Fixed a massive memory leak related to SVG images.

Also did a general update and cleanup of TextureData.
This commit is contained in:
Leon Styhre 2020-10-11 18:46:06 +02:00
parent eb51877aab
commit c2b3b029e5
3 changed files with 59 additions and 51 deletions

View file

@ -75,6 +75,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
* Restart and power-off menu entries not working
* Unknown command line options were silently accepted instead of generating an error and notifying the user
* The scraper didn't handle error conditions correctly
* Fixed a massive memory leak related to SVG images
* Toggling the screensaver didn't work as expected
* The setting to enable or disable audio for the video screensaver only worked on Raspberry Pi
* The screensaver random function did not consider the previously selected game and could potentially show the same image or video over and over again

View file

@ -25,7 +25,7 @@ TextureData::TextureData(
bool tile)
: mTile(tile),
mTextureID(0),
mDataRGBA(nullptr),
mDataRGBA({}),
mScalable(false),
mWidth(0),
mHeight(0),
@ -48,54 +48,57 @@ void TextureData::initFromPath(const std::string& path)
mReloadable = true;
}
bool TextureData::initSVGFromMemory(const unsigned char* fileData, size_t length)
bool TextureData::initSVGFromMemory(const std::string& fileData)
{
// If already initialised then don't read again.
// If already initialized then don't process it again.
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA)
if (!mDataRGBA.empty())
return true;
// nsvgParse excepts a modifiable, null-terminated string.
char* copy = (char*)malloc(length + 1);
assert(copy != nullptr);
memcpy(copy, fileData, length);
copy[length] = '\0';
NSVGimage* svgImage = nsvgParse(const_cast<char*>(fileData.c_str()), "px", DPI);
NSVGimage* svgImage = nsvgParse(copy, "px", DPI);
free(copy);
if (!svgImage) {
LOG(LogError) << "Error parsing SVG image.";
return false;
}
// We want to rasterise this texture at a specific resolution. If the source size
// variables are set then use them otherwise set them from the parsed file.
// We want to rasterize this texture at a specific resolution. If the source size
// variables are set then use them, otherwise get them from the parsed file.
if ((mSourceWidth == 0.0f) && (mSourceHeight == 0.0f)) {
mSourceWidth = svgImage->width;
mSourceHeight = svgImage->height;
}
mWidth = (size_t)Math::round(mSourceWidth);
mHeight = (size_t)Math::round(mSourceHeight);
mWidth = static_cast<size_t>(Math::round(mSourceWidth));
mHeight = static_cast<size_t>(Math::round(mSourceHeight));
if (mWidth == 0) {
// Autoscale width to keep aspect.
mWidth = (size_t)Math::round(((float)mHeight / svgImage->height) * svgImage->width);
// Auto scale width to keep aspect ratio.
mWidth = static_cast<size_t>(Math::round((static_cast<float>(mHeight) /
svgImage->height) * svgImage->width));
}
else if (mHeight == 0) {
// Autoscale height to keep aspect.
mHeight = (size_t)Math::round(((float)mWidth / svgImage->width) * svgImage->height);
// Auto scale height to keep aspect ratio.
mHeight = static_cast<size_t>(Math::round((static_cast<float>(mWidth) /
svgImage->width) * svgImage->height));
}
unsigned char* dataRGBA = new unsigned char[mWidth * mHeight * 4];
std::vector<unsigned char> tempVector;
tempVector.reserve(mWidth * mHeight * 4);
NSVGrasterizer* rast = nsvgCreateRasterizer();
nsvgRasterize(rast, svgImage, 0, 0, mHeight / svgImage->height, dataRGBA,
(int)mWidth, (int)mHeight, (int)mWidth * 4);
nsvgRasterize(rast, svgImage, 0, 0, mHeight / svgImage->height, tempVector.data(),
static_cast<int>(mWidth), static_cast<int>(mHeight), static_cast<int>(mWidth) * 4);
// This is important in order to avoid memory leaks.
nsvgDeleteRasterizer(rast);
nsvgDelete(svgImage);
ImageIO::flipPixelsVert(dataRGBA, mWidth, mHeight);
mDataRGBA.insert(mDataRGBA.begin(),
tempVector.data(), tempVector.data() + (mWidth * mHeight * 4));
mDataRGBA = dataRGBA;
ImageIO::flipPixelsVert(mDataRGBA.data(), mWidth, mHeight);
return true;
}
@ -104,25 +107,25 @@ bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t leng
{
size_t width, height;
// If already initialised then don't read again.
// If already initialized then don't process it again.
{
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA)
if (!mDataRGBA.empty())
return true;
}
std::vector<unsigned char> imageRGBA = ImageIO::loadFromMemoryRGBA32(
(const unsigned char*)(fileData), length, width, height);
static_cast<const unsigned char*>(fileData), length, width, height);
if (imageRGBA.size() == 0) {
LOG(LogError) << "Could not initialize texture from memory, invalid data! (file path: "
<< mPath << ", data ptr: " << (size_t)fileData <<
<< mPath << ", data ptr: " << reinterpret_cast<size_t>(fileData) <<
", reported size: " << length << ")";
return false;
}
mSourceWidth = (float) width;
mSourceHeight = (float) height;
mSourceWidth = static_cast<float>(width);
mSourceHeight = static_cast<float>(height);
mScalable = false;
return initFromRGBA(imageRGBA.data(), width, height);
@ -130,14 +133,14 @@ bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t leng
bool TextureData::initFromRGBA(const unsigned char* dataRGBA, size_t width, size_t height)
{
// If already initialised then don't read again.
// If already initialized then don't process it again.
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA)
if (!mDataRGBA.empty())
return true;
// Take a copy.
mDataRGBA = new unsigned char[width * height * 4];
memcpy(mDataRGBA, dataRGBA, width * height * 4);
mDataRGBA.reserve(width * height * 4);
mDataRGBA.insert(mDataRGBA.begin(), dataRGBA, dataRGBA+(width * height * 4));
mWidth = width;
mHeight = height;
return true;
@ -154,10 +157,13 @@ bool TextureData::load()
// Is it an SVG?
if (mPath.substr(mPath.size() - 4, std::string::npos) == ".svg") {
mScalable = true;
retval = initSVGFromMemory((const unsigned char*)data.ptr.get(), data.length);
std::string dataString;
dataString.assign(std::string(reinterpret_cast<char*>(data.ptr.get()), data.length));
retval = initSVGFromMemory(dataString);
}
else {
retval = initImageFromMemory((const unsigned char*)data.ptr.get(), data.length);
retval = initImageFromMemory(static_cast<const unsigned char*>(data.ptr.get()),
data.length);
}
}
return retval;
@ -166,30 +172,27 @@ bool TextureData::load()
bool TextureData::isLoaded()
{
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA || (mTextureID != 0))
if (!mDataRGBA.empty() || mTextureID != 0)
return true;
return false;
}
bool TextureData::uploadAndBind()
{
// See if it's already been uploaded.
// Check if it has already been uploaded.
std::unique_lock<std::mutex> lock(mMutex);
if (mTextureID != 0) {
Renderer::bindTexture(mTextureID);
}
else {
// Load it if necessary.
if (!mDataRGBA)
return false;
// Make sure we're ready to upload.
if ((mWidth == 0) || (mHeight == 0) || (mDataRGBA == nullptr))
if (mWidth == 0 || mHeight == 0 || mDataRGBA.empty())
return false;
// Upload texture.
mTextureID = Renderer::createTexture(Renderer::Texture::RGBA, true,
mTile, mWidth, mHeight, mDataRGBA);
mTile, mWidth, mHeight, mDataRGBA.data());
}
return true;
}
@ -206,8 +209,11 @@ void TextureData::releaseVRAM()
void TextureData::releaseRAM()
{
std::unique_lock<std::mutex> lock(mMutex);
delete[] mDataRGBA;
mDataRGBA = 0;
std::vector<unsigned char> swapVector;
if (!mDataRGBA.empty()) {
mDataRGBA.clear();
mDataRGBA.swap(swapVector);
}
}
size_t TextureData::width()
@ -252,7 +258,7 @@ void TextureData::setSourceSize(float width, float height)
size_t TextureData::getVRAMUsage()
{
if ((mTextureID != 0) || (mDataRGBA != nullptr))
if (mTextureID != 0 || !mDataRGBA.empty())
return mWidth * mHeight * 4;
else
return 0;

View file

@ -11,6 +11,7 @@
#include <mutex>
#include <string>
#include <vector>
class TextureResource;
@ -24,7 +25,7 @@ public:
//!!!! Needs to be canonical path. Caller should check for duplicates before calling this.
void initFromPath(const std::string& path);
bool initSVGFromMemory(const unsigned char* fileData, size_t length);
bool initSVGFromMemory(const std::string& fileData);
bool initImageFromMemory(const unsigned char* fileData, size_t length);
bool initFromRGBA(const unsigned char* dataRGBA, size_t width, size_t height);
@ -34,7 +35,7 @@ public:
bool isLoaded();
// Upload the texture to VRAM if necessary and bind.
// Returns true if bound ok or false if either not loaded.
// Returns true if bound correctly.
bool uploadAndBind();
// Release the texture from VRAM.
@ -59,7 +60,7 @@ private:
bool mTile;
std::string mPath;
unsigned int mTextureID;
unsigned char* mDataRGBA;
std::vector<unsigned char> mDataRGBA;
size_t mWidth;
size_t mHeight;
float mSourceWidth;