Added 'iterationCount' and 'onIterationsDone' properties to the video element

This commit is contained in:
Leon Styhre 2023-08-13 14:48:00 +02:00
parent 89d94bc1b0
commit c15aa73de2
6 changed files with 57 additions and 16 deletions

View file

@ -88,7 +88,7 @@ bool MediaViewer::startMediaViewer(FileData* game)
void MediaViewer::stopMediaViewer()
{
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
ViewController::getInstance()->stopViewVideos();
ViewController::getInstance()->startViewVideos();
mVideoFile = "";
mVideo.reset();

View file

@ -48,7 +48,7 @@ bool PDFViewer::startPDFViewer(FileData* game)
LOG(LogError) << "Couldn't find PDF conversion binary es-pdf-convert";
#endif
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
ViewController::getInstance()->stopViewVideos();
ViewController::getInstance()->startViewVideos();
return false;
}
@ -58,7 +58,7 @@ bool PDFViewer::startPDFViewer(FileData* game)
if (!Utils::FileSystem::exists(mManualPath)) {
LOG(LogError) << "No PDF manual found for game \"" << mGame->getName() << "\"";
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
ViewController::getInstance()->stopViewVideos();
ViewController::getInstance()->startViewVideos();
return false;
}
@ -89,7 +89,7 @@ bool PDFViewer::startPDFViewer(FileData* game)
if (!getDocumentInfo()) {
LOG(LogError) << "PDFViewer: Couldn't load file \"" << mManualPath << "\"";
ViewController::getInstance()->stopViewVideos();
ViewController::getInstance()->startViewVideos();
return false;
}
@ -98,7 +98,7 @@ bool PDFViewer::startPDFViewer(FileData* game)
for (int i {1}; i <= mPageCount; ++i) {
if (mPages.find(i) == mPages.end()) {
LOG(LogError) << "Couldn't read information for page " << i << ", invalid PDF file?";
ViewController::getInstance()->stopViewVideos();
ViewController::getInstance()->startViewVideos();
return false;
}
@ -183,7 +183,7 @@ bool PDFViewer::startPDFViewer(FileData* game)
void PDFViewer::stopPDFViewer()
{
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
ViewController::getInstance()->stopViewVideos();
ViewController::getInstance()->startViewVideos();
mPages.clear();
mPageImage.reset();

View file

@ -305,6 +305,8 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
{"metadataElement", BOOLEAN},
{"gameselector", STRING},
{"gameselectorEntry", UNSIGNED_INTEGER},
{"iterationCount", UNSIGNED_INTEGER},
{"onIterationsDone", STRING},
{"audio", BOOLEAN},
{"interpolation", STRING},
{"color", COLOR},

View file

@ -31,6 +31,7 @@ VideoComponent::VideoComponent()
, mTopLeftCrop {0.0f, 0.0f}
, mBottomRightCrop {1.0f, 1.0f}
, mPillarboxThreshold {0.85f, 0.90f}
, mOnIterationsDone {OnIterationsDone::NOTHING}
, mStartTime {0}
, mIsPlaying {false}
, mIsActuallyPlaying {false}
@ -46,6 +47,8 @@ VideoComponent::VideoComponent()
, mGeneralFade {false}
, mFadeIn {1.0f}
, mFadeInTime {1000.0f}
, mIterationCount {0}
, mPlayCount {0}
{
// Setup default configuration.
mConfig.showStaticImageDelay = false;
@ -186,6 +189,23 @@ void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
if (elem->has("metadataElement") && elem->get<bool>("metadataElement"))
mComponentThemeFlags |= ComponentThemeFlags::METADATA_ELEMENT;
if (elem->has("iterationCount")) {
mIterationCount = glm::clamp(elem->get<unsigned int>("iterationCount"), 0u, 10u);
if (properties && elem->has("onIterationsDone")) {
const std::string& onIterationsDone {elem->get<std::string>("onIterationsDone")};
if (onIterationsDone == "nothing")
mOnIterationsDone = OnIterationsDone::NOTHING;
else if (onIterationsDone == "image")
mOnIterationsDone = OnIterationsDone::IMAGE;
else
LOG(LogWarning) << "VideoComponent: Invalid theme configuration, property "
"\"onIterationsDone\" for element \""
<< element.substr(6) << "\" defined as \"" << onIterationsDone
<< "\"";
}
}
if (elem->has("audio"))
mPlayAudio = elem->get<bool>("audio");
@ -343,6 +363,9 @@ std::vector<HelpPrompt> VideoComponent::getHelpPrompts()
void VideoComponent::update(int deltaTime)
{
if (mIterationCount != 0 && mPlayCount == mIterationCount)
return;
// A deltaTime value of 0 would lead to mFadeIn being an invalid number which would prevent
// the video from being rendered. This can happen on application startup in some instances.
if (deltaTime == 0)
@ -397,6 +420,8 @@ void VideoComponent::update(int deltaTime)
void VideoComponent::startVideoPlayer()
{
mPlayCount = 0;
if (mIsPlaying)
stopVideoPlayer();
@ -408,9 +433,9 @@ void VideoComponent::startVideoPlayer()
mPaused = false;
}
void VideoComponent::renderStaticImage(const glm::mat4& parentTrans)
void VideoComponent::renderStaticImage(const glm::mat4& parentTrans, bool forceRender)
{
if (mHasVideo && (!mConfig.showStaticImageDelay || mConfig.startDelay == 0))
if (mHasVideo && (!forceRender && (!mConfig.showStaticImageDelay || mConfig.startDelay == 0)))
return;
if (mStaticImagePath != "") {

View file

@ -92,7 +92,12 @@ public:
protected:
virtual void startVideoStream() {}
void renderStaticImage(const glm::mat4& parentTrans);
void renderStaticImage(const glm::mat4& parentTrans, bool forceRender);
enum class OnIterationsDone {
NOTHING,
IMAGE
};
ImageComponent mStaticImage;
@ -116,6 +121,7 @@ protected:
"cover", "backcover", "3dbox", "physicalmedia", "fanart"};
std::string mVideoPath;
OnIterationsDone mOnIterationsDone;
unsigned mStartTime;
std::atomic<bool> mIsPlaying;
std::atomic<bool> mIsActuallyPlaying;
@ -131,6 +137,8 @@ protected:
bool mGeneralFade;
float mFadeIn;
float mFadeInTime;
int mIterationCount;
int mPlayCount;
Configuration mConfig;
};

View file

@ -165,6 +165,12 @@ void VideoFFmpegComponent::render(const glm::mat4& parentTrans)
if (!mHasVideo && mStaticImagePath == "")
return;
if (mIterationCount != 0 && mPlayCount == mIterationCount) {
if (mOnIterationsDone == OnIterationsDone::IMAGE)
VideoComponent::renderStaticImage(parentTrans, true);
return;
}
glm::mat4 trans {parentTrans * getTransform()};
GuiComponent::renderChildren(trans);
@ -203,7 +209,7 @@ void VideoFFmpegComponent::render(const glm::mat4& parentTrans)
vertices[3].color = mColorShiftEnd;
// Round vertices.
for (int i = 0; i < 4; ++i)
for (int i {0}; i < 4; ++i)
vertices[i].position = glm::round(vertices[i].position);
if (mFadeIn < 1.0f || mThemeOpacity < 1.0f)
@ -265,8 +271,7 @@ void VideoFFmpegComponent::render(const glm::mat4& parentTrans)
Renderer::BlendFactor::ONE_MINUS_SRC_ALPHA);
}
else {
if (mVisible)
VideoComponent::renderStaticImage(parentTrans);
VideoComponent::renderStaticImage(parentTrans, false);
}
}
@ -647,7 +652,7 @@ void VideoFFmpegComponent::readFrames()
}
if (mVideoCodecContext && mFormatContext) {
for (int i = 0; i < readLoops; ++i) {
for (int i {0}; i < readLoops; ++i) {
if (static_cast<int>(mVideoFrameQueue.size()) < mVideoTargetQueueSize ||
(mAudioStreamIndex >= 0 &&
static_cast<int>(mAudioFrameQueue.size()) < mAudioTargetQueueSize)) {
@ -1152,7 +1157,7 @@ bool VideoFFmpegComponent::decoderInitHW()
}
// 50 is just an arbitrary number so we don't potentially get stuck in an endless loop.
for (int i = 0; i < 50; ++i) {
for (int i {0}; i < 50; ++i) {
const AVCodecHWConfig* config {avcodec_get_hw_config(mHardwareCodec, i)};
if (!config) {
LOG(LogDebug) << "VideoFFmpegComponent::decoderInitHW(): Hardware decoder \""
@ -1245,7 +1250,7 @@ bool VideoFFmpegComponent::decoderInitHW()
// For some videos we need to process at least one extra frame to verify
// that the hardware encoder can actually be used, otherwise the fallback
// to software decoding would take place when it's not necessary.
for (int i = 0; i < 3; ++i) {
for (int i {0}; i < 3; ++i) {
if (avcodec_receive_frame(checkCodecContext, checkFrame) < 0) {
av_packet_unref(checkPacket);
while (av_read_frame(mFormatContext, checkPacket) == 0) {
@ -1611,13 +1616,14 @@ void VideoFFmpegComponent::pauseVideoPlayer()
void VideoFFmpegComponent::handleLooping()
{
if (mIsPlaying && mEndOfVideo) {
++mPlayCount;
// If the screensaver video swap time is set to 0, it means we should
// skip to the next game when the video has finished playing.
if (mScreensaverMode &&
Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout") == 0) {
mWindow->screensaverTriggerNextGame();
}
else {
else if (mIterationCount == 0 || mPlayCount < mIterationCount) {
stopVideoPlayer();
startVideoStream();
}