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Fixed an issue where touch input was not logged correctly
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@ -28,6 +28,8 @@ std::string InputConfig::inputTypeToString(InputType type)
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return "button";
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case TYPE_KEY:
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return "key";
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case TYPE_TOUCH:
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return "touch-button";
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case TYPE_CEC_BUTTON:
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return "cec-button";
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default:
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@ -43,6 +45,8 @@ InputType InputConfig::stringToInputType(const std::string& type)
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return TYPE_BUTTON;
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if (type == "key")
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return TYPE_KEY;
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if (type == "touch-button")
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return TYPE_TOUCH;
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if (type == "cec-button")
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return TYPE_CEC_BUTTON;
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return TYPE_COUNT;
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@ -17,8 +17,8 @@
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#include <vector>
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#define DEVICE_KEYBOARD -1
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#define DEVICE_TOUCH -2
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#define DEVICE_CEC -3
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#define DEVICE_CEC -2
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#define DEVICE_TOUCH -3
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enum InputType {
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TYPE_AXIS,
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@ -83,6 +83,10 @@ public:
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stream << "Key " << SDL_GetKeyName((SDL_Keycode)id);
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break;
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}
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case TYPE_TOUCH: {
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stream << "Button " << id;
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break;
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}
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case TYPE_CEC_BUTTON: {
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stream << "CEC-Button " << getCECButtonName(id);
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break;
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