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Some small adjustments to the information and documentation files.
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CREDITS.md
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CREDITS.md
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# Credits
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Programming
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Programming
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===========
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===========
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Alec "Aloshi" Lofquist (original version) http://www.aloshi.com
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Alec "Aloshi" Lofquist (original version)\
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RetroPie Community (RetroPie fork) https://retropie.org.uk
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http://www.aloshi.com\
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Leon Styhre (Desktop Edition fork)
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RetroPie Community (RetroPie fork)\
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https://retropie.org.uk\
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Leon Styhre (Desktop Edition fork)\
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UI Art & Design
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UI Art & Design
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@ -17,36 +17,57 @@ Nils Bonenberger
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Libraries
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Libraries
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=========
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=========
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cURL http://curl.haxx.se
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cURL
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http://curl.haxx.se
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FreeType http://www.freetype.org
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FreeType
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http://www.freetype.org
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FreeImage http://www.freeimage.sourceforge.net
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FreeImage
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http://www.freeimage.sourceforge.net
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libVLC https://wiki.videolan.org/LibVLC
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libVLC
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https://wiki.videolan.org/LibVLC
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nanosvg https://github.com/memononen/nanosvg
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nanosvg
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https://github.com/memononen/nanosvg
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pugixml http://pugixml.org
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pugixml
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http://pugixml.org
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RapdidJSON http://rapidjson.org
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RapdidJSON
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http://rapidjson.org
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SDL 2 http://www.libsdl.org
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SDL 2
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http://www.libsdl.org
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Resources
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Resources
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=========
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=========
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DejaVu font https://dejavu-fonts.github.io
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DejaVu font
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https://dejavu-fonts.github.io
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DroidSans FallBackFull font https://android.googlesource.com/platform/frameworks/base
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DroidSans font
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https://android.googlesource.com/platform/frameworks/base
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Font Awesome https://fontawesome.com
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Font Awesome
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https://fontawesome.com
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GNU FreeFont https://www.gnu.org/software/freefont
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GNU FreeFont
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https://www.gnu.org/software/freefont
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Nanum font https://hangeul.naver.com
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Nanum font
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https://hangeul.naver.com
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Open Sans font https://fonts.google.com/specimen/Open+Sans
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Open Sans font
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https://fonts.google.com/specimen/Open+Sans
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MAME ROM information https://www.mamedev.org
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MAME ROM information
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https://www.mamedev.org
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Licenses
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========
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Please find the individual license files inside the LICENSES directory.
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13
DEVNOTES.md
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DEVNOTES.md
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Coding Style Guide
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Coding Style Guide
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==================
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==================
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The coding style is mostly a combination the Linux Kernel and Google C++ coding styles.
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The coding style is mostly a combination the Linux Kernel and Google C++ coding styles.\
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Please refer to these guides here:
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Please refer to these guides here:\
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https://www.kernel.org/doc/html/v4.10/process/coding-style.html
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https://www.kernel.org/doc/html/v4.10/process/coding-style.html\
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https://google.github.io/styleguide/cppguide.html
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https://google.github.io/styleguide/cppguide.html\
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There are some deviations though, mostly due to historical reasons as the original code did not use this coding style.
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There are some deviations though, mostly due to historical reasons as the original code did not use this coding style.
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The most obvious and important points to consider:
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The most obvious and important points to consider:
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* Comments always in C++ style, i.e. // instead of /* */
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* Comments always in C++ style, i.e. // instead of /* */
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* Comments should be proper sentences, starting with a capital letter and ending with a dot
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* Comments should be proper sentences, starting with a capital letter and ending with a dot
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* K&R placements of braces, read the Linux Kernel coding style document for clarifications
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* K&R placements of braces, read the Linux Kernel coding style document for clarifications
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* Always use spaces between keywords and opening brackets, i.e. 'if ()', 'for ()', 'while (' etc.
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* Always use spaces between keywords and opening brackets, i.e. `if ()`, `for ()`, `while (` etc.
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* Avoid excessive inline functions as it bloats the binary and provides dubious performance gains
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* Avoid excessive inline functions as it bloats the binary and provides dubious performance gains
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* In C++ functions are called functions (or member functions) and not methods like in Java :)
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* For the rest, check the code!
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* For the rest, check the code!
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Development Environment
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Development Environment
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=======================
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=======================
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EmulationStation-DE is developed and compiled using GCC and GDB.
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EmulationStation-DE is developed and compiled using GCC and GDB.\
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For debugging purposes, starting the application like this could make sense:
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For debugging purposes, starting the application like this could make sense:
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`emulationstation --windowed --debug --resolution 1280 720`
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`emulationstation --windowed --debug --resolution 1280 720`
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20
LICENSE.md
20
LICENSE.md
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Please find the individual license files inside the LICENSES directory.
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Copyright (c) 2014 Alec Lofquist
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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@ -1,19 +0,0 @@
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Copyright (c) 2014 Alec Lofquist
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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As it's intended for RetroArch and for usage on desktop computers, there has been no effort spent on trying to create advanced emulator or system configuration tools in the frontend, it's better to let the emulator itself handle that. Rather the goal is to keep the code as clean and fast as possible and to avoid bloat.
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As it's intended for RetroArch and for usage on desktop computers, there has been no effort spent on trying to create advanced emulator or system configuration tools in the frontend, it's better to let the emulator itself handle that. Rather the goal is to keep the code as clean and fast as possible and to avoid bloat.
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Check the GIT repository and/or the NEWS.md file for information of improvements and bug fixes.
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Check the Git repository and/or the NEWS.md file for information of improvements and bug fixes.
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This fork was initially based off RetroPie EmulationStation v2.10.0rp-dev (master).
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This fork was initially based off RetroPie EmulationStation v2.10.0rp-dev (master).
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