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Added a dummy RatingComponent object to SystemView to keep the cached texture entries from expiring.
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@ -123,6 +123,10 @@ private:
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PrimaryComponent<SystemData*>* mPrimary;
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PrimaryType mPrimaryType;
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// Dummy entry to keep the default SVG rating images in the texture cache so they don't
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// need to be re-rasterized for each gamelist that is loaded.
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RatingComponent mRatingDummy;
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float mCamOffset;
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float mFadeOpacity;
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int mPreviousScrollVelocity;
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@ -27,10 +27,12 @@ RatingComponent::RatingComponent(bool colorizeChanges, bool linearInterpolation)
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mIconFilled.setResize(mSize, false);
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mIconFilled.setTileSize(mSize.y, mSize.y);
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mIconFilled.setDynamic(false);
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mIconFilled.setLinearInterpolation(linearInterpolation);
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mIconUnfilled.setResize(mSize, false);
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mIconUnfilled.setTileSize(mSize.y, mSize.y);
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mIconUnfilled.setDynamic(false);
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mIconUnfilled.setLinearInterpolation(linearInterpolation);
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mIconFilled.setImage(std::string(":/graphics/star_filled.svg"), true);
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@ -233,7 +235,6 @@ void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (properties & PATH && elem->has("filledPath") &&
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(Utils::FileSystem::isRegularFile(elem->get<std::string>("filledPath")) ||
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Utils::FileSystem::isSymlink(elem->get<std::string>("filledPath")))) {
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mIconFilled.setDynamic(true);
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mIconFilled.setLinearInterpolation(linearInterpolation);
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mIconFilled.setImage(std::string(elem->get<std::string>("filledPath")), true);
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mIconFilled.getTexture()->setSize(std::round(mSize.y * mImageRatio), mSize.y);
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@ -249,7 +250,6 @@ void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (properties & PATH && elem->has("unfilledPath") &&
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(Utils::FileSystem::isRegularFile(elem->get<std::string>("unfilledPath")) ||
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Utils::FileSystem::isSymlink(elem->get<std::string>("unfilledPath")))) {
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mIconUnfilled.setDynamic(true);
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mIconUnfilled.setLinearInterpolation(linearInterpolation);
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mIconUnfilled.setImage(std::string(elem->get<std::string>("unfilledPath")), true);
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mIconUnfilled.getTexture()->setSize(std::round(mSize.y * mImageRatio), mSize.y);
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