Initial command-line scraper.

This commit is contained in:
Aloshi 2013-09-28 21:54:15 -05:00
parent 838b8ee422
commit bbc387ce8a
7 changed files with 283 additions and 11 deletions

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@ -150,6 +150,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h ${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h
${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h ${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
${CMAKE_CURRENT_SOURCE_DIR}/src/ScraperCmdLine.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
@ -205,6 +206,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/ScraperCmdLine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp

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@ -206,7 +206,13 @@ void HttpReq::handleReadContent(const boost::system::error_code& err)
HttpReq::Status HttpReq::status() HttpReq::Status HttpReq::status()
{ {
io_service.poll(); try {
io_service.poll();
} catch(boost::system::system_error& e)
{
LOG(LogError) << "Boost.ASIO system error! " << e.what();
}
return mStatus; return mStatus;
} }

242
src/ScraperCmdLine.cpp Normal file
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@ -0,0 +1,242 @@
#include "ScraperCmdLine.h"
#include <iostream>
#include <vector>
#include "SystemData.h"
#include "Settings.h"
#include <signal.h>
#include "Log.h"
std::ostream& out = std::cout;
void handle_interrupt_signal(int p)
{
sleep(50);
LOG(LogInfo) << "Interrupt received during scrape...";
SystemData::deleteSystems();
exit(1);
}
int run_scraper_cmdline()
{
out << "EmulationStation scraper\n";
out << "========================\n";
out << "\n";
signal(SIGINT, handle_interrupt_signal);
//==================================================================================
//filter
//==================================================================================
enum FilterChoice
{
FILTER_MISSING_IMAGES,
FILTER_ALL
};
int filter_choice;
do {
out << "Select filter for games to be scraped:\n";
out << FILTER_MISSING_IMAGES << " - games missing images\n";
out << FILTER_ALL << " - all games period, can overwrite existing metadata\n";
std::cin >> filter_choice;
std::cin.ignore(1, '\n'); //skip the unconsumed newline
} while(filter_choice < FILTER_MISSING_IMAGES || filter_choice > FILTER_ALL);
out << "\n";
//==================================================================================
//platforms
//==================================================================================
std::vector<SystemData*> systems;
out << "You can scrape only specific platforms, or scrape all of them.\n";
out << "Would you like to scrape all platforms? (y/n)\n";
std::string system_choice;
std::getline(std::cin, system_choice);
if(system_choice == "y" || system_choice == "Y")
{
out << "Will scrape all platforms.\n";
for(auto i = SystemData::sSystemVector.begin(); i != SystemData::sSystemVector.end(); i++)
{
out << " " << (*i)->getName() << " (" << (*i)->getGameCount() << " games)\n";
systems.push_back(*i);
}
}else{
std::string sys_name;
out << "Enter the names of the platforms you would like to scrape, one at a time.\n";
out << "Type nothing and press enter when you are ready to continue.\n";
do {
for(auto i = SystemData::sSystemVector.begin(); i != SystemData::sSystemVector.end(); i++)
{
if(std::find(systems.begin(), systems.end(), (*i)) != systems.end())
out << " C ";
else
out << " ";
out << "\"" << (*i)->getName() << "\" (" << (*i)->getGameCount() << " games)\n";
}
std::getline(std::cin, sys_name);
if(sys_name.empty())
break;
bool found = false;
for(auto i = SystemData::sSystemVector.begin(); i != SystemData::sSystemVector.end(); i++)
{
if((*i)->getName() == sys_name)
{
systems.push_back(*i);
found = true;
break;
}
}
if(!found)
out << "System not found.\n";
} while(true);
}
//==================================================================================
//manual mode
//==================================================================================
out << "\n";
out << "You can let the scraper try to automatically choose the best result, or\n";
out << "you can manually approve each result. This \"manual mode\" is much more accurate.\n";
out << "It is highly recommended you use manual mode unless you have a very large collection.\n";
out << "Scrape in manual mode? (y/n)\n";
std::string manual_mode_str;
std::getline(std::cin, manual_mode_str);
bool manual_mode = false;
if(manual_mode_str == "y" || manual_mode_str == "Y")
{
manual_mode = true;
out << "Scraping in manual mode!\n";
}else{
out << "Scraping in automatic mode!\n";
}
//==================================================================================
//scraping
//==================================================================================
out << "\n";
out << "Alright, let's do this thing!\n";
out << "=============================\n";
Scraper* scraper = Settings::getInstance()->getScraper();
for(auto sysIt = systems.begin(); sysIt != systems.end(); sysIt++)
{
std::vector<FileData*> files = (*sysIt)->getRootFolder()->getFilesRecursive(true);
ScraperSearchParams params;
params.system = (*sysIt);
for(auto gameIt = files.begin(); gameIt != files.end(); gameIt++)
{
params.nameOverride = "";
params.game = (GameData*)(*gameIt);
//print original search term
out << params.game->getCleanName() << "...\n";
//need to take into account filter_choice
if(filter_choice == FILTER_MISSING_IMAGES)
{
if(!params.game->metadata()->get("image").empty()) //maybe should also check if the image file exists/is a URL
{
out << " Skipping, metadata \"image\" entry is not empty.\n";
continue;
}
}
//actually get some results
do {
std::vector<MetaDataList> mdls = scraper->getResults(params);
//no results
if(mdls.size() == 0)
{
if(manual_mode)
{
//in manual mode let the user enter a custom search
out << " NO RESULTS FOUND! Enter a new name to search for, or nothing to skip.\n";
std::getline(std::cin, params.nameOverride);
if(params.nameOverride.empty())
{
out << " Skipping...\n";
break;
}
continue;
}else{
out << " NO RESULTS FOUND! Skipping...\n";
break;
}
}
//some results
if(manual_mode)
{
//print list of choices
for(unsigned int i = 0; i < mdls.size(); i++)
{
out << " " << i << " - " << mdls.at(i).get("name") << "\n";
}
int choice = -1;
std::string choice_str;
out << "Your choice: ";
std::getline(std::cin, choice_str);
std::stringstream choice_buff(choice_str); //convert to int
choice_buff >> choice;
if(choice >= 0 && choice < (int)mdls.size())
{
*params.game->metadata() = mdls.at(choice);
break;
}else{
out << "Invalid choice.\n";
continue;
}
}else{
//automatic mode
//always choose the first choice
out << " name -> " << mdls.at(0).get("name") << "\n";
*params.game->metadata() = mdls.at(0);
break;
}
} while(true);
out << "===================\n";
}
}
out << "\n\n";
out << "==============================\n";
out << "SCRAPE COMPLETE!\n";
out << "==============================\n";
return 0;
}

3
src/ScraperCmdLine.h Normal file
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@ -0,0 +1,3 @@
#pragma once
int run_scraper_cmdline();

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@ -349,3 +349,8 @@ PlatformIds::PlatformId SystemData::getPlatformId()
{ {
return mPlatformId; return mPlatformId;
} }
unsigned int SystemData::getGameCount()
{
return mRootFolder->getFilesRecursive(true).size();
}

View file

@ -26,6 +26,7 @@ public:
PlatformIds::PlatformId getPlatformId(); PlatformIds::PlatformId getPlatformId();
bool hasGamelist(); bool hasGamelist();
std::vector<MetaDataDecl> getGameMDD(); std::vector<MetaDataDecl> getGameMDD();
unsigned int getGameCount();
void launchGame(Window* window, GameData* game); void launchGame(Window* window, GameData* game);

View file

@ -15,6 +15,7 @@
#include "Window.h" #include "Window.h"
#include "EmulationStation.h" #include "EmulationStation.h"
#include "Settings.h" #include "Settings.h"
#include "ScraperCmdLine.h"
#ifdef _RPI_ #ifdef _RPI_
#include <bcm_host.h> #include <bcm_host.h>
@ -24,6 +25,8 @@
namespace fs = boost::filesystem; namespace fs = boost::filesystem;
bool scrape_cmdline = false;
bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height) bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height)
{ {
if(argc > 1) if(argc > 1)
@ -61,6 +64,9 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
}else if(strcmp(argv[i], "--windowed") == 0) }else if(strcmp(argv[i], "--windowed") == 0)
{ {
Settings::getInstance()->setBool("WINDOWED", true); Settings::getInstance()->setBool("WINDOWED", true);
}else if(strcmp(argv[i], "--scrape") == 0)
{
scrape_cmdline = true;
}else if(strcmp(argv[i], "--help") == 0) }else if(strcmp(argv[i], "--help") == 0)
{ {
std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n"; std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n";
@ -73,6 +79,7 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
std::cout << "--no-exit don't show the exit option in the menu\n"; std::cout << "--no-exit don't show the exit option in the menu\n";
std::cout << "--debug even more logging\n"; std::cout << "--debug even more logging\n";
std::cout << "--dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never)\n"; std::cout << "--dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never)\n";
std::cout << "--scrape scrape using command line interface\n";
#ifdef USE_OPENGL_DESKTOP #ifdef USE_OPENGL_DESKTOP
std::cout << "--windowed not fullscreen\n"; std::cout << "--windowed not fullscreen\n";
@ -132,16 +139,6 @@ int main(int argc, char* argv[])
//always close the log and deinit the BCM library on exit //always close the log and deinit the BCM library on exit
atexit(&onExit); atexit(&onExit);
Window window;
if(!window.init(width, height))
{
LOG(LogError) << "Window failed to initialize!";
return 1;
}
//dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug)
SDL_JoystickEventState(SDL_DISABLE);
//try loading the system config file //try loading the system config file
if(!SystemData::loadConfig(SystemData::getConfigPath(), true)) if(!SystemData::loadConfig(SystemData::getConfigPath(), true))
{ {
@ -156,6 +153,22 @@ int main(int argc, char* argv[])
return 1; return 1;
} }
//run the command line scraper ui then quit
if(scrape_cmdline)
{
return run_scraper_cmdline();
}
Window window;
if(!window.init(width, height))
{
LOG(LogError) << "Window failed to initialize!";
return 1;
}
//dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug)
SDL_JoystickEventState(SDL_DISABLE);
//choose which GUI to open depending on if an input configuration already exists //choose which GUI to open depending on if an input configuration already exists
if(fs::exists(InputManager::getConfigPath())) if(fs::exists(InputManager::getConfigPath()))
{ {