mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Fixed a massive memory leak related to SVG images.
Also did a general update and cleanup of TextureData.
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eb51877aab
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NEWS.md
1
NEWS.md
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@ -75,6 +75,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* Restart and power-off menu entries not working
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* Unknown command line options were silently accepted instead of generating an error and notifying the user
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* The scraper didn't handle error conditions correctly
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* Fixed a massive memory leak related to SVG images
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* Toggling the screensaver didn't work as expected
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* The setting to enable or disable audio for the video screensaver only worked on Raspberry Pi
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* The screensaver random function did not consider the previously selected game and could potentially show the same image or video over and over again
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@ -25,7 +25,7 @@ TextureData::TextureData(
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bool tile)
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: mTile(tile),
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mTextureID(0),
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mDataRGBA(nullptr),
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mDataRGBA({}),
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mScalable(false),
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mWidth(0),
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mHeight(0),
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@ -48,54 +48,57 @@ void TextureData::initFromPath(const std::string& path)
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mReloadable = true;
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}
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bool TextureData::initSVGFromMemory(const unsigned char* fileData, size_t length)
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bool TextureData::initSVGFromMemory(const std::string& fileData)
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{
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// If already initialised then don't read again.
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// If already initialized then don't process it again.
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std::unique_lock<std::mutex> lock(mMutex);
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if (mDataRGBA)
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if (!mDataRGBA.empty())
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return true;
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// nsvgParse excepts a modifiable, null-terminated string.
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char* copy = (char*)malloc(length + 1);
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assert(copy != nullptr);
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memcpy(copy, fileData, length);
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copy[length] = '\0';
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NSVGimage* svgImage = nsvgParse(const_cast<char*>(fileData.c_str()), "px", DPI);
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NSVGimage* svgImage = nsvgParse(copy, "px", DPI);
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free(copy);
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if (!svgImage) {
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LOG(LogError) << "Error parsing SVG image.";
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return false;
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}
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// We want to rasterise this texture at a specific resolution. If the source size
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// variables are set then use them otherwise set them from the parsed file.
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// We want to rasterize this texture at a specific resolution. If the source size
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// variables are set then use them, otherwise get them from the parsed file.
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if ((mSourceWidth == 0.0f) && (mSourceHeight == 0.0f)) {
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mSourceWidth = svgImage->width;
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mSourceHeight = svgImage->height;
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}
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mWidth = (size_t)Math::round(mSourceWidth);
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mHeight = (size_t)Math::round(mSourceHeight);
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mWidth = static_cast<size_t>(Math::round(mSourceWidth));
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mHeight = static_cast<size_t>(Math::round(mSourceHeight));
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if (mWidth == 0) {
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// Autoscale width to keep aspect.
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mWidth = (size_t)Math::round(((float)mHeight / svgImage->height) * svgImage->width);
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// Auto scale width to keep aspect ratio.
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mWidth = static_cast<size_t>(Math::round((static_cast<float>(mHeight) /
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svgImage->height) * svgImage->width));
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}
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else if (mHeight == 0) {
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// Autoscale height to keep aspect.
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mHeight = (size_t)Math::round(((float)mWidth / svgImage->width) * svgImage->height);
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// Auto scale height to keep aspect ratio.
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mHeight = static_cast<size_t>(Math::round((static_cast<float>(mWidth) /
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svgImage->width) * svgImage->height));
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}
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unsigned char* dataRGBA = new unsigned char[mWidth * mHeight * 4];
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std::vector<unsigned char> tempVector;
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tempVector.reserve(mWidth * mHeight * 4);
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NSVGrasterizer* rast = nsvgCreateRasterizer();
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nsvgRasterize(rast, svgImage, 0, 0, mHeight / svgImage->height, dataRGBA,
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(int)mWidth, (int)mHeight, (int)mWidth * 4);
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nsvgRasterize(rast, svgImage, 0, 0, mHeight / svgImage->height, tempVector.data(),
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static_cast<int>(mWidth), static_cast<int>(mHeight), static_cast<int>(mWidth) * 4);
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// This is important in order to avoid memory leaks.
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nsvgDeleteRasterizer(rast);
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nsvgDelete(svgImage);
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ImageIO::flipPixelsVert(dataRGBA, mWidth, mHeight);
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mDataRGBA.insert(mDataRGBA.begin(),
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tempVector.data(), tempVector.data() + (mWidth * mHeight * 4));
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mDataRGBA = dataRGBA;
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ImageIO::flipPixelsVert(mDataRGBA.data(), mWidth, mHeight);
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return true;
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}
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@ -104,25 +107,25 @@ bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t leng
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{
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size_t width, height;
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// If already initialised then don't read again.
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// If already initialized then don't process it again.
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mDataRGBA)
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if (!mDataRGBA.empty())
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return true;
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}
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std::vector<unsigned char> imageRGBA = ImageIO::loadFromMemoryRGBA32(
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(const unsigned char*)(fileData), length, width, height);
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static_cast<const unsigned char*>(fileData), length, width, height);
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if (imageRGBA.size() == 0) {
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LOG(LogError) << "Could not initialize texture from memory, invalid data! (file path: "
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<< mPath << ", data ptr: " << (size_t)fileData <<
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<< mPath << ", data ptr: " << reinterpret_cast<size_t>(fileData) <<
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", reported size: " << length << ")";
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return false;
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}
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mSourceWidth = (float) width;
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mSourceHeight = (float) height;
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mSourceWidth = static_cast<float>(width);
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mSourceHeight = static_cast<float>(height);
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mScalable = false;
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return initFromRGBA(imageRGBA.data(), width, height);
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@ -130,14 +133,14 @@ bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t leng
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bool TextureData::initFromRGBA(const unsigned char* dataRGBA, size_t width, size_t height)
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{
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// If already initialised then don't read again.
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// If already initialized then don't process it again.
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std::unique_lock<std::mutex> lock(mMutex);
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if (mDataRGBA)
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if (!mDataRGBA.empty())
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return true;
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// Take a copy.
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mDataRGBA = new unsigned char[width * height * 4];
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memcpy(mDataRGBA, dataRGBA, width * height * 4);
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mDataRGBA.reserve(width * height * 4);
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mDataRGBA.insert(mDataRGBA.begin(), dataRGBA, dataRGBA+(width * height * 4));
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mWidth = width;
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mHeight = height;
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return true;
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@ -154,10 +157,13 @@ bool TextureData::load()
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// Is it an SVG?
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if (mPath.substr(mPath.size() - 4, std::string::npos) == ".svg") {
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mScalable = true;
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retval = initSVGFromMemory((const unsigned char*)data.ptr.get(), data.length);
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std::string dataString;
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dataString.assign(std::string(reinterpret_cast<char*>(data.ptr.get()), data.length));
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retval = initSVGFromMemory(dataString);
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}
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else {
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retval = initImageFromMemory((const unsigned char*)data.ptr.get(), data.length);
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retval = initImageFromMemory(static_cast<const unsigned char*>(data.ptr.get()),
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data.length);
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}
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}
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return retval;
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@ -166,30 +172,27 @@ bool TextureData::load()
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bool TextureData::isLoaded()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mDataRGBA || (mTextureID != 0))
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if (!mDataRGBA.empty() || mTextureID != 0)
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return true;
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return false;
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}
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bool TextureData::uploadAndBind()
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{
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// See if it's already been uploaded.
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// Check if it has already been uploaded.
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std::unique_lock<std::mutex> lock(mMutex);
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if (mTextureID != 0) {
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Renderer::bindTexture(mTextureID);
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}
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else {
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// Load it if necessary.
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if (!mDataRGBA)
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return false;
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// Make sure we're ready to upload.
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if ((mWidth == 0) || (mHeight == 0) || (mDataRGBA == nullptr))
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if (mWidth == 0 || mHeight == 0 || mDataRGBA.empty())
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return false;
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// Upload texture.
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mTextureID = Renderer::createTexture(Renderer::Texture::RGBA, true,
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mTile, mWidth, mHeight, mDataRGBA);
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mTile, mWidth, mHeight, mDataRGBA.data());
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}
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return true;
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}
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@ -206,8 +209,11 @@ void TextureData::releaseVRAM()
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void TextureData::releaseRAM()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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delete[] mDataRGBA;
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mDataRGBA = 0;
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std::vector<unsigned char> swapVector;
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if (!mDataRGBA.empty()) {
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mDataRGBA.clear();
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mDataRGBA.swap(swapVector);
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}
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}
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size_t TextureData::width()
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@ -252,7 +258,7 @@ void TextureData::setSourceSize(float width, float height)
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size_t TextureData::getVRAMUsage()
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{
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if ((mTextureID != 0) || (mDataRGBA != nullptr))
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if (mTextureID != 0 || !mDataRGBA.empty())
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return mWidth * mHeight * 4;
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else
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return 0;
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@ -11,6 +11,7 @@
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#include <mutex>
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#include <string>
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#include <vector>
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class TextureResource;
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@ -24,7 +25,7 @@ public:
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//!!!! Needs to be canonical path. Caller should check for duplicates before calling this.
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void initFromPath(const std::string& path);
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bool initSVGFromMemory(const unsigned char* fileData, size_t length);
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bool initSVGFromMemory(const std::string& fileData);
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bool initImageFromMemory(const unsigned char* fileData, size_t length);
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bool initFromRGBA(const unsigned char* dataRGBA, size_t width, size_t height);
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@ -34,7 +35,7 @@ public:
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bool isLoaded();
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// Upload the texture to VRAM if necessary and bind.
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// Returns true if bound ok or false if either not loaded.
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// Returns true if bound correctly.
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bool uploadAndBind();
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// Release the texture from VRAM.
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@ -59,7 +60,7 @@ private:
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bool mTile;
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std::string mPath;
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unsigned int mTextureID;
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unsigned char* mDataRGBA;
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std::vector<unsigned char> mDataRGBA;
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size_t mWidth;
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size_t mHeight;
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float mSourceWidth;
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