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Multiple improvements to MiximageGenerator leading to better results.
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@ -292,15 +292,18 @@ bool MiximageGenerator::generateImage()
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const unsigned int screenshotWidth = 530 * resolutionMultiplier;
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const unsigned int screenshotOffset = 20 * resolutionMultiplier;
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const unsigned int screenshotFrameWidth = 5 * resolutionMultiplier;
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const unsigned int screenshotFrameWidth = 6 * resolutionMultiplier;
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const unsigned int screenshotHeight = 400 * resolutionMultiplier;
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const unsigned int marqueeWidth = 260 * resolutionMultiplier;
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const unsigned int marqueeMaxHeight = 220 * resolutionMultiplier;
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const unsigned int boxHeight = 300 * resolutionMultiplier;
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const unsigned int boxMaxWidth = 340 * resolutionMultiplier;
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const unsigned int coverMaxWidth = 250 * resolutionMultiplier;
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const unsigned int marqueeShadow = 10;
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const unsigned int boxShadow = 14;
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// These sizes are increased slightly when adding the drop shadow.
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const unsigned int marqueeTargetWidth = 310 * resolutionMultiplier;
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const unsigned int marqueeTargetHeight = 230 * resolutionMultiplier;
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const unsigned int boxTargetWidth = 330 * resolutionMultiplier;
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const unsigned int boxTargetHeight = 285 * resolutionMultiplier;
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const unsigned int coverTargetWidth = 250 * resolutionMultiplier;
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const unsigned int marqueeShadowSize = 6 * resolutionMultiplier;
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const unsigned int boxShadowSize = 6 * resolutionMultiplier;
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if (FreeImage_GetBPP(screenshotFile) != 32) {
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FIBITMAP* screenshotTemp = FreeImage_ConvertTo32Bits(screenshotFile);
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@ -390,23 +393,16 @@ bool MiximageGenerator::generateImage()
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convertToCImgFormat(marqueeImage, marqueeVector);
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removeTransparentPadding(marqueeImage);
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addDropShadow(marqueeImage, marqueeShadow);
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float scaleFactor = static_cast<float>(marqueeWidth) /
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static_cast<float>(marqueeImage.width());
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unsigned int height =
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static_cast<int>(static_cast<float>(marqueeImage.height()) * scaleFactor);
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unsigned int marqueeWidth = static_cast<unsigned int>(marqueeImage.width());
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unsigned int marqueeHeight = static_cast<unsigned int>(marqueeImage.height());
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if (height > marqueeMaxHeight) {
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scaleFactor = static_cast<float>(marqueeMaxHeight) /
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static_cast<float>(marqueeImage.height());
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int width = static_cast<int>(static_cast<float>(marqueeImage.width()) * scaleFactor);
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// We use Lanczos3 which is the highest quality resampling method available.
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marqueeImage.resize(width, marqueeMaxHeight, 1, 4, 6);
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}
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else {
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marqueeImage.resize(marqueeWidth, height, 1, 4, 6);
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}
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calculateMarqueeSize(marqueeTargetWidth, marqueeTargetHeight, marqueeWidth, marqueeHeight);
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// We use Lanczos3 which is the highest quality resampling method available.
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marqueeImage.resize(marqueeWidth, marqueeHeight, 1, 4, 6);
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addDropShadow(marqueeImage, marqueeShadowSize);
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xPosMarquee = canvasImage.width() - marqueeImage.width();
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yPosMarquee = 0;
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@ -438,29 +434,31 @@ bool MiximageGenerator::generateImage()
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convertToCImgFormat(boxImage, boxVector);
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removeTransparentPadding(boxImage);
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addDropShadow(boxImage, boxShadow);
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float scaleFactor = static_cast<float>(boxHeight) / static_cast<float>(boxImage.height());
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float scaleFactor = static_cast<float>(boxTargetHeight) /
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static_cast<float>(boxImage.height());
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unsigned int width = static_cast<int>(static_cast<float>(boxImage.width()) * scaleFactor);
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unsigned int maxWidth = 0;
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unsigned int targetWidth = 0;
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// We make this distinction as some cover images are in square format and would cover
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// too much surface otherwise.
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if (mBox3D)
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maxWidth = boxMaxWidth;
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targetWidth = boxTargetWidth;
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else
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maxWidth = coverMaxWidth;
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targetWidth = coverTargetWidth;
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if (width > maxWidth) {
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scaleFactor = static_cast<float>(maxWidth) / static_cast<float>(boxImage.width());
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if (width > targetWidth) {
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scaleFactor = static_cast<float>(targetWidth) / static_cast<float>(boxImage.width());
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int height = static_cast<int>(static_cast<float>(boxImage.height()) * scaleFactor);
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// We use Lanczos3 which is the highest quality resampling method available.
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boxImage.resize(maxWidth, height, 1, 4, 6);
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boxImage.resize(targetWidth, height, 1, 4, 6);
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}
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else {
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boxImage.resize(width, boxHeight, 1, 4, 6);
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boxImage.resize(width, boxTargetHeight, 1, 4, 6);
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}
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addDropShadow(boxImage, boxShadowSize);
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xPosBox = 0;
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yPosBox = canvasImage.height() - boxImage.height();
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@ -495,7 +493,7 @@ bool MiximageGenerator::generateImage()
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frameColor);
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// We draw circles in order to get rounded corners for the frame.
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const unsigned int circleRadius = 7 * resolutionMultiplier;
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const unsigned int circleRadius = 8 * resolutionMultiplier;
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const unsigned int circleOffset = 2 * resolutionMultiplier;
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// Upper left corner.
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@ -704,8 +702,7 @@ void MiximageGenerator::addDropShadow(CImg<unsigned char>& image, unsigned int s
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// Lower the transparency and apply the blur.
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shadowImage.get_shared_channel(3) /= 0.6f;
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shadowImage.blur_box(static_cast<const float>(shadowDistance),
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static_cast<const float>(shadowDistance), 1, true, 2);
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shadowImage.blur(3, 0);
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static_cast<const float>(shadowDistance), 1, true, 4);
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// Add the mask to the alpha channel of the shadow image.
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shadowImage.get_shared_channel(3).draw_image(0, 0, maskImage.get_shared_channels(0, 0),
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@ -719,6 +716,36 @@ void MiximageGenerator::addDropShadow(CImg<unsigned char>& image, unsigned int s
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image = shadowImage;
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}
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void MiximageGenerator::calculateMarqueeSize(const unsigned int& targetWidth,
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const unsigned int& targetHeight, unsigned int& width, unsigned int& height)
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{
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unsigned int adjustedTargetWidth = 0;
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float widthModifier = 0.5f;
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float scaleFactor = 0.0f;
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// The idea is to adjust the size of the marquee based on its surface area, so that
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// wider but shorter images get a larger width than taller images in order to use
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// an approximately equivalent amount of space on the miximage.
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float widthRatio = static_cast<float>(width) / static_cast<float>(height);
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widthModifier = Math::clamp(widthModifier + widthRatio / 6.5f, 0.0f, 1.0f);
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// Hack to increase the size slightly for wider and shorter images.
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if (widthRatio >= 4)
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widthModifier += Math::clamp(widthRatio / 40.0f, 0.0f, 0.3f);
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adjustedTargetWidth = static_cast<unsigned int>(
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static_cast<float>(targetWidth) * widthModifier);
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scaleFactor = static_cast<float>(adjustedTargetWidth) / static_cast<float>(width);
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// For really tall and narrow images, we may have exceeded the target height.
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if (static_cast<int>(scaleFactor * static_cast<float>(height)) > targetHeight)
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scaleFactor = static_cast<float>(targetHeight) / static_cast<float>(height);
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width = static_cast<int>(static_cast<float>(width) * scaleFactor);
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height = static_cast<int>(static_cast<float>(height) * scaleFactor);
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}
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void MiximageGenerator::sampleFrameColor(CImg<unsigned char>& screenshotImage,
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unsigned char (&frameColor)[4])
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{
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@ -36,6 +36,8 @@ private:
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void cropPillarboxes(CImg<unsigned char>& image);
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void removeTransparentPadding(CImg<unsigned char>& image);
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void addDropShadow(CImg<unsigned char>& image, unsigned int shadowDistance);
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void calculateMarqueeSize(const unsigned int& targetWidth, const unsigned int& targetHeight,
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unsigned int& width, unsigned int& height);
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void sampleFrameColor(CImg<unsigned char>& screenshotImage, unsigned char (&frameColor)[4]);
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void convertToCImgFormat(CImg<unsigned char>& image, std::vector<unsigned char> imageVector);
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