPLY", "apply", [&] { delete this; });
mMenu.addButton("CANCEL", "cancel", [&] { mCancelled = true; delete this; });
mMenu.addButton("CANCEL", "cancel", [&] {
mCancelled = true;
delete this;
});
}
// Center the menu.
setSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2.0f, (mSize.y() -
mMenu.getSize().y()) / 2.0f);
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2.0f,
(mSize.y() - mMenu.getSize().y()) / 2.0f);
}
GuiGamelistOptions::~GuiGamelistOptions()
@ -248,11 +259,12 @@ GuiGamelistOptions::~GuiGamelistOptions()
if (!mFromPlaceholder) {
ViewController::get()->reloadGameListView(mSystem);
}
else if (!mCustomCollectionSystem->getRootFolder()->
getChildrenListToDisplay().empty()) {
else if (!mCustomCollectionSystem->getRootFolder()
->getChildrenListToDisplay()
.empty()) {
ViewController::get()->reloadGameListView(mSystem);
getGamelist()->setCursor(mCustomCollectionSystem->
getRootFolder()->getChildrenListToDisplay().front());
getGamelist()->setCursor(
mCustomCollectionSystem->getRootFolder()->getChildrenListToDisplay().front());
}
}
}
@ -262,6 +274,7 @@ GuiGamelistOptions::~GuiGamelistOptions()
if (!mFromPlaceholder) {
FileData* root;
if (mIsCustomCollection)
root = getGamelist()->getCursor()->getSystem()->getRootFolder();
else
@ -329,8 +342,7 @@ void GuiGamelistOptions::startEditMode()
// Display the indication icons which show what games are part of the custom collection
// currently being edited. This is done cheaply using onFileChanged() which will trigger
// populateList().
for (auto it = SystemData::sSystemVector.begin();
it != SystemData::sSystemVector.end(); it++) {
for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++) {
ViewController::get()->getGameListView((*it))->onFileChanged(
ViewController::get()->getGameListView((*it))->getCursor(), false);
}
@ -362,12 +374,12 @@ void GuiGamelistOptions::openMetaDataEd()
clearGameBtnFunc = [this, file] {
if (file->getType() == FOLDER) {
LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the folder \"" <<
file->getFullPath() << "\"";
LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the folder \""
<< file->getFullPath() << "\"";
}
else {
LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the file \"" <<
file->getFullPath() << "\"";
LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the file \""
<< file->getFullPath() << "\"";
}
ViewController::get()->getGameListView(file->getSystem()).get()->removeMedia(file);
@ -377,8 +389,8 @@ void GuiGamelistOptions::openMetaDataEd()
if (it->key == "name") {
if (file->isArcadeGame()) {
// If it's a MAME or Neo Geo game, expand the game name accordingly.
file->metadata.set(it->key, MameNames::getInstance()->
getCleanName(file->getCleanName()));
file->metadata.set(
it->key, MameNames::getInstance()->getCleanName(file->getCleanName()));
}
else {
file->metadata.set(it->key, file->getDisplayName());
@ -408,8 +420,8 @@ void GuiGamelistOptions::openMetaDataEd()
};
deleteGameBtnFunc = [this, file] {
LOG(LogInfo) << "Deleting the game file \"" << file->getFullPath() <<
"\", all its media files and its gamelist.xml entry.";
LOG(LogInfo) << "Deleting the game file \"" << file->getFullPath()
<< "\", all its media files and its gamelist.xml entry.";
CollectionSystemsManager::get()->deleteCollectionFiles(file);
ViewController::get()->getGameListView(file->getSystem()).get()->removeMedia(file);
ViewController::get()->getGameListView(file->getSystem()).get()->remove(file, true);
@ -420,19 +432,19 @@ void GuiGamelistOptions::openMetaDataEd()
};
if (file->getType() == FOLDER) {
mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata,
file->metadata.getMDD(FOLDER_METADATA), p,
Utils::FileSystem::getFileName(file->getPath()), std::bind(
&IGameListView::onFileChanged, ViewController::get()->getGameListView(
file->getSystem()).get(), file, true),
mWindow->pushGui(new GuiMetaDataEd(
mWindow, &file->metadata, file->metadata.getMDD(FOLDER_METADATA), p,
Utils::FileSystem::getFileName(file->getPath()),
std::bind(&IGameListView::onFileChanged,
ViewController::get()->getGameListView(file->getSystem()).get(), file, true),
clearGameBtnFunc, deleteGameBtnFunc));
}
else {
mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata,
file->metadata.getMDD(GAME_METADATA), p,
Utils::FileSystem::getFileName(file->getPath()), std::bind(
&IGameListView::onFileChanged, ViewController::get()->getGameListView(
file->getSystem()).get(), file, true),
mWindow->pushGui(new GuiMetaDataEd(
mWindow, &file->metadata, file->metadata.getMDD(GAME_METADATA), p,
Utils::FileSystem::getFileName(file->getPath()),
std::bind(&IGameListView::onFileChanged,
ViewController::get()->getGameListView(file->getSystem()).get(), file, true),
clearGameBtnFunc, deleteGameBtnFunc));
}
}
@ -442,14 +454,14 @@ void GuiGamelistOptions::jumpToLetter()
char letter = mJumpToLetterList->getSelected().front();
// Get the gamelist.
const std::vector<FileData*>& files = getGamelist()->getCursor()->
getParent()->getChildrenListToDisplay();
const std::vector<FileData*>& files =
getGamelist()->getCursor()->getParent()->getChildrenListToDisplay();
for (unsigned int i = 0; i < files.size(); i++) {
if (mFavoritesSorting && (mFirstLetterIndex.front() == ViewController::FAVORITE_CHAR ||
mFirstLetterIndex.front() == ViewController::FOLDER_CHAR)) {
if (static_cast<char>(toupper(files.at(i)->getSortName().front())) ==
letter && !files.at(i)->getFavorite()) {
if (static_cast<char>(toupper(files.at(i)->getSortName().front())) == letter &&
!files.at(i)->getFavorite()) {
if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) {
continue;
}
@ -477,8 +489,8 @@ void GuiGamelistOptions::jumpToFirstRow()
{
if (mFoldersOnTop && mJumpToLetterList->getSelected() == ViewController::FAVORITE_CHAR) {
// Get the gamelist.
const std::vector<FileData*>& files = getGamelist()->getCursor()->
getParent()->getChildrenListToDisplay();
const std::vector<FileData*>& files =
getGamelist()->getCursor()->getParent()->getChildrenListToDisplay();
// Select the first game that is not a folder, unless it's a folder-only list in
// which case the first line overall is selected.
for (auto it = files.cbegin(); it != files.cend(); it++) {
@ -502,8 +514,7 @@ bool GuiGamelistOptions::input(InputConfig* config, Input input)
if (input.value != 0 && config->isMappedTo("back", input))
mCancelled = true;
if (input.value != 0 && (config->isMappedTo("b", input) ||
config->isMappedTo("back", input))) {
if (input.value != 0 && (config->isMappedTo("b", input) || config->isMappedTo("back", input))) {
delete this;
return true;
}
@ -521,9 +532,8 @@ HelpStyle GuiGamelistOptions::getHelpStyle()
std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
{
auto prompts = mMenu.getHelpPrompts();
if (mSystem->getRootFolder()->getChildren().size() > 0 ||
mIsCustomCollectionGroup || mIsCustomCollection ||
CollectionSystemsManager::get()->isEditing())
if (mSystem->getRootFolder()->getChildren().size() > 0 || mIsCustomCollectionGroup ||
mIsCustomCollection || CollectionSystemsManager::get()->isEditing())
prompts.push_back(HelpPrompt("a", "select"));
if (mSystem->getRootFolder()->getChildren().size() > 0 && mSystem->getName() != "recent") {
prompts.push_back(HelpPrompt("b", "close (apply)"));

View file

@ -13,11 +13,11 @@
#ifndef ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
#define ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
#include "FileData.h"
#include "GuiComponent.h"
#include "components/MenuComponent.h"
#include "components/OptionListComponent.h"
#include "utils/StringUtil.h"
#include "FileData.h"
#include "GuiComponent.h"
class IGameListView;
class SystemData;

View file

@ -14,21 +14,18 @@
#include <SDL2/SDL_timer.h>
GuiInfoPopup::GuiInfoPopup(
Window* window,
std::string message,
int duration)
: GuiComponent(window),
mMessage(message),
mDuration(duration),
mRunning(true)
GuiInfoPopup::GuiInfoPopup(Window* window, std::string message, int duration)
: GuiComponent(window)
, mMessage(message)
, mDuration(duration)
, mRunning(true)
{
mFrame = new NinePatchComponent(window);
float maxWidth = Renderer::getScreenWidth() * 0.9f;
float maxHeight = Renderer::getScreenHeight() * 0.2f;
std::shared_ptr<TextComponent> s = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_MINI), 0x444444FF, ALIGN_CENTER);
std::shared_ptr<TextComponent> s = std::make_shared<TextComponent>(
mWindow, "", Font::get(FONT_SIZE_MINI), 0x444444FF, ALIGN_CENTER);
// We do this to force the text container to resize and return the actual expected popup size.
s->setSize(0.0f, 0.0f);
@ -51,13 +48,13 @@ GuiInfoPopup::GuiInfoPopup(
mSize[0] = mSize.x() + paddingX;
mSize[1] = mSize.y() + paddingY;
float posX = Renderer::getScreenWidth()* 0.5f - mSize.x() * 0.5f;
float posX = Renderer::getScreenWidth() * 0.5f - mSize.x() * 0.5f;
float posY = Renderer::getScreenHeight() * 0.02f;
setPosition(posX, posY, 0);
mFrame->setImagePath(":/graphics/frame.svg");
mFrame->fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
mFrame->fitTo(mSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
addChild(mFrame);
// We only initialize the actual time when we first start to render.

View file

@ -22,7 +22,7 @@ public:
~GuiInfoPopup();
void render(const Transform4x4f& parentTrans) override;
inline void stop() override { mRunning = false; }
void stop() override { mRunning = false; }
private:
bool updateState();

View file

@ -8,20 +8,19 @@
#include "guis/GuiLaunchScreen.h"
#include "FileData.h"
#include "SystemData.h"
#include "components/ComponentGrid.h"
#include "components/TextComponent.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "FileData.h"
#include "SystemData.h"
GuiLaunchScreen::GuiLaunchScreen(
Window* window)
: GuiComponent(window),
mBackground(window, ":/graphics/frame.svg"),
mGrid(nullptr),
mMarquee(nullptr),
mWindow(window)
GuiLaunchScreen::GuiLaunchScreen(Window* window)
: GuiComponent(window)
, mBackground(window, ":/graphics/frame.svg")
, mGrid(nullptr)
, mMarquee(nullptr)
, mWindow(window)
{
addChild(&mBackground);
mWindow->setLaunchScreen(this);
@ -29,6 +28,7 @@ GuiLaunchScreen::GuiLaunchScreen(
GuiLaunchScreen::~GuiLaunchScreen()
{
// This only executes when exiting the application.
closeLaunchScreen();
}
@ -51,49 +51,53 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
const float gameNameFontSize = 0.073f;
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 0),
false, false, Vector2i(1, 1));
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 0), false, false,
Vector2i(1, 1));
// Title.
mTitle = std::make_shared<TextComponent>(mWindow, "LAUNCHING GAME",
Font::get(static_cast<int>(titleFontSize * std::min(Renderer::getScreenHeight(),
Renderer::getScreenWidth()))), 0x666666FF, ALIGN_CENTER);
mTitle = std::make_shared<TextComponent>(
mWindow, "LAUNCHING GAME",
Font::get(static_cast<int>(
titleFontSize * std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth()))),
0x666666FF, ALIGN_CENTER);
mGrid->setEntry(mTitle, Vector2i(1, 1), false, true, Vector2i(1, 1));
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 2),
false, false, Vector2i(1, 1));
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 2), false, false,
Vector2i(1, 1));
// Row for the marquee.
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 3),
false, false, Vector2i(1, 1));
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 3), false, false,
Vector2i(1, 1));
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 4),
false, false, Vector2i(1, 1));
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 4), false, false,
Vector2i(1, 1));
// Game name.
mGameName = std::make_shared<TextComponent>(mWindow, "GAME NAME",
Font::get(static_cast<int>(gameNameFontSize * std::min(Renderer::getScreenHeight(),
Renderer::getScreenWidth()))), 0x444444FF, ALIGN_CENTER);
mGameName = std::make_shared<TextComponent>(
mWindow, "GAME NAME",
Font::get(static_cast<int>(
gameNameFontSize * std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth()))),
0x444444FF, ALIGN_CENTER);
mGrid->setEntry(mGameName, Vector2i(1, 5), false, true, Vector2i(1, 1));
// System name.
mSystemName = std::make_shared<TextComponent>(mWindow, "SYSTEM NAME",
Font::get(FONT_SIZE_MEDIUM), 0x666666FF, ALIGN_CENTER);
mSystemName = std::make_shared<TextComponent>(
mWindow, "SYSTEM NAME", Font::get(FONT_SIZE_MEDIUM), 0x666666FF, ALIGN_CENTER);
mGrid->setEntry(mSystemName, Vector2i(1, 6), false, true, Vector2i(1, 1));
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 7),
false, false, Vector2i(1, 1));
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 7), false, false,
Vector2i(1, 1));
// Left spacer.
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 0),
false, false, Vector2i(1, 8));
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 0), false, false,
Vector2i(1, 8));
// Right spacer.
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(2, 0),
false, false, Vector2i(1, 8));
mGrid->setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(2, 0), false, false,
Vector2i(1, 8));
// Adjust the width depending on the aspect ratio of the screen, to make the screen look
// somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9
@ -106,9 +110,11 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
float maxWidth = static_cast<float>(Renderer::getScreenWidth()) * maxWidthModifier;
float minWidth = static_cast<float>(Renderer::getScreenWidth()) * minWidthModifier;
float fontWidth = Font::get(static_cast<int>(gameNameFontSize *
std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())))->
sizeText(Utils::String::toUpper(game->getName())).x();
float fontWidth =
Font::get(static_cast<int>(gameNameFontSize * std::min(Renderer::getScreenHeight(),
Renderer::getScreenWidth())))
->sizeText(Utils::String::toUpper(game->getName()))
.x();
// Add a bit of width to compensate for the left and right spacers.
fontWidth += static_cast<float>(Renderer::getScreenWidth()) * 0.05f;
@ -159,7 +165,8 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
if (mImagePath != "") {
mMarquee->setImage(game->getMarqueePath(), false);
mMarquee->cropTransparentPadding(static_cast<float>(Renderer::getScreenWidth()) *
(0.25f * (1.778f / Renderer::getScreenAspectRatio())), mGrid->getRowHeight(3));
(0.25f * (1.778f / Renderer::getScreenAspectRatio())),
mGrid->getRowHeight(3));
mMarquee->setOrigin(0.5f, 0.5f);
Vector3f currentPos = mMarquee->getPosition();
@ -167,18 +174,18 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
// Position the image in the middle of row four.
currentPos.x() = mSize.x() / 2.0f;
currentPos.y() = mGrid->getRowHeight(0) + mGrid->getRowHeight(1) +
mGrid->getRowHeight(2) + mGrid->getRowHeight(3) / 2.0f;
currentPos.y() = mGrid->getRowHeight(0) + mGrid->getRowHeight(1) + mGrid->getRowHeight(2) +
mGrid->getRowHeight(3) / 2.0f;
mMarquee->setPosition(currentPos);
}
setOrigin({0.5f, 0.5f});
setOrigin({ 0.5f, 0.5f });
// Center on the X axis and keep slightly off-center on the Y axis.
setPosition(static_cast<float>(Renderer::getScreenWidth()) / 2.0f,
static_cast<float>(Renderer::getScreenHeight()) / 2.25f);
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
mBackground.setEdgeColor(0xEEEEEEFF);
}
@ -203,6 +210,7 @@ void GuiLaunchScreen::closeLaunchScreen()
void GuiLaunchScreen::onSizeChanged()
{
// Update mGrid size.
mGrid->setSize(mSize);
}

View file

@ -9,12 +9,12 @@
#ifndef ES_APP_GUIS_GUI_LAUNCH_SCREEN_H
#define ES_APP_GUIS_GUI_LAUNCH_SCREEN_H
#include "GuiComponent.h"
#include "Window.h"
#include "components/ComponentGrid.h"
#include "components/ImageComponent.h"
#include "components/NinePatchComponent.h"
#include "components/TextComponent.h"
#include "GuiComponent.h"
#include "Window.h"
class FileData;
@ -35,7 +35,6 @@ public:
private:
Window* mWindow;
ComponentGrid* mGrid;
NinePatchComponent mBackground;
std::shared_ptr<TextComponent> mTitle;

View file

@ -9,8 +9,8 @@
#include "guis/GuiMediaViewerOptions.h"
#include "components/SwitchComponent.h"
#include "Settings.h"
#include "components/SwitchComponent.h"
GuiMediaViewerOptions::GuiMediaViewerOptions(Window* window, const std::string& title)
: GuiSettings(window, title)
@ -41,7 +41,7 @@ GuiMediaViewerOptions::GuiMediaViewerOptions(Window* window, const std::string&
}
});
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
// Render scanlines for videos using a shader.
auto video_scanlines = std::make_shared<SwitchComponent>(mWindow);
video_scanlines->setState(Settings::getInstance()->getBool("MediaViewerVideoScanlines"));
@ -60,18 +60,16 @@ GuiMediaViewerOptions::GuiMediaViewerOptions(Window* window, const std::string&
video_blur->setState(Settings::getInstance()->getBool("MediaViewerVideoBlur"));
addWithLabel("RENDER BLUR FOR VIDEOS", video_blur);
addSaveFunc([video_blur, this] {
if (video_blur->getState() !=
Settings::getInstance()->getBool("MediaViewerVideoBlur")) {
Settings::getInstance()->setBool("MediaViewerVideoBlur",
video_blur->getState());
if (video_blur->getState() != Settings::getInstance()->getBool("MediaViewerVideoBlur")) {
Settings::getInstance()->setBool("MediaViewerVideoBlur", video_blur->getState());
setNeedsSaving();
}
});
// Render scanlines for screenshots using a shader.
auto screenshot_scanlines = std::make_shared<SwitchComponent>(mWindow);
screenshot_scanlines->setState(Settings::getInstance()->
getBool("MediaViewerScreenshotScanlines"));
screenshot_scanlines->setState(
Settings::getInstance()->getBool("MediaViewerScreenshotScanlines"));
addWithLabel("RENDER SCANLINES FOR SCREENSHOTS", screenshot_scanlines);
addSaveFunc([screenshot_scanlines, this] {
if (screenshot_scanlines->getState() !=
@ -81,5 +79,5 @@ GuiMediaViewerOptions::GuiMediaViewerOptions(Window* window, const std::string&
setNeedsSaving();
}
});
#endif
#endif
}

View file

@ -9,6 +9,14 @@
#include "guis/GuiMenu.h"
#include "CollectionSystemsManager.h"
#include "EmulationStation.h"
#include "FileFilterIndex.h"
#include "FileSorts.h"
#include "Platform.h"
#include "Scripting.h"
#include "SystemData.h"
#include "VolumeControl.h"
#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
@ -19,23 +27,17 @@
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperMenu.h"
#include "guis/GuiScreensaverOptions.h"
#include "views/gamelist/IGameListView.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "EmulationStation.h"
#include "FileFilterIndex.h"
#include "FileSorts.h"
#include "Platform.h"
#include "Scripting.h"
#include "SystemData.h"
#include "VolumeControl.h"
#include "views/gamelist/IGameListView.h"
#include <algorithm>
#include <SDL2/SDL_events.h>
#include <algorithm>
GuiMenu::GuiMenu(Window* window) : GuiComponent(window),
mMenu(window, "MAIN MENU"), mVersion(window)
GuiMenu::GuiMenu(Window* window)
: GuiComponent(window)
, mMenu(window, "MAIN MENU")
, mVersion(window)
{
bool isFullUI = UIModeController::getInstance()->isUIModeFull();
@ -48,27 +50,26 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window),
addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundOptions(); });
if (isFullUI)
addEntry("INPUT DEVICE SETTINGS", 0x777777FF, true, [this] {
openInputDeviceOptions(); });
addEntry("INPUT DEVICE SETTINGS", 0x777777FF, true, [this] { openInputDeviceOptions(); });
if (isFullUI)
addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] {
openCollectionSystemOptions(); });
addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true,
[this] { openCollectionSystemOptions(); });
if (isFullUI)
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); });
// TEMPORARY - disabled for now, will be used in the future.
// if (isFullUI)
// addEntry("UTILITIES", 0x777777FF, true, [this] {
// openUtilitiesMenu(); });
// if (isFullUI)
// addEntry("UTILITIES", 0x777777FF, true, [this] {
// openUtilitiesMenu(); });
if (!Settings::getInstance()->getBool("ForceKiosk") &&
Settings::getInstance()->getString("UIMode") != "kiosk") {
if (Settings::getInstance()->getBool("ShowQuitMenu"))
addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
addEntry("QUIT", 0x777777FF, true, [this] { openQuitMenu(); });
else
addEntry("QUIT EMULATIONSTATION", 0x777777FF, false, [this] {openQuitMenu(); });
addEntry("QUIT EMULATIONSTATION", 0x777777FF, false, [this] { openQuitMenu(); });
}
addChild(&mMenu);
@ -86,26 +87,24 @@ GuiMenu::~GuiMenu()
ViewController::get()->stopScrolling();
}
void GuiMenu::openScraperOptions()
{
mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER"));
}
void GuiMenu::openScraperOptions() { mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER")); }
void GuiMenu::openUIOptions()
{
auto s = new GuiSettings(mWindow, "UI SETTINGS");
// Optionally start in selected system/gamelist.
auto startup_system = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
auto startup_system = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
startup_system->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
float dotsSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("...").x();
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); it++) {
for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend();
it++) {
if ((*it)->getName() != "retropie") {
// If required, abbreviate the system name so it doesn't overlap the setting name.
std::string abbreviatedString = Font::get(FONT_SIZE_MEDIUM)->
getTextMaxWidth((*it)->getFullName(), mSize.x() * 0.47f);
std::string abbreviatedString =
Font::get(FONT_SIZE_MEDIUM)
->getTextMaxWidth((*it)->getFullName(), mSize.x() * 0.47f);
float sizeDifference = Font::get(FONT_SIZE_MEDIUM)->sizeText((*it)->getFullName()).x() -
Font::get(FONT_SIZE_MEDIUM)->sizeText(abbreviatedString).x();
if (sizeDifference > 0) {
@ -122,7 +121,8 @@ void GuiMenu::openUIOptions()
}
}
startup_system->add(abbreviatedString, (*it)->getName(),
Settings::getInstance()->getString("StartupSystem") == (*it)->getName());
Settings::getInstance()->getString("StartupSystem") ==
(*it)->getName());
}
}
s->addWithLabel("GAMELIST ON STARTUP", startup_system);
@ -134,8 +134,8 @@ void GuiMenu::openUIOptions()
});
// GameList view style.
auto gamelist_view_style = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
auto gamelist_view_style = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
std::string selectedViewStyle = Settings::getInstance()->getString("GamelistViewStyle");
gamelist_view_style->add("automatic", "automatic", selectedViewStyle == "automatic");
gamelist_view_style->add("basic", "basic", selectedViewStyle == "basic");
@ -159,15 +159,15 @@ void GuiMenu::openUIOptions()
});
// Transition style.
auto transition_style = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "TRANSITION STYLE", false);
auto transition_style = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "TRANSITION STYLE", false);
std::vector<std::string> transitions;
transitions.push_back("slide");
transitions.push_back("fade");
transitions.push_back("instant");
for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
transition_style->add(*it, *it, Settings::getInstance()->
getString("TransitionStyle") == *it);
transition_style->add(*it, *it,
Settings::getInstance()->getString("TransitionStyle") == *it);
s->addWithLabel("TRANSITION STYLE", transition_style);
s->addSaveFunc([transition_style, s] {
if (transition_style->getSelected() !=
@ -184,8 +184,8 @@ void GuiMenu::openUIOptions()
themeSets.find(Settings::getInstance()->getString("ThemeSet"));
if (selectedSet == themeSets.cend())
selectedSet = themeSets.cbegin();
auto theme_set = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "THEME SET", false);
auto theme_set = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
"THEME SET", false);
for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
theme_set->add(it->first, it->first, it == selectedSet);
s->addWithLabel("THEME SET", theme_set);
@ -211,8 +211,8 @@ void GuiMenu::openUIOptions()
}
// UI mode.
auto ui_mode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "UI MODE", false);
auto ui_mode = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
"UI MODE", false);
std::vector<std::string> uiModes;
uiModes.push_back("full");
uiModes.push_back("kiosk");
@ -250,8 +250,9 @@ void GuiMenu::openUIOptions()
msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
msg += UIModeController::getInstance()->getFormattedPassKeyStr() + "\n\n";
msg += "DO YOU WANT TO PROCEED?";
mWindow->pushGui(new GuiMsgBox(mWindow, this->getHelpStyle(), msg,
"YES", [this, selectedMode] {
mWindow->pushGui(new GuiMsgBox(
mWindow, this->getHelpStyle(), msg, "YES",
[this, selectedMode] {
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '"
<< selectedMode << "'.";
Settings::getInstance()->setString("UIMode", selectedMode);
@ -273,11 +274,12 @@ void GuiMenu::openUIOptions()
ViewController::get()->reloadAll();
ViewController::get()->goToSystem(SystemData::sSystemVector.front(), false);
mWindow->invalidateCachedBackground();
}, "NO", nullptr));
},
"NO", nullptr));
}
else {
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" <<
selectedMode << "'.";
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" << selectedMode
<< "'.";
Settings::getInstance()->setString("UIMode", ui_mode->getSelected());
Settings::getInstance()->setBool("ForceFull", false);
Settings::getInstance()->setBool("ForceKiosk", false);
@ -296,8 +298,8 @@ void GuiMenu::openUIOptions()
// Default gamelist sort order.
typedef OptionListComponent<const FileData::SortType*> SortList;
std::string sortOrder;
auto default_sort_order = std::make_shared<SortList>
(mWindow, getHelpStyle(), "DEFAULT SORT ORDER", false);
auto default_sort_order =
std::make_shared<SortList>(mWindow, getHelpStyle(), "DEFAULT SORT ORDER", false);
// Exclude the System sort options.
unsigned int numSortTypes = static_cast<unsigned int>(FileSorts::SortTypes.size() - 2);
for (unsigned int i = 0; i < numSortTypes; i++) {
@ -331,8 +333,8 @@ void GuiMenu::openUIOptions()
});
// Open menu effect.
auto menu_opening_effect = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "MENU OPENING EFFECT", false);
auto menu_opening_effect = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "MENU OPENING EFFECT", false);
std::string selectedMenuEffect = Settings::getInstance()->getString("MenuOpeningEffect");
menu_opening_effect->add("SCALE-UP", "scale-up", selectedMenuEffect == "scale-up");
menu_opening_effect->add("NONE", "none", selectedMenuEffect == "none");
@ -351,8 +353,8 @@ void GuiMenu::openUIOptions()
});
// Launch screen duration.
auto launch_screen_duration = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "LAUNCH SCREEN DURATION", false);
auto launch_screen_duration = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "LAUNCH SCREEN DURATION", false);
std::string selectedDuration = Settings::getInstance()->getString("LaunchScreenDuration");
launch_screen_duration->add("NORMAL", "normal", selectedDuration == "normal");
launch_screen_duration->add("BRIEF", "brief", selectedDuration == "brief");
@ -372,7 +374,7 @@ void GuiMenu::openUIOptions()
}
});
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
// Blur background when the menu is open.
auto menu_blur_background = std::make_shared<SwitchComponent>(mWindow);
menu_blur_background->setState(Settings::getInstance()->getBool("MenuBlurBackground"));
@ -386,7 +388,7 @@ void GuiMenu::openUIOptions()
s->setInvalidateCachedBackground();
}
});
#endif
#endif
// Display pillarboxes (and letterboxes) for videos in the gamelists.
auto gamelist_video_pillarbox = std::make_shared<SwitchComponent>(mWindow);
@ -401,7 +403,7 @@ void GuiMenu::openUIOptions()
}
});
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
// Render scanlines for videos in the gamelists.
auto gamelist_video_scanlines = std::make_shared<SwitchComponent>(mWindow);
gamelist_video_scanlines->setState(Settings::getInstance()->getBool("GamelistVideoScanlines"));
@ -414,15 +416,14 @@ void GuiMenu::openUIOptions()
s->setNeedsSaving();
}
});
#endif
#endif
// Sort folders on top of the gamelists.
auto folders_on_top = std::make_shared<SwitchComponent>(mWindow);
folders_on_top->setState(Settings::getInstance()->getBool("FoldersOnTop"));
s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", folders_on_top);
s->addSaveFunc([folders_on_top, s] {
if (folders_on_top->getState() !=
Settings::getInstance()->getBool("FoldersOnTop")) {
if (folders_on_top->getState() != Settings::getInstance()->getBool("FoldersOnTop")) {
Settings::getInstance()->setBool("FoldersOnTop", folders_on_top->getState());
s->setNeedsSaving();
s->setNeedsSorting();
@ -434,9 +435,8 @@ void GuiMenu::openUIOptions()
auto favorites_first = std::make_shared<SwitchComponent>(mWindow);
favorites_first->setState(Settings::getInstance()->getBool("FavoritesFirst"));
s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favorites_first);
s->addSaveFunc([favorites_first,s ] {
if (favorites_first->getState() !=
Settings::getInstance()->getBool("FavoritesFirst")) {
s->addSaveFunc([favorites_first, s] {
if (favorites_first->getState() != Settings::getInstance()->getBool("FavoritesFirst")) {
Settings::getInstance()->setBool("FavoritesFirst", favorites_first->getState());
s->setNeedsSaving();
s->setNeedsSorting();
@ -465,8 +465,7 @@ void GuiMenu::openUIOptions()
s->addSaveFunc([special_chars_ascii, s] {
if (special_chars_ascii->getState() !=
Settings::getInstance()->getBool("SpecialCharsASCII")) {
Settings::getInstance()->setBool("SpecialCharsASCII",
special_chars_ascii->getState());
Settings::getInstance()->setBool("SpecialCharsASCII", special_chars_ascii->getState());
s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
@ -503,10 +502,8 @@ void GuiMenu::openUIOptions()
random_add_button->setState(Settings::getInstance()->getBool("RandomAddButton"));
s->addWithLabel("ENABLE RANDOM SYSTEM OR GAME BUTTON", random_add_button);
s->addSaveFunc([random_add_button, s] {
if (Settings::getInstance()->getBool("RandomAddButton") !=
random_add_button->getState()) {
Settings::getInstance()->setBool("RandomAddButton",
random_add_button->getState());
if (Settings::getInstance()->getBool("RandomAddButton") != random_add_button->getState()) {
Settings::getInstance()->setBool("RandomAddButton", random_add_button->getState());
s->setNeedsSaving();
}
});
@ -516,8 +513,7 @@ void GuiMenu::openUIOptions()
gamelist_filters->setState(Settings::getInstance()->getBool("GamelistFilters"));
s->addWithLabel("ENABLE GAMELIST FILTERS", gamelist_filters);
s->addSaveFunc([gamelist_filters, s] {
if (Settings::getInstance()->getBool("GamelistFilters") !=
gamelist_filters->getState()) {
if (Settings::getInstance()->getBool("GamelistFilters") != gamelist_filters->getState()) {
Settings::getInstance()->setBool("GamelistFilters", gamelist_filters->getState());
s->setNeedsSaving();
s->setNeedsReloading();
@ -563,8 +559,10 @@ void GuiMenu::openUIOptions()
// Media viewer.
ComponentListRow media_viewer_row;
media_viewer_row.elements.clear();
media_viewer_row.addElement(std::make_shared<TextComponent>
(mWindow, "MEDIA VIEWER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
media_viewer_row.addElement(std::make_shared<TextComponent>(mWindow, "MEDIA VIEWER SETTINGS",
Font::get(FONT_SIZE_MEDIUM),
0x777777FF),
true);
media_viewer_row.addElement(makeArrow(mWindow), false);
media_viewer_row.makeAcceptInputHandler(std::bind(&GuiMenu::openMediaViewerOptions, this));
s->addRow(media_viewer_row);
@ -572,8 +570,10 @@ void GuiMenu::openUIOptions()
// Screensaver.
ComponentListRow screensaver_row;
screensaver_row.elements.clear();
screensaver_row.addElement(std::make_shared<TextComponent>
(mWindow, "SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
screensaver_row.addElement(std::make_shared<TextComponent>(mWindow, "SCREENSAVER SETTINGS",
Font::get(FONT_SIZE_MEDIUM),
0x777777FF),
true);
screensaver_row.addElement(makeArrow(mWindow), false);
screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
s->addRow(screensaver_row);
@ -585,28 +585,27 @@ void GuiMenu::openSoundOptions()
{
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
// TEMPORARY - Hide the volume slider on macOS and BSD Unix until the volume control logic
// has been implemented for these operating systems.
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
// TEMPORARY - Hide the volume slider on macOS and BSD Unix until the volume control logic
// has been implemented for these operating systems.
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
// System volume.
auto system_volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
system_volume->setValue(static_cast<float>(VolumeControl::getInstance()->getVolume()));
s->addWithLabel("SYSTEM VOLUME", system_volume);
s->addSaveFunc([system_volume] {
VolumeControl::getInstance()->
setVolume(static_cast<int>(std::round(system_volume->getValue())));
VolumeControl::getInstance()->setVolume(
static_cast<int>(std::round(system_volume->getValue())));
// Explicitly delete the VolumeControl instance so that it will reinitialize the
// next time the menu is entered. This is the easiest way to detect new default
// audio devices or changes to the audio volume done by the operating system.
VolumeControl::getInstance()->deleteInstance();
});
#endif
#endif
// Volume for navigation sounds.
auto sound_volume_navigation =
std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_navigation->setValue(static_cast<float>(Settings::getInstance()->
getInt("SoundVolumeNavigation")));
auto sound_volume_navigation = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_navigation->setValue(
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation")));
s->addWithLabel("NAVIGATION SOUNDS VOLUME", sound_volume_navigation);
s->addSaveFunc([sound_volume_navigation, s] {
if (sound_volume_navigation->getValue() !=
@ -618,10 +617,9 @@ void GuiMenu::openSoundOptions()
});
// Volume for videos.
auto sound_volume_videos =
std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_videos->setValue(static_cast<float>(Settings::getInstance()->
getInt("SoundVolumeVideos")));
auto sound_volume_videos = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_videos->setValue(
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos")));
s->addWithLabel("VIDEO PLAYER VOLUME", sound_volume_videos);
s->addSaveFunc([sound_volume_videos, s] {
if (sound_volume_videos->getValue() !=
@ -641,17 +639,17 @@ void GuiMenu::openSoundOptions()
// The code is still active for Raspberry Pi though as I'm not sure if this is
// useful for that device.
// #if defined(__linux__)
#if defined(_RPI_)
#if defined(_RPI_)
// Audio card.
auto audio_card = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "AUDIO CARD", false);
auto audio_card = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "AUDIO CARD", false);
std::vector<std::string> audio_cards;
#if defined(_RPI_)
#if defined(_RPI_)
// RPi Specific Audio Cards.
audio_cards.push_back("local");
audio_cards.push_back("hdmi");
audio_cards.push_back("both");
#endif
#endif
audio_cards.push_back("default");
audio_cards.push_back("sysdefault");
audio_cards.push_back("dmix");
@ -677,8 +675,8 @@ void GuiMenu::openSoundOptions()
});
// Volume control device.
auto vol_dev = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "AUDIO DEVICE", false);
auto vol_dev = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
"AUDIO DEVICE", false);
std::vector<std::string> transitions;
transitions.push_back("PCM");
transitions.push_back("Speaker");
@ -702,12 +700,12 @@ void GuiMenu::openSoundOptions()
s->setNeedsSaving();
}
});
#endif
#endif
#if defined(_RPI_)
#if defined(_RPI_)
// OMXPlayer audio device.
auto omx_audio_dev = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "OMX PLAYER AUDIO DEVICE", false);
auto omx_audio_dev = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "OMX PLAYER AUDIO DEVICE", false);
std::vector<std::string> omx_cards;
// RPi Specific Audio Cards
omx_cards.push_back("local");
@ -725,13 +723,12 @@ void GuiMenu::openSoundOptions()
omx_audio_dev->add(*it, *it, Settings::getInstance()->getString("OMXAudioDev") == *it);
s->addWithLabel("OMX PLAYER AUDIO DEVICE", omx_audio_dev);
s->addSaveFunc([omx_audio_dev, s] {
if (omx_audio_dev->getSelected() !=
Settings::getInstance()->getString("OMXAudioDev")) {
if (omx_audio_dev->getSelected() != Settings::getInstance()->getString("OMXAudioDev")) {
Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected());
s->setNeedsSaving();
}
});
#endif
#endif
// Play audio for gamelist videos.
auto gamelist_video_audio = std::make_shared<SwitchComponent>(mWindow);
@ -748,8 +745,8 @@ void GuiMenu::openSoundOptions()
// Play audio for media viewer videos.
auto media_viewer_video_audio = std::make_shared<SwitchComponent>(mWindow);
media_viewer_video_audio->setState(Settings::getInstance()->
getBool("MediaViewerVideoAudio"));
media_viewer_video_audio->setState(
Settings::getInstance()->getBool("MediaViewerVideoAudio"));
s->addWithLabel("PLAY AUDIO FOR MEDIA VIEWER VIDEOS", media_viewer_video_audio);
s->addSaveFunc([media_viewer_video_audio, s] {
if (media_viewer_video_audio->getState() !=
@ -762,8 +759,8 @@ void GuiMenu::openSoundOptions()
// Play audio for screensaver videos.
auto screensaver_video_audio = std::make_shared<SwitchComponent>(mWindow);
screensaver_video_audio->setState(Settings::getInstance()->
getBool("ScreensaverVideoAudio"));
screensaver_video_audio->setState(
Settings::getInstance()->getBool("ScreensaverVideoAudio"));
s->addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEOS", screensaver_video_audio);
s->addSaveFunc([screensaver_video_audio, s] {
if (screensaver_video_audio->getState() !=
@ -776,14 +773,12 @@ void GuiMenu::openSoundOptions()
// Navigation sounds.
auto navigation_sounds = std::make_shared<SwitchComponent>(mWindow);
navigation_sounds->setState(Settings::getInstance()->
getBool("NavigationSounds"));
navigation_sounds->setState(Settings::getInstance()->getBool("NavigationSounds"));
s->addWithLabel("ENABLE NAVIGATION SOUNDS", navigation_sounds);
s->addSaveFunc([navigation_sounds, s] {
if (navigation_sounds->getState() !=
Settings::getInstance()->getBool("NavigationSounds")) {
Settings::getInstance()->setBool("NavigationSounds",
navigation_sounds->getState());
Settings::getInstance()->setBool("NavigationSounds", navigation_sounds->getState());
s->setNeedsSaving();
}
});
@ -797,8 +792,8 @@ void GuiMenu::openInputDeviceOptions()
auto s = new GuiSettings(mWindow, "INPUT DEVICE SETTINGS");
// Controller type.
auto input_controller_type = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "CONTROLLER TYPE", false);
auto input_controller_type = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "CONTROLLER TYPE", false);
std::string selectedPlayer = Settings::getInstance()->getString("InputControllerType");
input_controller_type->add("XBOX", "xbox", selectedPlayer == "xbox");
input_controller_type->add("XBOX 360", "xbox360", selectedPlayer == "xbox360");
@ -822,8 +817,8 @@ void GuiMenu::openInputDeviceOptions()
// Whether to only accept input from the first controller.
auto input_only_first_controller = std::make_shared<SwitchComponent>(mWindow);
input_only_first_controller->setState(Settings::getInstance()->
getBool("InputOnlyFirstController"));
input_only_first_controller->setState(
Settings::getInstance()->getBool("InputOnlyFirstController"));
s->addWithLabel("ONLY ACCEPT INPUT FROM FIRST CONTROLLER", input_only_first_controller);
s->addSaveFunc([input_only_first_controller, s] {
if (Settings::getInstance()->getBool("InputOnlyFirstController") !=
@ -837,9 +832,10 @@ void GuiMenu::openInputDeviceOptions()
// Configure keyboard and controllers.
ComponentListRow configure_input_row;
configure_input_row.elements.clear();
configure_input_row.addElement(std::make_shared<TextComponent>
(mWindow, "CONFIGURE KEYBOARD AND CONTROLLERS",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
configure_input_row.addElement(
std::make_shared<TextComponent>(mWindow, "CONFIGURE KEYBOARD AND CONTROLLERS",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
configure_input_row.addElement(makeArrow(mWindow), false);
configure_input_row.makeAcceptInputHandler(std::bind(&GuiMenu::openConfigInput, this, s));
s->addRow(configure_input_row);
@ -856,18 +852,17 @@ void GuiMenu::openConfigInput(GuiSettings* settings)
// the input device settings menu later on.
settings->setNeedsSaving(false);
std::string message =
"THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY\n"
std::string message = "THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY\n"
"CONFIGURED, BUT USING THIS CONFIGURATION TOOL\n"
"YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS\n"
"(THIS WILL NOT AFFECT THE HELP PROMPTS)\n"
"CONTINUE?";
Window* window = mWindow;
window->pushGui(new GuiMsgBox(window, getHelpStyle(),
message, "YES", [window] {
window->pushGui(new GuiDetectDevice(window, false, false, nullptr));
}, "NO", nullptr));
window->pushGui(new GuiMsgBox(
window, getHelpStyle(), message, "YES",
[window] { window->pushGui(new GuiDetectDevice(window, false, false, nullptr)); }, "NO",
nullptr));
}
void GuiMenu::openOtherOptions()
@ -887,8 +882,8 @@ void GuiMenu::openOtherOptions()
});
// Display/monitor.
auto display_index = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
auto display_index = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
std::vector<std::string> displayIndex;
displayIndex.push_back("1");
displayIndex.push_back("2");
@ -907,10 +902,10 @@ void GuiMenu::openOtherOptions()
}
});
#if defined(__unix__)
#if defined(__unix__)
// Fullscreen mode.
auto fullscreen_mode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
auto fullscreen_mode = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
std::vector<std::string> screenmode;
screenmode.push_back("normal");
screenmode.push_back("borderless");
@ -924,12 +919,12 @@ void GuiMenu::openOtherOptions()
s->setNeedsSaving();
}
});
#endif
#endif
#if defined(BUILD_VLC_PLAYER)
#if defined(BUILD_VLC_PLAYER)
// Video player.
auto video_player = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
auto video_player = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
std::string selectedPlayer = Settings::getInstance()->getString("VideoPlayer");
video_player->add("FFmpeg", "ffmpeg", selectedPlayer == "ffmpeg");
video_player->add("VLC", "vlc", selectedPlayer == "vlc");
@ -945,18 +940,18 @@ void GuiMenu::openOtherOptions()
s->setNeedsReloading();
}
});
#endif
#endif
// When to save game metadata.
auto save_gamelist_mode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "WHEN TO SAVE METADATA", false);
auto save_gamelist_mode = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "WHEN TO SAVE METADATA", false);
std::vector<std::string> saveModes;
saveModes.push_back("on exit");
saveModes.push_back("always");
saveModes.push_back("never");
for (auto it = saveModes.cbegin(); it != saveModes.cend(); it++) {
save_gamelist_mode->add(*it, *it, Settings::getInstance()->
getString("SaveGamelistsMode") == *it);
save_gamelist_mode->add(*it, *it,
Settings::getInstance()->getString("SaveGamelistsMode") == *it);
}
s->addWithLabel("WHEN TO SAVE GAME METADATA", save_gamelist_mode);
s->addSaveFunc([save_gamelist_mode, s] {
@ -964,7 +959,7 @@ void GuiMenu::openOtherOptions()
Settings::getInstance()->getString("SaveGamelistsMode")) {
Settings::getInstance()->setString("SaveGamelistsMode",
save_gamelist_mode->getSelected());
// Always save the gamelist.xml files if switching to 'always' as there may
// Always save the gamelist.xml files if switching to "always" as there may
// be changes that will otherwise be lost.
if (Settings::getInstance()->getString("SaveGamelistsMode") == "always") {
for (auto it = SystemData::sSystemVector.cbegin();
@ -996,56 +991,55 @@ void GuiMenu::openOtherOptions()
mWindow->invalidateCachedBackground();
};
rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
defaultDirectoryText, initValueMediaDir, updateValMediaDir, multiLineMediaDir] {
mWindow->pushGui(new GuiComplexTextEditPopup(mWindow, getHelpStyle(),
titleMediaDir, mediaDirectoryStaticText, defaultDirectoryText,
Settings::getInstance()->getString("MediaDirectory"),
updateValMediaDir, multiLineMediaDir, "SAVE", "SAVE CHANGES?"));
defaultDirectoryText, initValueMediaDir, updateValMediaDir,
multiLineMediaDir] {
mWindow->pushGui(new GuiComplexTextEditPopup(
mWindow, getHelpStyle(), titleMediaDir, mediaDirectoryStaticText, defaultDirectoryText,
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
multiLineMediaDir, "SAVE", "SAVE CHANGES?"));
});
s->addRow(rowMediaDir);
#if defined(_RPI_)
#if defined(_RPI_)
// Video playing using OMXPlayer.
auto video_omx_player = std::make_shared<SwitchComponent>(mWindow);
video_omx_player->setState(Settings::getInstance()->getBool("VideoOmxPlayer"));
s->addWithLabel("USE OMX PLAYER (HW ACCELERATED)", video_omx_player);
s->addSaveFunc([video_omx_player, s] {
if (video_omx_player->getState() !=
Settings::getInstance()->getBool("VideoOmxPlayer")) {
if (video_omx_player->getState() != Settings::getInstance()->getBool("VideoOmxPlayer")) {
Settings::getInstance()->setBool("VideoOmxPlayer", video_omx_player->getState());
s->setNeedsSaving();
// Need to reload all views to re-create the right video components.
s->setNeedsReloading();
}
});
#endif
#endif
#if defined(_WIN64)
#if defined(_WIN64)
// Hide taskbar during the ES program session.
auto hide_taskbar = std::make_shared<SwitchComponent>(mWindow);
hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar"));
s->addWithLabel("HIDE TASKBAR (REQUIRES RESTART)", hide_taskbar);
s->addSaveFunc([hide_taskbar, s] {
if (hide_taskbar->getState() !=
Settings::getInstance()->getBool("HideTaskbar")) {
Settings::getInstance()-> setBool("HideTaskbar", hide_taskbar->getState());
if (hide_taskbar->getState() != Settings::getInstance()->getBool("HideTaskbar")) {
Settings::getInstance()->setBool("HideTaskbar", hide_taskbar->getState());
s->setNeedsSaving();
}
});
#endif
#endif
// Run ES in the background when a game has been launched.
auto run_in_background = std::make_shared<SwitchComponent>(mWindow);
run_in_background->setState(Settings::getInstance()->getBool("RunInBackground"));
s->addWithLabel("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)", run_in_background);
s->addSaveFunc([run_in_background,s] {
s->addSaveFunc([run_in_background, s] {
if (run_in_background->getState() != Settings::getInstance()->getBool("RunInBackground")) {
Settings::getInstance()->setBool("RunInBackground", run_in_background->getState());
s->setNeedsSaving();
}
});
#if defined(_WIN64)
#if defined(_WIN64)
// Workaround for launching games on AMD and Intel graphics drivers.
auto launch_workaround = std::make_shared<SwitchComponent>(mWindow);
launch_workaround->setState(Settings::getInstance()->getBool("LaunchWorkaround"));
@ -1061,24 +1055,25 @@ void GuiMenu::openOtherOptions()
if (Settings::getInstance()->getBool("RunInBackground")) {
launch_workaround->setEnabled(false);
launch_workaround->setOpacity(DISABLED_OPACITY);
launch_workaround->getParent()->getChild(launch_workaround->
getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
launch_workaround->getParent()
->getChild(launch_workaround->getChildIndex() - 1)
->setOpacity(DISABLED_OPACITY);
}
#endif
#endif
// Whether to upscale the video frame rate to 60 FPS.
auto video_upscale_frame_rate = std::make_shared<SwitchComponent>(mWindow);
video_upscale_frame_rate->setState(Settings::getInstance()->getBool("VideoUpscaleFrameRate"));
#if defined(BUILD_VLC_PLAYER)
#if defined(BUILD_VLC_PLAYER)
s->addWithLabel("UPSCALE VIDEO FRAME RATE TO 60 FPS (FFMPEG)", video_upscale_frame_rate);
#else
#else
s->addWithLabel("UPSCALE VIDEO FRAME RATE TO 60 FPS", video_upscale_frame_rate);
#endif
#endif
s->addSaveFunc([video_upscale_frame_rate, s] {
if (video_upscale_frame_rate->getState() !=
Settings::getInstance()->getBool("VideoUpscaleFrameRate")) {
Settings::getInstance()->
setBool("VideoUpscaleFrameRate", video_upscale_frame_rate->getState());
Settings::getInstance()->setBool("VideoUpscaleFrameRate",
video_upscale_frame_rate->getState());
s->setNeedsSaving();
}
});
@ -1091,8 +1086,8 @@ void GuiMenu::openOtherOptions()
s->addSaveFunc([launchcommand_override, s] {
if (launchcommand_override->getState() !=
Settings::getInstance()->getBool("LaunchCommandOverride")) {
Settings::getInstance()->
setBool("LaunchCommandOverride", launchcommand_override->getState());
Settings::getInstance()->setBool("LaunchCommandOverride",
launchcommand_override->getState());
s->setNeedsSaving();
}
});
@ -1143,7 +1138,7 @@ void GuiMenu::openOtherOptions()
}
});
#if defined(__unix__)
#if defined(__unix__)
// Whether to disable desktop composition.
auto disable_composition = std::make_shared<SwitchComponent>(mWindow);
disable_composition->setState(Settings::getInstance()->getBool("DisableComposition"));
@ -1151,12 +1146,11 @@ void GuiMenu::openOtherOptions()
s->addSaveFunc([disable_composition, s] {
if (disable_composition->getState() !=
Settings::getInstance()->getBool("DisableComposition")) {
Settings::getInstance()->setBool("DisableComposition",
disable_composition->getState());
Settings::getInstance()->setBool("DisableComposition", disable_composition->getState());
s->setNeedsSaving();
}
});
#endif
#endif
// GPU statistics overlay.
auto display_gpu_statistics = std::make_shared<SwitchComponent>(mWindow);
@ -1183,41 +1177,42 @@ void GuiMenu::openOtherOptions()
}
});
// macOS requires root privileges to reboot and power off so it doesn't make much
// sense to enable this setting and menu entry for that operating system.
#if !defined(__APPLE__)
// macOS requires root privileges to reboot and power off so it doesn't make much
// sense to enable this setting and menu entry for that operating system.
#if !defined(__APPLE__)
// Whether to show the quit menu with the options to reboot and shutdown the computer.
auto show_quit_menu = std::make_shared<SwitchComponent>(mWindow);
show_quit_menu->setState(Settings::getInstance()->getBool("ShowQuitMenu"));
s->addWithLabel("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)", show_quit_menu);
s->addSaveFunc([this, show_quit_menu, s] {
if (show_quit_menu->getState() !=
Settings::getInstance()->getBool("ShowQuitMenu")) {
if (show_quit_menu->getState() != Settings::getInstance()->getBool("ShowQuitMenu")) {
Settings::getInstance()->setBool("ShowQuitMenu", show_quit_menu->getState());
s->setNeedsSaving();
GuiMenu::close(false);
}
});
#endif
#endif
#if defined(_WIN64)
#if defined(_WIN64)
// Switch callback.
auto launchWorkaroundToggleFunc = [launch_workaround]() {
if (launch_workaround->getEnabled()) {
launch_workaround->setEnabled(false);
launch_workaround->setOpacity(DISABLED_OPACITY);
launch_workaround->getParent()->getChild(launch_workaround->
getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
launch_workaround->getParent()
->getChild(launch_workaround->getChildIndex() - 1)
->setOpacity(DISABLED_OPACITY);
}
else {
launch_workaround->setEnabled(true);
launch_workaround->setOpacity(255);
launch_workaround->getParent()->getChild(launch_workaround->
getChildIndex() - 1)->setOpacity(255);
launch_workaround->getParent()
->getChild(launch_workaround->getChildIndex() - 1)
->setOpacity(255);
}
};
run_in_background->setCallback(launchWorkaroundToggleFunc);
#endif
#endif
mWindow->pushGui(s);
}
@ -1225,19 +1220,20 @@ void GuiMenu::openOtherOptions()
void GuiMenu::openUtilitiesMenu()
{
auto s = new GuiSettings(mWindow, "UTILITIES");
mWindow->pushGui(s);
}
void GuiMenu::openQuitMenu()
{
if (!Settings::getInstance()->getBool("ShowQuitMenu")) {
mWindow->pushGui(new GuiMsgBox(mWindow, this->getHelpStyle(),
"REALLY QUIT?", "YES", [this] {
mWindow->pushGui(new GuiMsgBox(
mWindow, this->getHelpStyle(), "REALLY QUIT?", "YES",
[this] {
Scripting::fireEvent("quit");
close(true);
quitES();
}, "NO", nullptr));
},
"NO", nullptr));
}
else {
auto s = new GuiSettings(mWindow, "QUIT");
@ -1253,47 +1249,56 @@ void GuiMenu::openQuitMenu()
ComponentListRow row;
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY QUIT?", "YES", [this] {
window->pushGui(new GuiMsgBox(
window, this->getHelpStyle(), "REALLY QUIT?", "YES",
[this] {
Scripting::fireEvent("quit");
close(true);
quitES();
}, "NO", nullptr));
},
"NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(bracket, false);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY REBOOT?", "YES", [] {
window->pushGui(new GuiMsgBox(
window, this->getHelpStyle(), "REALLY REBOOT?", "YES",
[] {
Scripting::fireEvent("quit", "reboot");
Scripting::fireEvent("reboot");
if (quitES(QuitMode::REBOOT) != 0) {
LOG(LogWarning) << "Reboot terminated with non-zero result!";
}
}, "NO", nullptr));
},
"NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "REBOOT SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(bracket, false);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY POWER OFF?", "YES", [] {
window->pushGui(new GuiMsgBox(
window, this->getHelpStyle(), "REALLY POWER OFF?", "YES",
[] {
Scripting::fireEvent("quit", "poweroff");
Scripting::fireEvent("poweroff");
if (quitES(QuitMode::POWEROFF) != 0) {
LOG(LogWarning) << "Power off terminated with non-zero result!";
}
}, "NO", nullptr));
},
"NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "POWER OFF SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(bracket, false);
s->addRow(row);
@ -1331,8 +1336,10 @@ void GuiMenu::onSizeChanged()
mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
}
void GuiMenu::addEntry(const std::string& name, unsigned int color,
bool add_arrow, const std::function<void()>& func)
void GuiMenu::addEntry(const std::string& name,
unsigned int color,
bool add_arrow,
const std::function<void()>& func)
{
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);

View file

@ -10,9 +10,9 @@
#ifndef ES_APP_GUIS_GUI_MENU_H
#define ES_APP_GUIS_GUI_MENU_H
#include "GuiComponent.h"
#include "components/MenuComponent.h"
#include "guis/GuiSettings.h"
#include "GuiComponent.h"
class GuiMenu : public GuiComponent
{
@ -27,8 +27,10 @@ public:
private:
void close(bool closeAllWindows);
void addEntry(const std::string& name, unsigned int color,
bool add_arrow, const std::function<void()>& func);
void addEntry(const std::string& name,
unsigned int color,
bool add_arrow,
const std::function<void()>& func);
void addVersionInfo();
void openScraperOptions();

View file

@ -11,6 +11,12 @@
#include "guis/GuiMetaDataEd.h"
#include "CollectionSystemsManager.h"
#include "FileData.h"
#include "FileFilterIndex.h"
#include "Gamelist.h"
#include "SystemData.h"
#include "Window.h"
#include "components/ButtonComponent.h"
#include "components/ComponentList.h"
#include "components/DateTimeEditComponent.h"
@ -18,22 +24,15 @@
#include "components/RatingComponent.h"
#include "components/SwitchComponent.h"
#include "components/TextComponent.h"
#include "guis/GuiComplexTextEditPopup.h"
#include "guis/GuiGameScraper.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiTextEditPopup.h"
#include "guis/GuiComplexTextEditPopup.h"
#include "resources/Font.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "FileData.h"
#include "FileFilterIndex.h"
#include "Gamelist.h"
#include "SystemData.h"
#include "Window.h"
GuiMetaDataEd::GuiMetaDataEd(
Window* window,
GuiMetaDataEd::GuiMetaDataEd(Window* window,
MetaDataList* md,
const std::vector<MetaDataDecl>& mdd,
ScraperSearchParams scraperParams,
@ -41,43 +40,44 @@ GuiMetaDataEd::GuiMetaDataEd(
std::function<void()> saveCallback,
std::function<void()> clearGameFunc,
std::function<void()> deleteGameFunc)
: GuiComponent(window),
mScraperParams(scraperParams),
mBackground(window, ":/graphics/frame.svg"),
mGrid(window, Vector2i(1, 3)),
mMetaDataDecl(mdd),
mMetaData(md),
mSavedCallback(saveCallback),
mClearGameFunc(clearGameFunc),
mDeleteGameFunc(deleteGameFunc),
mMediaFilesUpdated(false)
: GuiComponent(window)
, mScraperParams(scraperParams)
, mBackground(window, ":/graphics/frame.svg")
, mGrid(window, Vector2i(1, 3))
, mMetaDataDecl(mdd)
, mMetaData(md)
, mSavedCallback(saveCallback)
, mClearGameFunc(clearGameFunc)
, mDeleteGameFunc(deleteGameFunc)
, mMediaFilesUpdated(false)
{
addChild(&mBackground);
addChild(&mGrid);
mHeaderGrid = std::make_shared<ComponentGrid>(mWindow, Vector2i(1, 5));
mTitle = std::make_shared<TextComponent>(mWindow, "EDIT METADATA",
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mTitle = std::make_shared<TextComponent>(mWindow, "EDIT METADATA", Font::get(FONT_SIZE_LARGE),
0x555555FF, ALIGN_CENTER);
// Extract possible subfolders from the path.
std::string folderPath = Utils::String::replace(
Utils::FileSystem::getParent(scraperParams.game->getPath()),
std::string folderPath =
Utils::String::replace(Utils::FileSystem::getParent(scraperParams.game->getPath()),
scraperParams.system->getSystemEnvData()->mStartPath, "");
if (folderPath.size() >= 2) {
folderPath.erase(0, 1);
#if defined(_WIN64)
#if defined(_WIN64)
folderPath.push_back('\\');
folderPath = Utils::String::replace(folderPath, "/", "\\");
#else
#else
folderPath.push_back('/');
#endif
#endif
}
mSubtitle = std::make_shared<TextComponent>(mWindow, folderPath +
Utils::FileSystem::getFileName(scraperParams.game->getPath()) +
" [" + Utils::String::toUpper(scraperParams.system->getName()) + "]" +
mSubtitle = std::make_shared<TextComponent>(
mWindow,
folderPath + Utils::FileSystem::getFileName(scraperParams.game->getPath()) + " [" +
Utils::String::toUpper(scraperParams.system->getName()) + "]" +
(scraperParams.game->getType() == FOLDER ? " " + ViewController::FOLDER_CHAR : ""),
Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER, Vector3f(0.0f, 0.0f, 0.0f),
Vector2f(0.0f, 0.0f), 0x00000000, 0.05f);
@ -103,22 +103,21 @@ GuiMetaDataEd::GuiMetaDataEd(
// Don't show the launch command override entry if this option has been disabled.
if (!Settings::getInstance()->getBool("LaunchCommandOverride") &&
iter->type == MD_LAUNCHCOMMAND) {
ed = std::make_shared<TextComponent>(window, "", Font::get(FONT_SIZE_SMALL,
FONT_PATH_LIGHT), 0x777777FF, ALIGN_RIGHT);
ed = std::make_shared<TextComponent>(
window, "", Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT), 0x777777FF, ALIGN_RIGHT);
assert(ed);
ed->setValue(mMetaData->get(iter->key));
mEditors.push_back(ed);
continue;
}
// Create ed and add it (and any related components) to mMenu.
// ed's value will be set below.
// It's very important to put the element with the help prompt as the last row
// entry instead of for instance the spacer. That is so because ComponentList
// always looks for the help prompt at the back of the element stack.
ComponentListRow row;
auto lbl = std::make_shared<TextComponent>(mWindow,
Utils::String::toUpper(iter->displayName), Font::get(FONT_SIZE_SMALL), 0x777777FF);
auto lbl =
std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(iter->displayName),
Font::get(FONT_SIZE_SMALL), 0x777777FF);
row.addElement(lbl, true); // Label.
switch (iter->type) {
@ -135,7 +134,7 @@ GuiMetaDataEd::GuiMetaDataEd(
}
case MD_RATING: {
auto spacer = std::make_shared<GuiComponent>(mWindow);
spacer->setSize(Renderer::getScreenWidth() * 0.0025f, 0);
spacer->setSize(Renderer::getScreenWidth() * 0.0025f, 0.0f);
row.addElement(spacer, false);
ed = std::make_shared<RatingComponent>(window, true);
@ -145,17 +144,17 @@ GuiMetaDataEd::GuiMetaDataEd(
row.addElement(ed, false, true);
auto ratingSpacer = std::make_shared<GuiComponent>(mWindow);
ratingSpacer->setSize(Renderer::getScreenWidth() * 0.001f, 0);
ratingSpacer->setSize(Renderer::getScreenWidth() * 0.001f, 0.0f);
row.addElement(ratingSpacer, false);
// Pass input to the actual RatingComponent instead of the spacer.
row.input_handler = std::bind(&GuiComponent::input,
ed.get(), std::placeholders::_1, std::placeholders::_2);
row.input_handler = std::bind(&GuiComponent::input, ed.get(), std::placeholders::_1,
std::placeholders::_2);
break;
}
case MD_DATE: {
auto spacer = std::make_shared<GuiComponent>(mWindow);
spacer->setSize(Renderer::getScreenWidth() * 0.0025f, 0);
spacer->setSize(Renderer::getScreenWidth() * 0.0025f, 0.0f);
row.addElement(spacer, false);
ed = std::make_shared<DateTimeEditComponent>(window, true);
@ -164,29 +163,22 @@ GuiMetaDataEd::GuiMetaDataEd(
row.addElement(ed, false);
auto dateSpacer = std::make_shared<GuiComponent>(mWindow);
dateSpacer->setSize(Renderer::getScreenWidth() * 0.0035f, 0);
dateSpacer->setSize(Renderer::getScreenWidth() * 0.0035f, 0.0f);
row.addElement(dateSpacer, false);
// Pass input to the actual DateTimeEditComponent instead of the spacer.
row.input_handler = std::bind(&GuiComponent::input, ed.get(),
std::placeholders::_1, std::placeholders::_2);
row.input_handler = std::bind(&GuiComponent::input, ed.get(), std::placeholders::_1,
std::placeholders::_2);
break;
}
// Not in use as 'lastplayed' is flagged as statistics and these are skipped.
// Let's still keep the code because it may be needed in the future.
// case MD_TIME: {
// ed = std::make_shared<DateTimeEditComponent>(window,
// DateTimeEditComponent::DISP_RELATIVE_TO_NOW);
// row.addElement(ed, false);
// break;
// }
case MD_LAUNCHCOMMAND: {
ed = std::make_shared<TextComponent>(window, "",
Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT), 0x777777FF, ALIGN_RIGHT);
Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
0x777777FF, ALIGN_RIGHT);
row.addElement(ed, true);
auto spacer = std::make_shared<GuiComponent>(mWindow);
spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0);
spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0.0f);
row.addElement(spacer, false);
auto bracket = std::make_shared<ImageComponent>(mWindow);
@ -207,26 +199,27 @@ GuiMetaDataEd::GuiMetaDataEd(
};
std::string staticTextString = "Default value from es_systems.xml:";
std::string defaultLaunchCommand = scraperParams.system->
getSystemEnvData()->mLaunchCommand;
std::string defaultLaunchCommand =
scraperParams.system->getSystemEnvData()->mLaunchCommand;
row.makeAcceptInputHandler([this, title, staticTextString,
defaultLaunchCommand, ed, updateVal, multiLine] {
mWindow->pushGui(new GuiComplexTextEditPopup(mWindow, getHelpStyle(),
title, staticTextString, defaultLaunchCommand, ed->getValue(),
updateVal, multiLine, "APPLY", "APPLY CHANGES?"));
row.makeAcceptInputHandler([this, title, staticTextString, defaultLaunchCommand, ed,
updateVal, multiLine] {
mWindow->pushGui(new GuiComplexTextEditPopup(
mWindow, getHelpStyle(), title, staticTextString, defaultLaunchCommand,
ed->getValue(), updateVal, multiLine, "APPLY", "APPLY CHANGES?"));
});
break;
}
case MD_MULTILINE_STRING:
default: {
// MD_STRING.
ed = std::make_shared<TextComponent>(window, "", Font::get(FONT_SIZE_SMALL,
FONT_PATH_LIGHT), 0x777777FF, ALIGN_RIGHT);
ed = std::make_shared<TextComponent>(window, "",
Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
0x777777FF, ALIGN_RIGHT);
row.addElement(ed, true);
auto spacer = std::make_shared<GuiComponent>(mWindow);
spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0);
spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0.0f);
row.addElement(spacer, false);
auto bracket = std::make_shared<ImageComponent>(mWindow);
@ -240,8 +233,8 @@ GuiMetaDataEd::GuiMetaDataEd(
gamePath = Utils::FileSystem::getStem(mScraperParams.game->getPath());
// OK callback (apply new value to ed).
auto updateVal = [ed, currentKey, originalValue, gamePath]
(const std::string& newVal) {
auto updateVal = [ed, currentKey, originalValue,
gamePath](const std::string& newVal) {
// If the user has entered a blank game name, then set the name to the ROM
// filename (minus the extension).
if (currentKey == "name" && newVal == "") {
@ -251,9 +244,9 @@ GuiMetaDataEd::GuiMetaDataEd(
else
ed->setColor(TEXTCOLOR_USERMARKED);
}
else if (newVal == "" && (currentKey == "developer" ||
currentKey == "publisher" || currentKey == "genre" ||
currentKey == "players")) {
else if (newVal == "" &&
(currentKey == "developer" || currentKey == "publisher" ||
currentKey == "genre" || currentKey == "players")) {
ed->setValue("unknown");
if (originalValue == "unknown")
ed->setColor(DEFAULT_TEXTCOLOR);
@ -271,7 +264,8 @@ GuiMetaDataEd::GuiMetaDataEd(
row.makeAcceptInputHandler([this, title, ed, updateVal, multiLine] {
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), title,
ed->getValue(), updateVal, multiLine, "APPLY", "APPLY CHANGES?"));
ed->getValue(), updateVal, multiLine,
"APPLY", "APPLY CHANGES?"));
});
break;
}
@ -286,8 +280,8 @@ GuiMetaDataEd::GuiMetaDataEd(
std::vector<std::shared_ptr<ButtonComponent>> buttons;
if (!scraperParams.system->hasPlatformId(PlatformIds::PLATFORM_IGNORE))
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SCRAPE", "scrape",
std::bind(&GuiMetaDataEd::fetch, this)));
buttons.push_back(std::make_shared<ButtonComponent>(
mWindow, "SCRAPE", "scrape", std::bind(&GuiMetaDataEd::fetch, this)));
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SAVE", "save metadata", [&] {
save();
@ -296,10 +290,12 @@ GuiMetaDataEd::GuiMetaDataEd(
}));
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel changes",
[&] { delete this; }));
if (scraperParams.game->getType() == FOLDER) {
if (mClearGameFunc) {
auto clearSelf = [&] { mClearGameFunc(); delete this; };
auto clearSelf = [&] {
mClearGameFunc();
delete this;
};
auto clearSelfBtnFunc = [this, clearSelf] {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"THIS WILL DELETE ANY MEDIA FILES AND\n"
@ -307,14 +303,18 @@ GuiMetaDataEd::GuiMetaDataEd(
"BUT NEITHER THE FOLDER ITSELF OR ANY\n"
"CONTENT INSIDE IT WILL BE REMOVED\n"
"ARE YOU SURE?",
"YES", clearSelf, "NO", nullptr)); };
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR",
"clear folder", clearSelfBtnFunc));
"YES", clearSelf, "NO", nullptr));
};
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR", "clear folder",
clearSelfBtnFunc));
}
}
else {
if (mClearGameFunc) {
auto clearSelf = [&] { mClearGameFunc(); delete this; };
auto clearSelf = [&] {
mClearGameFunc();
delete this;
};
auto clearSelfBtnFunc = [this, clearSelf] {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"THIS WILL DELETE ANY MEDIA FILES\n"
@ -322,22 +322,27 @@ GuiMetaDataEd::GuiMetaDataEd(
"THIS GAME, BUT THE GAME FILE\n"
"ITSELF WILL NOT BE REMOVED\n"
"ARE YOU SURE?",
"YES", clearSelf, "NO", nullptr)); };
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR",
"clear file", clearSelfBtnFunc));
"YES", clearSelf, "NO", nullptr));
};
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR", "clear file",
clearSelfBtnFunc));
}
if (mDeleteGameFunc) {
auto deleteFilesAndSelf = [&] { mDeleteGameFunc(); delete this; };
auto deleteFilesAndSelf = [&] {
mDeleteGameFunc();
delete this;
};
auto deleteGameBtnFunc = [this, deleteFilesAndSelf] {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"THIS WILL DELETE THE GAME\n"
"FILE, ANY MEDIA FILES AND\n"
"THE GAMELIST.XML ENTRY\n"
"ARE YOU SURE?",
"YES", deleteFilesAndSelf, "NO", nullptr)); };
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "DELETE",
"delete game", deleteGameBtnFunc));
"YES", deleteFilesAndSelf, "NO", nullptr));
};
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "DELETE", "delete game",
deleteGameBtnFunc));
}
}
@ -345,11 +350,12 @@ GuiMetaDataEd::GuiMetaDataEd(
mGrid.setEntry(mButtons, Vector2i(0, 2), true, false);
// Resize + center.
float width = static_cast<float>(std::min(static_cast<int>(Renderer::getScreenHeight() *
1.05f), static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
float width =
static_cast<float>(std::min(static_cast<int>(Renderer::getScreenHeight() * 1.05f),
static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
setSize(width, Renderer::getScreenHeight() * 0.83f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
(Renderer::getScreenHeight() - mSize.y()) / 2);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
}
void GuiMetaDataEd::onSizeChanged()
@ -360,8 +366,8 @@ void GuiMetaDataEd::onSizeChanged()
const float subtitleHeight = mSubtitle->getFont()->getLetterHeight();
const float titleSubtitleSpacing = mSize.y() * 0.03f;
mGrid.setRowHeightPerc(0, (titleHeight + titleSubtitleSpacing + subtitleHeight +
TITLE_VERT_PADDING) / mSize.y());
mGrid.setRowHeightPerc(
0, (titleHeight + titleSubtitleSpacing + subtitleHeight + TITLE_VERT_PADDING) / mSize.y());
mGrid.setRowHeightPerc(2, mButtons->getSize().y() / mSize.y());
// Snap list size to the row height to prevent a fraction of a row from being displayed.
@ -383,7 +389,7 @@ void GuiMetaDataEd::onSizeChanged()
mList->setSize(mList->getSize().x(), listHeight);
Vector2f newWindowSize = mSize;
newWindowSize.y() -= heightAdjustment;
mBackground.fitTo(newWindowSize, Vector3f::Zero(), Vector2f(-32, -32));
mBackground.fitTo(newWindowSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
// Move the buttons up as well to make the layout align correctly after the resize.
Vector3f newButtonPos = mButtons->getPosition();
@ -501,8 +507,8 @@ void GuiMetaDataEd::save()
void GuiMetaDataEd::fetch()
{
GuiGameScraper* scr = new GuiGameScraper(mWindow, mScraperParams,
std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1));
GuiGameScraper* scr = new GuiGameScraper(
mWindow, mScraperParams, std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1));
mWindow->pushGui(scr);
}
@ -514,10 +520,6 @@ void GuiMetaDataEd::fetchDone(const ScraperSearchResult& result)
mMediaFilesUpdated = result.savedNewMedia;
// Curently disabled as I'm not sure if this is more annoying than helpful.
// // Select the Save button.
// mButtons->moveCursor(Vector2i(1, 0));
// Check if any values were manually changed before starting the scraping.
// If so, it's these values we should compare against when scraping, not
// the values previously saved for the game.
@ -561,19 +563,6 @@ void GuiMetaDataEd::close()
}
}
// Keep code for potential future use.
// std::function<void()> closeFunc;
// if (!closeAllWindows) {
// closeFunc = [this] { delete this; };
// }
// else {
// Window* window = mWindow;
// closeFunc = [window, this] {
// while (window->peekGui() != ViewController::get())
// delete window->peekGui();
// };
// }
std::function<void()> closeFunc;
closeFunc = [this] {
if (mMediaFilesUpdated) {
@ -592,11 +581,13 @@ void GuiMetaDataEd::close()
if (metadataUpdated) {
// Changes were made, ask if the user wants to save them.
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"SAVE CHANGES?",
"YES", [this, closeFunc] { save(); closeFunc(); },
"NO", closeFunc
));
mWindow->pushGui(new GuiMsgBox(
mWindow, getHelpStyle(), "SAVE CHANGES?", "YES",
[this, closeFunc] {
save();
closeFunc();
},
"NO", closeFunc));
}
else {
// Always save if the media files have been changed (i.e. newly scraped images).

View file

@ -12,11 +12,11 @@
#ifndef ES_APP_GUIS_GUI_META_DATA_ED_H
#define ES_APP_GUIS_GUI_META_DATA_ED_H
#include "GuiComponent.h"
#include "MetaData.h"
#include "components/ComponentGrid.h"
#include "components/NinePatchComponent.h"
#include "scrapers/Scraper.h"
#include "GuiComponent.h"
#include "MetaData.h"
class ComponentList;
class TextComponent;
@ -24,9 +24,9 @@ class TextComponent;
class GuiMetaDataEd : public GuiComponent
{
public:
GuiMetaDataEd(
Window* window,
MetaDataList* md, const std::vector<MetaDataDecl>&mdd,
GuiMetaDataEd(Window* window,
MetaDataList* md,
const std::vector<MetaDataDecl>& mdd,
ScraperSearchParams params,
const std::string& header,
std::function<void()> savedCallback,

View file

@ -9,17 +9,15 @@
#include "guis/GuiOfflineGenerator.h"
#include "SystemData.h"
#include "components/MenuComponent.h"
#include "views/ViewController.h"
#include "SystemData.h"
GuiOfflineGenerator::GuiOfflineGenerator(
Window* window,
const std::queue<FileData*>& gameQueue)
: GuiComponent(window),
mBackground(window, ":/graphics/frame.svg"),
mGrid(window, Vector2i(6, 13)),
mGameQueue(gameQueue)
GuiOfflineGenerator::GuiOfflineGenerator(Window* window, const std::queue<FileData*>& gameQueue)
: GuiComponent(window)
, mBackground(window, ":/graphics/frame.svg")
, mGrid(window, Vector2i(6, 13))
, mGameQueue(gameQueue)
{
addChild(&mBackground);
addChild(&mGrid);
@ -42,105 +40,104 @@ GuiOfflineGenerator::GuiOfflineGenerator(
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, Vector2i(0, 0), false, true, Vector2i(6, 1));
mStatus = std::make_shared<TextComponent>(mWindow, "NOT STARTED",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mStatus = std::make_shared<TextComponent>(mWindow, "NOT STARTED", Font::get(FONT_SIZE_MEDIUM),
0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mStatus, Vector2i(0, 1), false, true, Vector2i(6, 1));
mGameCounter = std::make_shared<TextComponent>(mWindow,
mGameCounter = std::make_shared<TextComponent>(
mWindow,
std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mGameCounter, Vector2i(0, 2), false, true, Vector2i(6, 1));
// Spacer row with top border.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 3),
false, false, Vector2i(6, 1), GridFlags::BORDER_TOP);
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 3), false, false,
Vector2i(6, 1), GridFlags::BORDER_TOP);
// Left spacer.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 4),
false, false, Vector2i(1, 7));
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 4), false, false,
Vector2i(1, 7));
// Generated label.
mGeneratedLbl = std::make_shared<TextComponent>(mWindow, "Generated:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGeneratedLbl = std::make_shared<TextComponent>(
mWindow, "Generated:", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mGeneratedLbl, Vector2i(1, 4), false, true, Vector2i(1, 1));
// Generated value/counter.
mGeneratedVal = std::make_shared<TextComponent>(mWindow,
std::to_string(mGamesProcessed),
mGeneratedVal =
std::make_shared<TextComponent>(mWindow, std::to_string(mGamesProcessed),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mGeneratedVal, Vector2i(2, 4), false, true, Vector2i(1, 1));
// Overwritten label.
mOverwrittenLbl = std::make_shared<TextComponent>(mWindow, "Overwritten:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mOverwrittenLbl = std::make_shared<TextComponent>(
mWindow, "Overwritten:", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mOverwrittenLbl, Vector2i(1, 5), false, true, Vector2i(1, 1));
// Overwritten value/counter.
mOverwrittenVal = std::make_shared<TextComponent>(mWindow,
std::to_string(mImagesOverwritten),
mOverwrittenVal =
std::make_shared<TextComponent>(mWindow, std::to_string(mImagesOverwritten),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mOverwrittenVal, Vector2i(2, 5), false, true, Vector2i(1, 1));
// Skipping label.
mSkippedLbl = std::make_shared<TextComponent>(mWindow, "Skipped (existing):",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mSkippedLbl = std::make_shared<TextComponent>(
mWindow, "Skipped (existing):", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mSkippedLbl, Vector2i(1, 6), false, true, Vector2i(1, 1));
// Skipping value/counter.
mSkippedVal= std::make_shared<TextComponent>(mWindow,
std::to_string(mGamesSkipped),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mSkippedVal = std::make_shared<TextComponent>(
mWindow, std::to_string(mGamesSkipped), Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mSkippedVal, Vector2i(2, 6), false, true, Vector2i(1, 1));
// Failed label.
mFailedLbl = std::make_shared<TextComponent>(mWindow, "Failed:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mFailedLbl = std::make_shared<TextComponent>(mWindow, "Failed:", Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mFailedLbl, Vector2i(1, 7), false, true, Vector2i(1, 1));
// Failed value/counter.
mFailedVal = std::make_shared<TextComponent>(mWindow,
std::to_string(mGamesFailed),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mFailedVal = std::make_shared<TextComponent>(
mWindow, std::to_string(mGamesFailed), Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mFailedVal, Vector2i(2, 7), false, true, Vector2i(1, 1));
// Processing label.
mProcessingLbl = std::make_shared<TextComponent>(mWindow, "Processing: ",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mProcessingLbl = std::make_shared<TextComponent>(
mWindow, "Processing: ", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mProcessingLbl, Vector2i(3, 4), false, true, Vector2i(1, 1));
// Processing value.
mProcessingVal = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mProcessingVal = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mProcessingVal, Vector2i(4, 4), false, true, Vector2i(1, 1));
// Spacer row.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 8),
false, false, Vector2i(4, 1));
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 8), false, false,
Vector2i(4, 1));
// Last error message label.
mLastErrorLbl = std::make_shared<TextComponent>(mWindow, "Last error message:",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mLastErrorLbl = std::make_shared<TextComponent>(
mWindow, "Last error message:", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mLastErrorLbl, Vector2i(1, 9), false, true, Vector2i(4, 1));
// Last error message value.
mLastErrorVal = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mLastErrorVal = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mLastErrorVal, Vector2i(1, 10), false, true, Vector2i(4, 1));
// Right spacer.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(5, 4),
false, false, Vector2i(1, 7));
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(5, 4), false, false,
Vector2i(1, 7));
// Spacer row with bottom border.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 11),
false, false, Vector2i(6, 1), GridFlags::BORDER_BOTTOM);
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 11), false, false,
Vector2i(6, 1), GridFlags::BORDER_BOTTOM);
// Buttons.
std::vector<std::shared_ptr<ButtonComponent>> buttons;
mStartPauseButton = std::make_shared<ButtonComponent>(mWindow, "START",
"start processing", [this](){
mStartPauseButton =
std::make_shared<ButtonComponent>(mWindow, "START", "start processing", [this]() {
if (!mProcessing) {
mProcessing = true;
mPaused = false;
@ -165,14 +162,14 @@ GuiOfflineGenerator::GuiOfflineGenerator(
buttons.push_back(mStartPauseButton);
mCloseButton = std::make_shared<ButtonComponent>(mWindow, "CLOSE", "close", [this](){
mCloseButton = std::make_shared<ButtonComponent>(mWindow, "CLOSE", "close", [this]() {
if (mGamesProcessed != 0 && mGamesProcessed != mTotalGames) {
LOG(LogInfo) << "GuiOfflineGenerator: Aborted after processing " <<
mGamesProcessed << (mGamesProcessed == 1 ? " game (" : " games (") <<
mImagesGenerated << (mImagesGenerated == 1 ? " image " : " images ") <<
"generated, " << mGamesSkipped <<
(mGamesSkipped == 1 ? " game " : " games ") << "skipped, " << mGamesFailed <<
(mGamesFailed == 1 ? " game " : " games ") << "failed)";
LOG(LogInfo) << "GuiOfflineGenerator: Aborted after processing " << mGamesProcessed
<< (mGamesProcessed == 1 ? " game (" : " games (") << mImagesGenerated
<< (mImagesGenerated == 1 ? " image " : " images ") << "generated, "
<< mGamesSkipped << (mGamesSkipped == 1 ? " game " : " games ")
<< "skipped, " << mGamesFailed
<< (mGamesFailed == 1 ? " game " : " games ") << "failed)";
}
delete this;
});
@ -184,8 +181,8 @@ GuiOfflineGenerator::GuiOfflineGenerator(
// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 95% of the screen
// width rather than the 85% allowed for wider displays.
float width = Renderer::getScreenWidth() *
((Renderer::getScreenAspectRatio() < 1.4f) ? 0.95f : 0.85f);
float width =
Renderer::getScreenWidth() * ((Renderer::getScreenAspectRatio() < 1.4f) ? 0.95f : 0.85f);
setSize(width, Renderer::getScreenHeight() * 0.75f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
@ -281,8 +278,8 @@ void GuiOfflineGenerator::update(int deltaTime)
mGame = mGameQueue.front();
mGameQueue.pop();
mGameName = mGame->getName() + " [" +
Utils::String::toUpper(mGame->getSystem()->getName()) + "]";
mGameName =
mGame->getName() + " [" + Utils::String::toUpper(mGame->getSystem()->getName()) + "]";
mProcessingVal->setText(mGameName);
if (!Settings::getInstance()->getBool("MiximageOverwrite") &&
@ -319,13 +316,13 @@ void GuiOfflineGenerator::update(int deltaTime)
if (mGamesProcessed == mTotalGames) {
mStatus->setText("COMPLETED");
mStartPauseButton->setText("DONE", "done (close)");
mStartPauseButton->setPressedFunc([this](){ delete this; });
mStartPauseButton->setPressedFunc([this]() { delete this; });
mCloseButton->setText("CLOSE", "close");
mProcessingVal->setText("");
LOG(LogInfo) << "GuiOfflineGenerator: Completed processing (" << mImagesGenerated <<
(mImagesGenerated == 1 ? " image " : " images ") << "generated, " <<
mGamesSkipped << (mGamesSkipped == 1 ? " game " : " games ") << "skipped, " <<
mGamesFailed << (mGamesFailed == 1 ? " game " : " games ") << "failed)";
LOG(LogInfo) << "GuiOfflineGenerator: Completed processing (" << mImagesGenerated
<< (mImagesGenerated == 1 ? " image " : " images ") << "generated, "
<< mGamesSkipped << (mGamesSkipped == 1 ? " game " : " games ") << "skipped, "
<< mGamesFailed << (mGamesFailed == 1 ? " game " : " games ") << "failed)";
mProcessing = false;
}
}

View file

@ -10,10 +10,10 @@
#ifndef ES_APP_GUIS_GUI_OFFLINE_GENERATOR_H
#define ES_APP_GUIS_GUI_OFFLINE_GENERATOR_H
#include "components/ButtonComponent.h"
#include "components/ComponentGrid.h"
#include "GuiComponent.h"
#include "MiximageGenerator.h"
#include "components/ButtonComponent.h"
#include "components/ComponentGrid.h"
#include <queue>

View file

@ -10,23 +10,23 @@
#include "guis/GuiScraperMenu.h"
#include "FileData.h"
#include "FileSorts.h"
#include "SystemData.h"
#include "components/OptionListComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiOfflineGenerator.h"
#include "guis/GuiScraperMulti.h"
#include "views/ViewController.h"
#include "FileData.h"
#include "FileSorts.h"
#include "SystemData.h"
GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
: GuiComponent(window), mMenu(window, title)
: GuiComponent(window)
, mMenu(window, title)
{
// Scraper service.
mScraper = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SCRAPE FROM", false);
mScraper = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
"SCRAPE FROM", false);
std::vector<std::string> scrapers = getScraperList();
// Select either the first entry or the one read from the settings,
// just in case the scraper from settings has vanished.
@ -36,22 +36,50 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
// Search filters, getSearches() will generate a queue of games to scrape
// based on the outcome of the checks below.
mFilters = std::make_shared< OptionListComponent<GameFilterFunc>>
(mWindow, getHelpStyle(), "SCRAPE THESE GAMES", false);
mFilters->add("ALL GAMES", [](SystemData*, FileData*) -> bool { return true; }, false);
mFilters->add("FAVORITE GAMES", [](SystemData*, FileData* g) -> bool {
return g->getFavorite(); }, false);
mFilters->add("NO METADATA", [](SystemData*, FileData* g) -> bool {
return g->metadata.get("desc").empty(); }, false);
mFilters->add("NO GAME IMAGE",
mFilters = std::make_shared<OptionListComponent<GameFilterFunc>>(mWindow, getHelpStyle(),
"SCRAPE THESE GAMES", false);
mFilters->add(
"ALL GAMES",
[](SystemData*, FileData*) -> bool {
// All games.
return true;
},
false);
mFilters->add(
"FAVORITE GAMES",
[](SystemData*, FileData* g) -> bool {
return g->getImagePath().empty(); }, false);
mFilters->add("NO GAME VIDEO",
// Favorite games.
return g->getFavorite();
},
false);
mFilters->add(
"NO METADATA",
[](SystemData*, FileData* g) -> bool {
return g->getVideoPath().empty(); }, false);
mFilters->add("FOLDERS ONLY",
// No metadata.
return g->metadata.get("desc").empty();
},
false);
mFilters->add(
"NO GAME IMAGE",
[](SystemData*, FileData* g) -> bool {
return g->getType() == FOLDER; }, false);
// No game image.
return g->getImagePath().empty();
},
false);
mFilters->add(
"NO GAME VIDEO",
[](SystemData*, FileData* g) -> bool {
// No game video.
return g->getVideoPath().empty();
},
false);
mFilters->add(
"FOLDERS ONLY",
[](SystemData*, FileData* g) -> bool {
// Folders only.
return g->getType() == FOLDER;
},
false);
mFilters->selectEntry(Settings::getInstance()->getInt("ScraperFilter"));
mMenu.addWithLabel("SCRAPE THESE GAMES", mFilters);
@ -68,20 +96,20 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
});
// Add systems (all systems with an existing platform ID are listed).
mSystems = std::make_shared< OptionListComponent<SystemData*>>
(mWindow, getHelpStyle(), "SCRAPE THESE SYSTEMS", true);
mSystems = std::make_shared<OptionListComponent<SystemData*>>(mWindow, getHelpStyle(),
"SCRAPE THESE SYSTEMS", true);
for (unsigned int i = 0; i < SystemData::sSystemVector.size(); i++) {
if (!SystemData::sSystemVector[i]->hasPlatformId(PlatformIds::PLATFORM_IGNORE)) {
mSystems->add(SystemData::sSystemVector[i]->getFullName(),
SystemData::sSystemVector[i],
mSystems->add(SystemData::sSystemVector[i]->getFullName(), SystemData::sSystemVector[i],
!SystemData::sSystemVector[i]->getPlatformIds().empty());
SystemData::sSystemVector[i]->getScrapeFlag() ?
mSystems->selectEntry(i) : mSystems->unselectEntry(i);
SystemData::sSystemVector[i]->getScrapeFlag() ? mSystems->selectEntry(i) :
mSystems->unselectEntry(i);
}
}
mMenu.addWithLabel("SCRAPE THESE SYSTEMS", mSystems);
addEntry("ACCOUNT SETTINGS", 0x777777FF, true, [this] {
// Open the account options menu.
openAccountOptions();
});
addEntry("CONTENT SETTINGS", 0x777777FF, true, [this] {
@ -93,6 +121,7 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
openContentOptions();
});
addEntry("MIXIMAGE SETTINGS", 0x777777FF, true, [this] {
// Open the miximage options menu.
openMiximageOptions();
});
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] {
@ -111,7 +140,7 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
setSize(mMenu.getSize());
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
Renderer::getScreenHeight() * 0.13f);
}
@ -120,7 +149,7 @@ GuiScraperMenu::~GuiScraperMenu()
// Save the scrape flags to the system settings so that they are
// remembered throughout the program session.
std::vector<SystemData*> sys = mSystems->getSelectedObjects();
for (auto it = SystemData::sSystemVector.cbegin();
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
(*it)->setScrapeFlag(false);
for (auto it_sys = sys.cbegin(); it_sys != sys.cend(); it_sys++) {
@ -136,8 +165,8 @@ void GuiScraperMenu::openAccountOptions()
// Whether to use the ScreenScraper account when scraping.
auto scraper_use_account_screenscraper = std::make_shared<SwitchComponent>(mWindow);
scraper_use_account_screenscraper->setState(Settings::getInstance()->
getBool("ScraperUseAccountScreenScraper"));
scraper_use_account_screenscraper->setState(
Settings::getInstance()->getBool("ScraperUseAccountScreenScraper"));
s->addWithLabel("USE THIS ACCOUNT FOR SCREENSCRAPER", scraper_use_account_screenscraper);
s->addSaveFunc([scraper_use_account_screenscraper, s] {
if (scraper_use_account_screenscraper->getState() !=
@ -149,8 +178,8 @@ void GuiScraperMenu::openAccountOptions()
});
// ScreenScraper username.
auto scraper_username_screenscraper = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_RIGHT);
auto scraper_username_screenscraper = std::make_shared<TextComponent>(
mWindow, "", Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_RIGHT);
s->addEditableTextComponent("SCREENSCRAPER USERNAME", scraper_username_screenscraper,
Settings::getInstance()->getString("ScraperUsernameScreenScraper"));
s->addSaveFunc([scraper_username_screenscraper, s] {
@ -163,16 +192,16 @@ void GuiScraperMenu::openAccountOptions()
});
// ScreenScraper password.
auto scraper_password_screenscraper = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_RIGHT);
auto scraper_password_screenscraper = std::make_shared<TextComponent>(
mWindow, "", Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_RIGHT);
std::string passwordMasked;
if (Settings::getInstance()->getString("ScraperPasswordScreenScraper") != "") {
passwordMasked = "********";
scraper_password_screenscraper->setHiddenValue(
Settings::getInstance()->getString("ScraperPasswordScreenScraper"));
}
s->addEditableTextComponent("SCREENSCRAPER PASSWORD",
scraper_password_screenscraper, passwordMasked, "", true);
s->addEditableTextComponent("SCREENSCRAPER PASSWORD", scraper_password_screenscraper,
passwordMasked, "", true);
s->addSaveFunc([scraper_password_screenscraper, s] {
if (scraper_password_screenscraper->getHiddenValue() !=
Settings::getInstance()->getString("ScraperPasswordScreenScraper")) {
@ -215,8 +244,9 @@ void GuiScraperMenu::openContentOptions()
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scrape_ratings->setEnabled(false);
scrape_ratings->setOpacity(DISABLED_OPACITY);
scrape_ratings->getParent()->getChild(scrape_ratings->
getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
scrape_ratings->getParent()
->getChild(scrape_ratings->getChildIndex() - 1)
->setOpacity(DISABLED_OPACITY);
}
// Scrape other metadata.
@ -245,8 +275,9 @@ void GuiScraperMenu::openContentOptions()
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scrape_videos->setEnabled(false);
scrape_videos->setOpacity(DISABLED_OPACITY);
scrape_videos->getParent()->getChild(scrape_videos->
getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
scrape_videos->getParent()
->getChild(scrape_videos->getChildIndex() - 1)
->setOpacity(DISABLED_OPACITY);
}
// Scrape screenshots images.
@ -299,8 +330,9 @@ void GuiScraperMenu::openContentOptions()
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scrape_3dboxes->setEnabled(false);
scrape_3dboxes->setOpacity(DISABLED_OPACITY);
scrape_3dboxes->getParent()->getChild(scrape_3dboxes->
getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
scrape_3dboxes->getParent()
->getChild(scrape_3dboxes->getChildIndex() - 1)
->setOpacity(DISABLED_OPACITY);
}
mWindow->pushGui(s);
@ -311,8 +343,8 @@ void GuiScraperMenu::openMiximageOptions()
auto s = new GuiSettings(mWindow, "MIXIMAGE SETTINGS");
// Miximage resolution.
auto miximage_resolution = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "MIXIMAGE RESOLUTION", false);
auto miximage_resolution = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "MIXIMAGE RESOLUTION", false);
std::string selectedResolution = Settings::getInstance()->getString("MiximageResolution");
miximage_resolution->add("1280x960", "1280x960", selectedResolution == "1280x960");
miximage_resolution->add("1920x1440", "1920x1440", selectedResolution == "1920x1440");
@ -325,15 +357,15 @@ void GuiScraperMenu::openMiximageOptions()
s->addSaveFunc([miximage_resolution, s] {
if (miximage_resolution->getSelected() !=
Settings::getInstance()->getString("MiximageResolution")) {
Settings::getInstance()->
setString("MiximageResolution", miximage_resolution->getSelected());
Settings::getInstance()->setString("MiximageResolution",
miximage_resolution->getSelected());
s->setNeedsSaving();
}
});
// Screenshot scaling method.
auto miximage_scaling = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SCREENSHOT SCALING", false);
auto miximage_scaling = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "SCREENSHOT SCALING", false);
std::string selectedScaling = Settings::getInstance()->getString("MiximageScreenshotScaling");
miximage_scaling->add("sharp", "sharp", selectedScaling == "sharp");
miximage_scaling->add("smooth", "smooth", selectedScaling == "smooth");
@ -345,8 +377,8 @@ void GuiScraperMenu::openMiximageOptions()
s->addSaveFunc([miximage_scaling, s] {
if (miximage_scaling->getSelected() !=
Settings::getInstance()->getString("MiximageScreenshotScaling")) {
Settings::getInstance()->
setString("MiximageScreenshotScaling", miximage_scaling->getSelected());
Settings::getInstance()->setString("MiximageScreenshotScaling",
miximage_scaling->getSelected());
s->setNeedsSaving();
}
});
@ -356,8 +388,7 @@ void GuiScraperMenu::openMiximageOptions()
miximage_generate->setState(Settings::getInstance()->getBool("MiximageGenerate"));
s->addWithLabel("GENERATE MIXIMAGES WHEN SCRAPING", miximage_generate);
s->addSaveFunc([miximage_generate, s] {
if (miximage_generate->getState() !=
Settings::getInstance()->getBool("MiximageGenerate")) {
if (miximage_generate->getState() != Settings::getInstance()->getBool("MiximageGenerate")) {
Settings::getInstance()->setBool("MiximageGenerate", miximage_generate->getState());
s->setNeedsSaving();
}
@ -408,8 +439,8 @@ void GuiScraperMenu::openMiximageOptions()
s->addSaveFunc([miximage_marquee, s] {
if (miximage_marquee->getState() !=
Settings::getInstance()->getBool("MiximageIncludeMarquee")) {
Settings::getInstance()->
setBool("MiximageIncludeMarquee", miximage_marquee->getState());
Settings::getInstance()->setBool("MiximageIncludeMarquee",
miximage_marquee->getState());
s->setNeedsSaving();
}
});
@ -419,10 +450,8 @@ void GuiScraperMenu::openMiximageOptions()
miximage_box->setState(Settings::getInstance()->getBool("MiximageIncludeBox"));
s->addWithLabel("INCLUDE BOX IMAGE", miximage_box);
s->addSaveFunc([miximage_box, s] {
if (miximage_box->getState() !=
Settings::getInstance()->getBool("MiximageIncludeBox")) {
Settings::getInstance()->
setBool("MiximageIncludeBox", miximage_box->getState());
if (miximage_box->getState() != Settings::getInstance()->getBool("MiximageIncludeBox")) {
Settings::getInstance()->setBool("MiximageIncludeBox", miximage_box->getState());
s->setNeedsSaving();
}
});
@ -434,8 +463,8 @@ void GuiScraperMenu::openMiximageOptions()
s->addSaveFunc([miximage_cover_fallback, s] {
if (miximage_cover_fallback->getState() !=
Settings::getInstance()->getBool("MiximageCoverFallback")) {
Settings::getInstance()->
setBool("MiximageCoverFallback", miximage_cover_fallback->getState());
Settings::getInstance()->setBool("MiximageCoverFallback",
miximage_cover_fallback->getState());
s->setNeedsSaving();
}
});
@ -443,8 +472,10 @@ void GuiScraperMenu::openMiximageOptions()
// Miximage offline generator.
ComponentListRow offline_generator_row;
offline_generator_row.elements.clear();
offline_generator_row.addElement(std::make_shared<TextComponent>
(mWindow, "OFFLINE GENERATOR", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
offline_generator_row.addElement(std::make_shared<TextComponent>(mWindow, "OFFLINE GENERATOR",
Font::get(FONT_SIZE_MEDIUM),
0x777777FF),
true);
offline_generator_row.addElement(makeArrow(mWindow), false);
offline_generator_row.makeAcceptInputHandler(
std::bind(&GuiScraperMenu::openOfflineGenerator, this, s));
@ -492,13 +523,15 @@ void GuiScraperMenu::openOtherOptions()
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
// Scraper region.
auto scraper_region = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "REGION", false);
auto scraper_region = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "REGION", false);
std::string selectedScraperRegion = Settings::getInstance()->getString("ScraperRegion");
// clang-format off
scraper_region->add("Europe", "eu", selectedScraperRegion == "eu");
scraper_region->add("Japan", "jp", selectedScraperRegion == "jp");
scraper_region->add("USA", "us", selectedScraperRegion == "us");
scraper_region->add("World", "wor", selectedScraperRegion == "wor");
// clang-format on
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the region to "Europe" in this case.
if (scraper_region->getSelectedObjects().size() == 0)
@ -515,14 +548,16 @@ void GuiScraperMenu::openOtherOptions()
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scraper_region->setEnabled(false);
scraper_region->setOpacity(DISABLED_OPACITY);
scraper_region->getParent()->getChild(scraper_region->
getChildIndex() - 1)->setOpacity(DISABLED_OPACITY);
scraper_region->getParent()
->getChild(scraper_region->getChildIndex() - 1)
->setOpacity(DISABLED_OPACITY);
}
// Scraper language.
auto scraper_language = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "PREFERRED LANGUAGE", false);
auto scraper_language = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "PREFERRED LANGUAGE", false);
std::string selectedScraperLanguage = Settings::getInstance()->getString("ScraperLanguage");
// clang-format off
scraper_language->add("English", "en", selectedScraperLanguage == "en");
scraper_language->add("Español", "es", selectedScraperLanguage == "es");
scraper_language->add("Português", "pt", selectedScraperLanguage == "pt");
@ -543,6 +578,7 @@ void GuiScraperMenu::openOtherOptions()
scraper_language->add("Čeština", "cz", selectedScraperLanguage == "cz");
scraper_language->add("Slovenčina", "sk", selectedScraperLanguage == "sk");
scraper_language->add("Türkçe", "tr", selectedScraperLanguage == "tr");
//clang-format on
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the language to "English" in this case.
if (scraper_language->getSelectedObjects().size() == 0)

View file

@ -16,11 +16,10 @@
#include "scrapers/Scraper.h"
class FileData;
template<typename T>
class OptionListComponent;
class SwitchComponent;
class SystemData;
template <typename T> class OptionListComponent;
typedef std::function<bool(SystemData*, FileData*)> GameFilterFunc;
class GuiScraperMenu : public GuiComponent
@ -38,16 +37,18 @@ private:
void pressedStart();
void start();
void addEntry(const std::string&, unsigned int color,
bool add_arrow, const std::function<void()>& func);
void addEntry(const std::string&,
unsigned int color,
bool add_arrow,
const std::function<void()>& func);
void openAccountOptions();
void openContentOptions();
void openMiximageOptions();
void openOfflineGenerator(GuiSettings* settings);
void openOtherOptions();
std::queue<ScraperSearchParams> getSearches(
std::vector<SystemData*> systems, GameFilterFunc selector);
std::queue<ScraperSearchParams> getSearches(std::vector<SystemData*> systems,
GameFilterFunc selector);
std::shared_ptr<OptionListComponent<std::string>> mScraper;
std::shared_ptr<OptionListComponent<GameFilterFunc>> mFilters;

View file

@ -11,27 +11,26 @@
#include "guis/GuiScraperMulti.h"
#include "CollectionSystemsManager.h"
#include "Gamelist.h"
#include "MameNames.h"
#include "SystemData.h"
#include "Window.h"
#include "components/ButtonComponent.h"
#include "components/MenuComponent.h"
#include "components/TextComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperSearch.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "Gamelist.h"
#include "MameNames.h"
#include "SystemData.h"
#include "Window.h"
GuiScraperMulti::GuiScraperMulti(
Window* window,
GuiScraperMulti::GuiScraperMulti(Window* window,
const std::queue<ScraperSearchParams>& searches,
bool approveResults)
: GuiComponent(window),
mBackground(window, ":/graphics/frame.svg"),
mGrid(window, Vector2i(1, 5)),
mSearchQueue(searches),
mApproveResults(approveResults)
: GuiComponent(window)
, mBackground(window, ":/graphics/frame.svg")
, mGrid(window, Vector2i(1, 5))
, mSearchQueue(searches)
, mApproveResults(approveResults)
{
assert(mSearchQueue.size());
@ -50,35 +49,36 @@ GuiScraperMulti::GuiScraperMulti(
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, Vector2i(0, 0), false, true);
mSystem = std::make_shared<TextComponent>(mWindow, "SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mSystem = std::make_shared<TextComponent>(mWindow, "SYSTEM", Font::get(FONT_SIZE_MEDIUM),
0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mSystem, Vector2i(0, 1), false, true);
mSubtitle = std::make_shared<TextComponent>(mWindow, "subtitle text",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mSubtitle = std::make_shared<TextComponent>(
mWindow, "subtitle text", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mSubtitle, Vector2i(0, 2), false, true);
if (mApproveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::NEVER_AUTO_ACCEPT, mTotalGames);
mSearchComp = std::make_shared<GuiScraperSearch>(
mWindow, GuiScraperSearch::NEVER_AUTO_ACCEPT, mTotalGames);
else if (mApproveResults && Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::ACCEPT_SINGLE_MATCHES, mTotalGames);
mSearchComp = std::make_shared<GuiScraperSearch>(
mWindow, GuiScraperSearch::ACCEPT_SINGLE_MATCHES, mTotalGames);
else if (!mApproveResults)
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, mTotalGames);
mSearchComp->setAcceptCallback(std::bind(&GuiScraperMulti::acceptResult,
this, std::placeholders::_1));
mSearchComp = std::make_shared<GuiScraperSearch>(
mWindow, GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, mTotalGames);
mSearchComp->setAcceptCallback(
std::bind(&GuiScraperMulti::acceptResult, this, std::placeholders::_1));
mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
mGrid.setEntry(mSearchComp, Vector2i(0, 3), mSearchComp->getSearchType() !=
GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, true);
mGrid.setEntry(mSearchComp, Vector2i(0, 3),
mSearchComp->getSearchType() != GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT,
true);
std::vector<std::shared_ptr<ButtonComponent>> buttons;
if (mApproveResults) {
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
"refine search", [&] {
buttons.push_back(
std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH", "refine search", [&] {
mSearchComp->openInputScreen(mSearchQueue.front());
mGrid.resetCursor();
}));
@ -89,8 +89,8 @@ GuiScraperMulti::GuiScraperMulti(
}));
}
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "STOP",
"stop", std::bind(&GuiScraperMulti::finish, this)));
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "STOP", "stop",
std::bind(&GuiScraperMulti::finish, this)));
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, Vector2i(0, 4), true, false);
@ -101,8 +101,8 @@ GuiScraperMulti::GuiScraperMulti(
float width = Math::clamp(0.95f * aspectValue, 0.70f, 0.95f) * Renderer::getScreenWidth();
setSize(width, Renderer::getScreenHeight() * 0.849f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() -
mSize.y()) / 2);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
doNextSearch();
}
@ -111,8 +111,8 @@ GuiScraperMulti::~GuiScraperMulti()
{
if (mTotalSuccessful > 0) {
// Sort all systems to possibly update their view style from Basic to Detailed or Video.
for (auto it = SystemData::sSystemVector.cbegin();
it !=SystemData::sSystemVector.cend(); it++) {
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
(*it)->sortSystem();
}
}
@ -121,10 +121,10 @@ GuiScraperMulti::~GuiScraperMulti()
void GuiScraperMulti::onSizeChanged()
{
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2) / mSize.y(), false);
mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2.0f) / mSize.y(), false);
mGrid.setRowHeightPerc(2, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y(), false);
mGrid.setRowHeightPerc(4, mButtonGrid->getSize().y() / mSize.y(), false);
mGrid.setSize(mSize);
@ -149,33 +149,35 @@ void GuiScraperMulti::doNextSearch()
else {
if (mSearchQueue.front().game->isArcadeGame() &&
Settings::getInstance()->getString("Scraper") == "thegamesdb")
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) +
" (" + MameNames::getInstance()->getCleanName(mSearchQueue.front().game->
getCleanName()) + ")";
scrapeName =
Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" +
MameNames::getInstance()->getCleanName(mSearchQueue.front().game->getCleanName()) +
")";
else
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
}
// Extract possible subfolders from the path.
std::string folderPath = Utils::String::replace(
Utils::FileSystem::getParent(mSearchQueue.front().game->getPath()),
std::string folderPath =
Utils::String::replace(Utils::FileSystem::getParent(mSearchQueue.front().game->getPath()),
mSearchQueue.front().system->getSystemEnvData()->mStartPath, "");
if (folderPath.size() >= 2) {
folderPath.erase(0, 1);
#if defined(_WIN64)
#if defined(_WIN64)
folderPath.push_back('\\');
folderPath = Utils::String::replace(folderPath, "/", "\\");
#else
#else
folderPath.push_back('/');
#endif
#endif
}
// Update subtitle.
ss.str("");
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << folderPath <<
scrapeName << ((mSearchQueue.front().game->getType() == FOLDER) ? " " +
ViewController::FOLDER_CHAR : "");
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << folderPath
<< scrapeName
<< ((mSearchQueue.front().game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR :
"");
mSubtitle->setText(ss.str());
mSearchComp->search(mSearchQueue.front());
@ -212,12 +214,12 @@ void GuiScraperMulti::finish()
ss << "NO GAMES WERE SCRAPED";
}
else {
ss << mTotalSuccessful << " GAME" <<
((mTotalSuccessful > 1) ? "S" : "") << " SUCCESSFULLY SCRAPED";
ss << mTotalSuccessful << " GAME" << ((mTotalSuccessful > 1) ? "S" : "")
<< " SUCCESSFULLY SCRAPED";
if (mTotalSkipped > 0)
ss << "\n" << mTotalSkipped << " GAME"
<< ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED";
ss << "\n"
<< mTotalSkipped << " GAME" << ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED";
}
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), ss.str(), "OK", [&] {

View file

@ -12,11 +12,11 @@
#ifndef ES_APP_GUIS_GUI_SCRAPER_MULTI_H
#define ES_APP_GUIS_GUI_SCRAPER_MULTI_H
#include "GuiComponent.h"
#include "MetaData.h"
#include "components/ComponentGrid.h"
#include "components/NinePatchComponent.h"
#include "scrapers/Scraper.h"
#include "GuiComponent.h"
#include "MetaData.h"
class GuiScraperSearch;
class TextComponent;
@ -24,8 +24,7 @@ class TextComponent;
class GuiScraperMulti : public GuiComponent
{
public:
GuiScraperMulti(
Window* window,
GuiScraperMulti(Window* window,
const std::queue<ScraperSearchParams>& searches,
bool approveResults);
@ -40,15 +39,7 @@ private:
void acceptResult(const ScraperSearchResult& result);
void skip();
void doNextSearch();
void finish();
unsigned int mTotalGames;
unsigned int mCurrentGame;
unsigned int mTotalSuccessful;
unsigned int mTotalSkipped;
std::queue<ScraperSearchParams> mSearchQueue;
std::vector<MetaDataDecl> mMetaDataDecl;
bool mApproveResults;
NinePatchComponent mBackground;
ComponentGrid mGrid;
@ -58,6 +49,14 @@ private:
std::shared_ptr<TextComponent> mSubtitle;
std::shared_ptr<GuiScraperSearch> mSearchComp;
std::shared_ptr<ComponentGrid> mButtonGrid;
std::queue<ScraperSearchParams> mSearchQueue;
std::vector<MetaDataDecl> mMetaDataDecl;
unsigned int mTotalGames;
unsigned int mCurrentGame;
unsigned int mTotalSuccessful;
unsigned int mTotalSkipped;
bool mApproveResults;
};
#endif // ES_APP_GUIS_GUI_SCRAPER_MULTI_H

View file

@ -15,6 +15,13 @@
#include "guis/GuiScraperSearch.h"
#include "CollectionSystemsManager.h"
#include "FileData.h"
#include "Log.h"
#include "MameNames.h"
#include "PlatformId.h"
#include "SystemData.h"
#include "Window.h"
#include "components/ComponentList.h"
#include "components/DateTimeEditComponent.h"
#include "components/ImageComponent.h"
@ -26,28 +33,18 @@
#include "resources/Font.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "FileData.h"
#include "Log.h"
#include "MameNames.h"
#include "PlatformId.h"
#include "SystemData.h"
#include "Window.h"
#define FAILED_VERIFICATION_RETRIES 8
GuiScraperSearch::GuiScraperSearch(
Window* window,
SearchType type,
unsigned int scrapeCount)
: GuiComponent(window),
mGrid(window, Vector2i(4, 3)),
mBusyAnim(window),
mSearchType(type),
mScrapeCount(scrapeCount),
mScrapeRatings(false),
mRefinedSearch(false),
mFoundGame(false)
GuiScraperSearch::GuiScraperSearch(Window* window, SearchType type, unsigned int scrapeCount)
: GuiComponent(window)
, mGrid(window, Vector2i(4, 3))
, mBusyAnim(window)
, mSearchType(type)
, mScrapeCount(scrapeCount)
, mScrapeRatings(false)
, mRefinedSearch(false)
, mFoundGame(false)
{
addChild(&mGrid);
@ -56,8 +53,8 @@ GuiScraperSearch::GuiScraperSearch(
mRetryCount = 0;
// Left spacer (empty component, needed for borders).
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 0),
false, false, Vector2i(1, 3), GridFlags::BORDER_TOP | GridFlags::BORDER_BOTTOM);
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 0), false, false,
Vector2i(1, 3), GridFlags::BORDER_TOP | GridFlags::BORDER_BOTTOM);
// Selected result name.
mResultName = std::make_shared<TextComponent>(mWindow, "Result name",
@ -89,40 +86,47 @@ GuiScraperSearch::GuiScraperSearch(
mMD_ReleaseDate = std::make_shared<DateTimeEditComponent>(mWindow);
mMD_ReleaseDate->setColor(mdColor);
mMD_ReleaseDate->setUppercase(true);
mMD_Developer = std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT,
Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Publisher = std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT,
Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Genre = std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT,
Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Players = std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT,
Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Developer =
std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(),
Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Publisher =
std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(),
Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Genre =
std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(),
Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Players =
std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(),
Vector2f::Zero(), 0x00000000, 0.02f);
mMD_Filler = std::make_shared<TextComponent>(mWindow, "", font, mdColor);
if (Settings::getInstance()->getString("Scraper") != "thegamesdb")
mScrapeRatings = true;
if (mScrapeRatings)
mMD_Pairs.push_back(MetaDataPair(std::make_shared<TextComponent>
(mWindow, "RATING:", font, mdLblColor), mMD_Rating, false));
mMD_Pairs.push_back(MetaDataPair(std::make_shared<TextComponent>
(mWindow, "RELEASED:", font, mdLblColor), mMD_ReleaseDate));
mMD_Pairs.push_back(MetaDataPair(std::make_shared<TextComponent>
(mWindow, "DEVELOPER:", font, mdLblColor), mMD_Developer));
mMD_Pairs.push_back(MetaDataPair(std::make_shared<TextComponent>
(mWindow, "PUBLISHER:", font, mdLblColor), mMD_Publisher));
mMD_Pairs.push_back(MetaDataPair(std::make_shared<TextComponent>
(mWindow, "GENRE:", font, mdLblColor), mMD_Genre));
mMD_Pairs.push_back(MetaDataPair(std::make_shared<TextComponent>
(mWindow, "PLAYERS:", font, mdLblColor), mMD_Players));
mMD_Pairs.push_back(
MetaDataPair(std::make_shared<TextComponent>(mWindow, "RATING:", font, mdLblColor),
mMD_Rating, false));
mMD_Pairs.push_back(MetaDataPair(
std::make_shared<TextComponent>(mWindow, "RELEASED:", font, mdLblColor), mMD_ReleaseDate));
mMD_Pairs.push_back(MetaDataPair(
std::make_shared<TextComponent>(mWindow, "DEVELOPER:", font, mdLblColor), mMD_Developer));
mMD_Pairs.push_back(MetaDataPair(
std::make_shared<TextComponent>(mWindow, "PUBLISHER:", font, mdLblColor), mMD_Publisher));
mMD_Pairs.push_back(MetaDataPair(
std::make_shared<TextComponent>(mWindow, "GENRE:", font, mdLblColor), mMD_Genre));
mMD_Pairs.push_back(MetaDataPair(
std::make_shared<TextComponent>(mWindow, "PLAYERS:", font, mdLblColor), mMD_Players));
// If no rating is being scraped, add a filler to make sure that the fonts keep the same
// size so the GUI looks consistent.
if (!mScrapeRatings)
mMD_Pairs.push_back(MetaDataPair(std::make_shared<TextComponent>
(mWindow, "", font, mdLblColor), mMD_Filler));
mMD_Pairs.push_back(MetaDataPair(
std::make_shared<TextComponent>(mWindow, "", font, mdLblColor), mMD_Filler));
mMD_Grid = std::make_shared<ComponentGrid>(mWindow,
Vector2i(2, static_cast<int>(mMD_Pairs.size()*2 - 1)));
mMD_Grid = std::make_shared<ComponentGrid>(
mWindow, Vector2i(2, static_cast<int>(mMD_Pairs.size() * 2 - 1)));
unsigned int i = 0;
for (auto it = mMD_Pairs.cbegin(); it != mMD_Pairs.cend(); it++) {
mMD_Grid->setEntry(it->first, Vector2i(0, i), false, true);
@ -135,7 +139,9 @@ GuiScraperSearch::GuiScraperSearch(
// Result list.
mResultList = std::make_shared<ComponentList>(mWindow);
mResultList->setCursorChangedCallback([this](CursorState state) {
if (state == CURSOR_STOPPED) updateInfoPane(); });
if (state == CURSOR_STOPPED)
updateInfoPane();
});
updateViewStyle();
}
@ -216,11 +222,11 @@ void GuiScraperSearch::onSizeChanged()
resizeMetadata();
if (mSearchType != ALWAYS_ACCEPT_FIRST_RESULT)
mDescContainer->setSize(mGrid.getColWidth(1) * boxartCellScale +
mGrid.getColWidth(2), mResultDesc->getFont()->getHeight() * 3);
mDescContainer->setSize(mGrid.getColWidth(1) * boxartCellScale + mGrid.getColWidth(2),
mResultDesc->getFont()->getHeight() * 3.0f);
else
mDescContainer->setSize(mGrid.getColWidth(3) * boxartCellScale,
mResultDesc->getFont()->getHeight() * 6);
mResultDesc->getFont()->getHeight() * 6.0f);
// Make description text wrap at edge of container.
mResultDesc->setSize(mDescContainer->getSize().x(), 0);
@ -247,13 +253,14 @@ void GuiScraperSearch::resizeMetadata()
it->first->setFont(fontLbl);
it->first->setSize(0, 0);
if (it->first->getSize().x() > maxLblWidth)
maxLblWidth = it->first->getSize().x() +
(16.0f * Renderer::getScreenWidthModifier());
maxLblWidth =
it->first->getSize().x() + (16.0f * Renderer::getScreenWidthModifier());
}
for (unsigned int i = 0; i < mMD_Pairs.size(); i++)
mMD_Grid->setRowHeightPerc(i * 2, (fontLbl->getLetterHeight() +
(2.0f * Renderer::getScreenHeightModifier())) / mMD_Grid->getSize().y());
mMD_Grid->setRowHeightPerc(
i * 2, (fontLbl->getLetterHeight() + (2.0f * Renderer::getScreenHeightModifier())) /
mMD_Grid->getSize().y());
// Update component fonts.
mMD_ReleaseDate->setFont(fontComp);
@ -289,8 +296,8 @@ void GuiScraperSearch::updateViewStyle()
GridFlags::BORDER_TOP);
// Need a border on the bottom left.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 2),
false, false, Vector2i(3, 1), GridFlags::BORDER_BOTTOM);
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 2), false, false,
Vector2i(3, 1), GridFlags::BORDER_BOTTOM);
// Show description on the right.
mGrid.setEntry(mDescContainer, Vector2i(3, 0), false, false, Vector2i(1, 3),
@ -300,8 +307,8 @@ void GuiScraperSearch::updateViewStyle()
}
else {
// Fake row where name would be.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 0),
false, true, Vector2i(2, 1), GridFlags::BORDER_TOP);
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 0), false, true,
Vector2i(2, 1), GridFlags::BORDER_TOP);
// Show result list on the right.
mGrid.setEntry(mResultList, Vector2i(3, 0), true, true, Vector2i(1, 3),
@ -355,7 +362,8 @@ void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& resu
if (results.empty()) {
// Check if the scraper used is still valid.
if (!isValidConfiguredScraper()) {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
mWindow->pushGui(new GuiMsgBox(
mWindow, getHelpStyle(),
Utils::String::toUpper("Configured scraper is no longer available.\n"
"Please change the scraping source in the settings."),
"FINISH", mSkipCallback));
@ -363,8 +371,8 @@ void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& resu
else {
mFoundGame = false;
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, "NO GAMES FOUND",
font, color), true);
row.addElement(std::make_shared<TextComponent>(mWindow, "NO GAMES FOUND", font, color),
true);
if (mSkipCallback)
row.makeAcceptInputHandler(mSkipCallback);
@ -379,8 +387,10 @@ void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& resu
for (size_t i = 0; i < results.size(); i++) {
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow,
Utils::String::toUpper(results.at(i).mdl.get("name")), font, color), true);
row.addElement(
std::make_shared<TextComponent>(
mWindow, Utils::String::toUpper(results.at(i).mdl.get("name")), font, color),
true);
row.makeAcceptInputHandler([this, i] { returnResult(mScraperResults.at(i)); });
mResultList->addRow(row);
}
@ -399,8 +409,8 @@ void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& resu
// For automatic mode, if there's no thumbnail to download or no matching games found,
// proceed directly or we'll get stuck forever.
if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) {
if (mScraperResults.size() == 0 || (mScraperResults.size() > 0 &&
mScraperResults.front().thumbnailImageUrl == "")) {
if (mScraperResults.size() == 0 ||
(mScraperResults.size() > 0 && mScraperResults.front().thumbnailImageUrl == "")) {
if (mScraperResults.size() == 0)
mSkipCallback();
else
@ -424,8 +434,8 @@ void GuiScraperSearch::onSearchError(const std::string& error, HttpReq::Status s
LOG(LogError) << "GuiScraperSearch: " << Utils::String::replace(error, "\n", "");
mRetrySearch = true;
mRetryCount++;
LOG(LogError) << "GuiScraperSearch: Attempting automatic retry " << mRetryCount <<
" of " << FAILED_VERIFICATION_RETRIES;
LOG(LogError) << "GuiScraperSearch: Attempting automatic retry " << mRetryCount << " of "
<< FAILED_VERIFICATION_RETRIES;
return;
}
else {
@ -435,14 +445,15 @@ void GuiScraperSearch::onSearchError(const std::string& error, HttpReq::Status s
if (mScrapeCount > 1) {
LOG(LogError) << "GuiScraperSearch: " << Utils::String::replace(error, "\n", "");
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), Utils::String::toUpper(error),
"RETRY", std::bind(&GuiScraperSearch::search, this, mLastSearch),
"SKIP", mSkipCallback,
"CANCEL", mCancelCallback, true));
"RETRY",
std::bind(&GuiScraperSearch::search, this, mLastSearch),
"SKIP", mSkipCallback, "CANCEL", mCancelCallback, true));
}
else {
LOG(LogError) << "GuiScraperSearch: " << Utils::String::replace(error, "\n", "");
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), Utils::String::toUpper(error),
"RETRY", std::bind(&GuiScraperSearch::search, this, mLastSearch),
"RETRY",
std::bind(&GuiScraperSearch::search, this, mLastSearch),
"CANCEL", mCancelCallback, "", nullptr, true));
}
}
@ -489,8 +500,8 @@ void GuiScraperSearch::updateInfoPane()
// Add an entry into the thumbnail map, this way we can track and download
// each thumbnail separately even as they're downloading while scrolling
// through the result list.
mThumbnailReqMap.insert(std::pair<std::string,
std::unique_ptr<HttpReq>>(mScraperResults[i].thumbnailImageUrl,
mThumbnailReqMap.insert(std::pair<std::string, std::unique_ptr<HttpReq>>(
mScraperResults[i].thumbnailImageUrl,
std::unique_ptr<HttpReq>(new HttpReq(thumb))));
}
}
@ -593,8 +604,8 @@ void GuiScraperSearch::update(int deltaTime)
// Check if the thumbnail for the currently selected game has finished downloading.
if (mScraperResults.size() > 0) {
auto it = mThumbnailReqMap.find(mScraperResults[mResultList->
getCursorId()].thumbnailImageUrl);
auto it =
mThumbnailReqMap.find(mScraperResults[mResultList->getCursorId()].thumbnailImageUrl);
if (it != mThumbnailReqMap.end() && it->second->status() != HttpReq::REQ_IN_PROGRESS)
updateThumbnail();
}
@ -683,11 +694,12 @@ void GuiScraperSearch::update(int deltaTime)
if (mScrapeResult.mediaFilesDownloadStatus == COMPLETED &&
Settings::getInstance()->getBool("MiximageGenerate")) {
std::string currentMiximage = mLastSearch.game->getMiximagePath();
if (currentMiximage == "" || (currentMiximage != "" &&
if (currentMiximage == "" ||
(currentMiximage != "" &&
Settings::getInstance()->getBool("MiximageOverwrite"))) {
mMiximageGenerator = std::make_unique<MiximageGenerator>(mLastSearch.game,
mResultMessage);
mMiximageGenerator =
std::make_unique<MiximageGenerator>(mLastSearch.game, mResultMessage);
// The promise/future mechanism is used as signaling for the thread to
// indicate that processing has been completed. The reason to run a separate
@ -697,8 +709,9 @@ void GuiScraperSearch::update(int deltaTime)
std::promise<bool>().swap(mGeneratorPromise);
mGeneratorFuture = mGeneratorPromise.get_future();
mMiximageGeneratorThread = std::thread(&MiximageGenerator::startThread,
mMiximageGenerator.get(), &mGeneratorPromise);
mMiximageGeneratorThread =
std::thread(&MiximageGenerator::startThread, mMiximageGenerator.get(),
&mGeneratorPromise);
}
else {
returnResult(mScrapeResult);
@ -791,12 +804,13 @@ void GuiScraperSearch::openInputScreen(ScraperSearchParams& params)
searchString = params.nameOverride;
}
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "REFINE SEARCH",
searchString, searchForFunc, false, "SEARCH", "APPLY CHANGES?"));
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "REFINE SEARCH", searchString,
searchForFunc, false, "SEARCH", "APPLY CHANGES?"));
}
bool GuiScraperSearch::saveMetadata(
const ScraperSearchResult& result, MetaDataList& metadata, FileData* scrapedGame)
bool GuiScraperSearch::saveMetadata(const ScraperSearchResult& result,
MetaDataList& metadata,
FileData* scrapedGame)
{
bool metadataUpdated = false;
bool hasDefaultName = false;
@ -897,13 +911,3 @@ HelpStyle GuiScraperSearch::getHelpStyle()
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}
void GuiScraperSearch::onFocusGained()
{
mGrid.onFocusGained();
}
void GuiScraperSearch::onFocusLost()
{
mGrid.onFocusLost();
}

View file

@ -16,11 +16,11 @@
#ifndef ES_APP_GUIS_GUI_SCRAPER_SEARCH_H
#define ES_APP_GUIS_GUI_SCRAPER_SEARCH_H
#include "GuiComponent.h"
#include "MiximageGenerator.h"
#include "components/BusyComponent.h"
#include "components/ComponentGrid.h"
#include "scrapers/Scraper.h"
#include "GuiComponent.h"
#include "MiximageGenerator.h"
#include <future>
#include <thread>
@ -36,9 +36,9 @@ class GuiScraperSearch : public GuiComponent
{
public:
enum SearchType {
ALWAYS_ACCEPT_FIRST_RESULT,
ACCEPT_SINGLE_MATCHES,
NEVER_AUTO_ACCEPT
ALWAYS_ACCEPT_FIRST_RESULT, // Automatic mode.
ACCEPT_SINGLE_MATCHES, // Semi-automatic mode.
NEVER_AUTO_ACCEPT // Manual mode.
};
GuiScraperSearch(Window* window, SearchType searchType, unsigned int scrapeCount = 1);
@ -47,20 +47,29 @@ public:
void search(const ScraperSearchParams& params);
void openInputScreen(ScraperSearchParams& from);
void stop();
inline SearchType getSearchType() const { return mSearchType; }
SearchType getSearchType() const { return mSearchType; }
bool getSavedNewMedia()
{ return (mMDResolveHandle ? mMDResolveHandle->getSavedNewMedia() : false); };
{
return (mMDResolveHandle ? mMDResolveHandle->getSavedNewMedia() : false);
}
static bool saveMetadata(const ScraperSearchResult& result,
MetaDataList& metadata, FileData* scrapedGame);
MetaDataList& metadata,
FileData* scrapedGame);
// Metadata assets will be resolved before calling the accept callback
// (e.g. result.mdl's "image" is automatically downloaded and properly set).
inline void setAcceptCallback(const std::function<void(const ScraperSearchResult&)>&
acceptCallback) { mAcceptCallback = acceptCallback; }
inline void setSkipCallback(const std::function<void()>&
skipCallback) { mSkipCallback = skipCallback; };
inline void setCancelCallback(const std::function<void()>&
cancelCallback) { mScrapeCount -= 1; mCancelCallback = cancelCallback; }
// Metadata assets will be resolved before calling the accept callback.
void setAcceptCallback(const std::function<void(const ScraperSearchResult&)>& acceptCallback)
{
mAcceptCallback = acceptCallback;
}
void setSkipCallback(const std::function<void()>& skipCallback)
{
mSkipCallback = skipCallback;
}
void setCancelCallback(const std::function<void()>& cancelCallback)
{
mScrapeCount -= 1;
mCancelCallback = cancelCallback;
}
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
@ -68,20 +77,19 @@ public:
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
void onSizeChanged() override;
void onFocusGained() override;
void onFocusLost() override;
void unsetRefinedSearch() { mRefinedSearch = false; }
void onFocusGained() override { mGrid.onFocusGained(); }
void onFocusLost() override { mGrid.onFocusLost(); }
private:
void updateViewStyle();
void updateThumbnail();
void updateInfoPane();
void resizeMetadata();
void onSearchError(const std::string& error, HttpReq::Status status =
HttpReq::REQ_UNDEFINED_ERROR);
void onSearchError(const std::string& error,
HttpReq::Status status = HttpReq::REQ_UNDEFINED_ERROR);
void onSearchDone(const std::vector<ScraperSearchResult>& results);
int getSelectedIndex();
@ -117,8 +125,13 @@ private:
bool resize;
MetaDataPair(const std::shared_ptr<TextComponent>& f,
const std::shared_ptr<GuiComponent>& s, bool r = true)
: first(f), second(s), resize(r) {};
const std::shared_ptr<GuiComponent>& s,
bool r = true)
: first(f)
, second(s)
, resize(r)
{
}
};
std::vector<MetaDataPair> mMD_Pairs;

View file

@ -9,54 +9,55 @@
#include "guis/GuiScreensaverOptions.h"
#include "Settings.h"
#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
#include "Settings.h"
GuiScreensaverOptions::GuiScreensaverOptions(Window* window, const std::string& title)
: GuiSettings(window, title)
{
// Screensaver timer.
auto screensaver_timer = std::make_shared<SliderComponent>(mWindow, 0.f, 30.f, 1.f, "m");
screensaver_timer->setValue(static_cast<float>(Settings::getInstance()->
getInt("ScreensaverTimer") / (1000 * 60)));
auto screensaver_timer = std::make_shared<SliderComponent>(mWindow, 0.0f, 30.0f, 1.0f, "m");
screensaver_timer->setValue(
static_cast<float>(Settings::getInstance()->getInt("ScreensaverTimer") / (1000 * 60)));
addWithLabel("START SCREENSAVER AFTER (MINUTES)", screensaver_timer);
addSaveFunc([screensaver_timer, this] {
if (static_cast<int>(std::round(screensaver_timer->getValue()) * (1000 * 60)) !=
Settings::getInstance()->getInt("ScreensaverTimer")) {
Settings::getInstance()->setInt("ScreensaverTimer",
Settings::getInstance()->setInt(
"ScreensaverTimer",
static_cast<int>(std::round(screensaver_timer->getValue()) * (1000 * 60)));
setNeedsSaving();
}
});
// Screensaver type.
auto screensaver_type = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SCREENSAVER TYPE", false);
auto screensaver_type = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "SCREENSAVER TYPE", false);
std::vector<std::string> screensavers;
screensavers.push_back("dim");
screensavers.push_back("black");
screensavers.push_back("slideshow");
screensavers.push_back("video");
for (auto it = screensavers.cbegin(); it != screensavers.cend(); it++)
screensaver_type->add(*it, *it, Settings::getInstance()->
getString("ScreensaverType") == *it);
screensaver_type->add(*it, *it,
Settings::getInstance()->getString("ScreensaverType") == *it);
addWithLabel("SCREENSAVER TYPE", screensaver_type);
addSaveFunc([screensaver_type, this] {
if (screensaver_type->getSelected() !=
Settings::getInstance()->getString("ScreensaverType")) {
if (screensaver_type->getSelected() == "video") {
// If before it wasn't risky but now there's a risk of problems, show warning.
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
mWindow->pushGui(new GuiMsgBox(
mWindow, getHelpStyle(),
"THE 'VIDEO' SCREENSAVER SHOWS\nVIDEOS FROM YOUR GAMELISTS\n\n"
"IF YOU DO NOT HAVE ANY VIDEOS, THE\n"
"SCREENSAVER WILL DEFAULT TO 'DIM'",
"OK", [] { return; }, "", nullptr, "", nullptr));
}
Settings::getInstance()->setString("ScreensaverType",
screensaver_type->getSelected());
Settings::getInstance()->setString("ScreensaverType", screensaver_type->getSelected());
setNeedsSaving();
}
});
@ -77,19 +78,21 @@ GuiScreensaverOptions::GuiScreensaverOptions(Window* window, const std::string&
// Show filtered menu.
ComponentListRow row;
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow,
"SLIDESHOW SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow, "SLIDESHOW SCREENSAVER SETTINGS",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(
&GuiScreensaverOptions::openSlideshowScreensaverOptions, this));
row.makeAcceptInputHandler(
std::bind(&GuiScreensaverOptions::openSlideshowScreensaverOptions, this));
addRow(row);
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow,
"VIDEO SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(std::make_shared<TextComponent>(mWindow, "VIDEO SCREENSAVER SETTINGS",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(
&GuiScreensaverOptions::openVideoScreensaverOptions, this));
row.makeAcceptInputHandler(
std::bind(&GuiScreensaverOptions::openVideoScreensaverOptions, this));
addRow(row);
}
@ -99,25 +102,25 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
// Timer for swapping images (in seconds).
auto screensaver_swap_image_timeout =
std::make_shared<SliderComponent>(mWindow, 2.f, 120.f, 2.f, "s");
screensaver_swap_image_timeout->setValue(static_cast<float>(Settings::getInstance()->
getInt("ScreensaverSwapImageTimeout") / (1000)));
std::make_shared<SliderComponent>(mWindow, 2.0f, 120.0f, 2.0f, "s");
screensaver_swap_image_timeout->setValue(static_cast<float>(
Settings::getInstance()->getInt("ScreensaverSwapImageTimeout") / (1000)));
s->addWithLabel("SWAP IMAGES AFTER (SECONDS)", screensaver_swap_image_timeout);
s->addSaveFunc([screensaver_swap_image_timeout, s] {
if (screensaver_swap_image_timeout->getValue() !=
static_cast<float>(Settings::getInstance()->
getInt("ScreensaverSwapImageTimeout") / (1000))) {
Settings::getInstance()->setInt("ScreensaverSwapImageTimeout",
static_cast<int>(std::round(screensaver_swap_image_timeout->getValue()) *
(1000)));
static_cast<float>(Settings::getInstance()->getInt("ScreensaverSwapImageTimeout") /
(1000))) {
Settings::getInstance()->setInt(
"ScreensaverSwapImageTimeout",
static_cast<int>(std::round(screensaver_swap_image_timeout->getValue()) * (1000)));
s->setNeedsSaving();
}
});
// Stretch images to screen resolution.
auto screensaver_stretch_images = std::make_shared<SwitchComponent>(mWindow);
screensaver_stretch_images->
setState(Settings::getInstance()->getBool("ScreensaverStretchImages"));
screensaver_stretch_images->setState(
Settings::getInstance()->getBool("ScreensaverStretchImages"));
s->addWithLabel("STRETCH IMAGES TO SCREEN RESOLUTION", screensaver_stretch_images);
s->addSaveFunc([screensaver_stretch_images, s] {
if (screensaver_stretch_images->getState() !=
@ -130,8 +133,8 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
// Show game info overlay for slideshow screensaver.
auto screensaver_slideshow_game_info = std::make_shared<SwitchComponent>(mWindow);
screensaver_slideshow_game_info->
setState(Settings::getInstance()->getBool("ScreensaverSlideshowGameInfo"));
screensaver_slideshow_game_info->setState(
Settings::getInstance()->getBool("ScreensaverSlideshowGameInfo"));
s->addWithLabel("DISPLAY GAME INFO OVERLAY", screensaver_slideshow_game_info);
s->addSaveFunc([screensaver_slideshow_game_info, s] {
if (screensaver_slideshow_game_info->getState() !=
@ -142,11 +145,11 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
}
});
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
// Render scanlines using a shader.
auto screensaver_slideshow_scanlines = std::make_shared<SwitchComponent>(mWindow);
screensaver_slideshow_scanlines->
setState(Settings::getInstance()->getBool("ScreensaverSlideshowScanlines"));
screensaver_slideshow_scanlines->setState(
Settings::getInstance()->getBool("ScreensaverSlideshowScanlines"));
s->addWithLabel("RENDER SCANLINES", screensaver_slideshow_scanlines);
s->addSaveFunc([screensaver_slideshow_scanlines, s] {
if (screensaver_slideshow_scanlines->getState() !=
@ -156,12 +159,12 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
s->setNeedsSaving();
}
});
#endif
#endif
// Whether to use custom images.
auto screensaver_slideshow_custom_images = std::make_shared<SwitchComponent>(mWindow);
screensaver_slideshow_custom_images->setState(Settings::getInstance()->
getBool("ScreensaverSlideshowCustomImages"));
screensaver_slideshow_custom_images->setState(
Settings::getInstance()->getBool("ScreensaverSlideshowCustomImages"));
s->addWithLabel("USE CUSTOM IMAGES", screensaver_slideshow_custom_images);
s->addSaveFunc([screensaver_slideshow_custom_images, s] {
if (screensaver_slideshow_custom_images->getState() !=
@ -174,8 +177,8 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
// Whether to recurse the custom image directory.
auto screensaver_slideshow_recurse = std::make_shared<SwitchComponent>(mWindow);
screensaver_slideshow_recurse->setState(Settings::getInstance()->
getBool("ScreensaverSlideshowRecurse"));
screensaver_slideshow_recurse->setState(
Settings::getInstance()->getBool("ScreensaverSlideshowRecurse"));
s->addWithLabel("CUSTOM IMAGE DIRECTORY RECURSIVE SEARCH", screensaver_slideshow_recurse);
s->addSaveFunc([screensaver_slideshow_recurse, s] {
if (screensaver_slideshow_recurse->getState() !=
@ -187,9 +190,10 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
});
// Custom image directory.
auto screensaver_slideshow_image_dir = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_RIGHT);
s->addEditableTextComponent("CUSTOM IMAGE DIRECTORY", screensaver_slideshow_image_dir,
auto screensaver_slideshow_image_dir = std::make_shared<TextComponent>(
mWindow, "", Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_RIGHT);
s->addEditableTextComponent(
"CUSTOM IMAGE DIRECTORY", screensaver_slideshow_image_dir,
Settings::getInstance()->getString("ScreensaverSlideshowImageDir"),
Settings::getInstance()->getDefaultString("ScreensaverSlideshowImageDir"));
s->addSaveFunc([screensaver_slideshow_image_dir, s] {
@ -210,25 +214,25 @@ void GuiScreensaverOptions::openVideoScreensaverOptions()
// Timer for swapping videos (in seconds).
auto screensaver_swap_video_timeout =
std::make_shared<SliderComponent>(mWindow, 0.f, 120.f, 2.f, "s");
screensaver_swap_video_timeout->setValue(static_cast<float>(Settings::getInstance()->
getInt("ScreensaverSwapVideoTimeout") / (1000)));
std::make_shared<SliderComponent>(mWindow, 0.0f, 120.0f, 2.0f, "s");
screensaver_swap_video_timeout->setValue(static_cast<float>(
Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout") / (1000)));
s->addWithLabel("SWAP VIDEOS AFTER (SECONDS)", screensaver_swap_video_timeout);
s->addSaveFunc([screensaver_swap_video_timeout, s] {
if (screensaver_swap_video_timeout->getValue() !=
static_cast<float>(Settings::getInstance()->
getInt("ScreensaverSwapVideoTimeout") / (1000))) {
Settings::getInstance()->setInt("ScreensaverSwapVideoTimeout",
static_cast<int>(std::round(screensaver_swap_video_timeout->getValue()) *
(1000)));
static_cast<float>(Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout") /
(1000))) {
Settings::getInstance()->setInt(
"ScreensaverSwapVideoTimeout",
static_cast<int>(std::round(screensaver_swap_video_timeout->getValue()) * (1000)));
s->setNeedsSaving();
}
});
// Stretch videos to screen resolution.
auto screensaver_stretch_videos = std::make_shared<SwitchComponent>(mWindow);
screensaver_stretch_videos->
setState(Settings::getInstance()->getBool("ScreensaverStretchVideos"));
screensaver_stretch_videos->setState(
Settings::getInstance()->getBool("ScreensaverStretchVideos"));
s->addWithLabel("STRETCH VIDEOS TO SCREEN RESOLUTION", screensaver_stretch_videos);
s->addSaveFunc([screensaver_stretch_videos, s] {
if (screensaver_stretch_videos->getState() !=
@ -241,8 +245,8 @@ void GuiScreensaverOptions::openVideoScreensaverOptions()
// Show game info overlay for video screensaver.
auto screensaver_video_game_info = std::make_shared<SwitchComponent>(mWindow);
screensaver_video_game_info->
setState(Settings::getInstance()->getBool("ScreensaverVideoGameInfo"));
screensaver_video_game_info->setState(
Settings::getInstance()->getBool("ScreensaverVideoGameInfo"));
s->addWithLabel("DISPLAY GAME INFO OVERLAY", screensaver_video_game_info);
s->addSaveFunc([screensaver_video_game_info, s] {
if (screensaver_video_game_info->getState() !=
@ -253,7 +257,7 @@ void GuiScreensaverOptions::openVideoScreensaverOptions()
}
});
#if defined(_RPI_)
#if defined(_RPI_)
// Use OMX player for screensaver.
auto screensaver_omx_player = std::make_shared<SwitchComponent>(mWindow);
screensaver_omx_player->setState(Settings::getInstance()->getBool("ScreensaverOmxPlayer"));
@ -261,18 +265,18 @@ void GuiScreensaverOptions::openVideoScreensaverOptions()
s->addSaveFunc([screensaver_omx_player, s] {
if (screensaver_omx_player->getState() !=
Settings::getInstance()->getBool("ScreensaverOmxPlayer")) {
Settings::getInstance()->
setBool("ScreensaverOmxPlayer", screensaver_omx_player->getState());
Settings::getInstance()->setBool("ScreensaverOmxPlayer",
screensaver_omx_player->getState());
s->setNeedsSaving();
}
});
#endif
#endif
#if defined(USE_OPENGL_21)
#if defined(USE_OPENGL_21)
// Render scanlines using a shader.
auto screensaver_video_scanlines = std::make_shared<SwitchComponent>(mWindow);
screensaver_video_scanlines->
setState(Settings::getInstance()->getBool("ScreensaverVideoScanlines"));
screensaver_video_scanlines->setState(
Settings::getInstance()->getBool("ScreensaverVideoScanlines"));
s->addWithLabel("RENDER SCANLINES", screensaver_video_scanlines);
s->addSaveFunc([screensaver_video_scanlines, s] {
if (screensaver_video_scanlines->getState() !=
@ -295,7 +299,7 @@ void GuiScreensaverOptions::openVideoScreensaverOptions()
s->setNeedsSaving();
}
});
#endif
#endif
mWindow->pushGui(s);
}

View file

@ -10,33 +10,31 @@
#include "guis/GuiSettings.h"
#include "components/HelpComponent.h"
#include "guis/GuiTextEditPopup.h"
#include "views/gamelist/IGameListView.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
#include "Settings.h"
#include "SystemData.h"
#include "Window.h"
#include "components/HelpComponent.h"
#include "guis/GuiTextEditPopup.h"
#include "views/ViewController.h"
#include "views/gamelist/IGameListView.h"
GuiSettings::GuiSettings(
Window* window,
std::string title)
: GuiComponent(window),
mMenu(window, title),
mNeedsSaving(false),
mNeedsReloadHelpPrompts(false),
mNeedsCollectionsUpdate(false),
mNeedsSorting(false),
mNeedsSortingCollections(false),
mNeedsResetFilters(false),
mNeedsReloading(false),
mNeedsGoToStart(false),
mNeedsGoToSystem(false),
mNeedsGoToGroupedCollections(false),
mInvalidateCachedBackground(false),
mGoToSystem(nullptr)
GuiSettings::GuiSettings(Window* window, std::string title)
: GuiComponent(window)
, mMenu(window, title)
, mNeedsSaving(false)
, mNeedsReloadHelpPrompts(false)
, mNeedsCollectionsUpdate(false)
, mNeedsSorting(false)
, mNeedsSortingCollections(false)
, mNeedsResetFilters(false)
, mNeedsReloading(false)
, mNeedsGoToStart(false)
, mNeedsGoToSystem(false)
, mNeedsGoToGroupedCollections(false)
, mInvalidateCachedBackground(false)
, mGoToSystem(nullptr)
{
addChild(&mMenu);
mMenu.addButton("BACK", "back", [this] { delete this; });
@ -49,6 +47,7 @@ GuiSettings::GuiSettings(
GuiSettings::~GuiSettings()
{
// Save on exit.
save();
}
@ -72,11 +71,11 @@ void GuiSettings::save()
}
if (mNeedsSorting) {
for (auto it = SystemData::sSystemVector.cbegin(); it !=
SystemData::sSystemVector.cend(); it++) {
if (!(!mNeedsSortingCollections && (*it)->isCollection())) {
for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend();
it++) {
if (!(!mNeedsSortingCollections && (*it)->isCollection()))
(*it)->sortSystem(true);
}
// Jump to the first row of the gamelist.
IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
gameList->setCursor(gameList->getFirstEntry());
@ -84,11 +83,10 @@ void GuiSettings::save()
}
if (mNeedsResetFilters) {
for (auto it = SystemData::sSystemVector.cbegin();
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
if ((*it)->getThemeFolder() == "custom-collections") {
for (FileData* customSystem :
(*it)->getRootFolder()->getChildrenListToDisplay())
for (FileData* customSystem : (*it)->getRootFolder()->getChildrenListToDisplay())
customSystem->getSystem()->getIndex()->resetFilters();
}
(*it)->getIndex()->resetFilters();
@ -152,8 +150,7 @@ void GuiSettings::save()
}
}
void GuiSettings::addEditableTextComponent(
const std::string label,
void GuiSettings::addEditableTextComponent(const std::string label,
std::shared_ptr<GuiComponent> ed,
std::string value,
std::string defaultValue,
@ -200,11 +197,11 @@ void GuiSettings::addEditableTextComponent(
row.makeAcceptInputHandler([this, label, ed, updateVal, isPassword] {
// Never display the value if it's a password, instead set it to blank.
if (isPassword)
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), label,
"", updateVal, false));
mWindow->pushGui(
new GuiTextEditPopup(mWindow, getHelpStyle(), label, "", updateVal, false));
else
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), label,
ed->getValue(), updateVal, false));
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), label, ed->getValue(),
updateVal, false));
});
assert(ed);
addRow(row);
@ -219,15 +216,6 @@ bool GuiSettings::input(InputConfig* config, Input input)
return true;
}
// Keep code for potential future use.
// if (config->isMappedTo("start", input) && input.value != 0) {
// // Close everything.
// Window* window = mWindow;
// while (window->peekGui() && window->peekGui() != ViewController::get())
// delete window->peekGui();
// return true;
// }
return GuiComponent::input(config, input);
}

View file

@ -11,8 +11,8 @@
#ifndef ES_APP_GUIS_GUI_SETTINGS_H
#define ES_APP_GUIS_GUI_SETTINGS_H
#include "components/MenuComponent.h"
#include "SystemData.h"
#include "components/MenuComponent.h"
// This is just a really simple template for a GUI that calls some save functions when closed.
class GuiSettings : public GuiComponent
@ -22,29 +22,33 @@ public:
virtual ~GuiSettings();
void save();
inline void addRow(const ComponentListRow& row) { mMenu.addRow(row); };
inline void addWithLabel(const std::string& label,
const std::shared_ptr<GuiComponent>& comp) { mMenu.addWithLabel(label, comp); };
void addEditableTextComponent(
const std::string label,
void addRow(const ComponentListRow& row) { mMenu.addRow(row); }
void addWithLabel(const std::string& label, const std::shared_ptr<GuiComponent>& comp)
{
mMenu.addWithLabel(label, comp);
}
void addEditableTextComponent(const std::string label,
std::shared_ptr<GuiComponent> ed,
std::string value,
std::string defaultValue = "",
bool isPassword = false);
inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); };
void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); }
void setNeedsSaving(bool state = true) { mNeedsSaving = state; };
void setNeedsReloadHelpPrompts() { mNeedsReloadHelpPrompts = true; };
void setNeedsCollectionsUpdate() { mNeedsCollectionsUpdate = true; };
void setNeedsSorting() { mNeedsSorting = true; };
void setNeedsSortingCollections() { mNeedsSortingCollections = true; };
void setNeedsSaving(bool state = true) { mNeedsSaving = state; }
void setNeedsReloadHelpPrompts() { mNeedsReloadHelpPrompts = true; }
void setNeedsCollectionsUpdate() { mNeedsCollectionsUpdate = true; }
void setNeedsSorting() { mNeedsSorting = true; }
void setNeedsSortingCollections() { mNeedsSortingCollections = true; }
void setNeedsResetFilters() { mNeedsResetFilters = true; }
void setNeedsReloading() { mNeedsReloading = true; };
void setNeedsGoToStart() { mNeedsGoToStart = true; };
void setNeedsReloading() { mNeedsReloading = true; }
void setNeedsGoToStart() { mNeedsGoToStart = true; }
void setNeedsGoToSystem(SystemData* goToSystem)
{ mNeedsGoToSystem = true; mGoToSystem = goToSystem; };
void setNeedsGoToGroupedCollections() { mNeedsGoToGroupedCollections = true; };
void setInvalidateCachedBackground() { mInvalidateCachedBackground = true; };
{
mNeedsGoToSystem = true;
mGoToSystem = goToSystem;
};
void setNeedsGoToGroupedCollections() { mNeedsGoToGroupedCollections = true; }
void setInvalidateCachedBackground() { mInvalidateCachedBackground = true; }
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
@ -53,6 +57,8 @@ public:
private:
MenuComponent mMenu;
std::vector<std::function<void()>> mSaveFuncs;
SystemData* mGoToSystem;
bool mNeedsSaving;
bool mNeedsReloadHelpPrompts;
bool mNeedsCollectionsUpdate;
@ -64,8 +70,6 @@ private:
bool mNeedsGoToSystem;
bool mNeedsGoToGroupedCollections;
bool mInvalidateCachedBackground;
SystemData* mGoToSystem;
};
#endif // ES_APP_GUIS_GUI_SETTINGS_H

View file

@ -18,13 +18,6 @@
// environment and starts listening to SDL events.
//
#include "guis/GuiDetectDevice.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiComplexTextEditPopup.h"
#include "guis/GuiLaunchScreen.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include "AudioManager.h"
#include "CollectionSystemsManager.h"
#include "EmulationStation.h"
@ -37,6 +30,13 @@
#include "Sound.h"
#include "SystemData.h"
#include "SystemScreensaver.h"
#include "guis/GuiComplexTextEditPopup.h"
#include "guis/GuiDetectDevice.h"
#include "guis/GuiLaunchScreen.h"
#include "guis/GuiMsgBox.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_main.h>
@ -56,14 +56,14 @@ bool forceInputConfig = false;
bool settingsNeedSaving = false;
enum loadSystemsReturnCode {
LOADING_OK,
LOADING_OK, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
INVALID_FILE,
NO_ROMS
};
#if defined(_WIN64)
enum win64ConsoleType {
NO_CONSOLE,
NO_CONSOLE, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
PARENT_CONSOLE,
ALLOCATED_CONSOLE
};
@ -131,11 +131,11 @@ bool parseArgs(int argc, char* argv[])
{
Utils::FileSystem::setExePath(argv[0]);
#if defined(_WIN64)
#if defined(_WIN64)
// Print any command line output to the console.
if (argc > 1)
win64ConsoleType consoleType = outputToConsole(false);
#endif
#endif
std::string portableFilePath = Utils::FileSystem::getExePath() + "/portable.txt";
@ -145,11 +145,11 @@ bool parseArgs(int argc, char* argv[])
std::cout << "Found portable.txt in the ES-DE executable directory\n";
std::ifstream portableFile;
std::string homePath;
#if defined(_WIN64)
#if defined(_WIN64)
portableFile.open(Utils::String::stringToWideString(portableFilePath).c_str());
#else
#else
portableFile.open(portableFilePath.c_str());
#endif
#endif
if (!portableFile.fail()) {
std::string relativePath;
getline(portableFile, relativePath);
@ -159,9 +159,9 @@ bool parseArgs(int argc, char* argv[])
else
homePath = Utils::FileSystem::getExePath() + "/" + relativePath;
#if defined(_WIN64)
#if defined(_WIN64)
homePath = Utils::String::replace(homePath, "/", "\\");
#endif
#endif
if (!Utils::FileSystem::exists(homePath)) {
std::cerr << "Error: Defined home path \"" << homePath << "\" does not exist\n";
@ -185,18 +185,18 @@ bool parseArgs(int argc, char* argv[])
std::cerr << "Error: No home path supplied with \'--home'\n";
return false;
}
#if defined(_WIN64)
#if defined(_WIN64)
if (!Utils::FileSystem::exists(argv[i + 1]) &&
(!Utils::FileSystem::driveExists(argv[i + 1]))) {
#else
#else
if (!Utils::FileSystem::exists(argv[i + 1])) {
#endif
#endif
std::cerr << "Error: Home path \'" << argv[i + 1] << "\' does not exist\n";
return false;
}
if (Utils::FileSystem::isRegularFile(argv[i + 1])) {
std::cerr << "Error: Home path \'" << argv[i + 1] <<
"\' is a file and not a directory\n";
std::cerr << "Error: Home path \'" << argv[i + 1]
<< "\' is a file and not a directory\n";
return false;
}
Utils::FileSystem::setHomePath(argv[i + 1]);
@ -236,8 +236,8 @@ bool parseArgs(int argc, char* argv[])
int height = atoi(argv[i + 2]);
if (width < 640 || height < 480 || width > 7680 || height > 4320 ||
height < width / 4 || width < height / 2) {
std::cerr << "Error: Unsupported resolution "
<< width << "x" << height << " supplied.\n";
std::cerr << "Error: Unsupported resolution " << width << "x" << height
<< " supplied.\n";
return false;
}
Settings::getInstance()->setInt("WindowWidth", width);
@ -277,7 +277,8 @@ bool parseArgs(int argc, char* argv[])
}
// On Unix, enable settings for the fullscreen mode.
// On macOS and Windows only windowed mode is supported.
#if defined(__unix__)
#if defined(__unix__)
else if (strcmp(argv[i], "--windowed") == 0) {
Settings::getInstance()->setBool("Windowed", true);
}
@ -289,7 +290,7 @@ bool parseArgs(int argc, char* argv[])
Settings::getInstance()->setString("FullscreenMode", "borderless");
settingsNeedSaving = true;
}
#endif
#endif
else if (strcmp(argv[i], "--vsync") == 0) {
if (i >= argc - 1) {
std::cerr << "Error: No VSync value supplied.\n";
@ -350,12 +351,12 @@ bool parseArgs(int argc, char* argv[])
Log::setReportingLevel(LogDebug);
}
else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) {
std::cout <<
"EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << "\n";
std::cout << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << "\n";
return false;
}
else if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) {
std::cout <<
// clang-format off
"Usage: emulationstation [options]\n"
"EmulationStation Desktop Edition, Emulator Front-end\n\n"
"Options:\n"
@ -381,6 +382,7 @@ bool parseArgs(int argc, char* argv[])
" --debug Print debug information\n"
" --version, -v Display version information\n"
" --help, -h Summon a sentient, angry tuba\n";
// clang-format on
return false; // Exit after printing help.
}
else {
@ -400,13 +402,13 @@ bool checkApplicationHomeDirectory()
std::string home = Utils::FileSystem::getHomePath();
std::string applicationHome = home + "/.emulationstation";
if (!Utils::FileSystem::exists(applicationHome)) {
#if defined(_WIN64)
std::cout << "First startup, creating application home directory \"" <<
Utils::String::replace(applicationHome, "/", "\\") << "\"\n";
#else
std::cout << "First startup, creating application home directory \"" <<
applicationHome << "\"\n";
#endif
#if defined(_WIN64)
std::cout << "First startup, creating application home directory \""
<< Utils::String::replace(applicationHome, "/", "\\") << "\"\n";
#else
std::cout << "First startup, creating application home directory \"" << applicationHome
<< "\"\n";
#endif
Utils::FileSystem::createDirectory(applicationHome);
if (!Utils::FileSystem::exists(applicationHome)) {
std::cerr << "Fatal error: Couldn't create directory, permission problems?\n";
@ -431,9 +433,9 @@ loadSystemsReturnCode loadSystemConfigFile()
return LOADING_OK;
}
// Called on exit, assuming we get far enough to have the log initialized.
void onExit()
{
// Called on exit, assuming we get far enough to have the log initialized.
Log::close();
}
@ -443,7 +445,7 @@ int main(int argc, char* argv[])
std::locale::global(std::locale("C"));
#if defined(__APPLE__)
#if defined(__APPLE__)
// This is a workaround to disable the incredibly annoying save state functionality in
// macOS which forces a restore of the previous window state. The problem is that this
// removes the splash screen on startup and it may have other adverse effects as well.
@ -465,22 +467,22 @@ int main(int argc, char* argv[])
// the functionality.
std::string chmodCommand = "chmod 500 \"" + saveStateDir + "\"";
system(chmodCommand.c_str());
#endif
#endif
if (!parseArgs(argc, argv)) {
#if defined(_WIN64)
#if defined(_WIN64)
FreeConsole();
#endif
#endif
return 0;
}
#if defined(_WIN64)
#if defined(_WIN64)
// Send debug output to the console..
if (Settings::getInstance()->getBool("Debug"))
outputToConsole(true);
#endif
#endif
#if defined(_WIN64)
#if defined(_WIN64)
// Hide taskbar if the setting for this is enabled.
bool taskbarStateChanged = false;
unsigned int taskbarState;
@ -490,12 +492,12 @@ int main(int argc, char* argv[])
taskbarState = getTaskbarState();
hideTaskbar();
}
#endif
#endif
#if defined(FREEIMAGE_LIB)
// Call this ONLY when linking with FreeImage as a static library.
#if defined(FREEIMAGE_LIB)
FreeImage_Initialise();
#endif
#endif
// If ~/.emulationstation doesn't exist and cannot be created, bail.
if (!checkApplicationHomeDirectory())
@ -504,8 +506,8 @@ int main(int argc, char* argv[])
// Start the logger.
Log::init();
Log::open();
LOG(LogInfo) << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING <<
", built " << PROGRAM_BUILT_STRING;
LOG(LogInfo) << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << ", built "
<< PROGRAM_BUILT_STRING;
// Always close the log on exit.
atexit(&onExit);
@ -525,15 +527,15 @@ int main(int argc, char* argv[])
// Check if the application version has changed, which would normally mean that the
// user has upgraded to a newer release.
std::string applicationVersion;
if ((applicationVersion = Settings::getInstance()->
getString("ApplicationVersion")) != PROGRAM_VERSION_STRING) {
if ((applicationVersion = Settings::getInstance()->getString("ApplicationVersion")) !=
PROGRAM_VERSION_STRING) {
if (applicationVersion != "") {
LOG(LogInfo) << "Application version changed from previous startup, from \"" <<
applicationVersion << "\" to \"" << PROGRAM_VERSION_STRING << "\"";
LOG(LogInfo) << "Application version changed from previous startup, from \""
<< applicationVersion << "\" to \"" << PROGRAM_VERSION_STRING << "\"";
}
else {
LOG(LogInfo) << "Application version setting is blank, changing it to \"" <<
PROGRAM_VERSION_STRING << "\"";
LOG(LogInfo) << "Application version setting is blank, changing it to \""
<< PROGRAM_VERSION_STRING << "\"";
}
Settings::getInstance()->setString("ApplicationVersion", PROGRAM_VERSION_STRING);
Settings::getInstance()->saveFile();
@ -582,11 +584,11 @@ int main(int argc, char* argv[])
if (event.type == SDL_QUIT)
return 1;
#if !defined(__APPLE__)
// This hides the mouse cursor during startup, i.e. before we have begun to capture SDL events.
// On macOS this causes the mouse cursor to jump back to the Dock so don't do it on this OS.
#if !defined(__APPLE__)
SDL_SetRelativeMouseMode(SDL_TRUE);
#endif
#endif
if (splashScreen) {
std::string progressText = "Loading...";
@ -625,8 +627,8 @@ int main(int argc, char* argv[])
// Open the input configuration GUI if the flag to force this was passed from the command line.
if (!loadSystemsStatus) {
if (forceInputConfig) {
window.pushGui(new GuiDetectDevice(&window, false, true, [] {
ViewController::get()->goToStart(); }));
window.pushGui(new GuiDetectDevice(&window, false, true,
[] { ViewController::get()->goToStart(); }));
}
else {
ViewController::get()->goToStart();
@ -639,16 +641,19 @@ int main(int argc, char* argv[])
int lastTime = SDL_GetTicks();
const auto applicationEndTime = std::chrono::system_clock::now();
LOG(LogInfo) << "Application startup time: " <<
std::chrono::duration_cast<std::chrono::milliseconds>
(applicationEndTime - applicationStartTime).count() << " ms";
LOG(LogInfo) << "Application startup time: "
<< std::chrono::duration_cast<std::chrono::milliseconds>(applicationEndTime -
applicationStartTime)
.count()
<< " ms";
bool running = true;
#if !defined(__APPLE__)
// Now that we've finished loading, disable the relative mouse mode or otherwise mouse
// input wouldn't work in any games that are launched.
#if !defined(__APPLE__)
SDL_SetRelativeMouseMode(SDL_FALSE);
#endif
#endif
while (running) {
if (SDL_PollEvent(&event)) {
@ -657,8 +662,8 @@ int main(int argc, char* argv[])
if (event.type == SDL_QUIT)
running = false;
}
while (SDL_PollEvent(&event));
} while (SDL_PollEvent(&event));
}
if (window.isSleeping()) {
@ -694,24 +699,24 @@ int main(int argc, char* argv[])
NavigationSounds::getInstance()->deinit();
Settings::deinit();
#if defined(FREEIMAGE_LIB)
// Call this ONLY when linking with FreeImage as a static library.
#if defined(FREEIMAGE_LIB)
FreeImage_DeInitialise();
#endif
#endif
#if defined(_WIN64)
#if defined(_WIN64)
// If the taskbar state was changed (taskbar was hidden), then revert it.
if (taskbarStateChanged)
revertTaskbarState(taskbarState);
#endif
#endif
processQuitMode();
LOG(LogInfo) << "EmulationStation cleanly shutting down";
#if defined(_WIN64)
#if defined(_WIN64)
FreeConsole();
#endif
#endif
return 0;
}

View file

@ -10,20 +10,20 @@
#include "scrapers/GamesDBJSONScraper.h"
#include "scrapers/GamesDBJSONScraperResources.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include "FileData.h"
#include "Log.h"
#include "MameNames.h"
#include "PlatformId.h"
#include "Settings.h"
#include "SystemData.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
#include <exception>
#include <map>
#include <pugixml.hpp>
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
using namespace PlatformIds;
using namespace rapidjson;
@ -103,10 +103,10 @@ const std::map<PlatformId, std::string> gamesdb_new_platformid_map {
{ SONY_PLAYSTATION_PORTABLE, "13" },
{ SUPER_NINTENDO, "6" },
{ SHARP_X1, "4977" },
{ SHARP_X68000, "4931"},
{ SHARP_X68000, "4931" },
{ NEC_SUPERGRAFX, "34" },
{ NEC_PC_8800, "4933"},
{ NEC_PC_9800, "4934"},
{ NEC_PC_8800, "4933" },
{ NEC_PC_9800, "4934" },
{ NEC_PC_ENGINE, "34" },
{ NEC_PC_ENGINE_CD, "4955" },
{ BANDAI_WONDERSWAN, "4925" },
@ -118,7 +118,8 @@ const std::map<PlatformId, std::string> gamesdb_new_platformid_map {
{ TANDY_TRS80, "4941" },
};
void thegamesdb_generate_json_scraper_requests(const ScraperSearchParams& params,
void thegamesdb_generate_json_scraper_requests(
const ScraperSearchParams& params,
std::queue<std::unique_ptr<ScraperRequest>>& requests,
std::vector<ScraperSearchResult>& results)
{
@ -168,7 +169,7 @@ void thegamesdb_generate_json_scraper_requests(const ScraperSearchParams& params
if (!platforms.empty()) {
bool first = true;
platformQueryParam += "&filter%5Bplatform%5D=";
for (auto platformIt = platforms.cbegin();
for (auto platformIt = platforms.cbegin(); // Line break.
platformIt != platforms.cend(); platformIt++) {
auto mapIt = gamesdb_new_platformid_map.find(*platformIt);
if (mapIt != gamesdb_new_platformid_map.cend()) {
@ -178,8 +179,9 @@ void thegamesdb_generate_json_scraper_requests(const ScraperSearchParams& params
first = false;
}
else {
LOG(LogWarning) << "TheGamesDB scraper: No support for platform \"" <<
getPlatformName(*platformIt) << "\", search will be inaccurate";
LOG(LogWarning)
<< "TheGamesDB scraper: No support for platform \""
<< getPlatformName(*platformIt) << "\", search will be inaccurate";
}
}
path += platformQueryParam;
@ -188,8 +190,8 @@ void thegamesdb_generate_json_scraper_requests(const ScraperSearchParams& params
LOG(LogWarning) << "TheGamesDB scraper: No platform defined, search will be inaccurate";
}
requests.push(std::unique_ptr<ScraperRequest>
(new TheGamesDBJSONRequest(requests, results, path)));
requests.push(
std::unique_ptr<ScraperRequest>(new TheGamesDBJSONRequest(requests, results, path)));
}
}
@ -204,41 +206,40 @@ void thegamesdb_generate_json_scraper_requests(
path += "/Games/Images/GamesImages?" + apiKey + "&games_id=" + gameIDs;
requests.push(std::unique_ptr<ScraperRequest>
(new TheGamesDBJSONRequest(requests, results, path)));
requests.push(
std::unique_ptr<ScraperRequest>(new TheGamesDBJSONRequest(requests, results, path)));
}
namespace
{
std::string getStringOrThrow(const Value& v, const std::string& key)
{
std::string getStringOrThrow(const Value& v, const std::string& key)
{
if (!v.HasMember(key.c_str()) || !v[key.c_str()].IsString()) {
throw std::runtime_error(
"rapidjson internal assertion failure: missing or non string key:" + key);
}
return v[key.c_str()].GetString();
}
}
int getIntOrThrow(const Value& v, const std::string& key)
{
int getIntOrThrow(const Value& v, const std::string& key)
{
if (!v.HasMember(key.c_str()) || !v[key.c_str()].IsInt()) {
throw std::runtime_error(
"rapidjson internal assertion failure: missing or non int key:" + key);
}
return v[key.c_str()].GetInt();
}
}
int getIntOrThrow(const Value& v)
{
int getIntOrThrow(const Value& v)
{
if (!v.IsInt()) {
throw std::runtime_error("rapidjson internal assertion failure: not an int");
}
return v.GetInt();
}
}
std::string getDeveloperString(const Value& v)
{
std::string getDeveloperString(const Value& v)
{
if (!v.IsArray())
return "";
@ -257,10 +258,10 @@ std::string getDeveloperString(const Value& v)
first = false;
}
return out;
}
}
std::string getPublisherString(const Value& v)
{
std::string getPublisherString(const Value& v)
{
if (!v.IsArray())
return "";
@ -279,10 +280,10 @@ std::string getPublisherString(const Value& v)
first = false;
}
return out;
}
}
std::string getGenreString(const Value& v)
{
std::string getGenreString(const Value& v)
{
if (!v.IsArray())
return "";
@ -301,10 +302,10 @@ std::string getGenreString(const Value& v)
first = false;
}
return out;
}
}
void processGame(const Value& game, std::vector<ScraperSearchResult>& results)
{
void processGame(const Value& game, std::vector<ScraperSearchResult>& results)
{
ScraperSearchResult result;
if (game.HasMember("id") && game["id"].IsInt())
@ -319,42 +320,43 @@ void processGame(const Value& game, std::vector<ScraperSearchResult>& results)
if (game.HasMember("release_date") && game["release_date"].IsString()) {
result.mdl.set("releasedate", Utils::Time::DateTime(Utils::Time::stringToTime(
game["release_date"].GetString(), "%Y-%m-%d")));
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Release Date (unparsed): " <<
game["release_date"].GetString();
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Release Date (parsed): " <<
result.mdl.get("releasedate");
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Release Date (unparsed): "
<< game["release_date"].GetString();
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Release Date (parsed): "
<< result.mdl.get("releasedate");
}
if (game.HasMember("developers") && game["developers"].IsArray()) {
result.mdl.set("developer", getDeveloperString(game["developers"]));
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Developer: " <<
result.mdl.get("developer");
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Developer: "
<< result.mdl.get("developer");
}
if (game.HasMember("publishers") && game["publishers"].IsArray()) {
result.mdl.set("publisher", getPublisherString(game["publishers"]));
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Publisher: " <<
result.mdl.get("publisher");
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Publisher: "
<< result.mdl.get("publisher");
}
if (game.HasMember("genres") && game["genres"].IsArray()) {
result.mdl.set("genre", getGenreString(game["genres"]));
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Genre: " <<
result.mdl.get("genre");
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Genre: "
<< result.mdl.get("genre");
}
if (game.HasMember("players") && game["players"].IsInt()) {
result.mdl.set("players", std::to_string(game["players"].GetInt()));
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Players: " <<
result.mdl.get("players");
LOG(LogDebug) << "GamesDBJSONScraper::processGame(): Players: "
<< result.mdl.get("players");
}
result.mediaURLFetch = NOT_STARTED;
results.push_back(result);
}
}
} // namespace
void processMediaURLs(const Value& images, const std::string& base_url,
void processMediaURLs(const Value& images,
const std::string& base_url,
std::vector<ScraperSearchResult>& results)
{
ScraperSearchResult result;
@ -367,9 +369,8 @@ void processMediaURLs(const Value& images, const std::string& base_url,
result.marqueeUrl = "";
result.screenshotUrl = "";
// Quite excessive testing for valid values, but you never know
// what the server has returned and we don't want to crash the
// program due to malformed data.
// Quite excessive testing for valid values, but you never know what the server has
// returned and we don't want to crash the program due to malformed data.
if (gameMedia.IsArray()) {
for (SizeType i = 0; i < gameMedia.Size(); i++) {
std::string mediatype;
@ -404,8 +405,7 @@ void TheGamesDBJSONRequest::process(const std::unique_ptr<HttpReq>& req,
doc.Parse(req->getContent().c_str());
if (doc.HasParseError()) {
std::string err =
std::string("TheGamesDBJSONRequest - Error parsing JSON \n\t") +
std::string err = std::string("TheGamesDBJSONRequest - Error parsing JSON \n\t") +
GetParseError_En(doc.GetParseError());
setError(err);
LOG(LogError) << err;
@ -440,12 +440,11 @@ void TheGamesDBJSONRequest::process(const std::unique_ptr<HttpReq>& req,
if (doc.HasMember("remaining_monthly_allowance") && doc.HasMember("extra_allowance")) {
for (auto i = 0; i < results.size(); i++) {
results[i].scraperRequestAllowance =
doc["remaining_monthly_allowance"].GetInt() +
doc["extra_allowance"].GetInt();
doc["remaining_monthly_allowance"].GetInt() + doc["extra_allowance"].GetInt();
}
LOG(LogDebug) << "TheGamesDBJSONRequest::process(): "
"Remaining monthly scraping allowance: " <<
results.back().scraperRequestAllowance;
"Remaining monthly scraping allowance: "
<< results.back().scraperRequestAllowance;
}
return;
}

View file

@ -12,37 +12,40 @@
#include "scrapers/Scraper.h"
namespace pugi {
namespace pugi
{
class xml_document;
}
void thegamesdb_generate_json_scraper_requests(const ScraperSearchParams& params,
void thegamesdb_generate_json_scraper_requests(
const ScraperSearchParams& params,
std::queue<std::unique_ptr<ScraperRequest>>& requests,
std::vector<ScraperSearchResult>& results);
void thegamesdb_generate_json_scraper_requests(const std::string& gameIDs,
void thegamesdb_generate_json_scraper_requests(
const std::string& gameIDs,
std::queue<std::unique_ptr<ScraperRequest>>& requests,
std::vector<ScraperSearchResult>& results);
class TheGamesDBJSONRequest : public ScraperHttpRequest
{
public:
public:
// Constructor for a GetGameList request.
TheGamesDBJSONRequest(
std::queue<std::unique_ptr<ScraperRequest>>& requestsWrite,
TheGamesDBJSONRequest(std::queue<std::unique_ptr<ScraperRequest>>& requestsWrite,
std::vector<ScraperSearchResult>& resultsWrite,
const std::string& url)
: ScraperHttpRequest(resultsWrite, url),
mRequestQueue(&requestsWrite)
: ScraperHttpRequest(resultsWrite, url)
, mRequestQueue(&requestsWrite)
{
}
// Constructior for a GetGame request
TheGamesDBJSONRequest(std::vector<ScraperSearchResult>& resultsWrite, const std::string& url)
: ScraperHttpRequest(resultsWrite, url), mRequestQueue(nullptr)
: ScraperHttpRequest(resultsWrite, url)
, mRequestQueue(nullptr)
{
}
protected:
protected:
void process(const std::unique_ptr<HttpReq>& req,
std::vector<ScraperSearchResult>& results) override;
bool isGameRequest() { return !mRequestQueue; }

View file

@ -14,52 +14,53 @@
#include "scrapers/GamesDBJSONScraperResources.h"
#include "utils/FileSystemUtil.h"
#include "Log.h"
#include "utils/FileSystemUtil.h"
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
#include <chrono>
#include <fstream>
#include <memory>
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
#include <thread>
using namespace rapidjson;
namespace {
constexpr char GamesDBAPIKey[] =
namespace
{
constexpr char GamesDBAPIKey[] =
"445fcbc3f32bb2474bc27016b99eb963d318ee3a608212c543b9a79de1041600";
constexpr int MAX_WAIT_MS = 90000;
constexpr int POLL_TIME_MS = 500;
constexpr int MAX_WAIT_ITER = MAX_WAIT_MS / POLL_TIME_MS;
constexpr int MAX_WAIT_MS = 90000;
constexpr int POLL_TIME_MS = 500;
constexpr int MAX_WAIT_ITER = MAX_WAIT_MS / POLL_TIME_MS;
constexpr char SCRAPER_RESOURCES_DIR[] = "scrapers";
constexpr char DEVELOPERS_JSON_FILE[] = "gamesdb_developers.json";
constexpr char PUBLISHERS_JSON_FILE[] = "gamesdb_publishers.json";
constexpr char GENRES_JSON_FILE[] = "gamesdb_genres.json";
constexpr char DEVELOPERS_ENDPOINT[] = "/Developers";
constexpr char PUBLISHERS_ENDPOINT[] = "/Publishers";
constexpr char GENRES_ENDPOINT[] = "/Genres";
constexpr char SCRAPER_RESOURCES_DIR[] = "scrapers";
constexpr char DEVELOPERS_JSON_FILE[] = "gamesdb_developers.json";
constexpr char PUBLISHERS_JSON_FILE[] = "gamesdb_publishers.json";
constexpr char GENRES_JSON_FILE[] = "gamesdb_genres.json";
constexpr char DEVELOPERS_ENDPOINT[] = "/Developers";
constexpr char PUBLISHERS_ENDPOINT[] = "/Publishers";
constexpr char GENRES_ENDPOINT[] = "/Genres";
std::string genFilePath(const std::string& file_name)
{
std::string genFilePath(const std::string& file_name)
{
return Utils::FileSystem::getGenericPath(getScrapersResouceDir() + "/" + file_name);
}
}
void ensureScrapersResourcesDir()
{
void ensureScrapersResourcesDir()
{
std::string path = getScrapersResouceDir();
if (!Utils::FileSystem::exists(path))
Utils::FileSystem::createDirectory(path);
}
}
} // namespace
std::string getScrapersResouceDir()
{
return Utils::FileSystem::getGenericPath(
Utils::FileSystem::getHomePath() + "/.emulationstation/" + SCRAPER_RESOURCES_DIR);
return Utils::FileSystem::getGenericPath(Utils::FileSystem::getHomePath() +
"/.emulationstation/" + SCRAPER_RESOURCES_DIR);
}
std::string TheGamesDBJSONRequestResources::getApiKey() const { return GamesDBAPIKey; }
@ -69,16 +70,16 @@ void TheGamesDBJSONRequestResources::prepare()
if (checkLoaded())
return;
if (loadResource(gamesdb_new_developers_map, "developers",
genFilePath(DEVELOPERS_JSON_FILE)) && !gamesdb_developers_resource_request)
if (loadResource(gamesdb_new_developers_map, "developers", genFilePath(DEVELOPERS_JSON_FILE)) &&
!gamesdb_developers_resource_request)
gamesdb_developers_resource_request = fetchResource(DEVELOPERS_ENDPOINT);
if (loadResource(gamesdb_new_publishers_map, "publishers",
genFilePath(PUBLISHERS_JSON_FILE)) && !gamesdb_publishers_resource_request)
if (loadResource(gamesdb_new_publishers_map, "publishers", genFilePath(PUBLISHERS_JSON_FILE)) &&
!gamesdb_publishers_resource_request)
gamesdb_publishers_resource_request = fetchResource(PUBLISHERS_ENDPOINT);
if (loadResource(gamesdb_new_genres_map, "genres",
genFilePath(GENRES_JSON_FILE)) && !gamesdb_genres_resource_request)
if (loadResource(gamesdb_new_genres_map, "genres", genFilePath(GENRES_JSON_FILE)) &&
!gamesdb_genres_resource_request)
gamesdb_genres_resource_request = fetchResource(GENRES_ENDPOINT);
}
@ -90,17 +91,18 @@ void TheGamesDBJSONRequestResources::ensureResources()
for (int i = 0; i < MAX_WAIT_ITER; i++) {
if (gamesdb_developers_resource_request &&
saveResource(gamesdb_developers_resource_request.get(),
gamesdb_new_developers_map, "developers", genFilePath(DEVELOPERS_JSON_FILE)))
saveResource(gamesdb_developers_resource_request.get(), gamesdb_new_developers_map,
"developers", genFilePath(DEVELOPERS_JSON_FILE)))
gamesdb_developers_resource_request.reset(nullptr);
if (gamesdb_publishers_resource_request &&
saveResource(gamesdb_publishers_resource_request.get(),
gamesdb_new_publishers_map, "publishers", genFilePath(PUBLISHERS_JSON_FILE)))
saveResource(gamesdb_publishers_resource_request.get(), gamesdb_new_publishers_map,
"publishers", genFilePath(PUBLISHERS_JSON_FILE)))
gamesdb_publishers_resource_request.reset(nullptr);
if (gamesdb_genres_resource_request && saveResource(gamesdb_genres_resource_request.get(),
gamesdb_new_genres_map, "genres", genFilePath(GENRES_JSON_FILE)))
if (gamesdb_genres_resource_request &&
saveResource(gamesdb_genres_resource_request.get(), gamesdb_new_genres_map, "genres",
genFilePath(GENRES_JSON_FILE)))
gamesdb_genres_resource_request.reset(nullptr);
if (!gamesdb_developers_resource_request && !gamesdb_publishers_resource_request &&
@ -118,8 +120,7 @@ bool TheGamesDBJSONRequestResources::checkLoaded()
!gamesdb_new_publishers_map.empty();
}
bool TheGamesDBJSONRequestResources::saveResource(
HttpReq* req,
bool TheGamesDBJSONRequestResources::saveResource(HttpReq* req,
std::unordered_map<int, std::string>& resource,
const std::string& resource_name,
const std::string& file_name)
@ -133,8 +134,8 @@ bool TheGamesDBJSONRequestResources::saveResource(
return false; // Not ready: wait some more.
}
if (req->status() != HttpReq::REQ_SUCCESS) {
LOG(LogError) << "Resource request for " << file_name <<
" failed:\n\t" << req->getErrorMsg();
LOG(LogError) << "Resource request for " << file_name << " failed:\n\t"
<< req->getErrorMsg();
return true; // Request failed, resetting request..
}
@ -156,8 +157,7 @@ std::unique_ptr<HttpReq> TheGamesDBJSONRequestResources::fetchResource(const std
return std::unique_ptr<HttpReq>(new HttpReq(path));
}
int TheGamesDBJSONRequestResources::loadResource(
std::unordered_map<int, std::string>& resource,
int TheGamesDBJSONRequestResources::loadResource(std::unordered_map<int, std::string>& resource,
const std::string& resource_name,
const std::string& file_name)
{
@ -172,8 +172,8 @@ int TheGamesDBJSONRequestResources::loadResource(
if (doc.HasParseError()) {
std::string err = std::string("TheGamesDBJSONRequest - "
"Error parsing JSON for resource file ") + file_name +
":\n\t" + GetParseError_En(doc.GetParseError());
"Error parsing JSON for resource file ") +
file_name + ":\n\t" + GetParseError_En(doc.GetParseError());
LOG(LogError) << err;
return 1;
}

View file

@ -33,18 +33,16 @@ struct TheGamesDBJSONRequestResources {
std::unordered_map<int, std::string> gamesdb_new_publishers_map;
std::unordered_map<int, std::string> gamesdb_new_genres_map;
private:
private:
bool checkLoaded();
bool saveResource(
HttpReq* req,
bool saveResource(HttpReq* req,
std::unordered_map<int, std::string>& resource,
const std::string& resource_name,
const std::string& file_name);
std::unique_ptr<HttpReq> fetchResource(const std::string& endpoint);
int loadResource(
std::unordered_map<int, std::string>& resource,
int loadResource(std::unordered_map<int, std::string>& resource,
const std::string& resource_name,
const std::string& file_name);

View file

@ -10,20 +10,20 @@
#include "scrapers/Scraper.h"
#include "utils/StringUtil.h"
#include "FileData.h"
#include "GamesDBJSONScraper.h"
#include "Log.h"
#include "ScreenScraper.h"
#include "Settings.h"
#include "SystemData.h"
#include "utils/StringUtil.h"
#if defined(_WIN64)
#include "views/ViewController.h"
#endif
#include <cmath>
#include <FreeImage.h>
#include <cmath>
#include <fstream>
const std::map<std::string, generate_scraper_requests_func> scraper_request_funcs {
@ -41,9 +41,9 @@ std::unique_ptr<ScraperSearchHandle> startScraperSearch(const ScraperSearchParam
LOG(LogError) << "Configured scraper (" << name << ") unavailable, scraping aborted";
}
else {
LOG(LogDebug) << "Scraper::startScraperSearch(): Scraping system \"" <<
params.system->getName() << "\", game file \"" <<
params.game->getFileName() << "\"";
LOG(LogDebug) << "Scraper::startScraperSearch(): Scraping system \""
<< params.system->getName() << "\", game file \""
<< params.game->getFileName() << "\"";
scraper_request_funcs.at(name)(params, handle->mRequestQueue, handle->mResults);
}
@ -84,12 +84,6 @@ bool isValidConfiguredScraper()
return scraper_request_funcs.find(name) != scraper_request_funcs.end();
}
// ScraperSearchHandle.
ScraperSearchHandle::ScraperSearchHandle()
{
setStatus(ASYNC_IN_PROGRESS);
}
void ScraperSearchHandle::update()
{
if (mStatus == ASYNC_DONE)
@ -134,7 +128,8 @@ ScraperRequest::ScraperRequest(std::vector<ScraperSearchResult>& resultsWrite)
// ScraperHttpRequest.
ScraperHttpRequest::ScraperHttpRequest(std::vector<ScraperSearchResult>& resultsWrite,
const std::string& url) : ScraperRequest(resultsWrite)
const std::string& url)
: ScraperRequest(resultsWrite)
{
setStatus(ASYNC_IN_PROGRESS);
mReq = std::unique_ptr<HttpReq>(new HttpReq(url));
@ -155,7 +150,7 @@ void ScraperHttpRequest::update()
return;
// Everything else is some sort of error.
LOG(LogError) << "ScraperHttpRequest network error (status: " << status<< ") - "
LOG(LogError) << "ScraperHttpRequest network error (status: " << status << ") - "
<< mReq->getErrorMsg();
setError("Network error: " + mReq->getErrorMsg());
}
@ -168,7 +163,8 @@ std::unique_ptr<MDResolveHandle> resolveMetaDataAssets(const ScraperSearchResult
}
MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
const ScraperSearchParams& search) : mResult(result)
const ScraperSearchParams& search)
: mResult(result)
{
struct mediaFileInfoStruct {
std::string fileURL;
@ -221,10 +217,10 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
mediaFileInfo.existingMediaFile = search.game->getVideoPath();
mediaFileInfo.resizeFile = false;
scrapeFiles.push_back(mediaFileInfo);
#if defined(_WIN64)
#if defined(_WIN64)
// Required due to the idiotic file locking that exists on this operating system.
ViewController::get()->onStopVideo();
#endif
#endif
}
for (auto it = scrapeFiles.cbegin(); it != scrapeFiles.cend(); it++) {
@ -253,8 +249,7 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
// If the image is cached already as the thumbnail, then we don't need
// to download it again, in this case just save it to disk and resize it.
if (mResult.thumbnailImageUrl == it->fileURL &&
mResult.thumbnailImageData.size() > 0) {
if (mResult.thumbnailImageUrl == it->fileURL && mResult.thumbnailImageData.size() > 0) {
// This is just a temporary workaround to avoid saving media files to disk that
// are actually just containing error messages from the scraper service. The
@ -267,8 +262,8 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
if (Settings::getInstance()->getBool("ScraperHaltOnInvalidMedia") &&
mResult.thumbnailImageData.size() < 350) {
FIMEMORY* memoryStream = FreeImage_OpenMemory(
reinterpret_cast<BYTE*>(&mResult.thumbnailImageData.at(0)),
FIMEMORY* memoryStream =
FreeImage_OpenMemory(reinterpret_cast<BYTE*>(&mResult.thumbnailImageData.at(0)),
static_cast<DWORD>(mResult.thumbnailImageData.size()));
FREE_IMAGE_FORMAT imageFormat = FreeImage_GetFileTypeFromMemory(memoryStream, 0);
@ -294,17 +289,17 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
if (!Utils::FileSystem::isDirectory(Utils::FileSystem::getParent(filePath))) {
setError("Media directory does not exist and can't be created. "
"Permission problems?");
LOG(LogError) << "Couldn't create media directory: \"" <<
Utils::FileSystem::getParent(filePath) << "\"";
LOG(LogError) << "Couldn't create media directory: \""
<< Utils::FileSystem::getParent(filePath) << "\"";
return;
}
#if defined(_WIN64)
#if defined(_WIN64)
std::ofstream stream(Utils::String::stringToWideString(filePath).c_str(),
std::ios_base::out | std::ios_base::binary);
#else
#else
std::ofstream stream(filePath, std::ios_base::out | std::ios_base::binary);
#endif
#endif
if (!stream || stream.bad()) {
setError("Failed to open path for writing media file.\nPermission error?");
return;
@ -331,7 +326,8 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
// If it's not cached, then initiate the download.
else {
mFuncs.push_back(ResolvePair(downloadMediaAsync(it->fileURL, filePath,
it->existingMediaFile, it->subDirectory, it->resizeFile, mResult.savedNewMedia),
it->existingMediaFile, it->subDirectory,
it->resizeFile, mResult.savedNewMedia),
[this, filePath] {}));
}
}
@ -361,8 +357,7 @@ void MDResolveHandle::update()
setStatus(ASYNC_DONE);
}
std::unique_ptr<MediaDownloadHandle> downloadMediaAsync(
const std::string& url,
std::unique_ptr<MediaDownloadHandle> downloadMediaAsync(const std::string& url,
const std::string& saveAs,
const std::string& existingMediaPath,
const std::string& mediaType,
@ -370,26 +365,20 @@ std::unique_ptr<MediaDownloadHandle> downloadMediaAsync(
bool& savedNewMedia)
{
return std::unique_ptr<MediaDownloadHandle>(new MediaDownloadHandle(
url,
saveAs,
existingMediaPath,
mediaType,
resizeFile,
savedNewMedia));
url, saveAs, existingMediaPath, mediaType, resizeFile, savedNewMedia));
}
MediaDownloadHandle::MediaDownloadHandle(
const std::string& url,
MediaDownloadHandle::MediaDownloadHandle(const std::string& url,
const std::string& path,
const std::string& existingMediaPath,
const std::string& mediaType,
const bool resizeFile,
bool& savedNewMedia)
: mSavePath(path),
mExistingMediaFile(existingMediaPath),
mMediaType(mediaType),
mResizeFile(resizeFile),
mReq(new HttpReq(url))
: mSavePath(path)
, mExistingMediaFile(existingMediaPath)
, mMediaType(mediaType)
, mResizeFile(resizeFile)
, mReq(new HttpReq(url))
{
mSavedNewMediaPtr = &savedNewMedia;
}
@ -427,11 +416,8 @@ void MediaDownloadHandle::update()
if (mMediaType != "videos") {
std::string imageData = mReq->getContent();
FIMEMORY* memoryStream = FreeImage_OpenMemory(
reinterpret_cast<BYTE*>(&imageData.at(0)),
FIMEMORY* memoryStream = FreeImage_OpenMemory(reinterpret_cast<BYTE*>(&imageData.at(0)),
static_cast<DWORD>(imageData.size()));
imageFormat = FreeImage_GetFileTypeFromMemory(memoryStream, 0);
FreeImage_CloseMemory(memoryStream);
}
@ -455,17 +441,17 @@ void MediaDownloadHandle::update()
// problems or the MediaDirectory setting points to a file instead of a directory.
if (!Utils::FileSystem::isDirectory(Utils::FileSystem::getParent(mSavePath))) {
setError("Media directory does not exist and can't be created. Permission problems?");
LOG(LogError) << "Couldn't create media directory: \"" <<
Utils::FileSystem::getParent(mSavePath) << "\"";
LOG(LogError) << "Couldn't create media directory: \""
<< Utils::FileSystem::getParent(mSavePath) << "\"";
return;
}
#if defined(_WIN64)
#if defined(_WIN64)
std::ofstream stream(Utils::String::stringToWideString(mSavePath).c_str(),
std::ios_base::out | std::ios_base::binary);
#else
#else
std::ofstream stream(mSavePath, std::ios_base::out | std::ios_base::binary);
#endif
#endif
if (!stream || stream.bad()) {
setError("Failed to open path for writing media file.\nPermission error?");
return;
@ -512,15 +498,16 @@ bool resizeImage(const std::string& path, const std::string& mediaType)
FIBITMAP* image = nullptr;
// Detect the file format.
#if defined(_WIN64)
#if defined(_WIN64)
format = FreeImage_GetFileTypeU(Utils::String::stringToWideString(path).c_str(), 0);
if (format == FIF_UNKNOWN)
format = FreeImage_GetFIFFromFilenameU(Utils::String::stringToWideString(path).c_str());
#else
#else
format = FreeImage_GetFileType(path.c_str(), 0);
if (format == FIF_UNKNOWN)
format = FreeImage_GetFIFFromFilename(path.c_str());
#endif
#endif
if (format == FIF_UNKNOWN) {
LOG(LogError) << "Could not detect filetype for image \"" << path << "\"!";
return false;
@ -528,11 +515,11 @@ bool resizeImage(const std::string& path, const std::string& mediaType)
// Make sure we can read this format, and if so, then load it.
if (FreeImage_FIFSupportsReading(format)) {
#if defined(_WIN64)
#if defined(_WIN64)
image = FreeImage_LoadU(format, Utils::String::stringToWideString(path).c_str());
#else
#else
image = FreeImage_Load(format, path.c_str());
#endif
#endif
}
else {
LOG(LogError) << "File format not supported for image \"" << path << "\"";
@ -545,8 +532,8 @@ bool resizeImage(const std::string& path, const std::string& mediaType)
// If the image is smaller than (or the same size as) maxWidth and maxHeight, then don't
// do any scaling. It doesn't make sense to upscale the image and waste disk space.
if (maxWidth >= width && maxHeight >= height) {
LOG(LogDebug) << "Scraper::resizeImage(): Saving image \"" << path <<
"\" at its original resolution " << width << "x" << height;
LOG(LogDebug) << "Scraper::resizeImage(): Saving image \"" << path
<< "\" at its original resolution " << width << "x" << height;
FreeImage_Unload(image);
return true;
}
@ -576,12 +563,12 @@ bool resizeImage(const std::string& path, const std::string& mediaType)
return false;
}
#if defined(_WIN64)
#if defined(_WIN64)
bool saved = (FreeImage_SaveU(format, imageRescaled,
Utils::String::stringToWideString(path).c_str()) != 0);
#else
#else
bool saved = (FreeImage_Save(format, imageRescaled, path.c_str()) != 0);
#endif
#endif
FreeImage_Unload(imageRescaled);
if (!saved) {
@ -596,7 +583,8 @@ bool resizeImage(const std::string& path, const std::string& mediaType)
}
std::string getSaveAsPath(const ScraperSearchParams& params,
const std::string& filetypeSubdirectory, const std::string& extension)
const std::string& filetypeSubdirectory,
const std::string& extension)
{
const std::string systemsubdirectory = params.system->getName();
const std::string name = Utils::FileSystem::getStem(params.game->getPath());

View file

@ -27,7 +27,7 @@ class FileData;
class SystemData;
enum downloadStatus {
NOT_STARTED,
NOT_STARTED, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
IN_PROGRESS,
COMPLETED
};
@ -40,7 +40,10 @@ struct ScraperSearchParams {
};
struct ScraperSearchResult {
ScraperSearchResult() : mdl(GAME_METADATA) {};
ScraperSearchResult()
: mdl(GAME_METADATA)
{
}
MetaDataList mdl;
std::string gameID;
@ -73,34 +76,6 @@ struct ScraperSearchResult {
bool savedNewMedia;
};
// So let me explain why I've abstracted this so heavily.
// There are two ways I can think of that you'd want to write a scraper.
// 1. Do some HTTP request(s) -> process it -> return the results.
// 2. Do some local filesystem queries (an offline scraper) -> return the results.
// The first way needs to be asynchronous while it's waiting for the HTTP request to return.
// The second doesn't.
// It would be nice if we could write it like this:
// search = generate_http_request(searchparams);
// wait_until_done(search);
// ... process search ...
// return results;
// We could do this if we used threads. Right now ES doesn't because I'm pretty sure I'll
// fuck it up, and I'm not sure of the performance of threads on the Pi (single-core ARM).
// We could also do this if we used coroutines.
// I can't find a really good cross-platform coroutine library (x86/64/ARM Linux + Windows),
// and I don't want to spend more time chasing libraries than just writing it the long way once.
// So, I did it the "long" way.
// ScraperSearchHandle - one logical search, e.g. "search for mario".
// ScraperRequest - encapsulates some sort of asynchronous request that will ultimately
// return some results.
// ScraperHttpRequest - implementation of ScraperRequest that waits on an HttpReq, then
// processes it with some processing function.
// A scraper search gathers results from (potentially multiple) ScraperRequests.
class ScraperRequest : public AsyncHandle
{
@ -133,21 +108,20 @@ private:
class ScraperSearchHandle : public AsyncHandle
{
public:
ScraperSearchHandle();
ScraperSearchHandle() { setStatus(ASYNC_IN_PROGRESS); }
void update();
inline const std::vector<ScraperSearchResult>& getResults() const
const std::vector<ScraperSearchResult>& getResults() const
{
assert(mStatus != ASYNC_IN_PROGRESS);
return mResults;
}
protected:
friend std::unique_ptr<ScraperSearchHandle>
startScraperSearch(const ScraperSearchParams& params);
friend std::unique_ptr<ScraperSearchHandle> startScraperSearch(
const ScraperSearchParams& params);
friend std::unique_ptr<ScraperSearchHandle>
startMediaURLsFetch(const std::string& gameIDs);
friend std::unique_ptr<ScraperSearchHandle> startMediaURLsFetch(const std::string& gameIDs);
std::queue<std::unique_ptr<ScraperRequest>> mRequestQueue;
std::vector<ScraperSearchResult> mResults;
@ -164,7 +138,8 @@ std::vector<std::string> getScraperList();
// Returns true if the scraper configured in the settings is still valid.
bool isValidConfiguredScraper();
typedef void (*generate_scraper_requests_func)(const ScraperSearchParams& params,
typedef void (*generate_scraper_requests_func)(
const ScraperSearchParams& params,
std::queue<std::unique_ptr<ScraperRequest>>& requests,
std::vector<ScraperSearchResult>& results);
@ -177,8 +152,11 @@ public:
MDResolveHandle(const ScraperSearchResult& result, const ScraperSearchParams& search);
void update() override;
inline const ScraperSearchResult& getResult() const
{ assert(mStatus == ASYNC_DONE); return mResult; }
const ScraperSearchResult& getResult() const
{
assert(mStatus == ASYNC_DONE);
return mResult;
}
bool getSavedNewMedia() { return mResult.savedNewMedia; }
private:
@ -191,8 +169,7 @@ private:
class MediaDownloadHandle : public AsyncHandle
{
public:
MediaDownloadHandle(
const std::string& url,
MediaDownloadHandle(const std::string& url,
const std::string& path,
const std::string& existingMediaPath,
const std::string& mediaType,
@ -207,17 +184,17 @@ private:
std::string mExistingMediaFile;
std::string mMediaType;
bool mResizeFile;
bool *mSavedNewMediaPtr;
bool* mSavedNewMediaPtr;
};
// Downloads to the home directory, using this subdirectory structure:
// ".emulationstation/downloaded_media/[system_name]/[media_type]/[game_name].[file_extension]".
// The subdirectories are automatically created if they do not exist.
std::string getSaveAsPath(const ScraperSearchParams& params,
const std::string& filetypeSubdirectory, const std::string& url);
const std::string& filetypeSubdirectory,
const std::string& url);
std::unique_ptr<MediaDownloadHandle> downloadMediaAsync(
const std::string& url,
std::unique_ptr<MediaDownloadHandle> downloadMediaAsync(const std::string& url,
const std::string& saveAs,
const std::string& existingMediaPath,
const std::string& mediaType,

View file

@ -9,14 +9,14 @@
#include "scrapers/ScreenScraper.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include "FileData.h"
#include "Log.h"
#include "PlatformId.h"
#include "Settings.h"
#include "SystemData.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include <cmath>
#include <cstring>
@ -42,7 +42,7 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ ATARI_JAGUAR, 27 },
{ ATARI_JAGUAR_CD, 171 },
{ ATARI_LYNX, 28 },
{ ATARI_ST, 42},
{ ATARI_ST, 42 },
{ ATARI_XE, 43 },
{ ATOMISWAVE, 53 },
{ BBC_MICRO, 37 },
@ -62,7 +62,7 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ MSX_TURBO_R, 118 },
{ SNK_NEO_GEO, 142 },
{ SNK_NEO_GEO_CD, 142 },
{ SNK_NEO_GEO_POCKET, 25},
{ SNK_NEO_GEO_POCKET, 25 },
{ SNK_NEO_GEO_POCKET_COLOR, 82 },
{ NINTENDO_3DS, 17 },
{ NINTENDO_64, 14 },
@ -88,7 +88,7 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ NEC_PCFX, 72 },
{ GAMEENGINE_OPENBOR, 214 },
{ TANGERINE_ORIC, 131 },
{ GAMEENGINE_SCUMMVM, 123},
{ GAMEENGINE_SCUMMVM, 123 },
{ SEGA_32X, 19 },
{ SEGA_CD, 20 },
{ SEGA_DREAMCAST, 23 },
@ -98,8 +98,8 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ SEGA_MEGA_DRIVE, 1 },
{ SEGA_SATURN, 22 },
{ SEGA_SG1000, 109 },
{ SHARP_X1, 220},
{ SHARP_X68000, 79},
{ SHARP_X1, 220 },
{ SHARP_X68000, 79 },
{ GAMEENGINE_SOLARUS, 223 },
{ SONY_PLAYSTATION, 57 },
{ SONY_PLAYSTATION_2, 58 },
@ -110,8 +110,8 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ SUPER_NINTENDO, 4 },
{ NEC_SUPERGRAFX, 105 },
{ GAMEENGINE_TIC80, 222 },
{ NEC_PC_8800, 221},
{ NEC_PC_9800, 208},
{ NEC_PC_8800, 221 },
{ NEC_PC_9800, 208 },
{ NEC_PC_ENGINE, 31 },
{ NEC_PC_ENGINE_CD, 114 },
{ BANDAI_WONDERSWAN, 45 },
@ -131,7 +131,8 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
// Helper XML parsing method, finding a node-by-name recursively.
pugi::xml_node find_node_by_name_re(const pugi::xml_node& node,
const std::vector<std::string> node_names) {
const std::vector<std::string> node_names)
{
for (const std::string& _val : node_names) {
pugi::xpath_query query_node_name((static_cast<std::string>("//") + _val).c_str());
@ -147,7 +148,8 @@ pugi::xml_node find_node_by_name_re(const pugi::xml_node& node,
// Help XML parsing method, finding an direct child XML node starting from the parent and
// filtering by an attribute value list.
pugi::xml_node find_child_by_attribute_list(const pugi::xml_node& node_parent,
const std::string& node_name, const std::string& attribute_name,
const std::string& node_name,
const std::string& attribute_name,
const std::vector<std::string> attribute_values)
{
for (auto _val : attribute_values) {
@ -195,19 +197,19 @@ void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
p_ids.push_back(mapIt->second);
}
else {
LOG(LogWarning) << "ScreenScraper: No support for platform \"" <<
getPlatformName(*platformIt) << "\", search will be inaccurate";
LOG(LogWarning) << "ScreenScraper: No support for platform \""
<< getPlatformName(*platformIt) << "\", search will be inaccurate";
// Add the scrape request without a platform/system ID.
requests.push(std::unique_ptr<ScraperRequest>
(new ScreenScraperRequest(requests, results, path)));
requests.push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
}
}
if (p_ids.size() == 0) {
LOG(LogWarning) << "ScreenScraper: No platform defined, search will be inaccurate";
// Add the scrape request without a platform/system ID.
requests.push(std::unique_ptr<ScraperRequest>
(new ScreenScraperRequest(requests, results, path)));
requests.push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
}
// Sort the platform IDs and remove duplicates.
@ -218,8 +220,8 @@ void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
for (auto platform = p_ids.cbegin(); platform != p_ids.cend(); platform++) {
path += "&systemeid=";
path += HttpReq::urlEncode(std::to_string(*platform));
requests.push(std::unique_ptr<ScraperRequest>
(new ScreenScraperRequest(requests, results, path)));
requests.push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
}
}
@ -284,13 +286,14 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
Settings::getInstance()->getString("ScraperPasswordScreenScraper") != "") {
std::string userID = data.child("ssuser").child("id").text().get();
if (userID != "") {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Scraping using account \"" <<
userID << "\"";
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Scraping using account \""
<< userID << "\"";
}
else {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): The configured account '" <<
Settings::getInstance()->getString("ScraperUsernameScreenScraper") <<
"' was not included in the scraper response, wrong username or password?";
LOG(LogDebug)
<< "ScreenScraperRequest::processGame(): The configured account '"
<< Settings::getInstance()->getString("ScraperUsernameScreenScraper")
<< "' was not included in the scraper response, wrong username or password?";
}
}
@ -304,9 +307,9 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
// Scraping allowance.
if (maxRequestsPerDay > 0) {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Daily scraping allowance: " <<
requestsToday << "/" << maxRequestsPerDay << " (" <<
scraperRequestAllowance << " remaining)";
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Daily scraping allowance: "
<< requestsToday << "/" << maxRequestsPerDay << " ("
<< scraperRequestAllowance << " remaining)";
}
else {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Daily scraping allowance: "
@ -329,8 +332,11 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
Utils::String::toLower(Settings::getInstance()->getString("ScraperLanguage"));
// Name fallback: US, WOR(LD). (Xpath: Data/jeu[0]/noms/nom[*]).
result.mdl.set("name", find_child_by_attribute_list(game.child("noms"),
"nom", "region", { region, "wor", "us" , "ss", "eu", "jp" }).text().get());
result.mdl.set("name",
find_child_by_attribute_list(game.child("noms"), "nom", "region",
{ region, "wor", "us", "ss", "eu", "jp" })
.text()
.get());
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Name: " << result.mdl.get("name");
// Validate rating.
@ -346,14 +352,16 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
ss << ratingVal;
if (ratingVal > 0) {
result.mdl.set("rating", ss.str());
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Rating: " <<
result.mdl.get("rating");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Rating: "
<< result.mdl.get("rating");
}
}
// Description fallback language: EN, WOR(LD).
std::string description = find_child_by_attribute_list(game.child("synopsis"),
"synopsis", "langue", { language, "en", "wor" }).text().get();
std::string description = find_child_by_attribute_list(game.child("synopsis"), "synopsis",
"langue", { language, "en", "wor" })
.text()
.get();
// Translate some HTML character codes to UTF-8 characters.
if (!description.empty()) {
@ -362,80 +370,83 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
}
// Get the date proper. The API returns multiple 'date' children nodes to the 'dates'
// main child of 'jeu'.
// Date fallback: WOR(LD), US, SS, JP, EU.
// main child of 'jeu'. Date fallback: WOR(LD), US, SS, JP, EU.
std::string _date = find_child_by_attribute_list(game.child("dates"), "date", "region",
{ region, "wor", "us", "ss", "jp", "eu" }).text().get();
{ region, "wor", "us", "ss", "jp", "eu" })
.text()
.get();
// Date can be YYYY-MM-DD or just YYYY.
if (_date.length() > 4) {
result.mdl.set("releasedate", Utils::Time::DateTime(
Utils::Time::stringToTime(_date, "%Y-%m-%d")));
result.mdl.set("releasedate",
Utils::Time::DateTime(Utils::Time::stringToTime(_date, "%Y-%m-%d")));
}
else if (_date.length() > 0) {
result.mdl.set("releasedate", Utils::Time::DateTime(
Utils::Time::stringToTime(_date, "%Y")));
result.mdl.set("releasedate",
Utils::Time::DateTime(Utils::Time::stringToTime(_date, "%Y")));
}
if (_date.length() > 0) {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (unparsed): " <<
_date;
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (parsed): " <<
result.mdl.get("releasedate");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (unparsed): "
<< _date;
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (parsed): "
<< result.mdl.get("releasedate");
}
// Developer for the game (Xpath: Data/jeu[0]/developpeur).
std::string developer = game.child("developpeur").text().get();
if (!developer.empty()) {
result.mdl.set("developer", Utils::String::replace(developer, "&nbsp;", " "));
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Developer: " <<
result.mdl.get("developer");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Developer: "
<< result.mdl.get("developer");
}
// Publisher for the game (Xpath: Data/jeu[0]/editeur).
std::string publisher = game.child("editeur").text().get();
if (!publisher.empty()) {
result.mdl.set("publisher", Utils::String::replace(publisher, "&nbsp;", " "));
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Publisher: " <<
result.mdl.get("publisher");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Publisher: "
<< result.mdl.get("publisher");
}
// Genre fallback language: EN. (Xpath: Data/jeu[0]/genres/genre[*]).
std::string genre = find_child_by_attribute_list(game.child("genres"),
"genre", "langue", { language, "en" }).text().get();
std::string genre = find_child_by_attribute_list(game.child("genres"), "genre", "langue",
{ language, "en" })
.text()
.get();
if (!genre.empty()) {
result.mdl.set("genre", genre);
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Genre: " <<
result.mdl.get("genre");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Genre: "
<< result.mdl.get("genre");
}
// Players.
std::string players = game.child("joueurs").text().get();
if (!players.empty()) {
result.mdl.set("players", players);
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Players: " <<
result.mdl.get("players");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Players: "
<< result.mdl.get("players");
}
// Media super-node.
pugi::xml_node media_list = game.child("medias");
if (media_list) {
// 3D box
processMedia(result, media_list, ssConfig.media_3dbox,
result.box3DUrl, result.box3DFormat, region);
// Cover
processMedia(result, media_list, ssConfig.media_cover,
result.coverUrl, result.coverFormat, region);
// Marquee (wheel)
processMedia(result, media_list, ssConfig.media_marquee,
result.marqueeUrl, result.marqueeFormat, region);
// Screenshot
processMedia(result, media_list, ssConfig.media_screenshot,
result.screenshotUrl, result.screenshotFormat, region);
// Video
processMedia(result, media_list, ssConfig.media_video,
result.videoUrl, result.videoFormat, region);
// 3D box.
processMedia(result, media_list, ssConfig.media_3dbox, result.box3DUrl,
result.box3DFormat, region);
// Cover.
processMedia(result, media_list, ssConfig.media_cover, result.coverUrl,
result.coverFormat, region);
// Marquee (wheel).
processMedia(result, media_list, ssConfig.media_marquee, result.marqueeUrl,
result.marqueeFormat, region);
// Screenshot.
processMedia(result, media_list, ssConfig.media_screenshot, result.screenshotUrl,
result.screenshotFormat, region);
// Video.
processMedia(result, media_list, ssConfig.media_video, result.videoUrl,
result.videoFormat, region);
}
result.mediaURLFetch = COMPLETED;
out_results.push_back(result);
@ -446,8 +457,7 @@ void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
}
}
void ScreenScraperRequest::processMedia(
ScraperSearchResult& result,
void ScreenScraperRequest::processMedia(ScraperSearchResult& result,
const pugi::xml_node& media_list,
std::string mediaType,
std::string& fileURL,
@ -460,8 +470,8 @@ void ScreenScraperRequest::processMedia(
// We need to do this because any child of 'medias' has the form
// <media type="..." region="..." format="...">
// and we need to find the right media for the region.
pugi::xpath_node_set results = media_list.select_nodes((static_cast<std::string>
("media[@type='") + mediaType + "']").c_str());
pugi::xpath_node_set results = media_list.select_nodes(
(static_cast<std::string>("media[@type='") + mediaType + "']").c_str());
if (results.size()) {
// Videos don't have any region attributes, so just take the first entry
@ -471,8 +481,8 @@ void ScreenScraperRequest::processMedia(
}
else {
// Region fallback: WOR(LD), US, CUS(TOM?), JP, EU.
for (auto _region : std::vector<std::string>{
region, "wor", "us", "cus", "jp", "eu" }) {
for (auto _region :
std::vector<std::string> { region, "wor", "us", "cus", "jp", "eu" }) {
if (art)
break;
@ -498,7 +508,8 @@ void ScreenScraperRequest::processMedia(
}
else {
LOG(LogDebug) << "ScreenScraperRequest::processMedia(): "
"Failed to find media XML node with name '" << mediaType << "'";
"Failed to find media XML node with name '"
<< mediaType << "'";
}
}
@ -527,11 +538,11 @@ void ScreenScraperRequest::processList(const pugi::xml_document& xmldoc,
std::string id = game.child("id").text().get();
std::string name = game.child("nom").text().get();
std::string platformId = game.child("systemeid").text().get();
std::string path = ssConfig.getGameSearchUrl(name) + "&systemeid=" +
platformId + "&gameid=" + id;
std::string path =
ssConfig.getGameSearchUrl(name) + "&systemeid=" + platformId + "&gameid=" + id;
mRequestQueue->push(std::unique_ptr<ScraperRequest>
(new ScreenScraperRequest(results, path)));
mRequestQueue->push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(results, path)));
game = game.next_sibling("jeu");
}
@ -549,9 +560,11 @@ std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
std::find_if(searchName.begin(), searchName.end(), [](char c) {
return !std::isspace(static_cast<unsigned char>(c));
}));
searchName.erase(std::find_if(searchName.rbegin(), searchName.rend(), [](char c) {
return !std::isspace(static_cast<unsigned char>(c));
}).base(), searchName.end());
searchName.erase(
std::find_if(searchName.rbegin(), searchName.rend(),
[](char c) { return !std::isspace(static_cast<unsigned char>(c)); })
.base(),
searchName.end());
// If only whitespaces were entered as the search string, then search using a random string
// that will not return any results. This is a quick and dirty way to avoid french error
@ -578,9 +591,10 @@ std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
// than four characters which would break the wide search.
std::string trimTrailingPluses = searchName;
trimTrailingPluses.erase(std::find_if(trimTrailingPluses.rbegin(),
trimTrailingPluses.rend(), [](char c) {
return c != '+';
}).base(), trimTrailingPluses.end());
trimTrailingPluses.rend(),
[](char c) { return c != '+'; })
.base(),
trimTrailingPluses.end());
if (trimTrailingPluses.size() < 4)
singleSearch = true;
@ -605,20 +619,18 @@ std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
}
if (singleSearch) {
screenScraperURL = API_URL_BASE
+ "/jeuInfos.php?devid=" + Utils::String::scramble(API_DEV_U, API_DEV_KEY)
+ "&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY)
+ "&softname=" + HttpReq::urlEncode(API_SOFT_NAME)
+ "&output=xml"
+ "&romnom=" + HttpReq::urlEncode(searchName);
screenScraperURL = API_URL_BASE + "/jeuInfos.php?devid=" +
Utils::String::scramble(API_DEV_U, API_DEV_KEY) +
"&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY) +
"&softname=" + HttpReq::urlEncode(API_SOFT_NAME) + "&output=xml" +
"&romnom=" + HttpReq::urlEncode(searchName);
}
else {
screenScraperURL = API_URL_BASE
+ "/jeuRecherche.php?devid=" + Utils::String::scramble(API_DEV_U, API_DEV_KEY)
+ "&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY)
+ "&softname=" + HttpReq::urlEncode(API_SOFT_NAME)
+ "&output=xml"
+ "&recherche=" + HttpReq::urlEncode(searchName);
screenScraperURL = API_URL_BASE + "/jeuRecherche.php?devid=" +
Utils::String::scramble(API_DEV_U, API_DEV_KEY) +
"&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY) +
"&softname=" + HttpReq::urlEncode(API_SOFT_NAME) + "&output=xml" +
"&recherche=" + HttpReq::urlEncode(searchName);
}
// Username / password, if this has been setup and activated.
@ -626,8 +638,8 @@ std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
std::string username = Settings::getInstance()->getString("ScraperUsernameScreenScraper");
std::string password = Settings::getInstance()->getString("ScraperPasswordScreenScraper");
if (!username.empty() && !password.empty())
screenScraperURL += "&ssid=" + HttpReq::urlEncode(username) + "&sspassword=" +
HttpReq::urlEncode(password);
screenScraperURL += "&ssid=" + HttpReq::urlEncode(username) +
"&sspassword=" + HttpReq::urlEncode(password);
}
return screenScraperURL;

View file

@ -10,13 +10,15 @@
#ifndef ES_APP_SCRAPERS_SCREEN_SCRAPER_H
#define ES_APP_SCRAPERS_SCREEN_SCRAPER_H
#include "scrapers/Scraper.h"
#include "EmulationStation.h"
#include "scrapers/Scraper.h"
namespace pugi { class xml_document; }
namespace pugi
{
class xml_document;
}
void screenscraper_generate_scraper_requests(
const ScraperSearchParams& params,
void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
std::queue<std::unique_ptr<ScraperRequest>>& requests,
std::vector<ScraperSearchResult>& results);
@ -26,33 +28,36 @@ public:
// ctor for a GetGameList request.
ScreenScraperRequest(std::queue<std::unique_ptr<ScraperRequest>>& requestsWrite,
std::vector<ScraperSearchResult>& resultsWrite,
const std::string& url) : ScraperHttpRequest(resultsWrite, url),
mRequestQueue(&requestsWrite) {}
const std::string& url)
: ScraperHttpRequest(resultsWrite, url)
, mRequestQueue(&requestsWrite)
{
}
// ctor for a GetGame request.
ScreenScraperRequest(std::vector<ScraperSearchResult>& resultsWrite,
const std::string& url) : ScraperHttpRequest(resultsWrite, url),
mRequestQueue(nullptr) {}
ScreenScraperRequest(std::vector<ScraperSearchResult>& resultsWrite, const std::string& url)
: ScraperHttpRequest(resultsWrite, url)
, mRequestQueue(nullptr)
{
}
// Settings for the scraper.
static const struct ScreenScraperConfig {
std::string getGameSearchUrl(const std::string gameName) const;
// Access to the API.
const std::string API_DEV_U =
{ 15, 21, 39, 22, 42, 40 };
const std::string API_DEV_P =
{ 32, 70, 46, 54, 12, 5, 13, 120, 50, 66, 25 };
const std::string API_DEV_KEY =
{ 67, 112, 72, 120, 121, 77, 119, 74, 84, 56, 75, 122, 78, 98, 69, 86, 56, 120, 120, 49 };
const std::string API_DEV_U = { 15, 21, 39, 22, 42, 40 };
const std::string API_DEV_P = { 32, 70, 46, 54, 12, 5, 13, 120, 50, 66, 25 };
const std::string API_DEV_KEY = { 67, 112, 72, 120, 121, 77, 119, 74, 84, 56,
75, 122, 78, 98, 69, 86, 56, 120, 120, 49 };
const std::string API_URL_BASE = "https://www.screenscraper.fr/api2";
const std::string API_SOFT_NAME = "EmulationStation-DE " +
static_cast<std::string>(PROGRAM_VERSION_STRING);
const std::string API_SOFT_NAME =
"EmulationStation-DE " + static_cast<std::string>(PROGRAM_VERSION_STRING);
// Which type of image artwork we need. Possible values (not a comprehensive list):
// - ss: in-game screenshot
// - box-3D: 3D boxart
// - box-2D: 2D boxart (default)
// - box-2D: 2D boxart
// - screenmarque : marquee
// - sstitle: in-game start screenshot
// - steamgrid: Steam artwork
@ -75,13 +80,13 @@ public:
// Which Region to use when selecting the artwork.
// Applies to: artwork, name of the game, date of release.
// This is read from es_settings.xml, setting 'ScraperRegion'.
// This is read from es_settings.xml, setting "ScraperRegion".
// Which Language to use when selecting the textual information.
// Applies to: description, genre.
// This is read from es_settings.xml, setting 'ScraperLanguage'.
// This is read from es_settings.xml, setting "ScraperLanguage".
ScreenScraperConfig() {};
ScreenScraperConfig() {}
} configuration;
protected:

View file

@ -8,15 +8,15 @@
#include "views/SystemView.h"
#include "animations/LambdaAnimation.h"
#include "guis/GuiMsgBox.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "Log.h"
#include "Settings.h"
#include "Sound.h"
#include "SystemData.h"
#include "Window.h"
#include "animations/LambdaAnimation.h"
#include "guis/GuiMsgBox.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#if defined(_WIN64)
#include <cmath>
@ -26,14 +26,12 @@
const int logoBuffersLeft[] = { -5, -2, -1 };
const int logoBuffersRight[] = { 1, 2, 5 };
SystemView::SystemView(
Window* window)
: IList<SystemViewData, SystemData*>
(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP),
mPreviousScrollVelocity(0),
mUpdatedGameCount(false),
mViewNeedsReload(true),
mSystemInfo(window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x33333300, ALIGN_CENTER)
SystemView::SystemView(Window* window)
: IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP)
, mPreviousScrollVelocity(0)
, mUpdatedGameCount(false)
, mViewNeedsReload(true)
, mSystemInfo(window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x33333300, ALIGN_CENTER)
{
mCamOffset = 0;
mExtrasCamOffset = 0;
@ -58,7 +56,7 @@ void SystemView::populate()
{
mEntries.clear();
for (auto it = SystemData::sSystemVector.cbegin();
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
const std::shared_ptr<ThemeData>& theme = (*it)->getTheme();
@ -74,8 +72,8 @@ void SystemView::populate()
const ThemeData::ThemeElement* logoElem = theme->getElement("system", "logo", "image");
if (logoElem) {
std::string path = logoElem->get<std::string>("path");
std::string defaultPath = logoElem->has("default") ?
logoElem->get<std::string>("default") : "";
std::string defaultPath =
logoElem->has("default") ? logoElem->get<std::string>("default") : "";
if ((!path.empty() && ResourceManager::getInstance()->fileExists(path)) ||
(!defaultPath.empty() &&
ResourceManager::getInstance()->fileExists(defaultPath))) {
@ -88,16 +86,14 @@ void SystemView::populate()
}
if (!e.data.logo) {
// No logo in theme; use text.
TextComponent* text = new TextComponent(
mWindow,
(*it)->getName(),
Font::get(FONT_SIZE_LARGE),
0x000000FF,
ALIGN_CENTER);
TextComponent* text =
new TextComponent(mWindow, (*it)->getName(), Font::get(FONT_SIZE_LARGE),
0x000000FF, ALIGN_CENTER);
text->setSize(mCarousel.logoSize * mCarousel.logoScale);
text->applyTheme((*it)->getTheme(), "system", "logoText",
ThemeFlags::FONT_PATH | ThemeFlags::FONT_SIZE | ThemeFlags::COLOR |
ThemeFlags::FORCE_UPPERCASE | ThemeFlags::LINE_SPACING | ThemeFlags::TEXT);
ThemeFlags::FORCE_UPPERCASE | ThemeFlags::LINE_SPACING |
ThemeFlags::TEXT);
e.data.logo = std::shared_ptr<GuiComponent>(text);
if (mCarousel.type == VERTICAL || mCarousel.type == VERTICAL_WHEEL) {
@ -134,10 +130,9 @@ void SystemView::populate()
e.data.backgroundExtras = ThemeData::makeExtras((*it)->getTheme(), "system", mWindow);
// Sort the extras by z-index.
std::stable_sort(e.data.backgroundExtras.begin(), e.data.backgroundExtras.end(),
[](GuiComponent* a, GuiComponent* b) {
return b->getZIndex() > a->getZIndex();
});
std::stable_sort(
e.data.backgroundExtras.begin(), e.data.backgroundExtras.end(),
[](GuiComponent* a, GuiComponent* b) { return b->getZIndex() > a->getZIndex(); });
this->add(e);
}
@ -146,9 +141,10 @@ void SystemView::populate()
// Something is wrong, there is not a single system to show, check if UI mode is not full.
if (!UIModeController::getInstance()->isUIModeFull()) {
Settings::getInstance()->setString("UIMode", "full");
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"The selected UI mode has nothing to show,\n returning to UI mode \"Full\"",
"OK", nullptr));
mWindow->pushGui(new GuiMsgBox(
mWindow, getHelpStyle(),
"The selected UI mode has nothing to show,\n returning to UI mode \"Full\"", "OK",
nullptr));
}
}
}
@ -162,14 +158,14 @@ void SystemView::updateGameCount()
ss << "CONFIGURATION";
else if (getSelected()->isCollection() && (getSelected()->getName() == "favorites"))
ss << gameCount.first << " GAME" << (gameCount.first == 1 ? " " : "S");
// The 'recent' gamelist has probably been trimmed after sorting, so we'll cap it at
// The "recent" gamelist has probably been trimmed after sorting, so we'll cap it at
// its maximum limit of 50 games.
else if (getSelected()->isCollection() && (getSelected()->getName() == "recent"))
ss << (gameCount.first > 50 ? 50 : gameCount.first) << " GAME" <<
(gameCount.first == 1 ? " " : "S");
ss << (gameCount.first > 50 ? 50 : gameCount.first) << " GAME"
<< (gameCount.first == 1 ? " " : "S");
else
ss << gameCount.first << " GAME" << (gameCount.first == 1 ? " " : "S ") << "(" <<
gameCount.second << " FAVORITE" << (gameCount.second == 1 ? ")" : "S)");
ss << gameCount.first << " GAME" << (gameCount.first == 1 ? " " : "S ") << "("
<< gameCount.second << " FAVORITE" << (gameCount.second == 1 ? ")" : "S)");
mSystemInfo.setText(ss.str());
}
@ -241,8 +237,7 @@ bool SystemView::input(InputConfig* config, Input input)
return true;
}
if (!UIModeController::getInstance()->isUIModeKid() &&
config->isMappedTo("back", input) &&
if (!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("back", input) &&
Settings::getInstance()->getBool("ScreensaverControls")) {
if (!mWindow->isScreensaverActive()) {
ViewController::get()->stopScrolling();
@ -254,10 +249,8 @@ bool SystemView::input(InputConfig* config, Input input)
}
}
else {
if (config->isMappedLike("left", input) ||
config->isMappedLike("right", input) ||
config->isMappedLike("up", input) ||
config->isMappedLike("down", input))
if (config->isMappedLike("left", input) || config->isMappedLike("right", input) ||
config->isMappedLike("up", input) || config->isMappedLike("down", input))
listInput(0);
}
@ -302,8 +295,7 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
// To prevent ugly jumps with two systems when quickly repeating the same direction.
if (mPreviousScrollVelocity != 0 && posMax == 2 &&
mScrollVelocity == mPreviousScrollVelocity ) {
if (mPreviousScrollVelocity != 0 && posMax == 2 && mScrollVelocity == mPreviousScrollVelocity) {
if (fabs(endPos - startPos) < 0.5 || fabs(endPos - startPos) > 1.5) {
(mScrollVelocity < 0) ? endPos -= 1 : endPos += 1;
(mCursor == 0) ? mCursor = 1 : mCursor = 0;
@ -323,7 +315,7 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
anim = new LambdaAnimation(
[this, startExtrasFade, startPos, endPos, posMax](float t) {
t -= 1;
float f = Math::lerp(startPos, endPos, t*t*t + 1);
float f = Math::lerp(startPos, endPos, t * t * t + 1);
if (f < 0)
f += posMax;
if (f >= posMax)
@ -343,16 +335,17 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
this->mExtrasCamOffset = endPos;
// Update the game count when the entire animation has been completed.
if (mExtrasFadeOpacity == 1.0)
if (mExtrasFadeOpacity == 1.0f)
updateGameCount();
}, 500);
},
500);
}
else if (transition_style == "slide") {
mUpdatedGameCount = false;
anim = new LambdaAnimation(
[this, startPos, endPos, posMax](float t) {
t -= 1;
float f = Math::lerp(startPos, endPos, t*t*t + 1);
float f = Math::lerp(startPos, endPos, t * t * t + 1);
if (f < 0)
f += posMax;
if (f >= posMax)
@ -363,19 +356,24 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
// Hack to make the game count being updated in the middle of the animation.
bool update = false;
if (endPos == -1 && fabs(fabs(posMax) - fabs(mCamOffset)) > 0.5 && !mUpdatedGameCount)
if (endPos == -1.0f && fabs(fabs(posMax) - fabs(mCamOffset)) > 0.5f &&
!mUpdatedGameCount) {
update = true;
else if (endPos > posMax && fabs(endPos - posMax - fabs(mCamOffset)) <
0.5 && !mUpdatedGameCount)
}
else if (endPos > posMax && fabs(endPos - posMax - fabs(mCamOffset)) < 0.5f &&
!mUpdatedGameCount) {
update = true;
else if (fabs(fabs(endPos) - fabs(mCamOffset)) < 0.5 && !mUpdatedGameCount)
}
else if (fabs(fabs(endPos) - fabs(mCamOffset)) < 0.5f && !mUpdatedGameCount) {
update = true;
}
if (update) {
mUpdatedGameCount = true;
updateGameCount();
}
}, 500);
},
500);
}
else {
// Instant.
@ -383,7 +381,7 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
anim = new LambdaAnimation(
[this, startPos, endPos, posMax](float t) {
t -= 1;
float f = Math::lerp(startPos, endPos, t*t*t + 1);
float f = Math::lerp(startPos, endPos, t * t * t + 1);
if (f < 0)
f += posMax;
if (f >= posMax)
@ -391,7 +389,8 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
this->mCamOffset = f;
this->mExtrasCamOffset = endPos;
}, 500);
},
500);
}
setAnimation(anim, 0, nullptr, false, 0);
@ -460,13 +459,14 @@ void SystemView::getViewElements(const std::shared_ptr<ThemeData>& theme)
if (!theme->hasView("system"))
return;
const ThemeData::ThemeElement* carouselElem = theme->
getElement("system", "systemcarousel", "carousel");
const ThemeData::ThemeElement* carouselElem =
theme->getElement("system", "systemcarousel", "carousel");
if (carouselElem)
getCarouselFromTheme(carouselElem);
const ThemeData::ThemeElement* sysInfoElem = theme->
getElement("system", "systemInfo", "text");
const ThemeData::ThemeElement* sysInfoElem = theme->getElement("system", "systemInfo", "text");
if (sysInfoElem)
mSystemInfo.applyTheme(theme, "system", "systemInfo", ThemeFlags::ALL);
@ -479,72 +479,80 @@ void SystemView::renderCarousel(const Transform4x4f& trans)
// Background box behind logos.
Transform4x4f carouselTrans = trans;
carouselTrans.translate(Vector3f(mCarousel.pos.x(), mCarousel.pos.y(), 0.0));
carouselTrans.translate(Vector3f(mCarousel.origin.x() * mCarousel.size.x() * -1,
mCarousel.origin.y() * mCarousel.size.y() * -1, 0.0f));
carouselTrans.translate(Vector3f(mCarousel.origin.x() * mCarousel.size.x() * -1.0f,
mCarousel.origin.y() * mCarousel.size.y() * -1.0f, 0.0f));
Vector2f clipPos(carouselTrans.translation().x(), carouselTrans.translation().y());
Renderer::pushClipRect(Vector2i(static_cast<int>(clipPos.x()), static_cast<int>(clipPos.y())),
Renderer::pushClipRect(
Vector2i(static_cast<int>(clipPos.x()), static_cast<int>(clipPos.y())),
Vector2i(static_cast<int>(mCarousel.size.x()), static_cast<int>(mCarousel.size.y())));
Renderer::setMatrix(carouselTrans);
Renderer::drawRect(0.0f, 0.0f, mCarousel.size.x(), mCarousel.size.y(),
mCarousel.color, mCarousel.colorEnd, mCarousel.colorGradientHorizontal);
Renderer::drawRect(0.0f, 0.0f, mCarousel.size.x(), mCarousel.size.y(), mCarousel.color,
mCarousel.colorEnd, mCarousel.colorGradientHorizontal);
// Draw logos.
// Note: logoSpacing will also include the size of the logo itself.
Vector2f logoSpacing(0.0, 0.0);
float xOff = 0.0;
float yOff = 0.0;
Vector2f logoSpacing(0.0f, 0.0f);
float xOff = 0.0f;
float yOff = 0.0f;
switch (mCarousel.type) {
case VERTICAL_WHEEL:
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.f -
case VERTICAL_WHEEL: {
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f -
(mCamOffset * logoSpacing[1]);
if (mCarousel.logoAlignment == ALIGN_LEFT)
xOff = mCarousel.logoSize.x() / 10.f;
xOff = mCarousel.logoSize.x() / 10.0f;
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1f);
else
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.f;
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f;
break;
case VERTICAL:
logoSpacing[1] = ((mCarousel.size.y() - (mCarousel.logoSize.y() *
mCarousel.maxLogoCount)) / (mCarousel.maxLogoCount)) + mCarousel.logoSize.y();
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.f -
}
case VERTICAL: {
logoSpacing[1] =
((mCarousel.size.y() - (mCarousel.logoSize.y() * mCarousel.maxLogoCount)) /
(mCarousel.maxLogoCount)) +
mCarousel.logoSize.y();
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f -
(mCamOffset * logoSpacing[1]);
if (mCarousel.logoAlignment == ALIGN_LEFT)
xOff = mCarousel.logoSize.x() / 10.f;
xOff = mCarousel.logoSize.x() / 10.0f;
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1f);
else
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2;
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f;
break;
case HORIZONTAL_WHEEL:
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2 -
}
case HORIZONTAL_WHEEL: {
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f -
(mCamOffset * logoSpacing[1]);
if (mCarousel.logoAlignment == ALIGN_TOP)
yOff = mCarousel.logoSize.y() / 10;
yOff = mCarousel.logoSize.y() / 10.0f;
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
yOff = mCarousel.size.y() - (mCarousel.logoSize.y() * 1.1f);
else
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2;
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f;
break;
case HORIZONTAL:
default:
logoSpacing[0] = ((mCarousel.size.x() - (mCarousel.logoSize.x() *
mCarousel.maxLogoCount)) / (mCarousel.maxLogoCount)) + mCarousel.logoSize.x();
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.f -
}
case HORIZONTAL: {
}
default: {
logoSpacing[0] =
((mCarousel.size.x() - (mCarousel.logoSize.x() * mCarousel.maxLogoCount)) /
(mCarousel.maxLogoCount)) +
mCarousel.logoSize.x();
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f -
(mCamOffset * logoSpacing[0]);
if (mCarousel.logoAlignment == ALIGN_TOP)
yOff = mCarousel.logoSize.y() / 10.f;
yOff = mCarousel.logoSize.y() / 10.0f;
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
yOff = mCarousel.size.y() - (mCarousel.logoSize.y() * 1.1f);
else
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.f;
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f;
break;
}
}
int center = static_cast<int>(mCamOffset);
int logoCount = std::min(mCarousel.maxLogoCount, static_cast<int>(mEntries.size()));
@ -558,9 +566,10 @@ void SystemView::renderCarousel(const Transform4x4f& trans)
bufferRight = 0;
}
for (int i = center - logoCount / 2 + bufferLeft;
for (int i = center - logoCount / 2 + bufferLeft; // Line break.
i <= center + logoCount / 2 + bufferRight; i++) {
int index = i;
while (index < 0)
index += static_cast<int>(mEntries.size());
while (index >= static_cast<int>(mEntries.size()))
@ -575,11 +584,11 @@ void SystemView::renderCarousel(const Transform4x4f& trans)
scale = std::min(mCarousel.logoScale, std::max(1.0f, scale));
scale /= mCarousel.logoScale;
int opacity = static_cast<int>(std::round(0x80 + ((0xFF - 0x80) *
(1.0f - fabs(distance)))));
int opacity =
static_cast<int>(std::round(0x80 + ((0xFF - 0x80) * (1.0f - fabs(distance)))));
opacity = std::max(static_cast<int>(0x80), opacity);
const std::shared_ptr<GuiComponent> &comp = mEntries.at(index).data.logo;
const std::shared_ptr<GuiComponent>& comp = mEntries.at(index).data.logo;
if (mCarousel.type == VERTICAL_WHEEL || mCarousel.type == HORIZONTAL_WHEEL) {
comp->setRotationDegrees(mCarousel.logoRotation * distance);
comp->setRotationOrigin(mCarousel.logoRotationOrigin);
@ -599,11 +608,11 @@ void SystemView::renderExtras(const Transform4x4f& trans, float lower, float upp
// Adding texture loading buffers depending on scrolling speed and status.
int bufferIndex = getScrollingVelocity() + 1;
Renderer::pushClipRect(Vector2i::Zero(), Vector2i(static_cast<int>(mSize.x()),
static_cast<int>(mSize.y())));
Renderer::pushClipRect(Vector2i::Zero(),
Vector2i(static_cast<int>(mSize.x()), static_cast<int>(mSize.y())));
for (int i = extrasCenter + logoBuffersLeft[bufferIndex]; i <= extrasCenter +
logoBuffersRight[bufferIndex]; i++) {
for (int i = extrasCenter + logoBuffersLeft[bufferIndex];
i <= extrasCenter + logoBuffersRight[bufferIndex]; i++) {
int index = i;
while (index < 0)
index += static_cast<int>(mEntries.size());
@ -611,20 +620,20 @@ void SystemView::renderExtras(const Transform4x4f& trans, float lower, float upp
index -= static_cast<int>(mEntries.size());
// Only render selected system when not showing.
if (mShowing || index == mCursor)
{
if (mShowing || index == mCursor) {
Transform4x4f extrasTrans = trans;
if (mCarousel.type == HORIZONTAL || mCarousel.type == HORIZONTAL_WHEEL)
extrasTrans.translate(Vector3f((i - mExtrasCamOffset) * mSize.x(), 0, 0));
else
extrasTrans.translate(Vector3f(0, (i - mExtrasCamOffset) * mSize.y(), 0));
Renderer::pushClipRect(Vector2i(static_cast<int>(extrasTrans.translation()[0]),
Renderer::pushClipRect(
Vector2i(static_cast<int>(extrasTrans.translation()[0]),
static_cast<int>(extrasTrans.translation()[1])),
Vector2i(static_cast<int>(mSize.x()), static_cast<int>(mSize.y())));
SystemViewData data = mEntries.at(index).data;
for (unsigned int j = 0; j < data.backgroundExtras.size(); j++) {
GuiComponent *extra = data.backgroundExtras[j];
GuiComponent* extra = data.backgroundExtras[j];
if (extra->getZIndex() >= lower && extra->getZIndex() < upper)
extra->render(extrasTrans);
}
@ -637,7 +646,7 @@ void SystemView::renderExtras(const Transform4x4f& trans, float lower, float upp
void SystemView::renderFade(const Transform4x4f& trans)
{
unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mExtrasFadeOpacity * 255);
unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mExtrasFadeOpacity * 255.0f);
Renderer::setMatrix(trans);
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), fadeColor, fadeColor);
}
@ -658,13 +667,13 @@ void SystemView::getDefaultElements(void)
mCarousel.colorEnd = 0xFFFFFFD8;
mCarousel.colorGradientHorizontal = true;
mCarousel.logoScale = 1.2f;
mCarousel.logoRotation = 7.5;
mCarousel.logoRotationOrigin.x() = -5;
mCarousel.logoRotationOrigin.y() = 0.5;
mCarousel.logoRotation = 7.5f;
mCarousel.logoRotationOrigin.x() = -5.0f;
mCarousel.logoRotationOrigin.y() = 0.5f;
mCarousel.logoSize.x() = 0.25f * mSize.x();
mCarousel.logoSize.y() = 0.155f * mSize.y();
mCarousel.maxLogoCount = 3;
mCarousel.zIndex = 40;
mCarousel.zIndex = 40.0f;
// System info bar.
mSystemInfo.setSize(mSize.x(), mSystemInfo.getFont()->getLetterHeight() * 2.2f);
@ -702,7 +711,8 @@ void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
if (elem->has("colorEnd"))
mCarousel.colorEnd = elem->get<unsigned int>("colorEnd");
if (elem->has("gradientType"))
mCarousel.colorGradientHorizontal = !(elem->get<std::string>("gradientType").compare("horizontal"));
mCarousel.colorGradientHorizontal =
!(elem->get<std::string>("gradientType").compare("horizontal"));
if (elem->has("logoScale"))
mCarousel.logoScale = elem->get<float>("logoScale");
if (elem->has("logoSize"))
@ -728,13 +738,3 @@ void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
mCarousel.logoAlignment = ALIGN_CENTER;
}
}
void SystemView::onShow()
{
mShowing = true;
}
void SystemView::onHide()
{
mShowing = false;
}

View file

@ -9,11 +9,11 @@
#ifndef ES_APP_VIEWS_SYSTEM_VIEW_H
#define ES_APP_VIEWS_SYSTEM_VIEW_H
#include "GuiComponent.h"
#include "Sound.h"
#include "components/IList.h"
#include "components/TextComponent.h"
#include "resources/Font.h"
#include "GuiComponent.h"
#include "Sound.h"
#include <memory>
@ -55,8 +55,8 @@ public:
SystemView(Window* window);
~SystemView();
virtual void onShow() override;
virtual void onHide() override;
virtual void onShow() override { mShowing = true; }
virtual void onHide() override { mShowing = false; }
void goToSystem(SystemData* system, bool animate);
@ -69,12 +69,14 @@ public:
std::vector<HelpPrompt> getHelpPrompts() override;
virtual HelpStyle getHelpStyle() override;
CarouselType getCarouselType() { return mCarousel.type; };
CarouselType getCarouselType() { return mCarousel.type; }
protected:
void onCursorChanged(const CursorState& state) override;
virtual void onScroll() override {
NavigationSounds::getInstance()->playThemeNavigationSound(SYSTEMBROWSESOUND); }
virtual void onScroll() override
{
NavigationSounds::getInstance()->playThemeNavigationSound(SYSTEMBROWSESOUND);
}
private:
void populate();

View file

@ -9,12 +9,12 @@
#include "UIModeController.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include "FileFilterIndex.h"
#include "Log.h"
#include "SystemData.h"
#include "Window.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
UIModeController* UIModeController::sInstance = nullptr;
@ -34,7 +34,8 @@ void UIModeController::deinit()
}
}
UIModeController::UIModeController() : mPassKeyCounter(0)
UIModeController::UIModeController()
: mPassKeyCounter(0)
{
mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
mCurrentUIMode = Settings::getInstance()->getString("UIMode");
@ -47,13 +48,12 @@ void UIModeController::monitorUIMode()
if (uimode != mCurrentUIMode && !ViewController::get()->isCameraMoving()) {
mCurrentUIMode = uimode;
// Reset filters and sort gamelists (which will update the game counter).
for (auto it = SystemData::sSystemVector.cbegin(); it !=
SystemData::sSystemVector.cend(); it++) {
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
(*it)->sortSystem(true);
(*it)->getIndex()->resetFilters();
if ((*it)->getThemeFolder() == "custom-collections") {
for (FileData* customSystem :
(*it)->getRootFolder()->getChildrenListToDisplay())
for (FileData* customSystem : (*it)->getRootFolder()->getChildrenListToDisplay())
customSystem->getSystem()->getIndex()->resetFilters();
}
}
@ -75,6 +75,7 @@ bool UIModeController::listen(InputConfig* config, Input input)
unlockUIMode();
return true;
}
return false;
}
@ -101,9 +102,9 @@ void UIModeController::unlockUIMode()
bool UIModeController::isUIModeFull()
{
return ((mCurrentUIMode == "full" || (isUIModeKid() &&
Settings::getInstance()->getBool("EnableMenuKidMode")))
&& !Settings::getInstance()->getBool("ForceKiosk"));
return ((mCurrentUIMode == "full" ||
(isUIModeKid() && Settings::getInstance()->getBool("EnableMenuKidMode"))) &&
!Settings::getInstance()->getBool("ForceKiosk"));
}
bool UIModeController::isUIModeKid()
@ -139,19 +140,19 @@ std::string UIModeController::getFormattedPassKeyStr()
symbolY = "X";
}
else if (controllerType == "ps4" || controllerType == "ps5") {
#if defined(_MSC_VER) // MSVC compiler.
// These symbols are far from perfect but you can at least understand what
// they are supposed to depict.
#if defined(_MSC_VER) // MSVC compiler.
symbolA = Utils::String::wideStringToString(L"\uF00D"); // Cross.
symbolB = Utils::String::wideStringToString(L"\uF111"); // Circle
symbolX = Utils::String::wideStringToString(L"\uF04D"); // Square.
symbolY = Utils::String::wideStringToString(L"\uF0D8"); // Triangle.
#else
#else
symbolA = "\uF00D"; // Cross.
symbolB = "\uF111"; // Circle
symbolX = "\uF04D"; // Square.
symbolY = "\uF0D8"; // Triangle.
#endif
#endif
}
else {
// Xbox controller.

View file

@ -39,7 +39,7 @@ public:
bool isUIModeKid();
bool isUIModeKiosk();
void setCurrentUIMode(const std::string& mode) { mCurrentUIMode = mode; };
void setCurrentUIMode(const std::string& mode) { mCurrentUIMode = mode; }
private:
UIModeController();
@ -58,8 +58,9 @@ private:
int mPassKeyCounter;
// These are Xbox button names, so they may be different in pracise on non-Xbox controllers.
const std::vector<std::string> mInputVals =
{ "up", "down", "left", "right", "a", "b", "x", "y" };
const std::vector<std::string> mInputVals = {
"up", "down", "left", "right", "a", "b", "x", "y"
};
};
#endif // ES_APP_VIEWS_UI_MODE_CONTROLLER_H

View file

@ -12,17 +12,6 @@
#include "views/ViewController.h"
#include "animations/Animation.h"
#include "animations/LambdaAnimation.h"
#include "animations/MoveCameraAnimation.h"
#include "guis/GuiInfoPopup.h"
#include "guis/GuiMenu.h"
#include "views/gamelist/DetailedGameListView.h"
#include "views/gamelist/GridGameListView.h"
#include "views/gamelist/IGameListView.h"
#include "views/gamelist/VideoGameListView.h"
#include "views/SystemView.h"
#include "views/UIModeController.h"
#include "AudioManager.h"
#include "FileFilterIndex.h"
#include "InputManager.h"
@ -32,8 +21,20 @@
#include "SystemData.h"
#include "SystemView.h"
#include "Window.h"
#include "animations/Animation.h"
#include "animations/LambdaAnimation.h"
#include "animations/MoveCameraAnimation.h"
#include "guis/GuiInfoPopup.h"
#include "guis/GuiMenu.h"
#include "views/SystemView.h"
#include "views/UIModeController.h"
#include "views/gamelist/DetailedGameListView.h"
#include "views/gamelist/GridGameListView.h"
#include "views/gamelist/IGameListView.h"
#include "views/gamelist/VideoGameListView.h"
ViewController* ViewController::sInstance = nullptr;
#if defined(_MSC_VER) // MSVC compiler.
const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uF005");
const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uF07C");
@ -60,21 +61,20 @@ void ViewController::init(Window* window)
sInstance = new ViewController(window);
}
ViewController::ViewController(
Window* window)
: GuiComponent(window),
mCurrentView(nullptr),
mPreviousView(nullptr),
mSkipView(nullptr),
mCamera(Transform4x4f::Identity()),
mSystemViewTransition(false),
mWrappedViews(false),
mFadeOpacity(0),
mCancelledTransition(false),
mLockInput(false),
mNextSystem(false),
mGameToLaunch(nullptr),
mNoGamesMessageBox(nullptr)
ViewController::ViewController(Window* window)
: GuiComponent(window)
, mCurrentView(nullptr)
, mPreviousView(nullptr)
, mSkipView(nullptr)
, mCamera(Transform4x4f::Identity())
, mSystemViewTransition(false)
, mWrappedViews(false)
, mFadeOpacity(0)
, mCancelledTransition(false)
, mLockInput(false)
, mNextSystem(false)
, mGameToLaunch(nullptr)
, mNoGamesMessageBox(nullptr)
{
mState.viewing = NOTHING;
mState.viewstyle = AUTOMATIC;
@ -89,27 +89,26 @@ ViewController::~ViewController()
void ViewController::invalidSystemsFileDialog()
{
std::string errorMessage =
"COULDN'T PARSE THE SYSTEMS CONFIGURATION FILE.\n"
std::string errorMessage = "COULDN'T PARSE THE SYSTEMS CONFIGURATION FILE.\n"
"IF YOU HAVE A CUSTOMIZED es_systems.xml FILE, THEN\n"
"SOMETHING IS LIKELY WRONG WITH YOUR XML SYNTAX.\n"
"IF YOU DON'T HAVE A CUSTOM SYSTEMS FILE, THEN THE\n"
"EMULATIONSTATION INSTALLATION IS BROKEN. SEE THE\n"
"APPLICATION LOG FILE es_log.txt FOR ADDITIONAL INFO.";
mWindow->pushGui(new GuiMsgBox(mWindow, HelpStyle(),
errorMessage.c_str(),
"QUIT", [] {
mWindow->pushGui(new GuiMsgBox(
mWindow, HelpStyle(), errorMessage.c_str(), "QUIT",
[] {
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent(&quit);
}, "", nullptr, "", nullptr, true));
},
"", nullptr, "", nullptr, true));
}
void ViewController::noGamesDialog()
{
mNoGamesErrorMessage =
"NO GAME FILES WERE FOUND. EITHER PLACE YOUR GAMES IN\n"
mNoGamesErrorMessage = "NO GAME FILES WERE FOUND. EITHER PLACE YOUR GAMES IN\n"
"THE CURRENTLY CONFIGURED ROM DIRECTORY OR CHANGE\n"
"ITS PATH USING THE BUTTON BELOW. OPTIONALLY THE ROM\n"
"DIRECTORY STRUCTURE CAN BE GENERATED WHICH WILL\n"
@ -117,80 +116,79 @@ void ViewController::noGamesDialog()
"INFORMATION SUCH AS THE SUPPORTED FILE EXTENSIONS.\n"
"THIS IS THE CURRENTLY CONFIGURED ROM DIRECTORY:\n";
#if defined(_WIN64)
#if defined(_WIN64)
mRomDirectory = Utils::String::replace(FileData::getROMDirectory(), "/", "\\");
#else
#else
mRomDirectory = FileData::getROMDirectory();
#endif
#endif
mNoGamesMessageBox = new GuiMsgBox(mWindow, HelpStyle(), mNoGamesErrorMessage + mRomDirectory,
"CHANGE ROM DIRECTORY", [this] {
mNoGamesMessageBox = new GuiMsgBox(
mWindow, HelpStyle(), mNoGamesErrorMessage + mRomDirectory, "CHANGE ROM DIRECTORY",
[this] {
std::string currentROMDirectory;
#if defined(_WIN64)
#if defined(_WIN64)
currentROMDirectory = Utils::String::replace(FileData::getROMDirectory(), "/", "\\");
#else
#else
currentROMDirectory = FileData::getROMDirectory();
#endif
#endif
mWindow->pushGui(new GuiComplexTextEditPopup(
mWindow,
HelpStyle(),
"ENTER ROM DIRECTORY PATH",
"Currently configured path:",
currentROMDirectory,
currentROMDirectory,
mWindow, HelpStyle(), "ENTER ROM DIRECTORY PATH",
"Currently configured path:", currentROMDirectory, currentROMDirectory,
[this](const std::string& newROMDirectory) {
Settings::getInstance()->setString("ROMDirectory", newROMDirectory);
Settings::getInstance()->saveFile();
#if defined(_WIN64)
#if defined(_WIN64)
mRomDirectory = Utils::String::replace(FileData::getROMDirectory(), "/", "\\");
#else
#else
mRomDirectory = FileData::getROMDirectory();
#endif
#endif
mNoGamesMessageBox->changeText(mNoGamesErrorMessage + mRomDirectory);
mWindow->pushGui(new GuiMsgBox(mWindow, HelpStyle(),
"ROM DIRECTORY SETTING SAVED, RESTART\n"
"THE APPLICATION TO RESCAN THE SYSTEMS",
"OK", nullptr, "", nullptr, "", nullptr, true));
},
false,
"SAVE",
"SAVE CHANGES?",
"LOAD CURRENT",
"LOAD CURRENTLY CONFIGURED VALUE",
"CLEAR",
"CLEAR (LEAVE BLANK TO RESET TO DEFAULT DIRECTORY)",
false));
false, "SAVE", "SAVE CHANGES?", "LOAD CURRENT", "LOAD CURRENTLY CONFIGURED VALUE",
"CLEAR", "CLEAR (LEAVE BLANK TO RESET TO DEFAULT DIRECTORY)", false));
},
"CREATE DIRECTORIES", [this] {
mWindow->pushGui(new GuiMsgBox(mWindow, HelpStyle(),
"CREATE DIRECTORIES",
[this] {
mWindow->pushGui(new GuiMsgBox(
mWindow, HelpStyle(),
"THIS WILL CREATE DIRECTORIES FOR ALL THE\n"
"GAME SYSTEMS DEFINED IN es_systems.xml\n\n"
"THIS MAY CREATE A LOT OF FOLDERS SO IT'S\n"
"ADVICED TO REMOVE THE ONES YOU DON'T NEED\n\n"
"PROCEED?",
"YES", [this] {
"YES",
[this] {
if (!SystemData::createSystemDirectories()) {
mWindow->pushGui(new GuiMsgBox(mWindow, HelpStyle(),
"THE SYSTEM DIRECTORIES WERE SUCCESSFULLY\n"
"GENERATED, EXIT THE APPLICATION AND PLACE\n"
"YOUR GAMES IN THE NEWLY CREATED FOLDERS", "OK", nullptr,
"", nullptr, "", nullptr, true));
"YOUR GAMES IN THE NEWLY CREATED FOLDERS",
"OK", nullptr, "", nullptr, "", nullptr,
true));
}
else {
mWindow->pushGui(new GuiMsgBox(mWindow, HelpStyle(),
"ERROR CREATING THE SYSTEM DIRECTORIES,\n"
"PERMISSION PROBLEMS OR DISK FULL?\n\n"
"SEE THE LOG FILE FOR MORE DETAILS", "OK", nullptr,
"", nullptr, "", nullptr, true));
"SEE THE LOG FILE FOR MORE DETAILS",
"OK", nullptr, "", nullptr, "", nullptr,
true));
}
}, "NO", nullptr, "", nullptr, true));
},
"QUIT", [] {
"NO", nullptr, "", nullptr, true));
},
"QUIT",
[] {
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent(&quit);
}, true, false);
},
true, false);
mWindow->pushGui(mNoGamesMessageBox);
}
@ -205,7 +203,7 @@ void ViewController::goToStart()
// If a specific system is requested, go directly to its game list.
auto requestedSystem = Settings::getInstance()->getString("StartupSystem");
if ("" != requestedSystem && "retropie" != requestedSystem) {
for (auto it = SystemData::sSystemVector.cbegin();
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); it++) {
if ((*it)->getName() == requestedSystem) {
goToGameList(*it);
@ -396,8 +394,9 @@ void ViewController::goToGameList(SystemData* system)
restoreViewPosition();
if (mPreviousView && Settings::getInstance()->getString("TransitionStyle") == "fade" &&
isAnimationPlaying(0))
isAnimationPlaying(0)) {
mPreviousView->onHide();
}
if (mPreviousView) {
mSkipView = mPreviousView;
@ -541,11 +540,13 @@ void ViewController::playViewTransition(bool instant)
std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
if (instant || transition_style == "instant") {
setAnimation(new LambdaAnimation([this, target](float /*t*/) {
setAnimation(new LambdaAnimation(
[this, target](float /*t*/) {
this->mCamera.translation() = -target;
if (mPreviousView)
mPreviousView->onHide();
}, 1));
},
1));
updateHelpPrompts();
}
else if (transition_style == "fade") {
@ -558,7 +559,7 @@ void ViewController::playViewTransition(bool instant)
// Without this, a (much shorter) fade transition would still play as
// finishedCallback is calling this function.
if (!mCancelledTransition)
mFadeOpacity = Math::lerp(0, 1, t);
mFadeOpacity = Math::lerp(0.0f, 1.0f, t);
};
auto fadeCallback = [this]() {
@ -572,8 +573,8 @@ void ViewController::playViewTransition(bool instant)
[this, fadeFunc, fadeCallback, target] {
this->mCamera.translation() = -target;
updateHelpPrompts();
setAnimation(new LambdaAnimation(fadeFunc, FADE_DURATION),
FADE_WAIT, fadeCallback, true);
setAnimation(new LambdaAnimation(fadeFunc, FADE_DURATION), FADE_WAIT,
fadeCallback, true);
});
// Fast-forward animation if we're partway faded.
@ -646,8 +647,9 @@ void ViewController::launch(FileData* game)
if (durationString == "disabled") {
// If the game launch screen has been set as disabled, show a simple info popup
// notification instead.
GuiInfoPopup* s = new GuiInfoPopup(mWindow, "LAUNCHING GAME '" +
Utils::String::toUpper(game->metadata.get("name") + "'"), 10000);
GuiInfoPopup* s = new GuiInfoPopup(
mWindow, "LAUNCHING GAME '" + Utils::String::toUpper(game->metadata.get("name") + "'"),
10000);
mWindow->setInfoPopup(s);
duration = 1700;
}
@ -670,16 +672,14 @@ void ViewController::launch(FileData* game)
// This is just a dummy animation in order for the launch screen or notification popup
// to be displayed briefly, and for the navigation sound playing to be able to complete.
// During this time period, all user input is blocked.
setAnimation(new LambdaAnimation([](float t){}, duration), 0, [this, game] {
setAnimation(new LambdaAnimation([](float t) {}, duration), 0, [this, game] {
game->launchGame(mWindow);
// If the launch screen is disabled then this will do nothing.
mWindow->closeLaunchScreen();
onFileChanged(game, true);
// This is a workaround so that any keys or button presses used for exiting the emulator
// are not captured upon returning.
setAnimation(new LambdaAnimation([](float t){}, 1), 0, [this] {
mLockInput = false;
});
setAnimation(new LambdaAnimation([](float t) {}, 1), 0, [this] { mLockInput = false; });
});
}
@ -733,36 +733,39 @@ std::shared_ptr<IGameListView> ViewController::getGameListView(SystemData* syste
}
// Create the view.
switch (selectedViewStyle)
{
case VIDEO:
switch (selectedViewStyle) {
case VIDEO: {
view = std::shared_ptr<IGameListView>(
new VideoGameListView(mWindow, system->getRootFolder()));
mState.viewstyle = VIDEO;
break;
case DETAILED:
}
case DETAILED: {
view = std::shared_ptr<IGameListView>(
new DetailedGameListView(mWindow, system->getRootFolder()));
mState.viewstyle = DETAILED;
break;
case GRID:
}
case GRID: {
view = std::shared_ptr<IGameListView>(
new GridGameListView(mWindow, system->getRootFolder()));
mState.viewstyle = GRID;
break;
case BASIC:
default:
}
case BASIC: {
}
default: {
view = std::shared_ptr<IGameListView>(
new BasicGameListView(mWindow, system->getRootFolder()));
mState.viewstyle = BASIC;
break;
}
}
view->setTheme(system->getTheme());
std::vector<SystemData*>& sysVec = SystemData::sSystemVector;
int id = static_cast<int>(
std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin());
int id = static_cast<int>(std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin());
view->setPosition(id * static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight() * 2));
@ -870,8 +873,8 @@ void ViewController::render(const Transform4x4f& parentTrans)
if (it->second == mCurrentView || (it->second == mPreviousView && isCameraMoving())) {
// Clipping.
Vector3f guiStart = it->second->getPosition();
Vector3f guiEnd = it->second->getPosition() + Vector3f(it->second->getSize().x(),
it->second->getSize().y(), 0);
Vector3f guiEnd = it->second->getPosition() +
Vector3f(it->second->getSize().x(), it->second->getSize().y(), 0);
if (guiEnd.x() >= viewStart.x() && guiEnd.y() >= viewStart.y() &&
guiStart.x() <= viewEnd.x() && guiStart.y() <= viewEnd.y())
@ -895,13 +898,14 @@ void ViewController::preload()
{
unsigned int systemCount = static_cast<int>(SystemData::sSystemVector.size());
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); it ++) {
for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend();
it++) {
if (Settings::getInstance()->getBool("SplashScreen") &&
Settings::getInstance()->getBool("SplashScreenProgress")) {
mWindow->renderLoadingScreen("Loading '" + (*it)->getFullName() + "' (" +
std::to_string(std::distance(SystemData::sSystemVector.cbegin(), it)+1) +
"/" + std::to_string(systemCount) + ")");
mWindow->renderLoadingScreen(
"Loading '" + (*it)->getFullName() + "' (" +
std::to_string(std::distance(SystemData::sSystemVector.cbegin(), it) + 1) + "/" +
std::to_string(systemCount) + ")");
}
(*it)->getIndex()->resetFilters();
getGameListView(*it);

View file

@ -13,11 +13,11 @@
#ifndef ES_APP_VIEWS_VIEW_CONTROLLER_H
#define ES_APP_VIEWS_VIEW_CONTROLLER_H
#include "FileData.h"
#include "GuiComponent.h"
#include "guis/GuiComplexTextEditPopup.h"
#include "guis/GuiMsgBox.h"
#include "renderers/Renderer.h"
#include "FileData.h"
#include "GuiComponent.h"
#include <vector>
@ -46,8 +46,10 @@ public:
// If a basic view detected a metadata change, it can request to recreate
// the current gamelist view (as it may change to be detailed).
void reloadGameListView(IGameListView* gamelist, bool reloadTheme = false);
inline void reloadGameListView(SystemData* system, bool reloadTheme = false)
{ reloadGameListView(getGameListView(system).get(), reloadTheme); }
void reloadGameListView(SystemData* system, bool reloadTheme = false)
{
reloadGameListView(getGameListView(system).get(), reloadTheme);
}
// Reload everything with a theme.
// Used when the "ThemeSet" setting changes.
void reloadAll();
@ -67,22 +69,26 @@ public:
void stopScrolling();
void onFileChanged(FileData* file, bool reloadGameList);
void triggerGameLaunch(FileData* game) { mGameToLaunch = game; mLockInput = true; };
bool getGameLaunchTriggered() { return (mGameToLaunch != nullptr); };
void triggerGameLaunch(FileData* game)
{
mGameToLaunch = game;
mLockInput = true;
};
bool getGameLaunchTriggered() { return (mGameToLaunch != nullptr); }
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Transform4x4f& parentTrans) override;
enum ViewMode {
NOTHING,
NOTHING, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
START_SCREEN,
SYSTEM_SELECT,
GAME_LIST
};
enum GameListViewStyle {
AUTOMATIC,
AUTOMATIC, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
BASIC,
DETAILED,
GRID,
@ -93,7 +99,7 @@ public:
ViewMode viewing;
GameListViewStyle viewstyle;
inline SystemData* getSystem() const
SystemData* getSystem() const
{
assert(viewing == GAME_LIST || viewing == SYSTEM_SELECT);
return system;
@ -104,7 +110,7 @@ public:
SystemData* system;
};
inline const State& getState() const { return mState; }
const State& getState() const { return mState; }
virtual std::vector<HelpPrompt> getHelpPrompts() override;
virtual HelpStyle getHelpStyle() override;
@ -143,6 +149,9 @@ private:
std::map<SystemData*, std::shared_ptr<IGameListView>> mGameListViews;
std::shared_ptr<SystemView> mSystemListView;
FileData* mGameToLaunch;
State mState;
Transform4x4f mCamera;
bool mSystemViewTransition;
bool mWrappedViews;
@ -151,9 +160,6 @@ private:
bool mCancelledTransition; // Needed only for the Fade transition style.
bool mLockInput;
bool mNextSystem;
FileData* mGameToLaunch;
State mState;
};
#endif // ES_APP_VIEWS_VIEW_CONTROLLER_H

View file

@ -8,15 +8,16 @@
#include "views/gamelist/BasicGameListView.h"
#include "utils/FileSystemUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "Settings.h"
#include "SystemData.h"
#include "utils/FileSystemUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
BasicGameListView::BasicGameListView(Window* window, FileData* root)
: ISimpleGameListView(window, root), mList(window)
: ISimpleGameListView(window, root)
, mList(window)
{
mList.setSize(mSize.x(), mSize.y() * 0.8f);
mList.setPosition(0, mSize.y() * 0.2f);
@ -91,14 +92,14 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files, FileDa
if ((*it)->getFavorite() && favoriteStar &&
mRoot->getSystem()->getName() != "favorites") {
if (Settings::getInstance()->getBool("SpecialCharsASCII"))
mList.add(inCollectionPrefix + "* " +
(*it)->getName(), *it, ((*it)->getType() == FOLDER));
mList.add(inCollectionPrefix + "* " + (*it)->getName(), *it,
((*it)->getType() == FOLDER));
else
mList.add(inCollectionPrefix + ViewController::FAVORITE_CHAR + " " +
(*it)->getName(), *it, ((*it)->getType() == FOLDER));
(*it)->getName(),
*it, ((*it)->getType() == FOLDER));
}
else if ((*it)->getType() == FOLDER &&
mRoot->getSystem()->getName() != "collections") {
else if ((*it)->getType() == FOLDER && mRoot->getSystem()->getName() != "collections") {
if (Settings::getInstance()->getBool("SpecialCharsASCII"))
mList.add("# " + (*it)->getName(), *it, true);
else
@ -117,11 +118,6 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files, FileDa
generateFirstLetterIndex(files);
}
FileData* BasicGameListView::getCursor()
{
return mList.getSelected();
}
void BasicGameListView::setCursor(FileData* cursor)
{
if (!mList.setCursor(cursor) && (!cursor->isPlaceHolder())) {
@ -133,6 +129,7 @@ void BasicGameListView::setCursor(FileData* cursor)
if (mCursorStack.empty() || mCursorStack.top() != cursor->getParent()) {
std::stack<FileData*> tmp;
FileData* ptr = cursor->getParent();
while (ptr && ptr != mRoot) {
tmp.push(ptr);
ptr = ptr->getParent();
@ -148,31 +145,6 @@ void BasicGameListView::setCursor(FileData* cursor)
}
}
FileData* BasicGameListView::getNextEntry()
{
return mList.getNext();
}
FileData* BasicGameListView::getPreviousEntry()
{
return mList.getPrevious();
}
FileData* BasicGameListView::getFirstEntry()
{
return mList.getFirst();
}
FileData* BasicGameListView::getLastEntry()
{
return mList.getLast();
}
FileData* BasicGameListView::getFirstGameEntry()
{
return mFirstGameEntry;
}
void BasicGameListView::addPlaceholder(FileData* firstEntry)
{
// Empty list, add a placeholder.
@ -186,18 +158,9 @@ void BasicGameListView::addPlaceholder(FileData* firstEntry)
mList.add(placeholder->getName(), placeholder, (placeholder->getType() == PLACEHOLDER));
}
std::string BasicGameListView::getQuickSystemSelectRightButton()
{
return "right";
}
std::string BasicGameListView::getQuickSystemSelectLeftButton()
{
return "left";
}
void BasicGameListView::launch(FileData* game)
{
// This triggers ViewController to launch the game.
ViewController::get()->triggerGameLaunch(game);
}
@ -251,8 +214,8 @@ void BasicGameListView::removeMedia(FileData* game)
// If there are no media files left in the directory after the deletion, then remove
// the directory too. Remove any empty parent directories as well.
auto removeEmptyDirFunc = []
(std::string systemMediaDir, std::string mediaType, std::string path) {
auto removeEmptyDirFunc = [](std::string systemMediaDir, std::string mediaType,
std::string path) {
std::string parentPath = Utils::FileSystem::getParent(path);
while (parentPath != systemMediaDir + "/" + mediaType) {
if (Utils::FileSystem::getDirContent(parentPath).size() == 0) {

View file

@ -21,30 +21,33 @@ public:
virtual void onFileChanged(FileData* file, bool reloadGameList) override;
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
virtual FileData* getCursor() override;
virtual void setCursor(FileData* cursor) override;
virtual FileData* getNextEntry() override;
virtual FileData* getPreviousEntry() override;
virtual FileData* getFirstEntry() override;
virtual FileData* getLastEntry() override;
virtual FileData* getFirstGameEntry() override;
virtual FileData* getCursor() override { return mList.getSelected(); }
virtual FileData* getNextEntry() override { return mList.getNext(); }
virtual FileData* getPreviousEntry() override { return mList.getPrevious(); }
virtual FileData* getFirstEntry() override { return mList.getFirst(); }
virtual FileData* getLastEntry() override { return mList.getLast(); }
virtual FileData* getFirstGameEntry() override { return mFirstGameEntry; }
virtual std::string getName() const override { return "basic"; }
virtual std::vector<HelpPrompt> getHelpPrompts() override;
virtual void launch(FileData* game) override;
virtual bool isListScrolling() override { return mList.isScrolling(); };
virtual void stopListScrolling() override { mList.stopScrolling(); };
virtual bool isListScrolling() override { return mList.isScrolling(); }
virtual void stopListScrolling() override { mList.stopScrolling(); }
virtual const std::vector<std::string>& getFirstLetterIndex() override
{ return mFirstLetterIndex; };
{
return mFirstLetterIndex;
}
virtual void addPlaceholder(FileData* firstEntry = nullptr) override;
virtual void launch(FileData* game) override;
protected:
virtual std::string getQuickSystemSelectRightButton() override;
virtual std::string getQuickSystemSelectLeftButton() override;
virtual std::string getQuickSystemSelectRightButton() override { return "right"; }
virtual std::string getQuickSystemSelectLeftButton() override { return "left"; }
virtual void populateList(const std::vector<FileData*>& files, FileData* firstEntry) override;
virtual void remove(FileData* game, bool deleteFile) override;
virtual void removeMedia(FileData* game) override;

View file

@ -8,45 +8,40 @@
#include "views/gamelist/DetailedGameListView.h"
#include "animations/LambdaAnimation.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "SystemData.h"
#include "animations/LambdaAnimation.h"
#include "views/ViewController.h"
#define FADE_IN_START_OPACITY 0.5f
#define FADE_IN_TIME 650
DetailedGameListView::DetailedGameListView(
Window* window,
FileData* root)
: BasicGameListView(window, root),
mDescContainer(window),
mDescription(window),
mGamelistInfo(window),
mThumbnail(window),
mMarquee(window),
mImage(window),
mLblRating(window),
mLblReleaseDate(window),
mLblDeveloper(window),
mLblPublisher(window),
mLblGenre(window),
mLblPlayers(window),
mLblLastPlayed(window),
mLblPlayCount(window),
mRating(window),
mReleaseDate(window),
mDeveloper(window),
mPublisher(window),
mGenre(window),
mPlayers(window),
mLastPlayed(window),
mPlayCount(window),
mName(window),
mLastUpdated(nullptr)
DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
: BasicGameListView(window, root)
, mDescContainer(window)
, mDescription(window)
, mGamelistInfo(window)
, mThumbnail(window)
, mMarquee(window)
, mImage(window)
, mLblRating(window)
, mLblReleaseDate(window)
, mLblDeveloper(window)
, mLblPublisher(window)
, mLblGenre(window)
, mLblPlayers(window)
, mLblLastPlayed(window)
, mLblPlayCount(window)
, mRating(window)
, mReleaseDate(window)
, mDeveloper(window)
, mPublisher(window)
, mGenre(window)
, mPlayers(window)
, mLastPlayed(window)
, mPlayCount(window)
, mName(window)
, mLastUpdated(nullptr)
{
const float padding = 0.01f;
@ -114,8 +109,8 @@ DetailedGameListView::DetailedGameListView(
addChild(&mName);
mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
mDescContainer.setSize(mSize.x() * (0.50f - 2 * padding), mSize.y() -
mDescContainer.getPosition().y());
mDescContainer.setSize(mSize.x() * (0.50f - 2.0f * padding),
mSize.y() - mDescContainer.getPosition().y());
mDescContainer.setAutoScroll(true);
mDescContainer.setDefaultZIndex(40);
addChild(&mDescContainer);
@ -150,10 +145,10 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
initMDLabels();
std::vector<TextComponent*> labels = getMDLabels();
assert(labels.size() == 8);
std::vector<std::string> lblElements = {
"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"
};
std::vector<std::string> lblElements = { "md_lbl_rating", "md_lbl_releasedate",
"md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players",
"md_lbl_lastplayed", "md_lbl_playcount" };
for (unsigned int i = 0; i < labels.size(); i++)
labels[i]->applyTheme(theme, getName(), lblElements[i], ALL);
@ -161,10 +156,9 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
initMDValues();
std::vector<GuiComponent*> values = getMDValues();
assert(values.size() == 8);
std::vector<std::string> valElements = {
"md_rating", "md_releasedate", "md_developer", "md_publisher",
"md_genre", "md_players", "md_lastplayed", "md_playcount"
};
std::vector<std::string> valElements = { "md_rating", "md_releasedate", "md_developer",
"md_publisher", "md_genre", "md_players",
"md_lastplayed", "md_playcount" };
for (unsigned int i = 0; i < values.size(); i++)
values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT);
@ -172,7 +166,8 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
mDescContainer.applyTheme(theme, getName(), "md_description",
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
mDescription.setSize(mDescContainer.getSize().x(), 0);
mDescription.applyTheme(theme, getName(), "md_description",
mDescription.applyTheme(
theme, getName(), "md_description",
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT);
@ -205,7 +200,7 @@ void DetailedGameListView::initMDLabels()
}
else {
// Work from the last component.
GuiComponent* lc = components[i-1];
GuiComponent* lc = components[i - 1];
pos = lc->getPosition() + Vector3f(0, lc->getSize().y() + rowPadding, 0);
}
@ -232,13 +227,13 @@ void DetailedGameListView::initMDValues()
float bottom = 0.0f;
const float colSize = (mSize.x() * 0.48f) / 2;
const float colSize = (mSize.x() * 0.48f) / 2.0f;
for (unsigned int i = 0; i < labels.size(); i++) {
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2;
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2.0f;
values[i]->setPosition(labels[i]->getPosition() +
Vector3f(labels[i]->getSize().x(), heightDiff, 0));
values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
values[i]->setDefaultZIndex(40);
values[i]->setDefaultZIndex(40.0f);
float testBot = values[i]->getPosition().y() + values[i]->getSize().y();
@ -247,8 +242,8 @@ void DetailedGameListView::initMDValues()
}
mDescContainer.setPosition(mDescContainer.getPosition().x(), bottom + mSize.y() * 0.01f);
mDescContainer.setSize(mDescContainer.getSize().x(), mSize.y() -
mDescContainer.getPosition().y());
mDescContainer.setSize(mDescContainer.getSize().x(),
mSize.y() - mDescContainer.getPosition().y());
}
void DetailedGameListView::updateInfoPanel()
@ -334,8 +329,8 @@ void DetailedGameListView::updateInfoPanel()
// the first of these so that we can display its game media.
if (file->getSystem()->isCustomCollection() &&
file->getPath() == file->getSystem()->getName()) {
mRandomGame = CollectionSystemsManager::get()->
updateCollectionFolderMetadata(file->getSystem());
mRandomGame =
CollectionSystemsManager::get()->updateCollectionFolderMetadata(file->getSystem());
if (mRandomGame) {
mThumbnail.setImage(mRandomGame->getThumbnailPath());
mMarquee.setImage(mRandomGame->getMarqueePath());
@ -371,16 +366,16 @@ void DetailedGameListView::updateInfoPanel()
else
gamelistInfoString += ViewController::FILTER_CHAR + " " +
std::to_string(mFilteredGameCount) + " + " +
std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
std::to_string(mGameCount);
std::to_string(mFilteredGameCountAll - mFilteredGameCount) +
" / " + std::to_string(mGameCount);
}
else {
gamelistInfoString += ViewController::CONTROLLER_CHAR + " " +
std::to_string(mGameCount);
gamelistInfoString +=
ViewController::CONTROLLER_CHAR + " " + std::to_string(mGameCount);
if (!(file->getSystem()->isCollection() &&
file->getSystem()->getFullName() == "favorites"))
gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " "
+ std::to_string(mFavoritesGameCount);
gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " " +
std::to_string(mFavoritesGameCount);
}
if (mIsFolder && infoAlign != ALIGN_RIGHT)
@ -390,8 +385,8 @@ void DetailedGameListView::updateInfoPanel()
// Fade in the game image.
auto func = [this](float t) {
mImage.setOpacity(static_cast<unsigned char>(Math::lerp(
static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
mImage.setOpacity(static_cast<unsigned char>(
Math::lerp(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
};
mImage.setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);

View file

@ -8,48 +8,42 @@
#include "views/gamelist/GridGameListView.h"
#include "animations/LambdaAnimation.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "Settings.h"
#include "Sound.h"
#include "SystemData.h"
#include "animations/LambdaAnimation.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#define FADE_IN_START_OPACITY 0.5f
#define FADE_IN_TIME 650
GridGameListView::GridGameListView(
Window* window,
FileData* root)
: ISimpleGameListView(window, root),
mGrid(window),
mMarquee(window),
mImage(window),
mDescContainer(window),
mDescription(window),
mGamelistInfo(window),
mLblRating(window),
mLblReleaseDate(window),
mLblDeveloper(window),
mLblPublisher(window),
mLblGenre(window),
mLblPlayers(window),
mLblLastPlayed(window),
mLblPlayCount(window),
mRating(window),
mReleaseDate(window),
mDeveloper(window),
mPublisher(window),
mGenre(window),
mPlayers(window),
mLastPlayed(window),
mPlayCount(window),
mName(window)
GridGameListView::GridGameListView(Window* window, FileData* root)
: ISimpleGameListView(window, root)
, mGrid(window)
, mMarquee(window)
, mImage(window)
, mDescContainer(window)
, mDescription(window)
, mGamelistInfo(window)
, mLblRating(window)
, mLblReleaseDate(window)
, mLblDeveloper(window)
, mLblPublisher(window)
, mLblGenre(window)
, mLblPlayers(window)
, mLblLastPlayed(window)
, mLblPlayCount(window)
, mRating(window)
, mReleaseDate(window)
, mDeveloper(window)
, mPublisher(window)
, mGenre(window)
, mPlayers(window)
, mLastPlayed(window)
, mPlayCount(window)
, mName(window)
{
const float padding = 0.01f;
@ -95,8 +89,8 @@ GridGameListView::GridGameListView(
addChild(&mName);
mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
mDescContainer.setSize(mSize.x() * (0.50f - 2 * padding), mSize.y() -
mDescContainer.getPosition().y());
mDescContainer.setSize(mSize.x() * (0.50f - 2.0f * padding),
mSize.y() - mDescContainer.getPosition().y());
mDescContainer.setAutoScroll(true);
mDescContainer.setDefaultZIndex(40);
addChild(&mDescContainer);
@ -107,7 +101,7 @@ GridGameListView::GridGameListView(
mMarquee.setOrigin(0.5f, 0.5f);
mMarquee.setPosition(mSize.x() * 0.25f, mSize.y() * 0.10f);
mMarquee.setMaxSize(mSize.x() * (0.5f - 2 * padding), mSize.y() * 0.18f);
mMarquee.setMaxSize(mSize.x() * (0.5f - 2.0f * padding), mSize.y() * 0.18f);
mMarquee.setDefaultZIndex(35);
mMarquee.setVisible(false);
addChild(&mMarquee);
@ -130,10 +124,6 @@ GridGameListView::GridGameListView(
updateInfoPanel();
}
GridGameListView::~GridGameListView()
{
}
void GridGameListView::onFileChanged(FileData* file, bool reloadGameList)
{
if (reloadGameList) {
@ -145,11 +135,6 @@ void GridGameListView::onFileChanged(FileData* file, bool reloadGameList)
ISimpleGameListView::onFileChanged(file, reloadGameList);
}
FileData* GridGameListView::getCursor()
{
return mGrid.getSelected();
}
void GridGameListView::setCursor(FileData* cursor)
{
if (!mGrid.setCursor(cursor) && (!cursor->isPlaceHolder())) {
@ -176,47 +161,11 @@ void GridGameListView::setCursor(FileData* cursor)
}
}
FileData* GridGameListView::getNextEntry()
{
return mGrid.getNext();;
}
FileData* GridGameListView::getPreviousEntry()
{
return mGrid.getPrevious();
}
FileData* GridGameListView::getFirstEntry()
{
return mGrid.getFirst();;
}
FileData* GridGameListView::getLastEntry()
{
return mGrid.getLast();
}
FileData* GridGameListView::getFirstGameEntry()
{
return firstGameEntry;
}
std::string GridGameListView::getQuickSystemSelectRightButton()
{
return "rightshoulder";
}
std::string GridGameListView::getQuickSystemSelectLeftButton()
{
return "leftshoulder";
}
bool GridGameListView::input(InputConfig* config, Input input)
{
if (input.value == 0 && (config->isMappedLike("left", input) ||
config->isMappedLike("right", input) ||
(config->isMappedLike("up", input)) ||
(config->isMappedLike("down", input)) ))
if (input.value == 0 &&
(config->isMappedLike("left", input) || config->isMappedLike("right", input) ||
(config->isMappedLike("up", input)) || (config->isMappedLike("down", input))))
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
if (input.value != 0 && config->isMappedLike("righttrigger", input)) {
@ -295,10 +244,10 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
initMDLabels();
std::vector<TextComponent*> labels = getMDLabels();
assert(labels.size() == 8);
std::vector<std::string> lblElements = {
"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"
};
std::vector<std::string> lblElements = { "md_lbl_rating", "md_lbl_releasedate",
"md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players",
"md_lbl_lastplayed", "md_lbl_playcount" };
for (unsigned int i = 0; i < labels.size(); i++)
labels[i]->applyTheme(theme, getName(), lblElements[i], ALL);
@ -306,10 +255,9 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
initMDValues();
std::vector<GuiComponent*> values = getMDValues();
assert(values.size() == 8);
std::vector<std::string> valElements = {
"md_rating", "md_releasedate", "md_developer", "md_publisher",
"md_genre", "md_players", "md_lastplayed", "md_playcount"
};
std::vector<std::string> valElements = { "md_rating", "md_releasedate", "md_developer",
"md_publisher", "md_genre", "md_players",
"md_lastplayed", "md_playcount" };
for (unsigned int i = 0; i < values.size(); i++)
values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT);
@ -317,7 +265,8 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
mDescContainer.applyTheme(theme, getName(), "md_description",
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
mDescription.setSize(mDescContainer.getSize().x(), 0);
mDescription.applyTheme(theme, getName(), "md_description",
mDescription.applyTheme(
theme, getName(), "md_description",
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
// Repopulate list in case a new theme is displaying a different image.
@ -336,6 +285,12 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
sortChildren();
}
void GridGameListView::onShow()
{
GuiComponent::onShow();
updateInfoPanel();
}
void GridGameListView::initMDLabels()
{
std::vector<TextComponent*> components = getMDLabels();
@ -356,7 +311,7 @@ void GridGameListView::initMDLabels()
}
else {
// Work from the last component.
GuiComponent* lc = components[i-1];
GuiComponent* lc = components[i - 1];
pos = lc->getPosition() + Vector3f(0, lc->getSize().y() + rowPadding, 0);
}
@ -383,9 +338,9 @@ void GridGameListView::initMDValues()
float bottom = 0.0f;
const float colSize = (mSize.x() * 0.48f) / 2;
const float colSize = (mSize.x() * 0.48f) / 2.0f;
for (unsigned int i = 0; i < labels.size(); i++) {
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2;
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2.0f;
values[i]->setPosition(labels[i]->getPosition() +
Vector3f(labels[i]->getSize().x(), heightDiff, 0));
values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
@ -397,8 +352,8 @@ void GridGameListView::initMDValues()
}
mDescContainer.setPosition(mDescContainer.getPosition().x(), bottom + mSize.y() * 0.01f);
mDescContainer.setSize(mDescContainer.getSize().x(), mSize.y() -
mDescContainer.getPosition().y());
mDescContainer.setSize(mDescContainer.getSize().x(),
mSize.y() - mDescContainer.getPosition().y());
}
void GridGameListView::updateInfoPanel()
@ -465,17 +420,18 @@ void GridGameListView::updateInfoPanel()
if (mIsFiltered) {
if (mFilteredGameCountAll == mFilteredGameCount)
gamelistInfoString += ViewController::FILTER_CHAR + " "
+ std::to_string(mFilteredGameCount) + " / " + std::to_string(mGameCount);
gamelistInfoString += ViewController::FILTER_CHAR + " " +
std::to_string(mFilteredGameCount) + " / " +
std::to_string(mGameCount);
else
gamelistInfoString += ViewController::FILTER_CHAR + " " +
std::to_string(mFilteredGameCount) + " + " +
std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
std::to_string(mGameCount);
std::to_string(mFilteredGameCountAll - mFilteredGameCount) +
" / " + std::to_string(mGameCount);
}
else {
gamelistInfoString += ViewController::CONTROLLER_CHAR + " " +
std::to_string(mGameCount);
gamelistInfoString +=
ViewController::CONTROLLER_CHAR + " " + std::to_string(mGameCount);
if (!(file->getSystem()->isCollection() &&
file->getSystem()->getFullName() == "favorites"))
gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " " +
@ -489,8 +445,8 @@ void GridGameListView::updateInfoPanel()
// Fade in the game image.
auto func = [this](float t) {
mImage.setOpacity(static_cast<unsigned char>(Math::lerp(
static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
mImage.setOpacity(static_cast<unsigned char>(
Math::lerp(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
};
mImage.setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
@ -560,6 +516,7 @@ void GridGameListView::addPlaceholder(FileData* firstEntry)
void GridGameListView::launch(FileData* game)
{
// This triggers ViewController to launch the game.
ViewController::get()->triggerGameLaunch(game);
}
@ -605,8 +562,8 @@ void GridGameListView::removeMedia(FileData* game)
// If there are no media files left in the directory after the deletion, then remove
// the directory too. Remove any empty parent directories as well.
auto removeEmptyDirFunc = []
(std::string systemMediaDir, std::string mediaType, std::string path) {
auto removeEmptyDirFunc = [](std::string systemMediaDir, std::string mediaType,
std::string path) {
std::string parentPath = Utils::FileSystem::getParent(path);
while (parentPath != systemMediaDir + "/" + mediaType) {
if (Utils::FileSystem::getDirContent(parentPath).size() == 0) {
@ -724,13 +681,11 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
if (!UIModeController::getInstance()->isUIModeKid())
prompts.push_back(HelpPrompt("back", "options"));
if (mRoot->getSystem()->isGameSystem() &&
Settings::getInstance()->getBool("RandomAddButton"))
if (mRoot->getSystem()->isGameSystem() && Settings::getInstance()->getBool("RandomAddButton"))
prompts.push_back(HelpPrompt("thumbstickclick", "random"));
if (mRoot->getSystem()->isGameSystem() &&
(mRoot->getSystem()->getThemeFolder() != "custom-collections" ||
!mCursorStack.empty()) &&
(mRoot->getSystem()->getThemeFolder() != "custom-collections" || !mCursorStack.empty()) &&
!UIModeController::getInstance()->isUIModeKid() &&
!UIModeController::getInstance()->isUIModeKiosk() &&
(Settings::getInstance()->getBool("FavoritesAddButton") ||
@ -749,11 +704,6 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
void GridGameListView::update(int deltaTime)
{
// Update.
ISimpleGameListView::update(deltaTime);
}
void GridGameListView::onShow()
{
GuiComponent::onShow();
updateInfoPanel();
}

View file

@ -20,48 +20,50 @@ class GridGameListView : public ISimpleGameListView
{
public:
GridGameListView(Window* window, FileData* root);
virtual ~GridGameListView();
virtual ~GridGameListView() {}
// Called when a FileData* is added, has its metadata changed, or is removed.
virtual void onFileChanged(FileData* file, bool reloadGameList) override;
virtual void onShow() override;
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
virtual FileData* getCursor() override;
virtual void setCursor(FileData* cursor) override;
virtual FileData* getNextEntry() override;
virtual FileData* getPreviousEntry() override;
virtual FileData* getFirstEntry() override;
virtual FileData* getLastEntry() override;
virtual FileData* getFirstGameEntry() override;
virtual bool input(InputConfig* config, Input input) override;
virtual FileData* getCursor() override { return mGrid.getSelected(); }
virtual FileData* getNextEntry() override { return mGrid.getNext(); }
virtual FileData* getPreviousEntry() override { return mGrid.getPrevious(); }
virtual FileData* getFirstEntry() override { return mGrid.getFirst(); }
virtual FileData* getLastEntry() override { return mGrid.getLast(); }
virtual FileData* getFirstGameEntry() override { return firstGameEntry; }
virtual std::string getName() const override { return "grid"; }
virtual bool input(InputConfig* config, Input input) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
virtual void launch(FileData* game) override;
virtual bool isListScrolling() override { return mGrid.isScrolling(); };
virtual bool isListScrolling() override { return mGrid.isScrolling(); }
virtual void stopListScrolling() override
{
mGrid.stopAllAnimations();
mGrid.stopScrolling();
};
}
virtual const std::vector<std::string>& getFirstLetterIndex() override
{ return mFirstLetterIndex; };
{
return mFirstLetterIndex;
}
virtual void addPlaceholder(FileData* firstEntry = nullptr) override;
protected:
virtual void update(int deltaTime) override;
virtual std::string getQuickSystemSelectRightButton() override;
virtual std::string getQuickSystemSelectLeftButton() override;
virtual std::string getQuickSystemSelectRightButton() override { return "rightshoulder"; }
virtual std::string getQuickSystemSelectLeftButton() override { return "leftshoulder"; }
virtual void populateList(const std::vector<FileData*>& files, FileData* firstEntry) override;
virtual void remove(FileData* game, bool deleteFile) override;
virtual void removeMedia(FileData* game) override;
virtual void update(int deltaTime) override;
ImageGridComponent<FileData*> mGrid;
// Points to the first game in the list, i.e. the first entry which is of the type 'GAME'.

View file

@ -8,17 +8,31 @@
#include "views/gamelist/IGameListView.h"
#include "guis/GuiGamelistOptions.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "AudioManager.h"
#include "Sound.h"
#include "Window.h"
#include "guis/GuiGamelistOptions.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
IGameListView::IGameListView(Window* window, FileData* root)
: GuiComponent(window)
, mRoot(root)
{
setSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
}
void IGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
{
mTheme = theme;
onThemeChanged(theme);
}
bool IGameListView::input(InputConfig* config, Input input)
{
// Select button opens GuiGamelistOptions.
if (!UIModeController::getInstance()->isUIModeKid() &&
if (!UIModeController::getInstance()->isUIModeKid() && // Line break.
config->isMappedTo("back", input) && input.value) {
ViewController::get()->cancelViewTransitions();
stopListScrolling();
@ -29,8 +43,8 @@ bool IGameListView::input(InputConfig* config, Input input)
// Ctrl-R reloads the view when debugging.
else if (Settings::getInstance()->getBool("Debug") &&
config->getDeviceId() == DEVICE_KEYBOARD &&
(SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) &&
input.id == SDLK_r && input.value != 0) {
(SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && input.id == SDLK_r &&
input.value != 0) {
LOG(LogDebug) << "IGameListView::input(): Reloading view";
ViewController::get()->reloadGameListView(this, true);
return true;
@ -39,12 +53,6 @@ bool IGameListView::input(InputConfig* config, Input input)
return GuiComponent::input(config, input);
}
void IGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
{
mTheme = theme;
onThemeChanged(theme);
}
HelpStyle IGameListView::getHelpStyle()
{
HelpStyle style;

View file

@ -9,9 +9,9 @@
#ifndef ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#include "renderers/Renderer.h"
#include "FileData.h"
#include "GuiComponent.h"
#include "renderers/Renderer.h"
class ThemeData;
class Window;
@ -20,12 +20,7 @@ class Window;
class IGameListView : public GuiComponent
{
public:
IGameListView(Window* window, FileData* root) : GuiComponent(window), mRoot(root)
{
setSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
}
IGameListView(Window* window, FileData* root);
virtual ~IGameListView() {}
// Called when a FileData* is added, has its metadata changed, or is removed.
@ -35,7 +30,7 @@ public:
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
void setTheme(const std::shared_ptr<ThemeData>& theme);
inline const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
virtual FileData* getCursor() = 0;
virtual void setCursor(FileData*) = 0;

View file

@ -8,26 +8,24 @@
#include "views/gamelist/ISimpleGameListView.h"
#include "guis/GuiInfoPopup.h"
#include "utils/StringUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
#include "Settings.h"
#include "Sound.h"
#include "SystemData.h"
#include "guis/GuiInfoPopup.h"
#include "utils/StringUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "Log.h"
ISimpleGameListView::ISimpleGameListView(
Window* window,
FileData* root)
: IGameListView(window, root),
mHeaderText(window),
mHeaderImage(window),
mBackground(window),
mRandomGame(nullptr)
ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root)
: IGameListView(window, root)
, mHeaderText(window)
, mHeaderImage(window)
, mBackground(window)
, mRandomGame(nullptr)
{
mHeaderText.setText("Logo Text");
mHeaderText.setSize(mSize.x(), 0);
@ -124,7 +122,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
std::vector<FileData*> listEntries = cursor->getChildrenListToDisplay();
// Check if there is an entry in the cursor stack history matching any entry
// in the currect folder. If so, select that entry.
for (auto it = mCursorStackHistory.begin();
for (auto it = mCursorStackHistory.begin(); // Line break.
it != mCursorStackHistory.end(); it++) {
if (std::find(listEntries.begin(), listEntries.end(), *it) !=
listEntries.end()) {
@ -185,8 +183,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
}
else if (config->isMappedTo("x", input) &&
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
mCursorStack.empty() && ViewController::get()->getState().viewing ==
ViewController::GAME_LIST) {
mCursorStack.empty() &&
ViewController::get()->getState().viewing == ViewController::GAME_LIST) {
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
// Jump to the randomly selected game.
if (mRandomGame) {
@ -239,9 +237,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
}
else if (config->isMappedTo("y", input) &&
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
!CollectionSystemsManager::get()->isEditing() &&
mCursorStack.empty() && ViewController::get()->getState().viewing ==
ViewController::GAME_LIST) {
!CollectionSystemsManager::get()->isEditing() && mCursorStack.empty() &&
ViewController::get()->getState().viewing == ViewController::GAME_LIST) {
// Jump to the randomly selected game.
if (mRandomGame) {
NavigationSounds::getInstance()->playThemeNavigationSound(SELECTSOUND);
@ -249,8 +246,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
// remove it so we don't get multiple entries.
std::vector<FileData*> listEntries =
mRandomGame->getSystem()->getRootFolder()->getChildrenListToDisplay();
for (auto it = mCursorStackHistory.begin();
it != mCursorStackHistory.end(); it++) {
for (auto it = mCursorStackHistory.begin(); it != mCursorStackHistory.end(); it++) {
if (std::find(listEntries.begin(), listEntries.end(), *it) !=
listEntries.end()) {
mCursorStackHistory.erase(it);
@ -278,8 +274,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
getCursor()->getParent()->getPath() == "collections") {
NavigationSounds::getInstance()->playThemeNavigationSound(FAVORITESOUND);
GuiInfoPopup* s;
s = new GuiInfoPopup(mWindow,
"CAN'T ADD CUSTOM COLLECTIONS TO CUSTOM COLLECTIONS", 4000);
s = new GuiInfoPopup(mWindow, "CAN'T ADD CUSTOM COLLECTIONS TO CUSTOM COLLECTIONS",
4000);
mWindow->setInfoPopup(s);
}
// Notify the user if attempting to add a placeholder to a custom collection.
@ -287,8 +283,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
mRoot->getSystem()->isGameSystem() && getCursor()->getType() == PLACEHOLDER) {
NavigationSounds::getInstance()->playThemeNavigationSound(FAVORITESOUND);
GuiInfoPopup* s;
s = new GuiInfoPopup(mWindow,
"CAN'T ADD PLACEHOLDERS TO CUSTOM COLLECTIONS", 4000);
s = new GuiInfoPopup(mWindow, "CAN'T ADD PLACEHOLDERS TO CUSTOM COLLECTIONS", 4000);
mWindow->setInfoPopup(s);
}
else if (mRoot->getSystem()->isGameSystem() && getCursor()->getType() != PLACEHOLDER &&
@ -317,8 +312,9 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
else
favoritesSorting = Settings::getInstance()->getBool("FavoritesFirst");
if (favoritesSorting && static_cast<std::string>(
mRoot->getSystem()->getName()) != "recent" && !isEditing) {
if (favoritesSorting &&
static_cast<std::string>(mRoot->getSystem()->getName()) != "recent" &&
!isEditing) {
FileData* entryToSelect;
// Add favorite flag.
if (!getCursor()->getFavorite()) {
@ -348,8 +344,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
// For all other scenarios try to select the next entry, and if it doesn't
// exist, select the previous entry.
else {
entryToSelect = getCursor() != getNextEntry() ?
getNextEntry() : getPreviousEntry();
entryToSelect =
getCursor() != getNextEntry() ? getNextEntry() : getPreviousEntry();
}
}
// Remove favorite flag.
@ -367,7 +363,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
else if (foldersOnTop &&
getCursor()->getFavorite() != getNextEntry()->getFavorite()) {
entryToSelect = getPreviousEntry()->getType() == FOLDER ?
getCursor() : getPreviousEntry();
getCursor() :
getPreviousEntry();
}
// If we are on the favorite marking boundary, select the previous entry.
else if (getCursor()->getFavorite() != getNextEntry()->getFavorite()) {
@ -376,8 +373,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
// For all other scenarios try to select the next entry, and if it doesn't
// exist, select the previous entry.
else {
entryToSelect = getCursor() != getNextEntry() ?
getNextEntry() : getPreviousEntry();
entryToSelect =
getCursor() != getNextEntry() ? getNextEntry() : getPreviousEntry();
}
// If we removed the last favorite marking, set the flag to jump to the
@ -399,22 +396,30 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
if (entryToUpdate->getType() == FOLDER) {
GuiInfoPopup* s;
if (isEditing) {
s = new GuiInfoPopup(mWindow,
"CAN'T ADD FOLDERS TO CUSTOM COLLECTIONS", 4000);
s = new GuiInfoPopup(mWindow, "CAN'T ADD FOLDERS TO CUSTOM COLLECTIONS",
4000);
}
else {
MetaDataList* md = &entryToUpdate->getSourceFileData()->metadata;
if (md->get("favorite") == "false") {
md->set("favorite", "true");
s = new GuiInfoPopup(mWindow, "MARKED FOLDER '" +
s = new GuiInfoPopup(
mWindow,
"MARKED FOLDER '" +
Utils::String::toUpper(Utils::String::removeParenthesis(
entryToUpdate->getName())) + "' AS FAVORITE", 4000);
entryToUpdate->getName())) +
"' AS FAVORITE",
4000);
}
else {
md->set("favorite", "false");
s = new GuiInfoPopup(mWindow, "REMOVED FAVORITE MARKING FOR FOLDER '" +
s = new GuiInfoPopup(
mWindow,
"REMOVED FAVORITE MARKING FOR FOLDER '" +
Utils::String::toUpper(Utils::String::removeParenthesis(
entryToUpdate->getName())) + "'", 4000);
entryToUpdate->getName())) +
"'",
4000);
}
}
@ -431,16 +436,19 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
// was unmarked. We couldn't do this earlier as we didn't have the list
// sorted yet.
if (removedLastFavorite) {
ViewController::get()->getGameListView(entryToUpdate->
getSystem())->setCursor(ViewController::get()->
getGameListView(entryToUpdate->getSystem())->getFirstEntry());
ViewController::get()
->getGameListView(entryToUpdate->getSystem())
->setCursor(ViewController::get()
->getGameListView(entryToUpdate->getSystem())
->getFirstEntry());
}
return true;
}
else if (isEditing && entryToUpdate->metadata.get("nogamecount") == "true") {
GuiInfoPopup* s = new GuiInfoPopup(mWindow,
"CAN'T ADD ENTRIES THAT ARE NOT COUNTED "
"AS GAMES TO CUSTOM COLLECTIONS", 4000);
"AS GAMES TO CUSTOM COLLECTIONS",
4000);
mWindow->setInfoPopup(s);
}
else if (CollectionSystemsManager::get()->toggleGameInCollection(entryToUpdate)) {
@ -451,9 +459,11 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
// Jump to the first entry in the gamelist if the last favorite was unmarked.
if (foldersOnTop && removedLastFavorite &&
!entryToUpdate->getSystem()->isCustomCollection()) {
ViewController::get()->getGameListView(entryToUpdate->getSystem())->
setCursor(ViewController::get()->getGameListView(entryToUpdate->
getSystem())->getFirstGameEntry());
ViewController::get()
->getGameListView(entryToUpdate->getSystem())
->setCursor(ViewController::get()
->getGameListView(entryToUpdate->getSystem())
->getFirstGameEntry());
}
else if (removedLastFavorite &&
!entryToUpdate->getSystem()->isCustomCollection()) {
@ -469,8 +479,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
for (auto it = SystemData::sSystemVector.begin();
it != SystemData::sSystemVector.end(); it++) {
ViewController::get()->getGameListView((*it))->onFileChanged(
ViewController::get()->getGameListView((*it))->
getCursor(), false);
ViewController::get()->getGameListView((*it))->getCursor(), false);
}
}
return true;
@ -511,13 +520,13 @@ void ISimpleGameListView::generateGamelistInfo(FileData* cursor, FileData* first
if (idx->isFiltered()) {
mIsFiltered = true;
mFilteredGameCount = static_cast<unsigned int>(rootFolder->
getFilesRecursive(GAME, true, false).size());
mFilteredGameCount =
static_cast<unsigned int>(rootFolder->getFilesRecursive(GAME, true, false).size());
// Also count the games that are set to not be counted as games, as the filter may
// apply to such entries as well and this will be indicated with a separate '+ XX'
// in the GamelistInfo field.
mFilteredGameCountAll = static_cast<unsigned int>(rootFolder->
getFilesRecursive(GAME, true, true).size());
mFilteredGameCountAll =
static_cast<unsigned int>(rootFolder->getFilesRecursive(GAME, true, true).size());
}
if (firstEntry->getParent() && firstEntry->getParent()->getType() == FOLDER)
@ -553,17 +562,21 @@ void ISimpleGameListView::generateFirstLetterIndex(const std::vector<FileData*>&
// Build the index.
for (auto it = files.begin(); it != files.end(); it++) {
if ((*it)->getType() == FOLDER && (*it)->getFavorite() &&
favoritesSorting && !onlyFavorites)
if ((*it)->getType() == FOLDER && (*it)->getFavorite() && favoritesSorting &&
!onlyFavorites) {
hasFavorites = true;
else if ((*it)->getType() == FOLDER && foldersOnTop && !onlyFolders)
}
else if ((*it)->getType() == FOLDER && foldersOnTop && !onlyFolders) {
hasFolders = true;
else if ((*it)->getType() == GAME && (*it)->getFavorite() &&
favoritesSorting && !onlyFavorites)
}
else if ((*it)->getType() == GAME && (*it)->getFavorite() && favoritesSorting &&
!onlyFavorites) {
hasFavorites = true;
else
}
else {
mFirstLetterIndex.push_back(Utils::String::getFirstCharacter((*it)->getSortName()));
}
}
// Sort and make each entry unique.
std::sort(mFirstLetterIndex.begin(), mFirstLetterIndex.end());

View file

@ -9,9 +9,9 @@
#ifndef ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
#include "views/gamelist/IGameListView.h"
#include "components/ImageComponent.h"
#include "components/TextComponent.h"
#include "views/gamelist/IGameListView.h"
#include <stack>
@ -39,9 +39,13 @@ public:
// These functions are used to retain the folder cursor history, for instance
// during a view reload. The calling function stores the history temporarily.
void copyCursorHistory(std::vector<FileData*>& cursorHistory) override
{ cursorHistory = mCursorStackHistory; };
{
cursorHistory = mCursorStackHistory;
};
void populateCursorHistory(std::vector<FileData*>& cursorHistory) override
{ mCursorStackHistory = cursorHistory; };
{
mCursorStackHistory = cursorHistory;
};
protected:
virtual std::string getQuickSystemSelectRightButton() = 0;

View file

@ -16,67 +16,62 @@
#if defined(BUILD_VLC_PLAYER)
#include "components/VideoVlcComponent.h"
#endif
#include "utils/FileSystemUtil.h"
#include "views/ViewController.h"
#include "AudioManager.h"
#include "CollectionSystemsManager.h"
#include "SystemData.h"
#include "utils/FileSystemUtil.h"
#include "views/ViewController.h"
#define FADE_IN_START_OPACITY 0.5f
#define FADE_IN_TIME 650
VideoGameListView::VideoGameListView(
Window* window,
FileData* root)
: BasicGameListView(window, root),
mDescContainer(window),
mDescription(window),
mGamelistInfo(window),
mThumbnail(window),
mMarquee(window),
mImage(window),
mVideo(nullptr),
mVideoPlaying(false),
mLblRating(window),
mLblReleaseDate(window),
mLblDeveloper(window),
mLblPublisher(window),
mLblGenre(window),
mLblPlayers(window),
mLblLastPlayed(window),
mLblPlayCount(window),
mRating(window),
mReleaseDate(window),
mDeveloper(window),
mPublisher(window),
mGenre(window),
mPlayers(window),
mLastPlayed(window),
mPlayCount(window),
mName(window),
mLastUpdated(nullptr)
VideoGameListView::VideoGameListView(Window* window, FileData* root)
: BasicGameListView(window, root)
, mDescContainer(window)
, mDescription(window)
, mGamelistInfo(window)
, mThumbnail(window)
, mMarquee(window)
, mImage(window)
, mVideo(nullptr)
, mVideoPlaying(false)
, mLblRating(window)
, mLblReleaseDate(window)
, mLblDeveloper(window)
, mLblPublisher(window)
, mLblGenre(window)
, mLblPlayers(window)
, mLblLastPlayed(window)
, mLblPlayCount(window)
, mRating(window)
, mReleaseDate(window)
, mDeveloper(window)
, mPublisher(window)
, mGenre(window)
, mPlayers(window)
, mLastPlayed(window)
, mPlayCount(window)
, mName(window)
, mLastUpdated(nullptr)
{
const float padding = 0.01f;
// Create the correct type of video window.
#if defined(_RPI_)
// Create the correct type of video window.
#if defined(_RPI_)
if (Settings::getInstance()->getBool("VideoOmxPlayer"))
mVideo = new VideoOmxComponent(window);
else if (Settings::getInstance()->getString("VideoPlayer") == "vlc")
mVideo = new VideoVlcComponent(window);
else
mVideo = new VideoFFmpegComponent(window);
#elif defined(BUILD_VLC_PLAYER)
#elif defined(BUILD_VLC_PLAYER)
if (Settings::getInstance()->getString("VideoPlayer") == "vlc")
mVideo = new VideoVlcComponent(window);
else
mVideo = new VideoFFmpegComponent(window);
#else
#else
mVideo = new VideoFFmpegComponent(window);
#endif
#endif
mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y());
mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y());
@ -87,21 +82,21 @@ VideoGameListView::VideoGameListView(
mThumbnail.setOrigin(0.5f, 0.5f);
mThumbnail.setPosition(2.0f, 2.0f);
mThumbnail.setVisible(false);
mThumbnail.setMaxSize(mSize.x() * (0.25f - 2 * padding), mSize.y() * 0.10f);
mThumbnail.setMaxSize(mSize.x() * (0.25f - 2.0f * padding), mSize.y() * 0.10f);
mThumbnail.setDefaultZIndex(35);
addChild(&mThumbnail);
// Marquee.
mMarquee.setOrigin(0.5f, 0.5f);
mMarquee.setPosition(mSize.x() * 0.25f, mSize.y() * 0.10f);
mMarquee.setMaxSize(mSize.x() * (0.5f - 2 * padding), mSize.y() * 0.18f);
mMarquee.setMaxSize(mSize.x() * (0.5f - 2.0f * padding), mSize.y() * 0.18f);
mMarquee.setDefaultZIndex(35);
addChild(&mMarquee);
// Video.
mVideo->setOrigin(0.5f, 0.5f);
mVideo->setPosition(mSize.x() * 0.25f, mSize.y() * 0.4f);
mVideo->setSize(mSize.x() * (0.5f - 2 * padding), mSize.y() * 0.4f);
mVideo->setSize(mSize.x() * (0.5f - 2.0f * padding), mSize.y() * 0.4f);
mVideo->setDefaultZIndex(30);
addChild(mVideo);
@ -140,8 +135,8 @@ VideoGameListView::VideoGameListView(
addChild(&mName);
mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
mDescContainer.setSize(mSize.x() * (0.50f - 2 * padding), mSize.y() -
mDescContainer.getPosition().y());
mDescContainer.setSize(mSize.x() * (0.50f - 2.0f * padding),
mSize.y() - mDescContainer.getPosition().y());
mDescContainer.setAutoScroll(true);
mDescContainer.setDefaultZIndex(40);
addChild(&mDescContainer);
@ -160,10 +155,7 @@ VideoGameListView::VideoGameListView(
initMDValues();
}
VideoGameListView::~VideoGameListView()
{
delete mVideo;
}
VideoGameListView::~VideoGameListView() { delete mVideo; }
void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
{
@ -177,16 +169,17 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
mImage.applyTheme(theme, getName(), "md_image",
POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE);
mVideo->applyTheme(theme, getName(), "md_video",
POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION | VISIBLE);
POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION |
VISIBLE);
mName.applyTheme(theme, getName(), "md_name", ALL);
initMDLabels();
std::vector<TextComponent*> labels = getMDLabels();
assert(labels.size() == 8);
std::vector<std::string> lblElements = {
"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"
};
std::vector<std::string> lblElements = { "md_lbl_rating", "md_lbl_releasedate",
"md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players",
"md_lbl_lastplayed", "md_lbl_playcount" };
for (unsigned int i = 0; i < labels.size(); i++)
labels[i]->applyTheme(theme, getName(), lblElements[i], ALL);
@ -194,10 +187,9 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
initMDValues();
std::vector<GuiComponent*> values = getMDValues();
assert(values.size() == 8);
std::vector<std::string> valElements = {
"md_rating", "md_releasedate", "md_developer", "md_publisher",
"md_genre", "md_players", "md_lastplayed", "md_playcount"
};
std::vector<std::string> valElements = { "md_rating", "md_releasedate", "md_developer",
"md_publisher", "md_genre", "md_players",
"md_lastplayed", "md_playcount" };
for (unsigned int i = 0; i < values.size(); i++)
values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT);
@ -205,7 +197,8 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
mDescContainer.applyTheme(theme, getName(), "md_description",
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
mDescription.setSize(mDescContainer.getSize().x(), 0);
mDescription.applyTheme(theme, getName(), "md_description",
mDescription.applyTheme(
theme, getName(), "md_description",
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT);
@ -238,7 +231,7 @@ void VideoGameListView::initMDLabels()
}
else {
// Work from the last component.
GuiComponent* lc = components[i-1];
GuiComponent* lc = components[i - 1];
pos = lc->getPosition() + Vector3f(0, lc->getSize().y() + rowPadding, 0);
}
@ -265,11 +258,11 @@ void VideoGameListView::initMDValues()
float bottom = 0.0f;
const float colSize = (mSize.x() * 0.48f) / 2;
const float colSize = (mSize.x() * 0.48f) / 2.0f;
for (unsigned int i = 0; i < labels.size(); i++) {
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2;
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2.0f;
values[i]->setPosition(labels[i]->getPosition() +
Vector3f(labels[i]->getSize().x(),heightDiff, 0));
Vector3f(labels[i]->getSize().x(), heightDiff, 0));
values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
values[i]->setDefaultZIndex(40);
@ -280,8 +273,8 @@ void VideoGameListView::initMDValues()
}
mDescContainer.setPosition(mDescContainer.getPosition().x(), bottom + mSize.y() * 0.01f);
mDescContainer.setSize(mDescContainer.getSize().x(), mSize.y() -
mDescContainer.getPosition().y());
mDescContainer.setSize(mDescContainer.getSize().x(),
mSize.y() - mDescContainer.getPosition().y());
}
void VideoGameListView::updateInfoPanel()
@ -368,8 +361,8 @@ void VideoGameListView::updateInfoPanel()
// the first of these so that we can display its game media.
if (file->getSystem()->isCustomCollection() &&
file->getPath() == file->getSystem()->getName()) {
mRandomGame = CollectionSystemsManager::get()->
updateCollectionFolderMetadata(file->getSystem());
mRandomGame =
CollectionSystemsManager::get()->updateCollectionFolderMetadata(file->getSystem());
if (mRandomGame) {
mThumbnail.setImage(mRandomGame->getThumbnailPath());
mMarquee.setImage(mRandomGame->getMarqueePath());
@ -398,7 +391,6 @@ void VideoGameListView::updateInfoPanel()
mVideo->setImage(file->getImagePath());
mVideo->onHide();
if (!mVideo->setVideo(file->getVideoPath()))
mVideo->setDefaultVideo();
}
@ -423,16 +415,16 @@ void VideoGameListView::updateInfoPanel()
else
gamelistInfoString += ViewController::FILTER_CHAR + " " +
std::to_string(mFilteredGameCount) + " + " +
std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
std::to_string(mGameCount);
std::to_string(mFilteredGameCountAll - mFilteredGameCount) +
" / " + std::to_string(mGameCount);
}
else {
gamelistInfoString += ViewController::CONTROLLER_CHAR + " " +
std::to_string(mGameCount);
gamelistInfoString +=
ViewController::CONTROLLER_CHAR + " " + std::to_string(mGameCount);
if (!(file->getSystem()->isCollection() &&
file->getSystem()->getFullName() == "favorites"))
gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " "
+ std::to_string(mFavoritesGameCount);
gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " " +
std::to_string(mFavoritesGameCount);
}
if (mIsFolder && infoAlign != ALIGN_RIGHT)
@ -442,8 +434,8 @@ void VideoGameListView::updateInfoPanel()
// Fade in the game image.
auto func = [this](float t) {
mVideo->setOpacity(static_cast<unsigned char>(Math::lerp(
static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
mVideo->setOpacity(static_cast<unsigned char>(
Math::lerp(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
};
mVideo->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
@ -498,10 +490,7 @@ void VideoGameListView::updateInfoPanel()
}
}
void VideoGameListView::launch(FileData* game)
{
ViewController::get()->triggerGameLaunch(game);
}
void VideoGameListView::launch(FileData* game) { ViewController::get()->triggerGameLaunch(game); }
std::vector<TextComponent*> VideoGameListView::getMDLabels()
{