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Added support for a 'none' value to the helpsystem element scope property
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parent
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@ -352,6 +352,8 @@ void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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else if (element.second.type == "helpsystem") {
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else if (element.second.type == "helpsystem") {
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mHelpComponents.emplace_back(std::make_unique<HelpComponent>());
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mHelpComponents.emplace_back(std::make_unique<HelpComponent>());
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mHelpComponents.back()->applyTheme(theme, "gamelist", element.first, ALL);
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mHelpComponents.back()->applyTheme(theme, "gamelist", element.first, ALL);
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if (mHelpComponents.back()->getHelpComponentScope() == HelpComponentScope::NONE)
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mHelpComponents.pop_back();
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}
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}
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}
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}
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}
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}
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@ -726,6 +726,10 @@ void SystemView::populate()
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elements.helpComponents.emplace_back(std::make_unique<HelpComponent>());
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elements.helpComponents.emplace_back(std::make_unique<HelpComponent>());
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elements.helpComponents.back()->applyTheme(theme, "system", element.first,
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elements.helpComponents.back()->applyTheme(theme, "system", element.first,
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ThemeFlags::ALL);
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ThemeFlags::ALL);
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if (elements.helpComponents.back()->getHelpComponentScope() ==
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HelpComponentScope::NONE) {
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elements.helpComponents.pop_back();
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}
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}
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}
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}
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}
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}
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}
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@ -68,7 +68,8 @@ enum class Stationary {
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enum class HelpComponentScope {
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enum class HelpComponentScope {
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SHARED,
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SHARED,
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VIEW,
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VIEW,
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MENU
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MENU,
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NONE
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};
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};
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class GuiComponent
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class GuiComponent
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@ -270,6 +270,11 @@ void HelpComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (!elem)
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if (!elem)
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return;
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return;
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if (elem->has("scope") && elem->get<std::string>("scope") == "none") {
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mHelpComponentScope = HelpComponentScope::NONE;
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return;
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}
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if (elem->has("pos"))
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if (elem->has("pos"))
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mStylePosition = elem->get<glm::vec2>("pos") *
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mStylePosition = elem->get<glm::vec2>("pos") *
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glm::vec2 {Renderer::getScreenWidth(), Renderer::getScreenHeight()};
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glm::vec2 {Renderer::getScreenWidth(), Renderer::getScreenHeight()};
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