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https://github.com/RetroDECK/ES-DE.git
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(macOS) Disabled reboot and power off menu entries as these require root privileges.
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@ -721,11 +721,11 @@ Using this option, you can locate game images in the ROM directory tree. The ima
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Displays the framerate and VRAM statistics as an overlay. You normally never need to use this. **Note:** As of version 1.0.0 the VRAM usage statistics is not accurate; this issue will be addressed in future ES versions.
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**Show "reboot system" menu entry**
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**Show "reboot system" menu entry - Unix and Windows only**
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Gives the ability to hide the "Reboot system" entry on the quit menu. Anyone who has accidentally rebooted a system from such a menu will appreciate this.
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**Show "power off system" menu entry**
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**Show "power off system" menu entry - Unix and Windows only**
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Gives the ability to hide the "Power off system" entry on the quit menu. Anyone who has accidentally powered off a system from such a menu will appreciate this.
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@ -743,11 +743,11 @@ The menu where you quit ES, or reboot or power off your system.
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If the option _"When to save metadata"_ has been set to _"On exit"_, the gamelist.xml files will be updated at this point.
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**Reboot system**
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**Reboot system - Unix and Windows only**
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Can be disabled, meaning the entry will not show up at all.
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**Power off system**
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**Power off system - Unix and Windows only**
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Can be disabled, meaning the entry will not show up at all.
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@ -682,6 +682,9 @@ void GuiMenu::openOtherSettings()
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s->addSaveFunc([gpu_statistics] { Settings::getInstance()->setBool("DisplayGPUStatistics",
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gpu_statistics->getState()); });
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// macOS requires root privileges to reboot and power off so it doesn't make much
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// sense to enable these settings and menu entries for this operating system.
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#if !defined(__APPLE__)
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// Hide Reboot System option in the quit menu.
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auto show_rebootsystem = std::make_shared<SwitchComponent>(mWindow);
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show_rebootsystem->setState(Settings::getInstance()->getBool("ShowRebootSystem"));
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@ -695,6 +698,7 @@ void GuiMenu::openOtherSettings()
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s->addWithLabel("SHOW \"POWER OFF SYSTEM\" MENU ENTRY", show_poweroffsystem);
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s->addSaveFunc([show_poweroffsystem] { Settings::getInstance()->setBool("ShowPoweroffSystem",
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show_poweroffsystem->getState()); });
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#endif
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mWindow->pushGui(s);
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}
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@ -732,6 +736,9 @@ void GuiMenu::openQuitMenu()
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}
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}
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// macOS requires root privileges to reboot and power off so it doesn't make much
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// sense to enable these settings and menu entries for this operating system.
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#if !defined(__APPLE__)
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if (Settings::getInstance()->getBool("ShowRebootSystem")) {
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row.elements.clear();
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row.makeAcceptInputHandler([window, this] {
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@ -765,6 +772,7 @@ void GuiMenu::openQuitMenu()
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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}
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#endif
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mWindow->pushGui(s);
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}
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@ -30,18 +30,24 @@
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int runRebootCommand()
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{
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#if defined(_WIN64) // Windows.
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#if defined(_WIN64)
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return system("shutdown -r -t 0");
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#else // macOS and Linux.
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#elif defined(__APPLE__)
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// This will probably never be used as macOS requires root privileges to reboot.
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return system("shutdown -r now");
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#else
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return system("shutdown --reboot now");
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#endif
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}
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int runPoweroffCommand()
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{
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#if defined(_WIN64) // Windows.
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#if defined(_WIN64)
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return system("shutdown -s -t 0");
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#else // macOS and Linux.
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#elif defined(__APPLE__)
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// This will probably never be used as macOS requires root privileges to power off.
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return system("shutdown now");
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#else
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return system("shutdown --poweroff now");
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#endif
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}
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@ -205,8 +205,12 @@ void Settings::setDefaults()
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mBoolMap["ShowHiddenFiles"] = true;
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mBoolMap["ShowHiddenGames"] = true;
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mBoolMap["DisplayGPUStatistics"] = false;
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// macOS requires root privileges to reboot and power off so it doesn't make much
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// sense to enable these settings and menu entries for this operating system.
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#if !defined(__APPLE__)
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mBoolMap["ShowRebootSystem"] = true;
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mBoolMap["ShowPoweroffSystem"] = true;
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#endif
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//
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// Settings configured via command-line arguments.
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