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https://github.com/RetroDECK/ES-DE.git
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(Android) Added a system directories creation state to the splash screen
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parent
6bad84a27a
commit
c2201da47a
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@ -903,6 +903,7 @@ int main(int argc, char* argv[])
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}
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}
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LOG(LogDebug) << "Android internal directory: " << AndroidVariables::sInternalDataDirectory;
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LOG(LogDebug) << "Android internal directory: " << AndroidVariables::sInternalDataDirectory;
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LOG(LogDebug) << "Android external directory: " << AndroidVariables::sExternalDataDirectory;
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LOG(LogDebug) << "Android external directory: " << AndroidVariables::sExternalDataDirectory;
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{
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{
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std::string buildIdentifier {PROGRAM_VERSION_STRING};
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std::string buildIdentifier {PROGRAM_VERSION_STRING};
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buildIdentifier.append(" (r")
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buildIdentifier.append(" (r")
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@ -920,8 +921,12 @@ int main(int argc, char* argv[])
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}
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}
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}
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}
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}
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}
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if (Utils::Platform::Android::getCreateSystemDirectories())
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if (Utils::Platform::Android::getCreateSystemDirectories()) {
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if (Settings::getInstance()->getBool("SplashScreen"))
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window->renderSplashScreen(Window::SplashScreenState::DIR_CREATION, 0.0f);
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SystemData::createSystemDirectories();
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SystemData::createSystemDirectories();
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}
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#endif
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#endif
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#if defined(APPLICATION_UPDATER)
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#if defined(APPLICATION_UPDATER)
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@ -146,6 +146,8 @@ bool Window::init()
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mDefaultFonts.at(1)->buildTextCache("Reloading...", 0.0f, 0.0f, 0x777777FF));
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mDefaultFonts.at(1)->buildTextCache("Reloading...", 0.0f, 0.0f, 0x777777FF));
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mSplashTextResourceCopy = std::unique_ptr<TextCache>(
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mSplashTextResourceCopy = std::unique_ptr<TextCache>(
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mDefaultFonts.at(1)->buildTextCache("Copying resources...", 0.0f, 0.0f, 0x777777FF));
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mDefaultFonts.at(1)->buildTextCache("Copying resources...", 0.0f, 0.0f, 0x777777FF));
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mSplashTextDirCreation = std::unique_ptr<TextCache>(mDefaultFonts.at(1)->buildTextCache(
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"Creating system directories...", 0.0f, 0.0f, 0x777777FF));
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mSplashTextPositions.x =
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mSplashTextPositions.x =
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(mRenderer->getScreenWidth() - mSplashTextScanning->metrics.size.x) / 2.0f;
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(mRenderer->getScreenWidth() - mSplashTextScanning->metrics.size.x) / 2.0f;
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@ -703,6 +705,9 @@ void Window::renderSplashScreen(SplashScreenState state, float progress)
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else if (state == SplashScreenState::RESOURCE_COPY) {
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else if (state == SplashScreenState::RESOURCE_COPY) {
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textPosX = (mRenderer->getScreenWidth() - mSplashTextResourceCopy->metrics.size.x) / 2.0f;
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textPosX = (mRenderer->getScreenWidth() - mSplashTextResourceCopy->metrics.size.x) / 2.0f;
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}
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}
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else if (state == SplashScreenState::DIR_CREATION) {
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textPosX = (mRenderer->getScreenWidth() - mSplashTextDirCreation->metrics.size.x) / 2.0f;
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}
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trans = glm::translate(trans, glm::round(glm::vec3 {textPosX, textPosY, 0.0f}));
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trans = glm::translate(trans, glm::round(glm::vec3 {textPosX, textPosY, 0.0f}));
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mRenderer->setMatrix(trans);
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mRenderer->setMatrix(trans);
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@ -715,6 +720,8 @@ void Window::renderSplashScreen(SplashScreenState state, float progress)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextReloading.get());
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mDefaultFonts.at(1)->renderTextCache(mSplashTextReloading.get());
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else if (state == SplashScreenState::RESOURCE_COPY)
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else if (state == SplashScreenState::RESOURCE_COPY)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextResourceCopy.get());
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mDefaultFonts.at(1)->renderTextCache(mSplashTextResourceCopy.get());
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else if (state == SplashScreenState::DIR_CREATION)
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mDefaultFonts.at(1)->renderTextCache(mSplashTextDirCreation.get());
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mRenderer->swapBuffers();
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mRenderer->swapBuffers();
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}
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}
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@ -110,7 +110,8 @@ public:
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SCANNING,
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SCANNING,
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POPULATING,
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POPULATING,
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RELOADING,
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RELOADING,
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RESOURCE_COPY
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RESOURCE_COPY,
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DIR_CREATION
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};
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};
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void renderSplashScreen(SplashScreenState state, float progress);
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void renderSplashScreen(SplashScreenState state, float progress);
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@ -191,6 +192,7 @@ private:
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std::unique_ptr<TextCache> mSplashTextPopulating;
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std::unique_ptr<TextCache> mSplashTextPopulating;
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std::unique_ptr<TextCache> mSplashTextReloading;
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std::unique_ptr<TextCache> mSplashTextReloading;
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std::unique_ptr<TextCache> mSplashTextResourceCopy;
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std::unique_ptr<TextCache> mSplashTextResourceCopy;
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std::unique_ptr<TextCache> mSplashTextDirCreation;
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glm::vec4 mSplashTextPositions;
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glm::vec4 mSplashTextPositions;
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std::vector<ProgressBarRectangle> mProgressBarRectangles;
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std::vector<ProgressBarRectangle> mProgressBarRectangles;
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