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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
(Windows) Changed some log entries to use backslashes instead of forward slashes as directory separators
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parent
0c4db4156b
commit
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@ -744,7 +744,12 @@ int main(int argc, char* argv[])
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// Create the settings folder in the application data directory.
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// Create the settings folder in the application data directory.
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const std::string settingsDir {Utils::FileSystem::getAppDataDirectory() + "/settings"};
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const std::string settingsDir {Utils::FileSystem::getAppDataDirectory() + "/settings"};
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if (!Utils::FileSystem::isDirectory(settingsDir)) {
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if (!Utils::FileSystem::isDirectory(settingsDir)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating settings directory \""
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<< Utils::String::replace(settingsDir, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating settings directory \"" << settingsDir << "\"...";
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LOG(LogInfo) << "Creating settings directory \"" << settingsDir << "\"...";
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#endif
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Utils::FileSystem::createDirectory(settingsDir);
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Utils::FileSystem::createDirectory(settingsDir);
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if (!Utils::FileSystem::isDirectory(settingsDir)) {
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if (!Utils::FileSystem::isDirectory(settingsDir)) {
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LOG(LogError) << "Couldn't create directory, permission problems?";
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LOG(LogError) << "Couldn't create directory, permission problems?";
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@ -819,7 +824,12 @@ int main(int argc, char* argv[])
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// Create the gamelists folder in the application data directory.
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// Create the gamelists folder in the application data directory.
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const std::string gamelistsDir {Utils::FileSystem::getAppDataDirectory() + "/gamelists"};
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const std::string gamelistsDir {Utils::FileSystem::getAppDataDirectory() + "/gamelists"};
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if (!Utils::FileSystem::exists(gamelistsDir)) {
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if (!Utils::FileSystem::exists(gamelistsDir)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating gamelists directory \""
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<< Utils::String::replace(gamelistsDir, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
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LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
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#endif
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Utils::FileSystem::createDirectory(gamelistsDir);
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Utils::FileSystem::createDirectory(gamelistsDir);
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if (!Utils::FileSystem::exists(gamelistsDir)) {
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if (!Utils::FileSystem::exists(gamelistsDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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@ -827,6 +837,23 @@ int main(int argc, char* argv[])
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}
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}
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}
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}
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{
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// Create the game media folder.
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const std::string mediaDirectory {FileData::getMediaDirectory()};
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if (!Utils::FileSystem::exists(mediaDirectory)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating game media directory \""
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<< Utils::String::replace(mediaDirectory, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating game media directory \"" << mediaDirectory << "\"...";
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#endif
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Utils::FileSystem::createDirectory(mediaDirectory);
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if (!Utils::FileSystem::exists(mediaDirectory)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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}
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{
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{
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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const std::string themeDir {Utils::FileSystem::getAppDataDirectory() + "/themes"};
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const std::string themeDir {Utils::FileSystem::getAppDataDirectory() + "/themes"};
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@ -861,8 +888,12 @@ int main(int argc, char* argv[])
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userThemeDirectory = userThemeDirSetting;
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userThemeDirectory = userThemeDirSetting;
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if (!Utils::FileSystem::exists(userThemeDirectory)) {
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if (!Utils::FileSystem::exists(userThemeDirectory)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating themes directory \""
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<< Utils::String::replace(userThemeDirectory, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory << "\"...";
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LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory << "\"...";
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#endif
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Utils::FileSystem::createDirectory(userThemeDirectory);
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Utils::FileSystem::createDirectory(userThemeDirectory);
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if (!Utils::FileSystem::exists(userThemeDirectory)) {
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if (!Utils::FileSystem::exists(userThemeDirectory)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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@ -871,18 +902,6 @@ int main(int argc, char* argv[])
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#endif
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#endif
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}
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}
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{
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// Create the game media folder.
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const std::string mediaDirectory {FileData::getMediaDirectory()};
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if (!Utils::FileSystem::exists(mediaDirectory)) {
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LOG(LogInfo) << "Creating game media directory \"" << mediaDirectory << "\"...";
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Utils::FileSystem::createDirectory(mediaDirectory);
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if (!Utils::FileSystem::exists(mediaDirectory)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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}
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{
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{
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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const std::string mediaDirectory {FileData::getMediaDirectory()};
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const std::string mediaDirectory {FileData::getMediaDirectory()};
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@ -903,7 +922,12 @@ int main(int argc, char* argv[])
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// for custom event scripts so it's also created as a convenience.
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// for custom event scripts so it's also created as a convenience.
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const std::string scriptsDir {Utils::FileSystem::getAppDataDirectory() + "/scripts"};
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const std::string scriptsDir {Utils::FileSystem::getAppDataDirectory() + "/scripts"};
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if (!Utils::FileSystem::exists(scriptsDir)) {
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if (!Utils::FileSystem::exists(scriptsDir)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating scripts directory \""
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<< Utils::String::replace(scriptsDir, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
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LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
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#endif
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Utils::FileSystem::createDirectory(scriptsDir);
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Utils::FileSystem::createDirectory(scriptsDir);
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if (!Utils::FileSystem::exists(scriptsDir)) {
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if (!Utils::FileSystem::exists(scriptsDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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@ -918,7 +942,12 @@ int main(int argc, char* argv[])
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const std::string slideshowDir {Utils::FileSystem::getAppDataDirectory() +
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const std::string slideshowDir {Utils::FileSystem::getAppDataDirectory() +
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"/screensavers/custom_slideshow"};
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"/screensavers/custom_slideshow"};
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if (!Utils::FileSystem::exists(screensaversDir)) {
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if (!Utils::FileSystem::exists(screensaversDir)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating screensavers directory \""
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<< Utils::String::replace(screensaversDir, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating screensavers directory \"" << screensaversDir << "\"...";
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LOG(LogInfo) << "Creating screensavers directory \"" << screensaversDir << "\"...";
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#endif
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Utils::FileSystem::createDirectory(screensaversDir);
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Utils::FileSystem::createDirectory(screensaversDir);
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if (!Utils::FileSystem::exists(screensaversDir)) {
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if (!Utils::FileSystem::exists(screensaversDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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@ -935,7 +964,12 @@ int main(int argc, char* argv[])
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}
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}
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#endif
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#endif
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if (!Utils::FileSystem::exists(slideshowDir)) {
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if (!Utils::FileSystem::exists(slideshowDir)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating custom_slideshow directory \""
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<< Utils::String::replace(slideshowDir, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating custom_slideshow directory \"" << slideshowDir << "\"...";
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LOG(LogInfo) << "Creating custom_slideshow directory \"" << slideshowDir << "\"...";
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#endif
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Utils::FileSystem::createDirectory(slideshowDir);
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Utils::FileSystem::createDirectory(slideshowDir);
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if (!Utils::FileSystem::exists(slideshowDir)) {
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if (!Utils::FileSystem::exists(slideshowDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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@ -949,7 +983,12 @@ int main(int argc, char* argv[])
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const std::string controllersDir {Utils::FileSystem::getAppDataDirectory() +
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const std::string controllersDir {Utils::FileSystem::getAppDataDirectory() +
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"/controllers"};
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"/controllers"};
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if (!Utils::FileSystem::exists(controllersDir)) {
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if (!Utils::FileSystem::exists(controllersDir)) {
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#if defined(_WIN64)
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LOG(LogInfo) << "Creating controllers directory \""
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<< Utils::String::replace(controllersDir, "/", "\\") << "\"...";
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#else
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LOG(LogInfo) << "Creating controllers directory \"" << controllersDir << "\"...";
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LOG(LogInfo) << "Creating controllers directory \"" << controllersDir << "\"...";
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#endif
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Utils::FileSystem::createDirectory(controllersDir);
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Utils::FileSystem::createDirectory(controllersDir);
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if (!Utils::FileSystem::exists(controllersDir)) {
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if (!Utils::FileSystem::exists(controllersDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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