mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added option to sort folders on top of the gamelists.
This commit is contained in:
parent
ea59d9f9c4
commit
b60c86e40f
5
NEWS.md
5
NEWS.md
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@ -35,7 +35,8 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* Custom event scripts can now be enabled or disabled with a menu option
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* Help system updated and expanded to the complete application (previously it was only partially implemented)
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* Improved input device configuration, and default keyboard mappings are now applied if the keyboard has not been configured by the user
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* GUI-configurable option to sort favorite games on the top of the game lists (favorites marked with stars)
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* GUI-configurable option to sort favorite games above non-favorite games (favorites marked with stars)
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* GUI-configurable option to sort folders on top of the gamelists
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* Added new component GuiComplexTextEditPopup to handle changes to configuration file entries and similar
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* Speed improvements and optimizations, the application now starts faster and feels more responsive
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* Moved all resources to a subdirectory structure and enabled the CMake install prefix variable to generate the resources search path
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@ -65,7 +66,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* The random system selection did not consider the currently selected system
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* The random game selection did not consider the currently selected game
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* The random game selection traversed folders, i.e. a game could be selected inside a subdirectory and vice versa
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* Deleting a game did not delete the game media files or its entry in the gamelist.xml file
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* Deleting a game from the metadata editor did not delete the game media files or the entry in the gamelist.xml file
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* SystemView didn't properly loop the systems if only two systems were available
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* Hidden files still showed up if they had a gamelist.xml entry
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* On Unix, adding a hidden folder with a game in it crashed the application on startup
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@ -37,6 +37,7 @@ FileData::FileData(
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mEnvData(envData),
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mSourceFileData(nullptr),
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mParent(nullptr),
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mOnlyFolders(false),
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mDeletionFlag(false),
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// Metadata is REALLY set in the constructor!
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metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA)
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@ -368,6 +369,10 @@ void FileData::removeChild(FileData* file)
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void FileData::sort(ComparisonFunction& comparator, bool ascending)
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{
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mFirstLetterIndex.clear();
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mOnlyFolders = false;
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bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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std::vector<FileData*> mChildrenFolders;
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std::vector<FileData*> mChildrenOthers;
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// Only run this section of code if the setting to show hidden games has been disabled,
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// in order to avoid unnecessary processing.
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@ -386,32 +391,69 @@ void FileData::sort(ComparisonFunction& comparator, bool ascending)
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mChildren.insert(mChildren.end(), mChildrenShown.begin(), mChildrenShown.end());
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}
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if (foldersOnTop) {
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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if (mChildren[i]->getType() == FOLDER)
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mChildrenFolders.push_back(mChildren[i]);
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else
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mChildrenOthers.push_back(mChildren[i]);
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}
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std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(), comparator);
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std::stable_sort(mChildrenOthers.begin(), mChildrenOthers.end(), comparator);
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if (!ascending) {
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std::reverse(mChildrenFolders.begin(), mChildrenFolders.end());
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std::reverse(mChildrenOthers.begin(), mChildrenOthers.end());
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}
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mChildren.erase(mChildren.begin(), mChildren.end());
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mChildren.reserve(mChildrenFolders.size() + mChildrenOthers.size());
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mChildren.insert(mChildren.end(), mChildrenFolders.begin(), mChildrenFolders.end());
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mChildren.insert(mChildren.end(), mChildrenOthers.begin(), mChildrenOthers.end());
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}
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else {
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std::stable_sort(mChildren.begin(), mChildren.end(), comparator);
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if (!ascending)
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std::reverse(mChildren.begin(), mChildren.end());
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}
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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if (!(foldersOnTop && (*it)->getType() == FOLDER)) {
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// Build mFirstLetterIndex.
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const char firstChar = toupper((*it)->getSortName().front());
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mFirstLetterIndex.push_back(std::string(1, firstChar));
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}
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// Iterate through any child folders.
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if ((*it)->getChildren().size() > 0)
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(*it)->sort(comparator, ascending);
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}
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// If there are only folders in the gamelist, then it makes sense to still
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// generate a letter index.
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if (mChildrenOthers.size() == 0 && mChildrenFolders.size() > 0) {
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for (unsigned int i = 0; i < mChildrenFolders.size(); i++) {
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const char firstChar = toupper(mChildrenFolders[i]->getSortName().front());
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mFirstLetterIndex.push_back(std::string(1, firstChar));
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}
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mOnlyFolders = true;
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}
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// Sort and make each entry unique in mFirstLetterIndex.
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std::sort(mFirstLetterIndex.begin(), mFirstLetterIndex.end());
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auto last = std::unique(mFirstLetterIndex.begin(), mFirstLetterIndex.end());
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mFirstLetterIndex.erase(last, mFirstLetterIndex.end());
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if (!ascending)
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std::reverse(mChildren.begin(), mChildren.end());
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}
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void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending)
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{
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mFirstLetterIndex.clear();
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mOnlyFolders = false;
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std::vector<FileData*> mChildrenFolders;
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std::vector<FileData*> mChildrenFavorites;
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std::vector<FileData*> mChildrenOthers;
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bool showHiddenGames = Settings::getInstance()->getBool("ShowHiddenGames");
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bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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// Exclude game if it's marked as hidden and the hide setting has been set.
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@ -421,7 +463,10 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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continue;
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}
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if (mChildren[i]->getFavorite()) {
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if (foldersOnTop && mChildren[i]->getType() == FOLDER) {
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mChildrenFolders.push_back(mChildren[i]);
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}
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else if (mChildren[i]->getFavorite()) {
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mChildrenFavorites.push_back(mChildren[i]);
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}
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else {
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@ -438,10 +483,25 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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// probably faster than building a redundant index for all gamelists during sorting.
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if (mChildrenOthers.size() == 0 && mChildrenFavorites.size() > 0) {
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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if (foldersOnTop && mChildren[i]->getType() == FOLDER) {
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continue;
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}
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else {
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const char firstChar = toupper(mChildren[i]->getSortName().front());
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mFirstLetterIndex.push_back(std::string(1, firstChar));
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}
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}
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}
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// If there are only folders in the gamelist, then it also makes sense to generate
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// a letter index.
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else if (mChildrenOthers.size() == 0 && mChildrenFavorites.size() == 0 &&
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mChildrenFolders.size() > 0) {
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for (unsigned int i = 0; i < mChildrenFolders.size(); i++) {
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const char firstChar = toupper(mChildrenFolders[i]->getSortName().front());
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mFirstLetterIndex.push_back(std::string(1, firstChar));
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}
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mOnlyFolders = true;
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}
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// Sort and make each entry unique in mFirstLetterIndex.
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std::sort(mFirstLetterIndex.begin(), mFirstLetterIndex.end());
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@ -454,9 +514,16 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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mFirstLetterIndex.insert(mFirstLetterIndex.begin(), FAVORITE_CHAR);
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// Sort favorite games and the other games separately.
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std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(), comparator);
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std::stable_sort(mChildrenFavorites.begin(), mChildrenFavorites.end(), comparator);
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std::stable_sort(mChildrenOthers.begin(), mChildrenOthers.end(), comparator);
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// Iterate through any child folders.
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for (auto it = mChildrenFolders.cbegin(); it != mChildrenFolders.cend(); it++) {
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if ((*it)->getChildren().size() > 0)
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(*it)->sortFavoritesOnTop(comparator, ascending);
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}
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// Iterate through any child folders.
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for (auto it = mChildrenFavorites.cbegin(); it != mChildrenFavorites.cend(); it++) {
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if ((*it)->getChildren().size() > 0)
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@ -470,13 +537,15 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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}
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if (!ascending) {
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std::reverse(mChildrenFolders.begin(), mChildrenFolders.end());
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std::reverse(mChildrenFavorites.begin(), mChildrenFavorites.end());
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std::reverse(mChildrenOthers.begin(), mChildrenOthers.end());
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}
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// Combine the individually sorted favorite games and other games vectors.
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mChildren.erase(mChildren.begin(), mChildren.end());
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mChildren.reserve(mChildrenFavorites.size() + mChildrenOthers.size());
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mChildren.reserve(mChildrenFolders.size() + mChildrenFavorites.size() + mChildrenOthers.size());
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mChildren.insert(mChildren.end(), mChildrenFolders.begin(), mChildrenFolders.end());
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mChildren.insert(mChildren.end(), mChildrenFavorites.begin(), mChildrenFavorites.end());
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mChildren.insert(mChildren.end(), mChildrenOthers.begin(), mChildrenOthers.end());
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}
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@ -59,6 +59,7 @@ public:
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inline SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
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const std::vector<std::string>& getFirstLetterIndex() const
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{ return mFirstLetterIndex; };
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const bool getOnlyFoldersFlag() { return mOnlyFolders; }
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static const std::string getROMDirectory();
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static const std::string getMediaDirectory();
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const std::string getMediafilePath(std::string subdirectory, std::string mediatype) const;
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@ -137,6 +138,7 @@ private:
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std::vector<FileData*> mChildren;
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std::vector<FileData*> mFilteredChildren;
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std::vector<std::string> mFirstLetterIndex;
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bool mOnlyFolders;
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// Used for flagging a game for deletion from its gamelist.xml file.
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bool mDeletionFlag;
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@ -39,6 +39,11 @@ GuiGamelistOptions::GuiGamelistOptions(
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fromPlaceholder = file->isPlaceHolder();
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ComponentListRow row;
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// Read the setting for whether folders are sorted on top of the gamelists.
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// Also check if the gamelist only contains folders, as generated by the FileData sorting.
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mFoldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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mOnlyHasFolders = file->getParent()->getOnlyFoldersFlag();
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// Read the applicable favorite sorting setting depending on whether the
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// system is a custom collection or not.
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if (CollectionSystemManager::get()->getIsCustomCollection(file->getSystem()))
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// The letter index is generated in FileData during gamelist sorting.
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mFirstLetterIndex = file->getParent()->getFirstLetterIndex();
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// Don't include the folder name starting characters if folders are sorted on top
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// unless the list only contains folders.
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if (!mOnlyHasFolders && mFoldersOnTop && file->getType() == FOLDER) {
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mCurrentFirstCharacter = mFirstLetterIndex.front();
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}
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else {
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// Set the quick selector to the first character of the selected game.
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if (mFavoritesSorting && file->getFavorite() && mFirstLetterIndex.front() == FAVORITE_CHAR)
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if (mFavoritesSorting && file->getFavorite() &&
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mFirstLetterIndex.front() == FAVORITE_CHAR) {
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mCurrentFirstCharacter = FAVORITE_CHAR;
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else
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}
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else {
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mCurrentFirstCharacter = toupper(file->getSortName().front());
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}
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}
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mJumpToLetterList = std::make_shared<LetterList>(mWindow, getHelpStyle(),
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"JUMP TO...", false);
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}
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// Has the user changed the letter using the quick selector?
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if (mCurrentFirstCharacter != mJumpToLetterList->getSelected()) {
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if ((mFoldersOnTop && getGamelist()->getCursor()->getType() == FOLDER) ||
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mCurrentFirstCharacter != mJumpToLetterList->getSelected()) {
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if (mJumpToLetterList->getSelected() == FAVORITE_CHAR)
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jumpToFirstRow();
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else
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if (mFavoritesSorting && mFirstLetterIndex.front() == FAVORITE_CHAR) {
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if ((char)toupper(files.at(i)->getSortName().front()) ==
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letter && !files.at(i)->getFavorite()) {
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if (mFoldersOnTop && files.at(i)->getType() == FOLDER) {
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continue;
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}
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else {
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getGamelist()->setCursor(files.at(i));
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break;
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}
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}
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}
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else {
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if ((char)toupper(files.at(i)->getSortName().front()) == letter) {
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if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) {
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continue;
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}
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else {
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getGamelist()->setCursor(files.at(i));
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break;
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}
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}
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}
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}
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}
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void GuiGamelistOptions::jumpToFirstRow()
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{
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if (mFoldersOnTop) {
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// Get the gamelist.
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const std::vector<FileData*>& files = getGamelist()->getCursor()->
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getParent()->getChildrenListToDisplay();
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// Select the first game that is not a folder.
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for (auto it = files.cbegin(); it != files.cend(); it++) {
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if ((*it)->getType() == GAME) {
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getGamelist()->setCursor(*it);
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break;
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}
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}
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}
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else {
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// Get first row of the gamelist.
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getGamelist()->setCursor(getGamelist()->getFirstEntry());
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}
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}
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bool GuiGamelistOptions::input(InputConfig* config, Input input)
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@ -50,7 +50,9 @@ private:
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SystemData* mSystem;
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IGameListView* getGamelist();
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bool mFoldersOnTop;
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bool mFavoritesSorting;
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bool mOnlyHasFolders;
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bool fromPlaceholder;
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bool mFiltersChanged;
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bool mCancelled;
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@ -388,12 +388,35 @@ void GuiMenu::openUISettings()
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}
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});
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// Sort favorites on top of the gamelists.
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auto favoritesFirstSwitch = std::make_shared<SwitchComponent>(mWindow);
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favoritesFirstSwitch->setState(Settings::getInstance()->getBool("FavoritesFirst"));
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s->addWithLabel("SORT FAVORITES ON TOP OF GAMELISTS", favoritesFirstSwitch);
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s->addSaveFunc([favoritesFirstSwitch] {
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if (Settings::getInstance()->setBool("FavoritesFirst", favoritesFirstSwitch->getState()))
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// Sort folders on top of the gamelists.
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auto folders_on_top = std::make_shared<SwitchComponent>(mWindow);
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folders_on_top->setState(Settings::getInstance()->getBool("FoldersOnTop"));
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s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", folders_on_top);
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s->addSaveFunc([folders_on_top] {
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if (Settings::getInstance()->setBool("FoldersOnTop", folders_on_top->getState()))
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for (auto it = SystemData::sSystemVector.cbegin(); it !=
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SystemData::sSystemVector.cend(); it++) {
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if ((*it)->isCollection())
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continue;
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FileData* rootFolder = (*it)->getRootFolder();
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rootFolder->sort(getSortTypeFromString(rootFolder->getSortTypeString()),
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Settings::getInstance()->getBool("FavoritesFirst"));
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ViewController::get()->reloadGameListView(*it);
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// Jump to the first row of the gamelist.
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IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
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gameList->setCursor(gameList->getFirstEntry());
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}
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});
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// Sort favorites on top of non-favorites in the gamelists.
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auto favorites_first = std::make_shared<SwitchComponent>(mWindow);
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favorites_first->setState(Settings::getInstance()->getBool("FavoritesFirst"));
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s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favorites_first);
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s->addSaveFunc([favorites_first] {
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if (Settings::getInstance()->setBool("FavoritesFirst", favorites_first->getState()))
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for (auto it = SystemData::sSystemVector.cbegin(); it !=
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SystemData::sSystemVector.cend(); it++) {
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// The favorites and recent gamelists never sort favorites on top.
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@ -84,6 +84,7 @@ void Settings::setDefaults()
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mStringMap["ThemeSet"] = "";
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mStringMap["UIMode"] = "full";
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mStringMap["DefaultSortOrder"] = "filename, ascending";
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mBoolMap["FoldersOnTop"] = true;
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mBoolMap["FavoritesFirst"] = true;
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mBoolMap["ForceDisableFilters"] = false;
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mBoolMap["QuickSystemSelect"] = true;
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