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Moved the CMake install prefix function to FileSystemUtil and implemented the same logic also for theme loading.
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NEWS.md
2
NEWS.md
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@ -18,6 +18,8 @@ v1.0.0
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* GUI-configurable option to sort favorite games on the top of the game lists (favorites marked with stars)
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* Added new component GuiComplexTextEditPopup to handle changes to configuration file entries and similar
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* Speed improvements and optimizations, the application now starts faster and feels more responsive
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* Moved all resources to a subdirectory structure and enabled the CMake install prefix variable to generate the resources search path
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* Changed theme directory to the install prefix (e.g. /usr/local/share/emulationstation/themes) with themes in the home directory taking precedence
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* Refactoring, cleanup and documentation of the source code, removal of deprecated files etc.
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* All required fonts bundled with the application, no dependencies on the OS to provide them any longer
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* License files included for all the libraries and resources that are bundled with the application
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@ -592,10 +592,12 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
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{
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std::map<std::string, ThemeSet> sets;
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// Check for themes under the data installation directory (install prefix), as well
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// as under the user home directory.
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static const size_t pathCount = 2;
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std::string paths[pathCount] =
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{
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"/etc/emulationstation/themes",
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Utils::FileSystem::getInstallPrefixPath() + "/emulationstation/themes",
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Utils::FileSystem::getHomePath() + "/.emulationstation/themes"
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};
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@ -10,18 +10,6 @@
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#include "utils/FileSystemUtil.h"
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#include <fstream>
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#ifdef ES_INSTALL_PREFIX
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std::string installPrefix = ES_INSTALL_PREFIX;
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#else
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std::string installPrefix = "/usr/local";
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#endif
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#ifdef ES_DATAROOTDIR
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std::string dataRootDir = ES_DATAROOTDIR;
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#else
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std::string dataRootDir = "share";
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#endif
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auto array_deleter = [](unsigned char* p) { delete[] p; };
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auto nop_deleter = [](unsigned char* /*p*/) { };
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@ -50,12 +38,9 @@ std::string ResourceManager::getResourcePath(const std::string& path) const
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if (Utils::FileSystem::exists(test))
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return test;
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// Check under the data installation directory.
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// The base directory is the value set for CMAKE_INSTALL_DIRECTORY during build.
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// The datarootdir directory is the value set for CMAKE_INSTALL_DATAROOTDIR during build.
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// If not defined, the default prefix path '/usr/local' and the default datarootdir
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// directory 'share' will be used, i.e. '/usr/local/share'.
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test = installPrefix + "/" + dataRootDir + "/emulationstation/resources/" + &path[2];
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// Check under the data installation directory (install prefix).
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test = Utils::FileSystem::getInstallPrefixPath() +
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"/emulationstation/resources/" + &path[2];
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if (Utils::FileSystem::exists(test))
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return test;
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}
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@ -21,6 +21,23 @@
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#include <unistd.h>
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#endif // _WIN32
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// Try to ascertain the install prefix as defined when CMake was run.
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// The installPrefix directory is the value set for CMAKE_INSTALL_DIRECTORY during build.
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// The datarootdir directory is the value set for CMAKE_INSTALL_DATAROOTDIR during build.
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// If not defined, the default prefix path '/usr/local' and the default datarootdir
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// directory 'share' will be used, i.e. combining to '/usr/local/share'.
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#ifdef ES_INSTALL_PREFIX
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std::string installPrefix = ES_INSTALL_PREFIX;
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#else
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std::string installPrefix = "/usr/local";
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#endif
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#ifdef ES_DATAROOTDIR
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std::string dataRootDir = ES_DATAROOTDIR;
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#else
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std::string dataRootDir = "share";
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#endif
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namespace Utils
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{
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namespace FileSystem
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@ -221,6 +238,11 @@ namespace Utils
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} // getExePath
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std::string getInstallPrefixPath()
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{
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return installPrefix + "/" + dataRootDir;
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}
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std::string getPreferredPath(const std::string& _path)
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{
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std::string path = _path;
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@ -18,6 +18,7 @@ namespace Utils
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std::string getCWDPath ();
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void setExePath (const std::string& _path);
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std::string getExePath ();
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std::string getInstallPrefixPath ();
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std::string getPreferredPath (const std::string& _path);
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std::string getGenericPath (const std::string& _path);
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std::string getEscapedPath (const std::string& _path);
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