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(macOS) Enabled startup animations.
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@ -207,13 +207,6 @@ void ViewController::goToStart(bool playTransition)
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if (mRenderer->getSDLWindow() == nullptr)
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if (mRenderer->getSDLWindow() == nullptr)
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return;
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return;
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#if defined(__APPLE__)
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// The startup animations are very choppy on macOS as of moving to SDL 2.0.18 so the
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// best user experience is to simply disable them on this OS.
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if (mState.viewing == NOTHING)
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playTransition = false;
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#endif
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// If the system view does not exist, then create it. We do this here as it would
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// If the system view does not exist, then create it. We do this here as it would
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// otherwise not be done if jumping directly into a specific game system on startup.
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// otherwise not be done if jumping directly into a specific game system on startup.
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if (!mSystemListView)
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if (!mSystemListView)
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@ -395,22 +388,13 @@ void ViewController::goToSystemView(SystemData* system, bool playTransition)
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}
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}
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}
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}
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if (applicationStartup) {
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if (applicationStartup)
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#if defined(__APPLE__)
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// The startup animations are very choppy on macOS as of moving to SDL 2.0.18 so the
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// best user experience is to simply disable them on this OS.
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playViewTransition(ViewTransition::STARTUP_TO_SYSTEM, true);
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#else
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playViewTransition(ViewTransition::STARTUP_TO_SYSTEM);
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playViewTransition(ViewTransition::STARTUP_TO_SYSTEM);
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#endif
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else if (playTransition)
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}
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else if (playTransition) {
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playViewTransition(ViewTransition::GAMELIST_TO_SYSTEM);
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playViewTransition(ViewTransition::GAMELIST_TO_SYSTEM);
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}
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else
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else {
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playViewTransition(ViewTransition::GAMELIST_TO_SYSTEM, true);
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playViewTransition(ViewTransition::GAMELIST_TO_SYSTEM, true);
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}
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}
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}
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void ViewController::goToSystem(SystemData* system, bool animate)
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void ViewController::goToSystem(SystemData* system, bool animate)
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{
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{
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