Removed deprecated GuiScreensaverOptions, GuiSlideshowScreensaverOptions and GuiVideoScreensaverOptions.

This commit is contained in:
Leon Styhre 2020-11-05 18:25:05 +01:00
parent 1a6bec2e3b
commit bbe85b2707
7 changed files with 0 additions and 444 deletions

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@ -17,10 +17,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGeneralScreensaverOptions.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiVideoScreensaverOptions.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSlideshowScreensaverOptions.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.h
@ -68,10 +65,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGeneralScreensaverOptions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiVideoScreensaverOptions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSlideshowScreensaverOptions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.cpp

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@ -1,100 +0,0 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiScreensaverOptions.cpp
//
// User interface template for the screensaver option GUIs.
//
#include "guis/GuiScreensaverOptions.h"
#include "guis/GuiTextEditPopup.h"
#include "views/ViewController.h"
#include "Settings.h"
#include "SystemData.h"
#include "Window.h"
GuiScreensaverOptions::GuiScreensaverOptions(Window* window, const char* title)
: GuiComponent(window), mMenu(window, title)
{
addChild(&mMenu);
mMenu.addButton("BACK", "back", [this] { delete this; });
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
}
GuiScreensaverOptions::~GuiScreensaverOptions()
{
save();
}
void GuiScreensaverOptions::save()
{
if (!mSaveFuncs.size())
return;
for (auto it = mSaveFuncs.cbegin(); it != mSaveFuncs.cend(); it++)
(*it)();
Settings::getInstance()->saveFile();
}
bool GuiScreensaverOptions::input(InputConfig* config, Input input)
{
if (GuiComponent::input(config, input))
return true;
if (config->isMappedTo("b", input) &&
input.value != 0) {
delete this;
return true;
}
return false;
}
HelpStyle GuiScreensaverOptions::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}
std::vector<HelpPrompt> GuiScreensaverOptions::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
prompts.push_back(HelpPrompt("b", "back"));
return prompts;
}
void GuiScreensaverOptions::addEditableTextComponent(ComponentListRow row,
const std::string label, std::shared_ptr<GuiComponent> ed, std::string value)
{
row.elements.clear();
auto lbl = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(label),
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
row.addElement(lbl, true); // Label.
row.addElement(ed, true);
auto spacer = std::make_shared<GuiComponent>(mWindow);
spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0);
row.addElement(spacer, false);
auto bracket = std::make_shared<ImageComponent>(mWindow);
bracket->setImage(":/graphics/arrow.svg");
bracket->setResize(Vector2f(0, lbl->getFont()->getLetterHeight()));
row.addElement(bracket, false);
// OK callback (apply new value to ed).
auto updateVal = [ed](const std::string& newVal) { ed->setValue(newVal); };
row.makeAcceptInputHandler([this, label, ed, updateVal] {
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), label,
ed->getValue(), updateVal, false));
});
assert(ed);
addRow(row);
ed->setValue(value);
}

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@ -1,38 +0,0 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiScreensaverOptions.h
//
// User interface template for the screensaver option GUIs.
//
#ifndef ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H
#define ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H
#include "components/MenuComponent.h"
// This is just a really simple template for a GUI that calls some save functions when closed.
class GuiScreensaverOptions : public GuiComponent
{
public:
GuiScreensaverOptions(Window* window, const char* title);
virtual ~GuiScreensaverOptions(); // Just calls save()
virtual void save();
inline void addRow(const ComponentListRow& row) { mMenu.addRow(row); };
inline void addWithLabel(const std::string& label,
const std::shared_ptr<GuiComponent>& comp) { mMenu.addWithLabel(label, comp); };
inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); };
void addEditableTextComponent(ComponentListRow row,
const std::string label, std::shared_ptr<GuiComponent> ed, std::string value);
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
protected:
MenuComponent mMenu;
std::vector< std::function<void()> > mSaveFuncs;
};
#endif // ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H

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@ -1,114 +0,0 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiSlideshowScreensaverOptions.cpp
//
// User interface for the slideshow screensaver options.
// Submenu to GuiGeneralScreensaverOptions.
//
#include "guis/GuiSlideshowScreensaverOptions.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiTextEditPopup.h"
#include "utils/StringUtil.h"
#include "Settings.h"
#include "Window.h"
GuiSlideshowScreensaverOptions::GuiSlideshowScreensaverOptions(Window* window, const char* title)
: GuiScreensaverOptions(window, title)
{
ComponentListRow row;
// Image duration (in seconds).
auto sss_image_sec = std::make_shared<SliderComponent>(mWindow, 1.f, 60.f, 1.f, "s");
sss_image_sec->setValue((float)(Settings::getInstance()->
getInt("ScreenSaverSwapImageTimeout") / (1000)));
addWithLabel(row, "SWAP IMAGE AFTER (SECS)", sss_image_sec);
addSaveFunc([sss_image_sec] {
int playNextTimeout = (int)Math::round(sss_image_sec->getValue()) * (1000);
Settings::getInstance()->setInt("ScreenSaverSwapImageTimeout", playNextTimeout);
PowerSaver::updateTimeouts();
});
// Stretch image.
auto sss_stretch = std::make_shared<SwitchComponent>(mWindow);
sss_stretch->setState(Settings::getInstance()->getBool("ScreenSaverStretchImages"));
addWithLabel(row, "STRETCH IMAGES TO SCREEN RESOLUTION", sss_stretch);
addSaveFunc([sss_stretch] {
Settings::getInstance()->setBool("ScreenSaverStretchImages", sss_stretch->getState());
});
#if defined(USE_OPENGL_21)
// Render scanlines using a shader.
auto render_scanlines = std::make_shared<SwitchComponent>(mWindow);
render_scanlines->setState(Settings::getInstance()->getBool("ScreenSaverImageScanlines"));
addWithLabel(row, "RENDER SCANLINES", render_scanlines);
addSaveFunc([render_scanlines] { Settings::getInstance()->
setBool("ScreenSaverImageScanlines", render_scanlines->getState()); });
#endif
// Background audio file.
auto sss_bg_audio_file = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "BACKGROUND AUDIO", sss_bg_audio_file,
Settings::getInstance()->getString("SlideshowScreenSaverBackgroundAudioFile"));
addSaveFunc([sss_bg_audio_file] {
Settings::getInstance()->setString("SlideshowScreenSaverBackgroundAudioFile",
sss_bg_audio_file->getValue());
});
// Image source.
auto sss_custom_source = std::make_shared<SwitchComponent>(mWindow);
sss_custom_source->setState(Settings::getInstance()->
getBool("SlideshowScreenSaverCustomImageSource"));
addWithLabel(row, "USE CUSTOM IMAGES", sss_custom_source);
addSaveFunc([sss_custom_source] { Settings::getInstance()->
setBool("SlideshowScreenSaverCustomImageSource", sss_custom_source->getState()); });
// Custom image directory.
auto sss_image_dir = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "CUSTOM IMAGE DIR", sss_image_dir,
Settings::getInstance()->getString("SlideshowScreenSaverImageDir"));
addSaveFunc([sss_image_dir] {
Settings::getInstance()->setString("SlideshowScreenSaverImageDir",
sss_image_dir->getValue());
});
// Recurse custom image directory.
auto sss_recurse = std::make_shared<SwitchComponent>(mWindow);
sss_recurse->setState(Settings::getInstance()->getBool("SlideshowScreenSaverRecurse"));
addWithLabel(row, "CUSTOM IMAGE DIR RECURSIVE", sss_recurse);
addSaveFunc([sss_recurse] {
Settings::getInstance()->setBool("SlideshowScreenSaverRecurse", sss_recurse->getState());
});
// Custom image filter (file extensions).
auto sss_image_filter = std::make_shared<TextComponent>(mWindow, "",
Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "CUSTOM IMAGE FILTER", sss_image_filter,
Settings::getInstance()->getString("SlideshowScreenSaverImageFilter"));
addSaveFunc([sss_image_filter] {
Settings::getInstance()->setString("SlideshowScreenSaverImageFilter",
sss_image_filter->getValue());
});
}
GuiSlideshowScreensaverOptions::~GuiSlideshowScreensaverOptions()
{
}
void GuiSlideshowScreensaverOptions::addWithLabel(ComponentListRow row,
const std::string label, std::shared_ptr<GuiComponent> component)
{
row.elements.clear();
auto lbl = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(label),
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
row.addElement(lbl, true); // Label.
row.addElement(component, false, true);
addRow(row);
}

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@ -1,26 +0,0 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiSlideshowScreensaverOptions.h
//
// User interface for the slideshow screensaver options.
// Submenu to GuiGeneralScreensaverOptions.
//
#ifndef ES_APP_GUIS_GUI_SLIDESHOW_SCREENSAVER_OPTIONS_H
#define ES_APP_GUIS_GUI_SLIDESHOW_SCREENSAVER_OPTIONS_H
#include "GuiScreensaverOptions.h"
class GuiSlideshowScreensaverOptions : public GuiScreensaverOptions
{
public:
GuiSlideshowScreensaverOptions(Window* window, const char* title);
virtual ~GuiSlideshowScreensaverOptions();
private:
void addWithLabel(ComponentListRow row, const std::string label,
std::shared_ptr<GuiComponent> component);
};
#endif // ES_APP_GUIS_GUI_SLIDESHOW_SCREENSAVER_OPTIONS_H

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@ -1,136 +0,0 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiVideoScreensaverOptions.cpp
//
// User interface for the video screensaver options.
// Submenu to GuiGeneralScreensaverOptions.
//
#include "guis/GuiVideoScreensaverOptions.h"
#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
#include "Settings.h"
GuiVideoScreensaverOptions::GuiVideoScreensaverOptions(Window* window, const char* title)
: GuiScreensaverOptions(window, title)
{
// Timer for swapping videos.
auto swap = std::make_shared<SliderComponent>(mWindow, 1.f, 120.f, 1.f, "s");
swap->setValue((float)(Settings::getInstance()->
getInt("ScreenSaverSwapVideoTimeout") / (1000)));
addWithLabel("SWAP VIDEO AFTER (SECS)", swap);
addSaveFunc([swap] {
int playNextTimeout = (int)Math::round(swap->getValue()) * (1000);
Settings::getInstance()->setInt("ScreenSaverSwapVideoTimeout", playNextTimeout);
PowerSaver::updateTimeouts();
});
auto stretch_screensaver = std::make_shared<SwitchComponent>(mWindow);
stretch_screensaver->setState(Settings::getInstance()->getBool("ScreenSaverStretchVideos"));
addWithLabel("STRETCH VIDEOS TO SCREEN RESOLUTION", stretch_screensaver);
addSaveFunc([stretch_screensaver] { Settings::getInstance()->
setBool("ScreenSaverStretchVideos", stretch_screensaver->getState()); });
#if defined(_RPI_)
auto ss_omx = std::make_shared<SwitchComponent>(mWindow);
ss_omx->setState(Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
addWithLabel("USE OMX PLAYER FOR SCREENSAVER", ss_omx);
addSaveFunc([ss_omx, this] { Settings::getInstance()->
setBool("ScreenSaverOmxPlayer", ss_omx->getState()); });
// TEMPORARY - Disabled for now, need to find a proper way to make an overlay on top of
// the videos. The solution with rendering subtitles is not a good solution.
// And as well the VLC video player subtitles seem to be somehow broken.
// Render video game name as subtitles.
// auto ss_info = std::make_shared<OptionListComponent<std::string>>
// (mWindow,getHelpStyle(), "SHOW GAME INFO", false);
// std::vector<std::string> info_type;
// info_type.push_back("always");
// info_type.push_back("start & end");
// info_type.push_back("never");
// for (auto it = info_type.cbegin(); it != info_type.cend(); it++)
// ss_info->add(*it, *it, Settings::getInstance()->getString("ScreenSaverGameInfo") == *it);
// addWithLabel("SHOW GAME INFO ON SCREENSAVER", ss_info);
// addSaveFunc([ss_info, this] { Settings::getInstance()->
// setString("ScreenSaverGameInfo", ss_info->getSelected()); });
// ComponentListRow row;
// Set subtitle position.
// auto ss_omx_subs_align = std::make_shared<OptionListComponent<std::string>>
// (mWindow, getHelpStyle(), "GAME INFO ALIGNMENT", false);
// std::vector<std::string> align_mode;
// align_mode.push_back("left");
// align_mode.push_back("center");
// for (auto it = align_mode.cbegin(); it != align_mode.cend(); it++)
// ss_omx_subs_align->add(*it, *it, Settings::getInstance()->
// getString("SubtitleAlignment") == *it);
// addWithLabel("GAME INFO ALIGNMENT", ss_omx_subs_align);
// addSaveFunc([ss_omx_subs_align, this] { Settings::getInstance()->
// setString("SubtitleAlignment", ss_omx_subs_align->getSelected()); });
// Set font size.
// auto ss_omx_font_size = std::make_shared<SliderComponent>(mWindow, 1.f, 64.f, 1.f, "h");
// ss_omx_font_size->setValue((float)(Settings::getInstance()->getInt("SubtitleSize")));
// addWithLabel("GAME INFO FONT SIZE", ss_omx_font_size);
// addSaveFunc([ss_omx_font_size] {
// int subSize = (int)Math::round(ss_omx_font_size->getValue());
// Settings::getInstance()->setInt("SubtitleSize", subSize);
// });
#endif
auto ss_video_audio = std::make_shared<SwitchComponent>(mWindow);
ss_video_audio->setState(Settings::getInstance()->getBool("ScreenSaverVideoAudio"));
addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEO FILES", ss_video_audio);
addSaveFunc([ss_video_audio] { Settings::getInstance()->
setBool("ScreenSaverVideoAudio", ss_video_audio->getState()); });
#if defined(USE_OPENGL_21)
// Render scanlines using a shader.
auto render_scanlines = std::make_shared<SwitchComponent>(mWindow);
render_scanlines->setState(Settings::getInstance()->getBool("ScreenSaverVideoScanlines"));
addWithLabel("RENDER SCANLINES", render_scanlines);
addSaveFunc([render_scanlines] { Settings::getInstance()->
setBool("ScreenSaverVideoScanlines", render_scanlines->getState()); });
// Render blur using a shader.
auto render_blur = std::make_shared<SwitchComponent>(mWindow);
render_blur->setState(Settings::getInstance()->getBool("ScreenSaverVideoBlur"));
addWithLabel("RENDER BLUR", render_blur);
addSaveFunc([render_blur] { Settings::getInstance()->
setBool("ScreenSaverVideoBlur", render_blur->getState()); });
#endif
}
GuiVideoScreensaverOptions::~GuiVideoScreensaverOptions()
{
}
void GuiVideoScreensaverOptions::save()
{
#if defined(_RPI_)
bool startingStatusNotRisky = (Settings::getInstance()->
getString("ScreenSaverGameInfo") == "never" ||
!Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
#endif
GuiScreensaverOptions::save();
#if defined(_RPI_)
bool endStatusRisky = (Settings::getInstance()->getString("ScreenSaverGameInfo") !=
"never" && Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
if (startingStatusNotRisky && endStatusRisky) {
// If before it wasn't risky but now there's a risk of problems, show warning.
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"Using OMX Player and displaying Game Info may result in the video flickering in "
"some TV modes. If that happens, consider:\n\n• Disabling the \"Show Game Info\" "
"option;\n• Disabling \"Overscan\" on the Pi configuration menu might help:\nRetroPie > "
"Raspi-Config > Advanced Options > Overscan > \"No\".\n• Disabling the use of OMX Player "
"for the screensaver.",
"GOT IT!", [] { return; }));
}
#endif
}

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@ -1,24 +0,0 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiVideoScreensaverOptions.h
//
// User interface for the video screensaver options.
// Submenu to GuiGeneralScreensaverOptions.
//
#ifndef ES_APP_GUIS_GUI_VIDEO_SCREENSAVER_OPTIONS_H
#define ES_APP_GUIS_GUI_VIDEO_SCREENSAVER_OPTIONS_H
#include "GuiScreensaverOptions.h"
class GuiVideoScreensaverOptions : public GuiScreensaverOptions
{
public:
GuiVideoScreensaverOptions(Window* window, const char* title);
virtual ~GuiVideoScreensaverOptions();
void save() override;
};
#endif // ES_APP_GUIS_GUI_VIDEO_SCREENSAVER_OPTIONS_H