diff --git a/es-core/src/components/ComponentList.cpp b/es-core/src/components/ComponentList.cpp index 6532a135e..5648ff6e5 100644 --- a/es-core/src/components/ComponentList.cpp +++ b/es-core/src/components/ComponentList.cpp @@ -36,12 +36,11 @@ ComponentList::ComponentList() void ComponentList::addRow(const ComponentListRow& row, bool setCursorHere) { - IList::Entry e; - e.name = ""; - e.object = nullptr; - e.data = row; + IList::Entry entry; + entry.object = nullptr; + entry.data = row; - this->add(e); + this->add(entry); for (auto it = mEntries.back().data.elements.cbegin(); it != mEntries.back().data.elements.cend(); ++it) @@ -170,7 +169,6 @@ void ComponentList::onCursorChanged(const CursorState& state) mSetupCompleted = true; // Update the selector bar position. - // In the future this might be animated. mSelectorBarOffset = 0; for (int i {0}; i < mCursor; ++i) mSelectorBarOffset += mRowHeight; @@ -359,7 +357,7 @@ void ComponentList::updateElementPosition(const ComponentListRow& row) for (auto it = mEntries.cbegin(); it != mEntries.cend() && &it->data != &row; ++it) yOffset += mRowHeight; - // Assumes updateElementSize has already been called. + // Assume updateElementSize has already been called. float offsetX {mHorizontalPadding / 2.0f}; for (unsigned int i {0}; i < row.elements.size(); ++i) {