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Implemented a proper solution for the carousel logo alignment issue.
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ccd8e29b37
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@ -81,7 +81,7 @@ void SystemView::populate()
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(!defaultPath.empty() &&
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ResourceManager::getInstance()->fileExists(defaultPath))) {
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auto* logo = new ImageComponent(mWindow, false, false);
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logo->setMaxSize(mCarousel.logoSize * mCarousel.logoScale);
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logo->setMaxSize(glm::round(mCarousel.logoSize * mCarousel.logoScale));
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logo->applyTheme(theme, "system", "logo", ThemeFlags::PATH | ThemeFlags::COLOR);
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logo->setRotateByTargetSize(true);
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e.data.logo = std::shared_ptr<GuiComponent>(logo);
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@ -603,7 +603,8 @@ void SystemView::renderCarousel(const glm::mat4& trans)
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break;
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}
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case HORIZONTAL_WHEEL: {
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xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f - (mCamOffset * logoSpacing.y);
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xOff = std::round((mCarousel.size.x - mCarousel.logoSize.x) / 2.0f -
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(mCamOffset * logoSpacing.y));
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if (mCarousel.logoAlignment == ALIGN_TOP)
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yOff = mCarousel.logoSize.y / 10.0f;
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else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
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@ -618,7 +619,8 @@ void SystemView::renderCarousel(const glm::mat4& trans)
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logoSpacing.x = ((mCarousel.size.x - (mCarousel.logoSize.x * mCarousel.maxLogoCount)) /
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(mCarousel.maxLogoCount)) +
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mCarousel.logoSize.x;
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xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f - (mCamOffset * logoSpacing.x);
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xOff = std::round((mCarousel.size.x - mCarousel.logoSize.x) / 2.0f -
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(mCamOffset * logoSpacing.x));
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if (mCarousel.logoAlignment == ALIGN_TOP)
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yOff = mCarousel.logoSize.y / 10.0f;
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else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
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@ -669,12 +671,16 @@ void SystemView::renderCarousel(const glm::mat4& trans)
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comp->setRotationDegrees(mCarousel.logoRotation * distance);
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comp->setRotationOrigin(mCarousel.logoRotationOrigin);
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}
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comp->setScale(scale);
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// Partial workaround for single-pixel alignment issues at some resolutions and with
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// some logos.
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comp->setSize(comp->getSize().x, std::ceil(comp->getSize().y));
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comp->setPosition(comp->getPosition().x, std::round(comp->getPosition().y));
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// When running at lower resolutions, prevent the scale-down to go all the way to the
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// minimum value. This avoids potential single-pixel alignment issues when the logo
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// can't be vertically placed exactly in the middle of the carousel. Although the
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// problem theoretically exists at all resolutions, it's not visble at around 1080p
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// and above.
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if (std::min(mSize.x, mSize.y) < 1080.0f)
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scale = glm::clamp(scale, 1.0f / mCarousel.logoScale + 0.01f, 1.0f);
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comp->setScale(scale);
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comp->setOpacity(static_cast<unsigned char>(opacity));
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comp->render(logoTrans);
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