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Some minor cosmetic updates to the user guide.
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@ -770,13 +770,13 @@ Recently Cemu added support for the .wua archive format which is much easier to
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.wud and .wux files are also supported, but these two formats are not discussed here as the .wua format is clearly the way to go in the future.
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.wud and .wux files are also supported, but these two formats are not discussed here as the .wua format is clearly the way to go in the future.
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Method 1, using .wua files:
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**Method 1, using .wua files:**
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Start Cemu and install the game, any updates as well as optional DLCs to the Cemu NAND. After the installation is completed, open the _Title Manager_ from the _Tools_ menu, select your game, right click and select _Convert to compressed Wii U archive (.wua)_ and select your `wiiu` ROMs directory as the target. You can modify the file name if you want to, or keep it at its default value. Press the _Save_ button and the game will be automatically packaged as a .wua file.
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Start Cemu and install the game, any updates as well as optional DLCs to the Cemu NAND. After the installation is completed, open the _Title Manager_ from the _Tools_ menu, select your game, right click and select _Convert to compressed Wii U archive (.wua)_ and select your `wiiu` ROMs directory as the target. You can modify the file name if you want to, or keep it at its default value. Press the _Save_ button and the game will be automatically packaged as a .wua file.
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Following this just start ES-DE and the game should be shown as a single entry that can be launched using Cemu.
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Following this just start ES-DE and the game should be shown as a single entry that can be launched using Cemu.
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Method 2, unpacked games:
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**Method 2, unpacked games:**
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Using this unpacked approach, the content of each game is divided into the three directories _code, content_ and _meta_.
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Using this unpacked approach, the content of each game is divided into the three directories _code, content_ and _meta_.
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@ -1075,7 +1075,7 @@ This of course assumes that you have menu entries setup for your Steam games.
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To greatly simplify this setup, automatic Steam library import is planned for a future ES-DE release.
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To greatly simplify this setup, automatic Steam library import is planned for a future ES-DE release.
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### OpenBOR
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#### OpenBOR
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The Open Beats of Rage (OpenBOR) game engine is available on Windows and Linux. Unfortunately the macOS ports seems to have been abandoned.
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The Open Beats of Rage (OpenBOR) game engine is available on Windows and Linux. Unfortunately the macOS ports seems to have been abandoned.
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@ -773,13 +773,13 @@ Recently Cemu added support for the .wua archive format which is much easier to
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.wud and .wux files are also supported, but these two formats are not discussed here as the .wua format is clearly the way to go in the future.
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.wud and .wux files are also supported, but these two formats are not discussed here as the .wua format is clearly the way to go in the future.
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Method 1, using .wua files:
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**Method 1, using .wua files:**
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Start Cemu and install the game, any updates as well as optional DLCs to the Cemu NAND. After the installation is completed, open the _Title Manager_ from the _Tools_ menu, select your game, right click and select _Convert to compressed Wii U archive (.wua)_ and select your `wiiu` ROMs directory as the target. You can modify the file name if you want to, or keep it at its default value. Press the _Save_ button and the game will be automatically packaged as a .wua file.
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Start Cemu and install the game, any updates as well as optional DLCs to the Cemu NAND. After the installation is completed, open the _Title Manager_ from the _Tools_ menu, select your game, right click and select _Convert to compressed Wii U archive (.wua)_ and select your `wiiu` ROMs directory as the target. You can modify the file name if you want to, or keep it at its default value. Press the _Save_ button and the game will be automatically packaged as a .wua file.
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Following this just start ES-DE and the game should be shown as a single entry that can be launched using Cemu.
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Following this just start ES-DE and the game should be shown as a single entry that can be launched using Cemu.
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Method 2, unpacked games:
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**Method 2, unpacked games:**
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Using this unpacked approach, the content of each game is divided into the three directories _code, content_ and _meta_.
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Using this unpacked approach, the content of each game is divided into the three directories _code, content_ and _meta_.
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