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Fixed an issue where gamelist filters were sometimes not applied.
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@ -279,7 +279,8 @@ void GuiGamelistOptions::openGamelistFilter()
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GuiGamelistFilter* ggf;
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GuiGamelistFilter* ggf;
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auto filtersChangedFunc = [this](bool filtersChanged) {
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auto filtersChangedFunc = [this](bool filtersChanged) {
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mFiltersChanged = filtersChanged;
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if (!mFiltersChanged)
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mFiltersChanged = filtersChanged;
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};
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};
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if (mIsCustomCollection)
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if (mIsCustomCollection)
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