Updated the README.

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Aloshi 2012-08-11 16:03:36 -05:00
parent 878b384b02
commit bd6c64aefb

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@ -55,7 +55,7 @@ The switch `--gamelist-only` can be used to skip automatic searching, and only d
Themes
======
At the moment, theming is still in flux. But if you want to play around with what's here, you can edit ~/.emulationstation/theme.xml. It will be automatically loaded if present (and you're using the detailed view - any system has a gamelist.xml set up). In the future themes will be loaded like gamelists.
At the moment, theming is still in flux. But if you want to play around with what's here, you can place a theme.xml file in a system's directory. It will be automatically loaded if present (and you're using the detailed view - any system has a gamelist.xml set up).
Themes are drawn before the rest of the game list. Here's the example I've been using to test a background:
```
@ -70,7 +70,8 @@ Themes are drawn before the rest of the game list. Here's the example I've been
```
You can add more than one component. You can use more than one component and components can be nested for your own personal use (but they won't inherit positions or anything). The only type thus far is image. Pos is short for position and dim is short for dimensions. Both work in screen percentages - a decimal from 0 to 1. A single space separates X/Y or width/height.
Variable support is present, but the only variable defined right now is $headerHeight. You should be able to use addition/subtraction/multiplication/division. More will be added in time.
At the moment the X position is the horizontal center point for the image and Y is the top of the image.
Variable support is present, but the only variable defined right now is $headerHeight. You should be able to use addition/subtraction/multiplication/division.
-Aloshi
http://www.aloshi.com