Documentation update.

This commit is contained in:
Leon Styhre 2023-02-03 20:29:44 +01:00
parent b73bb5181c
commit b3c997600c
4 changed files with 521 additions and 514 deletions

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@ -45,12 +45,14 @@ Overall application speed and performance has been greatly improved with faster
* Changed the menu header for the gamelist options menu from "Options" to "Gamelist options" * Changed the menu header for the gamelist options menu from "Options" to "Gamelist options"
* Added support for the Arduboy Miniature Game System (arduboy) * Added support for the Arduboy Miniature Game System (arduboy)
* Added support for the Capcom Play System I, II and III (cps1, cps2 and cps3) game systems * Added support for the Capcom Play System I, II and III (cps1, cps2 and cps3) game systems
* Added support for the LCD Handheld Games (lcdgames) game system
* Added support for the Sega Mega Drive (megadrivejp) game system (Japanese region) * Added support for the Sega Mega Drive (megadrivejp) game system (Japanese region)
* Added support for the VTech V.Smile (vsmile) game system
* Added support for the Microsoft Windows (windows) game system * Added support for the Microsoft Windows (windows) game system
* Added support for the Nintendo Wii U (wiiu) game system on Linux and macOS by adding the Cemu standalone emulator * Added support for the Nintendo Wii U (wiiu) game system on Linux and macOS by adding the Cemu standalone emulator
* (macOS) Added support for the Nintendo Switch (switch) game system by adding the Ryujinx standalone emulator * (macOS) Added support for the Nintendo Switch (switch) game system by adding the Ryujinx standalone emulator
* Added ares standalone as an alternative emulator for many systems * Added ares standalone as an alternative emulator for many systems
* Added MAME standalone as an alternative emulator for the gameandwatch system * Added MAME standalone as the default emulator for the gameandwatch system
* Added openMSX standalone as an alternative emulator for the colecovision, msx, msx1, msx2 and msxturbor systems * Added openMSX standalone as an alternative emulator for the colecovision, msx, msx1, msx2 and msxturbor systems
* Added SameBoy standalone as an alternative emulator for the gb and gbc systems * Added SameBoy standalone as an alternative emulator for the gb and gbc systems
* Added Gearboy standalone as an alternative emulator for the gb and gbc systems on Unix and Windows * Added Gearboy standalone as an alternative emulator for the gb and gbc systems on Unix and Windows
@ -293,6 +295,7 @@ Overall application speed and performance has been greatly improved with faster
* There was a use after free issue in the multi-scraper which could in theory crash the application * There was a use after free issue in the multi-scraper which could in theory crash the application
* Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games * Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games
* For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps" * For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps"
* Invalid ScreenScraper game entries were sometimes not filtered out from server responses
* During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time * During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time
* Text wrapping did not work correctly for text that typically does not contain spaces, like Japanese * Text wrapping did not work correctly for text that typically does not contain spaces, like Japanese
* Changing some values using the metadata editor could lead to an incorrect sort order if the changes were done from within a grouped custom collection * Changing some values using the metadata editor could lead to an incorrect sort order if the changes were done from within a grouped custom collection

2
FAQ.md
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@ -74,7 +74,7 @@ See the question above for a possible solution. Another approach would be to hid
## When I hide a game using the metadata editor it's not really getting hidden, is this a bug? ## When I hide a game using the metadata editor it's not really getting hidden, is this a bug?
No, by default games are not removed from the gamelists when they are hidden and are instead only marked with a much lower text opacity. You need to disable the setting _Show hidden games (requires restart)_ from the _Other settings_ menu to make them disappear entirely. The reason this option is not disabled by default is that new users could very easily make a mistake by hiding some files accidentally without realizing it, only to have the entries being immediately removed from the gamelist view. It's also good practice to hide all your games with this option enabled and verify that it's all correct before going ahead and disabling it. No, by default games are not removed from the gamelists when they are hidden and are instead only marked with a much lower opacity. You need to disable the setting _Show hidden games (requires restart)_ from the _Other settings_ menu to make them disappear entirely. The reason this option is not disabled by default is that new users could very easily make a mistake by hiding some files accidentally without realizing it, only to have the entries being immediately removed from the gamelist view. It's also good practice to hide all your games with this option enabled and verify that it's all correct before going ahead and disabling it.
## I'm using Linux or macOS and I can't find the .emulationstation directory, where is it located? ## I'm using Linux or macOS and I can't find the .emulationstation directory, where is it located?

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@ -1629,16 +1629,16 @@ Properties:
- Color of the secondary entry type. For the `gamelist` view this means folder entries and for the `system` view this property is not used. - Color of the secondary entry type. For the `gamelist` view this means folder entries and for the `system` view this property is not used.
- Default is `00FF00FF` - Default is `00FF00FF`
* `selectedColor` - type: COLOR * `selectedColor` - type: COLOR
- Color of the highlighted entry of the primary entry type. - Color of the highlighted entry for the primary entry type.
- Default is the same value as `primaryColor` - Default is the same value as `primaryColor`
* `selectedSecondaryColor` - type: COLOR * `selectedSecondaryColor` - type: COLOR
- Color of the highlighted entry of the secondary entry type. - Color of the highlighted entry for the secondary entry type.
- Default is the same value as `selectedColor` - Default is the same value as `selectedColor`
* `selectedBackgroundColor` - type: COLOR * `selectedBackgroundColor` - type: COLOR
- Background color of the highlighted entry of the primary entry type. - Background color of the highlighted entry for the primary entry type.
- Default is `00000000` - Default is `00000000`
* `selectedSecondaryBackgroundColor` - type: COLOR * `selectedSecondaryBackgroundColor` - type: COLOR
- Background color of the highlighted entry of the secondary entry type. - Background color of the highlighted entry for the secondary entry type.
- Default is the same value as `selectedBackgroundColor` - Default is the same value as `selectedBackgroundColor`
* `fontPath` - type: PATH * `fontPath` - type: PATH
* `fontSize` - type: FLOAT * `fontSize` - type: FLOAT

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