mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-18 07:05:39 +00:00
Merge remote-tracking branch 'horstbaerbel/master' into unstable
This commit is contained in:
commit
b3fd961986
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@ -28,17 +28,13 @@ void AudioManager::mixAudio(void *unused, Uint8 *stream, int len)
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}
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//mix sample into stream
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SDL_MixAudio(stream, &(sound->getData()[sound->getPosition()]), restLength, SDL_MIX_MAXVOLUME);
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if (sound->getPosition() + restLength >= sound->getLength())
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{
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//if the position is beyond the end of the buffer, stop playing the sample
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sound->stop();
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}
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else
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if (sound->getPosition() + restLength < sound->getLength())
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{
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//sample hasn't ended yet
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sound->setPosition(sound->getPosition() + restLength);
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stillPlaying = true;
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}
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//set new sound position. if this is at or beyond the end of the sample, it will stop automatically
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sound->setPosition(sound->getPosition() + restLength);
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}
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//advance to next sound
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++soundIt;
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119
src/Font.cpp
119
src/Font.cpp
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@ -70,6 +70,7 @@ void Font::initLibrary()
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}
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Font::Font(std::string path, int size)
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: fontScale(1.0f)
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{
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mPath = path;
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mSize = size;
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@ -84,18 +85,7 @@ void Font::init()
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mMaxGlyphHeight = 0;
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if(FT_New_Face(sLibrary, mPath.c_str(), 0, &face))
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{
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LOG(LogError) << "Error creating font face! (path: " << mPath.c_str();
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return;
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}
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//FT_Set_Char_Size(face, 0, size * 64, getDpiX(), getDpiY());
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FT_Set_Pixel_Sizes(face, 0, mSize);
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buildAtlas();
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FT_Done_Face(face);
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}
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void Font::deinit()
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@ -106,6 +96,15 @@ void Font::deinit()
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void Font::buildAtlas()
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{
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if(FT_New_Face(sLibrary, mPath.c_str(), 0, &face))
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{
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LOG(LogError) << "Error creating font face! (path: " << mPath.c_str();
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return;
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}
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//FT_Set_Char_Size(face, 0, size * 64, getDpiX(), getDpiY());
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FT_Set_Pixel_Sizes(face, 0, mSize);
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//find the size we should use
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FT_GlyphSlot g = face->glyph;
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int w = 0;
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@ -130,8 +129,6 @@ void Font::buildAtlas()
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textureWidth = w;
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textureHeight = h;
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//create the texture
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glGenTextures(1, &textureID);
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glBindTexture(GL_TEXTURE_2D, textureID);
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@ -171,7 +168,7 @@ void Font::buildAtlas()
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if(x + g->bitmap.width >= textureWidth)
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{
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x = 0;
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y += maxHeight;
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y += maxHeight + 1; //leave one pixel of space between glyphs
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maxHeight = 0;
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}
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@ -185,23 +182,34 @@ void Font::buildAtlas()
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charData[i].texY = y;
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charData[i].texW = g->bitmap.width;
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charData[i].texH = g->bitmap.rows;
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charData[i].advX = g->metrics.horiAdvance >> 6;
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charData[i].advY = g->advance.y >> 6;
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charData[i].bearingY = g->metrics.horiBearingY >> 6;
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charData[i].advX = g->metrics.horiAdvance / 64.0f;
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charData[i].advY = g->metrics.vertAdvance / 64.0f;
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charData[i].bearingY = g->metrics.horiBearingY / 64.0f;
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if(charData[i].texH > mMaxGlyphHeight)
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mMaxGlyphHeight = charData[i].texH;
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x += g->bitmap.width;
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}
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if(y >= textureHeight)
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{
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LOG(LogError) << "Error - font size exceeded texture size! If you were doing something reasonable, tell Aloshi to fix it!";
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x += g->bitmap.width + 1; //leave one pixel of space between glyphs
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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FT_Done_Face(face);
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if((y + maxHeight) >= textureHeight)
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{
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//failed to create a proper font texture
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LOG(LogError) << "Error - font with size " << mSize << " exceeded texture size! Trying again...";
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//try a 3/4th smaller size and redo initialization
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fontScale *= 1.25f;
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mSize = (int)(mSize * (1.0f / fontScale));
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deinit();
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init();
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}
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else {
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LOG(LogInfo) << "Created font with size " << mSize << std::endl;
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}
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//std::cout << "generated texture \"" << textureID << "\" (w: " << w << " h: " << h << ")" << std::endl;
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}
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@ -249,62 +257,62 @@ void Font::drawText(std::string text, int startx, int starty, int color)
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return;
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}
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starty += mMaxGlyphHeight;
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//padding (another 0.5% is added to the bottom through the sizeText function)
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starty += (int)(mMaxGlyphHeight * 0.1f);
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int pointCount = text.length() * 2;
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point* points = new point[pointCount];
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tex* texs = new tex[pointCount];
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GLubyte* colors = new GLubyte[pointCount * 3 * 4];
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glBindTexture(GL_TEXTURE_2D, textureID);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//texture atlas width/height
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float tw = (float)textureWidth;
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float th = (float)textureHeight;
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int p = 0;
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int i = 0;
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float x = (float)startx;
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float y = (float)starty;
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for(; p < pointCount; i++, p++)
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float y = starty + mMaxGlyphHeight * 1.1f * fontScale; //padding (another 0.5% is added to the bottom through the sizeText function)
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int p = 0;
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for(int i = 0; p < pointCount; i++, p++)
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{
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unsigned char letter = text[i];
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if(letter < 32 || letter >= 128)
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letter = 127; //print [X] if character is not standard ASCII
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points[p].pos0x = x; points[p].pos0y = y + charData[letter].texH - charData[letter].bearingY;
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points[p].pos1x = x + charData[letter].texW; points[p].pos1y = y - charData[letter].bearingY;
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points[p].pos2x = x; points[p].pos2y = y - charData[letter].bearingY;
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texs[p].tex0x = charData[letter].texX / tw; texs[p].tex0y = (charData[letter].texY + charData[letter].texH) / th;
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texs[p].tex1x = (charData[letter].texX + charData[letter].texW) / tw; texs[p].tex1y = charData[letter].texY / th;
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texs[p].tex2x = charData[letter].texX / tw; texs[p].tex2y = charData[letter].texY / th;
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points[p].pos0x = x;
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points[p].pos0y = y + (charData[letter].texH - charData[letter].bearingY) * fontScale;
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points[p].pos1x = x + charData[letter].texW * fontScale;
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points[p].pos1y = y - charData[letter].bearingY * fontScale;
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points[p].pos2x = x;
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points[p].pos2y = points[p].pos1y;
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texs[p].tex0x = charData[letter].texX / tw;
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texs[p].tex0y = (charData[letter].texY + charData[letter].texH) / th;
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texs[p].tex1x = (charData[letter].texX + charData[letter].texW) / tw;
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texs[p].tex1y = charData[letter].texY / th;
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texs[p].tex2x = texs[p].tex0x;
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texs[p].tex2y = texs[p].tex1y;
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p++;
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points[p].pos0x = x; points[p].pos0y = y + charData[letter].texH - charData[letter].bearingY;
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points[p].pos1x = x + charData[letter].texW; points[p].pos1y = y - charData[letter].bearingY;
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points[p].pos2x = x + charData[letter].texW; points[p].pos2y = y + charData[letter].texH - charData[letter].bearingY;
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points[p].pos0x = points[p-1].pos0x;
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points[p].pos0y = points[p-1].pos0y;
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points[p].pos1x = points[p-1].pos1x;
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points[p].pos1y = points[p-1].pos1y;
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points[p].pos2x = points[p-1].pos1x;
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points[p].pos2y = points[p-1].pos0y;
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texs[p].tex0x = charData[letter].texX / tw; texs[p].tex0y = (charData[letter].texY + charData[letter].texH) / th;
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texs[p].tex1x = (charData[letter].texX + charData[letter].texW) / tw; texs[p].tex1y = charData[letter].texY / th;
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texs[p].tex2x = texs[p].tex1x; texs[p].tex2y = texs[p].tex0y;
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texs[p].tex0x = texs[p-1].tex0x;
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texs[p].tex0y = texs[p-1].tex0y;
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texs[p].tex1x = texs[p-1].tex1x;
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texs[p].tex1y = texs[p-1].tex1y;
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texs[p].tex2x = texs[p-1].tex1x;
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texs[p].tex2y = texs[p-1].tex0y;
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x += charData[letter].advX;
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x += charData[letter].advX * fontScale;
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}
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Renderer::buildGLColorArray(colors, color, pointCount * 3);
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@ -340,18 +348,17 @@ void Font::sizeText(std::string text, int* w, int* h)
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if(letter < 32 || letter >= 128)
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letter = 127;
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cwidth += charData[letter].advX;
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cwidth += charData[letter].advX * fontScale;
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}
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if(w != NULL)
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*w = cwidth;
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if(h != NULL)
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*h = (int)(mMaxGlyphHeight + mMaxGlyphHeight * 0.5f);
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*h = (int)(mMaxGlyphHeight * 1.5f * fontScale);
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}
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int Font::getHeight()
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{
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return (int)(mMaxGlyphHeight * 1.5f);
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return (int)(mMaxGlyphHeight * 1.5f * fontScale);
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}
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@ -26,10 +26,10 @@ public:
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int texW;
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int texH;
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int advX;
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int advY;
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float advX;
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float advY;
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int bearingY;
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float bearingY;
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};
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charPosData charData[128];
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@ -58,6 +58,7 @@ private:
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int textureWidth; //OpenGL texture width
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int textureHeight; //OpenGL texture height
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int mMaxGlyphHeight;
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float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
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std::string mPath;
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int mSize;
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@ -20,19 +20,29 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char * d
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FIBITMAP * fiBitmap = FreeImage_LoadFromMemory(format, fiMemory);
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if (fiBitmap != nullptr)
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{
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//loaded. convert to 32bit
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FIBITMAP * fiConverted = FreeImage_ConvertTo32Bits(fiBitmap);
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if (fiConverted != nullptr)
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//loaded. convert to 32bit if necessary
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FIBITMAP * fiConverted = nullptr;
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if (FreeImage_GetBPP(fiBitmap) != 32)
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{
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width = FreeImage_GetWidth(fiConverted);
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height = FreeImage_GetHeight(fiConverted);
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unsigned int pitch = FreeImage_GetPitch(fiConverted);
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FIBITMAP * fiConverted = FreeImage_ConvertTo32Bits(fiBitmap);
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if (fiConverted != nullptr)
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{
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//free original bitmap data
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FreeImage_Unload(fiBitmap);
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fiBitmap = fiConverted;
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}
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}
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if (fiBitmap != nullptr)
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{
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width = FreeImage_GetWidth(fiBitmap);
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height = FreeImage_GetHeight(fiBitmap);
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unsigned int pitch = FreeImage_GetPitch(fiBitmap);
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//loop through scanlines and add all pixel data to the return vector
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//this is necessary, because width*height*bpp might not be == pitch
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unsigned char * tempData = new unsigned char[width * height * 4];
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for (size_t i = 0; i < height; i++)
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{
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const BYTE * scanLine = FreeImage_GetScanLine(fiConverted, i);
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const BYTE * scanLine = FreeImage_GetScanLine(fiBitmap, i);
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memcpy(tempData + (i * width * 4), scanLine, width * 4);
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}
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//convert from BGRA to RGBA
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@ -47,11 +57,13 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char * d
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((RGBQUAD *)tempData)[i] = rgba;
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}
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rawData = std::vector<unsigned char>(tempData, tempData + width * height * 4);
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//free converted data
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FreeImage_Unload(fiConverted);
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//free bitmap data
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FreeImage_Unload(fiBitmap);
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}
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//free bitmap data
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FreeImage_Unload(fiBitmap);
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}
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else
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{
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LOG(LogError) << "Error - Failed to load image from memory!";
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}
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}
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else
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@ -41,7 +41,7 @@ namespace Renderer
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}
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//ATM it is best to just leave the window icon alone on windows.
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//When compiled as a Windows application, ES at least has an icon int the taskbar
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//When compiled as a Windows application, ES at least has an icon in the taskbar
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//The method below looks pretty shite as alpha isn't taken into account...
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#ifndef WIN32
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//try loading PNG from memory
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@ -51,9 +51,9 @@ namespace Renderer
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if (!rawData.empty()) {
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//SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint32 rmask = 0xff000000; Uint32 gmask = 0x00ff0000; Uint32 bmask = 0x0000ff00; Uint32 amask = 0x000000ff;
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Uint32 rmask = 0xff000000; Uint32 gmask = 0x0000ff00; Uint32 bmask = 0x00ff0000; Uint32 amask = 0x000000ff;
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#else
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Uint32 rmask = 0x000000ff; Uint32 gmask = 0x0000ff00; Uint32 bmask = 0x00ff0000;Uint32 amask = 0xff000000;
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Uint32 rmask = 0x000000ff; Uint32 gmask = 0x00ff0000; Uint32 bmask = 0x0000ff00; Uint32 amask = 0xff000000;
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#endif
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//try creating SDL surface from logo data
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SDL_Surface * logoSurface = SDL_CreateRGBSurfaceFrom((void *)rawData.data(), width, height, 32, width*4, rmask, gmask, bmask, amask);
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|
|
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@ -82,18 +82,19 @@ void Sound::play()
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if(mSampleData == NULL)
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return;
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SDL_LockAudio();
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if (playing)
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{
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//replay from start. rewind the sample to the beginning
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SDL_LockAudio();
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mSamplePos = 0;
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SDL_UnlockAudio();
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}
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else
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{
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//flag our sample as playing
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playing = true;
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}
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SDL_UnlockAudio();
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//tell the AudioManager to start playing samples
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AudioManager::getInstance()->play();
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}
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|
@ -126,6 +127,8 @@ void Sound::setPosition(Uint32 newPosition)
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{
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mSamplePos = newPosition;
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if (mSamplePos >= mSampleLength) {
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//got to or beyond the end of the sample. stop playing
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playing = false;
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mSamplePos = 0;
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}
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}
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|
|
|
@ -215,6 +215,8 @@ void VolumeControl::deinit()
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#error TODO: Not implemented for MacOS yet!!!
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#elif defined(__linux__)
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if (mixerHandle != nullptr) {
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snd_mixer_detach(mixerHandle, mixerCard);
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snd_mixer_free(mixerHandle);
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snd_mixer_close(mixerHandle);
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mixerHandle = nullptr;
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mixerElem = nullptr;
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|
|
23
src/main.cpp
23
src/main.cpp
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@ -3,6 +3,7 @@
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#include <SDL.h>
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#include <iostream>
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#include <iomanip>
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#include "Renderer.h"
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#include "components/GuiGameList.h"
|
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#include "SystemData.h"
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|
@ -201,12 +202,22 @@ int main(int argc, char* argv[])
|
|||
|
||||
if(DRAWFRAMERATE)
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{
|
||||
float framerate = 1/((float)deltaTime)*1000;
|
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std::stringstream ss;
|
||||
ss << framerate;
|
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std::string fps;
|
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ss >> fps;
|
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Renderer::drawText(fps, 50, 50, 0x00FF00FF, Renderer::getDefaultFont(Renderer::MEDIUM));
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static int timeElapsed = 0;
|
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static int nrOfFrames = 0;
|
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static std::string fpsString;
|
||||
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nrOfFrames++;
|
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timeElapsed += deltaTime;
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//wait until half a second has passed to recalculate fps
|
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if (timeElapsed >= 500) {
|
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std::stringstream ss;
|
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ss << std::fixed << std::setprecision(1) << (1000.0f * (float)nrOfFrames / (float)timeElapsed) << "fps, ";
|
||||
ss << std::fixed << std::setprecision(2) << ((float)timeElapsed / (float)nrOfFrames) << "ms";
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fpsString = ss.str();
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||||
nrOfFrames = 0;
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||||
timeElapsed = 0;
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}
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Renderer::drawText(fpsString, 50, 50, 0x00FF00FF, Renderer::getDefaultFont(Renderer::MEDIUM));
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}
|
||||
|
||||
//sleep if we're past our threshold
|
||||
|
|
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