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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added rudimentary frame caching support to LottieComponent.
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3f629b6c1e
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@ -277,6 +277,8 @@ void Settings::setDefaults()
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mBoolMap["DebugSkipInputLogging"] = {false, false};
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mStringMap["ROMDirectory"] = {"", ""};
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mStringMap["UIMode_passkey"] = {"uuddlrlrba", "uuddlrlrba"};
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mIntMap["LottieMaxFileCache"] = {100, 100};
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mIntMap["LottieMaxTotalCache"] = {1024, 1024};
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//
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// Hardcoded or program-internal settings.
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@ -17,6 +17,10 @@
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LottieComponent::LottieComponent(Window* window)
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: GuiComponent{window}
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, mCacheFrames{true}
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, mMaxCacheSize{0}
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, mCacheSize{0}
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, mFrameSize{0}
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, mAnimation{nullptr}
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, mSurface{nullptr}
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, mTotalFrames{0}
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@ -35,6 +39,17 @@ LottieComponent::LottieComponent(Window* window)
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mTexture->setFormat(Renderer::Texture::BGRA);
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#endif
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// Keep per-file cache size within 0 to 1024 MiB.
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mMaxCacheSize = static_cast<size_t>(
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glm::clamp(Settings::getInstance()->getInt("LottieMaxFileCache"), 0, 1024) * 1024 * 1024);
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// Keep total cache size within 0 to 4096 MiB.
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int maxTotalCache =
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glm::clamp(Settings::getInstance()->getInt("LottieMaxTotalCache"), 0, 4096) * 1024 * 1024;
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if (mMaxTotalFrameCache != static_cast<size_t>(maxTotalCache))
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mMaxTotalFrameCache = static_cast<size_t>(maxTotalCache);
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// Set component defaults.
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setOrigin(0.5f, 0.5f);
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setSize(Renderer::getScreenWidth() * 0.2f, Renderer::getScreenHeight() * 0.2f);
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@ -43,6 +58,13 @@ LottieComponent::LottieComponent(Window* window)
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setZIndex(30.0f);
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}
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LottieComponent::~LottieComponent()
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{
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if (mFuture.valid())
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mFuture.get();
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mTotalFrameCache -= mCacheSize;
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}
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void LottieComponent::setAnimation(const std::string& path)
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{
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if (mAnimation != nullptr) {
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@ -51,6 +73,7 @@ void LottieComponent::setAnimation(const std::string& path)
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mSurface.reset();
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mAnimation.reset();
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mPictureRGBA.clear();
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mCacheSize = 0;
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}
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mPath = path;
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@ -98,6 +121,7 @@ void LottieComponent::setAnimation(const std::string& path)
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double duration = mAnimation->duration();
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mTotalFrames = mAnimation->totalFrame();
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mFrameRate = mAnimation->frameRate();
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mFrameSize = width * height * 4;
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mTargetPacing = static_cast<int>(1000.0 / mFrameRate);
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@ -109,7 +133,8 @@ void LottieComponent::setAnimation(const std::string& path)
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void LottieComponent::onSizeChanged()
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{
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// Setting the animation again will completely reinitialize it.
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setAnimation(mPath);
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if (mPath != "")
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setAnimation(mPath);
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}
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void LottieComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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@ -156,16 +181,45 @@ void LottieComponent::render(const glm::mat4& parentTrans)
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if (mFuture.valid()) {
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if (mFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
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mFuture.get();
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// Cache frame if caching is enabled and we're not exceeding either the per-file
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// max cache size or the total cache size. Note that this is completely unrelated
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// to the texture caching used for images.
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if (mCacheFrames && mFrameCache.find(mFrameNum) == mFrameCache.end()) {
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size_t newCacheSize = mCacheSize + mFrameSize;
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if (newCacheSize < mMaxCacheSize &&
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mTotalFrameCache + mFrameSize < mMaxTotalFrameCache) {
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mFrameCache[mFrameNum] = mPictureRGBA;
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mCacheSize += mFrameSize;
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mTotalFrameCache += mFrameSize;
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}
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}
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mTexture->initFromPixels(&mPictureRGBA.at(0), static_cast<size_t>(mSize.x),
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static_cast<size_t>(mSize.y));
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mFuture.get();
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++mFrameNum;
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renderNextFrame = true;
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if (mFrameNum == mTotalFrames)
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renderNextFrame = false;
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else
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renderNextFrame = true;
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}
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}
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else {
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renderNextFrame = true;
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if (mFrameCache.find(mFrameNum) != mFrameCache.end()) {
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if (!mHoldFrame) {
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mTexture->initFromPixels(&mFrameCache[mFrameNum][0], static_cast<size_t>(mSize.x),
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static_cast<size_t>(mSize.y));
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++mFrameNum;
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}
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}
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else {
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renderNextFrame = true;
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}
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}
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if (renderNextFrame && !mHoldFrame)
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mFuture = mAnimation->render(mFrameNum, *mSurface, mKeepAspectRatio);
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@ -12,19 +12,27 @@
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#include "GuiComponent.h"
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#include "renderers/Renderer.h"
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#include "resources/TextureResource.h"
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#include "utils/MathUtil.h"
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#include "rlottie.h"
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#include <chrono>
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#include <future>
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#include <unordered_map>
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class LottieComponent : public GuiComponent
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{
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public:
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LottieComponent(Window* window);
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~LottieComponent();
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void setAnimation(const std::string& path);
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void setKeepAspectRatio(bool value) { mKeepAspectRatio = value; }
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void setFrameCaching(bool value) { mCacheFrames = value; }
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void setMaxCacheSize(int value)
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{
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mMaxCacheSize = static_cast<size_t>(glm::clamp(value, 0, 1024) * 1024 * 1024);
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}
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void onSizeChanged() override;
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@ -39,6 +47,14 @@ private:
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std::shared_ptr<TextureResource> mTexture;
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std::vector<uint8_t> mPictureRGBA;
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std::unordered_map<size_t, std::vector<uint8_t>> mFrameCache;
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// Set a 1024 MiB total Lottie animation cache as default.
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inline static size_t mMaxTotalFrameCache = 1024 * 1024 * 1024;
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inline static size_t mTotalFrameCache;
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bool mCacheFrames;
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size_t mMaxCacheSize;
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size_t mCacheSize;
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size_t mFrameSize;
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std::unique_ptr<rlottie::Animation> mAnimation;
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std::unique_ptr<rlottie::Surface> mSurface;
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@ -53,6 +69,7 @@ private:
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bool mKeepAspectRatio;
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// TEMPORARY.
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std::chrono::time_point<std::chrono::system_clock> mAnimationStartTime;
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std::chrono::time_point<std::chrono::system_clock> mAnimationEndTime;
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};
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