mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Merge branch 'master' into unstable
This commit is contained in:
commit
c18877fdf1
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@ -1,5 +1,6 @@
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#include "AudioManager.h"
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#include "AudioManager.h"
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#include <SDL.h>
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#include "Log.h"
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#include "Log.h"
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#include "VolumeControl.h"
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#include "VolumeControl.h"
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@ -70,6 +71,12 @@ std::shared_ptr<AudioManager> & AudioManager::getInstance()
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void AudioManager::init()
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void AudioManager::init()
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{
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{
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0)
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{
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LOG(LogError) << "Error initializing SDL audio!\n" << SDL_GetError();
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return;
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}
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//stop playing all Sounds
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//stop playing all Sounds
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for(unsigned int i = 0; i < sSoundVector.size(); i++)
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for(unsigned int i = 0; i < sSoundVector.size(); i++)
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{
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{
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@ -97,8 +104,9 @@ void AudioManager::deinit()
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{
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{
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//stop all playback
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//stop all playback
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stop();
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stop();
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//completely tear down SDL audio. else SDL hogs audio resources and emulators might fail to start...
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SDL_CloseAudio();
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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}
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void AudioManager::registerSound(std::shared_ptr<Sound> & sound)
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void AudioManager::registerSound(std::shared_ptr<Sound> & sound)
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15
src/Font.cpp
15
src/Font.cpp
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@ -183,9 +183,10 @@ void Font::buildAtlas()
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charData[i].texY = y;
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charData[i].texY = y;
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charData[i].texW = g->bitmap.width;
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charData[i].texW = g->bitmap.width;
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charData[i].texH = g->bitmap.rows;
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charData[i].texH = g->bitmap.rows;
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charData[i].advX = g->metrics.horiAdvance / 64.0f;
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charData[i].advX = (float)g->metrics.horiAdvance / 64.0f;
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charData[i].advY = g->metrics.vertAdvance / 64.0f;
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charData[i].advY = (float)g->metrics.vertAdvance / 64.0f;
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charData[i].bearingY = g->metrics.horiBearingY / 64.0f;
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charData[i].bearingX = (float)g->metrics.horiBearingX / 64.0f;
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charData[i].bearingY = (float)g->metrics.horiBearingY / 64.0f;
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if(charData[i].texH > mMaxGlyphHeight)
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if(charData[i].texH > mMaxGlyphHeight)
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mMaxGlyphHeight = charData[i].texH;
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mMaxGlyphHeight = charData[i].texH;
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@ -257,10 +258,12 @@ void Font::drawText(std::string text, int startx, int starty, int color)
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if(letter < 32 || letter >= 128)
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if(letter < 32 || letter >= 128)
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letter = 127; //print [X] if character is not standard ASCII
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letter = 127; //print [X] if character is not standard ASCII
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//the glyph might not start at the cursor position, but needs to be shifted a bit
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const float glyphStartX = x + charData[letter].bearingX * fontScale;
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//order is bottom left, top right, top left
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//order is bottom left, top right, top left
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vert[i + 0].pos = Vector2<GLfloat>(x, y + (charData[letter].texH - charData[letter].bearingY) * fontScale);
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vert[i + 0].pos = Vector2<GLfloat>(glyphStartX, y + (charData[letter].texH - charData[letter].bearingY) * fontScale);
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vert[i + 1].pos = Vector2<GLfloat>(x + charData[letter].texW * fontScale, y - charData[letter].bearingY * fontScale);
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vert[i + 1].pos = Vector2<GLfloat>(glyphStartX + charData[letter].texW * fontScale, y - charData[letter].bearingY * fontScale);
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vert[i + 2].pos = Vector2<GLfloat>(x, vert[i + 1].pos.y);
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vert[i + 2].pos = Vector2<GLfloat>(glyphStartX, vert[i + 1].pos.y);
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Vector2<int> charTexCoord(charData[letter].texX, charData[letter].texY);
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Vector2<int> charTexCoord(charData[letter].texX, charData[letter].texY);
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Vector2<int> charTexSize(charData[letter].texW, charData[letter].texH);
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Vector2<int> charTexSize(charData[letter].texW, charData[letter].texH);
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@ -26,10 +26,11 @@ public:
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int texW;
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int texW;
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int texH;
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int texH;
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float advX;
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float advX; //!<The horizontal distance to advance to the next character after this one
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float advY;
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float advY; //!<The vertical distance to advance to the next character after this one
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float bearingY;
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float bearingX; //!<The horizontal distance from the cursor to the start of the character
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float bearingY; //!<The vertical distance from the cursor to the start of the character
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};
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};
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charPosData charData[128];
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charPosData charData[128];
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@ -28,7 +28,7 @@ bool InputDevice::operator==(const InputDevice & b) const
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InputManager::InputManager(Window* window) : mWindow(window),
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InputManager::InputManager(Window* window) : mWindow(window),
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mJoysticks(NULL), mInputConfigs(NULL), mKeyboardInputConfig(NULL), mPrevAxisValues(NULL),
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mJoysticks(NULL), mInputConfigs(NULL), mKeyboardInputConfig(NULL), mPrevAxisValues(NULL),
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mNumJoysticks(0), mNumPlayers(0), devicePollingTimer(nullptr)
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mNumJoysticks(0), mNumPlayers(0), devicePollingTimer(NULL)
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{
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{
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}
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}
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@ -58,7 +58,7 @@ std::vector<InputDevice> InputManager::getInputDevices() const
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//looks like a joystick. add to devices.
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//looks like a joystick. add to devices.
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currentDevices.push_back(InputDevice(deviceName, 0, 0));
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currentDevices.push_back(InputDevice(deviceName, 0, 0));
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}
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}
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dirIt++;
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++dirIt;
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}
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}
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//or dump /proc/bus/input/devices anbd search for a Handler=..."js"... entry
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//or dump /proc/bus/input/devices anbd search for a Handler=..."js"... entry
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#elif defined(WIN32) || defined(_WIN32)
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#elif defined(WIN32) || defined(_WIN32)
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@ -122,14 +122,13 @@ Uint32 InputManager::devicePollingCallback(Uint32 interval, void* param)
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//this thing my be running in a different thread, so we're not allowed to call
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//this thing my be running in a different thread, so we're not allowed to call
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//any functions or change/allocate/delete stuff, but can send a user event
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//any functions or change/allocate/delete stuff, but can send a user event
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SDL_Event event;
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SDL_Event event;
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SDL_UserEvent userevent;
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event.user.type = SDL_USEREVENT;
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userevent.type = SDL_USEREVENT_POLLDEVICES;
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event.user.code = SDL_USEREVENT_POLLDEVICES;
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userevent.code = 0;
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event.user.data1 = nullptr;
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userevent.data1 = nullptr;
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event.user.data2 = nullptr;
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userevent.data2 = nullptr;
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if (SDL_PushEvent(&event) != 0) {
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event.type = SDL_USEREVENT;
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LOG(LogError) << "InputManager::devicePollingCallback - SDL event queue is full!";
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event.user = userevent;
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}
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SDL_PushEvent(&event);
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return interval;
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return interval;
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}
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}
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@ -165,14 +164,31 @@ void InputManager::init()
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SDL_JoystickEventState(SDL_ENABLE);
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SDL_JoystickEventState(SDL_ENABLE);
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//start timer for input device polling
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//start timer for input device polling
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devicePollingTimer = SDL_AddTimer(POLLING_INTERVAL, devicePollingCallback, (void *)this);
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startPolling();
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loadConfig();
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loadConfig();
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}
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}
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void InputManager::startPolling()
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{
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if(devicePollingTimer != NULL)
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return;
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devicePollingTimer = SDL_AddTimer(POLLING_INTERVAL, devicePollingCallback, (void *)this);
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}
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void InputManager::stopPolling()
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{
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if(devicePollingTimer == NULL)
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return;
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SDL_RemoveTimer(devicePollingTimer);
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devicePollingTimer = NULL;
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}
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void InputManager::deinit()
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void InputManager::deinit()
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{
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{
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SDL_RemoveTimer(devicePollingTimer);
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stopPolling();
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SDL_JoystickEventState(SDL_DISABLE);
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SDL_JoystickEventState(SDL_DISABLE);
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@ -290,16 +306,21 @@ bool InputManager::parseEvent(const SDL_Event& ev)
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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return true;
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return true;
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case SDL_USEREVENT_POLLDEVICES:
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case SDL_USEREVENT:
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if (ev.user.code == SDL_USEREVENT_POLLDEVICES) {
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//poll joystick / HID again
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//poll joystick / HID again
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std::vector<InputDevice> currentDevices = getInputDevices();
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std::vector<InputDevice> currentDevices = getInputDevices();
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//compare device lists to see if devices were added/deleted
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//compare device lists to see if devices were added/deleted
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if (currentDevices != inputDevices) {
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if (currentDevices != inputDevices) {
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LOG(LogInfo) << "Device configuration changed!";
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LOG(LogInfo) << "Device configuration changed!";
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inputDevices = currentDevices;
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inputDevices = currentDevices;
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//deinit and reinit InputManager
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deinit();
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init();
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}
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}
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -376,6 +397,8 @@ void InputManager::loadConfig()
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LOG(LogInfo) << "No input configs loaded. Loading default keyboard config.";
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LOG(LogInfo) << "No input configs loaded. Loading default keyboard config.";
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loadDefaultConfig();
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loadDefaultConfig();
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}
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}
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LOG(LogInfo) << "Loaded InputConfig data for " << getNumPlayers() << " devices.";
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}
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}
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//used in an "emergency" where no configs could be loaded from the inputmanager config file
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//used in an "emergency" where no configs could be loaded from the inputmanager config file
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@ -77,6 +77,9 @@ public:
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bool parseEvent(const SDL_Event& ev);
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bool parseEvent(const SDL_Event& ev);
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InputConfig* getInputConfigByPlayer(int player);
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InputConfig* getInputConfigByPlayer(int player);
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void startPolling();
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void stopPolling();
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};
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};
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#endif
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#endif
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@ -65,6 +65,7 @@ Log::~Log()
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fprintf(getOutput(), "%s", os.str().c_str());
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fprintf(getOutput(), "%s", os.str().c_str());
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//if it's an error, also print to console
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//if it's an error, also print to console
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if(messageLevel == LogError)
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//print all messages if using --debug
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if(messageLevel == LogError || reportingLevel >= LogDebug)
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fprintf(stderr, "%s", os.str().c_str());
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fprintf(stderr, "%s", os.str().c_str());
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}
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}
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@ -14,18 +14,22 @@ namespace Renderer {
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void setColor4bArray(GLubyte* array, unsigned int color)
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void setColor4bArray(GLubyte* array, unsigned int color)
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{
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{
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array[0] = (color & 0xff000000) / 0x1000000;
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array[0] = (color & 0xff000000) >> 24;
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array[1] = (color & 0x00ff0000) / 0x10000;
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array[1] = (color & 0x00ff0000) >> 16;
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array[2] = (color & 0x0000ff00) / 0x100;
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array[2] = (color & 0x0000ff00) >> 8;
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array[3] = (color & 0x000000ff);
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array[3] = (color & 0x000000ff);
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}
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}
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
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{
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{
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//convert color from ???? to RGBA?
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unsigned int colorRGBA;
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setColor4bArray((GLubyte *)&colorRGBA, color);
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//write color to unsigned int array
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GLuint * uiPtr = (GLuint *)ptr;
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for(unsigned int i = 0; i < vertCount; i++)
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for(unsigned int i = 0; i < vertCount; i++)
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{
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{
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setColor4bArray(ptr, color);
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uiPtr[i] = colorRGBA;
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ptr += 4;
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}
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}
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}
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}
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@ -33,7 +33,7 @@ namespace Renderer
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{
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{
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LOG(LogInfo) << "Creating surface...";
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LOG(LogInfo) << "Creating surface...";
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0)
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if(SDL_Init(SDL_INIT_VIDEO) != 0)
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{
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{
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LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError();
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LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError();
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return false;
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return false;
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@ -44,6 +44,10 @@ bool GuiDetectDevice::input(InputConfig* config, Input input)
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if(!input.value)
|
if(!input.value)
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return false;
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return false;
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//don't allow device list to change once the first player has registered
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if(mCurrentPlayer == 0)
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mWindow->getInputManager()->stopPolling();
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config->setPlayerNum(mCurrentPlayer);
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config->setPlayerNum(mCurrentPlayer);
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mWindow->getInputManager()->setNumPlayers(mWindow->getInputManager()->getNumPlayers() + 1); //inc total number of players
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mWindow->getInputManager()->setNumPlayers(mWindow->getInputManager()->getNumPlayers() + 1); //inc total number of players
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mCurrentPlayer++;
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mCurrentPlayer++;
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|
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@ -38,6 +38,7 @@ bool GuiInputConfig::input(InputConfig* config, Input input)
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mWindow->pushGui(new GuiInputConfig(mWindow, mWindow->getInputManager()->getInputConfigByPlayer(mTargetConfig->getPlayerNum() + 1)));
|
mWindow->pushGui(new GuiInputConfig(mWindow, mWindow->getInputManager()->getInputConfigByPlayer(mTargetConfig->getPlayerNum() + 1)));
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}else{
|
}else{
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mWindow->getInputManager()->writeConfig();
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mWindow->getInputManager()->writeConfig();
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mWindow->getInputManager()->startPolling(); //enable polling again since we're done
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GuiGameList::create(mWindow);
|
GuiGameList::create(mWindow);
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}
|
}
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delete this;
|
delete this;
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|
|
|
@ -168,7 +168,7 @@ int main(int argc, char* argv[])
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timeSinceLastEvent = 0;
|
timeSinceLastEvent = 0;
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}
|
}
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break;
|
break;
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case InputManager::SDL_USEREVENT_POLLDEVICES:
|
case SDL_USEREVENT:
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//try to poll input devices, but do not necessarily wake up...
|
//try to poll input devices, but do not necessarily wake up...
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window.getInputManager()->parseEvent(event);
|
window.getInputManager()->parseEvent(event);
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break;
|
break;
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|
@ -181,7 +181,7 @@ int main(int argc, char* argv[])
|
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if(sleeping)
|
if(sleeping)
|
||||||
{
|
{
|
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lastTime = SDL_GetTicks();
|
lastTime = SDL_GetTicks();
|
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sleep(1); //this doesn't need to accurate
|
SDL_Delay(1); //this doesn't need to be accurate
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continue;
|
continue;
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||||||
}
|
}
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|
|
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|
@ -225,7 +225,6 @@ int main(int argc, char* argv[])
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Renderer::swapBuffers();
|
Renderer::swapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Log::flush();
|
Log::flush();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
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