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Fixed two debug messages that contained incorrect function names.
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@ -184,7 +184,7 @@ namespace Renderer
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glGetProgramInfoLog(programID, maxLength, &logLength, &infoLog.front());
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if (logLength > 0) {
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LOG(LogDebug) << "Renderer_GL21::printProgramLog():\n"
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LOG(LogDebug) << "Renderer_GL21::printProgramInfoLog():\n"
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<< std::string(infoLog.begin(), infoLog.end());
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}
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}
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@ -205,7 +205,7 @@ namespace Renderer
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glGetShaderInfoLog(shaderID, maxLength, &logLength, &infoLog.front());
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if (logLength > 0) {
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LOG(LogDebug) << "Renderer_GL21::printShaderLog(): Error in "
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LOG(LogDebug) << "Renderer_GL21::printShaderInfoLog(): Error in "
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<< (shaderType == GL_VERTEX_SHADER ? "VERTEX section:\n" :
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"FRAGMENT section:\n")
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<< std::string(infoLog.begin(), infoLog.end());
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