mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Fixed a crash bug related to sounds.
unloadFonts() is no longer called during re-initialization.
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parent
5b0166d294
commit
bd41892cfd
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@ -1,6 +1,7 @@
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October 25
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-Added gameImageNotFound tag for an image to display if a game image is not found/defined.
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-Fixed keyboard not skipping joystick input configuration.
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-Fixed a nasty crash bug with sounds. Always initialize your variables, kids!
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October 17
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-Added GuiAnimation class which animates its children.
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@ -8,7 +8,9 @@
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#include <ft2build.h>
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#include FT_FREETYPE_H
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//A TrueType Font renderer that uses FreeType and OpenGL. initLibrary() MUST be called before using it.
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//A TrueType Font renderer that uses FreeType and OpenGL.
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//Subclass of GuiComponent to catch ::onInit and ::onDeinit.
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//The library is automatically initialized when it's needed.
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class Font : GuiComponent
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{
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public:
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@ -59,8 +59,7 @@ namespace Renderer {
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Font* fonts[3] = {NULL, NULL, NULL};
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//this is never really used, but is here "just in case"
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void unloadFonts()
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/*void unloadFonts()
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{
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std::cout << "unloading fonts...";
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@ -73,12 +72,13 @@ namespace Renderer {
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loadedFonts = false;
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std::cout << "done.\n";
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}
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}*/
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//creates the default fonts (which shouldn't ever be deleted)
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void loadFonts()
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{
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if(loadedFonts)
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unloadFonts();
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return;
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std::cout << "loading fonts...";
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@ -199,8 +199,6 @@ namespace Renderer
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if(!createdSurface)
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return false;
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Font::initLibrary();
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glViewport(0, 0, display_width, display_height);
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glOrthof(0, display_width, display_height, 0, -1.0, 1.0);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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@ -210,12 +208,9 @@ namespace Renderer
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return true;
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}
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void unloadFonts(); //defined in Renderer_draw_gl.cpp
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void deinit()
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{
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onDeinit();
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//unloadFonts();
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destroySurface();
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}
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};
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@ -79,8 +79,6 @@ namespace Renderer
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if(!createdSurface)
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return false;
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//Font::initLibrary();
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glViewport(0, 0, display_width, display_height);
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glOrtho(0, display_width, display_height, 0, -1.0, 1.0);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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@ -90,12 +88,9 @@ namespace Renderer
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return true;
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}
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void unloadFonts(); //defined in Renderer_draw_gl.cpp
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void deinit()
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{
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onDeinit();
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//unloadFonts();
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destroySurface();
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}
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};
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@ -5,6 +5,7 @@
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Sound::Sound(std::string path)
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{
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mSound = NULL;
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mChannel = -1;
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AudioManager::registerSound(this);
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