diff --git a/resources/shaders/glsl/scanlines.glsl b/resources/shaders/glsl/scanlines.glsl index 36f467b6c..ce4182502 100644 --- a/resources/shaders/glsl/scanlines.glsl +++ b/resources/shaders/glsl/scanlines.glsl @@ -22,13 +22,13 @@ // Parameter lines go here: // 0.5 = the spot stays inside the original pixel // 1.0 = the spot bleeds up to the center of next pixel -#pragma parameter SPOT_WIDTH "CRTCaligari Spot Width" 0.9 0.1 1.5 0.05 -#pragma parameter SPOT_HEIGHT "CRTCaligari Spot Height" 0.75 0.1 1.5 0.05 +// #pragma parameter SPOT_WIDTH "CRTCaligari Spot Width" 0.9 0.1 1.5 0.05 +// #pragma parameter SPOT_HEIGHT "CRTCaligari Spot Height" 0.75 0.1 1.5 0.05 // Used to counteract the desaturation effect of weighting. -#pragma parameter COLOR_BOOST "CRTCaligari Color Boost" 1.45 1.0 2.0 0.05 +// #pragma parameter COLOR_BOOST "CRTCaligari Color Boost" 1.45 1.0 2.0 0.05 // Constants used with gamma correction. -#pragma parameter InputGamma "CRTCaligari Input Gamma" 2.4 0.0 5.0 0.1 -#pragma parameter OutputGamma "CRTCaligari Output Gamma" 2.2 0.0 5.0 0.1 +// #pragma parameter InputGamma "CRTCaligari Input Gamma" 2.4 0.0 5.0 0.1 +// #pragma parameter OutputGamma "CRTCaligari Output Gamma" 2.2 0.0 5.0 0.1 #if defined(VERTEX)