Removed --home-path argument.

I forgot, for weeks on end, that you can just manipulate environment variables.
This commit is contained in:
Aloshi 2014-06-05 14:56:41 -05:00
parent bbd58a22d0
commit b85876339b
4 changed files with 1 additions and 41 deletions

View file

@ -109,7 +109,6 @@ You can use `--help` or `-h` to view a list of command-line options. Briefly out
--debug - print additional output to the console, primarily about input.
--windowed - run ES in a window, works best in conjunction with --resolution [w] [h].
--scrape - run the interactive command-line metadata scraper.
--home-path [path] - use [path] instead of the "home" environment variable (useful for portable installations).
```
As long as ES hasn't frozen, you can always press F4 to close the application.

View file

@ -34,6 +34,4 @@ private:
std::map<std::string, int> mIntMap;
std::map<std::string, float> mFloatMap;
std::map<std::string, std::string> mStringMap;
std::string mHomePathOverride;
};

View file

@ -23,26 +23,6 @@ namespace fs = boost::filesystem;
bool scrape_cmdline = false;
// we do this separately from the other args because the other args might call Settings::getInstance()
// which will load the file getHomePath() + "/.emulationstation/es_settings.cfg", and getHomePath() needs to be accurate by then
bool parseArgsForHomeDir(int argc, char* argv[])
{
for(int i = 1; i < argc; i++)
{
if(strcmp(argv[i], "--home-path") == 0)
{
if(i >= argc - 1)
{
std::cerr << "No home path specified!\n";
return false;
}
setHomePathOverride(argv[i + 1]);
}
}
return true;
}
bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height)
{
for(int i = 1; i < argc; i++)
@ -93,7 +73,6 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
std::cout << "--debug even more logging\n";
std::cout << "--scrape scrape using command line interface\n";
std::cout << "--windowed not fullscreen, should be used in conjunction with --resolution\n";
std::cout << "--home-path [path] use [path] instead of the \"home\" environment variable (for portable installations)\n";
std::cout << "--help, -h summon a sentient, angry tuba\n\n";
std::cout << "More information available in README.md.\n";
return false; //exit after printing help
@ -159,9 +138,6 @@ int main(int argc, char* argv[])
unsigned int width = 0;
unsigned int height = 0;
if(!parseArgsForHomeDir(argc, argv)) // returns false if an invalid path was specified
return 1;
if(!parseArgs(argc, argv, &width, &height))
return 0;

View file

@ -3,21 +3,8 @@
#include <boost/filesystem.hpp>
#include <iostream>
std::string sHomePathOverride;
void setHomePathOverride(const std::string& path)
{
// make it use generic directory separators
sHomePathOverride = boost::filesystem::path(path).generic_string();
std::cout << "Using home path: " << sHomePathOverride;
}
std::string getHomePath()
{
if(!sHomePathOverride.empty())
return sHomePathOverride;
std::string homePath;
// this should give you something like "/home/YOUR_USERNAME" on Linux and "C:\Users\YOUR_USERNAME\" on Windows
@ -28,7 +15,7 @@ std::string getHomePath()
}
#ifdef WIN32
// but does not seem to work for Windwos XP or Vista, so try something else
// but does not seem to work for Windows XP or Vista, so try something else
if (homePath.empty()) {
const char * envDir = getenv("HOMEDRIVE");
const char * envPath = getenv("HOMEPATH");